Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 02:01:11 Player: Sunvar Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (234) 1170 Value Destroyed (10629) 10629 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (379) 379 TOTAL SCORE: 19078 Bonus ------- High Alert Combat Kills 379 Cogmind --------- Core Integrity 0/1600 Matter 190/300 Energy 100/100 System Corruption 25% Temperature Cool (18) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (11) ----- Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Large Storage Unit Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Improved Target Analyzer Improved Weapon Cycler Improved Core Shielding Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Advanced Plasma Cannon Enhanced Nova Cannon Railgun Enhanced Gauss Cannon Hypervelocity Mass Driver Chainsword > --- INVENTORY -------- Particle Reactor Medium Treads Advanced Medium Treads Biometal Medium Treads Large Storage Unit Compact Battery Advanced Matter Compressor Improved Weapon Cycler Long-range Proton Cannon Heavy Disruptor Cannon Enhanced Nova Cannon Advanced KE Penetrator Enhanced Gauss Cannon Gamma Bomb Array [Rating: 148] Favorites ----------- Power Enhanced Fission Core Engine Light Ion Engine Power Core Enhanced Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Field Propulsion Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Gamma Bomb Array Impact Weapon Flail Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . . . 1 . . 1 . 2 . . Utility 9 | . . . 1 1 2 1 1 . 2 1 Weapon 4 | . . 2 . 1 . . 1 . . . Parts Attached 268 | 7 6 16 36 26 18 38 57 11 32 21 Power 28 | 1 1 5 3 2 . 4 2 . 4 6 Engine 9 | 1 1 5 . . . . . . 1 1 Core 11 | . . . 3 2 . 4 2 . . . Reactor 8 | . . . . . . . . . 3 5 Propulsion 58 | 2 . 2 8 6 2 9 12 2 9 6 Treads 35 | 2 . 2 8 6 2 4 6 2 3 . Leg 16 | . . . . . . 3 6 . 4 3 Wheel 4 | . . . . . . 2 . . 2 . Hover . | . . . . . . . . . . . Flight 3 | . . . . . . . . . . 3 Utility 91 | 2 3 2 9 6 12 13 24 6 10 4 Device 46 | 1 2 1 7 4 8 4 9 4 4 2 Storage 11 | 1 1 1 1 . . . 2 1 3 1 Processor 11 | . . . 1 2 2 1 2 . 2 1 Hackware 3 | . . . . . . 1 1 . 1 . Protection 20 | . . . . . 2 7 10 1 . . Artifact . | . . . . . . . . . . . Weapon 91 | 2 2 7 16 12 4 12 19 3 9 5 Energy Gun 20 | . . . 4 3 2 4 4 . 1 2 Energy Cannon 14 | . . 1 2 2 . 1 4 . 4 . Ballistic Gun 26 | 2 1 2 6 4 . 6 3 1 1 . Ballistic Cannon 17 | . 1 3 1 1 . 1 3 2 2 3 Launcher 5 | . . . . . 1 . 3 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . . 1 3 1 . . 1 . . . Slashing Weapon 3 | . . . . 1 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 16 | . . 3 5 2 1 1 4 . . . Corrupted Parts 2 | . . . . . . . . . 2 . System Corruption 20 | . . . . . . . . . 20 . Parts Lost 129 | . . 6 5 5 3 21 30 2 34 23 Power 10 | . . 1 1 . . 1 1 . 3 3 Propulsion 32 | . . 2 1 2 1 5 4 . 10 7 Utility 43 | . . . 3 2 2 8 11 . 9 8 Weapon 44 | . . 3 . 1 . 7 14 2 12 5 Highest Loss Streak 25 | . . 6 1 2 2 5 11 2 25 16 To Critical Strikes 2 | . . . . . . . . . 2 . Average Slot Usage (%) 91 | . 99 95 97 98 99 95 85 84 73 54 Engine 1 | . 14 11 5 . . . . . . 2 Core 4 | . . . 3 7 6 5 4 4 1 . Treads 16 | . 28 21 26 22 20 15 3 13 8 . Leg 2 | . . . . . . 2 13 . 2 6 Device 12 | . 13 11 15 13 12 11 9 10 14 5 Storage 6 | . 14 11 9 7 6 5 5 4 7 9 Processor 6 | . . . . 