Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.27 @ 09:53:43

Player: Wisp

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (137)     685
Value Destroyed (4549)     4549
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (90)                 90
              TOTAL SCORE: 9024

 Bonus
-------
High Alert Combat Kills    90

 Cogmind 
---------
Core Integrity             0/850
Matter                     67/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (600) Ox11
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
                System Shield
>               --- WEAPON (3) -------
           Mini Assault Cannon
>               --- INVENTORY (12) ---
                    (None)

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
                    (None)
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
                Matter Compressor
                System Shield
                Heart of Steel
>               --- WEAPON -----------
        Compact Ion Cannon
           Mini Assault Cannon
                Power Sword
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Force Rifle
                Barrage Gun
                Gauss Rifle
           Mini Assault Cannon
[Rating: 60]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Hover Unit
Utility                    Improved Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Mini Assault Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Power Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   1   2   2   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             128  | 6   18  15  18  40  4   1   26  
  Power                    12   | 1   .   3   2   3   1   .   2   
    Engine                 11   | 1   .   3   2   3   1   .   1   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   9   4   8   11  1   .   5   
    Treads                 27   | 2   3   4   6   9   .   .   3   
    Leg                    7    | .   2   .   2   1   .   .   2   
    Wheel                  1    | .   .   .   .   1   .   .   .   
    Hover                  5    | .   4   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  39   | 1   3   2   4   17  1   1   10  
    Device                 17   | .   1   2   1   7   .   1   5   
    Storage                7    | 1   2   .   .   2   .   .   2   
    Processor              4    | .   .   .   3   .   .   .   1   
    Hackware               1    | .   .   .   .   1   .   .   .   
    Protection             10   | .   .   .   .   7   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   6   6   4   9   1   .   9   
    Energy Gun             12   | 2   4   .   .   3   1   .   2   
    Energy Cannon          6    | .   .   1   1   3   .   .   1   
    Ballistic Gun          10   | .   .   3   3   2   .   .   2   
    Ballistic Cannon       5    | .   1   1   .   1   .   .   2   
    Launcher               1    | .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   .   .   1   
Parts Lost                 62   | .   3   6   7   19  4   .   23  
  Power                    7    | .   .   1   1   2   1   .   2   
  Propulsion               17   | .   1   2   4   4   1   .   5   
  Utility                  17   | .   .   .   .   8   1   .   8   
  Weapon                   21   | .   2   3   2   5   1   .   8   
  Highest Loss Streak      20   | .   2   2   5   4   1   .   20  
Average Slot Usage (%)     95   | .   98  98  99  94  94  95  91  
  Engine                   7    | .   14  10  9   6   6   7   2   
  Treads                   19   | .   24  32  24  16  16  15  13  
  Leg                      1    | .   .   .   1   2   .   .   .   
  Hover                    1    | .   2   .   .   .   4   2   .   
  Device                   16   | .   11  22  18  17  15  15  16  
  Storage                  8    | .   15  11  9   6   7   7   6   
  Processor                7    | .   .   .   18  8   7   7   5   
  Hackware                 4    | .   .   .   .   7   7   7   6   
  Protection               7    | .   .   .   .   10  11  15  14  
  Energy Gun               6    | .   23  3   .   .   7   7   12  
  Energy Cannon            3    | .   .   3   9   5   .   .   .   
  Ballistic Gun            2    | .   .   6   6   3   .   .   .   
  Ballistic Cannon         4    | .   2   7   2   4   7   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             69   | 12  27  33  34  58  57  54  69  
  Greatest Support         72   | 40  40  60  60  72  70  48  60  
  Greatest Overweight (x)  22   | .   4   .   10  13  1   1   22  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   
Largest Inventory Capacity 12   | 6   10  10  10  12  12  12  12  
  Average Capacity         10   | 5   8   10  10  10  12  12  12  
  Most Carried             12   | 6   10  10  10  12  12  12  12  
  Average Carried          9    | 2   8   9   9   8   11  10  11  
  Final Capacity           12   | 6   10  10  10  12  12  12  12  
  Final Carried            12   | 6   10  10  10  12  9   12  .   

