Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.16 @ 13:27:26

Player: ArabianSandBoa

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (138)     690
Value Destroyed (3435)     3435
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (952)                952
              TOTAL SCORE: 7237

 Bonus
-------
High Alert Combat Kills    560
Follower Combat Kills      92
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     102/300
Energy                     280/280
System Corruption          4%
Temperature                Hot (225)
Movement                   Rolling (225) Ox9
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
   Armored Wheel
>          --- UTILITY (3) ------
           Huge Storage Unit
  Hardened Light Armor Plating
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
           Flak Cannon
           Flak Cannon
>          --- INVENTORY (25) ---
     Light Angular Momentum Engine
           Power Amplifier
           Cooling System
           Huge Storage Unit
           Machine Analyzer
           Modified TNC
           Armor Integrity Analyzer
           Kinecellerator
           System Shield
           System Shield
           Component Analysis Suite
  Improved Trap Extractor (0/6)
           Arc Projector
     Heavy Ion Cannon
           Flak Cannon
           Datajack
           Katana
           Scythe
           Scythe

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Treads
>          --- UTILITY ----------
           Huge Storage Unit
  Hardened Light Armor Plating
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Flak Cannon
           Flak Cannon
>          --- INVENTORY --------
     Light Angular Momentum Engine
   Armored Wheel
           Power Amplifier
           Cooling System
           Huge Storage Unit
           Machine Analyzer
           Armor Integrity Analyzer
           Kinecellerator
     Light Armor Plating
           System Shield
           System Shield
           Component Analysis Suite
  Improved Trap Extractor
           Arc Projector
     Heavy Ion Cannon
           Flak Cannon
           Flak Cannon
      Mini Grenade Launcher
           Datajack
           Katana
           Scythe
           Scythe
           Blade Trap
           Blade Trap
           Blade Trap
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Long-range Tractor Beam
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             74   | 6   20  2   36  7   3   
  Power                    8    | 1   1   2   3   1   .   
    Engine                 8    | 1   1   2   3   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               26   | 2   6   .   15  2   1   
    Treads                 23   | 2   5   .   14  2   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   .   .   1   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   1   .   .   .   .   
  Utility                  20   | 1   7   .   10  2   .   
    Device                 1    | .   .   .   1   .   .   
    Storage                6    | 1   4   .   1   .   .   
    Processor              2    | .   2   .   .   .   .   
    Hackware               1    | .   1   .   .   .   .   
    Protection             10   | .   .   .   8   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   6   .   8   2   2   
    Energy Gun             3    | .   2   .   1   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   
    Ballistic Gun          5    | 2   3   .   .   .   .   
    Ballistic Cannon       11   | .   .   .   7   2   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   2   .   .   
Parts Lost                 14   | .   2   .   9   2   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               7    | .   1   .   4   1   1   
  Utility                  6    | .   .   .   5   1   .   
  Weapon                   1    | .   1   .   .   .   .   
  Highest Loss Streak      5    | .   1   .   5   1   1   
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     98   | .   99  100 98  98  86  
  Engine                   12   | .   14  14  10  11  11  
  Treads                   30   | .   27  28  31  32  32  
  Storage                  12   | .   14  14  11  11  11  
  Processor                1    | .   5   .   .   .   .   
  Hackware                 7    | .   7   14  8   .   .   
  Protection               8    | .   .   .   12  20  22  
  Energy Cannon            4    | .   7   14  .   .   .   
  Ballistic Gun            8    | .   19  14  .   .   .   
  Ballistic Cannon         10   | .   .   .   21  22  10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             110  | 12  51  51  108 110 110 
  Greatest Support         63   | 40  40  40  60  63  63  
  Greatest Overweight (x)  9    | .   1   1   8   1   9   
  Average Overweight (x)   .    | .   .   1   1   1   1   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  
  Average Capacity         20   | 6   15  20  23  25  25  
  Most Carried             25   | 8   13  18  25  25  25  
  Average Carried          17   | 4   11  16  21  24  23  
  Final Capacity           25   | 8   20  20  25  25  25  
  Final Carried            25   | 8   13  17  24  25  19  

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           3405 | 272  868  68   1684 513  .    
  Remotely                 298  | .    .    .    298  .    .    
Salvage Created            3622 | 83   1473 158  1741 90   77   
  Parts                    291  | 2    107  14   140  18   10   
Haulers Intercepted        7    | .    2    .    5    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  98   | .   30  7   47  10  4   
  Melee                    1    | .   .   .   .   1   .   
