Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 19:59:51

Player: Singularius

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (544)      544
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1889

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     210/300
Energy                     140/160
System Corruption          1%
Temperature                Cool (84)
Movement                   Core (100) Ox1
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Nuclear Core
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
        Weight Redist. System
>       --- WEAPON (2) -------
  Heavy Battle Rifle
        Rocket Launcher
>       --- INVENTORY (8) ----
  Light Ion Engine
        Flight Unit
        Flight Unit
        Heat Sink
        Spread Laser
        Latent Energy Streamer
        Shotgun
        Shotgun

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
      Improved Hover Unit
      Improved Hover Unit
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Shotgun
               Shotgun
>              --- INVENTORY --------
         Light Ion Engine
               Flight Unit
               Flight Unit
               Heat Sink
               Weight Redist. System
               Spread Laser
               Latent Energy Streamer
               Shotgun
[Rating: 23]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Small Laser
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             41   | 6   15  1   2   17  
  Power                    4    | 1   1   1   .   1   
    Engine                 2    | 1   .   1   .   .   
    Core                   2    | .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   7   .   .   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  7    | 2   5   .   .   .   
    Hover                  4    | .   2   .   .   2   
    Flight                 2    | .   .   .   .   2   
  Utility                  7    | 1   4   .   .   2   
    Device                 4    | .   2   .   .   2   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   3   .   2   10  
    Energy Gun             2    | 2   .   .   .   .   
    Energy Cannon          3    | .   .   .   1   2   
    Ballistic Gun          8    | .   2   .   1   5   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 9    | .   4   1   .   4   
  Power                    1    | .   .   1   .   .   
  Propulsion               6    | .   2   .   .   4   
  Utility                  1    | .   1   .   .   .   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      3    | .   3   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   93  100 90  94  
  Engine                   5    | .   2   10  14  5   
  Core                     8    | .   11  3   .   8   
  Wheel                    10   | .   25  .   .   .   
  Hover                    15   | .   1   28  28  24  
  Device                   10   | .   4   14  14  14  
  Storage                  14   | .   14  14  14  14  
  Protection               1    | .   3   .   .   .   
  Energy Gun               8    | .   20  .   .   .   
  Energy Cannon            2    | .   .   .   9   2   
  Ballistic Gun            12   | .   4   28  10  19  
  Ballistic Cannon         1    | .   3   .   .   .   
  Launcher                 1    | .   .   .   .   4   
Peak Build Rating          23   | 6   12  12  19  23  
  Average Rating           11   | 4   8   10  14  15  
  On Entrance              9    | .   6   12  10  17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             18   | 11  17  16  18  18  
  Greatest Support         26   | 26  26  18  18  20  
  Greatest Overweight (x)  2    | .   2   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 2   8   8   8   8   
  Average Carried          7    | .   6   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 2   8   7   8   8   