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 26% | Mutant
  9% | Scavenger-Tank
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Matter Collected           3202 | 257  192  494  359  1144 163  56   537  
  Remotely                 379  | .    .    .    .    379  .    .    .    
Salvage Created            5178 | .    667  730  942  1880 147  .    812  
  Parts                    285  | .    47   44   51   96   12   .    35   
Haulers Intercepted        3    | .    .    .    1    2    .    .    .    
Recyclers Shooed           3    | .    1    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    7    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  106  | .   15  19  17  36  6   .   13  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     47   | .   8   13  2   17  4   .   3   
  Cannons                  54   | .   3   6   15  19  2   .   9   
  AOE                      3    | .   3   .   .   .   .   .   .   
Classes Destroyed          15   | .   5   4   4   1   .   .   1   
  Worker                   4    | .   .   1   2   1   .   .   .   
  Builder                  2    | .   2   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   
  Hauler                   3    | .   .   .   1   2   .   .   .   
  Recycler                 6    | .   1   .   1   4   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  13   | .   2   3   3   4   .   .   1   
  Swarmer                  29   | .   3   3   6   13  4   .   .   
  Grunt                    50   | .   12  10  5   14  1   .   8   
  Brawler                  2    | .   .   1   .   .   .   .   1   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   17   | .   .   4   5   6   .   .   2   
  Hunter                   2    | .   .   .   1   .   .   .   1   
  Programmer               5    | .   .   .   .   3   1   .   1   
Best Kill Streak           9    | .   4   9   4   5   2   .   3   
  Combat Bots Only         6    | .   4   6   3   5   2   .   3   
Max Kills in Single Turn   2    | .   2   1   2   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Damage Taken               9709  | .    422  1146 981  3162 425  .    3573 
  Core                     1510  | .    66   121  139  294  12   .    878  
  Absorbed by Shields      30    | .    .    .    .    .    .    .    30   
Core Remaining (%)         74    | 100  73   69   74   .    .    56   .    
Volleys Fired              379   | 4    44   67   48   156  12   .    48   
  Largest                  3     | 2    2    2    2    2    2    .    3    
  Hottest                  166   | 90   90   95   95   108  103  .    166  
Shots Fired                759   | 7    79   127  96   301  24   3    122  
  Gun                      426   | 7    73   86   23   154  12   2    69   
  Cannon                   333   | .    6    41   73   147  12   1    53   
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  421   | .    6    105  48   198  12   1    51   
  Thermal                  197   | 7    37   14   .    91   9    .    39   
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          141   | .    36   8    48   12   3    2    32   
  Robot Hit Streak         33    | 2    9    12   17   19   25   .    33   
  Robot Miss Streak        5     | 1    2    3    3    5    1    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    2    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    
Shots Hit Robots           551   | 3    57   96   69   212  18   .    96   
  Core Hits                236   | .    29   38   38   85   8    .    38   
  Critical Hits            7     | .    .    2    1    2    .    .    2    
  Critical Kills           3     | .    .    .    .    1    .    .    2    
  Critical Parts Destroyed 3     | .    .    1    1    1    .    .    .    
Melee Attacks              9     | .    5    .    .    .    .    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 4     | .    .    .    .    .    .    .    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    5    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10812 | 34   891  1571 1598 4352 352  .    2014 
  Guns                     4734  | 34   615  1009 179  1887 156  .    854  
  Cannons                  5672  | .    59   562  1318 2461 196  .    1076 
  Explosions               318   | .    217  .    101  .    .    .    .    
  Melee                    84    | .    .    .    .    .    .    .    84   
  Ramming                  4     | .    .    .    .    4    .    .    .    
  Kinetic                  5511  | .    59   1318 477  2491 196  .    970  
  Thermal                  3205  | 34   493  107  101  1632 150  .    688  
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          2008  | .    339  146  1020 225  6    .    272  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 84    | .    .    .    .    .    .    .    84   
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    1    .    .    5    7    7    1    
  Average Corruption       3     | .    1    .    .    2    5    7    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  93    | .    1    .    .    30   30   29   3    
    Message Errors         25    | .    1    .    .    7    12   5    .    
    Matter Fused           15    | .    .    .    .    .    7    8    .    
    Heat Flow Errors       9     | .    .    .    .    4    3    2    .    
    Energy Discharges      20    | .    .    .    .    8    4    8    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    
    Data Loss (minor)      9     | .    .    .    .    2    3    2    2    
    Data Loss (major)      2     | .    .    .    .    1    1    .    .    
    Misfires               3     | .    .    .    .    .    .    3    .    
    Targeting Errors       7     | .    .    .    .    6    .    .    1    
    Weapon Failures        2     | .    .    .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            117   | .    .    .    24   81   .    .    12   
  Projectiles              99    | .    .    .    6    81   .    .    12   
  Explosions               18    | .    .    .    18   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 33    | .    .    4    4    12   3    .    10   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  29    | .    .    3    4    11   3    .    8    
  Secondary                4     | .    .    1    .    1    .    .    2    
Self-Inflicted Damage      141   | .    32   .    80   .    .    .    29   
  Shots                    4     | .    1    .    2    .    .    .    1    
  Rammed                   1     | .    .    .    .    1    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        246   | 60   164  8    17   246  227  190  98   
  Average Temperature      28    | 26   31   4    7    27   101  83   22   
  Received Heat Transfer   3093  | .    198  441  261  807  42   .    1344 
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    
  Parts Fried              7     | .    1    1    5    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    4    .    .    2    .    .    1    
