Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.24 @ 21:14:17 Player: Petvaria Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (280) 1400 Value Destroyed (11310) 11310 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (5681) 5681 TOTAL SCORE: 26011 Bonus ------- High Alert Combat Kills 1781 Follower Combat Kills 672 Met Imprinter 300 Win 3000 Friendly Fire -72 Cogmind --------- Core Integrity 1460/1600 Matter 270/300 Energy 209/350 System Corruption 11% Temperature Cool (11) Movement Treading (161) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Reinforced Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer > --- WEAPON (6) ------- D4-RBY's Behemoth Befriender Hypervelocity Railgun Multirail Multirail Enhanced Hardcell Cannon Gamma Bomb Array > --- INVENTORY (25) --- Armored Heavy Treads Myomer Leg Improved Thunder Leg Experimental Matter Compressor (50) Advanced Terrain Scan Processor Advanced Weapon Cycler Advanced Cloaking Device Layered Heavy Armor Plating Graphene Brace Advanced Remote Force Field Long-range Tractor Beam Phase Gun Phase Gun Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Matter Neutralizer KE Penetrator Hypervelocity Railgun Enhanced Hardcell Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer > --- WEAPON ----------- Phase Gun Phase Gun Hypervelocity Railgun Hypervelocity Railgun Multirail Multirail > --- INVENTORY -------- Armored Heavy Treads Myomer Leg Improved Thunder Leg Experimental Matter Compressor Advanced Terrain Scan Processor Advanced Weapon Cycler Advanced Cloaking Device Layered Heavy Armor Plating Graphene Brace Advanced Remote Force Field Long-range Tractor Beam D4-RBY's Behemoth Befriender Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Matter Neutralizer KE Penetrator Enhanced Hardcell Cannon Enhanced Hardcell Cannon Gamma Bomb Array Plasma Cutter [Rating: 196] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Enhanced Coil Gun Energy Gun Phase Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 2 2 2 2 Power 2 | . . . . . . . . . . 1 . . 1 . Propulsion 4 | . . 1 . 1 1 . . . . . 1 . . . Utility 8 | . . 1 1 1 1 . . . . . 1 . 1 2 Weapon 4 | . . . 1 . . . . . . 1 . 2 . . Parts Attached 211 | 6 4 25 36 3 5 4 2 10 10 20 12 11 40 23 Power 26 | 1 . 5 2 . . 1 . . 1 2 2 2 6 4 Engine 8 | 1 . 4 2 . . 1 . . . . . . . . Core 5 | . . 1 . . . . . . 1 1 2 . . . Reactor 13 | . . . . . . . . . . 1 . 2 6 4 Propulsion 64 | 2 1 9 14 1 1 . . 6 3 4 3 2 11 7 Treads 49 | 2 1 9 14 1 1 . . 6 . 2 3 1 6 3 Leg 13 | . . . . . . . . . 3 1 . 1 4 4 Wheel 2 | . . . . . . . . . . 1 . . 1 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 60 | 1 3 3 12 1 1 . 1 2 3 7 5 3 12 6 Device 39 | . 2 . 7 1 . . 1 2 2 6 2 2 9 5 Storage 5 | 1 1 1 . . . . . . . . 1 . 1 . Processor 5 | . . . . . 1 . . . . . 2 1 . 1 Hackware . | . . . . . . . . . . . . . . . Protection 11 | . . 2 5 . . . . . 1 1 . . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 61 | 2 . 8 8 1 3 3 1 2 3 7 2 4 11 6 Energy Gun 8 | . . 1 1 1 . . . 1 . . . 1 1 2 Energy Cannon 11 | . . 1 4 . 3 1 . . . 1 . 1 . . Ballistic Gun 34 | 2 . 5 3 . . 1 . . 3 6 2 2 8 2 Ballistic Cannon 3 | . . . . . . 1 . . . . . . 1 1 Launcher 4 | . . 1 . . . . 1 . . . . . 1 1 Special Weapon 1 | . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 4 1 1 . . . 1 . 2 . 1 5 1 Corrupted Parts 8 | . . . . . . . . . . . . . 5 3 System Corruption 49 | . . . . . . . . . . . . . 39 10 Parts Lost 61 | . . 3 8 . . 2 . 12 2 2 . . 