Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.02 @ 18:33:18 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (124) 620 Value Destroyed (3881) 3881 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (743) 743 TOTAL SCORE: 8704 Bonus ------- High Alert Combat Kills 743 Cogmind --------- Core Integrity 834/850 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Heat Sink Cooling System Advanced Targeting Computer Hardened Medium Armor Plating Graphene Brace Hacking Suite > --- WEAPON (4) ------- Advanced Beam Rifle Gauss Cannon Mini Assault Cannon Heavy Missile Launcher > --- INVENTORY (5) ---- Reinforced Deuterium Engine Armored Treads Flexi-carbon Leg Mini Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Cooling System Advanced Targeting Computer Hardened Medium Armor Plating Graphene Brace Hacking Suite System Shield > --- WEAPON ----------- Advanced Beam Rifle Gauss Cannon Mini Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Reinforced Deuterium Engine Armored Treads Flexi-carbon Leg Improved Heat Sink Mini Assault Cannon [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Utility Hacking Suite Device Cooling System Processor Advanced Targeting Computer Hackware Hacking Suite Protection Insulated Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . 1 . 2 . 1 Weapon 2 | . . 1 . . . 1 Parts Attached 77 | 5 14 10 11 21 10 6 Power 8 | 1 3 2 1 1 . . Engine 7 | 1 2 2 1 1 . . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 24 | 2 3 1 7 4 6 1 Treads 5 | . . . 2 . 3 . Leg 19 | 2 3 1 5 4 3 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | . 5 3 1 10 1 2 Device 10 | . 3 1 . 4 . 2 Storage . | . . . . . . . Processor 2 | . . . . 2 . . Hackware 2 | . . 1 . 1 . . Protection 8 | . 2 1 1 3 1 . Artifact . | . . . . . . . Weapon 23 | 2 3 4 2 6 3 3 Energy Gun 7 | . 2 1 1 1 2 . Energy Cannon 4 | . . 1 . 2 1 . Ballistic Gun 6 | 2 1 2 1 . . . Ballistic Cannon 4 | . . . . 2 . 2 Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 1 Parts Lost 14 | . 2 . 3 4 2 3 Power 3 | . 2 . . 1 . . Propulsion 5 | . . . 2 2 . 1 Utility 4 | . . . 1 1 1 1 Weapon 2 | . . . . . 1 1 Highest Loss Streak 2 | . 1 . 2 2 1 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 91 100 99 99 95 96 Engine 9 | . 9 10 11 8 7 6 Treads 2 | . . . 4 . 10 4 Leg 19 | . 27 22 17 17 15 20 Device 11 | . 10 14 11 11 7 14 Processor 4 | . . . . 8 7 6 Hackware 10 | . . 7 11 15 15 11 Protection 9 | . 10 11 11 8 7 6 Energy Gun 9 | . 5 15 11 9 8 9 Energy Cannon 6 | . . 6 11 9 5 . Ballistic Gun 9 | . 22 11 11 6 . . Ballistic Cannon 2 | . . . . 2 7 9 Naked Turns . | . . . . . . . Heaviest Build 40 | 7 14 23 23 35 35 40 Greatest Support 70 | 20 26 26 40 26 70 55 Greatest Overweight (x) 2 | . . . 1 2 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 4 Class Distribution -------------------- 40% | Tank 36% | Hacker-Gunner 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 1978 | 163 346 241 252 539 183 254 Remotely . | . . . . . . . Salvage Created 4627 | . 284 607 1248 1620 434 434 Parts 253 | . 23 21 71 93 25 20 Haulers Intercepted 11 | . . 3 5 3 . . Recyclers Shooed 5 | . . . . 1 . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 82 | . 6 9 19 35 8 5 Guns 35 | . 6 6 8 15 . . Cannons 35 | . . 3 9 17 5 1 AOE 10 | . . . . 3 3 4 Classes Destroyed 16 | . 3 2 2 7 1 1 Worker 7 | . . . 1 1 4 1 Builder 10 | . 1 . 2 1 3 3 Tunneler 2 | . . . . 2 . . Hauler 11 | . . 3 5 3 . . Recycler 2 | . . . . . . 2 Operator 2 | . . . . 1 1 . Watcher 8 | . 