Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.09 @ 20:33:26

Player: pointone

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (22)       4400
Robots Destroyed (290)     1450
Value Destroyed (15423)    15423
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (9798)               9798
              TOTAL SCORE: 35731

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3920
Follower Combat Kills      3720
Entered Garrisons          200
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met R17 at Cetus           500
Scanned by Researcher      500
Friendly Fire              -442

 Cogmind 
---------
Core Integrity             0/1450
Matter                     256/300
Energy                     38/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Walking (110)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
   Zionite Composite Leg II
   Zionite Supercomposite Leg
>          --- UTILITY (13) -----
               (None)
>          --- WEAPON (4) -------
  Enhanced Quantum Rifle
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Centrium Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
  Experimental Heat Sink
       Zionite Biocell
               Inertial Stasis Machine
       Zionite Weapon Casing
       Zionite Light Carapace
       Layered Medium Armor Plating
      Advanced Focal Shield
>              --- WEAPON -----------
      Enhanced Quantum Rifle
       Zionite Laser-H
      Enhanced Nova Cannon
  Experimental Stasis Projector
>              --- INVENTORY --------
       Zionite Composite Leg II
       Zionite Supercomposite Leg
      Advanced Heat Sink
               Phase Gun
[Rating: 170]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Reactor                  Quantum Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Centrium Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Protection               Makeshift Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            HERF Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Guided EMP Blaster
  Special Weapon           Experimental Stasis Projector

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Gar Res Arm Lab Res 
Slots Evolved              16   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   1   1   1   .   .   .   .   1   .   .   .   .   2   .   .   2   .   2   .   .   1   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             206  | 6   4   7   15  10  4   .   .   4   13  8   4   1   10  3   11  6   .   6   23  22  .   49  
  Power                    19   | 1   .   2   1   1   .   .   .   1   1   .   .   .   .   .   1   3   .   .   2   .   .   6   
    Engine                 7    | 1   .   2   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   2   .   .   6   
  Propulsion               33   | 2   .   3   3   2   .   .   .   .   .   2   3   .   2   .   3   .   .   1   1   3   .   8   
    Treads                 24   | .   .   3   3   2   .   .   .   .   .   2   2   .   2   .   3   .   .   1   1   3   .   2   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  73   | 1   2   2   5   3   .   .   .   1   3   .   .   1   .   2   5   3   .   5   11  7   .   22  
    Device                 42   | .   1   1   2   1   .   .   .   1   2   .   .   .   .   .   3   1   .   3   8   5   .   14  
    Storage                10   | 1   1   .   2   1   .   .   .   .   1   .   .   1   .   .   1   1   .   .   .   .   .   1   
    Processor              8    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   2   1   1   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   81   | 2   2   .   6   4   4   .   .   2   9   6   1   .   8   1   2   .   .   .   9   12  .   13  
    Energy Gun             16   | 2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   10  
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
    Ballistic Gun          33   | .   2   .   4   2   1   .   .   1   4   4   .   .   2   .   2   .   .   .   5   6   .   .   
    Ballistic Cannon       10   | .   .   .   .   1   1   .   .   .   1   .   1   .   2   1   .   .   .   .   1   2   .   .   
    Launcher               17   | .   .   .   2   1   2   .   .   1   4   1   .   .   3   .   .   .   .   .   2   1   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   5   1   .   4   2   .   .   8   
Parts Lost                 48   | .   .   1   3   .   .   .   .   .   .   1   2   .   1   .   2   1   .   2   11  5   .   19  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
  Propulsion               6    | .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   1   .   .   1   .   .   .   .   
  Utility                  23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   8   1   .   12  
  Weapon                   16   | .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   3   .   7   
  Highest Loss Streak      9    | .   .   1   2   .   .   .   .   .   .   1   2   .   1   .   1   1   .   1   3   2   .   9   
Average Slot Usage (%)     90   | .   93  91  98  86  84  84  84  84  84  79  96  100 98  100 99  99  89  96  87  86  .   79  
  Engine                   3    | .   14  11  9   7   7   7   7   7   6   6   6   6   6   5   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   5   5   3   3   .   7   
  Treads                   16   | .   .   13  35  17  15  15  15  15  13  12  21  26  25  23  22  23  21  17  10  8   .   1   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   13  
  Device                   14   | .   9   15  9   7   7   7   7   7   13  13  13  6   6   5   9   17  15  18  20  24  .   32  
  Storage                  17   | .   14  11  16  22  23  23  23  23  20  20  20  25  26  23  19  17  15  15  14  13  .   3   
  Processor                6    | .   .   5   9   7   7   7   7   7   6   6   6   6   6   11  5   5   5   5   5   13  .   .   
  Protection               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   8   5   5   11  10  1   .   6   
  Energy Gun               1    | .   24  .   .   .   .   .   .   .   .   .   .   .   1   5   1   .   .   .   .   .   .   12  
  Ballistic Gun            12   | .   2   22  17  15  15  15  15  20  15  5   13  13  15  12  15  17  15  15  14  13  .   .   
  Ballistic Cannon         4    | .   .   .   .   7   6   7   7   1   6   6   11  13  6   3   5   5   5   5   3   1   .   .   
