Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 21:28:51 Player: Dio9sys Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (1046) 1046 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2916 Bonus ------- None Cogmind --------- Core Integrity 219/550 Matter 283/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (3) -------- Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Particle Gun Advanced Beam Rifle Maul > --- INVENTORY (5) ---- Advanced Treads High-capacity Battery (250) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- High-capacity Battery Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- (None) [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Heat Sink Device Heat Sink Storage High-capacity Battery Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 78 | 5 17 30 26 Power 11 | 1 1 5 4 Engine 10 | 1 1 5 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 22 | 2 3 6 11 Treads 2 | . 2 . . Leg 5 | . 1 2 2 Wheel 2 | 2 . . . Hover 9 | . . . 9 Flight 4 | . . 4 . Utility 21 | . 5 11 5 Device 10 | . 3 6 1 Storage 4 | . 2 1 1 Processor 5 | . . 4 1 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 24 | 2 8 8 6 Energy Gun 9 | . 2 3 4 Energy Cannon 1 | . 1 . . Ballistic Gun 11 | 2 3 5 1 Ballistic Cannon . | . . . . Launcher 2 | . 2 . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 16 | . 3 3 10 Power 5 | . 1 1 3 Propulsion 4 | . . 1 3 Utility 2 | . . . 2 Weapon 5 | . 2 1 2 Highest Loss Streak 5 | . 2 2 5 To Critical Strikes . | . . . . Average Slot Usage (%) 69 | . 83 64 67 Engine 11 | . 13 13 9 Treads 2 | . 9 2 . Leg 7 | . 6 7 6 Wheel 1 | . 7 . . Hover 2 | . . . 7 Flight 3 | . . 9 . Device 9 | . 21 10 2 Storage 3 | . 1 3 6 Processor 5 | . . 1 12 Energy Gun 10 | . 7 13 8 Ballistic Gun 6 | . 14 3 6 Impact Weapon 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 88 | 6 88 19 37 Greatest Support 25 | 20 20 20 25 Greatest Overweight (x) 4 | . 4 4 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 5 25 8 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 2 5 5 5 Average Carried 1 | 1 4 . . Final Capacity 8 | 5 8 5 5 Final Carried 4 | 2 4 . 2 Class Distribution -------------------- 57% | Mutant 25% | Scavenger-Mutant 10% | Sprinter 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1260 | 282 142 320 516 Remotely . | . . . . Salvage Created 1073 | 52 158 360 503 Parts 65 | 2 12 28 23 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 30 | 1 7 12 10 Melee 1 | . . . 1 Guns 25 | 1 3 12 9 AOE 4 | . 4 . . Classes Destroyed 6 | 2 1 2 1 Worker 2 | 1 . 1 . Watcher 2 | . . 2 . Swarmer 9 | . 3 6 . Grunt 17 | 1 4 5 7 Sentry 2 | . . 1 1 Hunter 2 | . . . 2 Best Kill Streak 4 | 1 4 4 2 Combat Bots Only 4 | 1 4 3 2 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 258 | 9 56 86 107 Missed 74 | 4 19 27 24 Damage Taken 2505 | 57 530 589 1329 Core 597 | 11 89 166 331 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 51 | . . . 51 Core Remaining (%) 71 | 95 60 58 . Volleys Fired 154 | 8 23 54 69 Largest 3 | 2 2 2 3 Hottest 126 | 40 90 80 126 Shots Fired 243 | 16 40 85 102 Gun 230 | 16 27 85 102 Cannon 8 | . 8 . . Launcher 5 | . 5 . . Special . | . . . . Kinetic 123 | 16 27 20 60 Thermal 115 | . 8 65 42 Explosive 5 | . 5 . . Electromagnetic . | . . . . Robot Hit Streak 16 | 5 5 13 16 Robot Miss Streak 9 | 5 9 2 5 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 145 | 9 16 55 65 Core Hits 63 | 4 11 21 27 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 1 2 Burn 2 | . . 1 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2312 | 83 538 673 1018 Guns 1875 | 83 128 662 1002 Cannons . | . . . . Explosions 405 | . 405 . . Melee . | . . . . Ramming 32 | . 5 11 16 Kinetic 884 | 83 128 111 562 Thermal 991 | . . 551 440 Explosive 405 | . 405 . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 1 . Average Corruption 1 | . 2 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 13 | . 7 6 . Message Errors 3 | . 2 1 . Matter Fused 3 | . 2 1 . Heat Flow Errors 1 | . 1 . . Parts Rejected 3 | . 1 2 . Data Loss (minor) 1 | . . 1 . Alerts 1 | . . 1 . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 52 | . 52 . . Projectiles . | . . . . Explosions 52 | . 52 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 183 | . 176 1 6 Shots 5 | . 5 . . Rammed 9 | . 2 1 6 Targets Rammed 11 | . 2 3 6 Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 462 | 6 131 158 462 Average Temperature 118 | 6 52 55 142 Received Heat Transfer 720 | 30 126 114 450 Effects 8 | . . . 8 Energy Bleed 1 | . . . 1 Interference 5 | . . . 5 Matter Decay 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 2416 | . . 1380 1036 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 285 | 25 285 190 248 Initial 79 | . 16 35 79 Average 107 | 5 157 96 105 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 84 | 100 52 100 81 Level 1 15 | . 47 . 18 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 3 3 Investigation 4 | . . 2 2 Extermination . | . . . . Reinforcement 4 | . 2 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | 1 8 27 16 Peak Tracking Total 6 | 1 4 6 4 Tactical Retreats 8 | . 1 7 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 2 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . 4 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 3 . 2 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 2 4 5 Terminals 8 | . 2 3 3 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . . 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 34 | . 7 10 17 Successful 18 | . 4 6 8 Failed 16 | . 3 4 9 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 28 | . 7 9 12 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units 2 | . . 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 4 5 5 Record 7 | . 2 1 4 Prototype ID Bank 1 | . . . 1 Emergency Access Points 1 | . . 1 . Alert Level 2 | . 1 1 . Disarm Traps 1 | . 1 . . Recall Investigation 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . . 3 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Refit 1 | . . . 1 Recycling Unit Hacks 1 | . . 1 . Process 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 2 3 Full Trace Events 6 | . 1 2 3 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 50 | . . . 50 Parts Recycled . | . . . . Recycled Matter 410 | . . 410 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2889 | 143 576 1179 991 Spaces Moved 1845 | 138 365 821 521 Core 45 | 19 14 4 8 Treads 298 | . 213 85 . Legs 486 | . 7 189 290 Wheels 250 | 119 131 . . Hover 223 | . . . 223 Flight 543 | . . 543 . Fastest Speed 32 | 50 50 32 51 Average Speed 109 | 75 130 93 127 Slowest Speed 480 | 80 480 370 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 1 | . . 1 . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 6 53 47 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 62 | . 62 . . Melee . | . . . . Projectile . | . . . . AOE 62 | . 62 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2487 | 159 425 1155 748 Wait 327 | 6 5 209 107 Move 1840 | 137 364 818 521 Hop 1 | . . 1 . Pick Up 22 | 3 5 7 7 Fast Attach 53 | 4 9 21 19 Attach 19 | 1 3 9 6 Detach 13 | . 3 6 4 Swap 7 | . 5 1 1 Drop 40 | . 6 26 8 Fire 154 | 8 23 54 69 Melee . | . . . . Ram 8 | . 1 1 6 Kick 2 | . . 2 . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 91 | -11/Scrapyard | Discovered new exit (range 8) 144 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 13) 679 | -10/Materials | Discovered new exit (range 15) 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1256 | -9/Materials | Discovered new exit (range 5) 1575 | -9/Materials | Build established: Sprinter 1881 | -9/Materials | Build established: Scavenger-Mutant 1899 | -9/Materials | Entered another Materials area 1899 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2010 | -8/Materials | Lost 3 parts (1n1u1w) 2246 | -8/Materials | Repaired Lgt. Angular Momentum Engine 2403 | -8/Materials | Lost 5 parts (2p2n1w) 2548 | -8/Materials | Build established: Mutant 2786 | -8/Materials | Core integrity fell below 50% 2890 | -8/Materials | Self-destructed Last Messages --------------- ALERT: Suspicious activity at Terminal M006. Dispatching Investigation squad. U-05 Engineer lays Concrete. Penetrated by Slug. K-01 Serf destroyed. Penetrated by Slug. R-06 Scavenger collects Wheel. Slug penetrates Wall. Penetrated by Slug. H-55 Commando heat damages Carbon-fiber Leg, Assault Rifle, Carbon-fiber Leg, Lgt. Nuclear Core. Penetrated by Slug. H-55 Commando destroyed. Overheating: System interference. Particle Gun temporarily disabled. Maul temporarily disabled. Adv. Beam Rifle temporarily disabled. R-06 Scavenger collects Gauss Rifle. Acquired 44 matter. Acquired Adv. Treads. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????##########???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# """" #???????????????????????????? | | ????????????#= """" #???????????????????????????? | | ????????????# """" #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# """" #???????????????????????????? | | ????????????# """" #???????????????????????????? | | ????????????# """" #???????????????????????????? | | ????????????#! #???????????????????????????? | | ??###############+##############?????????????????? | | # #?????????????????? | | # #?????????????????? | | # #?????????????????? | | ??#+######+####### # @ !#?????????????????? | | ?????????????????# # #?????????????????? | | ?????????????????# # """ """ #?????????????????? | | ?????????????????# + """ """ #?????????????????? | | ?????????????????# # """ """ #?????????????????? | | ?????????????????# ###########????????????####+# | | ???????########### #?###??##????########### | | ???????# # ###### ?????# """ # | | ???????# # # #??????# "Y" # "" | | ???????# # # #??????# # "" | | ???????# + + #??????# # "" | | ???????# # # ##??????# """ ! # | | ???????# """ """ # # ###???????# """ ! + | | ???????# """ """ # #?#??????????# """ # | | ???????# """ """ # #????????????# # | | ?????????######### #????????????### ####### ## | | ?????????# # %####################### # | | ?????????# T + # | | ?????????# # ^ T # | | ?????????######### # | | ?????????????????# ###################+### # | | ?????????????????# #???????????# ! ######## | | ?????????????????# #???????????# """ #??????? | | ?????????????????# #???????????# "R" #??????? | | ?????????????????+ +???????????#! " " #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 34 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 1 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Fist Fight One Hack Too Far Part-time Mechanic Risk Taker Storm Trooper Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed MinesnifferAluminumFalx Manual? 0 Play Time 00:58:12 Cumulative 0.9 hours Start 2024.04.02 @ 23:18:46 End 2024.04.03 @ 21:28:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 796ce871-0a9d-4c7b-b9c5-d96c3b7f379c