Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 02:01:11

Player: Sunvar

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (234)     1170
Value Destroyed (10629)    10629
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (379)                379
              TOTAL SCORE: 19078

 Bonus
-------
High Alert Combat Kills    379

 Cogmind 
---------
Core Integrity             0/1600
Matter                     190/300
Energy                     100/100
System Corruption          25%
Temperature                Cool (18)
Movement                   Walking (120)
Location                   -1/Access

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (6) ---
        Centrium Leg
>       --- UTILITY (11) -----
        Core Analyzer
>       --- WEAPON (6) -------
            (None)
>       --- INVENTORY (5) ----
        Quantum Reactor
  Large Storage Unit

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
>               --- PROPULSION -------
       Improved Heavy Treads
          Heavy Siege Treads
          Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Cooling System
          Large Storage Unit
       Improved Target Analyzer
       Improved Weapon Cycler
       Improved Core Shielding
                Hacking Suite
   Experimental Hacking Suite
>               --- WEAPON -----------
       Advanced Plasma Cannon
       Enhanced Nova Cannon
                Railgun
       Enhanced Gauss Cannon
  Hypervelocity Mass Driver
                Chainsword
>               --- INVENTORY --------
                Particle Reactor
         Medium Treads
       Advanced Medium Treads
                Biometal Medium Treads
          Large Storage Unit
        Compact Battery
       Advanced Matter Compressor
       Improved Weapon Cycler
     Long-range Proton Cannon
          Heavy Disruptor Cannon
       Enhanced Nova Cannon
       Advanced KE Penetrator
       Enhanced Gauss Cannon
                Gamma Bomb Array
[Rating: 148]

 Favorites 
-----------
Power                      Enhanced Fission Core
  Engine                   Light Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Flight Unit              Field Propulsion Array
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Gamma Bomb Array
  Impact Weapon            Flail
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   .   .   1   .   2   .   .   
  Utility                  9    | .   .   .   1   1   2   1   1   .   2   1   
  Weapon                   4    | .   .   2   .   1   .   .   1   .   .   .   
Parts Attached             268  | 7   6   16  36  26  18  38  57  11  32  21  
  Power                    28   | 1   1   5   3   2   .   4   2   .   4   6   
    Engine                 9    | 1   1   5   .   .   .   .   .   .   1   1   
    Core                   11   | .   .   .   3   2   .   4   2   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   3   5   
  Propulsion               58   | 2   .   2   8   6   2   9   12  2   9   6   
    Treads                 35   | 2   .   2   8   6   2   4   6   2   3   .   
    Leg                    16   | .   .   .   .   .   .   3   6   .   4   3   
    Wheel                  4    | .   .   .   .   .   .   2   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   3   
  Utility                  91   | 2   3   2   9   6   12  13  24  6   10  4   
    Device                 46   | 1   2   1   7   4   8   4   9   4   4   2   
    Storage                11   | 1   1   1   1   .   .   .   2   1   3   1   
    Processor              11   | .   .   .   1   2   2   1   2   .   2   1   
    Hackware               3    | .   .   .   .   .   .   1   1   .   1   .   
    Protection             20   | .   .   .   .   .   2   7   10  1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   91   | 2   2   7   16  12  4   12  19  3   9   5   
    Energy Gun             20   | .   .   .   4   3   2   4   4   .   1   2   
    Energy Cannon          14   | .   .   1   2   2   .   1   4   .   4   .   
    Ballistic Gun          26   | 2   1   2   6   4   .   6   3   1   1   .   
    Ballistic Cannon       17   | .   1   3   1   1   .   1   3   2   2   3   
    Launcher               5    | .   .   .   .   .   1   .   3   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   1   3   1   .   .   1   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   1   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   3   5   2   1   1   4   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      20   | .   .   .   .   .   .   .   .   .   20  .   