7 12 10 9 4 4 8 Hackware 3 | . . . . . . 2 8 9 6 2 Protection 3 | . . . . . 6 5 5 7 2 . Energy Gun 4 | . . . 2 5 12 9 4 2 1 4 Energy Cannon 3 | . . 4 8 2 . . 6 4 3 . Ballistic Gun 11 | . 24 15 11 19 13 9 4 2 2 . Ballistic Cannon 4 | . 3 17 4 2 . 1 2 12 8 9 Impact Weapon 1 | . . 3 8 1 . . . . . . Slashing Weapon 3 | . . . . 5 6 5 3 4 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 130 | 12 21 32 42 53 70 80 85 88 103 130 Greatest Support 215 | 40 40 40 84 71 68 98 150 215 215 60 Greatest Overweight (x) 4 | . . 1 . . 1 4 2 . 4 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 10 12 15 15 15 15 15 15 11 Most Carried 15 | 5 10 10 15 15 15 15 15 15 15 7 Average Carried 12 | 3 9 9 11 14 14 13 13 14 10 4 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 5 10 9 15 15 15 15 15 15 7 2 Class Distribution -------------------- 30% | Gunner 17% | Scavenger-Gunner 10% | Hacker-Executioner 8% | Mutant 8% | Hacker-Gunner 7% | Scavenger-Executioner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Executioner | -3/Research Scavenger-Executioner | -2/Research Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 8151 | 278 171 735 812 932 340 1351 1846 536 1108 42 Remotely . | . . . . . . . . . . . Salvage Created 10960 | 12 183 814 1315 1313 176 2196 2445 642 1838 26 Parts 553 | 2 12 38 69 83 10 111 121 34 73 . Haulers Intercepted 6 | . . 1 4 . . . 1 . . . Recyclers Shooed 8 | 1 . . . . . 6 . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 187 | . 6 19 27 22 3 35 42 11 22 . Melee 21 | . . 1 1 . . 10 9 . . . Guns 72 | . 5 3 7 18 3 23 11 . 2 . Cannons 76 | . 1 14 16 3 . 1 16 10 15 . AOE 8 | . . . . . . 1 5 . 2 . Classes Destroyed 16 | 1 4 4 1 4 . . 2 . . . Worker 7 | . . . . 2 . 2 3 . . . Builder 8 | . . . . 3 . 2 1 . 2 . Tunneler 2 | 1 . . 1 . . . . . . . Hauler 6 | . . 1 4 . . . 1 . . . Recycler 13 | . . 1 1 4 . 2 2 . 3 . Operator 3 | . 1 . . . 1 1 . . . . Watcher 8 | . 1 2 1 2 . 1 . . . 1 Swarmer 38 | . 3 3 8 5 . 7 12 . . . Grunt 60 | . 3 11 11 5 . 14 10 3 3 . Brawler 5 | . . 1 2 . . . 1 . 1 . Duelist 3 | . . . . 1 . 1 1 . . . Sentry 20 | . . 4 3 3 . 1 4 3 2 . Specialist 3 | . . . . . . . 2 . 1 . Hunter 16 | . . . 3 1 1 4 2 . 5 . Programmer 41 | . . . . 7 2 8 9 5 10 . Heavy 1 | . . . . . . . 1 . . . Best Kill Streak 14 | 1 3 5 14 4 1 7 9 4 6 1 Combat Bots Only 13 | . 3 5 13 3 1 5 6 4 5 . Max Kills in Single Turn 3 | 1 1 2 1 2 1 2 3 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . 1 3 . 1 . Melee 1 | . . 1 1 . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 1839 | . 39 147 151 141 11 304 388 51 324 283 Missed 480 | . 13 37 39 35 3 71 102 8 86 86 Damage Taken 27427 | . 237 1472 1393 1630 590 4444 6193 1026 5778 4664 Core 3451 | . 25 226 97 163 106 240 472 41 467 1614 Absorbed by Shields 160 | . . . . . . . . . . 160 Reduced by Siege Mode 360 | . . . . . . . 173 122 65 . Redirected to Shielding 179 | . . . . . . . 33 103 43 . Ignored by Resistances 98 | . . . . . 16 82 . . . . Regen/Repaired (Parts) 494 | . . . 128 269 . 97 . . . . Core Remaining (%) 77 | 100 90 43 82 76 87 76 58 96 67 . Volleys Fired 463 | 5 26 60 76 57 7 73 85 15 51 8 Largest 6 | 2 2 4 3 4 4 4 5 5 5 6 Hottest 461 | 40 55 162 147 191 191 215 375 359 461 394 Shots Fired 1547 | 10 52 151 224 224 29 269 278 70 204 36 Gun 879 | 10 46 46 110 190 28 236 148 10 44 11 Cannon 648 | . 