Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.04.06 @ 21:10:50 Player: Some Pennies Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (1116) 5580 Value Destroyed (62946) 62946 Prototype IDs (384) 7680 Alien Tech Used (13) 2600 Bonus (93199) 93199 TOTAL SCORE: 183705 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 42508 Follower Combat Kills 1513 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3746 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 3500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -468 Cogmind --------- Core Integrity 1724/1850 Matter 300/300 Energy 500/520 System Corruption 0% Temperature Cool (10) +ITN Movement Treading (138) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (5) --- Biometal Medium Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (12) ----- High-capacity Storage Unit Assembled Combat Suite Experimental Targeting Computer Experimental Target Analyzer Precision Matter Filter Advanced Weapon Cycler Experimental Phase Shifter SHELL Armor (fused) AEGIS Remote Shield Experimental System Purifier > --- WEAPON (6) ------- Multinova Projection Cannon Sigix Shearcannon Multirail Multirail > --- INVENTORY (20) --- Zero-point Reactor Zero-point Reactor Experimental Biometal Heavy Treads Experimental Energy Well (600) Experimental Energy Well (600) Advanced Matter Compressor (400) Experimental Matter Compressor (500) Advanced Transmission Jammer Improved Utility Shielding Experimental Focal Shield Thermal Barrier Advanced EM Shield AEGIS Remote Shield GOLEM Unit Graviton Cannon Graviton Cannon Graviton Cannon Experimental Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Biometal Medium Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Assembled Combat Suite Experimental Targeting Computer Experimental Target Analyzer Precision Matter Filter Advanced Weapon Cycler Experimental Phase Shifter SHELL Armor AEGIS Remote Shield Experimental System Purifier > --- WEAPON ----------- Multinova Projection Cannon Sigix Shearcannon Multirail Multirail > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Experimental Biometal Heavy Treads Experimental Energy Well Experimental Energy Well Advanced Matter Compressor Experimental Matter Compressor Advanced Transmission Jammer Improved Utility Shielding Experimental Focal Shield Thermal Barrier Advanced EM Shield AEGIS Remote Shield GOLEM Unit Graviton Cannon Graviton Cannon Graviton Cannon Experimental Neutron Missile Launcher [Rating: 275] Favorites ----------- Power Improved Quantum Reactor Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Improved Quantum Reactor Propulsion Assembled Alloy Leg Treads Medium Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Flight Unit Field Propulsion Drive Utility Huge Storage Unit Device Assembled Combat Suite Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection SHELL Armor Weapon Linked Autogun Energy Gun Advanced Variable Charge Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Linked Autogun Ballistic Cannon Mini Assault Cannon Launcher Experimental Neutron Missile Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Plasma Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Slots Evolved 18 | . . . . . 4 . . 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 9 | . . . . . 2 . . 2 . . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . . . . . Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 2 . Parts Attached 536 | 7 17 1 1 . 38 3 22 16 4 3 12 8 15 4 2 5 33 1 12 4 4 7 4 14 6 2 16 1 9 16 4 12 11 36 89 97 Power 55 | 1 3 . . . 2 . 2 2 . . . 1 2 . . . 3 . . . . . . . . . 1 . 2 2 . . 2 11 10 11 Engine 12 | 1 3 . . . 1 . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 3 Core 6 | . . . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Reactor 37 | . . . . . . . . . . . . 1 1 . . . 2 . . . . . . . . . 1 . 2 2 . . 2 10 8 8 Propulsion 101 | 2 2 . . . 14 . 7 1 1 1 5 . 4 2 1 2 3 . 1 2 1 3 1 5 . 1 3 . . 2 . 4 . 3 12 18 Treads 49 | 2 1 . . . 10 . 7 1 1 . 1 . 2 2 1 1 1 . . . . . . 5 . . . . . 1 . . . . 4 9 Leg 40 | . . . . . 4 . . . . . 4 . 2 . . 1 1 . . 1 1 3 1 . . 1 2 . . 1 . 4 . 3 7 4 Wheel 7 | . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 3 Hover 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 2 Flight 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Utility 267 | 2 6 . . . 12 2 6 7 2 . 7 4 4 2 . 2 20 1 9 2 1 4 2 8 2 1 5 . 7 9 2 7 7 20 49 55 Device 150 | 1 2 . . . 4 1 1 4 . . 2 4 . 2 . 2 8 1 5 2 1 3 2 6 . 1 2 . 4 6 1 3 4 13 29 36 Storage 22 | 1 1 . . . 1 . . . . . . . . . . . 2 . 1 . . . . 1 1 . . . . . . 1 . . 5 8 Processor 23 | . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . 1 . . . 1 1 . . . 4 8 5 Hackware 11 | . . . . . . . 2 . . . . . 1 . . . . . 3 . . . . 1 . . . . 2 . . 2 . . . . Protection 61 | . 3 . . . 6 1 3 2 2 . 5 . 2 . . . 10 . . . . 1 . . . . 3 . . 2 1 1 3 3 7 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 113 | 2 6 1 1 . 10 1 7 6 1 2 . 3 5 . 1 1 7 . 2 . 2 . 1 1 4 . 7 1 . 3 2 1 2 2 18 13 Energy Gun 36 | 1 1 . . . 4 1 . 3 . . . . 2 . . . 6 . 1 . . . . 1 2 . 2 1 . 1 2 1 1 1 2 3 Energy Cannon 17 | . . . . . . . 2 . 1 . . 2 2 . . 1 1 . 1 . . . . . . . . . . 1 . . . . 6 . Ballistic Gun 20 | 1 4 . . . 2 . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . 1 1 1 7 Ballistic Cannon 17 | . 1 . . . 4 . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 Launcher 8 | . . . . . . . 1 1 . . . 1 . . . . . . . . 1 . . . 1 . 1 . . . . . . . 2 . Special Weapon 7 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 93 | . . . . . 4 . 2 2 . . . . 1 . . 2 12 . . . . 1 . . . . 8 . 1 3 6 4 2 17 14 14 Corrupted Parts 9 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 6 System Corruption 47 | . . . . . . . . 4 . . . . . . . . . . . . . . 7 . . . . . . . . . . . . 36 Parts Lost 44 | . 7 . . . 3 . 2 1 . . 8 2 . . . . 7 . . . . . . 1 . . . . 1 1 . . . 3 . 8 Power 6 | . 3 . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 5 | . 1 . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 21 | . 1 . . . 2 . . 1 . . 4 2 . . . . 4 . . . . . . . . . . . 1 1 . . . 2 . 3 Weapon 12 | . 2 . . . . . . . . . 1 . . . . . 2 . . . . . . 1 . . . . . . . . . 1 . 5 Highest Loss Streak 8 | . 3 . . . 3 . 1 1 . . 8 2 . . . . 3 . . . . . . 1 . . . . 1 1 . . . 1 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 19 | 3 16 19 19 19 23 24 23 20 20 20 20 20 20 20 21 20 19 19 18 19 19 18 19 18 19 19 19 20 19 18 17 17 19 19 19 19 Power . | . . . . . . 1 . . 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . 3 4 4 4 1 3 2 1 2 2 1 2 2 2 2 2 1 2 1 2 1 1 2 1 1 1 1 1 1 1 . . . 1 2 1 Utility 11 | 1 7 9 10 10 12 12 12 10 9 8 8 8 7 7 8 8 9 13 11 11 12 11 11 12 14 14 13 15 13 11 12 11 13 12 10 10 Weapon 5 | 1 2 4 4 3 6 5 5 6 6 7 7 7 8 8 8 9 7 4 5 5 5 5 5 3 3 3 3 3 3 3 4 4 3 4 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 101 | . 2 1 . . 9 5 8 1 . . 1 3 4 . 1 . 5 1 2 . 1 2 . 1 1 . . . 2 . . 2 . 12 3 34 Power 24 | . . . . . 2 . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . 3 . 16 Propulsion 15 | . . 1 . . 2 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 2 5 Utility 43 | . 1 . . . 2 5 6 1 . . . 1 2 . 1 . 5 1 2 . . 2 . 1 1 . . . 1 . . 2 . 3 . 6 Weapon 12 | . 1 . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 1 4 Tool/Special 7 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . 3 Average Slot Usage (%) 83 | . 97 100 100 100 99 100 99 93 95 96 88 93 91 86 83 87 85 86 82 81 82 75 81 78 77 78 83 81 86 79 72 80 80 76 75 75 Engine 1 | . 12 14 14 14 8 . 5 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . 3 10 13 13 13 7 6 5 5 5 5 5 5 5 5 5 5 8 8 9 8 10 11 11 10 Treads 9 | . 24 28 28 28 20 36 35 29 30 24 8 . . 22 26 25 14 . . . . . . 8 5 4 2 . . . . . . . . 5 Leg 13 | . . . . . 15 . . . . . 10 30 25 3 . . 10 26 22 22 23 21 23 11 15 15 17 19 19 17 13 15 20 17 18 9 Device 15 | . 5 6 . . 9 9 5 8 18 23 17 16 13 13 13 13 14 16 22 22 19 18 23 19 23 26 25 22 20 16 21 29 24 19 11 17 Storage 6 | . 14 14 14 14 9 9 9 7 7 7 7 7 6 6 6 6 8 6 5 5 8 11 10 8 10 10 10 10 9 6 4 4 4 4 3 3 Processor 5 | . . . . . 8 9 9 7 7 7 7 7 10 13 13 13 4 . . . . . . . . . . . 2 5 7 4 4 5 10 7 Protection 7 | . 8 7 14 14 9 9 2 8 6 7 8 6 6 . . 1 10 16 10 10 10 5 5 5 2 . 5 7 8 7 5 4 5 7 7 5 Energy Gun 2 | . 6 . . . 7 3 . 3 . . . 4 6 12 7 2 6 . 3 . . . . 4 9 9 4 4 1 . . 2 2 . . . Energy Cannon 4 | . . . . . . . 2 . . . 4 8 6 . . 4 4 12 7 10 10 10 11 9 4 5 9 10 11 8 4 4 3 1 1 3 Ballistic Gun 3 | . 19 25 16 14 6 5 3 . . . . . . . . . . . . . . . . . . . . . . 2 3 4 4 5 8 6 Ballistic Cannon 1 | . 2 . . 14 4 9 11 11 14 11 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 275 | 8 11 11 11 11 44 46 48 58 60 59 79 93 105 114 107 103 125 123 153 141 150 153 152 168 169 170 178 173 190 201 200 220 227 239 256 275 Average Rating 151 | 6 9 10 11 11 32 43 42 54 57 57 62 80 99 106 102 99 104 122 138 137 140 135 149 158 166 167 166 161 185 189 188 208 221 226 248 251 On Entrance 114 | . 8 10 11 11 11 43 44 48 58 58 56 74 93 103 107 96 96 123 123 140 138 142 150 148 167 168 160 173 172 188 187 200 220 224 239 244 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 305 | 13 50 54 55 55 109 109 113 123 119 111 127 132 157 134 118 139 185 185 190 175 176 182 174 191 162 160 196 196 246 297 305 219 239 249 255 260 Greatest Support 215 | 40 40 40 40 40 112 112 112 98 104 104 112 112 112 118 118 118 118 88 112 112 112 112 90 108 90 90 115 115 115 120 120 143 129 153 153 215 Greatest Overweight (x) 5 | . 4 1 1 1 2 . 1 1 1 3 4 1 1 1 . 1 5 2 2 1 1 2 1 5 2 1 2 2 2 4 2 2 1 2 2 2 Average Overweight (x) . | . 1 1 1 1 . . . 1 . 2 2 . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 18 20 20 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 22 Most Carried 25 | 8 20 20 20 19 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 3 16 19 19 19 23 24 24 24 24 25 24 24 24 24 24 24 23 24 23 24 24 24 24 24 24 24 24 25 24 24 24 24 24 23 24 21 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Final Carried 25 | 8 20 20 19 19 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 25 25 25 25 25 23 24 25 25 25 25 25 20 Class Distribution -------------------- 24% | Mutant 24% | Alien-Executioner 21% | Golem 11% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Mutant | -6/Deep Caves Mutant | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Warlord Golem | -3/Proximity Caves Hacker-Tank | -3/Research Hacker-Tank | -3/Armory Scavenger-Gunner | -3/Lab Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Alien-Gunner | -2/Section 7 Alien-Executioner | -1/Access Alien-Executioner | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Matter Collected 42485 | 281 266 170 . . 