Naked Turns                93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  9   64  
Heaviest Build             141  | 10  26  31  46  55  58  58  58  58  76  80  77  91  91  95  103 103 98  108 122 141 .   99  
  Greatest Support         155  | 26  26  60  80  150 150 150 150 150 150 150 133 114 114 114 114 105 105 127 155 155 3   140 
  Greatest Overweight (x)  21   | .   .   3   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   1   .   21  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 22   | 6   10  10  16  16  16  16  16  16  16  16  16  22  22  22  22  22  22  22  22  22  4   4   
  Average Capacity         17   | 5   7   10  14  16  16  16  16  16  16  16  16  21  22  22  22  22  22  22  22  21  4   4   
  Most Carried             22   | 2   5   10  16  16  16  16  16  16  16  16  14  20  22  22  22  22  22  21  22  22  4   4   
  Average Carried          16   | .   2   7   13  15  16  16  16  15  15  15  11  18  21  20  20  21  22  19  20  21  4   3   
  Final Capacity           22   | 6   10  10  16  16  16  16  16  16  16  16  16  22  22  22  22  22  22  22  22  4   4   4   
  Final Carried            22   | 2   4   10  15  16  16  16  16  16  16  12  13  20  22  20  22  22  22  19  17  4   4   .   

 Class Distribution 
--------------------
 27% | Scavenger-Tank
 15% | Skirmisher
 11% | Hauler-Skirmisher
 11% | Mutant
 10% | Scavenger-Gunner
  9% | Scavenger-Mutant
  6% | Commander-Tank
  3% | Hauler-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
  Scavenger-Mutant | -9/Materials
  Scavenger-Mutant | -8/Materials
        Skirmisher | -7/Factory
        Skirmisher | -7/Lower Caves
        Skirmisher | -7/Lower Caves
        Skirmisher | -7/Data Miner
        Skirmisher | -6/Proximity Caves
            Gunner | -6/Factory
            Mutant | -6/Lower Caves
    Scavenger-Tank | -6/Lower Caves
 Hauler-Skirmisher | -6/Zion
 Hauler-Skirmisher | -5/Proximity Caves
       Hauler-Tank | -5/Factory
    Scavenger-Tank | -5/Extension
    Commander-Tank | -5/Cetus
    Scavenger-Tank | -4/Factory
    Scavenger-Tank | -4/Garrison
    Scavenger-Tank | -3/Research
  Scavenger-Gunner | -3/Armory
            Mutant | -3/Lab
    Scavenger-Tank | -2/Research

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Gar  Res  Arm  Lab  Res  
Matter Collected           9274  | 204  31   328  734  304  305  52   .    42   577  355  152  61   578  .    673  186  .    782  1237 2082 .    591  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15324 | .    13   498  1379 348  595  114  .    22   671  148  211  .    469  70   780  180  .    1191 2240 3441 .    2954 
  Parts                    692   | .    3    36   71   23   30   1    .    1    30   15   9    .    13   3    33   12   .    31   117  152  .    112  
Haulers Intercepted        4     | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      59    | .    .    .    .    .    20   2    .    1    .    12   6    1    17   .    .    .    .    .    .    .    .    .    
  Prevented                8     | .    .    .    .    .    .    .    .    .    .    4    1    .    3    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Gar Res Arm Lab Res 
Combat Hostiles Destroyed  253  | .   .   9   22  8   17  2   .   2   12  5   4   .   14  1   7   4   .   18  41  52  .   35  
  Guns                     185  | .   .   9   21  5   5   1   .   1   4   3   3   .   3   1   5   4   .   16  30  45  .   29  
  Cannons                  33   | .   .   .   .   3   2   1   .   .   1   .   1   .   3   .   2   .   .   2   5   7   .   6   
  AOE                      34   | .   .   .   1   .   10  .   .   1   6   2   .   .   8   .   .   .   .   .   6   .   .   .   
Classes Destroyed          21   | .   1   5   3   2   1   .   .   .   .   .   1   .   .   .   1   .   .   1   2   2   .   2   
  Worker                   5    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Builder                  5    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   4    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 6    | .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  14   | .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   3   .   2   
  Swarmer                  56   | .   .   .   .   3   4   .   .   2   6   4   .   .   4   .   .   2   .   7   16  5   .   3   
  Saboteur                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   
  Grunt                    86   | .   .   4   15  3   5   1   .   .   4   .   3   .   8   1   1   1   .   7   10  13  .   10  
  Brawler                  15   | .   .   .   1   .   3   .   .   .   .   .   .   .   1   .   .   .   .   1   .   6   .   3   
  Duelist                  12   | .   .   1   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Sentry                   25   | .   .   4   4   2   1   1   .   .   1   .   .   .   1   .   4   .   .   .   1   2   .   4   
  Hunter                   19   | .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   4   5   .   7   
  Programmer               23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   8   .   7   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   1   4   7   4   10  2   .   2   4   4   2   .   5   2   2   2   .   8   9   10  .   8   
  Combat Bots Only         10   | .   .   3   4   3   10  2   .   2   4   4   2   .   5   1   2   2   .   8   8   10  .   7   
Max Kills in Single Turn   4    | .   1   2   2   2   4   1   .   1   4   2   1   .   2   2   1   2   .   4   4   2   .   2   
  Gunslinging              1    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Exploded                 4    | .   .   .   1   .   4   .   .   1   3   2   .   .   2   .   .   .   .   .   4   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -3    -3    -3    -2    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Fac   Gar   Res   Arm   Lab   Res   
Damage Taken               17693 | .     .     331   802   345   453   19    .     24    405   739   721   .     564   .     901   152   .     1040  2459  4003  .     4735  
  Core                     3350  | .     .     58    129   55    72    8     .     .     70    131   129   .     56    .     87    .     .     43    173   884   .     1455  
  Absorbed by Shields      3098  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    51    .     .     .     2547  .     477   
Core Remaining (%)         77    | 100   100   85    76    .     .     .     .     80    .     .     .     .     54    .     .     91    .     96    .     .     18    .     