  Guns                     28   | .   26  2   .   .   .   
  Cannons                  69   | .   4   5   47  9   4   
Classes Destroyed          17   | 1   7   1   6   .   2   
  Worker                   9    | .   4   .   5   .   .   
  Builder                  10   | .   6   .   4   .   .   
  Tunneler                 2    | .   .   .   2   .   .   
  Hauler                   7    | .   2   .   5   .   .   
  Recycler                 7    | 1   1   .   5   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  8    | .   3   .   5   .   .   
  Swarmer                  27   | .   9   3   5   10  .   
  Grunt                    52   | .   21  2   28  .   1   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  2    | .   .   .   2   .   .   
  Protector                2    | .   .   .   2   .   .   
  Sentry                   9    | .   .   .   9   .   .   
  Demolisher               2    | .   .   2   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           11   | 1   6   3   11  5   4   
  Combat Bots Only         8    | .   5   3   8   5   4   
Max Kills in Single Turn   2    | 1   2   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               4423 | .    760  352  2247 624  440  
  Core                     566  | .    41   119  301  57   48   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   318  | .    86   .    232  .    .    
Core Remaining (%)         68   | 100  .    36   .    .    .    
Volleys Fired              315  | 2    138  13   133  18   11   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  88   | 40   88   88   88   88   88   
Shots Fired                611  | 4    257  28   264  36   22   
  Gun                      225  | 4    208  13   .    .    .    
  Cannon                   386  | .    49   15   264  36   22   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  535  | 4    196  13   264  36   22   
  Thermal                  64   | .    49   15   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          12   | .    12   .    .    .    .    
  Robot Hit Streak         21   | 2    21   6    16   9    8    
  Robot Miss Streak        17   | 2    3    2    12   17   6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           416  | 2    122  14   228  29   21   
  Core Hits                338  | 2    61   9    221  22   23   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7167 | 22   1998 292  4035 440  380  
  Guns                     1602 | 22   1478 102  .    .    .    
  Cannons                  5094 | .    297  190  3868 359  380  
  Explosions               376  | .    223  .    153  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  95   | .    .    .    14   81   .    
  Kinetic                  6088 | 22   1357 102  3868 359  380  
  Thermal                  710  | .    520  190  .    .    .    
  Explosive                153  | .    .    .    153  .    .    
  Electromagnetic          121  | .    121  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    1    1    4    4    4    
  Average Corruption       2    | .    1    1    4    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  73   | .    14   9    12   29   9    
    Message Errors         22   | .    4    4    .    10   4    
    Matter Fused           22   | .    5    2    3    8    4    
    Heat Flow Errors       5    | .    1    .    2    2    .    
    Energy Discharges      11   | .    1    1    4    5    .    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      4    | .    1    .    2    1    .    
    Data Loss (major)      2    | .    1    .    .    1    .    
    Misfires               3    | .    1    2    .    .    .    
    Alerts                 3    | .    .    .    1    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            3    | .    3    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               3    | .    3    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 110  | .    .    .    97   13   .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  105  | .    .    .    93   12   .    
  Secondary                5    | .    .    .    4    1    .    
Self-Inflicted Damage      301  | .    100  .    201  .    .    
  Shots                    3    | .    1    .    2    .    .    
  Rammed                   21   | .    1    .    8    12   .    
Targets Rammed             21   | .    1    .    8    12   .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        288  | .    256  138  283  216  288  
  Average Temperature      74   | .    69   54   75   65   116  
  Received Heat Transfer   1236 | .    270  30   909  9    18   
  Effects                  1    | .    1    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         951  | .    618  333  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  
Peak Influence             1266 | 5    869  463  1266 727  .    
  Initial                  482  | .    3    328  21   482  .    
  Average                  456  | 3    479  248  555  444  .    
Maximum Alert Level        4    | .    3    2    4    3    .    
  Low Security (%)         17   | 100  13   46   13   5    .    
  Level 1                  31   | .    22   29   35   47   .    
  Level 2                  30   | .    44   24   17   35   .    
  Level 3                  16   | .    19   .    23   11   .    
  Level 4                  3    | .    .    .    10   .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    
Squads Dispatched          24   | .    11   .    13   .    .    
  Investigation            20   | .    10   .    10   .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            2    | .    1    .    1    .    .    
  Assault                  2    | .    .    .    2    .    .    