835 696 1400 1452 358 196 255 403 596 273 35 173 905 174 447 230 125 90 94 763 149 156 827 20 231 873 538 1119 748 8032 11008 8567 Remotely 2839 | . . . . . . . . . . . . . . . . . . . 70 . . . . . . . . . . . . . . . . 2769 Salvage Created 78418 | 183 581 220 . . 1365 733 1221 1753 26 113 372 788 1246 143 60 . 1646 424 1145 283 980 262 428 3459 196 113 952 293 4614 1810 293 2166 2623 12346 17964 17617 Parts 2662 | 10 42 13 . . 96 41 73 92 2 1 16 30 53 9 7 . 60 17 65 13 20 5 18 173 14 7 20 20 233 101 15 96 114 433 253 500 Haulers Intercepted 31 | . 1 . . . 6 . 5 2 . . . 1 2 . . . . . . . . . . 2 . . . . 4 . . 3 2 2 1 . Recyclers Shooed 16 | . 2 . . . . . . 4 . . . . 2 . . . . . 3 . . . . 3 . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 134 | . . . . . . . . . 2 1 . 25 . 2 . 1 . 16 . 7 18 1 29 . 9 7 . 16 . . . . . . . . Prevented 15 | . . . . . . . . . . 2 . 6 . . . . . . . . 1 . . . 1 . . 5 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Combat Hostiles Destroyed 1037 | . 14 5 . . 27 19 28 35 3 3 4 10 24 3 . . 51 12 29 12 19 . 8 50 5 5 29 4 47 26 4 10 24 151 191 185 Melee 5 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . Guns 508 | . 11 5 . . 14 8 2 4 . . . . 5 . . . 8 . 1 . 1 . . 11 . 1 1 . 2 9 2 7 9 115 184 108 Cannons 348 | . 3 . . . 11 10 21 18 3 3 1 6 14 . . . 2 2 18 2 12 . 8 27 1 . 12 4 45 14 2 3 15 22 . 69 AOE 157 | . . . . . 1 . 5 13 . . . 3 5 3 . . 36 7 10 10 3 . . 12 4 4 16 . . 3 . . . 13 4 5 Classes Destroyed 35 | 2 4 2 . . 4 3 3 . . . . 1 . 1 . . 3 1 2 2 . . . 1 . . 1 . . . . . 2 2 1 . Worker 66 | . 2 . . . 2 . 1 8 . . . . 1 . . . . . 1 . . . . 7 . . . . 1 . . 3 3 7 16 14 Builder 19 | . . 1 . . . . . 3 . . . . . . . . . . . . . . . 5 . . . . 3 . . 2 1 2 2 . Tunneler 8 | 4 . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . Hauler 31 | . 1 . . . 6 . 5 2 . . . 1 2 . . . . . . . . . . 2 . . . . 4 . . 3 2 2 1 . Recycler 39 | 1 2 . . . . . . 6 . . . . . . . . . . . . . . . 2 . . . . 4 . . 6 2 1 7 8 Carrier 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 8 Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Mechanic 33 | . . . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . . 5 12 10 Operator 13 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 2 1 1 2 Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 32 | . . . . . 2 . 2 1 . . . . . . . . . . 3 . . . . 2 . . . . 6 1 . 3 2 2 . 8 Swarmer 107 | . 8 . . . 10 2 5 6 . . . . 4 3 . . . 4 4 10 4 . 2 . 5 4 4 . 3 4 . . 4 7 1 13 Cutter 9 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 . 3 Saboteur 27 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . 4 12 8 Grunt 372 | . 6 4 . . 10 8 14 21 . . . 3 9 . . . . 4 15 . 7 . . 21 . 1 13 . 16 . 3 1 5 65 88 58 Brawler 42 | . . . . . 1 . . 3 . . . . . . . . . . 1 . 1 . . . . . 2 . . . . . . 11 12 11 Duelist 54 | . . . . . . . . . . . . . . . . . . . 2 . 2 . . 2 . . . . 2 5 . . 1 15 14 11 Protector 37 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . 2 . . 1 . . . 5 11 15 Researcher 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . Sentry 45 | . . . . . 6 5 6 2 . 2 . . 2 . . . . 1 . . 2 . . 3 . . . . 4 2 . . . 3 . 7 Specialist 11 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . 1 . . 2 . 3 . 2 . . Hunter 53 | . . . . . . . 2 . 1 1 . 2 1 . . . . 2 1 . 2 . 2 7 . . 4 2 . . . . 2 5 8 11 Programmer 128 | . . . . . . 2 . 3 1 . . 2 6 . . . . . 4 1 . . 4 12 . . . 2 18 7 . 5 7 13 21 20 Heavy 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . 2 . 1 Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . Behemoth 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 2 Armor Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Tracker 11 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 2 1 . . 2 2 2 . Combat Programmer 12 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 1 . . 2 2 2 2 Investigator 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Striker 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 14 11 Executioner 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 6 8 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Z-Technician 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Z-Light 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Assembled 40 | . . 1 . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . Golem 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 39 | 5 6 2 . . 5 4 4 9 1 1 1 5 6 3 . . 39 4 8 5 5 . 2 12 5 4 9 2 12 6 4 8 5 24 29 37 Combat Bots Only 35 | . 5 2 . . 5 4 3 7 1 1 1 5 5 3 . . 35 4 7 5 5 . 2 6 5 4 9 2 9 6 4 3 4 21 21 31 Max Kills in Single Turn 14 | 1 1 2 . . 2 2 2 4 1 1 1 1 4 2 1 . 14 2 4 3 3 . 1 4 4 1 5 1 2 2 1 2 2 8 4 5 Gunslinging 2 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Exploded 14 | . . . . . 1 . 2 2 . . . 1 3 2 . . 14 2 4 3 3 . . 2 4 1 5 . . 2 . . . 7 2 3 Melee 1 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 2 Z-Imprinter (-6/Deep Caves) A5 (-3/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Hostile Shots Fired 3987 | . 146 31 . . 116 59 127 161 26 33 67 160 115 4 . . 157 71 101 29 60 . 67 192 10 8 92 18 225 178 15 103 98 881 173 464 Missed 1415 | . 36 7 . . 33 14 38 54 5 10 17 82 34 1 . . 45 23 42 14 20 . 36 63 2 2 44 5 82 61 8 61 34 305 72 165 Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Deflected 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 14 Damage Taken 35057 | . 1134 307 . . 1006 671 1410 1366 329 164 1602 1428 1089 52 . . 2367 751 712 262 673 . 435 2554 47 93 687 59 1257 1243 86 516 828 6831 1261 3837 Core 2519 | . 184 52 . . 39 74 161 106 14 35 98 183 134 17 . . 280 . 48 22 40 . 38 235 15 . 85 . 144 68 . 4 40 277 65 61 Absorbed by Shields 15021 | . . . . . . 18 . 331 46 70 160 . . . . . . . . . 22 . . . . . 609 64 1320 952 91 418 611 5628 1219 3462 Reduced by Siege Mode 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Redirected to Shielding 576 | . . . . . . . . . . . . . . . . . 56 102 . . . . . . . . . . . . . . 74 237 . 107 Ignored by Resistances 6926 | . . . . . . . . . . . 522 32 285 . . . 804 159 313 57 142 . 95 530 9 . 256 24 786 408 . 59 211 1276 . 958 Regen/Repaired (Parts) 10694 | . . . . . . . 300 484 . . . . . . . 54 . . 798 . . . . . . . 25 . 48 . 98 21 339 5799 980 1748 Core Remaining (%) 62 | 100 . . . 5 . . 50 . . . . 37 . . . . . 49 . . . . 85 . . . . 70 . . 79 . . 56 . 93 Volleys Fired 3071 | 11 85 44 . 1 89 76 124 113 16 8 10 45 92 13 5 6 95 46 74 23 50 13 17 163 9 14 33 5 106 98 32 52 96 516 441 450 Largest 4 | 2 2 2 . 2 2 2 2 2 2 2 2 2 2 2 2 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 2 3 3 3 3 4 Hottest 480 | 60 80 100 . 50 111 80 130 100 80 80 170 180 480 160 160 240 226 226 226 226 226 226 50 240 213 213 144 125 125 155 55 130 160 160 190 400 Shots Fired 6418 | 22 165 66 . 2 142 125 214 190 37 17 15 82 157 25 8 6 154 76 118 37 86 14 32 258 22 17 59 12 280 188 57 110 180 961 1269 1215 Gun 4152 | 22 145 44 . 1 115 56 48 40 . . . 21 45 23 6 5 95 . 12 . 13 12 . 113 11 2 7 2 17 51 26 64 101 846 1242 967 Cannon 2127 | . 20 . . 1 27 69 160 141 37 17 15 59 110 . 2 . 49 70 101 32 72 2 32 131 10 9 42 10 263 135 31 46 79 106 23 226 Launcher 106 | . . . . . . . 6 9 . . . 2 2 2 . . 10 6 5 5 1 . . 14 1 6 . . . 2 . . . 9 4 22 Special 33 | . . 22 . . . . . . . . . . . . . 1 . . . . . . . . . . 10 . . . . . . . . . Kinetic 3904 | 11 101 44 . 2 54 100 162 137 37 17 . 10 . . . . . . . . . . . 20 . . . . . 51 26 43 66 828 1239 956 Thermal 2079 | 11 64 22 . . 50 . 46 4 . . 15 49 155 23 8 5 92 70 107 32 85 14 32 220 19 11 49 10 263 135 31 46 79 106 23 203 Explosive 116 | . . . . . . . 6 9 . . . 2 2 2 . . 10 6 5 5 1 . . 14 1 6 10 . . 2 . . . 9 4 22 Electromagnetic 292 | . . . . . 38 25 . 40 . . . 21 . . . . 42 . 6 . . . . 4 2 . . 2 17 . . 21 35 18 3 18 Slashing 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Phasic 10 | . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 72 | 4 16 8 . 9 15 9 16 16 7 19 21 10 15 4 6 7 15 9 15 5 25 5 7 20 3 3 14 8 28 30 6 25 25 56 46 72 Robot Miss Streak 8 | 2 8 2 . 1 4 6 5 5 2 . 2 4 2 3 . . 3 3 3 2 3 1 1 3 1 1 3 2 3 2 4 2 4 6 6 7 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 141 | . 2 1 . . 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 33 65 35 Max Gunslinging Chain 2 | . 1 1 . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 2 2 Shots Hit Robots 4610 | 11 96 31 4 1 99 62 133 116 25 14 41 52 79 8 5 1 95 23 62 16 58 9 20 159 7 3 41 8 157 130 37 79 121 824 1046 937 Core Hits 3346 | 7 29 12 . . 62 31 52 98 5 7 18 30 45 8 2 . 116 16 50 17 26 5 6 126 10 6 59 6 78 73 22 55 74 628 779 788 Critical Kills 130 | . . . . . 1 . . . . . . . . . . . 1 3 . . 3 . . . . . . . . . . . . 3 69 50 Critical Parts Destroyed 157 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 5 84 64 Critical Strikes 336 | . . . . . 2 4 5 5 2 . 5 . . . . . 1 3 . . 3 . . . . . . . . 1 1 . 1 11 161 131 Burn 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 8 | . . . . . . . . . . . . . . . . . 1 3 . . 3 . . . . . . . . . . . . . . 1 Destroy 300 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 10 161 124 Blast 16 | . . . . . . 3 5 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corrupt 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 Sever 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 73 | . . . 4 . . . . . . . 69 . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 69 | . . . . . . . . . . . 69 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . 4 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 205484 | 108 993 407 . 11 2189 1517 3830 5180 764 346 1294 2450 3825 379 149 . 5455 1676 3933 1662 2470 346 1361 10728 619 324 7611 432 10336 6879 1236 3599 5567 37126 37034 43648 Guns 107648 | 108 858 407 . 11 1499 648 507 589 . . . 351 741 205 149 . 1449 . 111 . 166 263 . 2373 93 77 216 81 445 1917 645 1900 2511 27118 35159 27051 Cannons 67988 | . 135 . . . 495 859 2900 2327 764 346 204 1369 2478 . . . 974 1053 2379 719 2058 83 1361 4170 190 . 1988 351 9852 4644 591 1569 3024 5051 376 15678 Explosions 28035 | . . . . . 178 . 423 2255 . . . 730 574 174 . . 3032 623 1389 943 246 . . 4168 336 247 5009 . . 318 . 85 . 4887 1499 919 Melee 1090 | . . . . . . . . . . . 1090 . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 325 | . . . . . 17 10 . 9 . . . . 32 . . . . . 54 . . . . 17 . . . . 39 . . 45 32 70 . . Kinetic 105162 | 21 488 407 . 11 823 1180 2573 2327 764 346 . 235 . . . . . . . . . . . 664 . . . . . 1917 645 1488 1930 26985 35159 27199 Thermal 68952 | 87 505 . . . 798 . 834 254 . . 204 1456 3379 205 149 . 1709 1053 2908 719 2224 346 1361 7645 283 77 2204 351 9852 4644 591 1654 3024 5332 376 14728 Explosive 24029 | . . . . . . . 423 1782 . . . 408 414 174 . . 2824 623 926 943 246 . . 2332 336 247 5009 . . 318 . . . 4606 1499 919 Electromagnetic 4768 | . . . . . 551 327 . 808 . . . 351 . . . . 757 . 45 . . . . 70 . . . 81 445 . . 