6 105 114 34 1 33 119 60 151 25 Launcher 20 | . . . . . . . 11 . 9 . Special . | . . . . . . . . . . . Kinetic 979 | 10 52 107 132 163 14 157 139 54 126 25 Thermal 454 | . . 44 92 61 15 63 88 16 69 6 Explosive 11 | . . . . . . . 11 . . . Electromagnetic 103 | . . . . . . 49 40 . 9 5 Robot Hit Streak 27 | 3 8 21 15 12 8 17 27 15 14 9 Robot Miss Streak 7 | 2 3 5 7 5 2 5 6 1 7 5 Penetration Max 1 | . . . . . . 1 1 1 1 . Secondary Targets 3 | . . . . . . 2 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . Shots Hit Robots 989 | 5 36 93 143 124 22 184 190 47 132 13 Core Hits 428 | 2 14 28 47 56 8 90 99 22 57 5 Critical Kills 15 | . 1 1 1 1 . . 2 2 7 . Critical Parts Destroyed 22 | . . 1 3 1 . 2 1 5 9 . Critical Strikes 71 | . 1 5 4 6 . 10 5 12 27 1 Burn 6 | . . . . 4 . 2 . . . . Meltdown 4 | . . 1 1 1 . . . 1 . . Destroy 31 | . 1 . 1 1 . 2 3 6 17 . Blast 21 | . . 3 . . . . 2 5 10 1 Corrupt 1 | . . . . . . 1 . . . . Smash 3 | . . 1 2 . . . . . . . Sever 5 | . . . . . . 5 . . . . Melee Attacks 268 | . . 11 12 72 18 76 46 17 16 . Impact 32 | . . 11 12 9 . . . . . . Slashing 236 | . . . . 63 18 76 46 17 16 . Piercing . | . . . . . . . . . . . Sneak Attacks 11 | . . . 1 5 2 . 3 . . . Combat Hostiles 3 | . . . . . . . 3 . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 27725 | 60 384 1699 2810 3203 618 5227 6593 1608 4963 560 Guns 10743 | 60 333 385 1003 2004 417 3243 2166 157 813 162 Cannons 11852 | . 51 1229 1544 475 24 520 2583 1451 3596 379 Explosions 2150 | . . . . 139 . 381 1154 . 476 . Melee 2961 | . . 85 263 585 177 1083 690 . 78 . Ramming 19 | . . . . . . . . . . 19 Kinetic 13413 | 60 384 1022 1231 1719 175 2338 2513 1084 2508 379 Thermal 8308 | . . 592 1316 760 266 957 1961 524 1901 31 Explosive 1358 | . . . . 139 . 245 974 . . . Electromagnetic 1666 | . . . . . . 604 455 . 476 131 Impact 348 | . . 85 263 . . . . . . . Slashing 2613 | . . . . 585 177 1083 690 . 78 . Piercing . | . . . . . . . . . . . Highest Corruption 26 | . . . . 1 6 14 17 5 26 25 Average Corruption 5 | . . . . 1 4 9 5 4 9 22 Corruption Purged 24 | . . . . 2 3 . 12 7 . . Corruption Blocked . | . . . . . . . . . . . Effects 191 | . . . . 12 16 66 51 7 29 10 Message Errors 43 | . . . . 4 5 15 10 1 6 2 Matter Fused 36 | . . . . 2 3 7 12 2 8 2 Heat Flow Errors 19 | . . . . 1 2 5 7 1 2 1 Energy Discharges 21 | . . . . 1 1 7 8 1 2 1 Parts Rejected 3 | . . . . . . 1 1 . . 1 Parts Fused 4 | . . . . . 1 2 1 . . . Data Loss (minor) 28 | . . . . 2 1 13 2 2 6 2 Data Loss (major) 10 | . . . . 2 2 4 . . 1 1 Misfires 9 | . . . . . 1 3 5 . . . Alerts 4 | . . . . . . 3 1 . . . Misdirections 1 | . . . . . . 1 . . . . Weapon Failures 13 | . . . . . . 5 4 . 4 . Overload Shots . | . . . . . . . . . . . Overflow Damage 752 | . . 21 167 79 25 79 251 55 62 13 Projectiles 287 | . . . 19 49 . 6 83 55 62 13 Explosions 75 | . . . . . . 21 54 . . . Melee 390 | . . 21 148 30 25 52 114 . . . Knockbacks 59 | . 1 3 6 6 . 6 6 8 19 4 Impact . | . . . . . . . . . . . Kinetic 57 | . 1 3 6 6 . 6 6 8 17 4 Secondary 2 | . . . . . . . . . 2 . Self-Inflicted Damage 654 | . . . . 73 . 180 167 . 234 . Shots 21 | . . . . 2 . 2 4 . 13 . Rammed . | . . . . . . . . . . . Targets Rammed 9 | . . . . . . . . . . 9 Kicked 9 | . . . . . . . . . . 