Parts Lost                 129  | .   .   6   5   5   3   21  30  2   34  23  
  Power                    10   | .   .   1   1   .   .   1   1   .   3   3   
  Propulsion               32   | .   .   2   1   2   1   5   4   .   10  7   
  Utility                  43   | .   .   .   3   2   2   8   11  .   9   8   
  Weapon                   44   | .   .   3   .   1   .   7   14  2   12  5   
  Highest Loss Streak      25   | .   .   6   1   2   2   5   11  2   25  16  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     91   | .   99  95  97  98  99  95  85  84  73  54  
  Engine                   1    | .   14  11  5   .   .   .   .   .   .   2   
  Core                     4    | .   .   .   3   7   6   5   4   4   1   .   
  Treads                   16   | .   28  21  26  22  20  15  3   13  8   .   
  Leg                      2    | .   .   .   .   .   .   2   13  .   2   6   
  Device                   12   | .   13  11  15  13  12  11  9   10  14  5   
  Storage                  6    | .   14  11  9   7   6   5   5   4   7   9   
  Processor                6    | .   .   .   .   7   12  10  9   4   4   8   
  Hackware                 3    | .   .   .   .   .   .   2   8   9   6   2   
  Protection               3    | .   .   .   .   .   6   5   5   7   2   .   
  Energy Gun               4    | .   .   .   2   5   12  9   4   2   1   4   
  Energy Cannon            3    | .   .   4   8   2   .   .   6   4   3   .   
  Ballistic Gun            11   | .   24  15  11  19  13  9   4   2   2   .   
  Ballistic Cannon         4    | .   3   17  4   2   .   1   2   12  8   9   
  Impact Weapon            1    | .   .   3   8   1   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   5   6   5   3   4   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 12  21  32  42  53  70  80  85  88  103 130 
  Greatest Support         215  | 40  40  40  84  71  68  98  150 215 215 60  
  Greatest Overweight (x)  4    | .   .   1   .   .   1   4   2   .   4   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   9   10  12  15  15  15  15  15  15  11  
  Most Carried             15   | 5   10  10  15  15  15  15  15  15  15  7   
  Average Carried          12   | 3   9   9   11  14  14  13  13  14  10  4   
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  15  5   
  Final Carried            15   | 5   10  9   15  15  15  15  15  15  7   2   

 Class Distribution 
--------------------
 30% | Gunner
 17% | Scavenger-Gunner
 10% | Hacker-Executioner
  8% | Mutant
  8% | Hacker-Gunner
  7% | Scavenger-Executioner
  7% | Skirmisher

 Dominant Class 
----------------
                Mutant | -10/Materials
            Skirmisher | -9/Materials
                Gunner | -8/Materials
                Gunner | -7/Factory
                Gunner | -6/Factory
                Gunner | -5/Factory
         Hacker-Gunner | -4/Factory
    Hacker-Executioner | -3/Research
 Scavenger-Executioner | -2/Research
           Executioner | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           8151  | 278  171  735  812  932  340  1351 1846 536  1108 42   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10960 | 12   183  814  1315 1313 176  2196 2445 642  1838 26   
  Parts                    553   | 2    12   38   69   83   10   111  121  34   73   .    
Haulers Intercepted        6     | .    .    1    4    .    .    .    1    .    .    .    
Recyclers Shooed           8     | 1    .    .    .    .    .    6    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  187  | .   6   19  27  22  3   35  42  11  22  .   
  Melee                    21   | .   .   1   1   .   .   10  9   .   .   .   
  Guns                     72   | .   5   3   7   18  3   23  11  .   2   .   
  Cannons                  76   | .   1   14  16  3   .   1   16  10  15  .   
  AOE                      8    | .   .   .   .   .   .   1   5   .   2   .   
Classes Destroyed          16   | 1   4   4   1   4   .   .   2   .   .   .   
  Worker                   7    | .   .   .   .   2   .   2   3   .   .   .   
  Builder                  8    | .   .   .   .   3   .   2   1   .   2   .   
  Tunneler                 2    | 1   .   .   1   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   1   4   .   .   .   1   .   .   .   
  Recycler                 13   | .   .   1   1   4   .   2   2   .   3   .   