  Garrison                 .    | .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           7    | .   3   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              147  | .   36  6   72  14  19  
  Peak Tracking Total      11   | .   4   2   6   8   11  
  Tactical Retreats        5    | .   .   .   4   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            8    | .   6   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   3   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   3   
  Triggered                3    | .   .   .   .   .   3   
Most Traps Carried         4    | .   .   4   4   3   3   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          29   | .   25  1   3   .   .   
  Max in Single Turn       4    | .   4   1   2   .   .   
Machines Sabotaged         1    | .   .   .   1   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          23   | .   8   1   12  1   1   
  Terminals                15   | .   7   1   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                86   | .   35  4   45  1   1   
  Successful               55   | .   15  3   35  1   1   
  Failed                   30   | .   19  1   10  .   .   
    Catastrophic           2    | .   1   .   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   51   | .   20  5   25  .   1   
  Terminals                67   | .   30  4   33  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          13   | .   5   .   8   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             26   | .   6   3   15  1   1   
  Robot Analysis           6    | .   3   1   2   .   .   
  Prototype ID Bank        6    | .   1   2   3   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  3    | .   1   .   2   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   
  Zone Layout              4    | .   1   .   3   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       9    | .   2   .   7   .   .   
  Scan Component           5    | .   1   .   4   .   .   
  Repair                   4    | .   1   .   3   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         20   | .   7   .   13  .   .   
  Terminals                17   | .   7   .   10  .   .   
    Botnet                 13   | .   6   .   7   .   .   
    Detonate               1    | .   1   .   .   .   .   
    Sabotage               3    | .   .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
    Tunnel                 1    | .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
    Extract                2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         18   | .   8   1   9   .   .   
  Full Trace Events        15   | .   8   1   6   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   11  .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   3   .   .   
  Time                     115  | .   13  .   102 .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               5    | .   .   3   .   2   .   
  Largest Group            3    | .   .   3   3   2   1   
  Highest-Rated Group      41   | .   .   40  40  41  10  
  Highest-Rated Ally       31   | .   .   16  16  31  10  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   16  4   .   
  Total Damage             199  | .   .   .   159 40  .   
  Kills                    5    | .   .   .   4   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       6    | .   3   1   2   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               10151 | 93   3338 1494 2977 1700 549  
Spaces Moved               3597  | 50   1319 595  810  627  196  
  Core                     12    | 12   .    .    .    .    .    
  Treads                   3479  | 38   1319 595  706  627  194  
  Legs                     .     | .    .    .    .    .    .    
  Wheels                   106   | .    .    .    104  .    2    
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  160  240  225  
  Average Speed            214   | 133  189  240  215  240  239  
  Slowest Speed            240   | 160  240  240  240  240  240  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       70    | 4    100  99   76   90   52   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    1    1    .    .    
  Known Exits Taken        1     | .    .    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    
Scrap Searched             4     | .    .    1    .    3    .    
Spaces Dug                 .     | .    .    .    .    .    .    
Terrain Destroyed          147   | .    95   .    52   .    .    
  Melee                    .     | .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    
  AOE                      147   | .    95   .    52   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      5414 | 72   1906 636  1772 771  257  
  Wait                     1229 | 1    363  19   718  93   35   
  Move                     3592 | 49   1318 594  809  626  196  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  105  | 14   35   6    40   9    1    
  Fast Attach              3    | .    2    .    1    .    .    
  Attach                   35   | 6    8    1    15   2    3    
  Detach                   9    | .    5    .    2    .    2    
  Swap                     36   | .    10   1    20   5    .    
