Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 09:35:21 Player: Leha44581 Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (89) 445 Value Destroyed (3289) 3289 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1721) 1721 TOTAL SCORE: 9295 Bonus ------- High Alert Combat Kills 230 Follower Combat Kills 91 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 236/300 Energy 18/100 System Corruption 7% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Heat Sink Advanced Heat Sink Kinecellerator Kinecellerator Kinecellerator EM Pulse Cannon Light Assault Rifle Spear Spear Spear Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Graphene Brace > --- WEAPON ----------- Shock Rifle EM Pulse Cannon Heavy Machine Gun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Angular Momentum Engine Armored Treads Wheel Improved Hover Unit Flight Unit Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Target Analyzer Kinecellerator Kinecellerator Kinecellerator Core Shielding Hardened Medium Armor Plating Improved Light Armor Plating Gatling Laser Gatling Laser Light Assault Rifle Minigun Spear Spear Spear [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved VSS Leg Treads Light Treads Leg Improved VSS Leg Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 2 | . . . . 1 . . . 1 . Propulsion 3 | . . 1 . . 1 . . 1 . Utility 2 | . . . . 1 1 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 125 | 6 3 15 1 29 4 21 12 10 24 Power 26 | 1 . 2 . 7 1 3 2 1 9 Engine 17 | 1 . 2 . 6 1 2 1 1 3 Core 9 | . . . . 1 . 1 1 . 6 Reactor . | . . . . . . . . . . Propulsion 24 | 2 . 1 . 8 1 7 1 3 1 Treads 16 | 2 . 1 . 8 1 3 . . 1 Leg 8 | . . . . . . 4 1 3 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 1 2 3 1 5 2 8 1 2 7 Device 15 | . . . 1 1 1 6 1 1 4 Storage 2 | 1 1 . . . . . . . . Processor 3 | . . . . . . 2 . . 1 Hackware 1 | . . . . . 1 . . . . Protection 11 | . 1 3 . 4 . . . 1 2 Artifact . | . . . . . . . . . . Weapon 43 | 2 1 9 . 9 . 3 8 4 7 Energy Gun 16 | 1 . 5 . 2 . . 1 3 4 Energy Cannon 9 | . . . . . . 3 6 . . Ballistic Gun 14 | 1 . 3 . 6 . . 1 1 2 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . 1 1 . 1 . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . . Parts Lost 67 | . . 4 . 21 . 5 11 1 25 Power 14 | . . 1 . 5 . . 2 . 6 Propulsion 15 | . . 1 . 3 . 5 1 . 5 Utility 13 | . . 1 . 4 . . 1 . 7 Weapon 25 | . . 1 . 9 . . 7 1 7 Highest Loss Streak 14 | . . 2 . 14 . 3 9 1 13 To Critical Strikes 1 | . . . . 1 . . . . . Average Slot Usage (%) 93 | . 99 95 88 92 85 94 99 99 78 Engine 11 | . 14 10 11 15 15 11 9 13 6 Core 2 | . . . . . . 3 4 6 8 Treads 15 | . 28 30 22 26 30 17 . . . Leg 12 | . . . . . . 9 30 32 19 Device 10 | . . . 3 13 5 11 20 18 10 Storage 8 | . 14 11 11 9 7 7 7 6 6 Processor 1 | . . . . . . 5 1 . 2 Protection 4 | . 13 10 7 3 7 2 . 1 2 Energy Gun 8 | . . 6 33 12 . . . 7 17 Energy Cannon 6 | . . . . . . 19 16 4 . Ballistic Gun 7 | . 14 17 . 11 15 2 4 5 . Launcher 2 | . 13 8 . . . . . . . Peak Build Rating 72 | 6 7 13 19 29 21 58 60 72 69 Average Rating 34 | 4 6 10 14 24 18 40 56 69 52 On Entrance 26 | . 6 7 13 19 12 21 58 55 69 Naked Turns . | . . . . . . . . . . Heaviest Build 127 | 12 91 99 100 108 100 123 123 127 126 Greatest Support 80 | 40 40 60 40 60 80 80 60 75 75 Greatest Overweight (x) 8 | . 2 2 2 2 1 8 2 2 5 Average Overweight (x) 1 | . . 