Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 17:01:21 Player: Kaeinara Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (128) 640 Value Destroyed (4675) 4675 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (-12) -12 TOTAL SCORE: 10243 Bonus ------- High Alert Combat Kills 19 Friendly Fire -31 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Weapon Cycler Shock Absorption System Phase Cannon Compact Ion Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Core Analyzer Improved Particle Charger > --- WEAPON ----------- Plasma Rifle Wave Gun Long-range Proton Cannon Advanced Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Fission Core Advanced Heat Sink Small Battery Advanced Weight Redist. System Energy Filter Weapon Cycler Improved Light Armor Plating Shock Absorption System Improved Shield Generator Drone Bay Drone Bay Drone Bay Pulse Rifle Ion Cannon Ion Cannon Ion Cannon Heavy Ion Cannon Heavy Plasma Cannon [Rating: 74] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac Slots Evolved 10 | . . 2 2 . 2 2 . . 2 . . Power 1 | . . . 1 . . . . . . . . Propulsion 4 | . . 2 . . . 2 . . . . . Utility 3 | . . . 1 . 1 . . . 1 . . Weapon 2 | . . . . . 1 . . . 1 . . Parts Attached 130 | 6 8 23 14 8 25 19 12 . 8 2 5 Power 23 | 1 . 3 2 2 6 4 2 . 1 1 1 Engine 19 | 1 . 3 2 2 6 3 1 . . . 1 Core 3 | . . . . . . 1 1 . 1 . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 47 | 2 1 11 8 4 8 6 7 . . . . Treads . | . . . . . . . . . . . . Leg 47 | 2 1 11 8 4 8 6 7 . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 28 | 1 2 1 3 2 4 6 1 . 4 1 3 Device 20 | . . 1 3 2 2 4 1 . 3 1 3 Storage 3 | 1 1 . . . . 1 . . . . . Processor 3 | . 1 . . . 1 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 2 | . . . . . 1 . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 32 | 2 5 8 1 . 7 3 2 . 3 . 1 Energy Gun 15 | 1 3 . 1 . 5 3 . . 2 . . Energy Cannon 8 | . . 2 . . 2 . 2 . 1 . 1 Ballistic Gun 5 | 1 1 3 . . . . . . . . . Ballistic Cannon 4 | . 1 3 . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 . . . . System Corruption 1 | . . . . . . . 1 . . . . Parts Lost 36 | . . 2 . 2 4 4 4 . 4 2 14 Power 7 | . . 1 . 1 1 2 . . . . 2 Propulsion 12 | . . 1 . . 2 . 4 . 2 . 3 Utility 10 | . . . . 1 . 2 . . 1 1 5 Weapon 7 | . . . . . 1 . . . 1 1 4 Highest Loss Streak 14 | . . 2 . 1 3 2 2 . 3 2 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 95 98 98 99 99 99 100 96 77 69 Engine 12 | . 14 10 18 17 15 9 6 6 5 2 4 Core 1 | . . . . . . 2 6 6 5 5 4 Leg 34 | . 28 40 35 35 29 40 39 40 33 21 14 Device 13 | . . 1 18 17 18 14 13 13 16 18 26 Storage 8 | . 14 11 9 9 7 6 6 6 5 3 . Processor 4 | . 13 9 . . . 4 6 6 5 2 . Energy Gun 11 | . 22 2 6 9 20 13 9 6 9 11 9 Energy Cannon 5 | . . 2 11 9 1 6 9 13 11 8 6 Ballistic Cannon 1 | . 1 14 . . . . . . . . . Peak Build Rating 74 | 6 11 20 31 31 44 57 59 58 74 71 63 Average Rating 36 | 3 9 16 28 30 38 52 57 58 68 60 52 On Entrance 35 | . 6 10 19 31 31 44 57 58 58 69 45 Naked Turns 18 | . . . . . . . . . . . 18 Heaviest Build 98 | 14 31 41 56 54 61 82 82 78 90 98 55 Greatest Support 85 | 20 20 43 50 50 52 82 85 85 85 55 40 Greatest Overweight (x) 2 | 1 1 1 1 1 2 . 1 . 1 1 1 Average Overweight (x) . | . . . 1 . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 5 Average Capacity 15 | 7 14 15 15 15 15 18 20 20 20 14 5 Most Carried 20 | 6 11 15 15 15 15 20 20 19 20 20 5 Average Carried 14 | 2 7 13 14 14 14 15 18 19 18 14 4 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 5 5 Final Carried 20 | 2 11 15 14 15 15 20 19 19 19 5 5 Class Distribution -------------------- 39% | Scavenger-Gunner 27% | Mutant 22% | Scavenger-Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac Matter Collected 1992 | 233 84 661 176 74 258 170 120 . 