Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.18 @ 23:41:34 Player: viper Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (341) 1705 Value Destroyed (17039) 17039 Prototype IDs (27) 540 Alien Tech Used (5) 1000 Bonus (5785) 5785 TOTAL SCORE: 33569 Bonus ------- Follower Combat Kills 426 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -141 Cogmind --------- Core Integrity 0/1600 Matter 120/350 Energy 700/700 System Corruption 26% Temperature Critical (608) Movement Walking (253) Ox2 Location -1/Access Parts ------- > --- POWER (5) -------- Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION (4) --- Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY (13) ----- Advanced Heat Sink Huge Storage Unit Small Battery Small Matter Pod Structural Scanner Terrain Scanner Improved Targeting Computer Advanced Target Analyzer Nanoactuators Layered Medium Armor Plating Centrium Light Armor Plating Improved System Shield High-powered Tractor Beam > --- WEAPON (4) ------- Heavy Machine Gun KE Penetrator Heavy Hardcell Cannon > --- INVENTORY (25) --- Light Ion Engine Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Core Cannon Heavy Machine Gun Advanced Datajack Gravity Flail Phasing Sabre Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Advanced Myomer Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Huge Storage Unit Matter Compressor Advanced Visual Processing Unit Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Reaction Control System Phase Armor Experimental EM Disruption Field Improved System Shield > --- WEAPON ----------- Core Cannon Railgun Flak Cannon > --- INVENTORY -------- Light Fission Core Fusion Compressor Light Antimatter Reactor Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Enhanced Biometal Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Layered Medium Armor Plating Heavy Disruptor Cannon Gauss Rifle Heavy Machine Gun Advanced Datajack Core Stripper Mining Claw Phasing Sabre [Rating: 200] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Matter Compressor Processor Targeting Computer Hackware Improved System Shield Protection Centrium Light Armor Plating Artifact Phase Armor Weapon Magnetic Acceleration Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Core Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Gravity Flail Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Qua Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 . . 2 . . 2 . 2 2 Power 4 | . . 1 . . . . . . 1 . . 1 . 1 . Propulsion 2 | . . . 2 . . . . . . . . . . . . Utility 11 | . 1 . . 2 1 2 . . 1 . . 1 . 1 2 Weapon 2 | . . 1 . . 1 . . . . . . . . . . Parts Attached 396 | 7 5 18 3 13 34 4 . . 24 18 3 27 74 52 114 Power 79 | 1 . 4 . 1 4 . . . 4 5 2 6 17 11 24 Engine 17 | 1 . 4 . . 3 . . . . 1 . 4 1 1 2 Core 13 | . . . . 1 1 . . . 2 3 2 . 1 1 2 Reactor 49 | . . . . . . . . . 2 1 . 2 15 9 20 Propulsion 70 | 2 1 6 2 4 11 1 . . 8 4 . 4 11 3 13 Treads . | . . . . . . . . . . . . . . . . Leg 70 | 2 1 6 2 4 11 1 . . 8 4 . 4 11 3 13 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 150 | 2 1 . 1 3 7 3 . . 5 5 1 9 29 29 55 Device 98 | . 1 . . 1 2 1 . . 3 4 . 4 20 21 41 Storage 16 | 1 . . 1 . 4 2 . . 1 . . . 2 2 3 Processor 11 | 1 . . . . . . . . . . . . 5 2 3 Hackware 8 | . . . . 1 1 . . . . 1 1 2 1 1 . Protection 16 | . . . . 1 . . . . 1 . . 3 . 3 8 Artifact 1 | . . . . . . . . . . . . . 1 . . Weapon 97 | 2 3 8 . 5 12 . . . 7 4 . 8 17 9 22 Energy Gun 4 | 1 1 . . . . . . . . . . . . . 2 Energy Cannon 5 | . . . . . . . . . . . . . 3 . 2 Ballistic Gun 28 | 1 2 4 . . . . . . 2 . . 3 6 4 6 Ballistic Cannon 50 | . . 3 . 5 12 . . . 5 4 . 5 5 4 7 Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . 1 1 3 Slashing Weapon 5 | . . 1 . . . . . . . . . . 2 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . 1 . . . 1 . . 3 7 . 6 Corrupted Parts 4 | . . . . . . . . . . . . . . 1 3 System Corruption 16 | . . . . . . . . . . . . . . 1 15 Parts Lost 117 | . . 1 . . 5 . . . 10 7 . 12 23 8 51 Power 31 | . . 1 . . 2 . . . 1 2 . 4 6 2 13 Propulsion 14 | . . . . . 