  Operator                 3    | .   1   .   .   .   1   1   .   .   .   .   
  Watcher                  8    | .   1   2   1   2   .   1   .   .   .   1   
  Swarmer                  38   | .   3   3   8   5   .   7   12  .   .   .   
  Grunt                    60   | .   3   11  11  5   .   14  10  3   3   .   
  Brawler                  5    | .   .   1   2   .   .   .   1   .   1   .   
  Duelist                  3    | .   .   .   .   1   .   1   1   .   .   .   
  Sentry                   20   | .   .   4   3   3   .   1   4   3   2   .   
  Specialist               3    | .   .   .   .   .   .   .   2   .   1   .   
  Hunter                   16   | .   .   .   3   1   1   4   2   .   5   .   
  Programmer               41   | .   .   .   .   7   2   8   9   5   10  .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           14   | 1   3   5   14  4   1   7   9   4   6   1   
  Combat Bots Only         13   | .   3   5   13  3   1   5   6   4   5   .   
Max Kills in Single Turn   3    | 1   1   2   1   2   1   2   3   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   3   .   1   .   
  Melee                    1    | .   .   1   1   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        1839  | .    39   147  151  141  11   304  388  51   324  283  
  Missed                   480   | .    13   37   39   35   3    71   102  8    86   86   
Damage Taken               27427 | .    237  1472 1393 1630 590  4444 6193 1026 5778 4664 
  Core                     3451  | .    25   226  97   163  106  240  472  41   467  1614 
  Absorbed by Shields      160   | .    .    .    .    .    .    .    .    .    .    160  
  Reduced by Siege Mode    360   | .    .    .    .    .    .    .    173  122  65   .    
  Redirected to Shielding  179   | .    .    .    .    .    .    .    33   103  43   .    
  Ignored by Resistances   98    | .    .    .    .    .    16   82   .    .    .    .    
  Regen/Repaired (Parts)   494   | .    .    .    128  269  .    97   .    .    .    .    
Core Remaining (%)         77    | 100  90   43   82   76   87   76   58   96   67   .    
Volleys Fired              463   | 5    26   60   76   57   7    73   85   15   51   8    
  Largest                  6     | 2    2    4    3    4    4    4    5    5    5    6    
  Hottest                  461   | 40   55   162  147  191  191  215  375  359  461  394  
Shots Fired                1547  | 10   52   151  224  224  29   269  278  70   204  36   
  Gun                      879   | 10   46   46   110  190  28   236  148  10   44   11   
  Cannon                   648   | .    6    105  114  34   1    33   119  60   151  25   
  Launcher                 20    | .    .    .    .    .    .    .    11   .    9    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  979   | 10   52   107  132  163  14   157  139  54   126  25   
  Thermal                  454   | .    .    44   92   61   15   63   88   16   69   6    
  Explosive                11    | .    .    .    .    .    .    .    11   .    .    .    
  Electromagnetic          103   | .    .    .    .    .    .    49   40   .    9    5    
  Robot Hit Streak         27    | 3    8    21   15   12   8    17   27   15   14   9    
  Robot Miss Streak        7     | 2    3    5    7    5    2    5    6    1    7    5    
  Penetration Max          1     | .    .    .    .    .    .    1    1    1    1    .    
  Secondary Targets        3     | .    .    .    .    .    .    2    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    1    .    .    .    
Shots Hit Robots           989   | 5    36   93   143  124  22   184  190  47   132  13   
  Core Hits                428   | 2    14   28   47   56   8    90   99   22   57   5    
  Critical Kills           15    | .    1    1    1    1    .    .    2    2    7    .    
  Critical Parts Destroyed 22    | .    .    1    3    1    .    2    1    5    9    .    
  Critical Strikes         71    | .    1    5    4    6    .    10   5    12   27   1    
    Burn                   6     | .    .    .    .    4    .    2    .    .    .    .    
    Meltdown               4     | .    .    1    1    1    .    .    .    1    .    .    
    Destroy                31    | .    1    .    1    1    .    2    3    6    17   .    