50 91 75 Remotely . | . . . . . . . . . . . . Salvage Created 6012 | . 208 947 575 667 1357 940 423 . 231 503 161 Parts 278 | . 24 68 32 30 49 34 17 . 9 11 4 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 3 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 11 7 . . . Prevented 7 | . . . . . . . 4 3 . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac Combat Hostiles Destroyed 107 | . 7 26 12 11 18 12 13 . 3 2 3 Guns 49 | . 6 6 2 6 13 5 10 . 1 . . Cannons 51 | . 1 20 9 4 1 7 3 . 2 1 3 Classes Destroyed 13 | . 5 4 2 . 1 . . . . 1 . Worker 1 | . 1 . . . . . . . . . . Builder 2 | . 1 . . 1 . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . Recycler 7 | . . 1 . 1 4 1 . . . . . Watcher 10 | . 3 1 2 2 1 . . . 1 . . Swarmer 25 | . 6 4 3 . . . 11 . . . 1 Grunt 45 | . 1 15 5 6 10 6 1 . 1 . . Brawler 2 | . . 1 . 1 . . . . . . . Duelist 4 | . . 2 . 1 1 . . . . . . Sentry 21 | . . 4 3 3 4 4 1 . 1 . 1 Hunter 1 | . . . 1 . . . . . . . . Programmer 7 | . . . . . 3 2 . . 1 . 1 Compactor 2 | . . . . . . . . . . 2 . Best Kill Streak 9 | . 5 9 4 3 8 3 4 . 2 1 2 Combat Bots Only 9 | . 3 9 4 2 4 3 4 . 2 1 2 Max Kills in Single Turn 2 | . 2 2 1 1 1 1 2 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac Hostile Shots Fired 779 | . 35 122 61 37 176 126 73 . 15 2 132 Missed 258 | . 10 36 14 12 67 53 30 . 3 . 33 Damage Taken 7100 | . 226 978 567 463 1187 958 518 . 326 191 1686 Core 1780 | . 61 231 59 64 152 152 61 . 59 163 778 Absorbed by Shields 197 | . . . . . . . . . . 25 172 Regen/Repaired (Parts) 508 | . . 200 31 193 84 . . . . . . Core Remaining (%) 74 | 100 75 42 . 77 78 . . 74 . . . Volleys Fired 288 | . 18 66 32 34 57 33 20 . 9 15 4 Largest 4 | . 2 2 2 2 3 3 3 . 4 4 4 Hottest 344 | . 130 120 121 121 189 194 227 . 335 335 344 Shots Fired 730 | . 36 129 64 70 164 99 60 . 34 58 16 Gun 451 | . 34 39 26 35 157 66 40 . 16 30 8 Cannon 279 | . 2 90 38 35 7 33 20 . 18 28 8 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 109 | . 5 104 . . . . . . . . . Thermal 499 | . 31 25 64 70 114 66 40 . 29 44 16 Explosive . | . . . . . . . . . . . . Electromagnetic 122 | . . . . . 50 33 20 . 5 14 . Robot Hit Streak 22 | . 2 7 9 18 22 14 6 . 10 17 9 Robot Miss Streak 5 | . 4 5 4 5 3 2 4 . 3 4 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . 2 1 . . 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . Shots Hit Robots 468 | . 14 67 39 47 127 73 28 . 22 42 9 Core Hits 198 | . 12 36 19 19 48 28 16 . 10 5 5 Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 25 | . . 2 3 3 10 3 2 . . 2 . Burn 20 | . . . 2 3 10 3 1 . . 1 . Meltdown 1 | . . . 1 . . . . . . . . Blast 2 | . . 2 . . . . . . . . . Corrupt 2 | . . . . . . . 1 . . 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10373 | . 281 1567 1002 1004 2106 1835 706 . 712 897 263 Guns 5710 | . 263 279 260 500 2007 1007 460 . 336 506 92 Cannons 4522 | . 18 1288 742 504 99 757 246 . 306 391 171 Explosions 141 | . . . . . . 71 . . 70 . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 1348 | . 31 1317 . . . . . . . . . Thermal 7680 | . 250 250 1002 1004 1672 1278 472 . 618 871 263 Explosive . | . . . . . . . . . . . . Electromagnetic 1345 | . . . . . 434 557 234 . 94 26 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . 2 2 . . 1 1 2 2 2 Average Corruption 1 | . . . 2 2 . . 