26 6 Power 12 | . . . . . . 1 . 1 . 1 . . 5 4 Propulsion 17 | . . 1 2 . . . . 5 2 1 . . 5 1 Utility 16 | . . 1 4 . . 1 . 3 . . . . 6 1 Weapon 16 | . . 1 2 . . . . 3 . . . . 10 . Highest Loss Streak 16 | . . 1 3 . . 1 . 11 2 1 . . 16 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 19 | 4 12 19 19 19 19 19 19 19 13 19 23 24 22 23 Power . | 1 1 1 1 1 1 . . 1 . . . . . 1 Propulsion 4 | 1 4 5 5 4 4 4 4 4 . . 2 6 3 3 Utility 7 | . 3 5 6 7 7 8 7 7 6 9 10 9 10 10 Weapon 6 | . 3 6 6 6 6 6 6 6 6 8 8 6 6 6 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 57 | . 3 6 6 . 1 1 . 2 . 6 . 6 11 15 Power 4 | . 1 . 1 . . . . 1 . . . . . 1 Propulsion 20 | . 2 2 1 . 1 . . . . . . 4 6 4 Utility 15 | . . 1 . . . . . . . 2 . 2 4 6 Weapon 18 | . . 3 4 . . 1 . 1 . 4 . . 1 4 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 99 98 99 99 94 100 99 85 92 87 94 85 93 Engine 4 | . 14 8 8 7 6 6 6 6 . . . . . . Core 1 | . . 2 . . . . . . 5 6 3 4 1 . Reactor 2 | . . . . . . . . . . 1 5 3 9 11 Treads 22 | . 28 32 26 30 33 33 33 32 12 7 9 18 11 5 Leg 3 | . . . . . . . . . 16 11 9 . 5 13 Device 17 | . 14 13 17 22 20 14 20 19 12 16 14 14 15 24 Storage 7 | . 14 11 9 7 6 6 6 6 6 5 5 4 4 4 Processor 4 | . . . . . 5 6 6 6 6 5 7 9 8 11 Protection 5 | . . 8 8 7 6 6 6 5 4 5 5 4 2 . Energy Gun 1 | . . . 1 . . . . . . . . 1 3 9 Energy Cannon 6 | . . . 16 22 20 10 6 5 1 4 . 1 2 1 Ballistic Gun 13 | . 28 21 8 . . 4 6 5 16 17 19 24 16 8 Ballistic Cannon 1 | . . . . . . 4 6 5 . . . . 1 3 Peak Build Rating 196 | 6 9 18 39 46 55 55 55 62 50 93 98 124 174 196 Average Rating 67 | 5 7 14 34 44 53 52 54 56 42 75 92 114 150 186 On Entrance 54 | . 6 8 18 38 45 55 52 55 20 45 88 91 121 170 Avg Prop Armor Cover (%) 10 | . . . . . . . . . 10 10 13 11 9 5 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 203 | 14 50 61 74 74 81 86 87 87 70 105 136 169 198 203 Greatest Support 230 | 40 40 60 69 83 103 103 103 119 45 63 28 109 230 195 Greatest Overweight (x) 6 | . 1 1 1 . . . . 1 3 4 4 5 6 2 Average Overweight (x) . | . . . . . . . . . 1 2 3 3 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Average Capacity 20 | 7 18 20 20 20 20 20 20 20 20 20 24 25 25 25 Most Carried 25 | 6 18 20 20 20 20 20 20 20 19 20 25 25 25 25 Average Carried 19 | 4 12 19 19 19 19 19 19 19 13 19 23 24 22 24 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Final Carried 25 | 6 17 20 20 20 20 19 20 19 15 20 25 25 25 23 Class Distribution -------------------- 38% | Scavenger-Tank 21% | Scavenger-Gunner 19% | Scavenger-Executioner 14% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 9449 | 362 528 927 1080 47 . 132 69 146 343 678 404 830 2739 1164 Remotely 2647 | . . . . . . . . . . . 191 182 1954 320 Salvage Created 14419 | 161 553 1401 2949 768 . 128 5 59 356 1134 519 1198 3720 1468 Parts 695 | 8 26 99 147 26 . 6 . 2 15 58 29 51 176 52 Haulers Intercepted 16 | . 2 5 6 1 . . . . . 1 . . . 1 Recyclers Shooed 14 | 2 2 1 2 . . . . . . 2 1 2 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 6 . 3 9 . . . . . Prevented 2 | . . . . . . . 2 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 195 | . 10 27 46 11 . 5 1 . 6 16 10 13 38 12 Guns 116 | . 10 19 18 . . . . . 3 9 10 13 24 10 Cannons 36 | . . . 14 10 . 5 . . . 3 . . 2 2 AOE 37 | . . 8 14 1 . . 1 . 3 4 . . 6 . Classes Destroyed 20 | 2 4 4 7 1 . . . 2 . . . . . . Worker 12 | . . 1 2 3 . . . . . 4 . . 2 . Builder 16 | . . 5 2 1 . . . . . . 1 1 4 2 Tunneler 6 | 3 . . 1 . . . . . . . . 1 1 . Hauler 16 | . 