1 2 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 18 25 25 25 25 25 25 25 25 Most Carried 25 | 4 7 11 13 24 10 25 25 25 23 Average Carried 16 | 2 6 8 10 18 9 20 20 21 19 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 7 9 13 11 9 25 19 23 10 Class Distribution -------------------- 39% | Tank 22% | Gunner 21% | Mutant 8% | Scavenger-Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Gunner | -7/DSF Tank | -7/Garrison Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Gar Matter Collected 1961 | 209 41 328 111 504 . 333 173 122 140 Remotely . | . . . . . . . . . . Salvage Created 3480 | . 157 369 . 1084 . 448 596 361 465 Parts 165 | . 14 28 . 49 . 13 24 13 24 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 3 | . . 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Gar Combat Hostiles Destroyed 83 | . 8 12 . 24 . 9 11 6 13 Guns 50 | . 1 9 . 21 . . 2 4 13 Cannons 12 | . . . . . . 6 6 . . AOE 17 | . 7 3 . 3 . . 3 1 . Classes Destroyed 14 | . 4 2 . 5 . . . . 3 Worker 1 | . 1 . . . . . . . . Builder 1 | . . . . 1 . . . . . Tunneler 1 | . . 1 . . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 1 | . . . . 1 . . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 18 | . 3 4 . 5 . 3 . . 3 Cutter 3 | . . . . . . . . . 3 Grunt 45 | . 5 4 . 13 . 6 9 4 4 Brawler 3 | . . . . 1 . . 1 1 . Duelist 2 | . . . . 1 . . 1 . . Sentry 10 | . . 4 . 4 . . . 1 1 Specialist 1 | . . . . . . . . . 1 Programmer 1 | . . . . . . . . . 1 Best Kill Streak 10 | . 8 7 . 10 . 3 4 3 6 Combat Bots Only 8 | . 6 7 . 8 . 3 4 3 6 Max Kills in Single Turn 3 | . 3 2 . 2 . 1 1 1 2 Gunslinging 1 | . . . . 1 . . . . 1 Exploded 2 | . 2 2 . 1 . . 1 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Gar Hostile Shots Fired 878 | . 19 92 . 206 . 80 114 32 335 Missed 282 | . 7 33 . 57 . 30 31 11 113 Damage Taken 8668 | . 139 741 . 2569 . 759 1320 295 2845 Core 1460 | . 46 104 . 224 . 68 166 5 847 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 41 | . . . . 12 . 4 . . 25 Regen/Repaired (Parts) 109 | . . . . . . . . 109 . Core Remaining (%) 76 | 100 81 . 74 59 . . 66 . . Volleys Fired 192 | . 8 32 . 76 . 15 21 14 26 Largest 3 | . 2 3 . 3 . 3 3 3 3 Hottest 240 | . 50 85 . 135 . 207 207 190 240 Shots Fired 511 | . 14 77 . 206 . 45 64 42 63 Gun 386 | . 8 69 . 198 . . 14 35 62 Cannon 102 | . . . . . . 45 50 7 . Launcher 23 | . 6 8 . 8 . . . . 1 Special . | . . . . . . . . . . Kinetic 210 | . 8 64 . 106 . . 12 14 6 Thermal 81 | . . . . 15 . . . 10 56 Explosive 23 | . 6 8 . 8 . . . . 1 Electromagnetic 197 | . . 5 . 77 . 45 52 18 . Robot Hit Streak 19 | . 3 12 . 19 . 6 16 8 13 Robot Miss Streak 9 | . 1 3 . 6 . 4 2 5 9 Penetration Max . | . . . . . . . . . . Secondary Targets 17 | . . 4 . 8 . . . 1 4 Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 1 Shots Hit Robots 336 | . 9 49 . 136 . 26 37 29 50 Core Hits 208 | . 18 27 . 65 . 9 25 15 49 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 4 | . . 1 . 2 . . 1 . . Burn 2 | . . . . 2 . . . . . Destroy 1 | . . 1 . . . . . . . Corrupt 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8085 | . 627 908 . 2647 . 808 1130 700 1265 Guns 4055 | . 38 446 . 1882 . . 101 449 1139 Cannons 1575 | . . . . . . 771 690 114 . Explosions 2455 | . 589 462 . 765 . 37 339 137 126 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1744 | . 38 416 . 968 . . 64 161 97 Thermal 2090 | . 97 . . 278 . 37 339 297 1042 Explosive 1756 | . 492 462 . 676 . . . . 126 Electromagnetic 2495 | . . 30 . 725 . 771 727 242 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 3 . . 5 . 7 Average Corruption 4 | . . . . 3 . . 4 . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . 1 . . 14 . 1 Message Errors 5 | . . . . 1 . . 4 . . Matter Fused 2 | . . . . . . . 