1 1 2 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 33 | . . . 8 14 . . 4 1 1 3 2 Message Errors 8 | . . . 2 4 . . 2 . . . . Matter Fused 4 | . . . . 1 . . . 1 . 1 1 Heat Flow Errors 7 | . . . 3 4 . . . . . . . Energy Discharges 2 | . . . 1 1 . . . . . . . Parts Rejected 1 | . . . 1 . . . . . . . . Data Loss (minor) 4 | . . . 1 . . . 1 . . 1 1 Data Loss (major) 3 | . . . . 2 . . 1 . . . . Misfires 2 | . . . . 2 . . . . . . . Alerts 1 | . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 111 | . . 17 7 . . 37 2 . 48 . . Projectiles 70 | . . 17 7 . . 37 2 . 7 . . Explosions 41 | . . . . . . . . . 41 . . Melee . | . . . . . . . . . . . . Knockbacks 14 | . . 14 . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 13 | . . 13 . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . Self-Inflicted Damage 74 | . . . . . . . . . 74 . . Shots 1 | . . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 590 | . 294 270 313 159 156 197 395 . 140 590 120 Average Temperature 92 | . 106 79 88 34 31 40 154 . 61 225 57 Received Heat Transfer 1660 | . 6 417 126 198 396 277 48 . 27 . 165 Effects 17 | . 2 5 . . . . 1 . . 9 . Shutdowns 3 | . . . . . . . . . . 3 . Energy Bleed 3 | . 1 . . . . . . . . 2 . Interference 6 | . 1 5 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . 1 . . 1 . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . . 2 . . 2 . . 3 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 7 | . . . 1 1 4 . . . . 1 . Combat Hostiles 7 | . . . 1 1 4 . . . . 1 . Parts Melted 33 | . 2 1 7 3 11 5 2 . 1 . 1 Heat Transferred 14595 | . 592 444 1813 1961 3959 2122 866 . 820 1607 411 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . 1 . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac Peak Influence 496 | . 128 496 376 277 207 356 . . 114 41 114 Initial 209 | . . 33 209 148 56 84 . . . 39 . Average 140 | . 52 175 271 159 106 157 . . 55 24 14 Maximum Alert Level 2 | . . 2 1 1 1 1 . . . . . Low Security (%) 70 | 100 100 57 8 74 81 81 . . 100 100 100 Level 1 28 | . . 36 91 25 18 18 . . . . . Level 2 . | . . 5 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 1 3 1 . 5 5 . . 1 . . Investigation 1 | . . . . . 1 . . . . . . Extermination 5 | . . . . . 3 1 . . 1 . . Reinforcement 7 | . 1 3 1 . 1 1 . . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac Distress Signals 5 | . . 1 3 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 159 | . 13 39 23 14 20 14 13 . 6 6 11 Peak Tracking Total 9 | . 3 9 5 3 5 3 4 . 2 4 8 Tactical Retreats 6 | . . . 3 . 1 2 . . . . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac Traps Triggered 4 | . 1 . 1 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . . . . Reused 1 | . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . 1 . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac Machines Disabled 8 | . . 1 2 . . 3 . . . . 2 Max in Single Turn 1 | . . 1 1 . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac Machines Accessed 42 | . 6 8 5 6 7 5 1 . 1 . 3 Terminals 32 | . 6 7 4 4 6 4 . . . . 1 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 8 | . . 1 1 2 1 1 . . 1 . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 112 | . 15 26 11 18 20 15 1 . 1 . 5 Successful 60 | . 7 16 7 13 10 5 1 . . . 1 Failed 52 | . 8 10 4 5 10 10 . . 1 . 4 Catastrophic 2 | . . . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 82 | . 15 19 9 9 16 12 . . . . 2 Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 27 | . . 7 2 9 4 3 . . 1 . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 41 | . 7 10 5 6 7 4 1 . . . 