Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 20:41:52 Player: Xidas Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (1842) 1842 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 4177 Bonus ------- High Alert Combat Kills 60 Cogmind --------- Core Integrity 0/550 Matter 241/300 Energy 134/280 System Corruption 0% Temperature Critical (820) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Targeting Computer Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- Advanced Beam Cannon Heavy Particle Cannon > --- INVENTORY (15) --- Heat Sink Improved Signal Interpreter Targeting Computer Hardened Medium Armor Plating Hacking Suite System Shield Advanced Beam Cannon High-powered Shotgun Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Heat Sink Large Storage Unit Signal Interpreter Targeting Computer Particle Charger > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon High-powered Shotgun > --- INVENTORY -------- Heavy Ion Engine Armored Wheel Heat Sink High-capacity Battery Visual Processing Unit Targeting Computer Targeting Computer Hardened Medium Armor Plating Hacking Suite Hacking Suite Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Datajack [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 72 | 6 14 13 15 24 Power 12 | 1 2 3 3 3 Engine 10 | 1 2 2 2 3 Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 13 | 2 4 2 . 5 Treads 2 | . . . . 2 Leg 4 | 2 2 . . . Wheel 7 | . 2 2 . 3 Hover . | . . . . . Flight . | . . . . . Utility 23 | 1 3 3 6 10 Device 9 | . 2 1 3 3 Storage 6 | 1 1 1 2 1 Processor 5 | . . . 1 4 Hackware 1 | . . . . 1 Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 24 | 2 5 5 6 6 Energy Gun 12 | . 3 5 3 1 Energy Cannon 7 | . . . 3 4 Ballistic Gun 5 | 2 2 . . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 13 | . . . 2 11 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 4 | . . . 2 2 Weapon 3 | . . . . 3 Highest Loss Streak 6 | . . . 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 93 100 99 96 Engine 9 | . 14 9 7 9 Core 1 | . . 1 3 . Treads 2 | . . . . 8 Leg 4 | . 21 . . . Wheel 15 | . 6 22 22 7 Device 10 | . 7 11 10 10 Storage 12 | . 14 18 11 9 Processor 9 | . . . 10 22 Energy Gun 14 | . 8 33 11 8 Energy Cannon 11 | . . . 21 15 Ballistic Gun 4 | . 19 . . 1 Naked Turns . | . . . . . Heaviest Build 49 | 10 32 41 41 49 Greatest Support 40 | 20 24 24 24 40 Greatest Overweight (x) 4 | . 2 1 1 4 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 Most Carried 15 | 1 15 15 15 15 Average Carried 12 | . 7 13 14 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 15 15 15 9 Class Distribution -------------------- 57% | Gunner 21% | Mutant 11% | Scavenger-Gunner 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1019 | 228 227 170 161 233 Remotely . | . . . . . Salvage Created 2413 | . 361 135 1160 757 Parts 140 | . 17 14 65 44 Haulers Intercepted 5 | . . . 3 2 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 49 | . 9 4 21 15 Guns 25 | . 9 4 8 4 Cannons 19 | . . . 11 8 Classes Destroyed 12 | . 3 3 3 3 Worker 2 | . . 1 1 . Builder 1 | . . . . 1 Hauler 5 | . . . 3 2 Recycler 2 | . 1 . 1 . Operator 3 | . . 1 2 . Watcher 5 | . . 1 2 2 Swarmer 12 | . 3 . 4 5 Grunt 22 | . 6 4 7 5 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 12 | . . . 9 3 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 4 3 6 6 Combat Bots Only 6 | . 4 2 4 6 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 328 | . 49 19 59 201 Missed 85 | . 16 4 17 48 Damage Taken 3032 | . 337 174 521 2000 Core 731 | . 70 58 45 558 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 145 | . . 35 . 110 Core Remaining (%) 82 | 100 72 . 74 . Volleys Fired 140 | . 33 15 51 41 Largest 3 | . 2 3 3 3 Hottest 204 | . 130 195 204 204 Shots Fired 355 | . 66 45 142 102 Gun 196 | . 66 45 57 28 Cannon 159 | . . . 85 74 Launcher . | . . . . . Special . | . . . . . Kinetic 62 | . 62 . . . Thermal 293 | . 4 45 142 102 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | . 12 5 11 9 Robot Miss Streak 9 | . 6 5 9 5 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 217 | . 49 31 82 55 Core Hits 137 | . 22 27 60 28 Critical Kills 3 | . . . 1 2 Critical Parts Destroyed 2 | . 2 . . . Critical Strikes 7 | . 2 . 2 3 Burn 2 | . . . 1 1 Meltdown 3 | . . . 1 2 Destroy 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3656 | . 481 381 1427 1367 Guns 1740 | . 481 381 501 377 Cannons 1916 | . . . 926 990 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 442 | . 442 . . . Thermal 3214 | . 39 381 1427 1367 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 21 | . . . 11 10 Projectiles 21 | . . . 