  Heat Transferred         5645  | 87   990  250  100  2738 296  .    1184 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    3    .    3    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Peak Influence             671  | .   251 319 305 671 .   .   144 
  Initial                  91   | .   .   13  91  80  .   .   .   
  Average                  178  | .   116 150 180 328 .   .   26  
Maximum Alert Level        2    | .   1   1   1   2   .   .   .   
  Low Security (%)         64   | 100 84  64  79  18  .   .   100 
  Level 1                  28   | .   15  35  20  57  .   .   .   
  Level 2                  7    | .   .   .   .   24  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   5   3   .   15  .   .   5   
  Investigation            11   | .   3   1   .   5   .   .   2   
  Extermination            4    | .   .   .   .   3   .   .   1   
  Reinforcement            5    | .   2   2   .   .   .   .   1   
  Assault                  1    | .   .   .   .   1   .   .   .   
  Garrison                 7    | .   .   .   .   6   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Distress Signals           4    | .   1   1   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              170  | .   27  30  24  59  9   .   21  
  Peak Tracking Total      6    | .   4   6   5   5   4   .   6   
  Tactical Retreats        19   | .   2   3   .   9   2   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Traps Triggered            5    | .   1   1   .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   1   .   4   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   1   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac 
Machines Disabled          6    | .   1   2   .   1   .   .   2   
  Max in Single Turn       1    | .   1   1   .   1   .   .   1   
  Garrison Access          3    | .   .   .   1   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Machines Accessed          32   | .   4   4   8   9   .   1   6   
  Terminals                18   | .   4   2   7   3   .   .   2   
  Fabricators              4    | .   .   .   .   3   .   .   1   
  Repair Stations          4    | .   .   1   .   1   .   .   2   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   2   .   .   1   
Total Hacks                100  | .   13  16  23  35  .   1   12  
  Successful               56   | .   7   12  14  15  .   1   7   
  Failed                   44   | .   6   4   9   20  .   .   5   
    Catastrophic           8    | .   1   .   3   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   33   | .   3   3   8   16  .   .   3   
  Terminals                59   | .   13  7   20  15  .   .   4   
  Fabricators              12   | .   .   .   .   10  .   .   2   
  Repair Stations          18   | .   .   7   .   6   .   .   5   
  Recycling Units          2    | .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   3   4   .   .   1   
Terminal Hacks             35   | .   7   6   12  6   .   1   3   
  Record                   2    | .   .   .   .   2   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   
  Prototype ID Bank        5    | .   2   .   3   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   1   .   .   .   .   1   
  Locate Traps             3    | .   1   1   .   1   .   .   .   
  Reprogram Traps          2    | .   .   1   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   .   .   
  Zone Layout              9    | .   1   1   4   1   .   .   2   
Fabricator Hacks           2    | .   .   .   .   1   .   .   1   
  Network Status           2    | .   .   .   .   1   .   .   1   
Repair Station Hacks       12   | .   .   5   .   6   .   .   1   
  Scan Component           7    | .   .   3   .   3   .   .   1   
  Repair                   5    | .   .   2   .   3   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   2   1   .   .   1   
  Seal Access              3    | .   .   .   1   1   .   .   1   
  Coupler Status           1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   1   .   .   1   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   1   .   .   1   
    Download               2    | .   .   .   .   1   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   4   3   8   9   .   .   4   
  Full Trace Events        7    | .   2   1   .   3   .   .   1   
  Feedback Events          3    | .   1   .   .   2   .   .   .   
    Corruption             3    | .   1   .   .   2   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   2   .   3   .   .   .   
  Time                     148  | .   .   58  .   90  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               10137 | 119  1055 1040 1802 2441 1187 842  1651 
Spaces Moved               4231  | 60   465  347  802  986  613  452  506  
  Core                     37    | 4    1    .    2    26   .    .    4    
  Treads                   4120  | 56   407  347  783  960  613  452  502  
  Legs                     19    | .    2    .    17   .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    55    | .    55   .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   116  160  150  145  155  180  180  
  Average Speed            169   | 152  155  160  162  171  172  180  186  
  Slowest Speed            1150  | 160  250  160  550  700  180  180  1150 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    2    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 4    71   39   56   23   76   64   13   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    
  Known Exits Taken        4     | .    .    .    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    
Scrap Searched             6     | .    .    .    .    .    2    4    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    
Terrain Destroyed          44    | .    9    1    18   13   1    .    2    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               21    | .    .    1    4    13   1    .    2    
  AOE                      23    | .    9    .    14   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Total                      6515 | 81   719  703  1206 1499 716  480  1111 
  Wait                     1572 | .    143  261  308  246  88   19   507  
  Move                     4220 | 59   464  346  801  985  612  447  506  
  Hop                      2    | .    .    .    .    .    .    2    .    
  Pick Up                  124  | 12   22   11   18   47   .    5    9    
  Fast Attach              28   | .    9    2    5    7    1    .    4    
  Attach                   73   | 6    3    8    9    29   3    .    15   
  Detach                   3    | .    .    .    .    3    .    .    .    
  Swap                     27   | .    6    5    4    4    .    1    7    
  Drop                     73   | .    23   3    13   21   .    4    9    
  Fire                     379  | 4    44   67   48   156  12   .    48   
  Melee                    9    | .    5    .    .    .    .    .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    2    
  Rewire                   2    | .    .    .    .    .    .    2    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)