412 581 133 . 207 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2083 | . . . . . . . . . . . 1090 . . . . . . . . . . . . . . . 398 . . . . . . . . 595 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 165 | . . . . . . . . . . . . . . . . . 165 . . . . . . . . . . . . . . . . . . . Highest Corruption 38 | . . . . . . 2 2 5 7 7 7 12 2 2 2 2 . . . . . . 9 4 4 4 4 3 5 9 12 . 2 18 4 38 Average Corruption 6 | . . . . . . 1 2 1 5 7 7 10 1 2 2 2 . . . . . . 1 2 4 4 2 2 2 4 11 . 1 10 2 26 Corruption Purged 64 | . . . . . . 2 . . . . . . . . . . . . . . . . . 3 . . . . 6 . . . . . 4 49 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 756 | . . . . . . 2 41 26 54 36 22 44 10 13 13 2 . . . . . . 8 16 35 26 3 20 21 29 21 . 20 100 26 168 Message Errors 179 | . . . . . . . 12 7 13 11 5 7 2 2 5 . . . . . . . 1 5 11 6 1 4 4 7 4 . 4 12 10 46 Matter Fused 163 | . . . . . . 1 9 6 9 6 9 10 4 3 2 1 . . . . . . 2 4 7 4 . 2 5 7 6 . 4 24 1 37 Heat Flow Errors 84 | . . . . . . 1 3 1 7 7 1 4 1 3 2 . . . . . . . 1 2 5 3 1 6 1 3 3 . 1 9 3 16 Energy Discharges 79 | . . . . . . . 6 7 3 3 . 5 . 1 2 . . . . . . . 1 1 3 6 . 2 3 4 3 . 3 9 . 17 Parts Rejected 10 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 4 . 1 Parts Fused 10 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 2 4 1 1 Data Loss (minor) 84 | . . . . . . . 6 4 10 5 1 6 . 2 2 1 . . . . . . 1 . 4 4 . 4 3 . 2 . 1 9 2 17 Data Loss (major) 43 | . . . . . . . 2 . 3 3 6 2 1 1 . . . . . . . . . 2 1 . 1 1 3 2 1 . 2 5 1 6 Misfires 40 | . . . . . . . . 1 5 1 . 5 2 1 . . . . . . . . . . 3 1 . 1 . 2 . . 1 3 4 10 Alerts 22 | . . . . . . . . . 4 . . 1 . . . . . . . . . . 1 1 1 1 . . . 2 1 . . 5 1 4 Misdirections 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . Weapon Failures 38 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . 1 . . 1 2 1 . . 14 3 13 Overload Shots 10 | . . . . . . . . . . . . . 2 . . 5 . . . . . . . 3 . . . . . . . . . . . . Overflow Damage 3994 | . 5 . . . . . 104 131 72 . 37 121 51 . . . 116 33 151 90 182 . 144 392 26 25 165 8 1075 112 8 113 73 215 162 383 Projectiles 2624 | . 5 . . . . . 73 2 72 . . 61 51 . . . 18 33 64 28 78 . 144 211 25 . 74 8 1075 112 8 68 73 45 11 285 Explosions 1333 | . . . . . . . 31 129 . . . 60 . . . . 98 . 87 62 104 . . 181 1 25 91 . . . . 45 . 170 151 98 Melee 37 | . . . . . . . . . . . 37 . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 73 | . . . . . 7 6 20 31 2 . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . 3 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Kinetic 60 | . . . . . 7 5 18 23 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 Secondary 11 | . . . . . . 1 2 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1082 | . . . . . 11 . 32 144 . . . 113 . . . . 104 9 . 50 15 . . 163 . 9 . . 74 . . 42 . 316 . . Shots 27 | . . . . . 1 . 1 6 . . . 3 . . . . 2 1 . 2 1 . . 3 . 1 . . 1 . . 1 . 4 . . Rammed 6 | . . . . . 3 . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Targets Rammed 25 | . . . . . 3 1 . 2 . . . . 5 . . . . . 2 . . . . 2 . . . . 2 . . 3 1 4 . . Kicked 18 | . . . . . . . . . . . . . 5 . . . . . 2 . . . . 1 . . . . 2 . . 3 1 4 . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 522 | 60 174 62 . . 252 205 330 522 277 198 384 338 326 229 244 224 340 252 276 220 308 51 267 393 209 233 200 239 346 341 268 204 306 463 178 178 Average Temperature 147 | 32 40 17 . . 50 37 78 103 104 84 187 104 84 56 56 95 102 67 72 95 113 34 251 64 90 75 79 101 85 87 49 69 98 163 173 115 Received Heat Transfer 5726 | . 330 156 . . 414 197 576 599 61 28 . 210 330 . . . 668 117 162 . 227 . . 401 . . 59 . 141 106 5 4 50 600 68 217 Effects 31 | . . . . . . . 1 8 . . 4 . . 3 . . . . . . . . . 3 . . . . 3 2 1 . 2 4 . . Shutdowns 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 9 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . . . . 1 2 . . . 3 . . Interference 17 | . . . . . . . 1 3 . . 3 . . 3 . . . . . . . . . 2 . . . . 2 . 1 . 2 . . . Short Circuit 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 73 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Longest Duration 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 11 6 Total Turns 1081 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 1 . 26 487 534 Longest Duration 359 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 1 . 14 140 359 Robots Disrupted 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Corrupted 11 | . . . . . 1 . . . . . . 2 . . . . 6 . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 10 | . . . . . 1 . . . . . . 1 . . . . 6 . . . . . . . . . . . . . . . . . . 2 Parts Fried 31 | . . . . . 1 1 . 3 . . . 5 . . . . 1 . 1 . 1 . . . . . . 1 4 . . 1 3 1 . 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . . . . . . . . . . . . . 1 3 . . 3 . . . . . . . . . . . . . 4 1 Combat Hostiles 11 | . . . . . . . . . . . . . . . . . 1 3 . . 3 . . . . . . . . . . . . . 3 1 Parts Melted 69 | . . . . . 2 . 2 . . . 2 . 3 1 . . 4 . . 1 1 . . 4 . . 5 . 1 4 . . . 6 13 20 Heat Transferred 47251 | 200 1150 . . . 1421 . 1300 250 . . 500 800 1138 259 185 . 1827 851 2385 592 1716 370 450 4981 211 74 754 150 3750 2829 311 800 1635 4658 333 11371 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 27 | . . . . . 3 . . 4 . . . 3 3 . . . 2 . . . . . . 1 . . . . . . . 1 . 4 1 5 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Maximum Alert Level 5 | . . . . . 1 4 2 2 . . . . 1 . . . . . 2 . . . . 5 . . . . 4 4 . 2 2 5 5 5 Low Security (%) 18 | 100 100 100 . 100 39 10 25 51 . . . . 48 . . . . . 24 . . . . 7 . . . . 28 . . 53 13 . . . Level 1 18 | . . . . . 60 15 67 12 . . . . 51 . . . . . 48 . . . . 18 . . . . 25 . . 37 59 4 . . Level 2 9 | . . . . . . 33 7 35 . . . . . . . . . . 26 . . . . 9 . . . . 33 48 . 9 27 1 . . Level 3 3 | . . . . . . 25 . . . . . . . . . . . . . . . . . 8 . . . . 8 46 . . . 3 . . Level 4 1 | . . . . . . 15 . . . . . . . . . . . . . . . . . 15 . . . . 5 4 . . . 6 . . Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . 22 5 30 High Security 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 94 69 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Peak Influence 10289 | 15 97 50 . . 361 1120 546 671 . . . . 377 . . . . . 518 . . . . 2474 . . . . 1212 1166 . 409 580 4758 7975 10289 Initial 5104 | . . . . . . 126 546 175 . . . . . . . . . . . . . . . . . . . . . 634 . . 219 317 2854 5104 Average 3445 | 2 21 8 . . 239 643 269 297 . . . . 173 . . . . . 299 . . . . 1173 . . . . 441 787 . 162 329 3480 7187 8940 Influence Increases 33364 | 25 410 128 . . 987 1024 978 1160 60 70 . 250 896 70 . . . 295 1063 270 407 15 354 3040 130 110 615 100 1738 1028 60 593 1302 5067 5367 5752 Destroy 0b10 Robot/C 20000 | . 280 80 . . 540 460 560 700 40 60 . 180 480 60 . . . 240 580 220 360 . 260 1080 100 100 540 80 1000 580 60 240 740 3020 3840 3520 Destroy 0b10 Robot/NC 1480 | 25 25 10 . . 55 . 55 110 . . . 25 20 . . . . 5 25 20 15 15 . 115 5 . 15 . 95 25 . 95 60 140 250 275 Destroy Leader 3588 | . 52 20 . . 136 20 164 126 20 10 . 30 154 10 . . . 50 106 30 30 . 50 260 10 10 . 20 250 116 . 92 148 488 602 584 Allied During Kill 211 | . . . . . . 28 . . . . . . . . . . . . . . 2 . 14 35 . . . . 11 16 . 16 81 8 . . Successful Hack 309 | . 23 . . . 53 26 45 13 . . . . 24 . . . . . 16 . . . . 38 . . . . 21 5 . . 45 . . . Disable Machine 1740 | . . . . . 30 45 15 105 . . . . 75 . . . . . 120 . . . . 540 . . . . 90 150 . 45 120 165 90 150 Anti-Garrison Action 550 | . . . . . . 350 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 50 Destroy Structure 3381 | . . 3 . . 23 80 94 91 . . . . 113 . . . . . 186 . . . . 572 . . . . 226 136 . 60 93 501 240 963 Partial Spotted 75 | . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . 45 . 15 . . Lose Combat Pursuer 1230 | . 30 15 . . 150 15 30 15 . . . 15 30 . . . . . 30 . . . 30 . 15 . 60 . 45 . . . 15 330 195 210 Active Sensor Use 800 | . . . . . . . . . . . . . . . . . . . . . . . . 400 . . . . . . . . . 400 . . Influence Decreases 12060 | 25 410 128 . . 792 30 1138 694 463 70 . 250 522 304 . . . 295 700 495 291 15 354 569 574 416 80 100 530 504 60 203 956 626 246 220 Time Decay 10456 | 25 340 118 . . 612 . 596 684 463 70 . 230 522 304 . . . 295 550 475 271 15 354 527 574 416 80 100 520 494 60 203 616 556 246 140 Lost Part 290 | . 70 . . . 30 . 20 10 . . . 20 . . . . . . . . . . . 10 . . . . 10 10 . . . 30 . 80 Lost Ally 192 | . . 10 . . . 30 . . . . . . . . . . . . . 20 20 . . 32 . . . . . . . . 40 40 . . Purge Threat 1122 | . . . . . 150 . 522 . . . . . . . . . . . 150 . . . . . . . . . . . . . 300 . . . Squads Dispatched 223 | . 1 . . . 1 . 5 8 . . . . 11 . . . . . 6 . 1 . . 23 . . . . 12 6 . 4 18 46 44 37 Investigation 18 | . 1 . . . . . 3 . . . . . 2 . . . . . 1 . . . . 6 . . . . . . . . 1 4 . . Extermination 33 | . . . . . . . . 4 . . . . 6 . . . . . 2 . . . . 3 . . . . 4 2 . 2 6 4 . . Reinforcement 37 | . . . . . 1 . 2 3 . . . . 1 . . . . . . . . . . 7 . . . . 3 2 . 2 5 9 1 1 Assault 107 | . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . 4 . . . . 2 . . . . 23 39 36 Garrison 10 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 3 3 1 . Intercept 18 | . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . 3 2 . . 3 3 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . . . . . 2 . . . . . . . . . . . . . . . 4 . . . . 2 . . . 1 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Active Scanning Responses 8 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 4 . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Distress Signals 53 | . 1 . . . 6 . 3 2 . . . 1 . . . . . . 1 . . . . 5 . . 1 . 3 7 . . . 2 4 17 Communications Jammed 139 | . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . 11 . 21 1 78 . 6 Distress Signals 120 | . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . 11 . 11 1 70 . 5 Times Spotted 1376 | . 30 6 . . 48 25 47 51 3 3 4 20 28 3 . . 54 12 33 12 18 . 19 61 2 5 62 4 65 38 4 18 45 211 224 221 Peak Tracking Total 37 | . 5 2 . . 9 4 4 6 1 1 3 6 4 2 . . 37 4 5 5 5 . 4 5 1 4 16 2 6 6 1 4 5 14 9 19 Tactical Retreats 62 | . 2 1 . . 4 1 2 1 . . . 1 2 . . . 3 . 2 . . . 1 . 1 . 3 . 2 . . . 1 17 8 10 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Traps Triggered 18 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 3 . . . . 7 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Machines Disabled 164 | . . . . . 2 7 1 7 . . . . 5 . . 3 4 . 8 1 . 1 . 36 . . . . 6 10 4 3 8 29 17 12 Max in Single Turn 10 | . . . . . 1 1 1 2 . . . . 1 . . 1 1 . 6 1 . 1 . 10 . . . . 1 2 1 1 1 4 2 2 Garrison Access 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 6 . Garrison Relay 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Machines Accessed 93 | . 6 . 1 . 10 4 11 7 . . 4 . 9 . . . . . 4 . 