Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 17:01:21

Player: Kaeinara

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (128)     640
Value Destroyed (4675)     4675
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (-12)                -12
              TOTAL SCORE: 10243

 Bonus
-------
High Alert Combat Kills    19
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (6) ---
              (None)
>         --- UTILITY (5) ------
              (None)
>         --- WEAPON (4) -------
              (None)
>         --- INVENTORY (5) ----
          Neutrino Core
          Weapon Cycler
          Shock Absorption System
          Phase Cannon
  Compact Ion Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Light Fission Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Improved Cooling System
  High-capacity Storage Unit
                Core Analyzer
       Improved Particle Charger
>               --- WEAPON -----------
                Plasma Rifle
                Wave Gun
     Long-range Proton Cannon
       Advanced Plasma Cannon
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Deuterium Engine
          Light Fission Core
       Advanced Heat Sink
          Small Battery
       Advanced Weight Redist. System
                Energy Filter
                Weapon Cycler
       Improved Light Armor Plating
                Shock Absorption System
       Improved Shield Generator
                Drone Bay
                Drone Bay
                Drone Bay
                Pulse Rifle
                Ion Cannon
                Ion Cannon
                Ion Cannon
          Heavy Ion Cannon
          Heavy Plasma Cannon
[Rating: 74]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Cooling System
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac 
Slots Evolved              10   | .   .   2   2   .   2   2   .   .   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   2   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   1   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   1   .   .   
Parts Attached             130  | 6   8   23  14  8   25  19  12  .   8   2   5   
  Power                    23   | 1   .   3   2   2   6   4   2   .   1   1   1   
    Engine                 19   | 1   .   3   2   2   6   3   1   .   .   .   1   
    Core                   3    | .   .   .   .   .   .   1   1   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               47   | 2   1   11  8   4   8   6   7   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    47   | 2   1   11  8   4   8   6   7   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | 1   2   1   3   2   4   6   1   .   4   1   3   
    Device                 20   | .   .   1   3   2   2   4   1   .   3   1   3   
    Storage                3    | 1   1   .   .   .   .   1   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   1   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   5   8   1   .   7   3   2   .   3   .   1   
    Energy Gun             15   | 1   3   .   1   .   5   3   .   .   2   .   .   
    Energy Cannon          8    | .   .   2   .   .   2   .   2   .   1   .   1   
    Ballistic Gun          5    | 1   1   3   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   1   3   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 36   | .   .   2   .   2   4   4   4   .   4   2   14  
  Power                    7    | .   .   1   .   1   1   2   .   .   .   .   2   
  Propulsion               12   | .   .   1   .   .   2   .   4   .   2   .   3   
  Utility                  10   | .   .   .   .   1   .   2   .   .   1   1   5   
  Weapon                   7    | .   .   .   .   .   1   .   .   .   1   1   4   
  Highest Loss Streak      14   | .   .   2   .   1   3   2   2   .   3   2   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  95  98  98  99  99  99  100 96  77  69  
  Engine                   12   | .   14  10  18  17  15  9   6   6   5   2   4   
  Core                     1    | .   .   .   .   .   .   2   6   6   5   5   4   
  Leg                      34   | .   28  40  35  35  29  40  39  40  33  21  14  
  Device                   13   | .   .   1   18  17  18  14  13  13  16  18  26  
  Storage                  8    | .   14  11  9   9   7   6   6   6   5   3   .   
  Processor                4    | .   13  9   .   .   .   4   6   6   5   2   .   
  Energy Gun               11   | .   22  2   6   9   20  13  9   6   9   11  9   
  Energy Cannon            5    | .   .   2   11  9   1   6   9   13  11  8   6   
  Ballistic Cannon         1    | .   1   14  .   .   .   .   .   .   .   .   .   