Volleys Fired              681   | .     1     33    74    28    15    4     .     2     19    21    8     .     28    2     36    11    .     70    67    145   .     117   
  Largest                  4     | .     2     2     2     3     3     3     .     3     4     2     4     .     4     4     4     4     .     4     4     4     .     4     
  Hottest                  364   | .     80    46    59    90    99    99    .     79    142   78    152   .     152   195   195   149   .     149   225   242   .     364   
Shots Fired                2111  | .     2     66    145   75    41    12    .     4     72    26    29    .     86    8     132   44    .     259   241   430   .     439   
  Gun                      1645  | .     2     66    143   49    27    8     .     3     47    5     14    .     48    6     99    33    .     196   190   367   .     342   
  Cannon                   365   | .     .     .     .     26    9     4     .     .     19    5     15    .     31    2     33    11    .     63    48    61    .     38    
  Launcher                 42    | .     .     .     2     .     5     .     .     1     6     16    .     .     7     .     .     .     .     .     3     2     .     .     
  Special                  59    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    
  Kinetic                  1591  | .     .     66    143   75    36    12    .     3     66    10    29    .     79    6     123   44    .     259   234   406   .     .     
  Thermal                  400   | .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     9     .     .     .     .     8     .     380   
  Explosive                26    | .     .     .     2     .     5     .     .     1     2     4     .     .     7     .     .     .     .     .     3     2     .     .     
  Electromagnetic          35    | .     1     .     .     .     .     .     .     .     4     12    .     .     .     .     .     .     .     .     4     14    .     .     
  Robot Hit Streak         53    | .     .     39    22    22    14    11    .     12    18    20    40    .     42    4     38    10    .     53    29    47    .     43    
  Robot Miss Streak        3     | .     1     3     2     2     1     .     .     .     2     .     .     .     1     2     1     1     .     2     2     2     .     3     
  Penetration Max          2     | .     .     .     .     .     1     1     .     .     1     .     1     .     1     1     .     1     .     2     2     2     .     .     
  Secondary Targets        22    | .     .     2     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     5     7     .     5     
    Max Gunslinging Chain  2     | .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     1     
Shots Hit Robots           1622  | .     .     57    122   54    29    10    .     1     54    17    20    .     65    4     102   30    .     199   171   347   .     340   
  Core Hits                692   | .     1     19    58    23    39    5     .     2     36    9     10    .     31    3     29    11    .     65    90    154   .     107   
  Critical Hits            119   | .     .     2     5     1     .     .     .     .     .     .     2     .     4     .     4     .     .     21    28    49    .     3     
  Critical Kills           42    | .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     1     .     .     5     12    20    .     1     
  Critical Parts Destroyed 64    | .     .     1     4     1     .     .     .     .     .     .     2     .     2     .     2     .     .     12    16    23    .     1     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           45854 | .     12    863   2128  824   1687  229   .     265   1801  414   558   .     2943  175   2434  809   .     4768  5500  11089 .     9355  
  Guns                     32851 | .     12    863   1878  588   464   146   .     18    684   104   324   .     910   118   1786  655   .     3659  4105  8441  .     8096  
  Cannons                  7278  | .     .     .     .     236   163   83    .     .     218   53    224   .     765   57    648   154   .     1109  549   1779  .     1240  
  Explosions               5659  | .     .     .     242   .     1060  .     .     247   890   257   .     .     1268  .     .     .     .     .     826   869   .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  66    | .     .     .     8     .     .     .     .     .     9     .     10    .     .     .     .     .     .     .     20    .     .     19    
  Kinetic                  29743 | .     .     863   1878  824   627   229   .     18    902   157   548   .     1675  152   2244  809   .     4768  4521  9528  .     .     
  Thermal                  9897  | .     .     .     .     .     .     .     .     .     128   .     .     .     .     23    190   .     .     .     .     220   .     9336  
  Explosive                5065  | .     .     .     242   .     1060  .     .     247   553   .     .     .     1268  .     .     .     .     .     826   869   .     .     
  Electromagnetic          1083  | .     12    .     .     .     .     .     .     .     209   257   .     .     .     .     .     .     .     .     133   472   .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     8     19    19    15    
  Average Corruption       8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     5     13    19    5     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  217   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    14    136   1     54    
    Message Errors         23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     11    .     8     
    Matter Fused           28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     10    .     11    
    Heat Flow Errors       14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     9     .     4     
    Energy Discharges      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
    Data Loss (minor)      12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     7     .     4     
    Data Loss (major)      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     2     
    Misfires               7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Misdirections          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     4     
    Targeting Errors       89    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     6     61    .     17    
    Weapon Failures        20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     17    .     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            272   | .     .     .     .     1     2     14    .     8     44    29    .     .     45    .     2     .     .     25    51    19    .     32    
  Projectiles              148   | .     .     .     .     1     2     14    .     .     23    29    .     .     1     .     2     .     .     25    .     19    .     32    
  Explosions               124   | .     .     .     .     .     .     .     .     8     21    .     .     .     44    .     .     .     .     .     51    .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 38    | .     .     .     .     3     3     .     .     .     2     1     1     .     6     .     2     .     .     7     1     12    .     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  34    | .     .     .     .     3     3     .     .     .     1     1     1     .     6     .     2     .     .     6     1     10    .     .     
  Secondary                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     
Self-Inflicted Damage      122   | .     .     .     .     .     55    .     .     .     .     12    .     .     .     .     .     .     .     .     .     46    .     9     
  Shots                    4     | .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     
  Rammed                   10    | .     .     .     2     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     2     .     .     4     
Targets Rammed             10    | .     .     .     2     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     2     .     .     4     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        409   | .     18    .     .     4     1     .     .     .     37    .     33    .     32    82    302   3     .     209   344   347   .     409   
  Average Temperature      94    | .     12    .     .     4     1     .     .     .     21    .     16    .     11    46    124   2     .     64    99    95    .     179   
  Received Heat Transfer   2878  | .     .     150   477   153   126   6     .     .     33    60    252   .     142   .     125   15    .     264   192   436   .     447   
  Effects                  8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     3     .     .     2     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Interference           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     2     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              7     | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     5     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    
  Heat Transferred         11249 | .     .     .     .     .     .     .     .     .     150   .     .     .     .     37    296   .     .     .     .     296   .     10470 
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Gar  Res  Arm  Lab  Res  
Peak Influence             2252 | .    10   321  469  615  .    .    .    .    561  .    .    .    .    146  432  451  122  753  1036 2252 .    907  
  Initial                  466  | .    .    3    43   104  .    .    .    .    .    .    .    .    .    120  61   5    122  75   368  466  .    .    