9 Crushed . | . . . . . . . . . . . Highest Temperature 655 | . 8 462 340 200 237 382 655 186 396 558 Average Temperature 109 | . 5 106 72 60 72 121 147 62 106 213 Received Heat Transfer 4067 | . 42 633 459 321 . 696 668 147 198 903 Effects 22 | . . 4 . . . 6 8 . 1 3 Shutdowns 4 | . . . . . . . . . 1 3 Energy Bleed 4 | . . . . . . 3 1 . . . Interference 8 | . . 4 . . . 3 1 . . . Matter Decay 1 | . . . . . . . 1 . . . Damage (minor) 5 | . . . . . . . 5 . . . Siege Activations 9 | . . . . . . . 2 3 4 . Total Turns 290 | . . . . . . . 47 158 85 . Longest Duration 140 | . . . . . . . 30 140 53 . Robots Corrupted 3 | . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . 3 . Parts Fried 11 | . . 2 2 . . 4 . . 3 . Impact Corruptions 5 | . . 1 4 . . . . . . . Robots Melted 6 | . . 1 2 1 . . 1 1 . . Combat Hostiles 6 | . . 1 2 1 . . 1 1 . . Parts Melted 25 | . . 3 4 5 3 2 4 2 2 . Heat Transferred 13008 | . . 1073 2442 1580 485 1706 2734 737 2214 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 636 | 5 125 377 447 569 320 636 522 295 419 488 Initial 274 | . 3 . 159 193 274 . 164 249 126 205 Average 192 | 1 37 139 263 198 101 182 292 137 220 235 Maximum Alert Level 2 | . . 1 2 2 1 2 2 1 2 2 Low Security (%) 57 | 100 100 73 37 60 78 68 31 67 41 27 Level 1 29 | . . 26 38 21 21 16 42 32 57 57 Level 2 12 | . . . 23 17 . 15 26 . . 14 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 45 | . 2 1 3 6 3 5 12 4 9 . Investigation 4 | . 1 . 1 . . . 1 . 1 . Extermination 24 | . . . . 6 2 3 7 3 3 . Reinforcement 14 | . 1 1 2 . 1 2 3 1 3 . Assault 2 | . . . . . . . 1 . 1 . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 2 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 21 | . . 5 5 2 . 2 3 . 3 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 305 | . 8 33 44 35 7 49 57 18 31 23 Peak Tracking Total 19 | . 3 8 8 3 2 5 5 4 9 19 Tactical Retreats 28 | . 2 6 . 5 . 4 6 . 3 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . 1 . . 3 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 25 | . . 2 4 8 . 2 5 2 2 . Max in Single Turn 3 | . . 1 1 3 . 1 2 1 1 . Garrison Access 3 | . . . . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 51 | . 1 6 6 11 5 6 6 5 3 2 Terminals 27 | . 1 5 3 4 2 3 3 4 1 1 Fabricators 2 | . . . . 1 . . 1 . . . Repair Stations 6 | . . 1 1 2 . 1 1 . . . Recycling Units 4 | . . . 1 1 1 . 1 . . . Scanalyzers 6 | . . . 1 1 1 1 . 1 1 . Garrison Access 6 | . . . . 2 1 1 . . 1 1 Total Hacks 111 | . 1 15 15 21 9 19 12 12 4 3 Successful 44 | . 1 2 9 9 3 10 7 2 . 1 Failed 67 | . . 13 6 12 6 9 5 10 4 2 Catastrophic 16 | . . 2 1 2 3 2 1 3 2 . Database Lockouts . | . . . . . . . . . . . Manual 45 | . 1 10 5 3 3 10 4 6 1 2 Terminals 61 | . 1 13 7 8 3 11 6 10 1 1 Fabricators 4 | . . . . 2 . . 2 . . . Repair Stations 17 | . . 2 3 6 . 5 1 . . . Recycling Units 8 | . . . 2 1 2 . 3 . . . Scanalyzers 12 | . . . 3 1 3 2 . 2 1 . Garrison Access 9 | . . . . 3 1 1 . . 2 2 Terminal Hacks 16 | . 1 2 1 4 . 4 3 1 . . Record 2 | . . . . 1 . . . 1 . . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 2 | . . . . 1 . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . Unreport Threat 8 | . . . 1 2 . 3 2 . . . Locate Traps 1 | . . 1 . . . . . . . . Recall Extermination 1 | . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 10 | . . . 3 4 . 