1 4 . 6 1 . 3 . 3 3 1 2 10 1 1 1 Terminals 52 | . 6 . . . 8 4 9 2 . . . . 6 . . . . . 1 . . . . 3 . . . . 1 2 . 2 6 1 . 1 Fabricators 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 1 . . 2 . . . Repair Stations 10 | . . . . . . . 2 4 . . . . 2 . . . . . 1 . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 1 . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . 2 . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Total Hacks 317 | . 23 . 2 . 29 8 42 23 . . 30 . 27 . . . . . 16 . 1 13 . 13 1 . 9 . 8 8 20 14 25 2 1 2 Successful 210 | . 14 . 2 . 17 3 26 17 . . 30 . 10 . . . . . 12 . 1 13 . 7 1 . 9 . 6 3 20 6 13 . . . Failed 106 | . 8 . . . 12 5 16 6 . . . . 17 . . . . . 4 . . . . 6 . . . . 2 5 . 8 12 2 1 2 Catastrophic 16 | . . . . . 1 . 4 1 . . . . 4 . . . . . . . . . . 1 . . . . . . . 1 3 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 111 | . 19 . . . 22 . 24 . . . . . 7 . . . . . 3 . . . . 4 . . 1 . 4 5 . 10 12 . . . Terminals 171 | . 23 . . . 26 8 35 3 . . . . 19 . . . . . 4 . . . . 7 . . . . 3 7 . 14 18 2 . 2 Fabricators 14 | . . . . . . . . . . . . . 3 . . . . . . . . . . 4 . . . . 3 1 . . 3 . . . Repair Stations 35 | . . . . . . . 7 16 . . . . 5 . . . . . 5 . . . . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . . . . 2 . . 4 . . . . . . . . . . 5 . . . . 2 . . . . . . . . 4 . . . Garrison Access 4 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . Terminal Hacks 126 | . 5 . 2 . 5 3 15 . . . 30 . 4 . . . . . 2 . 1 13 . 2 1 . 9 . 1 1 20 4 8 . . . Record 46 | . . . 2 . . . . . . . 11 . . . . . . . . . . 5 . . . . 8 . . . 20 . . . . . Part Schematic 13 | . . . . . 1 . . . . . 8 . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 9 | . 1 . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . 2 . . . . . 1 . . . 3 . . . . . . . . . . 4 . . . . . . . . . 1 . . . . Open Door 6 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . 1 . . 1 . . 1 . . . Branch Access Points 4 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Unreport Threat 8 | . . . . . 1 . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . Locate Traps 4 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Patrol Status 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . 2 1 . . 1 . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Load Schematic 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Build 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Station Hacks 25 | . . . . . . . 4 13 . . . . 2 . . . . . 4 . . . . . . . . . 2 . . . . . . . Scan Component 14 | . . . . . . . 2 7 . . . . 2 . . . . . 2 . . . . . . . . . 1 . . . . . . . Repair 11 | . . . . . . . 2 6 . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . . . 2 . . 4 . . . . . . . . . . 5 . . . . 1 . . . . . . . . . . . . Insert Component 6 | . . . . . 1 . . 2 . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Analyze 6 | . . . . . 1 . . 2 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 37 | . 9 . . . 9 . 7 . . . . . 2 . . . . . . . . . . 2 . . . . 1 1 . 2 4 . . . Terminals 35 | . 9 . . . 9 . 7 . . . . . 2 . . . . . . . . . . 2 . . . . 1 1 . 2 2 . . . Assimilate 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 1 . . . 2 . 1 . . . . . 1 . . . . . . . . . . 1 . . . . 1 1 . 1 1 . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operators 6 | . 1 . . . 1 . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . Skim 15 | . 5 . . . 5 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking Detections 67 | . 5 . . . 9 2 11 6 . . . . 9 . . . . . 4 . . . . 5 . . . . 3 1 . 2 7 1 1 1 Full Trace Events 7 | . . . . . . 1 2 . . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . 1 . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . 2 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . . 2 . . 1 . . 8 . . . . . . . 2 . . 4 . . . . . . . . . . 10 8 . . Parts Built 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Time 324 | . . . . . . . . . . . . . 169 . . . . . . . . . . 93 . . . . 62 . . . . . . . Total Part Build Rating 20 | . . . . . . . . . . . . . 6 . . . . . . . . . . 7 . . . . 7 . . . . . . . Parts Repaired 11 | . . . . . . . 2 6 . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Time 511 | . . . . . . . 88 274 . . . . . . . . . . 50 . . . . . . . . . 99 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . parse_system 5 | . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 16 | . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Total Allies 12 | . 1 . . . 1 1 . . . . . . . . . 8 . . . . 1 . . . . . . . . . . . . . . . Largest Group 8 | . 1 1 . . 1 2 . . . . . . . . . 8 8 . . . 1 . . . . . . . . . . . . . . . Highest-Rated Group 219 | . 10 10 . . 26 57 . . . . . . . . . 219 219 . . . 29 . . . . . . . . . . . . . . . Highest-Rated Ally 51 | . 10 10 . . 26 31 . . . . . . . . . 51 51 . . . 29 . . . . . . . . . . . . . . . Total Orders 113 | . . . . . 4 6 . . . . . . . . . . . . . 6 . . 8 28 . . . . 4 4 . 6 44 3 . . STAY 7 | . . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . FOLLOW 13 | . . . . . 2 3 . . . . . . . . . . . . . . . . . 2 . . . . . . . . 6 . . . EXPLORE 9 | . . . . . . . . . . . . . . . . . . . . 3 . . . 5 . . . . . . . . 1 . . . RETURN 84 | . . . . . . . . . . . . . . . . . . . . 3 . . 8 21 . . . . 4 4 . 6 35 3 . . Ally Attacks 487 | . . . . . . 23 . . . . . . . . . . 43 . . . 13 . 44 89 . . . . 32 44 . 25 145 29 . . Total Damage 8996 | . . . . . . 333 . . . . . . . . . . 636 . . . 208 . 621 1699 . . . . 669 661 . 466 2907 796 . . Kills 42 | . . . . . . 4 . . . . . . . . . . 3 . . . . . 5 8 . . . . 3 5 . 2 10 2 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Active Infowar (turns) 34233 | 69 564 277 . . 220 . . 759 1337 1294 318 145 . 734 887 1480 . . 154 . . . 1 1035 1727 1000 574 . 760 1316 498 515 2058 4225 10261 2025 Optics 20034 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 760 1316 496 515 2058 4225 10261 403 Sensors 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 A.S.S. 8049 | . . . . . . . . . . . . . . 734 887 1480 . . . . . . . 1035 1727 1000 574 . . . . . . 612 . . Terrain 28 | . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seismic 1284 | 69 564 277 . . 220 . . . . . . . . . . . . . 154 . . . . . . . . . . . . . . . . . Machine Analysis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Cloaking 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Jamming 18528 | . . . . . . . . 759 1337 1294 318 145 . . . . . . . . . . . . . . . . . 788 497 515 1475 1408 8077 1915 ECM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robot Analysis Total 152 | . . . . . . . 1 . . . 151 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 1 . . . . . . 1 3 . . . 1 . 2 . 3 . 1 2 . 1 . 2 1 . . . . . . . . . . Drone Launches 118 | . . . . . . . . . . . . . . . . . . . . 5 . . 14 34 . . . . 5 8 . 10 36 6 . . Drone Recoveries 105 | . . . . . . . . . . . . . . . . . . . . 3 . . 12 29 . . . . 5 8 . 10 34 4 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Turns Passed 76257 | 157 1554 646 601 66 2515 1548 2088 2867 1828 1294 793 1107 3061 840 887 2010 5316 1914 2388 2032 1907 1127 1316 1761 1749 1000 1524 1113 1485 1316 588 515 2058 4225 10261 8800 Spaces Moved 31482 | 76 567 200 247 27 967 766 810 937 537 660 269 557 1273 477 511 828 2266 804 1037 742 907 299 679 504 749 524 662 330 422 475 217 200 840 1834 4973 3309 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 9772 | 64 383 200 247 27 577 766 810 937 537 317 2 . . 410 511 828 1256 . . . . . . 134 . . . . . . . . . . . 1766 Legs 21023 | . . . . . 390 . . . . . 119 557 1273 67 . . 1010 804 1037 742 907 299 679 370 749 524 662 330 422 475 217 200 840 1834 4973 1543 Wheels 675 | . 184 . . . . . . . . 343 148 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 140 240 240 240 160 160 156 235 162 145 120 120 190 160 160 160 160 183 140 187 187 183 183 170 183 183 174 174 174 174 189 174 174 174 174 138 Average Speed 190 | 142 193 240 240 240 214 160 195 238 240 191 164 155 191 164 160 235 188 206 188 187 188 186 183 220 186 183 196 228 210 210 220 183 174 180 176 182 Slowest Speed 560 | 160 240 240 240 240 260 160 240 242 242 242 330 190 192 190 160 245 560 226 258 189 192 226 183 410 235 183 226 233 233 270 232 230 174 231 231 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Exploration Rate (%) 61 | 4 86 29 65 9 71 88 68 21 77 75 80 54 21 65 58 84 91 90 16 88 88 60 92 27 82 78 79 58 18 37 95 6 68 85 92 68 Regions Visited 36 Branch Regions 25 Pre-discovered Areas 39 | . . . 1 . 1 . 3 . 1 . 25 . . . . 1 . 2 . 1 . 3 . . 1 . . . . . . . . . . . Known Exits Taken 17 | . . 1 . . 1 . 1 1 1 . . 1 1 1 1 . . 1 1 . . . 1 1 1 1 . . 1 . . 1 . . . . Unknown Exits Taken 18 | 1 1 . 1 1 . . . . . 1 1 . . . . 1 1 . . 1 1 1 . . . . 1 1 . 1 1 . 1 1 1 . Scrap Searched 32 | . . . . . . . . . 1 2 . 2 . 4 2 5 . 2 . 2 3 . 3 . 2 4 . . . . . . . . . . Spaces Dug 608 | . . . . . . . 12 10 . . . 8 45 1 2 . 5 41 29 39 17 . 4 29 19 22 4 . 27 6 . 3 11 59 9 206 Terrain Destroyed 2591 | . . 3 . . 18 . 97 110 5 . 3 67 132 38 2 . 50 100 103 79 40 . 12 352 24 74 94 4 113 67 1 23 30 181 102 667 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 905 | . . 3 . . 3 . 47 25 5 . 3 18 59 11 2 . 25 47 42 15 23 . 12 53 10 8 12 4 83 36 1 9 30 121 23 175 AOE 1686 | . . . . . 15 . 50 85 . . . 49 73 27 . . 25 53 61 64 17 . . 299 14 66 82 . 30 31 . 14 . 60 79 492 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Total 45512 | 101 872 257 254 27 1274 978 1122 1365 1044 674 516 711 1709 511 574 881 3162 988 1371 1354 1020 862 721 950 1085 549 852 686 839 677 296 322 1404 2753 6711 6040 Wait 8231 | . 172 3 . . 91 101 96 256 472 1 140 64 262 2 52 21 603 122 134 563 11 504 14 208 300 3 92 339 269 26 8 20 418 84 927 1853 Move 31446 | 75 566 199 246 26 967 765 809 936 536 659 268 556 1272 476 510 827 2265 803 1036 741 906 298 678 503 748 523 661 329 421 474 216 199 839 1833 4972 3308 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 480 | 8 21 3 . . 36 10 20 8 4 . 8 11 14 5 . 4 39 4 33 1 2 9 . 6 2 1 7 . 9 13 9 9 10 62 38 74 Fast Attach 304 | 7 3 . . . 6 3 5 3 4 2 10 3 4 2 . 5 26 . 9 3 5 6 1 9 6 . 12 3 4 11 9 7 5 30 59 42 Attach 230 | . 4 . 1 . 8 1 3 6 3 . 6 4 7 3 1 3 20 2 9 . . 2 1 8 . 1 2 . 5 9 7 3 7 55 14 35 Detach 79 | . . . . . . . . 1 . . 2 . 3 . 2 . 3 . 4 . . . . 9 . 1 1 . 1 1 . 3 3 26 4 15 Swap 699 | . 13 5 2 . 35 8 36 35 1 1 7 16 33 3 2 7 34 7 22 11 6 5 4 15 5 4 15 1 7 9 1 14 10 52 116 157 Drop 795 | . 8 3 1 . 39 13 28 5 8 3 9 12 17 7 2 8 77 4 48 12 11 25 6 25 15 2 28 9 15 26 14 12 15 78 104 106 Fire 3071 | 11 85 44 . 1 89 76 124 113 16 8 10 45 92 13 5 6 95 46 74 23 50 13 17 163 9 14 33 5 106 98 32 52 96 516 441 450 Melee 60 | . . . 4 . . . . . . . 56 . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 18 | . . . . . . . . . . . . . 