Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.07 @ 21:17:01 Player: DGSTER Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (2944) 2944 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1104) 1104 TOTAL SCORE: 8333 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 386 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 488/850 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Cooling System Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- Mass Driver Great Axe > --- INVENTORY (10) --- Improved Deuterium Engine Improved Deuterium Engine Hybrid Antimatter Reactor Matter Compressor (250) Active Sensor Spoofer Heavy Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Heavy Laser Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Hybrid Antimatter Reactor Advanced Heat Sink Matter Compressor Active Sensor Spoofer Great Axe [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 3 | . . 1 . 1 . . 1 . Utility 4 | . . 1 2 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 130 | 5 4 23 15 11 1 49 8 14 Power 20 | 1 1 3 . 2 . 11 1 1 Engine 12 | 1 1 3 . 1 . 4 1 1 Core 8 | . . . . 1 . 7 . . Reactor . | . . . . . . . . . Propulsion 34 | 2 . 6 3 3 1 14 1 4 Treads 6 | . . . . 2 . 3 1 . Leg 25 | 2 . 6 3 1 1 8 . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . . . 3 . . Utility 35 | 1 1 5 6 3 . 12 2 5 Device 9 | . . . 2 . . 4 . 3 Storage 6 | 1 . 1 . . . 2 . 2 Processor 6 | . 1 1 1 . . 2 1 . Hackware 3 | . . . 1 . . 2 . . Protection 11 | . . 3 2 3 . 2 1 . Artifact . | . . . . . . . . . Weapon 41 | 1 2 9 6 3 . 12 4 4 Energy Gun 1 | . . . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 22 | 1 1 6 2 1 . 7 4 . Ballistic Cannon 4 | . . . 3 . . . . 1 Launcher 6 | . 1 1 1 . . 3 . . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . 2 . 2 . 1 . . Slashing Weapon 3 | . . . . . . 1 . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 35 | . 1 3 3 3 2 16 5 2 Power 8 | . 1 1 . 1 . 5 . . Propulsion 17 | . . 1 2 2 2 5 3 2 Utility 7 | . . 1 1 . . 5 . . Weapon 3 | . . . . . . 1 2 . Highest Loss Streak 6 | . 1 1 2 2 2 6 5 2 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 82 | . 85 97 91 82 38 85 41 56 Engine 5 | . 9 10 9 7 . 3 4 4 Core 3 | . . . . 2 1 6 . . Treads 2 | . . . . 5 3 3 . . Leg 23 | . 28 32 26 18 8 22 7 14 Device 2 | . . . 10 5 . 1 . 7 Storage 7 | . 14 11 9 7 7 7 4 2 Processor 16 | . 9 11 10 13 7 20 18 20 Protection 4 | . . 10 7 6 1 2 . . Ballistic Gun 11 | . 21 14 9 6 . 12 3 . Impact Weapon 2 | . . 6 5 3 7 . . . Peak Build Rating 54 | 5 7 16 25 33 30 49 33 54 Average Rating 28 | 3 6 12 20 26 13 39 20 33 On Entrance 13 | . 5 7 16 25 25 10 25 9 Naked Turns . | . . . . . . . . . Heaviest Build 55 | 9 12 30 31 34 24 55 34 35 Greatest Support 78 | 20 20 30 35 56 56 78 36 63 Greatest Overweight (x) 1 | . . . 1 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 15 15 10 Average Capacity 10 | 6 8 9 10 10 10 12 11 7 Most Carried 11 | 3 8 10 10 10 10 11 8 7 Average Carried 7 | 1 6 8 9 8 10 8 5 5 Final Capacity 15 | 8 8 10 10 10 10 15 5 10 Final Carried 10 | 3 8 10 10 10 10 8 4 6 Class Distribution -------------------- 70% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Matter Collected 2608 | 204 131 370 239 95 . 894 93 582 Remotely . | . . . . . . . . . Salvage Created 3259 | . 244 595 436 177 . 1673 64 70 Parts 166 | . 13 32 18 3 . 96 3 1 Haulers Intercepted 2 | . . 1 . . . 1 . . Recyclers Shooed 5 | . . 1 1 . . 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Combat Hostiles Destroyed 64 | . 7 16 10 2 . 26 1 2 Melee 9 | . . 2 1 1 . 4 . 1 Guns 31 | . 4 6 3 . . 16 1 1 Cannons 1 | . . . 1 . . . . . AOE 14 | . 3 6 2 . . 3 . . Classes Destroyed 12 | . 5 3 1 . . 3 . . Worker 5 | . . . . . . 5 . . Builder 6 | . 1 . . . . 5 . . Tunneler 1 | . . . . . . 1 . . Hauler 2 | . . 1 . . . 1 . . Recycler 8 | . 1 . 2 1 . 4 . . Watcher 3 | . 1 1 1 . . . . . Swarmer 15 | . 3 3 4 . . 4 . 1 Grunt 25 | . 4 7 3 . . 10 . 1 Brawler 2 | . . 2 . . . . . . Sentry 14 | . . 4 2 2 . 5 1 . Hunter 2 | . . . 1 . . 1 . . Programmer 6 | . . . . . . 