3 . . . . Scan Component 6 | . . . 2 2 . 2 . . . . Repair 4 | . . . 1 2 . 1 . . . . Recycling Unit Hacks 6 | . . . 2 1 1 . 2 . . . Process 1 | . . . . . . . 1 . . . Report Inventory 4 | . . . 1 1 1 . 1 . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 8 | . . . 3 . 2 2 . 1 . . Insert Component 4 | . . . 1 . 1 1 . 1 . . Analyze 4 | . . . 2 . 1 1 . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . 1 Seal Access 2 | . . . . . . 1 . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 44 | . . 6 6 8 4 4 5 5 3 3 Full Trace Events 3 | . . . 1 . . . 1 . 1 . Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 1 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . 1 2 . 1 . . . . Time 199 | . . . 51 88 . 60 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 171 | . . . . . . . 171 . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . Parts Scanalyzed 3 | . . . 1 . 1 1 . . . . Part Schematics Acquired 3 | . . . 1 . 1 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Programmers 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 19079 | 127 872 1099 1442 4570 1828 2197 3128 1889 1372 555 Spaces Moved 7864 | 64 343 445 571 1834 714 846 1327 773 548 399 Core 6 | 3 . . . . . . . . . 3 Treads 6180 | 61 343 445 571 1834 714 592 573 773 274 . Legs 1221 | . . . . . . 3 754 . 267 197 Wheels 258 | . . . . . . 251 . . 7 . Hover . | . . . . . . . . . . . Flight 199 | . . . . . . . . . . 199 Fastest Speed 34 | 50 160 160 160 160 163 125 112 173 110 34 Average Speed 160 | 154 160 160 160 160 170 159 160 173 165 111 Slowest Speed 330 | 160 160 240 160 163 240 260 330 173 330 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . . . . . Exploration Rate (%) 26 | 4 53 41 35 43 17 20 29 20 14 10 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 142 | . . 2 6 53 16 28 14 14 9 . Terrain Destroyed 517 | . . 2 6 115 17 76 176 48 63 14 Melee 142 | . . 2 6 53 16 28 14 14 9 . Projectile 145 | . . . . 5 1 12 56 19 38 14 AOE 230 | . . . . 57 . 36 106 15 16 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 13042 | 80 620 706 932 3240 1285 1441 2084 1260 900 494 Wait 3868 | . 232 148 185 1219 500 373 504 426 238 43 Move 7853 | 63 342 444 570 1833 712 845 1326 772 547 399 Hop . | . . . . . . . . . . . Pick Up 144 | 5 6 13 19 14 13 18 28 10 12 6 Fast Attach 129 | 7 4 6 19 12 9 17 31 5 13 6 Attach 94 | . . 8 5 4 4 18 20 3 18 14 Detach 29 | . 1 1 6 1 . 7 8 . . 5 Swap 45 | . 2 2 12 10 5 3 6 3 1 1 Drop 139 | . 7 13 28 18 16 11 30 9 4 3 Fire 463 | 5 26 60 76 57 7 73 85 15 51 8 Melee 268 | . . 11 12 72 18 76 46 17 16 . Ram . | . . . . . . . . . . . Kick 9 | . . . . . . . . . . 9 Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 846 | -10/Materials | Discovered new exit (range 15) 901 | -10/Materials | Identified exit to Mines 988 | -10/Materials | Discovered new exit (range 6) 1000 | -10/Materials | Entered another Materials area 1000 | -9/Materials | Evolved 2 slots: Weapon x2 1238 | -9/Materials | Discovered new exit (range 13) 1307 | -9/Materials | Build established: Skirmisher 1605 | -9/Materials | Discovered new exit (range 16) 1815 | -9/Materials | Lost 6 parts (1p2n3w) 1883 | -9/Materials | Core integrity fell below 50% 1971 | -9/Materials | Discovered new exit (range 5) 2099 | -9/Materials | Entered another Materials area 2099 