    Blast                  21    | .    .    3    .    .    .    .    2    5    10   1    
    Corrupt                1     | .    .    .    .    .    .    1    .    .    .    .    
    Smash                  3     | .    .    1    2    .    .    .    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    5    .    .    .    .    
Melee Attacks              268   | .    .    11   12   72   18   76   46   17   16   .    
  Impact                   32    | .    .    11   12   9    .    .    .    .    .    .    
  Slashing                 236   | .    .    .    .    63   18   76   46   17   16   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    1    5    2    .    3    .    .    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    3    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27725 | 60   384  1699 2810 3203 618  5227 6593 1608 4963 560  
  Guns                     10743 | 60   333  385  1003 2004 417  3243 2166 157  813  162  
  Cannons                  11852 | .    51   1229 1544 475  24   520  2583 1451 3596 379  
  Explosions               2150  | .    .    .    .    139  .    381  1154 .    476  .    
  Melee                    2961  | .    .    85   263  585  177  1083 690  .    78   .    
  Ramming                  19    | .    .    .    .    .    .    .    .    .    .    19   
  Kinetic                  13413 | 60   384  1022 1231 1719 175  2338 2513 1084 2508 379  
  Thermal                  8308  | .    .    592  1316 760  266  957  1961 524  1901 31   
  Explosive                1358  | .    .    .    .    139  .    245  974  .    .    .    
  Electromagnetic          1666  | .    .    .    .    .    .    604  455  .    476  131  
  Impact                   348   | .    .    85   263  .    .    .    .    .    .    .    
  Slashing                 2613  | .    .    .    .    585  177  1083 690  .    78   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         26    | .    .    .    .    1    6    14   17   5    26   25   
  Average Corruption       5     | .    .    .    .    1    4    9    5    4    9    22   
  Corruption Purged        24    | .    .    .    .    2    3    .    12   7    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  191   | .    .    .    .    12   16   66   51   7    29   10   
    Message Errors         43    | .    .    .    .    4    5    15   10   1    6    2    
    Matter Fused           36    | .    .    .    .    2    3    7    12   2    8    2    
    Heat Flow Errors       19    | .    .    .    .    1    2    5    7    1    2    1    
    Energy Discharges      21    | .    .    .    .    1    1    7    8    1    2    1    
    Parts Rejected         3     | .    .    .    .    .    .    1    1    .    .    1    
    Parts Fused            4     | .    .    .    .    .    1    2    1    .    .    .    
    Data Loss (minor)      28    | .    .    .    .    2    1    13   2    2    6    2    
    Data Loss (major)      10    | .    .    .    .    2    2    4    .    .    1    1    
    Misfires               9     | .    .    .    .    .    1    3    5    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    3    1    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        13    | .    .    .    .    .    .    5    4    .    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            752   | .    .    21   167  79   25   79   251  55   62   13   
  Projectiles              287   | .    .    .    19   49   .    6    83   55   62   13   
  Explosions               75    | .    .    .    .    .    .    21   54   .    .    .    
  Melee                    390   | .    .    21   148  30   25   52   114  .    .    .    
Knockbacks                 59    | .    1    3    6    6    .    6    6    8    19   4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  57    | .    1    3    6    6    .    6    6    8    17   4    
  Secondary                2     | .    .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      654   | .    .    .    .    73   .    180  167  .    234  .    
  Shots                    21    | .    .    .    .    2    .    2    4    .    13   .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             9     | .    .    .    .    .    .    .    .    .    .    9    
  Kicked                   9     | .    .    .    .    .    .    .    .    .    .    9    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        655   | .    8    462  340  200  237  382  655  186  396  558  
  Average Temperature      109   | .    5    106  72   60   72   121  147  62   106  213  
  Received Heat Transfer   4067  | .    42   633  459  321  .    696  668  147  198  903  
  Effects                  22    | .    .    4    .    .    .    6    8    .    1    3    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    1    3    
    Energy Bleed           4     | .    .    .    .    .    .    3    1    .    .    .    