 Class Distribution 
--------------------
 61% | Scavenger-Mutant
 38% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           730  | 260 201 21  .   248 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            783  | .   532 42  .   209 
  Parts                    55   | .   35  6   .   14  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  20   | .   10  3   .   7   
  Guns                     13   | .   5   3   .   5   
  Cannons                  4    | .   4   .   .   .   
  AOE                      3    | .   1   .   .   2   
Classes Destroyed          6    | .   6   .   .   .   
  Worker                   1    | .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  9    | .   3   3   .   3   
  Grunt                    11   | .   7   .   .   4   
Best Kill Streak           4    | .   4   3   .   3   
  Combat Bots Only         3    | .   3   3   .   3   
Max Kills in Single Turn   3    | .   3   2   .   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 1    | .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        110  | .   69  7   .   34  
  Missed                   28   | .   16  3   .   9   
Damage Taken               980  | .   617 35  .   328 
  Core                     257  | .   176 .   .   81  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              65   | .   44  2   .   19  
  Largest                  2    | .   2   2   .   2   
  Hottest                  123  | .   80  46  .   123 
Shots Fired                129  | .   88  4   .   37  
  Gun                      114  | .   80  4   .   30  
  Cannon                   9    | .   8   .   .   1   
  Launcher                 5    | .   .   .   .   5   
  Special                  1    | .   .   .   .   1   
  Kinetic                  48   | .   14  4   .   30  
  Thermal                  42   | .   41  .   .   1   
  Explosive                5    | .   .   .   .   5   
  Electromagnetic          34   | .   33  .   .   1   
  Robot Hit Streak         8    | .   8   6   .   4   
  Robot Miss Streak        4    | .   4   1   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   1   1   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           68   | .   48  3   .   17  
  Core Hits                43   | .   26  3   .   14  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         3    | .   3   .   .   .   
    Blast                  1    | .   1   .   .   .   
    Corrupt                2    | .   2   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1326 | .   791 54  .   481 
  Guns                     898  | .   609 54  .   235 
  Cannons                  101  | .   101 .   .   .   
  Explosions               310  | .   81  .   .   229 
  Melee                    .    | .   .   .   .   .   
  Ramming                  17   | .   .   .   .   17  
  Kinetic                  451  | .   162 54  .   235 
  Thermal                  362  | .   362 .   .   .   
  Explosive                74   | .   .   .   .   74  
  Electromagnetic          422  | .   267 .   .   155 
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   1   
  Average Corruption       1    | .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 1    | .   1   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  1    | .   1   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      39   | .   31  .   .   8   
  Shots                    1    | .   1   .   .   .   
  Rammed                   1    | .   .   .   .   1   
Targets Rammed             1    | .   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        386  | .   386 .   .   75  
  Average Temperature      153  | .   177 .   .   20  
  Received Heat Transfer   432  | .   303 .   .   129 
  Effects                  3    | .   3   .   .   .   
    Shutdowns              1    | .   1   .   .   .   
    Energy Bleed           1    | .   1   .   .   .   
    Damage (minor)         1    | .   1   .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         800  | .   800 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   .   
Latent Energy Used         65   | .   .   .   .   65  
  LE Corruption            1    | .   .   .   .   1   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             165  | .   165 114 .   126 
  Initial                  54   | .   .   54  .   .   
  Average                  80   | .   97  101 .   60  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              26   | .   15  3   .   8   
  Peak Tracking Total      3    | .   3   3   .   3   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          8    | .   8   .   .   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   23  .   .   .   
  Successful               13   | .   13  .   .   .   
  Failed                   10   | .   10  .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                15   | .   15  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          8    | .   8   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   10  .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Locate Traps             3    | .   3   .   .   .   
  Hauler Manifests         2    | .   2   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   7   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      41   | .   .   .   .   41  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   6   
  Total Damage             83   | .   .   .   .   83  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1666 | 38  686 118 284 540 
Spaces Moved               1801 | 31  522 186 498 564 
  Core                     2    | 1   .   .   .   1   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   504  | 30  474 .   .   .   
  Hover                    1266 | .   48  186 498 534 
  Flight                   29   | .   .   .   .   29  
  Fastest Speed            37   | 50  56  56  56  37  
  Average Speed            66   | 89  88  56  56  58  
  Slowest Speed            185  | 100 185 56  56  120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       65   | 3   93  52  90  89  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   .   1   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   2   
Spaces Dug                 1    | .   .   .   .   1   
Terrain Destroyed          45   | .   6   .   .   39  