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2202 | -8/Materials | Repaired Adv. Beam Cannon 2758 | -8/Materials | Build established: Scavenger-Gunner 3013 | -8/Materials | Destroyed 13 combat bots 3107 | -8/Materials | Discovered new exit (range 8) 3458 | -8/Materials | Build established: Gunner 3541 | -8/Materials | Entered Factory 3541 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3912 | -7/Factory | Build established: Scavenger-Gunner 5510 | -7/Factory | Repaired Med. Treads 5555 | -7/Factory | Repaired Med. Treads 5632 | -7/Factory | Build established: Gunner 8066 | -7/Factory | Discovered new exit (range 4) 8071 | -7/Factory | Identified exit to Factory 8111 | -7/Factory | Entered another Factory area 8111 | -6/Factory | Evolved 2 slots: Utility x2 8892 | -6/Factory | Crushed by falling debris 9003 | -6/Factory | Build established: Skirmisher 9439 | -6/Factory | Crushed by falling debris 9518 | -6/Factory | Found Prototype Processor 9518 | -6/Factory | Identified Exp. Targeting Computer 9736 | -6/Factory | Build established: Gunner 9859 | -6/Factory | Discovered new exit (range 10) 9878 | -6/Factory | Identified exit to Factory 9939 | -6/Factory | Entered another Factory area 9939 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10429 | -5/Factory | Repaired Adv. Beam Rifle 10447 | -5/Factory | Lost 3 parts (2u1w) 10716 | -5/Factory | Build established: Tank 10802 | -5/Factory | Lost 3 parts (2u1w) 11057 | -5/Factory | Build established: Gunner 11091 | -5/Factory | System corruption reached 10% 11230 | -5/Factory | Spotted B-75 Beast 11338 | -5/Factory | Lost 5 parts (1p2n1u1w) 11392 | -5/Factory | Build established: Scavenger-Gunner 11747 | -5/Factory | Lost 3 parts (1n1u1w) 11938 | -5/Factory | Discovered new exit (range 15) 12133 | -5/Factory | Identified exit to Factory 12136 | -5/Factory | Entered another Factory area 12136 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12686 | -4/Factory | Build established: Scavenger-Executioner 12970 | -4/Factory | Lost 11 parts (1p2n3u5w) 13053 | -4/Factory | Found Prototype Hackware 13053 | -4/Factory | Identified Exp. Hacking Suite 13357 | -4/Factory | Spotted B-86 Titan 13484 | -4/Factory | Build established: Hacker-Gunner 13703 | -4/Factory | Lost 3 parts (1u2w) 13719 | -4/Factory | Found Prototype Device 13719 | -4/Factory | Identified Exp. ECM Suite 14495 | -4/Factory | Lost 3 parts (1n1u1w) 14886 | -4/Factory | First assault squad dispatched 14949 | -4/Factory | Build established: Hacker-Executioner 14982 | -4/Factory | System corruption reached 10% 15049 | -4/Factory | Lost 6 parts (5u1w) 15152 | -4/Factory | Discovered new exit (range 7) 15264 | -4/Factory | Entered Research 15264 | -3/Research | Evolved 2 slots: Propulsion x2 16988 | -3/Research | Found Gamma Bomb Array 17123 | -3/Research | Discovered new exit (range 16) 17153 | -3/Research | Entered another Research area 17153 | -2/Research | Evolved 2 slots: Utility x2 17193 | -2/Research | Build established: Scavenger-Executioner 17891 | -2/Research | Garrison activated, responded to threat 18049 | -2/Research | Lost 25 parts (1p7n7u10w) 18369 | -2/Research | System corruption reached 10% 18441 | -2/Research | Lost 9 parts (2p3n2u2w) 18504 | -2/Research | Discovered new exit (range 4) 18525 | -2/Research | Entered Access 18525 | -1/Access | Evolved 2 slots: Power x1, Utility x1 18893 | -1/Access | System corruption reached 10% 18949 | -1/Access | Lost 16 parts (2p2n7u5w) 19064 | -1/Access | Lost 3 parts (3n) 19064 | -1/Access | Core integrity fell below 50% 19077 | -1/Access | Core integrity fell below 20% 19080 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 19026_ Wave Collapse Detector explodes. 