1 . . . . . . 3 4 . 6 Utility 40 | . . . . . 2 . . . 3 1 . 2 6 3 23 Weapon 32 | . . . . . . . . . 6 4 . 3 7 3 9 Highest Loss Streak 13 | . . 1 . . 4 . . . 3 3 . 3 13 6 12 To Critical Strikes 5 | . . . . . 1 . . . . . . 1 2 . 1 Average Slot Usage (%) 95 | . 100 98 100 99 95 98 100 100 98 98 100 95 91 92 89 Engine 4 | . 12 19 16 7 5 5 5 5 . 2 . 3 2 . . Core 3 | . . . . 6 5 5 5 5 6 7 10 3 . . . Reactor 6 | . . . . . . . . . 7 4 5 6 14 19 13 Leg 19 | . 25 18 33 27 21 21 22 22 20 20 20 17 17 16 14 Device 12 | . 12 10 8 13 8 11 11 11 12 13 10 13 13 9 20 Storage 14 | . 12 10 8 7 15 21 22 22 20 20 20 14 11 8 5 Processor 7 | . 12 10 8 7 6 5 5 5 5 5 5 4 6 16 10 Hackware 5 | . . . . 7 5 5 5 5 5 5 10 10 6 4 6 Ballistic Gun 4 | . 23 12 . . . . . . 2 3 . 3 6 5 4 Ballistic Cannon 13 | . . 17 25 21 24 22 22 22 17 16 20 13 3 4 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 214 | 18 20 41 51 54 93 99 99 99 164 158 160 185 197 209 214 Greatest Support 118 | 20 20 34 68 71 71 67 67 67 92 90 90 90 103 116 118 Greatest Overweight (x) 5 | 5 1 2 . 1 4 1 1 1 5 2 1 2 4 2 3 Average Overweight (x) 1 | . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 10 10 15 15 20 20 20 20 25 25 25 25 25 25 25 Average Capacity 21 | 8 10 10 13 15 19 19 20 20 24 25 25 25 25 25 25 Most Carried 25 | 4 7 10 10 15 18 17 19 19 25 25 25 25 25 25 25 Average Carried 18 | 1 5 8 9 13 14 15 18 19 21 23 24 18 21 23 19 Final Capacity 25 | 10 10 10 15 15 20 20 20 20 25 25 25 25 25 25 25 Final Carried 25 | 4 7 10 10 15 18 17 19 19 21 25 25 23 23 23 18 Class Distribution -------------------- 52% | Hacker-Gunner 27% | Scavenger-Gunner 8% | Hacker-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Hacker-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Qua Res Acc Matter Collected 14505 | 218 170 844 210 382 1582 502 544 16 1199 1101 556 1280 2053 1810 2038 Remotely 442 | . . . . . . . . . . . . . . 268 174 Salvage Created 13907 | . 280 1243 262 368 1140 394 138 . 890 713 189 1139 1820 1877 3454 Parts 637 | . 21 95 12 16 35 18 9 . 31 31 14 51 93 78 133 Haulers Intercepted 12 | . 1 2 1 1 1 1 . . 2 . . 1 . 2 . Recyclers Shooed 13 | . 1 3 . 1 1 2 . . . . . 1 . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Qua Res Acc Combat Hostiles Destroyed 246 | . 4 21 5 7 26 3 7 . 24 19 4 23 33 25 45 Melee 20 | . . . . . . . . . . . . . . 3 17 Guns 55 | . 4 9 . . . . . . 2 5 . 8 14 5 8 Cannons 162 | . . 12 5 7 26 3 7 . 20 14 4 15 19 15 15 AOE 2 | . . . . . . . . . 2 . . . . . . Classes Destroyed 19 | . 6 5 . 3 . . . . 1 . . . 3 . 1 Worker 13 | . 1 2 . . . 1 . . . . . 2 2 3 2 Builder 14 | . . 3 . . . 2 . . . . . 3 1 1 4 Tunneler 2 | . . 1 . 1 . . . . . . . . . . . Hauler 12 | . 1 2 1 1 1 1 . . 2 . . 1 . 2 . Recycler 22 | . 1 6 1 1 3 2 . . 1 . . 1 . 1 5 Carrier 1 | . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . . . . . 1 . . Operator 4 | . . 2 . . . . . . . . . . . . 2 Watcher 18 | . 3 5 1 . 2 . . . 1 . . 2 1 2 1 Swarmer 40 | . 2 5 . . 2 . 4 . 7 6 . 4 5 . 5 Grunt 83 | . 2 12 4 2 9 1 2 . 4 5 2 9 6 12 13 Brawler 5 | . . . . 1 1 . . . 1 2 . . . . . Duelist 5 | . . 1 . 1 . . . . 1 . . . . 1 1 Researcher 7 | . . . . . . . . . . . . . 7 . . Sentry 23 | . . 3 1 1 6 . 1 . 1 2 . 3 . 1 4 Hunter 26 | . . . . 1 5 . . . 2 4 . 2 8 . 4 Programmer 54 | . . . . 1 3 2 . . 7 . 2 5 11 11 12 Heavy 1 | . . . . . . . . . 1 . . . . . . Q-Series 6 | . . . . . . . . . . . . . . . 6 Lightning 3 | . . . . . . . . . . . . . 3 . . Decomposer 1 | . . . . . . . . . . . 1 . . . . Thug 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | . 3 8 7 4 5 7 4 . 5 4 2 7 8 7 8 Combat Bots Only 7 | . 2 3 5 2 5 2 4 . 5 4 2 5 5 6 7 Max Kills in Single Turn 3 | . 2 2 1 3 2 2 1 . 2 1 1 2 3 2 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Qua Res Acc Damage Taken 21230 | . 12 391 93 75 2207 374 334 . 1674 759 54 2146 3182 2499 7430 Core 4448 | . . 24 8 3 686 198 13 . 77 48 . 603 295 868 1625 Absorbed by Shields 16 | . . . . . . . . . . . . . . 16 . Redirected to Core 183 | . . . . . . . . . . . . . 