5 . . . . . 2 . . . . 1 . . . . 2 . . 3 1 4 . . Crush 7 | . . . . . 3 1 . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Escape Stasis 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . 13 36 . Rewire 31 | . . . . . . . 1 . . . . . . . . . . . . . 29 . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 3 exits: Mat / *Exi / Sub) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x3 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory (discovered 2 exits: *Res / *Lab) -3/Lab -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command (discovered 2 exits: [*Sur x2]) To Fleet Rendezvous History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 158 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 467 | -10/Materials | Core integrity fell below 50% 490 | -10/Materials | Lost 3 parts (1p2w) 575 | -10/Materials | Central database locked down 620 | -10/Materials | Discovered new exit (range 16) 633 | -10/Materials | Discovered new exit (range 15) 828 | -10/Materials | Discovered new exit (range 10) 986 | -10/Materials | Discovered new exit (range 16) 1287 | -10/Materials | Identified exit to Subcaves 1354 | -10/Materials | Learned 4 Recycling zone layouts 1464 | -10/Materials | Learned location of 2 exits from Mines 1503 | -10/Materials | Learned Storage trap positions 1534 | -10/Materials | Learned Storage trap positions 1576 | -10/Materials | Learned Storage emergency access door positions 1690 | -10/Materials | Loaded intel: 13 trap records 1712 | -10/Materials | Entered Mines 1712 | -10/Mines | Accompanied by 1 ally 1713 | -10/Mines | Identified exit to Exiles 1721 | -10/Mines | Core integrity fell below 20% 2155 | -10/Mines | Identified exit to Materials 2215 | -10/Mines | Excavation squad dispatched 2215 | -10/Mines | A large section of the Mines collapsed 2348 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2358 | -10/Mines | Entered Exiles 2416 | -10/Exiles | Met 8R-AWN 2469 | -10/Exiles | Met EX-HEX 2553 | -10/Exiles | Met EX-BIN 2631 | -10/Exiles | Met EX-DEC 2645 | -10/Exiles | Learned location of Zion (-6) 2928 | -10/Exiles | Discovered new exit (range 14) 2959 | -10/Exiles | Entered Mines 2981 | -9/Mines | Discovered new exit (range 9) 3025 | -9/Mines | Entered Materials 3025 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3255 | -8/Materials | Lost 3 parts (1p2u) 3353 | -8/Materials | Discovered new exit (range 15) 3996 | -8/Materials | Discovered new exit (range 8) 4364 | -8/Materials | Build established: Scavenger-Mutant 4859 | -8/Materials | Identified exit to Factory 4893 | -8/Materials | Learned location of 1 exit from Extension 4930 | -8/Materials | Learned 4 Factory zone layouts 4947 | -8/Materials | Learned location of 3 exits from Factory 4970 | -8/Materials | Learned location of 1 exit from Recycling 5540 | -8/Materials | Identified exit to Garrison 5540 | -8/Materials | Entered Garrison 5540 | -8/Garrison | Accompanied by 1 ally 5634 | -8/Garrison | Triggered checkpoint 5686 | -8/Garrison | Garrison Relay disabled 5705 | -8/Garrison | Build established: Mutant 5734 | -8/Garrison | Rescued a captive Derelict 5844 | -8/Garrison | Triggered checkpoint 5904 | -8/Garrison | Triggered checkpoint 6059 | -8/Garrison | Discovered new exit (range 11) 6120 | -8/Garrison | Triggered checkpoint 6126 | -8/Garrison | Garrison Relay disabled 6191 | -8/Garrison | Found Hvy. Reactive Plating 6278 | -8/Garrison | Triggered checkpoint 6349 | -8/Garrison | Discovered new exit (range 13) 6380 | -8/Garrison | Triggered checkpoint 6458 | -8/Garrison | Discovered new exit (range 18) 6458 | -8/Garrison | Discovered new exit (range 80) 6458 | -8/Garrison | Discovered new exit (range 31) 6469 | -8/Garrison | Garrison Relay disabled 6508 | -8/Garrison | Learned Materials security intel 6804 | -8/Garrison | Triggered checkpoint 6816 | -8/Garrison | Triggered checkpoint 6830 | -8/Garrison | Garrison Relay disabled 7088 | -8/Garrison | Entered Materials 7719 | -8/Materials | Learned location of Lower Caves (-7) 7776 | -8/Materials | Learned 4 Lower Caves zone layouts 7802 | -8/Materials | Discovered exit to Factory (range 4) 7824 | -8/Materials | Learned 4 Lower Caves zone layouts 7861 | -8/Materials | Learned Storage stockpile data 7905 | -8/Materials | Learned 4 Lower Caves zone layouts 7932 | -8/Materials | Learned Factory scanalyzer intel 7968 | -8/Materials | Learned Storage trap positions 8218 | -8/Materials | Found Powered Armor 8222 | -8/Materials | Found Powered Armor 8226 | -8/Materials | Found Powered Armor 8230 | -8/Materials | Found Powered Armor 8320 | -8/Materials | Found Prototype Device 8678 | -8/Materials | Repaired Med. Treads 8687 | -8/Materials | Build established: Hacker-Mutant 8723 | -8/Materials | Repaired Med. Treads? 9165 | -8/Materials | Build established: Mutant 9176 | -8/Materials | Entered Factory 9176 | -7/Factory | Evolved 2 slots: Utility x2 9177 | -7/Factory | Identified exit to Lower Caves 9178 | -7/Factory | Identified exit to Factory 9180 | -7/Factory | Loaded intel: 4 scanalyzer locations 9788 | -7/Factory | Identified Active Sensor Suite 10107 | -7/Factory | Repaired Transmission Jammer 10150 | -7/Factory | Repaired Arm. Treads 10211 | -7/Factory | Repaired Hvy. Plasma Cannon 10779 | -7/Factory | Destroyed 7 combat bots 11150 | -7/Factory | Repaired Med. Treads 11189 | -7/Factory | Repaired Adv. Treads 11251 | -7/Factory | Repaired Hvy. EM Shotgun 11576 | -7/Factory | First assault squad dispatched 11608 | -7/Factory | Build established: Scavenger-Mutant 12043 | -7/Factory | Entered Lower Caves 12044 | -7/Lower Caves | Identified exit to Lower Caves 12087 | -7/Lower Caves | Encountered a Warlord checkpoint 12095 | -7/Lower Caves | Met a Warlord Commander 12096 | -7/Lower Caves | Learned location of Warlord (-4) 12097 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 12535 | -7/Lower Caves | Found Encrypted Comm Array 12722 | -7/Lower Caves | Learned 4 Factory zone layouts 13040 | -7/Lower Caves | Found DCF Scrap (12 items) 13331 | -7/Lower Caves | Build established: Mutant 13618 | -7/Lower Caves | Ambushed by wild Derelicts 13871 | -7/Lower Caves | Entered another Lower Caves area 13977 | -7/Lower Caves | Learned Factory stockpile data 13979 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14128 | -7/Lower Caves | Learned 8 Factory zone layouts 14150 | -7/Lower Caves | Learned location of 1 exit from Factory 14385 | -7/Lower Caves | Discovered exit to Factory (range 9) 14498 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 14978 | -7/Lower Caves | Encountered a Warlord checkpoint 15141 | -7/Lower Caves | Discovered new exit (range 16) 15165 | -7/Lower Caves | Entered Data Miner 15165 | -7/Data Miner | Discovered new exit (range 6) 15193 | -7/Data Miner | Build established: Derelict-Mutant 15193 | -7/Data Miner | Met Data Miner 15231 | -7/Data Miner | Learned location of Section 7 (-2) 15231 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15251 | -7/Data Miner | Received God Mode back door access code from Data Miner 15280 | -7/Data Miner | Interfaced with the Data Conduit 15478 | -7/Data Miner | Found Exp. Thermal Shield 15588 | -7/Data Miner | Found Exp. Thermal Shield 15638 | -7/Data Miner | Lost 8 parts (3n4u1w) 15953 | -7/Data Miner | Build established: Scavenger-Mutant 15958 | -7/Data Miner | Entered Proximity Caves 16054 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 16192 | -6/Proximity Caves | System corruption reached 10% 16202 | -6/Proximity Caves | Core integrity fell below 50% 16363 | -6/Proximity Caves | Discovered exit to Factory (range 16) 17065 | -6/Proximity Caves | Entered Factory 17065 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 17066 | -6/Factory | Identified exit to Factory 17069 | -6/Factory | Loaded intel: 297 machine locations 17244 | -6/Factory | Identified exit to Lower Caves 17720 | -6/Factory | Fabricated Combat Drone Bay (x1) 19066 | -6/Factory | Build established: Mutant 19437 | -6/Factory | Intercept squad dispatched 19468 | -6/Factory | Spotted Tracker 19481 | -6/Factory | Destroyed Tracker 19489 | -6/Factory | Spotted Combat Programmer 19498 | -6/Factory | Destroyed Combat Programmer 19771 | -6/Factory | Discovered exit to Factory (range 9) 20126 | -6/Factory | Entered Lower Caves 20564 | -6/Lower Caves | Build established: Skirmisher 20743 | -6/Lower Caves | Discovered new exit (range 5) 20748 | -6/Lower Caves | Identified exit to Lower Caves 20966 | -6/Lower Caves | Entered another Lower Caves area 21034 | -6/Lower Caves | Encountered a Warlord checkpoint 21177 | -6/Lower Caves | Discovered exit to Factory (range 13) 21458 | -6/Lower Caves | Discovered new exit (range 9) 21469 | -6/Lower Caves | Identified exit to Zion 21779 | -6/Lower Caves | Build established: Mutant 21853 | -6/Lower Caves | Entered Zion 21909 | -6/Zion | System corruption cleaned by Quarantine Array 21956 | -6/Zion | Discovered new exit (range 14) 21973 | -6/Zion | Given the Hacking Drone Bay 21974 | -6/Zion | Found Prototype Device 21974 | -6/Zion | Identified Hacking Drone Bay 22039 | -6/Zion | Gained Derelict followers 22179 | -6/Zion | Learned Factory terminal intel 22232 | -6/Zion | Found Prototype Device 22232 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 22274 | -6/Zion | Build established: Skirmisher 22387 | -6/Zion | Gained Derelict followers 22888 | -6/Zion | Met Imprinter 23326 | -6/Zion | Learned location of 1 exit from Factory 23633 | -6/Zion | Build established: Mutant 23837 | -6/Zion | Discovered new exit (range 4) 23837 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 23863 | -6/Zion | Entered Deep Caves 23863 | -6/Deep Caves | Accompanied by 8 allies 24356 | -6/Deep Caves | Z-Facility disabled 24377 | -6/Deep Caves | Attacked by Z-Imprinter 24409 | -6/Deep Caves | Destroyed Z-Imprinter 24436 | -6/Deep Caves | Lost 8 allies 24469 | -6/Deep Caves | Found Prototype Protection 24469 | -6/Deep Caves | Identified Zio. Weapon Casing 24534 | -6/Deep Caves | Found Prototype Device 24534 | -6/Deep Caves | Identified Zio. Metafield Generator 24758 | -6/Deep Caves | Lost 3 parts (1p1u1w) 24860 | -6/Deep Caves | Found Zio. Weapon Casing 24866 | -6/Deep Caves | Found Zio. Weapon Casing 25014 | -6/Deep Caves | Found Prototype Protection 25014 | -6/Deep Caves | Identified Zio. Heavy Carapace 25018 | -6/Deep Caves | Found Zio. Heavy Carapace 25037 | -6/Deep Caves | Build established: Scavenger-Mutant 25428 | -6/Deep Caves | Discovered new exit (range 6) 25732 | -6/Deep Caves | Spotted AG-73517 25769 | -6/Deep Caves | Destroyed AG-73517 25776 | -6/Deep Caves | Found GOLEM Unit 26246 | -6/Deep Caves | Spotted AG-01517 26284 | -6/Deep Caves | Destroyed