19026_ Field Propulsion Array destroyed. 19026_ G-73 Enforcer destroyed. 19027_ The unstable cave ceiling collapses. 19027_ Impulse Thruster destroyed. 19031_ TDG /Q3 9PBF#H8WZ#OIZUMCBYJ:MS>S& 19033_ Q-thruster destroyed. 19047_ System corrupted: Matter fused (-9). 19063_ Knocked back. 19069_ Kicked G-73 Enforcer out of the way. 19070_ System corrupted: Substantial component data lost. 19071_ Kicked G-73 Enforcer. 19071_ Critical hit (Burn: +37). 19072_ Kicked G-73 Enforcer out of the way. 19073_ Kicked G-73 Enforcer. 19073_ Critical hit (Burn: +37). 19074_ Centrium Leg destroyed. 19075_ Kicked G-73 Enforcer. 19077_ Critical hit (Burn: +37). 19078_ Kicked G-73 Enforcer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????? ? ????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????# ##############??????????? | | ?????????????????# w # ] #??????????? | | ?????????????????# # #??????????? | | ?????????????????+ # #??????????? | | ?????????????????# #% #??????????? | | ?????????????????# # """""#??????????? | | ???????????####### # g ! """""#??????????? | | ?????????? # gg """""#??????????? | | ?????????? g# gg """""#??????????? | | ????????? g# gg """""#??????????? | | ????????? g@ g #??????????? | | ????????? A g#ggb #??????????? | | ????????? # #??????????? | | ????????? ###############?????????? | | ??????????######## #?????????? | | ?????????????????# #?????????? | | ?????????????????# #?????????? | | ?????????????????# #?????????? | | ?????????????????# #?????????? | | ?????????????????# #?????????? | | ?????????????????# #?????????? | | ?????????????????############### #?????????? | | ??????????????????# # #?????????? | | ??????????????????# # #?????????? | | ??????????????????# / +?????????? | | ??????????????????# # #?????????? | | ??????????????????# #?????????? | | ??????????????????# ! ########??? | | ??????????????????# %[ #??? | | ??????????????????#[ = #??? | | ??????????????????# #??? | | ??????????????????# #??? | | ??????????????????# #??? | | ??????????????????# #??? | | ??????????????????##### # #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 30 Energy Capacity 550 Matter Stores 518 Matter Capacity 700 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 3 Base Temperature (-) 150 Armor Coverage 825 Resistance: KI 30 Resistance: TH 15 Core Shielding 30 Power Shielding 90 Weapon Cycling 30 Evasion (%) 63 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- Med. Treads | -8/Materials | Scanalyzed Imp. Medium Treads | -6/Factory | Scanalyzed Med. Reactive Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Denied? Origins Challenges ------------ None Game ------ Seed ShieldMassRouter Manual? 0 Play Time 03:22:02 Cumulative 49.4 hours Start 2024.05.03 @ 16:12:24 End 2024.05.04 @ 02:01:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d688d7b-167f-427f-bc19-58a62b0639de