  Average                  423  | .    5    175  208  291  .    .    .    .    347  .    .    .    .    125  155  236  122  492  627  1033 .    461  
Maximum Alert Level        5    | .    .    1    2    2    .    .    .    .    2    .    .    .    .    .    2    2    .    3    3    5    .    3    
  Low Security (%)         27   | 100  100  46   41   27   .    .    .    .    9    .    .    .    .    100  57   23   100  15   .    .    .    17   
  Level 1                  28   | .    .    53   55   36   .    .    .    .    65   .    .    .    .    .    40   74   .    20   2    .    .    20   
  Level 2                  27   | .    .    .    3    36   .    .    .    .    24   .    .    .    .    .    2    1    .    28   66   34   .    50   
  Level 3                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   30   31   .    11   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          58   | .    .    2    8    2    .    .    .    .    3    .    .    .    1    .    1    .    .    .    7    20   .    14   
  Investigation            6    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    
  Extermination            9    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    4    
  Reinforcement            14   | .    .    1    4    1    .    .    .    .    2    .    .    .    .    .    1    .    .    .    2    1    .    2    
  Assault                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    13   .    4    
  Garrison                 7    | .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    2    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Gar Res Arm Lab Res 
Distress Signals           18   | .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   4   1   .   .   .   4   .   5   
Communications Jammed      37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   34  .   .   
  Distress Signals         34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  .   .   
Times Spotted              512  | .   1   15  35  13  14  3   .   2   17  8   6   .   27  1   26  27  .   23  59  128 .   107 
  Peak Tracking Total      32   | .   1   4   6   3   9   3   .   2   4   4   4   .   8   1   5   7   .   6   8   32  .   22  
  Tactical Retreats        27   | .   .   .   3   .   .   .   .   .   .   2   1   .   1   .   1   1   .   2   3   5   .   8   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Gar Res Arm Lab Res 
Traps Triggered            10   | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Gar Res Arm Lab Res 
Machines Disabled          30   | .   .   .   2   .   2   .   .   .   6   .   1   .   .   .   3   2   .   3   1   9   .   1   
  Max in Single Turn       4    | .   .   .   1   .   2   .   .   .   4   .   1   .   .   .   1   1   .   1   .   2   .   1   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Gar Res Arm Lab Res 
Machines Accessed          25   | .   1   1   1   6   .   .   4   1   2   .   1   1   .   .   .   .   1   .   .   5   .   1   
  Terminals                9    | .   1   1   1   3   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                72   | .   3   4   3   11  .   .   26  1   3   .   1   4   .   .   .   .   1   .   .   13  .   2   
  Successful               51   | .   1   2   1   3   .   .   26  1   2   .   1   4   .   .   .   .   1   .   .   7   .   2   
  Failed                   21   | .   2   2   2   8   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   .   .   
    Catastrophic           8    | .   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   97   | .   3   4   3   6   .   .   .   .   1   .   .   .   .   7   27  16  .   .   3   7   2   18  
  Terminals                21   | .   3   4   3   7   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              18   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             38   | .   1   2   1   1   .   .   26  1   1   .   1   4   .   .   .   .   .   .   .   .   .   .   
  Record                   14   | .   .   .   .   .   .   .   11  1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   2   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Build                    5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   1   1   4   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   5   .   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Matter                 1272 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   954 .   318 
    Time                   421  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   252 .   169 
  Total Robot Build Rating 18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   6   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 234  | .   .   .   .   234 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Gar Res Arm Lab Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   3   .   .   2   
  Machine Destruction      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   2   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Robots Rewired             25   | .   .   .   .   .   1   .   .   .   .   .   4   .   2   .   18  .   .   .   .   .   .   .   