11 10 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 811 | . 54 573 556 811 Average Temperature 153 | . 11 207 124 183 Received Heat Transfer 1236 | . 123 102 129 882 Effects 30 | . . 13 7 10 Shutdowns 8 | . . 3 2 3 Energy Bleed 2 | . . 1 . 1 Interference 10 | . . 3 5 2 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . 1 . 1 Damage (major) 5 | . . 5 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 5 | . . . 2 3 Combat Hostiles 5 | . . . 2 3 Parts Melted 18 | . . 1 4 13 Heat Transferred 5739 | . 50 582 2517 2590 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 570 | . 277 204 570 426 Initial 183 | . . 32 3 183 Average 242 | . 177 84 347 282 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 42 | 100 50 91 19 26 Level 1 40 | . 49 8 38 62 Level 2 17 | . . . 41 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 2 1 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . . 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 11 10 23 22 Peak Tracking Total 9 | . 4 5 4 9 Tactical Retreats 3 | . 1 2 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 4 | . 1 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 18 | . 3 4 8 3 Terminals 12 | . 2 2 7 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units 2 | . 1 . 1 . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 43 | . 7 10 14 12 Successful 27 | . 4 8 6 9 Failed 16 | . 3 2 8 3 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 25 | . 6 5 11 3 Fabricators . | . . . . . Repair Stations 11 | . . 3 . 8 Recycling Units 4 | . 1 . 3 . Scanalyzers 3 | . . 2 . 1 Garrison Access . | . . . . . Terminal Hacks 16 | . 3 4 6 3 Record 3 | . . 2 1 . Prototype ID Bank 3 | . 1 1 1 . Open Door 3 | . . . 3 . Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . . 1 . . Terminal Index 1 | . . . . 1 Alert Level 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . 2 . 6 Scan Component 4 | . . 1 . 3 Repair 4 | . . 1 . 3 Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 12 | . 2 2 5 3 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 1 . 3 Time 128 | . . 32 . 96 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 2299 | 55 424 430 821 569 Spaces Moved 1275 | 37 218 279 513 228 Core 3 | 3 . . . . Treads 123 | . . . . 123 Legs 175 | 34 141 . . . Wheels 974 | . 77 279 513 105 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 105 105 105 105 Average Speed 116 | 114 133 105 105 139 Slowest Speed 320 | 120 190 105 105 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 47 30 68 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 13 | . . . . 13 Melee . | . . . . . Projectile 13 | . . . . 13 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1804 | 46 292 379 691 396 Wait 216 | 3 1 59 65 88 Move 1271 | 36 217 278 512 228 Hop . | . . . . . Pick Up 50 | 1 16 8 18 7 Fast Attach 18 | 6 3 . 5 4 Attach 16 | . 2 2 2 10 Detach 3 | . 1 . . 2 Swap 38 | . 9 11 8 10 Drop 44 | . 10 6 22 6 Fire 140 | . 33 15 51 41 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 8 | . . . 8 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 16) 188 | -10/Materials | Discovered new exit (range 15) 279 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 482 | -9/Materials | Discovered new exit (range 7) 524 | -9/Materials | Repaired Particle Gun 699 | -9/Materials | Discovered new exit (range 14) 910 | -9/Materials | Entered Storage 1231 | -9/Storage | Build established: Gunner 1632 | -9/Storage | Learned location of Armory (-4) 1646 | -9/Storage | Discovered new exit (range 16) 1730 | -9/Storage | Identified exit to Materials 1731 | -9/Storage | Entered Materials 1731 | -8/Materials | Evolved 2 slots: Utility x2 1761 | -8/Materials | Repaired Arm. Wheel 1793 | -8/Materials | Repaired Arm. Wheel 1830 | -8/Materials | Repaired Arm. Wheel 2000 | -8/Materials | Core integrity fell below 50% 2014 | -8/Materials | Lost 6 parts (1p2n1u2w) 2290 | -8/Materials | Core integrity fell below 20% 2300 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer builds a Wall. G-47 Trooper destroyed. Heat Sink melted. Y-45 Defender destroyed. Lgt. Treads destroyed. Power failure, Hvy. Ion Engine shutdown. G-47 Trooper destroyed. Overheating: Hacking Suite damaged (-2). Overheating: Matter decay (-64). Imp. Targeting Computer broken. Overheating: Short circuit. U-05 Engineer builds a Wall. Power failure, Hvy. Ion Engine shutdown. Overheating: Energy bleed (-18). Imp. Medium Laser destroyed. Overheating: System interference. Targeting Computer temporarily disabled. Adv. Beam Cannon temporarily disabled. Lgt. Treads destroyed. Destroyed Flight Unit. 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