50 133 . Redirected to Shielding 157 | . . . . . . . . . 63 . . . . . 94 Regen/Repaired (Parts) 697 | . . . . . 100 380 . . . . . 169 48 . . Core Remaining (%) 70 | 100 100 94 98 99 19 . . 78 . . 89 . 4 24 . Volleys Fired 569 | . 18 67 12 10 61 15 11 . 53 34 4 56 105 53 70 Largest 4 | . 2 3 3 3 4 4 4 . 4 4 4 4 4 4 4 Hottest 379 | . 60 132 132 136 212 212 212 . 212 201 218 235 365 379 375 Shots Fired 1795 | . 36 201 31 30 224 60 45 . 206 134 17 204 287 139 181 Gun 601 | . 36 141 . . . . . . 20 22 . 52 176 72 82 Cannon 1194 | . . 60 31 30 224 60 45 . 186 112 17 152 111 67 99 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 1719 | . 32 201 31 30 224 60 45 . 206 134 17 204 267 127 141 Thermal 57 | . . . . . . . . . . . . . 20 12 25 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 19 | . 4 . . . . . . . . . . . . . 15 Robot Hit Streak 43 | . 13 39 21 13 19 8 24 . 22 25 16 25 43 30 26 Robot Miss Streak 11 | . 2 8 5 6 11 4 1 . 5 5 3 4 5 9 6 Penetration Max 2 | . . . . . . . . . . . . 2 1 2 1 Secondary Targets 3 | . . 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 1473 | . 27 170 29 27 177 35 26 . 151 95 15 156 215 113 237 Core Hits 896 | . 14 88 36 38 155 14 10 . 60 70 15 108 113 77 98 Critical Kills 37 | . . . . . . . . . . 4 . . 15 10 8 Critical Parts Destroyed 53 | . . . . . . . . . 2 1 . 2 15 19 14 Critical Strikes 168 | . . . . . 3 1 2 . 13 6 . 16 35 33 59 Destroy 89 | . . . . . . . . . 2 5 . 3 32 29 18 Blast 57 | . . . . . 3 1 2 . 11 1 . 13 3 4 19 Corrupt 3 | . . . . . . . . . . . . . . . 3 Smash 7 | . . . . . . . . . . . . . . . 7 Sever 12 | . . . . . . . . . . . . . . . 12 Melee Attacks 122 | . . 1 . . . . . . . . . . . 7 114 Kinetic 8 | . . . . . . . . . . . . . . 7 1 Impact 31 | . . . . . . . . . . . . . . . 31 Slashing 83 | . . 1 . . . . . . . . . . . . 82 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 24 | . . . . . . . . . . . . . . . 24 Damage Inflicted 49501 | . 306 2277 576 643 4155 1317 725 . 4980 2007 290 5023 10097 5884 11221 Guns 8818 | . 306 1377 . . . . . . 209 277 . 1185 2937 1209 1318 Cannons 34240 | . . 741 576 624 4097 1268 711 . 4153 1730 290 3833 7117 4284 4816 Explosions 746 | . . 159 . . . . . . 587 . . . . . . Melee 5331 | . . . . . . . . . . . . . . 391 4940 Ramming 366 | . . . . 19 58 49 14 . 31 . . 5 43 . 147 Kinetic 33310 | . 257 2118 576 624 4097 1268 711 . 4362 2007 290 5018 5804 2734 3444 Thermal 9625 | . . . . . . . . . . . . . 4250 3150 2225 Explosive 746 | . . 159 . . . . . . 587 . . . . . . Electromagnetic 514 | . 49 . . . . . . . . . . . . . 465 Impact 1450 | . . . . . . . . . . . . . . . 1450 Slashing 3490 | . . . . . . . . . . . . . . . 3490 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 31 | . . 1 . . 3 1 1 1 2 2 3 3 10 9 31 Average Corruption 4 | . . 1 . . 3 1 1 1 1 2 2 1 6 7 11 Corruption Purged 16 | . . . . . . . . . . . . . . . 16 Corruption Blocked 15 | . . . . . . . . . 15 . . . . . . Effects 210 | . . . . . 17 2 8 2 16 27 15 10 46 17 50 Message Errors 42 | . . . . . 8 . 1 . 5 2 1 3 5 2 15 Matter Fused 46 | . . . . . 3 . . . 2 6 2 4 12 6 11 Heat Flow Errors 30 | . . . . . . 2 1 1 2 3 2 . 8 4 7 Energy Discharges 21 | . . . . . 1 . 2 . 1 5 6 . 4 1 1 Parts Rejected 4 | . . . . . 1 . . . . 1 . 1 . 1 . Parts Fused 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 22 | . . . . . . . 2 1 1 4 2 1 3 1 7 Data Loss (major) 16 | . . . . . . . 1 . 3 2 1 . 2 1 6 Misfires 8 | . . . . . 1 . 1 . . 1 1 . 3 . 1 Alerts 4 | . . . . . . . . . . 1 . 1 2 . . Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 15 | . . . . . 3 . . . 2 2 . . 6 1 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 3704 | . . 34 . . 33 89 16 . 158 39 . 65 1009 1263 998 Projectiles 2806 | . . 1 . . 28 89 7 . 103 39 . 65 1009 1223 242 Explosions 88 | . . 33 . . . . . . 55 . . . . . . Melee 810 | . . . . . 5 . 9 . . . . . . 40 756 Knockbacks 357 | . . 13 19 8 62 15 6 . 43 20 3 61 50 22 35 Impact 14 | . . . . . 1 1 . . . . . . 1 . 11 Kinetic 326 | . . 13 18 8 55 13 6 . 41 20 3 56 48 22 23 Secondary 17 | . . . 1 . 6 1 . . 2 . . 5 1 . 