  Drop                     66   | .    26   2    26   6    6    
  Fire                     315  | 2    138  13   133  18   11   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    21   | .    1    .    8    12   .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     3    | .    .    .    .    .    3    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles

 History 
---------
  Turn | Location      | Event
    10 | -11/Scrapyard | Discovered new exit (range 14)
    94 | -11/Scrapyard | Entered Materials
   310 | -10/Materials | Build established: Mutant
   483 | -10/Materials | Discovered new exit (range 16)
   599 | -10/Materials | Central database locked down
  1092 | -10/Materials | Repaired Assault Rifle
  1256 | -10/Materials | Discovered new exit (range 8)
  1477 | -10/Materials | Discovered new exit (range 14)
  1635 | -10/Materials | Discovered new exit (range 12)
  3432 | -10/Materials | Entered Mines
  3581 | -10/Mines     | Found a hidden stash of uninstalled traps
  3811 | -10/Mines     | Learned Materials non-interactive machine intel
  3865 | -10/Mines     | Assembled infested the area
  3936 | -10/Mines     | Discovered new exit (range 6)
  3948 | -10/Mines     | Core integrity fell below 50%
  4419 | -10/Mines     | Discovered new exit (range 10)
  4522 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  4671 | -10/Mines     | Learned location of Zion (-6)
  4926 | -10/Mines     | Entered Materials
  4926 | -9/Materials  | Accompanied by 3 allies
  4926 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4927 | -9/Materials  | Loaded intel: 38 non-interactive machine locations
  5213 | -9/Materials  | Build established: Scavenger-Mutant
  5737 | -9/Materials  | Repaired Lgt. Treads
  5776 | -9/Materials  | Repaired Flak Cannon
  6222 | -9/Materials  | Repaired Lgt. Deuterium Engine
  6243 | -9/Materials  | Discovered new exit (range 5)
  6783 | -9/Materials  | Discovered new exit (range 15)
  6926 | -9/Materials  | First assault squad dispatched
  6945 | -9/Materials  | Destroyed 8 combat bots
  7237 | -9/Materials  | Core integrity fell below 50%
  7318 | -9/Materials  | Build established: Mutant
  7440 | -9/Materials  | Lost 5 parts (3n2u)
  7694 | -9/Materials  | Sterilization system engaged
  7694 | -9/Materials  | Non-combat units ordered to evacuate
  7710 | -9/Materials  | Discovered new exit (range 13)
  7710 | -9/Materials  | Identified exit to Mines
  7794 | -9/Materials  | Combat units ordered to evacuate
  7903 | -9/Materials  | Entered Mines
  7945 | -9/Mines      | Core integrity fell below 20%
  8064 | -9/Mines      | Discovered new exit (range 10)
  8556 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  8556 | -9/Mines      | Discovered new exit (range 5)
  8986 | -9/Mines      | Learned Materials security intel
  8988 | -9/Mines      | Learned Materials trap positions
  9150 | -9/Mines      | Discovered new exit (range 4)
  9165 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  9603 | -9/Mines      | Entered Exiles
  9603 | -9/Exiles     | Accompanied by 1 ally
  9659 | -9/Exiles     | Met 8R-AWN
  9704 | -9/Exiles     | Met EX-HEX
  9771 | -9/Exiles     | Met EX-BIN
  9805 | -9/Exiles     | Aligned with FarCom system
  9807 | -9/Exiles     | Given EX-Vault access code
  9862 | -9/Exiles     | Opened EX-Vault
  9880 | -9/Exiles     | Found Modified TNC
  9931 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  9961 | -9/Exiles     | Exiles lab attacked by MAIN.C
 10152 | -9/Exiles     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
10093_ ::AWYATBLZ%2RAX1Y6J<2/BOEHZN&LWQ
10094_ Destroyed Sml. Laser.
10097_ G-34 Mercenary destroyed.
10099_ Slug penetrates DAS Turret.
10099_ Machine disabled.
10099_ H-55 Commando knocked back.
10116_ P-60 Hacker destroyed. <x4>
10128_ Penetrated by Slug.
10128_ G-34 Mercenary destroyed.
10129_ Penetrated by Slug.
10131_ Lgt. Treads destroyed.
10134_ Penetrated by Slug.
10136_ System corrupted: Imp. Treads rejected.
10138_ Penetrated by Slug.
10138_ H-55 Commando destroyed.
10138_ G-34 Mercenary destroyed.
10142_ L-31 Rogue destroyed.
10143_ Penetrated by Slug. <x2>
10146_ Machine disabled.
10149_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              346
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -9/Materials | Extracted
               Arm. Wheel | -9/Materials | Extracted
       Lgt. Assault Rifle | -9/Materials | Extracted
              Lgt. Treads | -9/Materials | Extracted
             Med. Battery | -9/Materials | Extracted
   Terrain Scan Processor | -9/Materials | Extracted
    Weight Redist. System | -9/Materials | Extracted
     Lgt. EM Pulse Cannon | -9/Materials | Extracted
        Hpw. Tractor Beam | -9/Materials | Extracted
                  Autogun | -9/Materials | Extracted
    Mni. Grenade Launcher | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoReactionCorpse
  Manual?         0
Play Time         00:59:42
  Cumulative      319.7 hours
  Start           2023.02.16 @ 11:40:29
  End             2023.02.16 @ 13:27:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          395
  Rogue           395
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          72
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd073570-9c6b-41b7-8bde-d13fa3e65109