Allies Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   
Hacks Repelled             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Gar  Res  Arm  Lab  Res  
Total Allies               68    | .    .    .    .    .    1    .    .    1    .    .    4    4    2    2    37   1    .    .    2    3    .    11   
  Largest Group            24    | .    .    .    .    .    1    .    .    1    1    .    4    8    8    3    24   18   5    4    2    1    .    5    
  Highest-Rated Group      940   | .    .    .    .    .    20   .    .    94   94   .    79   232  232  208  940  786  262  128  206  180  .    548  
  Highest-Rated Ally       180   | .    .    .    .    .    20   .    .    94   94   .    20   39   49   85   156  134  134  37   103  180  .    122  
Zionite Dispatches         14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    1    .    .    1    1    .    6    
  Heavy                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    2    
  Light                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Offense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Zionite Resupply         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Total Orders               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Ally Attacks               529   | .    .    .    .    .    5    .    .    2    16   .    6    .    63   1    148  139  .    14   12   61   .    62   
  Total Damage             16855 | .    .    .    .    .    108  .    .    90   636  .    165  .    1177 .    3963 2816 .    205  977  2633 .    4085 
  Kills                    90    | .    .    .    .    .    .    .    .    1    6    .    1    .    9    .    23   20   .    2    3    12   .    13   
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Gar Res Arm Lab Res 
Robot Analysis Total       3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   1   1   .   1   .   2   1   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Patrols                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
Zionite Intel Received     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   2   .   .   .   1   .   1   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Gar  Res  Arm  Lab  Res  
Turns Passed               14878 | 42   119  421  826  1108 443  329  127  510  530  972  574  1306 498  243  1652 401  26   781  984  1349 9    1628 
Spaces Moved               7801  | 35   116  227  351  592  243  198  80   309  279  565  307  808  238  143  829  199  16   334  449  559  19   905  
  Core                     166   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   19   121  
  Treads                   6716  | .    .    114  351  592  243  198  80   309  279  565  307  808  238  143  829  199  16   334  449  535  .    127  
  Legs                     657   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    657  
  Wheels                   262   | 33   116  113  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   90   160  160  160  160  160  160  160  160  160  160  160  160  160  165  165  166  160  50   50   50   
  Average Speed            153   | 90   90   130  160  160  160  160  160  160  160  160  160  160  160  160  161  165  165  170  162  159  50   118  
  Slowest Speed            1100  | 100  90   180  160  160  160  160  160  160  160  180  180  160  160  160  165  165  165  185  166  177  50   1100 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 3    25   30   52   23   49   53   74   66   11   64   61   89   55   4    97   73   1    65   19   40   5    33   
  Regions Visited          22
    Branch Regions         12
  Pre-discovered Areas     19    | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    14   .    .    .    .    .    .    2    
  Known Exits Taken        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      18    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    .    .    .    1    1    1    .    
Scrap Searched             13    | .    .    .    .    .    1    .    .    4    .    2    2    4    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 94    | .    .    .    .    .    .    .    .    21   .    69   .    .    .    .    .    .    .    2    .    .    .    2    
Terrain Destroyed          428   | .    .    .    6    .    45   .    .    21   60   71   3    .    95   .    17   4    .    10   22   54   .    20   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               101   | .    .    .    .    .    2    .    .    .    8    2    3    .    9    .    17   4    .    10   13   13   .    20   
  AOE                      327   | .    .    .    6    .    43   .    .    21   52   69   .    .    86   .    .    .    .    .    9    41   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Gar  Res  Arm  Lab  Res  
Total                      9278 | 42   129  285  466  707  264  201  79   322  325  602  370  821  289  155  1061 245  16   428  565  778  18   1110 
  Wait                     149  | .    .    5    15   37   1    .    .    .    1    4    .    9    .    1    22   19   1    15   .    16   .    3    
  Move                     7779 | 34   115  226  350  591  242  197  79   308  278  564  306  807  237  142  828  198  15   333  448  558  18   905  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  115  | 2    3    7    7    18   .    .    .    3    4    1    2    4    5    3    13   4    .    1    11   11   .    16   
  Fast Attach              88   | 6    3    5    2    3    .    .    .    1    4    2    2    .    3    .    4    2    .    .    8    11   .    32   
  Attach                   49   | .    .    .    4    3    .    .    .    .    2    4    2    .    .    3    2    1    .    4    10   3    .    11   
  Detach                   15   | .    2    2    .    2    .    .    .    .    1    .    1    .    .    1    2    .    .    1    2    1    .    .    
  Swap                     70   | .    1    2    9    4    4    .    .    3    7    2    .    1    7    .    5    3    .    2    6    8    .    6    
  Drop                     117  | .    4    5    3    21   .    .    .    5    8    4    1    .    3    3    14   7    .    .    11   12   .    16   
  Fire                     681  | .    1    33   74   28   15   4    .    2    19   21   8    .    28   2    36   11   .    70   67   145  .    117  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    2    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    2    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    13   .    .    