2 5 6 1 . . . . . 1 . . . 1 Recycler 22 | 1 2 . 8 2 . . . . . 1 . 1 4 3 Mechanic 2 | . 1 . 1 . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 6 | . . 1 4 . . . . . . 1 . . . . Swarmer 36 | . 6 6 3 3 . 4 1 . 3 4 5 . . 1 Grunt 85 | . 4 12 25 5 . . . . 2 4 3 8 15 7 Brawler 2 | . . . 1 . . . . . 1 . . . . . Duelist 4 | . . . 1 . . . . . . 1 . . 2 . Protector 2 | . . . 2 . . . . . . . . . . . Sentry 28 | . . 9 9 . . . . . . 2 2 2 3 1 Specialist 2 | . . . 2 . . . . . . . . . . . Hunter 17 | . . . 2 1 . 1 . . . 3 . . 7 3 Programmer 18 | . . . . 2 . . . . . 2 . 3 11 . Heavy 1 | . . . 1 . . . . . . . . . . . Zionite 4 | . . . . . . . . 4 . . . . . . Tinkerer 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 17 | 3 2 12 8 9 . 3 1 2 3 7 6 5 17 8 Combat Bots Only 15 | . 2 8 8 4 . 3 1 . 3 5 5 4 15 6 Max Kills in Single Turn 5 | 1 1 4 3 3 . 1 1 1 2 5 2 2 2 1 Gunslinging 1 | . . . . . . . . . . . 1 . . . Exploded 4 | . . 3 3 1 . . 1 . 2 4 . . 2 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Hostile Shots Fired 1487 | . 51 136 221 92 . 19 21 84 31 88 48 96 462 138 Missed 400 | . 9 40 70 37 . 8 11 11 12 26 8 26 111 31 Hits 1087 | . 42 96 151 55 . 11 10 73 19 62 40 70 351 107 Melee 18 | . . . 3 . . . . 6 3 2 . . 4 . Projectile 1069 | . 42 96 148 55 . 11 10 67 16 60 40 70 347 107 AOE 24 | . . . . . . . . 24 . . . . . . Critical Strikes 44 | . . 2 8 1 . . . 2 . 4 . 4 19 4 Actively Blocked 9 | . . . . . . . . . . 3 . . 6 . Part Disruptions 3 | . . . . . . . . . . 1 . 1 1 . Damage Taken 19373 | . 456 1230 2834 627 . 180 149 2475 404 1111 497 793 6450 2167 Core 1795 | . 68 120 312 45 . 39 22 563 64 71 . 21 330 140 Absorbed by Shields 2915 | . . . . . . . . . . 324 240 759 1394 198 Reduced by Siege Mode 468 | . . . . . . . . . . . . . 446 22 Ignored by Resistances 57 | . . . . . . . . . . . . . 57 . Core Remaining (%) 77 | 100 72 70 43 93 . . . . 19 92 100 98 77 91 Volleys Fired 802 | 17 51 92 124 31 2 11 15 118 18 74 16 45 131 57 Largest 6 | 2 2 2 3 3 3 3 3 3 2 4 4 6 6 6 Hottest 379 | 40 40 46 211 211 240 240 152 162 108 189 126 237 273 379 Shots Fired 1867 | 34 102 175 330 91 4 31 17 138 25 176 61 165 350 168 Gun 1197 | 34 102 167 147 . . 3 1 12 17 102 61 146 271 134 Cannon 629 | . . . 167 91 4 28 14 126 6 74 . 19 66 34 Launcher 41 | . . 8 16 . . . 2 . 2 . . . 13 . Special . | . . . . . . . . . . . . . . . Kinetic 1122 | 34 102 167 108 . . 8 2 24 11 102 61 141 250 112 Thermal 689 | . . . 206 91 4 23 13 114 6 74 . 24 79 55 Explosive 28 | . . 8 16 . . . 2 . 2 . . . . . Electromagnetic 28 | . . . . . . . . . 6 . . . 21 1 Robot Hit Streak 19 | 6 8 19 19 16 . 8 . 7 11 11 10 11 18 18 Robot Miss Streak 6 | 3 2 3 4 2 . 2 . 6 3 3 2 4 6 6 Penetration Max 2 | . . . 1 . . . . . . 1 1 2 1 1 Secondary Targets 18 | . . 1 2 . . . . . . . 3 2 9 1 Max Gunslinging Chain 2 | . . 1 1 . . . . . . . 2 1 1 1 Shots Hit Robots 1045 | 20 61 118 223 63 . 18 . 22 20 86 35 86 204 89 Core Hits 559 | 5 23 59 121 26 . 13 1 8 27 49 20 42 117 48 Critical Kills 18 | . . . 2 1 . . . 1 . . 2 2 4 6 Critical Parts Destroyed 24 | 1 . 1 . . . . . . . 2 2 4 4 10 Critical Strikes 50 | 1 . 1 4 1 . . . 1 . 2 4 6 11 19 Burn 5 | . . . 2 . . . . . . . . . 1 2 Meltdown 2 | . . . . 1 . . . 1 . . . . . . Destroy 42 | 1 . 1 2 . . . . . . 2 4 6 9 17 Blast 1 | . . . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 29992 | 247 770 2398 6843 1688 . 441 45 263 657 3349 1080 2616 7681 1914 Guns 16709 | 247 770 1786 1743 . . 25 . 55 324 1631 1080 2544 5105 1399 Cannons 7060 | . . . 