Cogmind - Beta 12 X1 *** ADVENTURER MODE // 2022.07.09 @ 17:28:02 Player: Sardaukar Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (140) 700 Value Destroyed (4064) 4064 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 9399 Bonus ------- High Alert Combat Kills 75 Cogmind --------- Core Integrity 0/1150 Matter 152/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Terrain Scan Processor > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Reactive Plating > --- WEAPON ----------- Thermic Laser Heavy Machine Gun Assault Cannon Advanced Assault Cannon Antimatter Cannon > --- INVENTORY -------- Improved Deuterium Engine Medium Storage Unit High-capacity Storage Unit Medium Matter Pod Advanced Sensor Array Weapon Cycler Improved Light Armor Plating Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Rocket Launcher Heavy Missile Launcher [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Transport Network Coupler Device Sensor Array Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Reactive Plating Weapon Light Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Proton Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . . . . 2 . 1 Utility 4 | . . . . 1 . 2 1 Weapon 5 | . . 2 2 1 . . . Parts Attached 115 | 6 16 8 26 25 19 11 4 Power 8 | 1 2 1 2 . 1 1 . Engine 7 | 1 2 1 2 . 1 . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 28 | 2 1 2 7 9 4 2 1 Treads 17 | . . . 3 9 3 2 . Leg 9 | 2 1 2 4 . . . . Wheel 2 | . . . . . 1 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 6 1 1 4 3 4 1 Device 6 | . . . . 3 1 2 . Storage 7 | 1 3 . 1 . 1 1 . Processor 3 | . 1 1 . . . 1 . Hackware . | . . . . . . . . Protection 5 | . 2 . . 1 1 . 1 Artifact . | . . . . . . . . Weapon 58 | 2 7 4 16 12 11 4 2 Energy Gun 6 | . . . 5 . 1 . . Energy Cannon 3 | . . . . . . 1 2 Ballistic Gun 14 | 2 . 1 5 2 3 1 . Ballistic Cannon 33 | . 6 3 6 9 7 2 . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 6 | . . . 4 . 1 1 . Parts Lost 30 | . . . 1 4 11 6 8 Power 2 | . . . . 1 . 1 . Propulsion 9 | . . . . . 6 1 2 Utility 7 | . . . . 2 1 2 2 Weapon 12 | . . . 1 1 4 2 4 Highest Loss Streak 7 | . . . 1 1 3 3 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 80 | . 99 100 98 82 60 25 17 Engine 7 | . 13 11 9 6 3 . . Treads 10 | . . . 8 14 16 5 2 Leg 6 | . 28 22 9 . . . . Device 3 | . . . . 5 5 5 2 Storage 7 | . 14 11 9 7 5 . . Processor 6 | . 7 11 9 6 . 1 5 Protection 2 | . 5 . . 2 4 . 1 Energy Gun 4 | . . . 13 4 3 . . Ballistic Gun 10 | . . 5 23 14 2 2 . Ballistic Cannon 18 | . 26 38 15 17 15 6 1 Naked Turns 46 | . . . . . 44 2 . Heaviest Build 89 | 12 21 27 74 84 89 30 29 Greatest Support 88 | 20 20 26 40 48 88 50 27 Greatest Overweight (x) 17 | 3 1 1 2 3 17 . 3 Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 5 5 Average Capacity 15 | 7 9 10 12 20 19 5 5 Most Carried 20 | 1 10 10 11 20 20 5 . Average Carried 11 | . 7 8 8 16 14 3 . Final Capacity 20 | 8 10 10 20 20 5 5 5 Final Carried 20 | 1 10 9 11 20 5 1 . Class Distribution -------------------- 20% | Scavenger-Executioner 17% | Tank 16% | Skirmisher 15% | Mutant 12% | Scavenger-Mutant 9% | Executioner 6% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Skirmisher | -9/Materials Executioner | -8/Materials Scavenger-Executioner | -7/Factory Tank | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4392 | 232 397 719 821 1087 869 188 79 Remotely . | . . . . . . . . Salvage Created 4395 | . 462 524 1112 1293 861 143 . Parts 244 | . 29 41 76 73 24 1 . Haulers Intercepted 20 | . 2 6 6 6 . . . Recyclers Shooed 6 | . . . 1 2 1 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 83 | . 13 12 18 21 15 4 . Melee 1 | . . . . . 1 . . Guns 27 | . . 1 17 6 3 . . Cannons 53 | . 13 11 1 14 10 4 . AOE 2 | . . . . 1 1 . . Classes Destroyed 14 | . 6 1 4 3 . . . Worker 4 | . 1 2 1 . . . . Builder 2 | . . . 2 . . . . Tunneler 1 | . . . . 1 . . . Hauler 20 | . 2 6 6 6 . . . Recycler 10 | . . . 2 5 3 . . Mechanic 1 | . 1 . . . . . . Operator 2 | . . . 1 1 . . . Watcher 17 | . 3 5 3 3 3 . . Swarmer 28 | . 3 7 9 6 3 . . Grunt 27 | . 10 4 2 4 7 . . Brawler 1 | . . . . 