  Rewire                   190  | .    .    .    .    .    2    .    .    .    .    .    47   .    6    .    135  .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 3 exits: *Fac x2 / [*Arc])
-4/Factory
-4/Garrison (discovered 2 exits: *Res x2)
-3/Research
-3/Armory
-3/Lab
-2/Research

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 15)
    43 | -11/Scrapyard      | Entered Materials
   121 | -10/Materials      | Discovered new exit (range 11)
   162 | -10/Materials      | Entered another Materials area
   162 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   189 | -9/Materials       | Discovered new exit (range 16)
   224 | -9/Materials       | Identified exit to Mines
   333 | -9/Materials       | Build established: Mutant
   555 | -9/Materials       | Discovered new exit (range 16)
   583 | -9/Materials       | Entered another Materials area
   583 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   642 | -8/Materials       | Build established: Scavenger-Mutant
  1101 | -8/Materials       | Garrison activated, responded to threat
  1387 | -8/Materials       | Discovered new exit (range 15)
  1409 | -8/Materials       | Entered Factory
  1409 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  1611 | -7/Factory         | Fabricated Imp. Heavy Treads (x2)
  1807 | -7/Factory         | Local fabrication network quarantined
  2234 | -7/Factory         | Build established: Skirmisher
  2469 | -7/Factory         | Discovered new exit (range 9)
  2517 | -7/Factory         | Entered Lower Caves
  2559 | -7/Lower Caves     | Encountered a Warlord checkpoint
  2648 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  2683 | -7/Lower Caves     | Destroyed 10 combat bots
  2847 | -7/Lower Caves     | Discovered new exit (range 21)
  2960 | -7/Lower Caves     | Entered another Lower Caves area
  3015 | -7/Lower Caves     | Discovered new exit (range 13)
  3181 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3205 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3234 | -7/Lower Caves     | Discovered new exit (range 11)
  3289 | -7/Lower Caves     | Entered Data Miner
  3289 | -7/Data Miner      | Discovered new exit (range 6)
  3310 | -7/Data Miner      | Met Data Miner
  3350 | -7/Data Miner      | Learned location of Section 7 (-2)
  3350 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  3381 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  3416 | -7/Data Miner      | Entered Proximity Caves
  3531 | -6/Proximity Caves | Escorted by Enhanced Grunt
  3683 | -6/Proximity Caves | Learned Factory garrison access intel
  3908 | -6/Proximity Caves | Discovered new exit (range 12)
  3926 | -6/Proximity Caves | Entered Factory
  3926 | -6/Factory         | Accompanied by 1 ally
  3926 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  3927 | -6/Factory         | Loaded intel: 4 garrison access locations
  4188 | -6/Factory         | Garrison activated, responded to threat
  4245 | -6/Factory         | Build established: Gunner
  4254 | -6/Factory         | Found Prototype Device
  4254 | -6/Factory         | Identified Exp. Thermal Shield
  4427 | -6/Factory         | Discovered new exit (range 16)
  4456 | -6/Factory         | Entered Lower Caves
  4457 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4503 | -6/Lower Caves     | Learned 4 Factory zone layouts
  4617 | -6/Lower Caves     | Build established: Mutant
  4665 | -6/Lower Caves     | Spotted B-75 Beast
  5397 | -6/Lower Caves     | Discovered new exit (range 9)
  5406 | -6/Lower Caves     | Learned Factory trap positions
  5428 | -6/Lower Caves     | Entered another Lower Caves area
  5476 | -6/Lower Caves     | Spotted B-75 Beast
  5708 | -6/Lower Caves     | Build established: Scavenger-Tank
  5741 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  5898 | -6/Lower Caves     | Learned Factory stockpile data
  5961 | -6/Lower Caves     | Discovered new exit (range 10)
  6002 | -6/Lower Caves     | Entered Zion
  6002 | -6/Zion            | Accompanied by 4 allies
  6044 | -6/Zion            | Found Prototype Energy Gun
  6128 | -6/Zion            | Learned location of Quarantine (-2)
  6345 | -6/Zion            | Build established: Hauler-Skirmisher
  6346 | -6/Zion            | Found Prototype Device
  6493 | -6/Zion            | Given the Hacking Drone Bay
  6493 | -6/Zion            | Found Prototype Device
  6995 | -6/Zion            | Imprinted
  6997 | -6/Zion            | Declared Zion's savior
  7282 | -6/Zion            | Discovered new exit (range 9)
  7308 | -6/Zion            | Entered Proximity Caves
  7308 | -5/Proximity Caves | Accompanied by 8 allies
  7321 | -5/Proximity Caves | Learned Factory trap positions
  7442 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  7787 | -5/Proximity Caves | Discovered new exit (range 7)
  7806 | -5/Proximity Caves | Entered Factory
  7806 | -5/Factory         | Accompanied by 1 ally
  7806 | -5/Factory         | Evolved 2 slots: Utility x2
  7807 | -5/Factory         | Identified exit to Upper Caves
  7807 | -5/Factory         | Identified exit to Extension
  7809 | -5/Factory         | Loaded intel: 88 trap records
  8029 | -5/Factory         | Discovered exit to Extension (range 10)
  8031 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
  8032 | -5/Factory         | Zion Heavy squad teleported in
  8049 | -5/Factory         | Entered Extension
  8049 | -5/Extension       | Accompanied by 3 allies
  8055 | -5/Extension       | Disrupted transfer network
  8108 | -5/Extension       | Rescued a captive Derelict
  8108 | -5/Extension       | Rescued a captive Derelict
  8110 | -5/Extension       | Zion Light squad teleported in
  8115 | -5/Extension       | Build established: Hauler-Tank
  8141 | -5/Extension       | Zion Hacker squad teleported in
  8173 | -5/Extension       | Retrieved Zion intel report: Depthwide Sectors/-1
  8192 | -5/Extension       | Found Prototype Protection
  8192 | -5/Extension       | Identified Zio. Weapon Casing
  8301 | -5/Extension       | Retrieved Zion intel report: Depthwide Sectors/0
  8616 | -5/Extension       | Build established: Scavenger-Tank
  8804 | -5/Extension       | Spotted B-75 Beast
  8819 | -5/Extension       | Destroyed B-75 Beast
  8829 | -5/Extension       | Spotted B-75 Beast
  8866 | -5/Extension       | Destroyed B-75 Beast
  8906 | -5/Extension       | Retrieved Zion intel report: Trap Installations