1 Record 12 | . . 1 . 3 6 2 . . . . . Part Schematic 1 | . . . . 1 . . . . . . . Prototype ID Bank 7 | . 2 4 1 . . . . . . . . Open Door 2 | . . . . 1 . . 1 . . . . Open DSF 1 | . . . . . . . . . . . 1 Emergency Access Points 3 | . 1 1 . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 4 | . . 1 1 . 1 1 . . . . . Locate Traps 5 | . 3 1 1 . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . Investigation Status 1 | . . . . . . 1 . . . . . Registered Components 1 | . . 1 . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 19 | . . 6 2 7 3 1 . . . . . Scan Component 11 | . . 3 1 4 2 1 . . . . . Repair 8 | . . 3 1 3 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 36 | . 5 7 3 5 7 5 . . 1 . 3 Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 8 | . . 3 1 3 1 . . . . . . Time 290 | . . 84 32 114 60 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . . 19 . Total Damage 335 | . . . . . . . . . . 335 . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 3 . . . . Drone Launches 3 | . . . . . . 2 . . . . 1 Drone Recoveries 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac Turns Passed 8945 | 50 1018 1071 1177 1093 1318 1305 958 128 310 217 300 Spaces Moved 4457 | 36 505 506 507 442 538 753 698 106 140 108 118 Core 13 | 13 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 4444 | 23 505 506 507 442 538 753 698 106 140 108 118 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 122 115 116 116 121 121 120 190 Average Speed 153 | 103 180 137 190 166 189 116 121 121 162 149 190 Slowest Speed 260 | 120 190 190 193 192 260 116 192 121 191 190 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 4 82 59 47 65 13 17 81 11 5 65 6 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . . . 4 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 53 | . . 16 2 3 . 11 5 . 14 1 1 Melee . | . . . . . . . . . . . . Projectile 36 | . . 16 2 3 . 1 5 . 7 1 1 AOE 17 | . . . . . . 10 . . 7 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Was Fac Total 5986 | 49 572 751 656 731 721 1118 766 105 203 130 184 Wait 960 | . 30 119 76 242 82 287 31 . 39 2 52 Move 4447 | 35 504 505 506 441 537 752 697 105 140 107 118 Hop . | . . . . . . . . . . . . Pick Up 99 | 8 11 21 14 3 9 16 6 . 5 2 4 Fast Attach 10 | . . 4 1 3 1 . . . . . 1 Attach 43 | 6 1 2 4 2 7 6 7 . 4 1 3 Detach . | . . . . . . . . . . . . Swap 77 | . 7 17 9 3 17 13 5 . 4 1 1 Drop 62 | . 1 17 14 3 11 11 . . 2 2 1 Fire 288 | . 18 66 32 34 57 33 20 . 9 15 4 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / Upp) -5/Waste -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 5) 466 | -10/Materials | Discovered new exit (range 3) 1069 | -10/Materials | Entered another Materials area 1069 | -9/Materials | Evolved 2 slots: Propulsion x2 1416 | -9/Materials | Discovered new exit (range 14) 1627 | -9/Materials | Destroyed 7 combat bots 1708 | -9/Materials | Repaired Imp. Aluminum Leg 1708 | -9/Materials | Build established: Scavenger-Mutant 1735 | -9/Materials | Repaired Aluminum Leg 1764 | -9/Materials | Repaired Aluminum Leg 1941 | -9/Materials | Core integrity fell below 50% 2013 | -9/Materials | Destroyed 9 combat bots 2136 | -9/Materials | Discovered new exit (range 4) 2140 | -9/Materials | Entered another Materials area 2140 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2186 | -8/Materials | Repaired Imp. Aluminum Leg 2335 | -8/Materials | Discovered new exit (range 5) 3317 | -8/Materials | Entered Storage 3330 | -8/Storage | Build established: Mutant 4107 | -8/Storage | Repaired