2 . . Heat Flow Errors 2 | . . . . . . . 2 . . Energy Discharges 3 | . . . . . . . 2 . 1 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . 1 . . Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 111 | . 32 19 . 17 . 3 40 . . Projectiles 15 | . . . . . . 3 12 . . Explosions 96 | . 32 19 . 17 . . 28 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 308 | . 21 . . 212 . . 51 24 . Shots 11 | . 2 . . 7 . . 1 1 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 516 | . 18 148 . 516 . 171 79 323 441 Average Temperature 107 | . 8 44 . 147 . 78 22 140 142 Received Heat Transfer 2811 | . 54 291 . 1161 . 261 540 114 390 Effects 14 | . . . . 8 . . . . 6 Shutdowns 6 | . . . . 3 . . . . 3 Interference 5 | . . . . 2 . . . . 3 Matter Decay 1 | . . . . 1 . . . . . Short Circuit 1 | . . . . 1 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . . . 3 . 1 . Combat Hostiles 4 | . . . . . . 3 . 1 . Parts Fried 12 | . . . . 3 . 6 3 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . . . . 2 . . . 1 6 Heat Transferred 3829 | . 50 . . 753 . 50 250 475 2251 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . . 1 . 1 3 2 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Gar Peak Influence 554 | . 296 486 133 554 247 334 448 453 357 Initial 250 | . . 124 111 . 242 172 250 235 187 Average 260 | . 246 276 100 320 242 249 317 302 247 Maximum Alert Level 2 | . 1 2 . 2 1 1 2 2 1 Low Security (%) 24 | 100 21 31 100 25 . 24 . . 7 Level 1 64 | . 78 40 . 38 100 75 95 84 92 Level 2 10 | . . 27 . 35 . . 4 15 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . Squads Dispatched 12 | . 2 2 . 6 . 1 . 1 . Investigation 1 | . . . . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 8 | . 2 2 . 3 . 1 . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . 2 . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Gar Distress Signals 8 | . . 1 . 5 . . . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 141 | . 9 15 . 50 . 12 17 10 28 Peak Tracking Total 12 | . 5 5 . 10 . 3 7 5 12 Tactical Retreats 10 | . . . . 8 . . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Gar Traps Triggered 2 | . . . . . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Gar Machines Disabled 5 | . 1 1 . . . . . 3 . Max in Single Turn 1 | . 1 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Gar Machines Accessed 7 | . . . 1 1 2 . 1 2 . Terminals 3 | . . . . 1 1 . 1 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 11 | . . . 1 3 2 . 1 4 . Successful 8 | . . . 1 1 2 . 1 3 . Failed 3 | . . . . 2 . . . 1 . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 5 | . . . . 3 1 . 1 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 3 | . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 4 | . . . 1 1 1 . 1 . . Record 1 | . . . . 1 . . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . 1 . . . . Garrison Registry 1 | . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . 1 . . . 1 . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 25 | . . . . . . . . 25 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Gar Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Gar Total Allies 2 | . . . 2 . . . . . . Largest Group 2 | . . . 2 1 . . . . . Highest-Rated Group 48 | . . . 48 31 . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . Total Orders 9 | . . . 1 8 . . . . . EXPLORE 9 | . . . 1 8 . . . . . Ally Attacks 79 | . . . 4 75 . . . . . Total Damage 430 | . . . 28 402 . . . . . Kills 5 | . . . 1 4 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches 15 | . . . 