Peak Build Rating          74   | 6   11  20  31  31  44  57  59  58  74  71  63  
  Average Rating           36   | 3   9   16  28  30  38  52  57  58  68  60  52  
  On Entrance              35   | .   6   10  19  31  31  44  57  58  58  69  45  
Naked Turns                18   | .   .   .   .   .   .   .   .   .   .   .   18  
Heaviest Build             98   | 14  31  41  56  54  61  82  82  78  90  98  55  
  Greatest Support         85   | 20  20  43  50  50  52  82  85  85  85  55  40  
  Greatest Overweight (x)  2    | 1   1   1   1   1   2   .   1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  20  20  20  20  20  5   
  Average Capacity         15   | 7   14  15  15  15  15  18  20  20  20  14  5   
  Most Carried             20   | 6   11  15  15  15  15  20  20  19  20  20  5   
  Average Carried          14   | 2   7   13  14  14  14  15  18  19  18  14  4   
  Final Capacity           20   | 8   15  15  15  15  15  20  20  20  20  5   5   
  Final Carried            20   | 2   11  15  14  15  15  20  19  19  19  5   5   

 Class Distribution 
--------------------
 39% | Scavenger-Gunner
 27% | Mutant
 22% | Scavenger-Mutant
 10% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -5/Factory
   Scavenger-Tank | -5/Waste
   Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  Was  Fac  
Matter Collected           1992 | 233  84   661  176  74   258  170  120  .    50   91   75   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6012 | .    208  947  575  667  1357 940  423  .    231  503  161  
  Parts                    278  | .    24   68   32   30   49   34   17   .    9    11   4    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    3    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    11   7    .    .    .    
  Prevented                7    | .    .    .    .    .    .    .    4    3    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac 
Combat Hostiles Destroyed  107  | .   7   26  12  11  18  12  13  .   3   2   3   
  Guns                     49   | .   6   6   2   6   13  5   10  .   1   .   .   
  Cannons                  51   | .   1   20  9   4   1   7   3   .   2   1   3   
Classes Destroyed          13   | .   5   4   2   .   1   .   .   .   .   1   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   .   1   .   1   4   1   .   .   .   .   .   
  Watcher                  10   | .   3   1   2   2   1   .   .   .   1   .   .   
  Swarmer                  25   | .   6   4   3   .   .   .   11  .   .   .   1   
  Grunt                    45   | .   1   15  5   6   10  6   1   .   1   .   .   
  Brawler                  2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   2   .   1   1   .   .   .   .   .   .   
  Sentry                   21   | .   .   4   3   3   4   4   1   .   1   .   1   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   3   2   .   .   1   .   1   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           9    | .   5   9   4   3   8   3   4   .   2   1   2   
  Combat Bots Only         9    | .   3   9   4   2   4   3   4   .   2   1   2   
Max Kills in Single Turn   2    | .   2   2   1   1   1   1   2   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  Was  Fac  
Hostile Shots Fired        779   | .    35   122  61   37   176  126  73   .    15   2    132  
  Missed                   258   | .    10   36   14   12   67   53   30   .    3    .    33   
Damage Taken               7100  | .    226  978  567  463  1187 958  518  .    326  191  1686 
  Core                     1780  | .    61   231  59   64   152  152  61   .    59   163  778  
  Absorbed by Shields      197   | .    .    .    .    .    .    .    .    .    .    25   172  
  Regen/Repaired (Parts)   508   | .    .    200  31   193  84   .    .    .    .    .    .    
Core Remaining (%)         74    | 100  75   42   .    77   78   .    .    74   .    .    .    
Volleys Fired              288   | .    18   66   32   34   57   33   20   .    9    15   4    
  Largest                  4     | .    2    2    2    2    3    3    3    .    4    4    4    
  Hottest                  344   | .    130  120  121  121  189  194  227  .    335  335  344  
Shots Fired                730   | .    36   129  64   70   164  99   60   .    34   58   16   
  Gun                      451   | .    34   39   26   35   157  66   40   .    16   30   8    
  Cannon                   279   | .    2    90   38   35   7    33   20   .    18   28   8    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  109   | .    5    104  .    .    .    .    .    .    .    .    .    
  Thermal                  499   | .    31   25   64   70   114  66   40   .    29   44   16   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          122   | .    .    .    .    .    50   33   20   .    5    14   .    
  Robot Hit Streak         22    | .    2    7    9    18   22   14   6    .    10   17   9    
  Robot Miss Streak        5     | .    4    5    4    5    3    2    4    .    3    4    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    2    1    .    .    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           468   | .    14   67   39   47   127  73   28   .    22   42   9    
  Core Hits                198   | .    12   36   19   19   48   28   16   .    10   5    5    
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         25    | .    .    2    3    3    10   3    2    .    .    2    .    