  Melee                    .    | .   .   .   .   .   
  Projectile               4    | .   .   .   .   4   
  AOE                      41   | .   6   .   .   35  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2127 | 38  657 195 502 735 
  Wait                     187  | .   60  5   .   122 
  Move                     1795 | 30  521 185 497 562 
  Hop                      1    | .   .   .   .   1   
  Pick Up                  19   | 2   10  1   1   5   
  Fast Attach              14   | 6   3   .   .   5   
  Attach                   5    | .   3   1   .   1   
  Detach                   2    | .   .   .   1   1   
  Swap                     22   | .   9   .   2   11  
  Drop                     16   | .   7   1   1   7   
  Fire                     65   | .   44  2   .   19  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   39 | -11/Scrapyard | Entered Materials
   86 | -10/Materials | Discovered new exit (range 11)
  385 | -10/Materials | Discovered new exit (range 3)
  452 | -10/Materials | Core integrity fell below 50%
  505 | -10/Materials | Lost 3 parts (2n1w)
  522 | -10/Materials | Discovered new exit (range 11)
  630 | -10/Materials | Discovered new exit (range 8)
  704 | -10/Materials | Discovered new exit (range 9)
  725 | -10/Materials | Entered Mines
  731 | -10/Mines     | Learned location of Storage (-7)
  778 | -10/Mines     | Build established: Scavenger-Mutant
  782 | -10/Mines     | Learned Materials security intel
  838 | -10/Mines     | Assembled infested the area
  840 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  840 | -10/Mines     | Discovered new exit (range 5)
  843 | -10/Mines     | Entered Exiles
  851 | -10/Exiles    | Discovered new exit (range 15)
  866 | -10/Exiles    | Met 8R-AWN
  875 | -10/Exiles    | Met EX-HEX
  896 | -10/Exiles    | Met EX-DEC
  920 | -10/Exiles    | Met EX-BIN
  928 | -10/Exiles    | Aligned with FarCom system
  929 | -10/Exiles    | Given EX-Vault access code
  942 | -10/Exiles    | Opened EX-Vault
  945 | -10/Exiles    | Found Prototype Energy Cannon
  946 | -10/Exiles    | Identified Latent Energy Streamer
  963 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1000 | -10/Exiles    | Discovered new exit (range 10)
 1049 | -10/Exiles    | Visited The Gauntlet
 1127 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 1127 | -10/Exiles    | Entered Mines
 1248 | -9/Mines      | Core integrity fell below 20%
 1265 | -9/Mines      | Found DCF Scrap (11 items)
 1375 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1376 | -9/Mines      | Found Prototype Device
 1381 | -9/Mines      | Identified Exp. Sensor Array
 1442 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1486 | -9/Mines      | Build established: Mutant
 1531 | -9/Mines      | Learned location of Recycling (-7)
 1595 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1603 | -9/Mines      | Discovered new exit (range 12)
 1667 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris.
Dropped Shotgun.
Acquired Rocket Launcher.
K-01 Serf collects debris.
Acquired 40 matter.
K-01 Serf collects debris. <x4>
Dropped Faulty Exp. Sensor Array.
Acquired derelict log, extracted data.
World map updated: -7/Recycling.
K-01 Serf collects debris.
A pair of derelicts emerge from the shadows:
  "We're, um, lost. You wouldn't happen to know
  the way out of here, would you?"
A Hvy. Battle Rifle has been hastily shoved
  under some rubble with a note attached: "To
  battle!"
Acquired Hvy. Battle Rifle.
EXIT=FOUND
Imp. Hover Unit destroyed. <x2>
G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
|         ????####                  #??????????????? |
|         ???##  ##????###########  #??????????????? |
|         ???#    #??????????????#  #??????????????? |
|         ????#   #???############  #??????????????? |
|         ????#   #???#             #??????????????? |
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|         ???#     ##?# #????????#    ##???????????? |
|         ???#      ### #????????#     #???????????? |
|         ???#          #?????####     #???????????? |
|         ???##    ######???###       ##???????????? |
|         ????##  ##???????##        ##????????????? |
|         ????##  #????????#         #?????????????? |
|         ????#   #????????#         #?????????????? |
|         ????#   ##???????##  ###  ##?????????????# |
|         ????##   ##???????###??## #?????????????## |
|         ?????##   #?????????????# #?????????????#  |
|         ??????##  ##????????????# ####??????????#  |
|         ???????#   ##???????????#    #??????????## |
|         ???????#    ##?????????####  #???????????# |
|         ???????#     ##?????#### ##  #???????????? |
|         ???????##     ##???##     #  #???????????? |
|         ????????###    ###?#      #  #???????????? |
|         ??????????##     ##?#           ?????????? |
|         ??????????##      #?#   =        ????????? |
|         ?????????##       ##   %[        ???????## |
|         ?????????#       @  g *          #??????#  |
|         ????????#         #; *  ###      ##??####  |
|         ????????#        ##?#%!##?##      ##?#     |
|         ????????#       ##?????#???##      #?#     |
|         ????????#       #???????????##     #?#     |
|         ????????##      #????????????##    #?##### |
|         ?????????####  ##????????????##    ######  |
|         ????????????####?????????????#             |
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|         ????????????????????????????#  ###         |
|         ????????????????????????????#  #?##        |
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|         ??????##????????????????????#  ####   ##?? |
|         ?????##  ??#????????????????#          ### |
|         ????##    ## ???????????????#  #####    ## |
|         ????#         ???????#####??#  #???##      |
|         ???????        ?????##   ##?#  #????####   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StasisCompactScythe
  Manual?         0
Play Time         00:39:20
  Cumulative      21.5 hours
  Start           2025.03.29 @ 19:20:32
  End             2025.03.29 @ 19:59:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64dbb4c1-ba53-4c41-8aca-9c4f80c4c559