2761 1498 . 416 . 204 125 1044 . 72 493 447 Explosions 6111 | . . 593 2314 134 . . 45 . 208 674 . . 2083 60 Melee . | . . . . . . . . . . . . . . . Ramming 112 | . . 19 25 56 . . . 4 . . . . . 8 Kinetic 15620 | 247 770 1786 1278 . . 115 . 99 234 1631 1080 2496 4855 1029 Thermal 9458 | . . . 3554 1560 . 326 . 160 125 1661 . 120 1080 872 Explosive 2889 | . . 593 1986 . . . 45 . 208 57 . . . . Electromagnetic 1913 | . . . . 72 . . . . 90 . . . 1746 5 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 44 | . . 5 . 2 . . . 5 5 3 . 1 44 11 Average Corruption 11 | . . 5 . 1 . . . 5 4 2 . 1 25 2 Corruption Purged 5 | . . . . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 122 | . . 18 . 1 . . . 4 8 13 . . 69 9 Message Errors 26 | . . 4 . . . . . 2 1 4 . . 12 3 Matter Fused 23 | . . 6 . 1 . . . . 2 3 . . 9 2 Heat Flow Errors 15 | . . 2 . . . . . . 1 1 . . 11 . Energy Discharges 17 | . . 1 . . . . . 1 2 1 . . 9 3 Parts Rejected 1 | . . 1 . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 10 | . . 2 . . . . . . 1 1 . . 6 . Data Loss (major) 8 | . . 2 . . . . . 1 . 1 . . 4 . Misfires 6 | . . . . . . . . . 1 1 . . 4 . Alerts 1 | . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . 1 . Weapon Failures 13 | . . . . . . . . . . . . . 12 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 191 | . . . 83 18 . 2 . 1 . 54 . 4 26 3 Projectiles 95 | . . . 41 18 . 2 . 1 . 26 . 4 . 3 Explosions 96 | . . . 42 . . . . . . 28 . . 26 . Melee . | . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . 1 . 2 . . . . 3 2 Impact . | . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . 1 . 2 . . . . 3 2 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 572 | . . 21 144 . . . 23 . 45 143 . . 196 . Shots 16 | . . 1 5 . . . 1 . 1 2 . . 6 . Rammed 15 | . . 2 6 5 . . . 1 . . . . . 1 Targets Rammed 18 | . . 3 7 6 . . . 1 . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed 3 | . . 1 1 1 . . . . . . . . . . Highest Temperature 440 | . 2 172 412 154 92 225 92 416 247 233 272 364 440 417 Average Temperature 85 | . 2 23 95 70 40 91 47 96 95 61 107 69 89 188 Received Heat Transfer 3314 | . 138 408 1044 174 . . 21 . 81 180 57 183 885 143 Effects 6 | . . . 1 . . . . 1 . . . . 1 3 Shutdowns 3 | . . . . . . . . . . . . . . 3 Interference 1 | . . . . . . . . . . . . . 1 . Short Circuit 2 | . . . 1 . . . . 1 . . . . . . Siege Activations 12 | . . . . . . . . . . . . . 10 2 Total Turns 172 | . . . . . . . . . . . . . 155 17 Longest Duration 33 | . . . . . . . . . . . . . 33 13 Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . 6 . Combat Hostiles 6 | . . . . . . . . . . . . . 6 . Parts Fried 9 | . . . . . . . . . . . . . 9 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 36 | . . . 16 10 . 2 . . 1 3 . . . 4 Heat Transferred 14469 | . . . 6059 2542 . 600 . 250 250 2050 . 148 1312 1258 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 . . . . . . . . 3 . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Maximum Alert Level 3 | . . 2 3 2 1 . . . . 3 2 2 3 3 Low Security (%) 30 | 100 100 50 5 . 33 . . . . 49 . . 24 . Level 1 28 | . . 25 50 49 66 . . . . 2 16 91 25 . Level 2 26 | . . 24 30 50 . . . . . 40 83 8 4 61 Level 3 14 | . . . 13 . . . . . . 7 . . 45 38 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1027 | 15 88 477 913 545 262 . . . . 807 586 456 1026 1027 Initial 611 | . . 6 189 410 262 . . . . 18 389 295 247 611 Average 370 | 1 34 203 443 401 214 . . . . 