1 Self-Inflicted Damage 128 | . . . . . . . . . 128 . . . . . . Shots 2 | . . . . . . . . . 2 . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 33 | . . 1 . 2 8 4 1 . 5 . . 2 4 . 6 Kicked 33 | . . 1 . 2 8 4 1 . 5 . . 2 4 . 6 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 1341 | . 6 273 349 108 848 725 398 238 199 212 228 595 276 887 1341 Average Temperature 207 | . 6 61 155 37 252 211 169 122 101 62 65 307 107 308 340 Received Heat Transfer 2916 | . 6 153 72 36 837 27 108 . 54 151 . 521 105 414 432 Effects 263 | . . . 5 . 50 6 . . . . . 35 . 89 78 Shutdowns 94 | . . . 1 . 13 4 . . . . . 12 . 40 24 Energy Bleed 19 | . . . . . 5 1 . . . . . 1 . 7 5 Interference 38 | . . . 3 . 6 . . . . . . 8 . 9 12 Matter Decay 27 | . . . 1 . 3 . . . . . . 2 . 13 8 Short Circuit 20 | . . . . . 8 . . . . . . 3 . 4 5 Damage (minor) 23 | . . . . . 6 . . . . . . 3 . 6 8 Damage (major) 28 | . . . . . 5 . . . . . . 4 . 7 12 Damage (core) 14 | . . . . . 4 1 . . . . . 2 . 3 4 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . . . . 6 Impact Corruptions 25 | . . . . . 1 . 1 . . . . . . . 23 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . . 4 Heat Transferred 481 | . . . . . . . . . . . . . . . 481 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Qua Res Acc Peak Influence 383 | . 147 300 179 190 263 172 . . 383 . . 200 329 298 328 Initial 79 | . . 14 25 58 37 5 . . . . . 20 79 27 46 Average 94 | . 91 110 80 94 72 60 . . 147 . . 64 121 96 77 Maximum Alert Level 1 | . . 1 . . 1 . . . 1 . . 1 1 1 1 Low Security (%) 87 | 100 100 74 100 100 96 100 . . 64 . . 97 87 82 92 Level 1 12 | . . 25 . . 3 . . . 35 . . 2 12 17 7 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 66 | . 3 3 2 2 11 3 . . 6 . . 5 11 7 13 Investigation 17 | . 3 2 . 1 2 1 . . 2 . . 2 1 2 1 Extermination 26 | . . . . 1 4 1 . . 2 . . 2 6 4 6 Reinforcement 12 | . . 1 . . 1 1 . . 2 . . 1 4 1 1 Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 10 | . . . 2 . 4 . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 1 . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Qua Res Acc Distress Signals 10 | . . 1 . 1 . 1 . . 2 . . 1 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 327 | . 8 29 6 8 35 6 7 . 36 20 3 26 48 33 62 Peak Tracking Total 7 | . 2 4 4 3 5 2 4 . 6 5 2 6 5 6 7 Tactical Retreats 5 | . . . . . . . . . 3 . . . 2 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Qua Res Acc Traps Triggered 14 | . 1 3 . 2 1 . . . 3 . . . 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Qua Res Acc Machines Disabled 30 | . . 3 . . 6 1 . . 7 . . . 10 2 1 Max in Single Turn 3 | . . 3 . . 1 1 . . 3 . . . 3 1 1 Garrison Access 3 | . . . . . . . . . 1 . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Qua Res Acc Machines Accessed 32 | . 5 4 . 1 3 2 . . 3 . . 3 6 3 2 Terminals 24 | . 5 4 . 1 2 1 . . 2 . . 2 5 2 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 1 1 . . . . . 1 1 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 1 . . . . 1 2 Total Hacks 107 | . 21 13 . 4 11 7 . . 10 . . 11 17 9 4 Successful 70 | . 16 8 . . 10 7 . . 6 . . 11 10 1 1 Failed 37 | . 5 5 . 4 1 . . . 4 . . . 7 8 3 Catastrophic 6 | . 1 . . . . . . . 1 . . . 2 2 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 85 | . 21 13 . 4 7 3 . . 9 . . 7 15 6 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 14 | . . . . . 4 4 . . . . . 4 2 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . 1 . . . . 3 4 Terminal Hacks 54 | . 16 8 . . 6 3 . . 5 . . 7 8 1 . Record 16 | . 7 . . . 3 1 . . 3 . . . 2 . . Part Schematic 4 | . . . . . 1 1 . . 1 . . . 1 . . Robot Schematic 1 | . . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 1 . . Branch Access Points 3 | . 1 . . . . . . . . . . 1 . 1 . Emergency Access Points 2 | . 1 1 . . . . . . . . . . . . . Terminal Index 2 | . . 1 . . . . . . . . . . 1 . . Repair Station Index 1 | . 1 . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . 1 . . . Alert Level 2 | . 1 1 . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . Locate Traps 2 | . . 1 . . 1 . . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . . Dispatch Records 2 | . . 1 . . . . . . . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . Assault Status 1 | . . . . . . . . . . . . 1 . . . Hauler Manifests 3 | . 1 1 . . . . . . . . . 1 . . . Zone Layout 8 | . 2 1 . . . . . . 1 . . 1 3 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . . . . . 4 4 . . . . . 4 2 . . Scan Component 7 | . . . . . 2 2 . . . . . 2 1 . . Repair 7 | . . . . . 2 2 . . . . . 2 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . 1 Seal Access 2 | . . . . . . . . . 1 . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 2 . 1 3 1 . . 2 . . 2 3 3 1 Full Trace Events 18 | . 4 2 . 1 2 1 . . 2 . . 2 1 2 1 Feedback Events 2 | . . . . . . . . . . . . . 1 . 1 Corruption 1 | . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 1 . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 1 1 . . 1 . . . 15 . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 7 | . . . . . 2 2 . . . . . 2 1 . . Time 215 | . . . . . 58 64 . . . . . 62 31 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Qua Res Acc Total Allies 17 | . . . . . 3 . . . . . . . . 8 6 Largest Group 8 | . . . . . 3 . . . . . . . . 8 8 Highest-Rated Group 112 | . . . . . 93 . . . . . . . . 112 112 Highest-Rated Ally 31 | . . . . . 31 . . . . . . . . 15 15 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 134 | . . . . . 10 . . . . . . . . 34 90 Total Damage 2138 | . . . . . 143 . . . . . . . . 631 1364 Kills 12 | . . . . . 2 . . . . . . . . 2 8 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 2 1 . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Qua Res Acc Turns Passed 19984 | 89 484 1379 234 529 2440 412 1484 265 1743 2266 695 1481 2206 1641 2636 Spaces Moved 7788 | 74 328 415 144 257 798 137 732 128 685 1087 327 488 674 574 940 Core 37 | 37 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 7751 | 37 328 415 144 257 798 137 732 128 685 1087 327 488 674 574 940 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 130 130 130 130 192 192 192 190 190 190 190 182 180 112 Average Speed 198 | 101 120 197 130 130 211 192 192 192 218 194 190 227 234 207 204 Slowest Speed 470 | 300 190 260 130 200 410 192 192 192 470 260 190 260 400 257 320 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 65 47 15 8 18 4 75 18 15 96 50 13 58 16 18 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . . 1 . . . . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . 2 . . 4 3 . . . . Spaces Dug 1 | . . 1 . . . . . . . . . . . . . Terrain Destroyed 478 | . . 6 . . 14 14 16 . 79 27 5 30 127 110 50 Melee 1 | . . 1 . . . . . . . . . . . . . Projectile 381 | . . . . . 14 14 16 . 28 27 5 30 126 71 50 AOE 95 | . . 5 . . . . . . 51 . . . . 39 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Qua Res Acc Total 10852 | 84 383 831 165 426 1383 244 783 148 789 1147 393 725 1059 901 1391 Wait 1733 | . 29 312 4 136 468 72 38 21 17 5 52 133 144 172 130 Move 7773 | 73 327 414 143 256 797 136 731 127 684 1086 326 487 673 573 940 Hop . | . . . . . . . . . . . . . . . . Pick Up 98 | 4 3 8 2 5 4 13 2 . 2 3 3 8 15 11 15 Fast Attach 120 | 7 3 2 . 4 7 2 . . 1 4 . 9 17 20 44 Attach 153 | . 1 4 2 2 13 2 . . 9 7 . 15 33 19 46 Detach 51 | . 1 . . . 2 . . . . 1 . 4 13 10 20 Swap 126 | . 1 12 1 7 14 . . . 14 7 3 4 26 13 24 Drop 95 | . . 10 1 4 9 . . . 4 . 5 7 19 23 13 Fire 569 | . 18 67 12 10 61 15 11 . 53 34 4 56 105 53 70 Melee 91 | . . 1 . . . . . . . . . . . 7 83 Ram . | . . . . . . . . . . . . . . . . Kick 33 | . . 1 . 2 8 4 1 . 5 . . 2 4 . 6 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . 10 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access History --------- Turn | Location | Event 6 | -11/Junkyard | Identified exit to Materials 6 | -11/Junkyard | Discovered exit to Materials (range 16) 90 | -11/Junkyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Utility x1 129 | -10/Materials | Identified exit to Mines 129 | -10/Materials | Discovered exit to Mines (range 14) 329 | -10/Materials | Build established: Hacker-Mutant 554 | -10/Materials | Identified exit to Materials 554 | -10/Materials | Discovered exit to Materials (range 9) 574 | -10/Materials | Entered another Materials area 574 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 874 | -9/Materials | Build established: Hacker-Gunner 1929 | -9/Materials | Identified exit to Materials 1929 | -9/Materials | Discovered exit to Materials (range 13) 1953 | -9/Materials | Entered another Materials area 1953 | -8/Materials | Evolved 2 slots: Propulsion x2 2087 | -8/Materials | Garrison activated, responded to threat 2179 | -8/Materials | Identified exit to Factory 2179 | -8/Materials | Discovered exit to Factory (range 7) 2187 | -8/Materials | Entered Factory 2187 | -7/Factory | Evolved 2 slots: Utility x2 2690 | -7/Factory | Identified exit to Factory 2690 | -7/Factory | Discovered exit to Factory (range 15) 2690 | -7/Factory | Identified exit to Lower Caves 2690 | -7/Factory | Discovered exit to Lower Caves (range 7) 2716 | -7/Factory | Entered another Factory area 2716 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4018 | -6/Factory | Allied Derelicts emerged from ambush trap array 4170 | -6/Factory | Garrison activated, responded to threat 4244 | -6/Factory | Core integrity fell below 50% 4255 | -6/Factory | Lost 4 parts (2p2u) 4508 | -6/Factory | Garrison activated, responded to threat 4912 | -6/Factory | Identified exit to Extension 4912 | -6/Factory | Discovered exit to Extension (range 13) 4953 | -6/Factory | Core integrity fell below 20% 5067 | -6/Factory | Repaired Imp. Ion Engine 5095 | -6/Factory | Repaired Hcp. Matter Pod 5110 | -6/Factory | Identified exit to Factory 5110 | -6/Factory | Discovered exit to Factory (range 15) 5156 | -6/Factory | Entered another Factory area 5156 | -5/Factory | Evolved 2 slots: Utility x2 5284 | -5/Factory | Repaired Hcp. Storage Unit 5302 | -5/Factory | Identified exit to Upper Caves 5302 | -5/Factory | Discovered exit to Upper Caves (range 15) 5372 | -5/Factory | Repaired Titanium Leg 5568 | -5/Factory | Entered Upper Caves 5892 | -5/Upper Caves | Learned location of Armory (-3) 5894 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5972 | -5/Upper Caves | Learned Factory emergency access door positions 6989 | -5/Upper Caves | Identified exit to Upper Caves 6989 | -5/Upper Caves | Discovered exit to Upper Caves (range 10) 7052 | -5/Upper Caves | Entered another Upper Caves area 7081 | -5/Upper Caves | Learned Factory stockpile data 7208 | -5/Upper Caves | Identified exit to Factory 7208 | -5/Upper Caves | Discovered exit to Factory (range 15) 7317 | -5/Upper Caves | Entered Factory 7317 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8071 | -4/Factory | Cargo convoy interrupted 8373 | -4/Factory | Lost 3 parts (1u2w) 9024 | -4/Factory | Lost 3 parts (2u1w) 9032 | -4/Factory | Identified exit to Upper Caves 9032 | -4/Factory | Discovered exit to Upper Caves (range 9) 9060 | -4/Factory | Entered Upper Caves 9778 | -4/Upper Caves | Build established: Scavenger-Gunner 9858 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10335 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10690 | -4/Upper Caves | Identified exit to Upper Caves 10690 | -4/Upper Caves | Discovered exit to Upper Caves (range 15) 10705 | -4/Upper Caves | Learned Research terminal intel 10767 | -4/Upper Caves | Lost 3 parts (3w) 11326 | -4/Upper Caves | Entered another Upper Caves area 11433 | -4/Upper Caves | Identified exit to Research 11433 | -4/Upper Caves | Discovered exit to Research (range 5) 11922 | -4/Upper Caves | Learned Research stockpile data 12021 | -4/Upper Caves | Entered Research 12021 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12023 | -3/Research | Loaded intel: 20 terminal locations 12041 | -3/Research | Identified exit to Armory 12041 | -3/Research | Identified exit to Quarantine 12130 | -3/Research | Repaired Lgt. Antimatter Reactor 12163 | -3/Research | Repaired Hardcell Cannon 12325 | -3/Research | Build established: Hacker-Gunner 12771 | -3/Research | Build