1 1 2 1 2 1 Swarmer 14 | . . . 3 11 . . Grunt 37 | . 6 5 7 11 5 3 Brawler 2 | . . . . 2 . . Duelist 3 | . . . . 2 1 . Sentry 18 | . . 4 9 4 1 . Specialist 2 | . . . . 2 . . Hunter 4 | . . . . 2 . 2 Programmer 1 | . . . . . 1 . Heavy 1 | . . . . 1 . . Best Kill Streak 14 | . 3 3 10 9 14 7 Combat Bots Only 8 | . 2 3 5 8 3 3 Max Kills in Single Turn 6 | . 1 1 1 4 6 4 Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 3 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 3498 | . 373 318 610 1344 544 309 Core 426 | . 45 60 120 157 28 16 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 76 | . . . . 76 . . Core Remaining (%) 80 | 100 82 . 55 71 96 . Volleys Fired 241 | . 30 36 59 88 18 10 Largest 4 | . 2 3 3 3 3 4 Hottest 213 | . 85 147 147 184 184 213 Shots Fired 691 | . 60 108 177 259 53 34 Gun 447 | . 60 86 118 152 20 11 Cannon 236 | . . 22 59 106 33 16 Launcher 8 | . . . . 1 . 7 Special . | . . . . . . . Kinetic 270 | . 54 36 59 87 18 16 Thermal 413 | . 6 72 118 171 35 11 Explosive 8 | . . . . 1 . 7 Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . 10 7 17 13 9 5 Robot Miss Streak 7 | . 6 7 4 7 2 5 Penetration Max 1 | . . . . 1 . . Secondary Targets . | . . . . . . . Shots Hit Robots 414 | . 37 56 114 156 38 13 Core Hits 180 | . 15 17 35 71 22 20 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 21 | . 1 2 6 7 1 4 Burn 17 | . 1 2 6 7 . 1 Blast 4 | . . . . . 1 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10556 | . 524 976 2102 3388 2016 1550 Guns 4190 | . 524 650 1188 1553 175 100 Cannons 3762 | . . 326 912 1654 675 195 Explosions 2600 | . . . . 181 1164 1255 Melee . | . . . . . . . Ramming 4 | . . . 2 . 2 . Kinetic 2714 | . 442 290 524 918 345 195 Thermal 5553 | . 82 686 1576 2289 505 415 Explosive 2285 | . . . . 181 1164 940 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 5 . Average Corruption 4 | . . . . . 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . 3 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 202 | . . . 14 22 75 91 Projectiles 40 | . . . 14 21 5 . Explosions 162 | . . . . 1 70 91 Melee . | . . . . . . . Knockbacks 4 | . . . . 2 1 1 Impact . | . . . . . . . Kinetic 3 | . . . . 1 1 1 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 44 | . . . . . . 44 Shots 2 | . . . . . . 2 Rammed 2 | . . . 1 . 1 . Targets Rammed 2 | . . . 1 . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 373 | . 158 175 162 223 252 373 Average Temperature 55 | . 36 48 53 58 66 105 Received Heat Transfer 1041 | . 219 147 168 306 183 18 Effects 2 | . . . . 2 . . Energy Bleed 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . 1 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Melted 20 | . . 3 9 8 . . Heat Transferred 11773 | . 259 1591 3589 4942 933 459 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 1037 | . 162 355 684 1037 887 721 Initial 434 | . . 33 101 239 426 434 Average 415 | . 61 175 457 613 602 519 Maximum Alert Level 3 | . . 1 2 3 3 3 Low Security (%) 31 | 100 100 70 15 . . . Level 1 12 | . . 29 9 18 . . Level 2 39 | . . . 74 42 76 92 Level 3 16 | . . . . 39 23 7 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . 1 1 8 2 2 Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 6 | . . 1 . 3 1 1 Assault 2 | . . . . 2 . . Garrison 5 | . . . 1 3 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 12 | . 1 1 3 7 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 135 | . 10 18 24 62 15 6 Peak Tracking Total 11 | . 3 6 8 11 5 3 Tactical Retreats 4 | . . . 