306 507 301 544 691 Influence Increases 7788 | 20 330 851 1486 341 15 135 20 . 175 1104 335 431 1639 906 Destroy 0b10 Robot/C 4080 | . 200 540 880 220 . 100 20 . 120 320 200 260 840 380 Destroy 0b10 Robot/NC 450 | 20 25 60 135 35 . . . . 5 35 5 15 70 45 Destroy Leader 948 | . 44 152 250 52 . 20 . . 20 84 40 60 164 62 Allied During Kill 78 | . . . . . . . . . . . . . 16 62 Disable Machine 675 | . . 30 75 30 15 . . . . 315 30 15 75 90 Anti-Garrison Action 150 | . . . . . . . . . . . . . 150 . Destroy Structure 1107 | . 1 39 86 4 . . . . . 320 60 36 309 252 Lose Combat Pursuer 300 | . 60 30 60 . . 15 . . 30 30 . 45 15 15 Influence Decreases 6767 | 20 314 417 1034 706 385 273 49 . 146 337 567 555 1060 904 Entered New Map 2395 | . . 10 261 492 275 63 6 . . 11 407 269 193 408 Time Decay 3892 | 20 314 397 693 214 110 190 43 . 126 316 160 286 607 416 Lost Part 460 | . . 10 80 . . 20 . . 20 10 . . 260 60 Lost Ally 20 | . . . . . . . . . . . . . . 20 Squads Dispatched 38 | . 1 1 8 4 . . . . . 4 3 . 10 7 Investigation 2 | . . . 1 . . . . . . . . . 1 . Extermination 9 | . . . . 1 . . . . . 1 . . 4 3 Reinforcement 15 | . 1 1 4 3 . . . . . 2 1 . 1 2 Assault 10 | . . . 3 . . . . . . 1 2 . 2 2 Garrison 2 | . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . 2 1 . 1 . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 15 | . 3 2 3 2 . . . . . 1 . 1 2 1 Communications Jammed 15 | . . . . . . . . . . . . . . 15 Distress Signals 15 | . . . . . . . . . . . . . . 15 Times Spotted 328 | . 24 38 76 18 1 7 7 5 7 22 10 23 67 23 Peak Tracking Total 15 | . 3 8 7 5 1 5 4 2 4 8 5 6 15 5 Tactical Retreats 14 | . 3 1 2 . . 1 . . 2 2 . 1 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 7 | . 3 . 1 . . . . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 49 | . . 2 5 2 1 . . 3 . 21 2 1 6 6 Max in Single Turn 5 | . . 1 1 1 1 . . 1 . 5 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . 3 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks . | . . . . . . . . . . . . . . . Successful . | . . . . . . . . . . . . . . . Failed . | . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 1 1 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 2 | . . . . . . . . . . . . . 1 1 Largest Group 1 | . . . . . . . . . . . . . 1 1 Highest-Rated Group 219 | . . . . . . . . . . . . . 148 219 Highest-Rated Ally 219 | . . . . . . . . . . . . . 148 219 Total Orders 2 | . . . . . . . . . . . . . 2 . STAY 1 | . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . 1 . Ally Attacks 70 | . . . . . . . . . . . . . 46 24 Total Damage 3007 | . . . . . . . . . . . . . 1068 1939 Kills 17 | . . . . . . . . . . . . . 7 10 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Active Infowar (turns) 9424 | . 1224 1548 176 . . . 695 1475 . 935 218 624 1525 1004 Sensors 751 | . . . . . . . . . . . . . . 751 Terrain 4949 | . . . . . . . 695 1475 . . 196 624 955 1004 Structural 1725 | . 2 1547 176 . . . . . . . . . . . Seismic 2480 | . 1222 301 . . . . . . . 935 22 . . . Cloaking 509 | . . . . . . . . . . . . . 26 483 Jamming 1297 | . . . . . . . . . . . . . 612 685 ECM 1 | . . . . . . . . 1 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 16453 | 207 1224 1548 2859 454 226 388 695 2585 736 1602 331 625 1969 1004 Spaces Moved 7051 | 95 426 673 974 197 128 211 403 1291 340 808 156 207 771 371 Core 12 | 12 . . . . . . . . . . . . . . Treads 5040 | 83 426 673 974 197 128 211 403 1291 21 82 . 67 329 155 Legs 908 | . . . . . . . . . 319 80 . . 