    Interference           8     | .    .    4    .    .    .    3    1    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         5     | .    .    .    .    .    .    .    5    .    .    .    
Siege Activations          9     | .    .    .    .    .    .    .    2    3    4    .    
  Total Turns              290   | .    .    .    .    .    .    .    47   158  85   .    
  Longest Duration         140   | .    .    .    .    .    .    .    30   140  53   .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    3    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    3    .    
  Parts Fried              11    | .    .    2    2    .    .    4    .    .    3    .    
  Impact Corruptions       5     | .    .    1    4    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    1    2    1    .    .    1    1    .    .    
  Combat Hostiles          6     | .    .    1    2    1    .    .    1    1    .    .    
  Parts Melted             25    | .    .    3    4    5    3    2    4    2    2    .    
  Heat Transferred         13008 | .    .    1073 2442 1580 485  1706 2734 737  2214 37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    2    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             636  | 5   125 377 447 569 320 636 522 295 419 488 
  Initial                  274  | .   3   .   159 193 274 .   164 249 126 205 
  Average                  192  | 1   37  139 263 198 101 182 292 137 220 235 
Maximum Alert Level        2    | .   .   1   2   2   1   2   2   1   2   2   
  Low Security (%)         57   | 100 100 73  37  60  78  68  31  67  41  27  
  Level 1                  29   | .   .   26  38  21  21  16  42  32  57  57  
  Level 2                  12   | .   .   .   23  17  .   15  26  .   .   14  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          45   | .   2   1   3   6   3   5   12  4   9   .   
  Investigation            4    | .   1   .   1   .   .   .   1   .   1   .   
  Extermination            24   | .   .   .   .   6   2   3   7   3   3   .   
  Reinforcement            14   | .   1   1   2   .   1   2   3   1   3   .   
  Assault                  2    | .   .   .   .   .   .   .   1   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           21   | .   .   5   5   2   .   2   3   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              305  | .   8   33  44  35  7   49  57  18  31  23  
  Peak Tracking Total      19   | .   3   8   8   3   2   5   5   4   9   19  
  Tactical Retreats        28   | .   2   6   .   5   .   4   6   .   3   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            5    | .   1   .   .   3   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          25   | .   .   2   4   8   .   2   5   2   2   .   
  Max in Single Turn       3    | .   .   1   1   3   .   1   2   1   1   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          51   | .   1   6   6   11  5   6   6   5   3   2   
  Terminals                27   | .   1   5   3   4   2   3   3   4   1   1   
  Fabricators              2    | .   .   .   .   1   .   .   1   .   .   .   
  Repair Stations          6    | .   .   1   1   2   .   1   1   .   .   .   
  Recycling Units          4    | .   .   .   1   1   1   .   1   .   .   .   
  Scanalyzers              6    | .   .   .   1   1   1   1   .   1   1   .   
  Garrison Access          6    | .   .   .   .   2   1   1   .   .   1   1   
Total Hacks                111  | .   1   15  15  21  9   19  12  12  4   3   
  Successful               44   | .   1   2   9   9   3   10  7   2   .   1   
  Failed                   67   | .   .   13  6   12  6   9   5   10  4   2   
    Catastrophic           16   | .   .   2   1   2   3   2   1   3   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   1   10  5   3   3   10  4   6   1   2   
  Terminals                61   | .   1   13  7   8   3   11  6   10  1   1   
  Fabricators              4    | .   .   .   .   2   .   .   2   .   .   .   
  Repair Stations          17   | .   .   2   3   6   .   5   1   .   .   .   
  Recycling Units          8    | .   .   .   2   1   2   .   3   .   .   .   
  Scanalyzers              12   | .   .   .   3   1   3   2   .   2   1   .   
  Garrison Access          9    | .   .   .   .   3   1   1   .   .   2   2   
Terminal Hacks             16   | .   1   2   1   4   .   4   3   1   .   .   
  Record                   2    | .   .   .   .   1   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   1   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   .   1   2   .   3   2   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       10   | .   .   .   3   4   .   3   .   .   .   .   