    Burn                   20    | .    .    .    2    3    10   3    1    .    .    1    .    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    2    .    .    .    .    .    .    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    1    .    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10373 | .    281  1567 1002 1004 2106 1835 706  .    712  897  263  
  Guns                     5710  | .    263  279  260  500  2007 1007 460  .    336  506  92   
  Cannons                  4522  | .    18   1288 742  504  99   757  246  .    306  391  171  
  Explosions               141   | .    .    .    .    .    .    71   .    .    70   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1348  | .    31   1317 .    .    .    .    .    .    .    .    .    
  Thermal                  7680  | .    250  250  1002 1004 1672 1278 472  .    618  871  263  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1345  | .    .    .    .    .    434  557  234  .    94   26   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    2    2    .    .    1    1    2    2    2    
  Average Corruption       1     | .    .    .    2    2    .    .    1    1    2    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  33    | .    .    .    8    14   .    .    4    1    1    3    2    
    Message Errors         8     | .    .    .    2    4    .    .    2    .    .    .    .    
    Matter Fused           4     | .    .    .    .    1    .    .    .    1    .    1    1    
    Heat Flow Errors       7     | .    .    .    3    4    .    .    .    .    .    .    .    
    Energy Discharges      2     | .    .    .    1    1    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    1    .    .    .    1    .    .    1    1    
    Data Loss (major)      3     | .    .    .    .    2    .    .    1    .    .    .    .    
    Misfires               2     | .    .    .    .    2    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            111   | .    .    17   7    .    .    37   2    .    48   .    .    
  Projectiles              70    | .    .    17   7    .    .    37   2    .    7    .    .    
  Explosions               41    | .    .    .    .    .    .    .    .    .    41   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 14    | .    .    14   .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    13   .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      74    | .    .    .    .    .    .    .    .    .    74   .    .    
  Shots                    1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        590   | .    294  270  313  159  156  197  395  .    140  590  120  
  Average Temperature      92    | .    106  79   88   34   31   40   154  .    61   225  57   
  Received Heat Transfer   1660  | .    6    417  126  198  396  277  48   .    27   .    165  
  Effects                  17    | .    2    5    .    .    .    .    1    .    .    9    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Bleed           3     | .    1    .    .    .    .    .    .    .    .    2    .    
    Interference           6     | .    1    5    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    1    .    .    1    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    2    .    .    2    .    .    3    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    1    1    4    .    .    .    .    1    .    
  Combat Hostiles          7     | .    .    .    1    1    4    .    .    .    .    1    .    
  Parts Melted             33    | .    2    1    7    3    11   5    2    .    1    .    1    
  Heat Transferred         14595 | .    592  444  1813 1961 3959 2122 866  .    820  1607 411  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    1    .    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac 
Peak Influence             496  | .   128 496 376 277 207 356 .   .   114 41  114 
  Initial                  209  | .   .   33  209 148 56  84  .   .   .   39  .   
  Average                  140  | .   52  175 271 159 106 157 .   .   55  24  14  
Maximum Alert Level        2    | .   .   2   1   1   1   1   .   .   .   .   .   
  Low Security (%)         70   | 100 100 57  8   74  81  81  .   .   100 100 100 
  Level 1                  28   | .   .   36  91  25  18  18  .   .   .   .   .   
  Level 2                  .    | .   .   5   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   3   1   .   5   5   .   .   1   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   3   1   .   .   1   .   .   
  Reinforcement            7    | .   1   3   1   .   1   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac 
Distress Signals           5    | .   .   1   3   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   13  39  23  14  20  14  13  .   6   6   11  
  Peak Tracking Total      9    | .   3   9   5   3   5   3   4   .   2   4   8   
  Tactical Retreats        6    | .   .   .   3   .   1   2   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac 
Traps Triggered            4    | .   1   .   1   1   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   1   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac 
Machines Disabled          8    | .   .   1   2   .   .   3   .   .   .   .   2   
  Max in Single Turn       1    | .   .   1   1   .   .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac 
Machines Accessed          42   | .   6   8   5   6   7   5   1   .   1   .   3   
  Terminals                32   | .   6   7   4   4   6   4   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          8    | .   .   1   1   2   1   1   .   .   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                112  | .   15  26  11  18  20  15  1   .   1   .   5   
  Successful               60   | .   7   16  7   13  10  5   1   .   .   .   1   
  Failed                   52   | .   8   10  4   5   10  10  .   .   1   .   4   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                82   | .   15  19  9   9   16  12  .   .   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          27   | .   .   7   2   9   4   3   .   .   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             41   | .   7   10  5   6   7   4   1   .   .   .   1   
  Record                   12   | .   .   1   .   3   6   2   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   2   4   1   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  3    | .   1   1   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   1   1   .   1   1   .   .   .   .   .   