1 2 1 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 4 | . 1 . . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 32 | . . . 1 5 22 4 Max in Single Turn 8 | . . . 1 2 8 2 Garrison Access 2 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 26 | . 7 6 6 4 3 . Terminals 22 | . 7 6 5 2 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . 1 1 . . Total Hacks 91 | . 24 24 17 13 13 . Successful 46 | . 10 11 9 10 6 . Failed 45 | . 14 13 8 3 7 . Catastrophic 10 | . 3 5 1 1 . . Database Lockouts . | . . . . . . . Manual 53 | . 17 17 10 7 2 . Terminals 81 | . 24 24 15 8 10 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access 3 | . . . 2 1 . . Terminal Hacks 29 | . 8 8 5 4 4 . Robot Analysis 5 | . 2 1 1 1 . . Prototype ID Bank 5 | . 2 1 . 2 . . Open Door 2 | . . . 2 . . . Level Access Points 2 | . 1 . . . 1 . Emergency Access Points 1 | . . . . . 1 . Terminal Index 4 | . 1 1 1 . 1 . Recycling Unit Index 1 | . . 1 . . . . Locate Traps 4 | . 1 . 1 1 1 . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Zone Layout 3 | . 1 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . . 1 . Insert Component 1 | . . . . . 1 . Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks 10 | . 2 3 3 1 1 . Terminals 9 | . 2 3 3 1 . . Track 1 | . . . 1 . . . Botnet 7 | . 2 2 2 1 . . Disrupt 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Extract 1 | . . . . . 1 . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 7 6 3 3 3 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 64 | . . . . 64 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . 2 . 3 . Machine Destruction 2 | . . . 2 . . . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total 5 | . 2 1 1 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 3849 | 38 624 649 581 1287 516 154 Spaces Moved 2000 | 31 385 409 271 547 274 83 Core 15 | 15 . . . . . . Treads 87 | . . . 22 . 65 . Legs 1898 | 16 385 409 249 547 209 83 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 120 Average Speed 137 | 86 120 120 134 160 157 128 Slowest Speed 260 | 120 120 120 190 260 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 81 43 57 54 7 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 123 | . . . . 26 25 72 Melee . | . . . . . . . Projectile 23 | . . . . 16 2 5 AOE 100 | . . . . 10 23 67 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 2563 | 41 492 489 356 762 316 107 Wait 160 | 1 41 21 3 84 8 2 Move 1994 | 30 384 408 270 546 273 83 Hop . | . . . . . . . Pick Up 39 | 5 11 5 3 12 1 2 Fast Attach 29 | 2 6 2 3 7 6 3 Attach 19 | 3 2 2 2 5 2 3 Detach 7 | . . 1 1 1 2 2 Swap 29 | . 6 6 6 9 2 . Drop 43 | . 12 8 8 10 3 2 Fire 241 | . 30 36 59 88 18 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . 1 . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 13) 39 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 16) 603 | -10/Materials | Identified exit to Materials 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 959 | -9/Materials | Build established: Tank 1246 | -9/Materials | Discovered new exit (range 15) 1305 | -9/Materials | Discovered new exit (range 6) 1312 | -9/Materials | Entered Storage 1557 | -9/Storage | Garrison activated, responded to threat 1875 | -9/Storage | Discovered new exit (range 16) 1893 | -9/Storage | Entered Materials 1893 | -8/Materials | Evolved 2 slots: Utility x2 2167 | -8/Materials | Destroyed 7 combat bots 2293 | -8/Materials | First assault squad dispatched 2300 | -8/Materials | Repaired Cooling System 2333 | -8/Materials | Repaired