  Scan Component           6    | .   .   .   2   2   .   2   .   .   .   .   
  Repair                   4    | .   .   .   1   2   .   1   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   2   1   1   .   2   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Report Inventory         4    | .   .   .   1   1   1   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   3   .   2   2   .   1   .   .   
  Insert Component         4    | .   .   .   1   .   1   1   .   1   .   .   
  Analyze                  4    | .   .   .   2   .   1   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   .   6   6   8   4   4   5   5   3   3   
  Full Trace Events        3    | .   .   .   1   .   .   .   1   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   .   1   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   95  .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   1   2   .   1   .   .   .   .   
  Time                     199  | .   .   .   51  88  .   60  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          171  | .   .   .   .   .   .   .   171 .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   1   1   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   1   .   1   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               19079 | 127  872  1099 1442 4570 1828 2197 3128 1889 1372 555  
Spaces Moved               7864  | 64   343  445  571  1834 714  846  1327 773  548  399  
  Core                     6     | 3    .    .    .    .    .    .    .    .    .    3    
  Treads                   6180  | 61   343  445  571  1834 714  592  573  773  274  .    
  Legs                     1221  | .    .    .    .    .    .    3    754  .    267  197  
  Wheels                   258   | .    .    .    .    .    .    251  .    .    7    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   199   | .    .    .    .    .    .    .    .    .    .    199  
  Fastest Speed            34    | 50   160  160  160  160  163  125  112  173  110  34   
  Average Speed            160   | 154  160  160  160  160  170  159  160  173  165  111  
  Slowest Speed            330   | 160  160  240  160  163  240  260  330  173  330  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    2    .    .    .    .    .    
Exploration Rate (%)       26    | 4    53   41   35   43   17   20   29   20   14   10   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    1    1    1    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    .    .    1    1    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 142   | .    .    2    6    53   16   28   14   14   9    .    
Terrain Destroyed          517   | .    .    2    6    115  17   76   176  48   63   14   
  Melee                    142   | .    .    2    6    53   16   28   14   14   9    .    
  Projectile               145   | .    .    .    .    5    1    12   56   19   38   14   
  AOE                      230   | .    .    .    .    57   .    36   106  15   16   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      13042 | 80   620  706  932  3240 1285 1441 2084 1260 900  494  
  Wait                     3868  | .    232  148  185  1219 500  373  504  426  238  43   
  Move                     7853  | 63   342  444  570  1833 712  845  1326 772  547  399  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  144   | 5    6    13   19   14   13   18   28   10   12   6    
  Fast Attach              129   | 7    4    6    19   12   9    17   31   5    13   6    
  Attach                   94    | .    .    8    5    4    4    18   20   3    18   14   
  Detach                   29    | .    1    1    6    1    .    7    8    .    .    5    
  Swap                     45    | .    2    2    12   10   5    3    6    3    1    1    
  Drop                     139   | .    7    13   28   18   16   11   30   9    4    3    
  Fire                     463   | 5    26   60   76   57   7    73   85   15   51   8    
  Melee                    268   | .    .    11   12   72   18   76   46   17   16   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     9     | .    .    .    .    .    .    .    .    .    .    9    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    1    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location      | Event
    36 | -11/Scrapyard | Discovered new exit (range 15)
   128 | -11/Scrapyard | Entered Materials
   307 | -10/Materials | Build established: Mutant
   846 | -10/Materials | Discovered new exit (range 15)
   901 | -10/Materials | Identified exit to Mines