293 216 Wheels 1091 | . . . . . . . . . . 646 156 140 149 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 162 164 164 164 160 190 145 145 175 148 161 Average Speed 181 | 146 228 160 233 162 164 164 164 163 193 159 158 195 174 204 Slowest Speed 480 | 160 240 240 243 162 164 164 164 260 400 480 160 240 225 305 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 32 | . . . . . . . . 28 . 2 . . 2 . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . Exploration Rate (%) 37 | 4 81 79 86 7 3 42 58 86 46 27 7 8 23 11 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 1 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . . . 1 1 . Scrap Searched 8 | . . . . . . 3 2 2 1 . . . . . Spaces Dug 114 | . . . 1 . . . 2 49 . 19 . 6 29 8 Terrain Destroyed 630 | . . 38 82 2 . . 9 91 21 195 39 26 87 40 Melee . | . . . . . . . . . . . . . . . Projectile 340 | . . . 16 . . . 2 91 . 76 39 22 75 19 AOE 281 | . . 38 66 2 . . 7 . 21 119 . . 10 18 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total 9328 | 129 577 972 1310 276 145 235 424 1606 392 1002 208 343 1168 541 Wait 655 | . 74 122 83 28 . 7 . 146 3 51 . 40 77 24 Move 7035 | 94 425 672 973 196 127 210 402 1289 339 807 155 206 770 370 Hop . | . . . . . . . . . . . . . . . Pick Up 222 | 12 17 21 27 3 5 1 2 3 11 20 16 10 54 20 Fast Attach 53 | . . 7 13 2 . . . 4 . 7 2 5 9 4 Attach 119 | 6 3 5 16 2 2 1 1 1 15 4 9 2 41 11 Detach 12 | . . . 1 . . . . . . . 1 . 7 3 Swap 167 | . 3 21 25 . 3 3 4 9 4 12 5 17 41 20 Drop 206 | . 4 29 41 3 6 2 . 7 2 27 4 18 36 27 Fire 802 | 17 51 92 124 31 2 11 15 118 18 74 16 45 131 57 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 18 | . . 3 7 6 . . . 1 . . . . . 1 Escape Stasis 1 | . . . . . . . . 1 . . . . . . Rewire 11 | . . . . 5 . . . . . . . . 2 4 Trap . | . . . . . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . 27 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials (discovered 3 exits: [*Fac x3]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 208 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 8) 1260 | -10/Materials | Discovered new exit (range 9) 1306 | -10/Materials | Discovered new exit (range 9) 1391 | -10/Materials | Discovered new exit (range 16) 1432 | -10/Materials | Entered another Materials area 1432 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2053 | -9/Materials | Destroyed 8 combat bots 2122 | -9/Materials | Discovered new exit (range 15) 2601 | -9/Materials | Build established: Scavenger-Mutant 2768 | -9/Materials | Discovered new exit (range 9) 2975 | -9/Materials | Discovered new exit (range 4) 2980 | -9/Materials | Entered another Materials area 2980 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3176 | -8/Materials | Destroyed 8 combat bots 3206 | -8/Materials | Discovered new exit (range 13) 3280 | -8/Materials | Build established: Scavenger-Tank 4127 | -8/Materials | Discovered new exit (range 3) 4367 | -8/Materials | Discovered new exit (range 15) 4980 | -8/Materials | First assault squad dispatched 5517 | -8/Materials | Core integrity fell below 50% 5553 | -8/Materials | Lost 3 parts (2u1w) 5839 | -8/Materials | Entered Factory 5839 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6161 | -7/Factory | Discovered new exit (range 9) 6293 | -7/Factory | Entered another Factory area 6293 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6501 | -6/Factory | Discovered new exit (range 11) 6519 | -6/Factory | Entered Lower Caves 6538 | -6/Lower Caves | Learned