  Locate Traps             5    | .   3   1   1   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       19   | .   .   6   2   7   3   1   .   .   .   .   .   
  Scan Component           11   | .   .   3   1   4   2   1   .   .   .   .   .   
  Repair                   8    | .   .   3   1   3   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   5   7   3   5   7   5   .   .   1   .   3   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   3   1   3   1   .   .   .   .   .   .   
  Time                     290  | .   .   84  32  114 60  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   .   .   .   .   .   19  .   
  Total Damage             335  | .   .   .   .   .   .   .   .   .   .   335 .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   3   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   2   .   .   .   .   1   
  Drone Recoveries         1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  Was  Fac  
Turns Passed               8945 | 50   1018 1071 1177 1093 1318 1305 958  128  310  217  300  
Spaces Moved               4457 | 36   505  506  507  442  538  753  698  106  140  108  118  
  Core                     13   | 13   .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4444 | 23   505  506  507  442  538  753  698  106  140  108  118  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  122  115  116  116  121  121  120  190  
  Average Speed            153  | 103  180  137  190  166  189  116  121  121  162  149  190  
  Slowest Speed            260  | 120  190  190  193  192  260  116  192  121  191  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    82   59   47   65   13   17   81   11   5    65   6    
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             4    | .    .    .    .    .    .    .    4    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          53   | .    .    16   2    3    .    11   5    .    14   1    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               36   | .    .    16   2    3    .    1    5    .    7    1    1    
  AOE                      17   | .    .    .    .    .    .    10   .    .    7    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  Was  Fac  
Total                      5986 | 49   572  751  656  731  721  1118 766  105  203  130  184  
  Wait                     960  | .    30   119  76   242  82   287  31   .    39   2    52   
  Move                     4447 | 35   504  505  506  441  537  752  697  105  140  107  118  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  99   | 8    11   21   14   3    9    16   6    .    5    2    4    
  Fast Attach              10   | .    .    4    1    3    1    .    .    .    .    .    1    
  Attach                   43   | 6    1    2    4    2    7    6    7    .    4    1    3    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     77   | .    7    17   9    3    17   13   5    .    4    1    1    
  Drop                     62   | .    1    17   14   3    11   11   .    .    2    2    1    
  Fire                     288  | .    18   66   32   34   57   33   20   .    9    15   4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: Fac / Upp)
-5/Waste
-5/Factory

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 15)
   51 | -11/Scrapyard  | Entered Materials
  112 | -10/Materials  | Discovered new exit (range 16)
  310 | -10/Materials  | Build established: Mutant
  442 | -10/Materials  | Discovered new exit (range 5)
  466 | -10/Materials  | Discovered new exit (range 3)
 1069 | -10/Materials  | Entered another Materials area
 1069 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1416 | -9/Materials   | Discovered new exit (range 14)
 1627 | -9/Materials   | Destroyed 7 combat bots
 1708 | -9/Materials   | Repaired Imp. Aluminum Leg
 1708 | -9/Materials   | Build established: Scavenger-Mutant
 1735 | -9/Materials   | Repaired Aluminum Leg
 1764 | -9/Materials   | Repaired Aluminum Leg
 1941 | -9/Materials   | Core integrity fell below 50%
 2013 | -9/Materials   | Destroyed 9 combat bots
 2136 | -9/Materials   | Discovered new exit (range 4)
 2140 | -9/Materials   | Entered another Materials area