   988 | -10/Materials | Discovered new exit (range 6)
  1000 | -10/Materials | Entered another Materials area
  1000 | -9/Materials  | Evolved 2 slots: Weapon x2
  1238 | -9/Materials  | Discovered new exit (range 13)
  1307 | -9/Materials  | Build established: Skirmisher
  1605 | -9/Materials  | Discovered new exit (range 16)
  1815 | -9/Materials  | Lost 6 parts (1p2n3w)
  1883 | -9/Materials  | Core integrity fell below 50%
  1971 | -9/Materials  | Discovered new exit (range 5)
  2099 | -9/Materials  | Entered another Materials area
  2099 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2202 | -8/Materials  | Repaired Adv. Beam Cannon
  2758 | -8/Materials  | Build established: Scavenger-Gunner
  3013 | -8/Materials  | Destroyed 13 combat bots
  3107 | -8/Materials  | Discovered new exit (range 8)
  3458 | -8/Materials  | Build established: Gunner
  3541 | -8/Materials  | Entered Factory
  3541 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  3912 | -7/Factory    | Build established: Scavenger-Gunner
  5510 | -7/Factory    | Repaired Med. Treads
  5555 | -7/Factory    | Repaired Med. Treads
  5632 | -7/Factory    | Build established: Gunner
  8066 | -7/Factory    | Discovered new exit (range 4)
  8071 | -7/Factory    | Identified exit to Factory
  8111 | -7/Factory    | Entered another Factory area
  8111 | -6/Factory    | Evolved 2 slots: Utility x2
  8892 | -6/Factory    | Crushed by falling debris
  9003 | -6/Factory    | Build established: Skirmisher
  9439 | -6/Factory    | Crushed by falling debris
  9518 | -6/Factory    | Found Prototype Processor
  9518 | -6/Factory    | Identified Exp. Targeting Computer
  9736 | -6/Factory    | Build established: Gunner
  9859 | -6/Factory    | Discovered new exit (range 10)
  9878 | -6/Factory    | Identified exit to Factory
  9939 | -6/Factory    | Entered another Factory area
  9939 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10429 | -5/Factory    | Repaired Adv. Beam Rifle
 10447 | -5/Factory    | Lost 3 parts (2u1w)
 10716 | -5/Factory    | Build established: Tank
 10802 | -5/Factory    | Lost 3 parts (2u1w)
 11057 | -5/Factory    | Build established: Gunner
 11091 | -5/Factory    | System corruption reached 10%
 11230 | -5/Factory    | Spotted B-75 Beast
 11338 | -5/Factory    | Lost 5 parts (1p2n1u1w)
 11392 | -5/Factory    | Build established: Scavenger-Gunner
 11747 | -5/Factory    | Lost 3 parts (1n1u1w)
 11938 | -5/Factory    | Discovered new exit (range 15)
 12133 | -5/Factory    | Identified exit to Factory
 12136 | -5/Factory    | Entered another Factory area
 12136 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 12686 | -4/Factory    | Build established: Scavenger-Executioner
 12970 | -4/Factory    | Lost 11 parts (1p2n3u5w)
 13053 | -4/Factory    | Found Prototype Hackware
 13053 | -4/Factory    | Identified Exp. Hacking Suite
 13357 | -4/Factory    | Spotted B-86 Titan
 13484 | -4/Factory    | Build established: Hacker-Gunner
 13703 | -4/Factory    | Lost 3 parts (1u2w)
 13719 | -4/Factory    | Found Prototype Device
 13719 | -4/Factory    | Identified Exp. ECM Suite
 14495 | -4/Factory    | Lost 3 parts (1n1u1w)
 14886 | -4/Factory    | First assault squad dispatched
 14949 | -4/Factory    | Build established: Hacker-Executioner
 14982 | -4/Factory    | System corruption reached 10%
 15049 | -4/Factory    | Lost 6 parts (5u1w)
 15152 | -4/Factory    | Discovered new exit (range 7)
 15264 | -4/Factory    | Entered Research
 15264 | -3/Research   | Evolved 2 slots: Propulsion x2
 16988 | -3/Research   | Found Gamma Bomb Array
 17123 | -3/Research   | Discovered new exit (range 16)
 17153 | -3/Research   | Entered another Research area
 17153 | -2/Research   | Evolved 2 slots: Utility x2
 17193 | -2/Research   | Build established: Scavenger-Executioner
 17891 | -2/Research   | Garrison activated, responded to threat
 18049 | -2/Research   | Lost 25 parts (1p7n7u10w)
 18369 | -2/Research   | System corruption reached 10%
 18441 | -2/Research   | Lost 9 parts (2p3n2u2w)
 18504 | -2/Research   | Discovered new exit (range 4)
 18525 | -2/Research   | Entered Access
 18525 | -1/Access     | Evolved 2 slots: Power x1, Utility x1
 18893 | -1/Access     | System corruption reached 10%
 18949 | -1/Access     | Lost 16 parts (2p2n7u5w)
 19064 | -1/Access     | Lost 3 parts (3n)
 19064 | -1/Access     | Core integrity fell below 50%
 19077 | -1/Access     | Core integrity fell below 20%
 19080 | -1/Access     | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
19026_ Wave Collapse Detector explodes.