established: Scavenger-Gunner 13090 | -3/Research | Lost 3 parts (1p1u1w) 13502 | -3/Research | Entered Quarantine 13789 | -3/Quarantine | Scanned by Researcher 14047 | -3/Quarantine | Core integrity fell below 50% 14124 | -3/Quarantine | Found Alien Energy Cannon 14126 | -3/Quarantine | Identified Core Cannon 14429 | -3/Quarantine | Found Alien Artifact 14430 | -3/Quarantine | Identified Subatomic Replicator 14496 | -3/Quarantine | Found Alien Impact Weapon 14544 | -3/Quarantine | Met incapacitated Sigix Warrior 14544 | -3/Quarantine | Lockdown squad dispatched 14697 | -3/Quarantine | Spotted Lightning 14697 | -3/Quarantine | Spotted Lightning 14709 | -3/Quarantine | System corruption reached 10% 14720 | -3/Quarantine | Spotted Lightning 14722 | -3/Quarantine | Destroyed Lightning 14731 | -3/Quarantine | Destroyed Lightning 14743 | -3/Quarantine | Destroyed Lightning 14746 | -3/Quarantine | Lost 3 parts (1p2u) 14765 | -3/Quarantine | Found Prototype Device 14772 | -3/Quarantine | Identified Exp. EM Disruption Field 14773 | -3/Quarantine | Cryocooling Duct disabled 14788 | -3/Quarantine | Ambient heat levels rising (+20) 14788 | -3/Quarantine | Non-combat units ordered to evacuate 14790 | -3/Quarantine | Core integrity fell below 20% 14805 | -3/Quarantine | Lost 3 parts (1p1n1u) 14865 | -3/Quarantine | Identified Core Stripper 14923 | -3/Quarantine | Lost 13 parts (3p1n2u7w) 15115 | -3/Quarantine | Found Alien Artifact 15116 | -3/Quarantine | Identified Core Reset Matrix 15116 | -3/Quarantine | Used Core Reset Matrix 15120 | -3/Quarantine | Sensed 5 artifacts in vicinity 15165 | -3/Quarantine | Found Phase Armor 15263 | -3/Quarantine | Repaired Lgt. Antimatter Reactor 15566 | -3/Quarantine | Identified exit to Research 15566 | -3/Quarantine | Discovered exit to Research (range 6) 15708 | -3/Quarantine | Entered Research 15708 | -2/Research | Evolved 2 slots: Power x1, Utility x1 15859 | -2/Research | Build established: Scavenger-Mutant 16147 | -2/Research | Identified exit to Testing 16252 | -2/Research | Build established: Scavenger-Gunner 16335 | -2/Research | Core integrity fell below 50% 16617 | -2/Research | Build established: Scavenger-Mutant 16880 | -2/Research | Lost 6 parts (1p3u2w) 16926 | -2/Research | Found Unknown Device 16926 | -2/Research | Identified Quantum Capacitor 16971 | -2/Research | Spotted B-90 Cyclops 17251 | -2/Research | Emitted hypermatrix ping 17256 | -2/Research | Assembled emerged from beneath the floor 17322 | -2/Research | Identified exit to Access 17322 | -2/Research | Discovered exit to Access (range 7) 17349 | -2/Research | Entered Access 17349 | -1/Access | Accompanied by 8 allies 17349 | -1/Access | Evolved 2 slots: Utility x2 17767 | -1/Access | Build established: Hacker-Gunner 18402 | -1/Access | Build established: Scavenger-Gunner 18546 | -1/Access | Lost 12 parts (5p1n2u4w) 18546 | -1/Access | Found Unknown Protection 18546 | -1/Access | Identified Hvy. Reactive Plating 18780 | -1/Access | Build established: Hacker-Gunner 18812 | -1/Access | Found Prototype Device 18812 | -1/Access | Identified Exp. Focal Shield 18823 | -1/Access | Found Prototype Device 18823 | -1/Access | Identified Exp. Actuator Array 18828 | -1/Access | Lost 7 parts (2p5u) 19032 | -1/Access | Core integrity fell below 50% 19065 | -1/Access | Lost 6 parts (2p2u2w) 19113 | -1/Access | Build established: Hacker-Mutant 19217 | -1/Access | System corruption reached 10% 19326 | -1/Access | Adv. Hacking Suite fried by hacking feedback 19405 | -1/Access | Lost 8 parts (1p1n4u2w) 19508 | -1/Access | Emitted hypermatrix ping 19513 | -1/Access | Assembled emerged from beneath the floor 19542 | -1/Access | Garrison activated, responded to threat 19577 | -1/Access | Lost 5 parts (1p2n2u) 19599 | -1/Access | Destroyed 7 combat bots 19630 | -1/Access | System corruption reached 30% 19794 | -1/Access | Lost 3 parts (1n2u) 19858 | -1/Access | Build established: Scavenger-Mutant 19944 | -1/Access | Garrison activated, responded to threat 19961 | -1/Access | Core integrity fell below 20% 19986 | -1/Access | Core destroyed Last Messages --------------- 19977_ Overheating: Matter decay (-38). 