AG-01517 26445 | -6/Deep Caves | Triggered Deep Caves wall 26445 | -6/Deep Caves | Spotted AS-86496 26445 | -6/Deep Caves | Spotted AS-95287 26446 | -6/Deep Caves | Exposed GOLEM chamber 26452 | -6/Deep Caves | Core integrity fell below 50% 26453 | -6/Deep Caves | Destroyed AS-95287 26474 | -6/Deep Caves | Destroyed AS-86496 26479 | -6/Deep Caves | Lost 3 parts (3u) 26489 | -6/Deep Caves | Destroyed 35 combat bots 26869 | -6/Deep Caves | Build established: Mutant 27213 | -6/Deep Caves | Found Unknown Device 27213 | -6/Deep Caves | Identified Mobile Assembly Unit 27303 | -6/Deep Caves | Found Prototype Energy Gun 27305 | -6/Deep Caves | Identified AWS/Thermal 27339 | -6/Deep Caves | Found GOLEM Unit 27351 | -6/Deep Caves | Found GOLEM Unit 27644 | -6/Deep Caves | Found Zio. Weapon Casing 27651 | -6/Deep Caves | Found Zio. Weapon Casing 28532 | -6/Deep Caves | Found GOLEM Unit 28747 | -6/Deep Caves | Found Zio. Weapon Casing 29179 | -6/Deep Caves | Entered Proximity Caves 29631 | -5/Proximity Caves | Spotted B-75 Beast 29656 | -5/Proximity Caves | Destroyed B-75 Beast 30749 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30788 | -5/Proximity Caves | Discovered exit to Factory (range 15) 31093 | -5/Proximity Caves | Entered Factory 31093 | -5/Factory | Evolved 2 slots: Utility x2 31094 | -5/Factory | Identified exit to Upper Caves 31095 | -5/Factory | Identified exit to Factory 31096 | -5/Factory | Loaded intel: 319 machine locations 31097 | -5/Factory | Loaded intel: 27 terminal locations 31390 | -5/Factory | Build established: Golem 31575 | -5/Factory | Repaired Imp. Heavy Armor Plating 31601 | -5/Factory | Repaired Hvy. Reactive Plating 31876 | -5/Factory | Destroyed 7 combat bots 31893 | -5/Factory | Found Scatter Rocket Array 31934 | -5/Factory | Found Exp. Targeting Computer 31993 | -5/Factory | First assault squad dispatched 33349 | -5/Factory | Intercept squad dispatched 33380 | -5/Factory | Spotted Tracker 33392 | -5/Factory | Destroyed Tracker 33426 | -5/Factory | Found Corrupted Exp. Phase Shifter 33481 | -5/Factory | Entered Upper Caves 34136 | -5/Upper Caves | Found DCF Scrap (11 items) 34838 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 35189 | -5/Upper Caves | Discovered new exit (range 9) 35513 | -5/Upper Caves | Entered another Upper Caves area 35515 | -5/Upper Caves | Discovered exit to Factory (range 15) 35555 | -5/Upper Caves | Learned Factory security intel 36565 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 36658 | -5/Upper Caves | Discovered new exit (range 9) 37030 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 37420 | -5/Upper Caves | Entered Zhirov 37420 | -5/Zhirov | Discovered new exit (range 3) 37455 | -5/Zhirov | Met Zhirov 37507 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 37540 | -5/Zhirov | Found Alien Artifact 37540 | -5/Zhirov | Identified Integrated Reactor 37540 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 37566 | -5/Zhirov | Found Alien Artifact 38547 | -5/Zhirov | Entered Proximity Caves 39373 | -4/Proximity Caves | Learned 4 Research zone layouts 39829 | -4/Proximity Caves | Discovered exit to Factory (range 13) 39863 | -4/Proximity Caves | Entered Factory 39863 | -4/Factory | Accompanied by 2 allies 39863 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 39864 | -4/Factory | Identified exit to Upper Caves 39866 | -4/Factory | Loaded intel: 246 machine locations 39996 | -4/Factory | Garrison activated, responded to threat 40033 | -4/Factory | Lost 3 allies 40589 | -4/Factory | Found Active Sensor Suite 40640 | -4/Factory | First assault squad dispatched 40858 | -4/Factory | Build established: Scavenger-Golem 41101 | -4/Factory | Fabricated Assault Drone Bay? 41475 | -4/Factory | Build established: Golem 41624 | -4/Factory | Entered Upper Caves 42228 | -4/Upper Caves | Spotted B-86 Titan 42871 | -4/Upper Caves | Learned Research stockpile data 42992 | -4/Upper Caves | Discovered new exit (range 8) 43270 | -4/Upper Caves | Identified exit to Upper Caves 43373 | -4/Upper Caves | Entered another Upper Caves area 43553 | -4/Upper Caves | Discovered new exit (range 15) 44355 | -4/Upper Caves | Discovered new exit (range 10) 44370 | -4/Upper Caves | Identified exit to Warlord 44373 | -4/Upper Caves | Entered Warlord 44435 | -4/Warlord | System corruption cleaned by Quarantine Array 44895 | -4/Warlord | Met Warlord 44920 | -4/Warlord | Warlord's base attacked by MAIN.C 45132 | -4/Warlord | Found Prototype Special Weapon 45132 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 45136 | -4/Warlord | Found RU-N14's Throwing Claymores v3 45143 | -4/Warlord | Found RU-N14's Throwing Claymores v3 45178 | -4/Warlord | Opened Warlord's prototype stash 45185 | -4/Warlord | Found Vortex Chain Reactor 45270 | -4/Warlord | Warlord forces counterattacked 45327 | -4/Warlord | Found Exp. Armor Integrity Analyzer 45333 | -4/Warlord | Found Prototype Hackware 45520 | -4/Warlord | Spotted Executioner 45523 | -4/Warlord | Destroyed Executioner 45595 | -4/Warlord | Warlord base infiltrated, sounded retreat 45602 | -4/Warlord | Found Prototype Energy Gun 45602 | -4/Warlord | Identified Vortex Rail 45613 | -4/Warlord | Found Prototype Energy Gun 45613 | -4/Warlord | Identified Vortex Rifle 45687 | -4/Warlord | Lost 8 allies 45687 | -4/Warlord | Spotted Executioner 45698 | -4/Warlord | Spotted Executioner 45717 | -4/Warlord | Destroyed Executioner 45736 | -4/Warlord | Found Prototype Launcher 45736 | -4/Warlord | Identified Exp. Neutron Missile Launcher 45743 | -4/Warlord | Destroyed 8 combat bots 45743 | -4/Warlord | Found Exp. Shock Absorption System 45753 | -4/Warlord | Lost 6 allies 45808 | -4/Warlord | Destroyed 9 combat bots 45844 | -4/Warlord | Spotted Striker 45855 | -4/Warlord | Spotted Executioner 45863 | -4/Warlord | Spotted Executioner 45879 | -4/Warlord | Discovered new exit (range 12) 45897 | -4/Warlord | Entered Proximity Caves 45911 | -3/Proximity Caves | Lost 15 allies 45936 | -3/Proximity Caves | Spotted B-86 Titan 46605 | -3/Proximity Caves | Discovered new exit (range 6) 47010 | -3/Proximity Caves | Entered Research 47010 | -3/Research | Evolved 2 slots: Power x1, Utility x1 47011 | -3/Research | Identified exit to Quarantine 47014 | -3/Research | Loaded intel: 110 machine locations 47297 | -3/Research | Repaired Particle Accelerator 47430 | -3/Research | Fabricated Assault Drone Bay (x1) 47691 | -3/Research | Identified Ghost Barrier 47693 | -3/Research | Identified exit to Armory 47735 | -3/Research | Found Spectral Analyzer 47775 | -3/Research | Intercept squad dispatched 47791 | -3/Research | Spotted Tracker 47791 | -3/Research | Spotted Tracker 47799 | -3/Research | Destroyed Tracker 47801 | -3/Research | Destroyed Tracker 47804 | -3/Research | Spotted Combat Programmer 47810 | -3/Research | Destroyed Combat Programmer 47814 | -3/Research | Spotted Combat Programmer 47817 | -3/Research | Destroyed Combat Programmer 47824 | -3/Research | Found Exp. Phase Shifter 48059 | -3/Research | Build established: Hacker-Tank 48291 | -3/Research | First assault squad dispatched 48458 | -3/Research | Destroyed 9 combat bots 48495 | -3/Research | Entered Armory 48496 | -3/Armory | Met VL-GR5, who suggested a friendly competition 48496 | -3/Armory | Loaded intel: 99 machine locations 48799 | -3/Armory | VL-GR5 left a parting gift on exiting Armory 48984 | -3/Armory | Discovered new exit (range 5) 48998 | -3/Armory | Found Prototype Energy Cannon 48998 | -3/Armory | Identified Multinova Projection Cannon 49262 | -3/Armory | Intercept squad dispatched 49264 | -3/Armory | Spotted Tracker 49267 | -3/Armory | Destroyed Tracker 49285 | -3/Armory | Spotted Combat Programmer 49289 | -3/Armory | Destroyed Combat Programmer 49299 | -3/Armory | Found Prototype Energy Gun 49299 | -3/Armory | Identified Immobilizer 49338 | -3/Armory | Spotted Armor Guard 49338 | -3/Armory | Spotted Armor Guard 49354 | -3/Armory | Destroyed Armor Guard 49376 | -3/Armory | Destroyed Armor Guard 49392 | -3/Armory | Found Exp. Weapon Cycler 49404 | -3/Armory | Found Superdense Plating 49709 | -3/Armory | Build established: Scavenger-Gunner 49809 | -3/Armory | Identified Transdimensional Reconstructor 49809 | -3/Armory | Warped through subspace to slip node 49809 | -3/Armory | Discovered new exit (range 1) 49811 | -3/Armory | Entered Lab 49811 | -3/Lab | Discovered new exit (range 9) 49837 | -3/Lab | Hidden lab's door opened automatically 49837 | -3/Lab | Sensor layout match revealed 49838 | -3/Lab | Gained access to the hidden lab's interior 49869 | -3/Lab | Detected by scanners 49876 | -3/Lab | Confronted by A5 49877 | -3/Lab | System corruption reached 10% 49888 | -3/Lab | Disabled Active System Cloaker 49894 | -3/Lab | MAIN.C forces arrive to investigate 49914 | -3/Lab | Destroyed A5 49969 | -3/Lab | Found Prototype Protection 49969 | -3/Lab | Identified Med. Regenerative Plating 50056 | -3/Lab | Decrypted terminal 50056 | -3/Lab | Acquired modification code for an L2 power cell 50096 | -3/Lab | Found Prototype Device 50096 | -3/Lab | Identified AEGIS Remote Shield 50117 | -3/Lab | Found Prototype Hackware 50128 | -3/Lab | Found Prototype Energy Gun 50128 | -3/Lab | Identified Tachyon Dispersion Ray 50134 | -3/Lab | Found Prototype Energy Gun 50134 | -3/Lab | Identified Hyp. EM Gauss Rifle 50241 | -3/Lab | Found Alien Artifact 50241 | -3/Lab | Identified Integrated Mediator 50241 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency 50251 | -3/Lab | Found Alien Artifact 50251 | -3/Lab | Identified Core Expander 50251 | -3/Lab | Installed Core Expander, added new Utility slot 50273 | -3/Lab | Found Transdimensional Reconstructor 50299 | -3/Lab | Found Alien Artifact 50399 | -3/Lab | Entered Research 50399 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 50400 | -2/Research | Loaded intel: 114 machine locations 50460 | -2/Research | Found Adv. EM Shield 50476 | -2/Research | Identified Quantum Router 50478 | -2/Research | Identified exit to Testing 50914 | -2/Research | Entered Testing 50915 | -2/Testing | Loaded intel: 63 machine locations 50967 | -2/Testing | Scanned by Researcher 50986 | -2/Testing | Found Prototype Protection 50986 | -2/Testing | Identified Hvy. Regenerative Plating 50990 | -2/Testing | Found Prototype Protection 50990 | -2/Testing | Identified SHELL Armor 51743 | -2/Testing | Found Exp. Focal Shield 52381 | -2/Testing | Intercept squad dispatched 52391 | -2/Testing | Spotted Tracker 52391 | -2/Testing | Spotted Tracker 52402 | -2/Testing | Destroyed Tracker 52405 | -2/Testing | Destroyed Tracker 52409 | -2/Testing | Spotted Combat Programmer 52413 | -2/Testing | Spotted Combat Programmer 52424 | -2/Testing | Destroyed