19026_ Field Propulsion Array destroyed.
19026_ G-73 Enforcer destroyed.
19027_ The unstable cave ceiling collapses.
19027_ Impulse Thruster destroyed.
19031_  TDG /Q3 9PBF#H8WZ#OIZUMCBYJ:MS>S&
19033_ Q-thruster destroyed.
19047_ System corrupted: Matter fused (-9).
19063_ Knocked back.
19069_ Kicked G-73 Enforcer out of the way.
19070_ System corrupted: Substantial component data lost.
19071_ Kicked G-73 Enforcer.
19071_ Critical hit (Burn: +37).
19072_ Kicked G-73 Enforcer out of the way.
19073_ Kicked G-73 Enforcer.
19073_ Critical hit (Burn: +37).
19074_ Centrium Leg destroyed. <x2>
19075_ Kicked G-73 Enforcer. <x2>
19077_ Critical hit (Burn: +37).
19078_ Kicked G-73 Enforcer. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??????????????????????   ????????????????????????? |
| ?????????????????? ?     ????????????????????????? |
| ?????????????????#       ????????????????????????? |
| ?????????????????#       ????????????????????????? |
| ?????????????????#       ##############??????????? |
| ?????????????????#  w    #         ]  #??????????? |
| ?????????????????#       #            #??????????? |
| ?????????????????+       #            #??????????? |
| ?????????????????#       #%           #??????????? |
| ?????????????????#       #       """""#??????????? |
| ???????????#######       # g   ! """""#??????????? |
| ??????????               # gg    """""#??????????? |
| ??????????              g# gg    """""#??????????? |
| ?????????               g# gg    """""#??????????? |
| ?????????               g@ g          #??????????? |
| ?????????          A    g#ggb         #??????????? |
| ?????????                #            #??????????? |
| ?????????                ###############?????????? |
| ??????????########                     #?????????? |
| ?????????????????#                     #?????????? |
| ?????????????????#                     #?????????? |
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| ??????????????????#            /       +?????????? |
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| ??????????????????#                    #?????????? |
| ??????????????????#          !         ########??? |
| ??????????????????#          %[               #??? |
| ??????????????????#[         =                #??? |
| ??????????????????#                           #??? |
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| ??????????????????#####        #              #### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           137
Energy Generation          30
Energy Capacity            550
Matter Stores              518
Matter Capacity            700
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       210
ECM Strength               2
Cloak Strength             3
Base Temperature (-)       150
Armor Coverage             825
Resistance: KI             30
Resistance: TH             15
Core Shielding             30
Power Shielding            90
Weapon Cycling             30
Evasion (%)                63
Targeting Accuracy         12
Target Analysis            6
Core Analysis              6
Recoil Reduction           6
Kinecelleration            30
Offensive Hacking          26
Defensive Hacking          10

 Item Schematics 
-----------------
           Med. Treads | -8/Materials | Scanalyzed
    Imp. Medium Treads | -6/Factory   | Scanalyzed
 Med. Reactive Plating | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Denied?
Origins

 Challenges 
------------
None

 Game 
------
Seed              ShieldMassRouter
  Manual?         0
Play Time         03:22:02
  Cumulative      49.4 hours
  Start           2024.05.03 @ 16:12:24
  End             2024.05.04 @ 02:01:11
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          40
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d688d7b-167f-427f-bc19-58a62b0639de