 2140 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 2186 | -8/Materials   | Repaired Imp. Aluminum Leg
 2335 | -8/Materials   | Discovered new exit (range 5)
 3317 | -8/Materials   | Entered Storage
 3330 | -8/Storage     | Build established: Mutant
 4107 | -8/Storage     | Repaired Imp. Aluminum Leg
 4272 | -8/Storage     | Discovered new exit (range 16)
 4355 | -8/Storage     | Repaired Imp. Cooling System
 4395 | -8/Storage     | Repaired Deuterium Engine
 4410 | -8/Storage     | Entered Factory
 4410 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4524 | -7/Factory     | Discovered new exit (range 16)
 4760 | -7/Factory     | Build established: Scavenger-Tank
 4912 | -7/Factory     | Repaired Adv. Beam Rifle
 5059 | -7/Factory     | Lost 3 parts (1p2n)
 5365 | -7/Factory     | Build established: Scavenger-Gunner
 5664 | -7/Factory     | Discovered new exit (range 12)
 5728 | -7/Factory     | Entered another Factory area
 5728 | -6/Factory     | Evolved 2 slots: Propulsion x2
 5964 | -6/Factory     | Garrison activated, responded to threat
 6994 | -6/Factory     | Discovered new exit (range 6)
 7033 | -6/Factory     | Entered Lower Caves
 7033 | -6/Lower Caves | Accompanied by 1 ally
 7183 | -6/Lower Caves | Learned Factory stockpile data
 7396 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 7564 | -6/Lower Caves | Learned location of 1 exit from Factory
 7785 | -6/Lower Caves | Encountered a Warlord checkpoint
 7892 | -6/Lower Caves | Discovered new exit (range 15)
 7991 | -6/Lower Caves | Entered another Lower Caves area
 8042 | -6/Lower Caves | Discovered new exit (range 10)
 8119 | -6/Lower Caves | Entered Factory
 8119 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 8120 | -5/Factory     | Identified exit to Upper Caves
 8121 | -5/Factory     | Identified exit to Factory
 8418 | -5/Factory     | Lost 3 parts (2n1u)
 8429 | -5/Factory     | Sucked down chute
 8429 | -5/Factory     | Entered Waste
 8430 | -5/Waste       | Met a frightened Derelict
 8474 | -5/Waste       | Spotted C-40 Crusher
 8481 | -5/Waste       | Destroyed C-40 Crusher
 8485 | -5/Waste       | Spotted C-40 Crusher
 8504 | -5/Waste       | Destroyed C-40 Crusher
 8535 | -5/Waste       | Spotted C-40 Crusher
 8567 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 8570 | -5/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 8588 | -5/Waste       | Spotted C-40 Crusher
 8591 | -5/Waste       | Spotted C-40 Crusher
 8627 | -5/Waste       | Spotted C-40 Crusher
 8635 | -5/Waste       | Discovered new exit (range 10)
 8646 | -5/Waste       | Entered Factory
 8825 | -5/Factory     | Build established: Scavenger-Tank
 8929 | -5/Factory     | Core integrity fell below 50%
 8937 | -5/Factory     | Core integrity fell below 20%
 8946 | -5/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08940_ K-01 Serf collects debris.
08940_ U-05 Engineer lays Concrete. <x2>
08941_ K-01 Serf collects debris.
08941_ U-05 Engineer lays Concrete.
08941_ K-01 Serf collects debris.
08941_ U-05 Engineer lays Concrete. <x2>
08941_ K-01 Serf collects debris.
08942_ U-05 Engineer lays Concrete. <x4>
08943_ U-05 Engineer builds a Door.
08944_ U-05 Engineer lays Concrete. <x5>
08945_ R-10 Processor collects Wheel.
08945_ U-05 Engineer lays Concrete.
08946_ The unstable cave ceiling collapses.
08946_ R-10 Processor collects Unknown Engine.
08946_ K-01 Serf collects debris.
08946_ U-05 Engineer lays Concrete.
08946_ R-10 Processor collects Terrain Scan
  Processor.
08946_ K-01 Serf cleans the Matter Pump.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           113
Energy Generation          31
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                55
Core Analysis              6
Energy Filtering           30
Particle Charging          20

 Item Schematics 
-----------------
 Cryofiber Web | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Librarian

 Challenges 
------------
None

 Game 
------
Seed              ThunderThermoelectricShifter
  Manual?         0
Play Time         01:48:18
  Cumulative      12.0 hours
  Start           2024.08.20 @ 13:34:03
  End             2024.08.20 @ 17:01:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c5b9434-d962-46bd-ae55-8e1ce507f747