Combat Programmer 52426 | -2/Testing | Destroyed Combat Programmer 52679 | -2/Testing | Garrison activated, responded to threat 52729 | -2/Testing | Spotted Fortress 52851 | -2/Testing | Discovered new exit (range 6) 52851 | -2/Testing | Discovered new exit (range 7) 52972 | -2/Testing | Entered Section 7 52973 | -2/Section 7 | Loaded intel: 134 machine locations 52994 | -2/Section 7 | Spotted S7 Guard 53007 | -2/Section 7 | Destroyed S7 Guard 53020 | -2/Section 7 | Build established: Scavenger-Tank 53030 | -2/Section 7 | Found Alien Artifact 53030 | -2/Section 7 | Identified Core Regenerator 53030 | -2/Section 7 | Used Core Regenerator, restored core integrity (+44) 53105 | -2/Section 7 | Warped through subspace 53136 | -2/Section 7 | Garrison activated, responded to threat 53196 | -2/Section 7 | Scanned by Researcher 53224 | -2/Section 7 | Destroyed 11 combat bots 53236 | -2/Section 7 | Found Alien Artifact 53236 | -2/Section 7 | Identified Core Reset Matrix (x2) 53236 | -2/Section 7 | Used Core Reset Matrix 53240 | -2/Section 7 | Detected hypermatrix surge 53240 | -2/Section 7 | Sensed 27 artifacts in vicinity 53332 | -2/Section 7 | Destroyed 8 combat bots 53463 | -2/Section 7 | Found Prototype Device 53463 | -2/Section 7 | Identified Active Sensor Suite 53501 | -2/Section 7 | First assault squad dispatched 53580 | -2/Section 7 | Spotted S7 Guard 53582 | -2/Section 7 | Spotted B-90 Cyclops 53629 | -2/Section 7 | Destroyed S7 Guard 53667 | -2/Section 7 | Found Prototype Protection 53766 | -2/Section 7 | Build established: Scavenger-Skirmisher 53887 | -2/Section 7 | Spotted S7 Guard 53902 | -2/Section 7 | Found Integrated Thermoelectric Network 53902 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 53942 | -2/Section 7 | Found Integrated Reactor 53942 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 54076 | -2/Section 7 | Identified Hvy. Regenerative Plating 54168 | -2/Section 7 | Found Prototype Energy Gun 54174 | -2/Section 7 | Found Prototype Device 54175 | -2/Section 7 | Identified Exp. Thermal Shield 54201 | -2/Section 7 | Destroyed 21 combat bots 54330 | -2/Section 7 | Spotted Alpha 7 54332 | -2/Section 7 | Destroyed 18 combat bots 54334 | -2/Section 7 | Spotted Alpha 7 54373 | -2/Section 7 | Destroyed Alpha 7 54387 | -2/Section 7 | Destroyed Alpha 7 54394 | -2/Section 7 | Found Prototype Processor 54394 | -2/Section 7 | Identified Exp. Target Analyzer 54405 | -2/Section 7 | Found Prototype Ballistic Gun 54410 | -2/Section 7 | Found Exp. Target Analyzer 54420 | -2/Section 7 | Spotted B-99 Colossus 54428 | -2/Section 7 | Identified Enh. Gamma Rifle 54429 | -2/Section 7 | Identified Multirail 54476 | -2/Section 7 | Destroyed B-99 Colossus 54554 | -2/Section 7 | Intercept squad dispatched 54569 | -2/Section 7 | Spotted Tracker 54570 | -2/Section 7 | Spotted Tracker 54579 | -2/Section 7 | Found Integrated Dissipator 54579 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 54589 | -2/Section 7 | Destroyed Tracker 54596 | -2/Section 7 | System corruption reached 10% 54603 | -2/Section 7 | Destroyed Tracker 54606 | -2/Section 7 | Spotted Combat Programmer 54608 | -2/Section 7 | High security lockdown imminent 54614 | -2/Section 7 | Spotted Combat Programmer 54619 | -2/Section 7 | Destroyed Combat Programmer 54624 | -2/Section 7 | Destroyed Combat Programmer 54644 | -2/Section 7 | Found Exp. Phase Shifter 54650 | -2/Section 7 | Found Prototype Processor 54650 | -2/Section 7 | Identified Exp. Targeting Computer 54659 | -2/Section 7 | Destroyed 9 combat bots 54688 | -2/Section 7 | High security lockdown engaged 54791 | -2/Section 7 | Found Integrity Redistributor 54791 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-387) 54833 | -2/Section 7 | Core integrity fell below 50% 54837 | -2/Section 7 | Spotted Striker 54844 | -2/Section 7 | Destroyed Striker 54911 | -2/Section 7 | Destroyed 16 combat bots 54917 | -2/Section 7 | Spotted Investigator 54945 | -2/Section 7 | Destroyed Investigator 54955 | -2/Section 7 | Destroyed 7 combat bots 54970 | -2/Section 7 | Spotted Executioner 54974 | -2/Section 7 | Destroyed Executioner 54977 | -2/Section 7 | Sterilization system engaged 54977 | -2/Section 7 | Non-combat units ordered to evacuate 55010 | -2/Section 7 | Destroyed 8 combat bots 55011 | -2/Section 7 | Destroyed Executioner 55036 | -2/Section 7 | Spotted Striker 55044 | -2/Section 7 | Destroyed Striker 55073 | -2/Section 7 | Destroyed 15 combat bots 55077 | -2/Section 7 | Combat units ordered to evacuate 55108 | -2/Section 7 | Destroyed 7 combat bots 55166 | -2/Section 7 | Found LRC Armor 55166 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 55178 | -2/Section 7 | Found LRC Inertial Stabilizer 55178 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 55277 | -2/Section 7 | Ambient heat levels rising (+10) 55394 | -2/Section 7 | Found Prototype Processor 55395 | -2/Section 7 | Identified Exp. Targeting Computer 55427 | -2/Section 7 | Ambient heat levels rising (+10) 55476 | -2/Section 7 | Build established: Alien-Gunner 55570 | -2/Section 7 | Spotted Executioner 55570 | -2/Section 7 | Spotted Executioner 55577 | -2/Section 7 | Ambient heat levels rising (+10) 55605 | -2/Section 7 | Spotted Striker 55609 | -2/Section 7 | Spotted Striker 55727 | -2/Section 7 | Ambient heat levels rising (+10) 55734 | -2/Section 7 | Spotted Striker 55734 | -2/Section 7 | Spotted Striker 55761 | -2/Section 7 | Found Sigix Shearcannon 55877 | -2/Section 7 | Ambient heat levels rising (+10) 56027 | -2/Section 7 | Ambient heat levels rising (+10) 56177 | -2/Section 7 | Ambient heat levels rising (+10) 56181 | -2/Section 7 | Found Core Reset Matrix 56183 | -2/Section 7 | Sensed 15 artifacts in vicinity 56327 | -2/Section 7 | Ambient heat levels rising (+10) 56406 | -2/Section 7 | Discovered new exit (range 23) 56450 | -2/Section 7 | Found Integrated Mediator 56450 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 56477 | -2/Section 7 | Ambient heat levels rising (+10) 56627 | -2/Section 7 | Ambient heat levels rising (+10) 56777 | -2/Section 7 | Ambient heat levels rising (+10) 56805 | -2/Section 7 | Door terminal overloaded 56836 | -2/Section 7 | Found Matter Drive 56856 | -2/Section 7 | Found Matter Drive 56927 | -2/Section 7 | Ambient heat levels rising (+10) 57077 | -2/Section 7 | Ambient heat levels rising (+10) 57197 | -2/Section 7 | Entered Access 57197 | -1/Access | Evolved 2 slots: Weapon x2 57404 | -1/Access | Garrison activated, responded to threat 57447 | -1/Access | First assault squad dispatched 57493 | -1/Access | Build established: Alien-Executioner 57723 | -1/Access | High security lockdown imminent 57803 | -1/Access | High security lockdown engaged 57905 | -1/Access | Intercept squad dispatched 57921 | -1/Access | Spotted Tracker 57921 | -1/Access | Spotted Tracker 57922 | -1/Access | Destroyed Tracker 57923 | -1/Access | Destroyed Tracker 57997 | -1/Access | Spotted Combat Programmer 57997 | -1/Access | Spotted Combat Programmer 57998 | -1/Access | Destroyed Combat Programmer 57999 | -1/Access | Destroyed Combat Programmer 58074 | -1/Access | Destroyed 9 combat bots 58219 | -1/Access | Spotted Investigator 58221 | -1/Access | Destroyed Investigator 58263 | -1/Access | Destroyed 12 combat bots 58303 | -1/Access | Spotted Striker 58304 | -1/Access | Destroyed Executioner 58304 | -1/Access | Destroyed Striker 58332 | -1/Access | Spotted Executioner 58334 | -1/Access | Destroyed Executioner 58401 | -1/Access | Destroyed Investigator 58403 | -1/Access | Spotted Striker 58404 | -1/Access | Spotted Striker 58404 | -1/Access | Destroyed Striker 58404 | -1/Access | Spotted Striker 58421 | -1/Access | Destroyed Striker 58422 | -1/Access | Destroyed Striker 58429 | -1/Access | Destroyed Striker 58486 | -1/Access | Destroyed 21 combat bots 58560 | -1/Access | Destroyed Striker 58744 | -1/Access | Destroyed 15 combat bots 58791 | -1/Access | Spotted Striker 58791 | -1/Access | Spotted Executioner 58792 | -1/Access | Destroyed Striker 58793 | -1/Access | Destroyed Executioner 58798 | -1/Access | Destroyed Executioner 58798 | -1/Access | Spotted Striker 58798 | -1/Access | Spotted Striker 58799 | -1/Access | Destroyed Striker 58800 | -1/Access | Destroyed Striker 58801 | -1/Access | Spotted Striker 58801 | -1/Access | Destroyed Executioner 58802 | -1/Access | Destroyed Striker 58807 | -1/Access | Sterilization system engaged 58823 | -1/Access | Destroyed 12 combat bots 58828 | -1/Access | Spotted Striker 58828 | -1/Access | Destroyed Executioner 58829 | -1/Access | Destroyed Striker 58939 | -1/Access | Destroyed 18 combat bots 59092 | -1/Access | Spotted Striker 59099 | -1/Access | Destroyed Striker 59107 | -1/Access | Ambient heat levels rising (+10) 59116 | -1/Access | Spotted Striker 59116 | -1/Access | Spotted Striker 59117 | -1/Access | Destroyed Striker 59118 | -1/Access | Destroyed Striker 59156 | -1/Access | Destroyed 20 combat bots 59257 | -1/Access | Ambient heat levels rising (+10) 59407 | -1/Access | Ambient heat levels rising (+10) 59557 | -1/Access | Ambient heat levels rising (+10) 59707 | -1/Access | Ambient heat levels rising (+10) 59857 | -1/Access | Ambient heat levels rising (+10) 60007 | -1/Access | Ambient heat levels rising (+10) 60157 | -1/Access | Ambient heat levels rising (+10) 60307 | -1/Access | Ambient heat levels rising (+10) 60457 | -1/Access | Ambient heat levels rising (+10) 60515 | -1/Access | Energy Cycler disabled 60607 | -1/Access | Ambient heat levels rising (+10) 60757 | -1/Access | Ambient heat levels rising (+10) 60907 | -1/Access | Ambient heat levels rising (+10) 61057 | -1/Access | Ambient heat levels rising (+10) 61207 | -1/Access | Ambient heat levels rising (+10) 61357 | -1/Access | Ambient heat levels rising (+10) 61507 | -1/Access | Ambient heat levels rising (+10) 61657 | -1/Access | Ambient heat levels rising (+10) 61774 | -1/Access | Found Unknown Launcher 61774 | -1/Access | Identified Gamma Bomb Array 61807 | -1/Access | Ambient heat levels rising (+10) 61957 | -1/Access | Ambient heat levels rising (+10) 62107 | -1/Access | Ambient heat levels rising (+10) 62116 | -1/Access | Discovered new exit (range 8) 62257 | -1/Access | Ambient heat levels rising (+10) 62407 | -1/Access | Ambient heat levels rising (+10) 62557 | -1/Access | Ambient heat levels rising (+10) 62707 | -1/Access | Ambient heat levels rising (+10) 62857 | -1/Access | Ambient heat levels rising (+10) 63007 | -1/Access | Ambient heat levels rising (+10) 63157 | -1/Access | Ambient heat levels rising (+10) 63286 | -1/Access | Found Unknown Device 63286 | -1/Access | Identified Launcher Loader 63307 | -1/Access | Ambient heat levels rising (+10) 63457 | -1/Access | Ambient heat levels rising (+10) 63469 | -1/Access | Found Unknown Protection 63469 | -1/Access | Identified Powered Armor 63607 | -1/Access | Ambient heat levels rising (+10) 63748 | -1/Access | Discovered new exit (range 10) 63757 | -1/Access | Ambient heat levels rising (+10) 63907 | -1/Access | Ambient heat levels rising (+10) 64057 | -1/Access | Ambient heat levels rising (+10) 64207 | -1/Access | Ambient heat levels rising (+10) 64357 | -1/Access | Ambient heat levels rising (+10) 64507 | -1/Access | Ambient heat levels rising (+10) 64657 | -1/Access | Ambient heat levels rising (+10) 64807 | -1/Access | Ambient heat levels rising (+10) 64957 | -1/Access | Ambient heat levels rising (+10) 65107 | -1/Access | Ambient heat levels rising (+10) 65257 | -1/Access | Ambient heat levels rising (+10) 65407 | -1/Access | Ambient heat levels rising (+10) 65557 | -1/Access | Ambient heat levels rising (+10) 65707 | -1/Access | Ambient heat levels rising (+10) 65857 | -1/Access | Ambient heat levels rising (+10) 66007 | -1/Access | Ambient heat levels rising (+10) 66157 | -1/Access | Ambient heat levels rising (+10) 66307 | -1/Access | Ambient heat levels rising (+10) 66457 | -1/Access | Ambient heat levels rising (+10) 66607 | -1/Access | Ambient heat levels rising (+10) 66757 | -1/Access | Ambient heat levels rising (+10) 66907 | -1/Access | Ambient heat levels rising (+10) 67057 | -1/Access | Ambient heat levels rising (+10) 67207 | -1/Access | Ambient heat levels rising (+10) 67357 | -1/Access | Ambient heat levels rising (+10) 67458 | -1/Access | Entered Command 67576 | -1/Command | Spotted B-99 Colossus 67708 | -1/Command | First assault squad dispatched 67745 | -1/Command | High security lockdown imminent 67748 | -1/Command | Found Prototype Device 67748 | -1/Command | Identified Thermal Barrier 67825 | -1/Command | High security lockdown engaged 67946 | -1/Command | Spotted Striker 67948 | -1/Command | Destroyed Striker 67995 | -1/Command | Destroyed 13 combat bots 68076 | -1/Command | Destroyed 10 combat bots 68116 | -1/Command | Destroyed Investigator 68187 | -1/Command | Destroyed Executioner 68190 | -1/Command | Destroyed Striker 68197 | -1/Command | Spotted Executioner 68197 | -1/Command | Spotted Striker 68197 | -1/Command | Spotted Executioner 68201 | -1/Command | Destroyed Executioner 68202 | -1/Command | Destroyed Executioner 68202 | -1/Command | Destroyed Striker 68232 | -1/Command | Destroyed 19 combat bots 68259 | -1/Command | Found Prototype Launcher 68293 | -1/Command | Destroyed B-99 Colossus 68308 | -1/Command | Phase Generator disabled 68315 | -1/Command | Destroyed 10 combat bots 68382 | -1/Command | Destroyed Striker 68383 | -1/Command | Spotted Executioner 68383 | -1/Command | Spotted Striker 68390 | -1/Command | Destroyed Striker 68393 | -1/Command | Spotted Investigator 68393 | -1/Command | Destroyed Investigator 68398 | -1/Command | Spotted Striker 68401 | -1/Command | Spotted Striker 68406 | -1/Command | Spotted Striker 68415 | -1/Command | Destroyed Striker 68420 | -1/Command | Destroyed Striker 68442 | -1/Command | Destroyed Striker 68478 | -1/Command | Destroyed Executioner 68518 | -1/Command | Destroyed 31 combat bots 68525 | -1/Command | Found Prototype Processor 68525 | -1/Command | Identified Exp. Core Analyzer 68602 | -1/Command | Spotted Striker 68602 | -1/Command | Spotted Executioner 68604 | -1/Command | Destroyed Striker 68620 | -1/Command | Destroyed Executioner 68626 | -1/Command | Spotted Executioner 68626 | -1/Command | Destroyed Executioner 68648 | -1/Command | Spotted Executioner 68652 | -1/Command | Destroyed Executioner 68653 | -1/Command | Spotted Striker 68654 | -1/Command | Destroyed Striker 68683 | -1/Command | Destroyed 28 combat bots 68750 | -1/Command | Destroyed 9 combat bots 68821 | -1/Command | System corruption reached 10% 68894 | -1/Command | Found Prototype Launcher 68961 | -1/Command | Spotted Executioner 68962 | -1/Command | Spotted Striker 68963 | -1/Command | Destroyed Striker 68964 | -1/Command | Destroyed Executioner 68994 | -1/Command | Destroyed 7 combat bots 69053 | -1/Command | Found Prototype Ballistic Gun 69060 | -1/Command | Found Prototype Ballistic Gun 69091 | -1/Command | Identified Multirail (x2) 70471 | -1/Command | Identified Containment Facilitator (x2) 70631 | -1/Command | Spotted B-99 Colossus 70678 | -1/Command | Destroyed B-99 Colossus 70947 | -1/Command | Found Unknown Protection 70947 | -1/Command | Identified Imp. Powered Armor 72967 | -1/Command | Spotted M Guard 72967 | -1/Command | Spotted Combat Programmer 72968 | -1/Command | Spotted Combat Programmer 72973 | -1/Command | Destroyed Combat Programmer 72976 | -1/Command | Destroyed Combat Programmer 72993 | -1/Command | Spotted M Guard 72997 | -1/Command | Destroyed M Guard 73011 | -1/Command | Destroyed M Guard 73011 | -1/Command | All MAIN.C guards destroyed 73017 | -1/Command | Lost 3 parts (2u1w) 73061 | -1/Command | Found Corrupted Prototype Reactor 73062 | -1/Command | Identified Zero-point Reactor 73068 | -1/Command | Found Corrupted Zero-point Reactor 73072 | -1/Command | Found Corrupted Zero-point Reactor 73352 | -1/Command | Build established: Scavenger-Executioner 73470 | -1/Command | Found Corrupted AEGIS Remote Shield 73884 | -1/Command | System corruption reached 30% 73884 | -1/Command | Met MAIN.C 73900 | -1/Command | Destroyed MAIN.C Shell 73900 | -1/Command | 0b10 Conduit disabled 73902 | -1/Command | MAIN.C activated Command garrisons 73926 | -1/Command | Destroyed MAIN.C 73948 | -1/Command | Discovered new exit (range 42) 73948 | -1/Command | Discovered new exit (range 105) 73948 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 74190 | -1/Command | Build established: Alien-Executioner 75504 | -1/Command | Found Exp. System Purifier 75823 | -1/Command | Found Prototype Device 75823 | -1/Command | Identified Adv. Kinecellerator 75832 | -1/Command | Found Zero-point Reactor 75836 | -1/Command | Found Zero-point Reactor 75864 | -1/Command | Found Exp. Focal Shield 76258 | *** | Heading to fleet! Last Messages --------------- 75823_ Acquired Prototype Device. 75823_ Identified Adv. Kinecellerator. 75825_ Acquired AEGIS Remote Shield. 75831_ Dropped Imp. Quantum Reactor. 75832_ Acquired Zero-point Reactor. 75835_ Dropped Imp. Quantum Reactor. 75836_ Acquired Zero-point Reactor. 75846_ Faulty integration effect averted by Integrated Mediator. 75852_ Discarded Arm. Heavy Treads. 75853_ Acquired Exp. Biometal Heavy Treads. 75864_ Acquired Exp. Focal Shield. 75869_ Acquired Graviton Cannon. 75875_ Dropped Graviton Cannon. 75875_ Acquired Graviton Cannon. 75884_ The unstable cave ceiling collapses. 76012_ Acquired 135 matter. 76146_ Extracted 13 matter. 76151_ Acquired 5 matter. [Achievement: Punisher] [Achievement: Data Run] Map ----- +----------------------------------------------------+ | ?????# + # # ##?? | | ?????# ####### =[ # ### # ### | | ?????# #?????# =[ ### ####### ## # | | ?????# #?????# ### ### | | ?????# #?????# [ ## # # #### # | | ?????# #?????# # ### # | | ?????# #?????# """ " | | ?????# #?????# """T"" ! # | | ?????# #???############+ # ## # ### ###### | | ??####+##### =! !"""# ## # ###### | | ??# # =[[ ## ## ]] | | ??# # [ ###### ]] * | | ??# ] # # #####????#!!!** | | ??# "" # ""#####????# ! | | ??# """" # #????###### | | ??# """" + #?????????? | | ??# "" # [ """"T"""" ^^^^ #?????????? | | ??# # = """"""""""" ^ ^ #?????????? | | ??# ! ## ###############"###### #?????????? | | ########+##"" #?????????????# #????# #?????????? | | " "" # #?????????????# #????# #?????????? | | "" """" # #?????????????###????# #?????????? | | "" """" # #????????????????????# #?????????? | | " "" # #???????#####????????# #?????????? | | # !###?????# #????????# #?????????? | | ! #=!% ####### @ #????????# #?????????? | | %%+ ]% #????????# #?????????? | | ! ! ! " !!! #?????####+#####??????? | | %! # ###########?????# #??????? | | #####"""###### ##???????????????# #???#### | | ###""""""# ## #????????????????# "" #???#??? | | #""" + ## #????????????????# "" #???#?## | | #""" + ## #????????????????# "T #???#?#" | | ""#""" + ## #??############### "" #???#?#" | | ""#""""""# ## #??# ## " #???#?#" | | ""######## ## #??# ## #???#?#" | | T#??????# #??# "" ## #???#?#" | | ""#??????#^^^^ ^#??# """ ####""#####???#?#" | | ""#??????# #??# "T # ! #???#?#" | | ""#??????# #??# "" # #???#?# | | #??????# = #??# "" # #???#?# | | #??????# =% #??# "" + [!] #???#?# | | #??????# [ #??# # !!] #???#?#" | | #??????# #??# # !!] #???#?#" | | #?????## %= #??# + #???#?# | | #+#######%*%[ #??# # #####?# | | =%=%== #??#######+##########+##"#"""#### | | * * ####%/% !!= [ ! !%! | | ######""# ! !==[ %=%!= = = ! =%*= | | ! # %####### [ ! %%% = ! = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Energy Generation 109 Energy Capacity 1950 Matter Stores 300 Matter Capacity 700 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 20 Armor Coverage 1900 Resistance: KI 40 Resistance: TH 50 Resistance: EX 15 Resistance: EM 50 Resistance: I 15 Resistance: S 15 Resistance: P 15 Power Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 20 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 5 Matter Filtering 50 Particle Charging 30 Force Boost 20 Salvage Targeting 2 Offensive Hacking 22 Defensive Hacking 25 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Combat Drone Bay | x1 | -6/Factory Assault Drone Bay | x1 | -4/Factory Assault Drone Bay | x1 | -3/Research | Authchip Repaired ---------- Med. Treads | 8% | -8/Materials Med. Treads | 29% | -8/Materials Transmission Jammer | 15% | -7/Factory Arm. Treads | 59% | -7/Factory Hvy. Plasma Cannon | 72% | -7/Factory Med. Treads | 14% | -7/Factory Adv. Treads | 35% | -7/Factory Hvy. EM Shotgun | 57% | -7/Factory Imp. Heavy Armor Plating | 2% | -5/Factory Hvy. Reactive Plating | 64% | -5/Factory Particle Accelerator | 4% | -3/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Integrated Mediator Core Expander Core Regenerator Core Reset Matrix Integrated Thermoelectric Network Integrated Dissipator Integrity Redistributor LRC Armor LRC Inertial Stabilizer Matter Drive Sigix Shearcannon Achievements -------------- Data Run Just Shoot The Terminal Punisher Challenges ------------ None Game ------ Seed ExpertMiniBlasthammer Manual? 0 Play Time 10:55:06 Cumulative 660.4 hours Start 2025.04.04 @ 17:28:41 End 2025.04.06 @ 21:10:50 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 370 Rogue 365 Adventurer 5 Explorer 0 Win Type 2 Total 27 Types 7/1/11/1/1/0/4/1/1/0 Lore% 88 Gallery% 88 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 33% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9831f997-e43e-4318-8be8-9b67e21745ec