1 . . . Sentry 15 | . . 1 4 5 3 2 . Hunter 3 | . . . 3 . . . . Programmer 9 | . . . . 5 2 2 . Best Kill Streak 7 | . 6 7 7 3 4 2 . Combat Bots Only 5 | . 3 5 5 3 4 2 . Max Kills in Single Turn 2 | . 1 2 2 1 1 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 1 . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 8137 | . 310 280 630 1626 2066 1150 2075 Core 2372 | . 50 44 191 152 514 254 1167 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 2 | . 2 . . . . . . Core Remaining (%) 75 | 100 80 89 65 78 39 74 . Volleys Fired 266 | . 43 37 38 67 53 16 12 Largest 7 | . 2 4 6 7 5 3 2 Hottest 275 | . 70 140 235 275 247 126 133 Shots Fired 884 | . 87 148 206 246 154 29 14 Gun 332 | . . 22 141 103 63 3 . Cannon 550 | . 87 126 65 141 91 26 14 Launcher 2 | . . . . 2 . . . Special . | . . . . . . . . Kinetic 774 | . 87 148 162 218 128 29 2 Thermal 108 | . . . 44 26 26 . 12 Explosive 2 | . . . . 2 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 35 | . 17 23 10 15 35 11 13 Robot Miss Streak 6 | . 4 3 6 4 4 1 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 537 | . 58 76 97 155 113 25 13 Core Hits 257 | . 22 34 55 80 51 11 4 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 28 | . 2 3 4 10 6 2 1 Burn 6 | . . . 1 2 3 . . Destroy 1 | . . . 1 . . . . Blast 21 | . 2 3 2 8 3 2 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12007 | . 1054 1329 1567 3685 3123 803 446 Guns 3501 | . . 97 1137 1157 1070 40 . Cannons 8031 | . 1045 1226 412 2288 1936 717 407 Explosions 286 | . . . . 186 100 . . Melee . | . . . . . . . . Ramming 189 | . 9 6 18 54 17 46 39 Kinetic 9968 | . 1045 1323 1082 3083 2638 757 40 Thermal 1721 | . . . 467 419 468 . 367 Explosive 129 | . . . . 129 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 2 . . 4 2 9 . Average Corruption 1 | . 1 . . 1 1 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 50 | . 3 . . 34 6 7 . Message Errors 16 | . . . . 12 . 4 . Matter Fused 13 | . 1 . . 10 . 2 . Heat Flow Errors 6 | . . . . 4 2 . . Energy Discharges 7 | . 1 . . 5 . 1 . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 3 | . . . . 1 2 . . Data Loss (major) 2 | . . . . 1 1 . . Misfires 2 | . 1 . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 305 | . . 7 . 45 239 14 . Projectiles 273 | . . 7 . 45 207 14 . Explosions 32 | . . . . . 32 . . Melee . | . . . . . . . . Knockbacks 67 | . 7 7 11 12 24 3 3 Impact 4 | . 1 . 1 . . 1 1 Kinetic 59 | . 6 7 9 12 21 2 2 Secondary 4 | . . . 1 . 3 . . Self-Inflicted Damage 346 | . . . . 76 238 16 16 Shots 7 | . . . . 3 4 . . Rammed 50 | . . . 1 14 7 11 17 Targets Rammed 54 | . 2 1 1 14 8 11 17 Kicked 3 | . 2 1 . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 574 | . 114 435 574 561 434 27 9 Average Temperature 108 | . 32 124 138 117 102 14 4 Received Heat Transfer 1731 | . 177 126 90 321 807 126 84 Effects 28 | . . 3 9 11 5 . . Shutdowns 8 | . . 1 2 3 2 . . Energy Bleed 4 | . . . 1 3 . . . Interference 4 | . . . . 2 2 . . Matter Decay 2 | . . . . 1 1 . . Short Circuit 6 | . . 2 2 2 . . . Damage (minor) 2 | . . . 2 . . . . Damage (core) 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . 3 . 3 . . Heat Transferred 3583 | . . . 925 901 1350 . 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 539 | . 249 408 369 539 231 230 45 Initial 99 | . . . 99 12 . 86 13 Average 132 | . 85 147 153 167 76 141 11 Maximum Alert Level 2 | . 1 2 1 2 1 1 . Low Security (%) 74 | 100 89 65 57 65 93 95 100 Level 1 20 | . 10 33 42 20 6 4 . Level 2 5 | . . 1 . 14 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . 3 2 4 11 8 1 1 Investigation 8 | . 3 1 1 2 1 . . Extermination 10 | . . . . 6 2 1 1 Reinforcement 9 | . . 1 3 2 3 . . Assault 1 | . . . . 1 . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 2 . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 9 | . 1 . 1 2 3 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 16 20 22 31 29 6 8 Peak Tracking Total 9 | . 4 5 3 4 4 3 9 Tactical Retreats 6 | . . 4 . 2 . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 13 | . 5 1 2 4 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts 12 | . 