  8907 | -5/Extension       | Zion Light squad teleported in
  8991 | -5/Extension       | Rescued A7
  8992 | -5/Extension       | Zion Kinetic Resupply teleported in
  9103 | -5/Extension       | Rescued a captive Derelict
  9243 | -5/Extension       | Rescued a captive Derelict
  9244 | -5/Extension       | Retrieved Zion intel report: Active Terminals
  9244 | -5/Extension       | Rescued a captive Derelict
  9248 | -5/Extension       | Rescued a captive Derelict
  9249 | -5/Extension       | Rescued a captive Derelict
  9284 | -5/Extension       | Rescued a captive Derelict
  9285 | -5/Extension       | Rescued a captive Derelict
  9438 | -5/Extension       | Build established: Commander-Tank
  9626 | -5/Extension       | Discovered new exit (range 21)
  9627 | -5/Extension       | Discovered new exit (range 20)
  9701 | -5/Extension       | Entered Cetus
  9701 | -5/Cetus           | Accompanied by 18 allies (A7)
  9706 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  9716 | -5/Cetus           | Spotted Cetus Guard
  9717 | -5/Cetus           | Spotted Cetus Guard
  9718 | -5/Cetus           | Spotted Cetus Guard
  9721 | -5/Cetus           | Spotted Cetus Guard
  9727 | -5/Cetus           | Allies destroyed Cetus Guard
  9736 | -5/Cetus           | Allies destroyed Cetus Guard
  9738 | -5/Cetus           | Allies destroyed Cetus Guard
  9740 | -5/Cetus           | Allies destroyed Cetus Guard
  9792 | -5/Cetus           | Cetus Manufacturing Module disabled
  9815 | -5/Cetus           | Failed to start Cetus Manufacturing Module
  9815 | -5/Cetus           | Retrieved Zion intel report: Unaware Analyses
  9869 | -5/Cetus           | Retrieved Zion intel report: Main Access
  9869 | -5/Cetus           | Identified exit to Factory
  9870 | -5/Cetus           | Zion Offense Resupply teleported in
  9921 | -5/Cetus           | Discovered new exit (range 21)
  9987 | -5/Cetus           | Spotted Cetus Guard
  9989 | -5/Cetus           | Spotted Cetus Guard
  9992 | -5/Cetus           | Spotted Cetus Guard
  9996 | -5/Cetus           | Spotted Cetus Guard
  9999 | -5/Cetus           | Allies destroyed Cetus Guard
 10013 | -5/Cetus           | Allies destroyed Cetus Guard
 10016 | -5/Cetus           | Allies destroyed Cetus Guard
 10019 | -5/Cetus           | Destroyed Cetus Guard
 10029 | -5/Cetus           | Scared off Revision 17
 10102 | -5/Cetus           | Entered Factory
 10102 | -4/Factory         | Accompanied by 5 allies (A7)
 10102 | -4/Factory         | Evolved 2 slots: Utility x2
 10103 | -4/Factory         | Loaded intel: 112 trap records
 10126 | -4/Factory         | Identified exit to Garrison
 10128 | -4/Factory         | Entered Garrison
 10128 | -4/Garrison        | Accompanied by 4 allies
 10128 | -4/Garrison        | Identified Hacking Drone Bay
 10129 | -4/Garrison        | Identified Phasing AFG
 10176 | -4/Garrison        | Triggered checkpoint
 10246 | -4/Garrison        | Garrison Relay disabled
 10293 | -4/Garrison        | Spotted B-86 Titan
 10304 | -4/Garrison        | Triggered checkpoint
 10404 | -4/Garrison        | Destroyed B-86 Titan
 10432 | -4/Garrison        | Triggered checkpoint
 10587 | -4/Garrison        | Triggered checkpoint
 10614 | -4/Garrison        | Destroyed 8 combat bots
 10668 | -4/Garrison        | Triggered checkpoint
 10687 | -4/Garrison        | Garrison Relay disabled
 10725 | -4/Garrison        | Discovered new exit (range 13)
 10861 | -4/Garrison        | Discovered new exit (range 8)
 10901 | -4/Garrison        | Attempted to install RIF, but system incompatible
 10909 | -4/Garrison        | Entered Research
 10909 | -3/Research        | Evolved 2 slots: Utility x2
 11006 | -3/Research        | Build established: Scavenger-Tank
 11159 | -3/Research        | First assault squad dispatched
 11173 | -3/Research        | Zion Heavy squad teleported in
 11259 | -3/Research        | Destroyed 8 combat bots
 11259 | -3/Research        | Found Prototype Protection
 11259 | -3/Research        | Identified Zio. Heavy Carapace
 11671 | -3/Research        | Lost 3 parts (2u1w)
 11686 | -3/Research        | Incoming assault squad redirected
 11715 | -3/Research        | Lost 3 parts (2u1w)
 11839 | -3/Research        | Destroyed 8 combat bots
 11882 | -3/Research        | Discovered new exit (range 7)
 11893 | -3/Research        | Entered Armory
 11920 | -3/Armory          | Lost 3 parts (1p2u)
 11943 | -3/Armory          | Incoming investigation squad redirected
 12007 | -3/Armory          | Fabricated I-47 Archangel?
 12047 | -3/Armory          | Build established: Scavenger-Gunner
 12189 | -3/Armory          | First assault squad dispatched
 12221 | -3/Armory          | System corruption reached 10%
 12280 | -3/Armory          | Incoming investigation squad redirected
 12335 | -3/Armory          | Fabricated I-47 Archangel?
 12459 | -3/Armory          | Incoming assault squad redirected
 12791 | -3/Armory          | Local fabrication network quarantined
 12810 | -3/Armory          | Retrieved Zion intel report: Unaware Analyses
 12811 | -3/Armory          | Zion hero teleported in (7V-RTL)
 12855 | -3/Armory          | Spotted B-86 Titan
 12868 | -3/Armory          | Allies destroyed B-86 Titan
 12917 | -3/Armory          | Incoming assault squad redirected
 12981 | -3/Armory          | High security lockdown imminent
 13061 | -3/Armory          | High security lockdown engaged
 13112 | -3/Armory          | Spotted Executioner
 13193 | -3/Armory          | Spotted Investigator
 13194 | -3/Armory          | Spotted Executioner
 13197 | -3/Armory          | Destroyed 10 combat bots
 13199 | -3/Armory          | Discovered new exit (range 17)
 13200 | -3/Armory          | Scanned by Researcher
 13205 | -3/Armory          | Destroyed Investigator
 13222 | -3/Armory          | Released all parts (17)
 13229 | -3/Armory          | Core integrity fell below 50%
 13240 | -3/Armory          | Core integrity fell below 20%
 13242 | -3/Armory          | Entered Lab
 13242 | -3/Lab             | Discovered new exit (range 9)
 13250 | -3/Lab             | Unable to decrypt terminal
 13250 | -3/Lab             | Unable to decrypt terminal
 13251 | -3/Lab             | Entered Research
 13251 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 13352 | -2/Research        | Zion Light squad teleported in
 13747 | -2/Research        | Fabricated I-47 Archangel?