location of 1 exit from Factory 6602 | -6/Lower Caves | Build established: Scavenger-Gunner 6710 | -6/Lower Caves | Learned Factory terminal intel 6884 | -6/Lower Caves | Discovered new exit (range 15) 6907 | -6/Lower Caves | Entered another Lower Caves area 6985 | -6/Lower Caves | Discovered new exit (range 8) 7596 | -6/Lower Caves | Discovered new exit (range 5) 7597 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7602 | -6/Lower Caves | Entered Zion 7686 | -6/Zion | Discovered new exit (range 8) 7717 | -6/Zion | Given the Hacking Drone Bay 8345 | -6/Zion | Met Imprinter 8454 | -6/Zion | Learned location of 1 exit from Factory 8467 | -6/Zion | Learned Factory emergency access door positions 8491 | -6/Zion | Given A8's code to call for help 8563 | -6/Zion | Learned location of 1 exit from Proximity Caves 9027 | -6/Zion | Discovered new exit (range 5) 9365 | -6/Zion | Build established: Scavenger-Tank 10014 | -6/Zion | Attacked by Zionites 10019 | -6/Zion | Found Prototype Energy Gun 10019 | -6/Zion | Identified D4-RBY's Behemoth Befriender 10038 | -6/Zion | Crushed by falling debris 10160 | -6/Zion | 99-TNT came to Zion's defense 10171 | -6/Zion | Core integrity fell below 50% 10187 | -6/Zion | Entered Proximity Caves 10188 | -5/Proximity Caves | Identified exit to Factory 10217 | -5/Proximity Caves | Lost 11 parts (1p5n2u3w) 10578 | -5/Proximity Caves | Build established: Scavenger-Gunner 10777 | -5/Proximity Caves | Core integrity fell below 20% 10923 | -5/Proximity Caves | Entered Factory 10923 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 10924 | -5/Factory | Identified exit to Factory 10926 | -5/Factory | Loaded intel: 23 terminal locations 11255 | -5/Factory | Build established: Scavenger-Tank 12423 | -5/Factory | First assault squad dispatched 12525 | -5/Factory | Entered another Factory area 12525 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12766 | -4/Factory | Discovered new exit (range 8) 12775 | -4/Factory | First assault squad dispatched 12785 | -4/Factory | Identified exit to Research 12856 | -4/Factory | Entered Research 12856 | -3/Research | Evolved 2 slots: Weapon x2 13134 | -3/Research | Build established: Scavenger-Executioner 13207 | -3/Research | Discovered new exit (range 9) 13481 | -3/Research | Entered another Research area 13481 | -2/Research | Evolved 2 slots: Power x1, Utility x1 13608 | -2/Research | Found Prototype Device 13608 | -2/Research | Identified Exp. EM Shield 13615 | -2/Research | Found Prototype Device 13616 | -2/Research | Identified Thermal Barrier 14361 | -2/Research | Garrison activated, responded to threat 14495 | -2/Research | Found Prototype Device 14495 | -2/Research | Identified Adv. Kinecellerator 14543 | -2/Research | Garrison activated, responded to threat 14568 | -2/Research | System corruption reached 10% 14611 | -2/Research | Lost 9 parts (2p1n2u4w) 14614 | -2/Research | Destroyed 15 combat bots 14630 | -2/Research | Spotted B-90 Cyclops 14675 | -2/Research | System corruption reached 30% 14729 | -2/Research | Rewired B-90 Cyclops 14750 | -2/Research | Lost 16 parts (3p4n3u6w) 14830 | -2/Research | Found Gamma Bomb Array 14943 | -2/Research | Build established: Scavenger-Tank 15059 | -2/Research | Found Quantum Capacitor 15252 | -2/Research | Build established: Scavenger-Executioner 15407 | -2/Research | Discovered new exit (range 9) 15450 | -2/Research | Entered Access 15450 | -1/Access | Evolved 2 slots: Utility