12 . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . 1 . . . . . . Reprogrammed 7 | . 7 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 31 | . . 2 1 22 6 . . Max in Single Turn 15 | . . 1 1 15 4 . . Garrison Access 2 | . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 39 | . 7 3 5 12 6 5 1 Terminals 25 | . 7 3 5 6 2 2 . Fabricators 5 | . . . . 4 . 1 . Repair Stations 1 | . . . . 1 . . . Recycling Units 4 | . . . . . 2 1 1 Scanalyzers 1 | . . . . . . 1 . Garrison Access 3 | . . . . 1 2 . . Total Hacks 106 | . 27 9 15 24 16 13 2 Successful 58 | . 17 6 9 7 7 10 2 Failed 47 | . 9 3 6 17 9 3 . Catastrophic 4 | . 1 1 . . 1 1 . Database Lockouts 1 | . 1 . . . . . . Manual 49 | . 15 8 13 8 5 . . Terminals 78 | . 27 9 15 14 9 4 . Fabricators 7 | . . . . 6 . 1 . Repair Stations 1 | . . . . 1 . . . Recycling Units 8 | . . . . . 4 2 2 Scanalyzers 6 | . . . . . . 6 . Garrison Access 6 | . . . . 3 3 . . Terminal Hacks 38 | . 16 5 7 5 3 2 . Record 1 | . . 1 . . . . . Robot Analysis 6 | . 4 1 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . Level Access Points 2 | . . 1 1 . . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 5 | . 1 1 1 1 1 . . Fabricator Index 1 | . . . . . 1 . . Alert Level 4 | . . . 1 2 1 . . Unreport Threat 3 | . 2 . 1 . . . . Locate Traps 1 | . 1 . . . . . . Reprogram Traps 2 | . 2 . . . . . . Dispatch Records 2 | . 2 . . . . . . Patrol Status 1 | . . . . 1 . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Prototypes 1 | . . . . . . 1 . Zone Layout 5 | . 1 1 1 1 . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . . . . . 2 2 2 Report Inventory 1 | . . . . . . 1 . Retrieve Matter 5 | . . . . . 2 1 2 Scanalyzer 6 | . . . . . . 6 . Insert Component 3 | . . . . . . 3 . Analyze 3 | . . . . . . 3 . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 7 | . 1 1 2 2 1 . . Terminals 5 | . 1 1 2 . 1 . . Botnet 5 | . 1 1 2 . 1 . . Fabricators 2 | . . . . 2 . . . Fabnet 1 | . . . . 1 . . . Haulers 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 36 | . 7 2 5 11 5 5 1 Full Trace Events 8 | . 3 . 2 2 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . 3 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . Machine Destruction 3 | . . . . 3 . . . Fabnet Peak Effective % 3 | . . . . . 3 1 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 6 | . 4 1 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 9399 | 88 1061 901 1542 3610 1450 453 294 Spaces Moved 4391 | 66 612 505 608 1341 601 392 266 Core 586 | 12 . . . . 90 279 205 Treads 2209 | . . . 207 1341 496 113 52 Legs 1572 | 54 612 505 401 . . . . Wheels 24 | . . . . . 15 . 9 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 240 50 50 50 Average Speed 181 | 119 142 149 214 241 198 83 81 Slowest Speed 900 | 200 190 190 270 400 900 170 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 78 38 51 38 16 12 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 197 | . . . . 126 68 2 1 Melee . | . . . . . . . . Projectile 50 | . . . . 35 12 2 1 AOE 147 | . . . . 91 56 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5188 | 72 710 568 744 1540 747 485 322 Wait 239 | . 11 3 42 61 45 54 23 Move 4384 | 65 611 504 607 1340 600 391 266 Hop . | . . . . . . . . Pick Up 45 | 1 8 7 9 12 6 2 . Fast Attach 35 | 6 6 . 6 5 4 5 3 Attach 41 | . . 5 5 11 13 6 1 Detach 16 | . . . . 6 10 . . Swap 39 | . 10 3 15 9 2 . . Drop 55 | . 7 8 21 13 6 . . Fire 266 | . 43 37 38 67 53 16 12 Melee . | . . . . . . . . Ram 20 | . . . . . . 6 14 Kick 3 | . 2 1 . . . . . Crush 31 | . . . 1 14 8 5 3 Escape Stasis 2 | . . . . 2 . . . Rewire . | . . . . . . . . Trap 12 | . 12 . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory -4/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 10) 554 | -10/Materials | Discovered new exit (range 15) 615 | -10/Materials | Central database locked down 856 | -10/Materials | Build established: Scavenger-Mutant 1150 | -10/Materials | Entered another Materials area 1150 | -9/Materials | Evolved 2 slots: Weapon x2 1266 | -9/Materials | Discovered new exit (range 15) 1439 | -9/Materials | Build established: Skirmisher 1707 | -9/Materials | Discovered new exit (range 10) 1788 | -9/Materials | Discovered new exit (range 16) 1799 | -9/Materials | Identified exit to Materials 2051 | -9/Materials | Entered another Materials area 2051 | -8/Materials | Evolved 2 slots: Weapon x2 2758 | -8/Materials | Build established: Executioner 3159 | -8/Materials | Identified exit to Factory 3476 | -8/Materials | Build established: Skirmisher 3593 | -8/Materials | Entered Factory 3593 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4155 | -7/Factory | Build established: Scavenger-Executioner 4803 | -7/Factory | Discovered new exit (range 5) 5664 | -7/Factory | Build established: Scavenger-Skirmisher 6644 | -7/Factory | Build established: Tank 7056 | -7/Factory | Discovered new exit (range 16) 7203 | -7/Factory | Entered another Factory area 7203 | -6/Factory | Evolved 2 slots: Propulsion x2 7760 | -6/Factory | Lost 3 parts (1n2w) 8009 | -6/Factory | Discovered new exit (range 12) 8456 | -6/Factory | Garrison activated, responded to threat 8609 | -6/Factory | Released all parts (3) 8629 | -6/Factory | Core integrity fell below 50% 8645 | -6/Factory | Discovered new exit (range 16) 8653 | -6/Factory | Entered another Factory area 8653 | -5/Factory | Evolved 2 slots: Utility x2 8809 | -5/Factory | Build established: Mutant 8955 | -5/Factory | Discovered new exit (range 14) 9098 | -5/Factory | Lost 3 parts (1p1n1w) 9106 | -5/Factory | Entered another Factory area 9106 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9298 | -4/Factory | Lost 7 parts (2n2u3w) 9309 | -4/Factory | Core integrity fell below 50% 9387 | -4/Factory | Core integrity fell below 20% 9400 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09341_ Current location identified: Factory 09343_ Slug penetrates Recycling Unit. 09343_ Slammed into R-10 Processor. 09345_ R-10 Processor knocked back. 09354_ Penetrated by Slug. 09354_ Slug penetrates T-07 Excavator. 09356_ ALERT: Rogue bot located, Programmers report to Factory Zone 6P. 09356_ Penetrated by Slug. 09375_ W-44 Eye distress signal alerts nearby ally. 09386_ Slug penetrates Wall. 09388_ Penetrated by Slug. 09388_ Critical hit (Burn: +37). 09389_ Slug penetrates Assembly Bed. 09389_ Assembly Bed disabled. 09395_ Slug penetrates Wall. 09397_ Penetrated by Slug. 09398_ Slug penetrates Wall. 09400_ Penetrated by Slug. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ####?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | +###?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????"????????????????????????????????????? | | ?????????" ""????????????????????????????????????? | | ?????????" 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"?????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | #######+###################+####?????????????????? | | +?????????????????? | | #?????????????????? | | +?????????????????? | | ^ k @ #?????????????????? | | k h #?????????????????? | | #####+#+######+#####h###########?????????????????? | | ??? ??? #??# ??????????????????????????? | | ? ? #??# ????????????????????????? | | #??# ???????????????????????? | | #??# ?????????????????????? | | #??# ????????????????????? | | #??# ???????????????????? | | #??# ???????????????????? | | #??# ???????????????????? | | #??# ???????????????????? | | #??# ????????????????????? | | #######+########??? ??????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Gauss Cannon | -5/Factory | Scanalyzed Imp. Light Armor Plating | -5/Factory | Scanalyzed Hvy. Machine Gun | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner Overachiever Treasure Hunter Challenges ------------ None Game ------ Seed LayeredIonThrower Manual? 0 Play Time 01:36:40 Cumulative 207.3 hours Start 2022.07.09 @ 10:44:31 End 2022.07.09 @ 17:28:02 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 52 Rogue 0 Adventurer 46 Explorer 6 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 55 Gallery% 68 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8617a106-6cea-443a-9297-087e72da7f52