 13786 | -2/Research        | Zion Heavy squad teleported in
 13798 | -2/Research        | Zion Heavy squad teleported in
 13897 | -2/Research        | Build established: Scavenger-Tank
 13949 | -2/Research        | Retrieved Zion intel report: Depthwide Sectors/0
 13950 | -2/Research        | Zion Zionite Resupply teleported in
 14056 | -2/Research        | P-80 Master assimilated allied UL-L3K(Z)
 14251 | -2/Research        | First assault squad dispatched
 14266 | -2/Research        | Incoming assault squad redirected
 14278 | -2/Research        | Zion Zionite Resupply teleported in
 14285 | -2/Research        | Spotted B-90 Cyclops
 14442 | -2/Research        | Incoming assault squad redirected
 14477 | -2/Research        | Lost 3 parts (1u2w)
 14499 | -2/Research        | Zion Zionite Resupply teleported in
 14531 | -2/Research        | Found Zio. Weapon Casing
 14646 | -2/Research        | Garrison activated, responded to threat
 14712 | -2/Research        | Destroyed 7 combat bots
 14808 | -2/Research        | System corruption reached 10%
 14815 | -2/Research        | Released all parts (12)
 14834 | -2/Research        | Core integrity fell below 50%
 14844 | -2/Research        | Lost 9 parts (6u3w)
 14865 | -2/Research        | Core integrity fell below 20%
 14879 | -2/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
14824_ C-30 ARC bursts open, deploying its payload.
14824_ P-80 Master unfolds itself. <x2>
14825_ W-44 Eye distress signal alerts nearby ally.
14826_ Slammed into M-36 Artificer.
14827_ Slug penetrates Wall. <x2>
14828_ Penetrated by Slug.
14830_ Slammed into S-43 Plague. <x2>
14832_ System corrupted: Component data lost.
14832_ Slammed into P-80 Master.
14837_ P-80 Master resets A-15 Conveyor, system corruption cleaned.
14839_ P-80 Master resets S-43 Plague, system corruption cleaned.
14846_ W-44 Eye distress signal alerts nearby ally.
14847_ System corrupted: Matter fused (-9).
14853_ P-80 Master resets S-43 Plague, system corruption cleaned.
14866_ >VMXOGM1S7D5HXVV5P4W:LHGUJO68/G|VYL6,
14868_ Identified Zio. Composite Leg II.
14869_ Identified Zio. Supercomposite Leg.
14870_ S-43 Plague destroyed. <x2>
14876_ Adv. Phase Shifter destroyed.
14877_ P-80 Master resets S-43 Plague, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| ?#    # !!     #?????????????????????????????????? |
| ?#    ##########?????????????????????????????????? |
| ?#    #??????????????????????????????????????????? |
|  #    #??????????????????????????????????????????? |
|  +    #??????????????????????????????????????????? |
|  #    #??????????????????????????????????????????? |
| ?#    #??????????????????????????????????????????? |
| ?#    ########???????????????????????????????????? |
| ?#           #???????????????????????????????????? |
| ?#           #???????????????????????????????????? |
| ?#           #???????????????????????????????????? |
| ?#           #???????????????????????????????????? |
| ?########    #??#######??????????????????????????? |
| ????????#    #?        ??????????????????????????? |
| ????????#    #?        ??????????????????????????? |
| ????????#    #         ??????????????????????????? |
| ????????#    #         #?????????????????????????? |
| #########    /         #?????????????????????????? |
|         +    #  """    #?????????????????????????? |
|         #    #  """    #?????????????????????????? |
|  =      #    #? """  =???????????????????????????? |
|        ?#    ######+#############+###   ?????????? |
| " ""    #    p[g  g                     ?????????? |
| "F""    +   p=s%s g                     "????????? |
| """     #   s *=                        "????????? |
| ######??#   p            @              "????????? |
| ????######"#"####################+???????????????? |
| ????#            #???????????????????????????????? |
| ????#            #???????????????????????????????? |
| ????#            #???????????????????????????????? |
| ????#     """"   #???????????????????????????????? |
| ????#     """"   #???????????????????????????????? |
| ????#     """"   #???????????????????????????????? |
| ????#     """"   #???????????????????????????????? |
| ????#            #???????????????????????????????? |
| ????#     ????   #???????????????????????????????? |
| ????#     ?????  #???????????????????????????????? |
| ????#     ?????  #???????????????????????????????? |
| ????#    ??????? #???????????????????????????????? |
| ????#####????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           189
Energy Generation          45
Energy Capacity            1600
Matter Stores              550
Matter Capacity            550
Sight Range                22
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Additional Mass Support    16
Armor Coverage             1650
Resistance: KI             50
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           100
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           10
Matter Filtering           50
Kinecelleration            40
Offensive Hacking          10

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
         Cmb. Gravmag System | -7/Data Miner | Free
    Exp. Cesium-ion Thruster | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
                Plasma Sword | -7/Data Miner | Free
                    Riot Gun | -6/Zion       | Free
               Battle Cannon | -6/Zion       | Free
                 Bore Cannon | -6/Zion       | Free
                      Flamer | -6/Zion       | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Imp. Heavy Treads | x2 | -7/Factory  | Preloaded
    I-47 Archangel | x1 | -3/Armory   
    I-47 Archangel | x1 | -3/Armory   
    I-47 Archangel | x1 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Generalissimo
Heroic Deeds
No Signal
Prison Break
Project G-00
Revising The Future
Total Silence
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              CloakingUltimateBroadsword
  Manual?         0
Play Time         03:27:16
  Cumulative      29.6 hours
  Start           2021.09.25 @ 10:25:08
  End             2021.10.09 @ 20:33:26
Sessions          9
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          12
  Rogue           0
  Adventurer      12
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          39
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 1c4eae80-34c7-4d31-b696-458410aa0840