x2 15861 | -1/Access | Energy Cycler disabled 15950 | -1/Access | First assault squad dispatched 15979 | -1/Access | Spotted B-99 Colossus 15986 | -1/Access | Rewired B-99 Colossus 16337 | -1/Access | Found Prototype Ballistic Gun 16338 | -1/Access | Identified Multirail 16353 | -1/Access | Found Corrupted Multirail 16397 | -1/Access | Discovered new exit (range 15) 16419 | -1/Access | Identified exit to Surface 16423 | -1/Access | System corruption reached 10% 16454 | *** | Escaped! Last Messages --------------- Slug penetrates Wall. HV Slug penetrates H-88 Terminator. Slug penetrates Wall. HV Slug penetrates H-88 Terminator. Slug penetrates Wall. Slug penetrates H-88 Terminator. Slug penetrates Wall. /WDHHMT#J5YNMMZP3DTE6GRQDDQE7W/E Penetrated by Slug. HV Slug penetrates Wall. Slug penetrates Wall. Slug penetrates H-88 Terminator. H-88 Terminator destroyed. Wall collapses. Dropped Exp. Matter Compressor. Extracted 279 matter. Wall collapses. Acquired Exp. Matter Compressor. U-05 Engineer builds a Wall. [Achievement: Terminals Are For Geeks] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ? ????????????????????? | | ?????????????????????###? ? ?? ??? ????????? | | ????????????????????#####? ? ??? ?# ? ??????? | | ????????????????????#??#? ? ? ? ??? ?? ????? | | ??????????????????###?##? ? ? ?# ??? ??? ? | | ????????????????##?#??###?########?### ######## | | ???????????????????#######?#?#####??## ## # ? | | ???????????????####??#??############## ## # | | ???????????????#####?####?###?#?#?#?## ## = #? | | ????????????#?#####?##???##??####?##?# =## # | | ????????????#?###?############ #######%*## + | | ??????????? 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"""T""" #### ### # | | ????????????#?????############ ####### #### ### # | | ????????????##???????###?#######??#### #### ### # | | ????????????###???##?????###?######### ####+###+# | | ??????????????##?#??#?##?#?#?######### # " | | ?????????????#####?###?????########### # # | | ??????????????#???#????????#??#?###### + "" # | | ?????????????????#????#?#??###??###### # """ # | | ????????????????#?#??###?#?####?###### # "R # | | ?????????????????#???###?##?#??##?#### # """ # | | ???????????????????##??####?#??######? # """ | | ????????????????????????##?# ?? ?? ? # % # | | ????????????????????????????? ???? ? # # # | | ???????????????????????????????????? /? #####+#### | | ?????????????????????????????????????? ##### ## | | ?????????????????????????????????????? # | | ?????????????????????????????????????#? / | | ??????????????????????????????????????? ######## | | ??????????????????????????????????????? ######## | | ??????????????????????????????????????? ?#?##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 67 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Base Temperature (-) 200 Armor Coverage 1200 Resistance: TH 20 Weapon Cycling 25 Evasion (%) 50 Core Analysis 6 Recoil Reduction 6 Energy Filtering 50 Kinecelleration 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Terminals Are For Geeks Challenges ------------ None Game ------ Seed RemoteBlinkTreads Manual? 0 Play Time 02:23:48 Cumulative 575.9 hours Start 2026.08.24 @ 12:10:34 End 2026.08.24 @ 21:14:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 327 Rogue 327 Adventurer 0 Explorer 0 Win Type 0 Total 38 Types 19/2/7/2/1/1/1/2/1/2 Lore% 97 Gallery% 92 Achievement% 88 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7188bb7b-f78a-4782-ab92-9800396dd4ed