 History 
---------
  Turn | Location       | Event
    31 | -11/Scrapyard  | Discovered new exit (range 15)
   120 | -11/Scrapyard  | Entered Materials
   166 | -10/Materials  | Discovered new exit (range 6)
   325 | -10/Materials  | Build established: Mutant
   637 | -10/Materials  | Discovered new exit (range 12)
  1109 | -10/Materials  | Discovered new exit (range 15)
  1175 | -10/Materials  | Entered another Materials area
  1175 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1628 | -9/Materials   | Discovered new exit (range 13)
  1797 | -9/Materials   | Discovered new exit (range 9)
  1861 | -9/Materials   | Build established: Scavenger-Mutant
  1938 | -9/Materials   | Discovered new exit (range 16)
  2169 | -9/Materials   | Repaired Lgt. Treads
  2202 | -9/Materials   | Repaired Imp. Ion Engine
  2215 | -9/Materials   | Entered another Materials area
  2215 | -8/Materials   | Evolved 2 slots: Utility x2
  2805 | -8/Materials   | Lost 5 parts (3n2w)
  3017 | -8/Materials   | Discovered new exit (range 4)
  3022 | -8/Materials   | Identified exit to Factory
  3784 | -8/Materials   | Discovered exit to Factory (range 16)
  4017 | -8/Materials   | Entered Factory
  4017 | -7/Factory     | Evolved 2 slots: Utility x2
  4528 | -7/Factory     | Garrison activated, responded to threat
  4609 | -7/Factory     | Lost 4 parts (1p1u2w)
  4842 | -7/Factory     | Lost 3 parts (3u)
  4853 | -7/Factory     | Garrison activated, responded to threat
  4904 | -7/Factory     | Lost 4 parts (1p1n2w)
  5083 | -7/Factory     | Build established: Mutant
  5334 | -7/Factory     | Repaired Core Shielding
  5374 | -7/Factory     | Repaired Ion Cannon
  5402 | -7/Factory     | Repaired Lrg. Storage Unit
  6135 | -7/Factory     | Build established: Scavenger-Mutant
  6301 | -7/Factory     | Discovered new exit (range 16)
  6417 | -7/Factory     | First assault squad dispatched
  6456 | -7/Factory     | Identified exit to Lower Caves
  6458 | -7/Factory     | Entered Lower Caves
  7013 | -7/Lower Caves | Spotted B-75 Beast
  7154 | -7/Lower Caves | Learned location of Zion (-6)
  7263 | -7/Lower Caves | Learned Factory terminal intel
  7636 | -7/Lower Caves | Discovered new exit (range 5)
  7643 | -7/Lower Caves | Identified exit to Lower Caves
  7645 | -7/Lower Caves | Entered another Lower Caves area
  7685 | -7/Lower Caves | Learned location of 1 exit from Factory
  7971 | -7/Lower Caves | Spotted B-75 Beast
  8156 | -7/Lower Caves | Found Prototype Device
  8465 | -7/Lower Caves | Discovered new exit (range 12)
  8485 | -7/Lower Caves | Identified exit to Factory
  8487 | -7/Lower Caves | Entered Factory
  8487 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  8488 | -6/Factory     | Identified exit to Factory
  8489 | -6/Factory     | Loaded intel: 19 terminal locations
  8812 | -6/Factory     | Build established: Scavenger-Tank
  9362 | -6/Factory     | Build established: Tank
  9472 | -6/Factory     | Discovered new exit (range 13)
  9475 | -6/Factory     | Discovered exit to Factory (range 20)
  9636 | -6/Factory     | Identified Heart of Steel
  9854 | -6/Factory     | Identified exit to Lower Caves
  9962 | -6/Factory     | Build established: Scavenger-Tank
 10042 | -6/Factory     | Garrison activated, responded to threat
 10081 | -6/Factory     | Core integrity fell below 50%
 10120 | -6/Factory     | Core integrity fell below 20%
 10138 | -6/Factory     | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
Mni. Assault Cannon destroyed.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Slug penetrates G-50 Soldier. <x2>
U-05 Engineer builds a Door.
K-01 Serf collects debris.
Gauss Rifle destroyed.
Destroyed Hvy. Laser.
K-01 Serf collects debris.
G-50 Soldier destroyed.
G-50 Soldier IFF system glitched.
U-05 Engineer destroyed.
G-50 Soldier knocked back.
K-01 Serf sends out distress signal.
Matter Compressor destroyed.
G-50 Soldier knocked back. <x2>
G-50 Soldier suffers critical hit.
G-50 Soldier destroyed.
Power Sword destroyed.
Acquired 61 matter.