Imp. Aluminum Leg 4272 | -8/Storage | Discovered new exit (range 16) 4355 | -8/Storage | Repaired Imp. Cooling System 4395 | -8/Storage | Repaired Deuterium Engine 4410 | -8/Storage | Entered Factory 4410 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4524 | -7/Factory | Discovered new exit (range 16) 4760 | -7/Factory | Build established: Scavenger-Tank 4912 | -7/Factory | Repaired Adv. Beam Rifle 5059 | -7/Factory | Lost 3 parts (1p2n) 5365 | -7/Factory | Build established: Scavenger-Gunner 5664 | -7/Factory | Discovered new exit (range 12) 5728 | -7/Factory | Entered another Factory area 5728 | -6/Factory | Evolved 2 slots: Propulsion x2 5964 | -6/Factory | Garrison activated, responded to threat 6994 | -6/Factory | Discovered new exit (range 6) 7033 | -6/Factory | Entered Lower Caves 7033 | -6/Lower Caves | Accompanied by 1 ally 7183 | -6/Lower Caves | Learned Factory stockpile data 7396 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7564 | -6/Lower Caves | Learned location of 1 exit from Factory 7785 | -6/Lower Caves | Encountered a Warlord checkpoint 7892 | -6/Lower Caves | Discovered new exit (range 15) 7991 | -6/Lower Caves | Entered another Lower Caves area 8042 | -6/Lower Caves | Discovered new exit (range 10) 8119 | -6/Lower Caves | Entered Factory 8119 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8120 | -5/Factory | Identified exit to Upper Caves 8121 | -5/Factory | Identified exit to Factory 8418 | -5/Factory | Lost 3 parts (2n1u) 8429 | -5/Factory | Sucked down chute 8429 | -5/Factory | Entered Waste 8430 | -5/Waste | Met a frightened Derelict 8474 | -5/Waste | Spotted C-40 Crusher 8481 | -5/Waste | Destroyed C-40 Crusher 8485 | -5/Waste | Spotted C-40 Crusher 8504 | -5/Waste | Destroyed C-40 Crusher 8535 | -5/Waste | Spotted C-40 Crusher 8567 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8570 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8588 | -5/Waste | Spotted C-40 Crusher 8591 | -5/Waste | Spotted C-40 Crusher 8627 | -5/Waste | Spotted C-40 Crusher 8635 | -5/Waste | Discovered new exit (range 10) 8646 | -5/Waste | Entered Factory 8825 | -5/Factory | Build established: Scavenger-Tank 8929 | -5/Factory | Core integrity fell below 50% 8937 | -5/Factory | Core integrity fell below 20% 8946 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08940_ K-01 Serf collects debris. 08940_ U-05 Engineer lays Concrete. 08941_ K-01 Serf collects debris. 08941_ U-05 Engineer lays Concrete. 08941_ K-01 Serf collects debris. 08941_ U-05 Engineer lays Concrete. 08941_ K-01 Serf collects debris. 08942_ U-05 Engineer lays Concrete. 08943_ U-05 Engineer builds a Door. 08944_ U-05 Engineer lays Concrete. 08945_ R-10 Processor collects Wheel. 08945_ U-05 Engineer lays Concrete. 08946_ The unstable cave ceiling collapses. 08946_ R-10 Processor collects Unknown Engine. 08946_ K-01 Serf collects debris. 08946_ U-05 Engineer lays Concrete. 08946_ R-10 Processor collects Terrain Scan Processor. 08946_ K-01 Serf cleans the Matter Pump. 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""" ##### | | ????????????????????????# # """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- Cryofiber Web | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Librarian Challenges ------------ None Game ------ Seed ThunderThermoelectricShifter Manual? 0 Play Time 01:48:18 Cumulative 12.0 hours Start 2024.08.20 @ 13:34:03 End 2024.08.20 @ 17:01:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c5b9434-d962-46bd-ae55-8e1ce507f747