19978_ Power failure, Lgt. Particle Reactor shutdown. 19978_ Slug penetrates Y-72 Warden. 19978_ Y-72 Warden destroyed. 19978_ ALERT: Garrison Access compromised, dispatching assault squad. 19978_ K-01 Serf collects debris. 19979_ Power failure, Mic. Antimatter Reactor shutdown. 19980_ Overheating: Hvy. Hardcell Cannon damaged (-173). 19981_ Overheating: Matter decay (-27). 19981_ K-01 Serf collects debris. 19982_ Overheating: Imp. System Shield damaged (-6). 19984_ Overheating: Centrium Leg damaged (-36). 19985_ Power failure, Lgt. Particle Reactor shutdown. 19985_ Power failure, Mic. Antimatter Reactor shutdown. 19985_ Power failure, Lgt. Antimatter Reactor shutdown. 19985_ Power failure, Quantum Reactor shutdown. 19985_ Overheating: System interference. 19985_ Hvy. Machine Gun temporarily disabled. 19985_ R-10 Processor collects Broken Imp. Phase Shifter. 19986_ Overheating: Core damaged (-256). Map ----- +----------------------------------------------------+ | ??????? # + #### ##???????? | | ??????? # # ##???????? | | ??????? # # [ ##???????? | | ??????? # ##%### ##???????? | | ??????? # ##%### ""G"" # ???????? | | ??????? ########## ### " " # ???????? | | ?????## ########## ### " " # ???????? | | ?????## |% # # # ???????? | | ?????#############%### + ???????? | | ????????##########+### # ???????? | | ????????## %%% # % # ???????? | | ????????## % # # ???????? | | ????????## # % # ???????? | | ????????## % %%#= ##???????? | | ????????## % #%| %"" % ##???????? | | ????????## %%% +%=%!"""" ##???????? | | ????????## %% #%%[%"""" ##???????? | | ????????##############%|=* "" ##???????? | | ????????######### %=[=* "" ##???????? | | ???????????????## !=== ##???????? | | ???????????????## ##???????? | | ???????????????## k ##???????? | | ???????????###### = ##???????? | | ?????????? ###### R #####????? | | ?????????? + #########????? | | ?????????? ###### !@R # ##????? | | ?????????? ###### R# ##????? | | ???????????????## + ##????? | | ???????????????############## # ##????? | | ???????????????########## ### # ##????? | | ???????????????????????????## # ####### | | ???????????????????????????## ####/######### | | ????????????????????######### #### ## # | | ???????????????????? ######## #### ## # | | ???????????????????? # # #### ## # | | ???????????????????? # # % # # | | ???????????????????? # + %+ # | | ???????????????????? # # #| # | | ???????????????????? # # % # # | | ???????????????????? # # # # | | ???????????????????? ######## # # | | ???????????????????? ######## # # | | ???????????????????????????## # = # | | ???????????????????????????## # # | | ???????????????????????????## # = # | | ???????????????????????????## ######## | | ???????????????????????????## ######## | | ???????????????????????????## ##?????? | | ?????????????????????????#### ##?????? | | ?????????????????????????####+#### ##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 80 Energy Generation 91 Energy Capacity 1480 Matter Stores 900 Matter Capacity 900 Sight Range 20 Terrain Scan Density 85 Power Amplification 20 Additional Mass Support 12 Base Temperature (-) 200 EM Shielding 4 Armor Coverage 750 Resistance: KI 75 Resistance: TH 35 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 66 Point Defense Rating 160 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 12 Core Analysis 6 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 34 Defensive Hacking 26 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Cannon Subatomic Replicator Core Stripper Core Reset Matrix Phase Armor Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeSingularityDevice Manual? 0 Play Time 02:30:43 Cumulative 1395.1 hours Start 2023.04.18 @ 18:06:57 End 2023.04.18 @ 23:41:34 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 859 Rogue 62 Adventurer 0 Explorer 797 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ed0bb1b-8ecf-4099-8d2e-dec7086ed0e6