1 14 . . . . . Drone Recoveries 13 | . . . 1 12 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Gar Turns Passed 4292 | 88 386 444 447 658 124 467 863 427 388 Spaces Moved 1454 | 49 150 123 139 143 50 125 385 190 100 Core 2 | 2 . . . . . . . . . Treads 734 | 47 150 123 139 143 50 76 . . 6 Legs 718 | . . . . . . 49 385 190 94 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 320 240 242 242 180 180 180 Average Speed 231 | 155 236 256 320 249 242 268 196 184 258 Slowest Speed 810 | 160 320 320 320 320 242 810 270 270 570 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 5 29 22 63 29 1 64 36 4 18 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 155 | . 37 56 . 37 . 2 19 4 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 155 | . 37 56 . 37 . 2 19 4 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Gar Total 1982 | 58 169 195 143 286 53 227 447 239 165 Wait 89 | . 1 9 1 19 . 29 25 2 3 Move 1444 | 48 149 122 138 142 49 124 383 189 100 Hop . | . . . . . . . . . . Pick Up 58 | 4 4 5 2 6 . 18 5 13 1 Fast Attach 48 | 6 3 5 1 7 2 13 1 1 9 Attach 76 | . . 9 . 22 2 8 11 9 15 Detach 38 | . 1 9 1 8 . 13 . 5 1 Swap 1 | . . 1 . . . . . . . Drop 25 | . 3 3 . 6 . 6 1 6 . Fire 192 | . 8 32 . 76 . 15 21 14 26 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . 10 Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 8) 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 792 | -9/Materials | Destroyed 7 combat bots 838 | -9/Materials | Discovered new exit (range 13) 919 | -9/Materials | Entered Mines 1099 | -9/Mines | Build established: Tank 1220 | -9/Mines | Found the Drone Emporium 1236 | -9/Mines | Found Prototype Device 1236 | -9/Mines | Identified Thief Drone Bay 1244 | -9/Mines | Discovered new exit (range 21) 1261 | -9/Mines | Discovered new exit (range 43) 1366 | -9/Mines | Entered Materials 1366 | -8/Materials | Accompanied by 1 ally 1366 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1367 | -8/Materials | Identified exit to Factory 1371 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1564 | -8/Materials | Lost 3 allies 1599 | -8/Materials | Lost 3 parts (1p2w) 1924 | -8/Materials | Garrison activated, responded to threat 1988 | -8/Materials | Destroyed 8 combat bots 1994 | -8/Materials | Lost 14 parts (4p4u6w) 2024 | -8/Materials | Entered Factory 2024 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2146 | -7/Factory | Identified exit to DSF 2148 | -7/Factory | Entered DSF 2149 | -7/DSF | Joined Warlord attack on 0b10 via DSF 2178 | -7/DSF | Additional patrols routed to DSF 2195 | -7/DSF | Build established: Mutant 2197 | -7/DSF | Discovered new exit (range 14) 2342 | -7/DSF | Found Prototype Device 2344 | -7/DSF | Identified Active Sensor Suite 2413 | -7/DSF | Lost 3 parts (3n) 2521 | -7/DSF | Sterilization system engaged 2541 | -7/DSF | Ambient heat levels rising (+10) 2552 | -7/DSF | Build established: Gunner 2556 | -7/DSF | Ambient heat levels rising (+10) 2571 | -7/DSF | Ambient heat levels rising (+10) 2586 | -7/DSF | Ambient heat levels rising (+10) 2601 | -7/DSF | Ambient heat levels rising (+10) 2615 | -7/DSF | Entered Garrison 2877 | -7/Garrison | Triggered checkpoint 2889 | -7/Garrison | Triggered checkpoint 2893 | -7/Garrison | Lost 9 parts (2p1u6w) 3112 | -7/Garrison | Build established: Tank 3212 | -7/Garrison | Installed Relay Interface Framework 3345 | -7/Garrison | Triggered checkpoint 3395 | -7/Garrison | Discovered new exit (range 72) 3395 | -7/Garrison | Discovered new exit (range 52) 3395 | -7/Garrison | Discovered new exit (range 26) 3478 | -7/Garrison | Entered Factory 3478 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3613 | -6/Factory | Repaired Imp. VSS Leg 3780 | -6/Factory | Build established: Scavenger-Tank 3809 | -6/Factory | Garrison activated, responded to threat 3903 | -6/Factory | Identified exit to Garrison 3905 | -6/Factory | Entered Garrison 3919 | -6/Garrison | Triggered checkpoint 3983 | -6/Garrison | Triggered checkpoint 4059 | -6/Garrison | Lost 8 parts (1p2n3u2w) 4207 | -6/Garrison | Triggered checkpoint 4218 | -6/Garrison | Triggered checkpoint 4253 | -6/Garrison | Lost 3 parts (2n1u) 4276 | -6/Garrison | Core integrity fell below 50% 4287 | -6/Garrison | Core integrity fell below 20% 4293 | -6/Garrison | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- 04281_ Adv. Heat Sink destroyed. 04281_ X-62 Marksman destroyed. 04281_ Concussive RPG expended. 04281_ X-72 Disruptor knocked back. 04281_ H-66 Slayer knocked back. 04281_ X-72 Disruptor knocked back. 04281_ H-66 Slayer knocked back. 04282_ P-60 Hacker resets X-72 Disruptor, system corruption cleaned. 04283_ Penetrated by Slug. 04285_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 04286_ Penetrated by Slug. 04289_ Minigun destroyed. 04289_ Slug penetrates C-30 ARC. 04289_ Slug penetrates Reinforced Barrier. 04290_ Hvy. Machine Gun destroyed. 04291_ M-28 Smith repairs H-66 Slayer. 04292_ Penetrated by Slug. 04293_ Core Shielding destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????#i?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ???????????? ?????????# ?????????????????????????? | | ???????????? ##""?"###g###??????????????????????? | | ???????????? ???????????????????????? | | ???????????? g ? ???????????????????????? | | ?????????????? ? ???????????????????????? | | ??????????# ???# ?# #???????????????????????? | | ??????????# ## x ## ###?????????????????????? | | ??????????" C#?????????????????????? | | ??????????" h!p C#?????????????????????? | | ??????????" [%m x * #?????????????????????? | | ??????????" %% = h !*@C#?????????????????????? | | ???????????????# ## %*###?????????????????????? | | ???????????????# ##p%%############????????????? | | ????????? =%! =%= ^ #????????????? | | ????????? ! p #???????####?? | | ????????? %! = ^^ #?????### ### | | ?????????###+### % ############# #?????#"# # | | ???????????????# = ????????????# #?????#" # | | ???????????????####?????????????# #?????#" ==!%# | | ????????????????????????????????# #?????#" =[+ | | ????????????????????????????????# #?????#"# %# | | ????????????????????????????????# #?????###%=### | | ????????????????????????????????# #########! ### | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# #########++### | | ????????????????????????????????# #???????# #?? | | ????????????????????????????????# #??????? ?? | | ????????????????????????????????# #??????? ?? | | ????????????????????????????????# #??????? ?? | | ????????????????????????????????# #???????////#? | | ????????????????????????????????# #???????#####? | | ??????????????????????????????### #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????#=% #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 34 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Let's See Who's Tougher Challenges ------------ None Game ------ Seed SmartbombAssembledFlail Manual? 0 Play Time 00:57:06 Cumulative 6.6 hours Start 2025.03.23 @ 08:39:09 End 2025.03.23 @ 09:35:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 154785f4-f257-4db8-840c-a54ebe5c667f