Imp. Aluminum Leg 2354 | -8/Materials | Garrison activated, responded to threat 2548 | -8/Materials | Build established: Hacker-Gunner 3088 | -8/Materials | Discovered new exit (range 10) 3089 | -8/Materials | Destroyed 8 combat bots 3180 | -8/Materials | Entered Factory 3180 | -7/Factory | Evolved 2 slots: Propulsion x2 3230 | -7/Factory | Identified exit to Factory 3696 | -7/Factory | Entered another Factory area 3696 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3827 | -6/Factory | Garrison activated, responded to threat 3850 | -6/Factory | Self-destructed Last Messages --------------- 03835_ G-50 Soldier destroyed. 03835_ Carbon-fiber Leg destroyed. 03835_ Destroyed Carbon-fiber Leg. 03835_ Destroyed Structural Scanner. 03835_ U-05 Engineer lays Concrete. 03838_ K-01 Serf collects debris. 03838_ U-05 Engineer lays Concrete. 03839_ G-50 Soldier suffers critical hit (Blast). 03839_ Destroyed Adv. Heat Sink. 03839_ G-50 Soldier destroyed. 03839_ K-01 Serf destroyed. 03839_ U-05 Engineer lays Concrete. 03845_ U-05 Engineer builds a Wall. 03845_ U-05 Engineer lays Concrete. 03845_ Acquired 122 matter. 03846_ U-05 Engineer lays Concrete. 03846_ Acquired 83 matter. 03847_ U-05 Engineer lays Concrete. 03849_ The unstable cave ceiling collapses. 03849_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# """ ???????????????????? | | ??????????????????????# ??????????????????? | | ?????????? ??????????## ??????????????????? | | ????????? ??????" ??# # #+?????????????????? | | ????????? ??????" ??# ??????????????????? | | ??""????? ?????? ??# #?#????????????????? | | ??"" ???? ????""" ?## # #????????????????? | | ?? ????? ""?"""" ## # #????????????????? | | ?""" ????? ""?"""" # #????????????????? | | """ ???? """"""" #; ##???????????????? | | """ ???? ?? ;; ;#???????????????? | | #####+###### % ##????????????????? | | """ %= = #????????????????? | | """ ^ ! *= * #?????????????????? | | """ " % % @* ##?????????????????? | | = !! #?????????????????? | | ]]] ] ##?????????????????? | | !! ^ ] u ;#??????????????????? | | !! ## ;;;##?????????????????? | | ! ??????????????? | | ######??????????????? | | !!! " #???????????????????? | | !!* ;#??????????????????? | | !!* ##??????????????????? | | ######### ##############????????? | | ????????# # #????????? | | " "" ????????# # #????????? | | "F"" ?????????# + #????????? | | "?" ?????????# # """ """ #????????? | | ?? ?????????# # """ """ #????????? | | ?? ??????????# # """ """ #????????? | | ?? ??????????#####+######### #????????? | | ?????????????# """ """ #???# """ """ #????????? | | ?????????????# """ """ #???# """ """ #????????? | | ?????????????# """ """ #???# """ """ #????????? | | ?????????????# #???# #????????? | | ?????????????# #???# #????????? | | ?????????????# #???##############????????? | | ?????????????# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Shock Absorption System | -7/Factory | Extracted Hpw. Tractor Beam | -7/Factory | Extracted Particle Charger | -7/Factory | Extracted Lgt. Deuterium Engine | -7/Factory | Extracted Imp. Airjet | -7/Factory | Extracted Weapon Cycler | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperTerrabombRedirector Manual? 0 Play Time 00:56:32 Cumulative 139.7 hours Start 2022.07.28 @ 22:16:34 End 2022.08.02 @ 18:33:18 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 184 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 48 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 296b45ec-16cf-42c9-ae74-916de4f09c59