 Map 
-----
+----------------------------------------------------+
|    ##########     #??????????????????????????????? |
|    =              #??????????????????????????????? |
|                   #??????????????????????????????? |
|                   #??????????????????????????????? |
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|    #????????##   ##   """ """  #?????????????????? |
|  #############   ##   """ """  #?????""T""???????? |
|  ##          #   ##   """ """  #?????"""""???????? |
|  ##  """ """ +   ##            #?????????????????? |
|  ##  """ """ #   ##            #?????????????????? |
|  ##  """ """ #   ##            #?????????????????? |
|   #          #   ##+##########+###???????????????? |
|   #  """ """ #                 ""G???????????????? |
|   +  """ """ +                 "" "??????????????? |
|   #  """ """ #     =   ==!   ]         ??????????? |
|   #          ######+####+####  """???????????????? |
| ###  """ """ ##     ^#]u   ##  "?????????????????? |
| ###  """ """ ##""    #     ##  "?????????????????? |
|   +  """ """ ##""    #  !  ##   ????????T????????? |
| ###          ##"T    #  %| ##   ?????????????????? |
| ??#          ##""    #  u  #####?????????????????? |
| ??#          ##""    # [%* ##   ?????????????????? |
| ??#############      #     ## ""?????????????????? |
| ??????????????#      #]   !## ""?????????????????? |
| ??????????????#  """ #     ## ""?????????????????? |
| ??????????????#  """ #  [@=##   ?????????????????? |
| ??????????????#  """ #g![l!## ""?????????????????? |
| ??????????????#   "" #[=%[%## ""?????????????????? |
| ??????????????#   "" ###+#### ""?????????????????? |
| ??????????????#      #?#%#??#   ?????????????????? |
| ??????????????##########!#########???????????????? |
| ?????????????????????#                   ????????? |
| ?????????????????????#                   ????????? |
| ???????????###########                   ????????? |
| ############ """"""" #                  ?????????? |
| #????????????????????#                  ?????????? |
| #????????????????????#     ####        ??????????? |
| #????????????????????#     #????       ??????????? |
| #????????????????????#     #?????####  ??????????? |
| #????????????????????+     #?????????????????????? |
| #????????????????????#     #?????????????????????" |
| #????????????????????#     #?????????????????????" |
| #????????????????????#     #?????????????????????" |
| #????????????????????       ?????????????????????? |
| ?????????????????????       ?????????????????????" |
| ?????????????????????       ?????????????????????" |
| ???????????????????????     ?????????????????????" |
| ?????????????????????????????????????????????????? |
| ####?????????????????????????????????????????????? |
|            ??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            550
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             10
Core Shielding             20
Weapon Shielding           66
Reclamation Efficiency     15
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
 Lrn. Missile Launcher | -6/Factory | Downloaded

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              LargeWardroneMeganuke
  Manual?         0
Play Time         02:43:42
  Cumulative      14.5 hours
  Start           2021.06.27 @ 06:03:32
  End             2021.06.27 @ 09:53:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          72x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c55e0010-90a6-4716-8ac4-6afc2a0f9d98