6 . . Best Kill Streak 9 | . 3 9 5 1 . 6 1 1 Combat Bots Only 9 | . 2 9 4 1 . 3 1 1 Max Kills in Single Turn 3 | . 2 2 2 1 . 3 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 2 2 . . 2 . . Melee 1 | . . 1 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Hostile Shots Fired 938 | . 32 93 47 216 2 377 126 45 Missed 330 | . 8 31 8 77 1 139 53 13 Damage Taken 7097 | . 321 754 536 1061 53 3075 644 653 Core 1309 | . 119 95 124 135 . 474 253 109 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 57 | . . 57 . . . . . . Core Remaining (%) 63 | 100 52 76 77 . . 13 . . Volleys Fired 157 | . 34 28 13 . . 65 9 8 Largest 2 | . 2 2 2 . . 2 2 2 Hottest 126 | . 40 50 71 . . 56 56 126 Shots Fired 260 | . 42 52 20 . . 124 13 9 Gun 232 | . 34 47 13 . . 117 13 8 Cannon 6 | . . . 5 . . . . 1 Launcher 22 | . 8 5 2 . . 7 . . Special . | . . . . . . . . . Kinetic 230 | . 34 47 18 . . 117 13 1 Thermal 8 | . . . . . . . . 8 Explosive 22 | . 8 5 2 . . 7 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | . 13 9 9 . . 17 7 5 Robot Miss Streak 4 | . 3 2 1 . . 4 1 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 249 | . 30 45 32 18 . 106 11 7 Core Hits 134 | . 17 27 15 3 . 66 3 3 Critical Kills 5 | . . . . . . 5 . . Critical Parts Destroyed 20 | . 1 3 5 2 . 8 1 . Critical Strikes 29 | . 1 3 6 3 . 14 1 1 Destroy 7 | . 1 . 1 . . 4 1 . Blast 2 | . . . 1 . . . . 1 Smash 20 | . . 3 4 3 . 10 . . Melee Attacks 88 | . . 16 22 21 . 20 . 9 Impact 78 | . . 16 22 21 . 19 . . Slashing 10 | . . . . . . 1 . 9 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . 1 1 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7446 | . 621 1207 1106 604 . 3499 218 191 Guns 2993 | . 224 275 170 . . 2029 218 77 Cannons 98 | . . . 58 . . . . 40 Explosions 1946 | . 394 540 229 . . 783 . . Melee 2393 | . . 392 648 604 . 675 . 74 Ramming 16 | . 3 . 1 . . 12 . . Kinetic 3014 | . 224 275 228 . . 2029 218 40 Thermal 232 | . . . . . . 155 . 77 Explosive 1791 | . 394 540 229 . . 628 . . Electromagnetic . | . . . . . . . . . Impact 2319 | . . 392 648 604 . 675 . . Slashing 74 | . . . . . . . . 74 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . 4 . . Average Corruption 2 | . . . . . . 2 . . Corruption Purged 2 | . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . Effects 30 | . . . . . . 30 . . Message Errors 5 | . . . . . . 5 . . Matter Fused 8 | . . . . . . 8 . . Heat Flow Errors 5 | . . . . . . 5 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . 6 . . Data Loss (major) 2 | . . . . . . 2 . . Misfires 2 | . . . . . . 2 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 821 | . 36 111 263 122 . 289 . . Projectiles . | . . . . . . . . . Explosions 46 | . 36 . 10 . . . . . Melee 775 | . . 111 253 122 . 289 . . Knockbacks 8 | . . 1 4 1 . 2 . . Impact 8 | . . 1 4 1 . 2 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 89 | . 26 . . . . 63 . . Shots 3 | . 1 . . . . 2 . . Rammed . | . . . . . . . . . Targets Rammed 6 | . 2 . 1 1 . 2 . . Kicked 6 | . 2 . 1 1 . 2 . . Crushed . | . . . . . . . . . Highest Temperature 300 | . 9 35 38 . . 300 6 . Average Temperature 41 | . 4 15 15 . . 51 3 . Received Heat Transfer 1899 | . 150 225 198 312 . 768 120 126 Siege Activations . | . . . . . . . . . Robots Corrupted 12 | . . 3 4 2 . 3 . . Combat Hostiles 9 | . . 2 3 1 . 3 . . Parts Fried 16 | . . 9 3 2 . 2 . . Impact Corruptions 27 | . . 6 8 4 . 9 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 298 | . . . . . . 150 . 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Peak Influence 564 | . 249 375 405 164 42 345 150 564 Initial 130 | . . 35 65 100 12 25 130 98 Average 168 | . 94 232 176 91 27 164 134 337 Maximum Alert Level 2 | . 1 1 2 . . 1 . 2 Low Security (%) 66 | 100 81 36 48 100 100 71 100 18 Level 1 29 | . 18 63 43 . . 28 . 35 Level 2 3 | . . . 7 . . . . 46 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 1 . 2 . 13 . . Investigation 3 | . . . . . . 3 . . Extermination 5 | . . . . . . 5 . . Reinforcement 8 | . 1 1 . 1 . 5 . . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Distress Signals 9 | . 1 1 5 . . 2 . . Communications Jammed 1 | . . . . . . 1 . . Distress Signals 1 | . . . . . . 1 . . Times Spotted 147 | . 12 26 23 6 6 50 3 21 Peak Tracking Total 9 | . 3 9 6 2 6 5 3 5 Tactical Retreats 14 | . 4 2 1 1 . 5 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Traps Triggered 11 | . . . . 2 . 6 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Machines Disabled 6 | . . . 2 . . 2 . 2 Max in Single Turn 2 | . . . 2 . . 2 . 1 Garrison Access 1 | . . . . . . 1 . . Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Machines Accessed 31 | . 5 6 1 2 . 12 2 3 Terminals 22 | . 5 3 1 1 . 8 1 3 Fabricators 2 | . . . . 1 . 1 . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 3 | . . 1 . . . 2 . . Garrison Access 2 | . . . . . . 1 1 . Total Hacks 69 | . 14 16 2 5 . 24 3 5 Successful 43 | . 9 12 . 3 . 14 2 3 Failed 26 | . 5 4 2 2 . 10 1 2 Catastrophic 7 | . 1 1 1 . . 3 . 1 Database Lockouts . | . . . . . . . . . Manual 16 | . 4 4 . . . 8 . . Terminals 51 | . 14 7 2 4 . 18 1 5 Fabricators 2 | . . . . 1 . 1 . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers 8 | . . 5 . . . 3 . . Garrison Access 4 | . . . . . . 2 2 . Terminal Hacks 28 | . 9 4 . 3 . 8 1 3 Record 1 | . . . . . . 1 . . Prototype ID Bank 4 | . 2 1 . . . 1 . . Open Door 1 | . . . . . . . . 1 Open DSF 2 | . . . . . . 1 1 . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 3 | . . 1 . . . 1 . 1 Scanalyzer Index 1 | . 1 . . . . . . . Alert Level 3 | . 1 . . 1 . 1 . . Unreport Threat 3 | . 1 1 . . . 1 . . Locate Traps 5 | . 2 1 . 1 . 1 . . Dispatch Records 1 | . . . . . . 1 . . Zone Layout 2 | . 1 . . 1 . . . . Patrol Navigation 1 | . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . Process 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Scanalyzer 7 | . . 4 . . . 3 . . Insert Component 3 | . . 1 . . . 2 . . Analyze 4 | . . 3 . . . 1 . . Garrison Access Hacks 2 | . . . . . . 1 1 . Unlock Access 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . . 1 . . Terminals 1 | . . . . . . 1 . . Sabotage 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 4 4 1 1 . 8 1 1 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 106 | . . 106 . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . Part Schematics Acquired 2 | . . 1 . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Used RIF Installer 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Total Allies 2 | . . . . . . . . 2 Largest Group 2 | . . . . . . . . 2 Highest-Rated Group 190 | . . . . . . . . 190 Highest-Rated Ally 95 | . . . . . . . . 95 Total Orders . | . . . . . . . . . Ally Attacks 37 | . . . . . . . . 37 Total Damage 1941 | . . . . . . . . 1941 Kills 11 | . . . . . . . . 11 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Turns Passed 6625 | 62 538 936 530 581 159 3122 240 457 Spaces Moved 4448 | 46 353 566 226 379 130 2135 267 346 Core 266 | 4 . . . . . . 165 97 Treads 143 | . . . . 23 9 111 . . Legs 3901 | 42 353 566 226 356 121 1886 102 249 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 138 | . . . . . . 138 . . Fastest Speed 29 | 50 120 120 120 120 105 29 50 50 Average Speed 118 | 113 120 120 140 125 121 123 76 97 Slowest Speed 190 | 120 120 120 190 190 160 190 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 57 48 18 13 80 53 8 35 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . 1 . . . . . . Terrain Destroyed 177 | . 73 7 27 . . 70 . . Melee 1 | . . 1 . . . . . . Projectile 2 | . . . 1 . . 1 . . AOE 174 | . 73 6 26 . . 69 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Total 5377 | 53 431 750 377 444 131 2460 292 439 Wait 339 | . 29 84 81 22 . 118 . 5 Move 4439 | 45 352 565 225 379 129 2132 266 346 Hop 1 | . . . . . . 1 . . Pick Up 73 | 3 8 15 9 2 . 29 2 5 Fast Attach 43 | 5 2 4 6 5 1 13 . 7 Attach 50 | . 1 4 4 4 . 23 8 6 Detach 22 | . . 1 1 3 . 12 2 3 Swap 37 | . 1 15 5 2 . 13 . 1 Drop 71 | . 2 18 10 5 1 29 5 1 Fire 157 | . 34 28 13 . . 65 9 8 Melee 88 | . . 16 22 21 . 20 . 9 Ram . | . . . . . . . . . Kick 6 | . 2 . 1 1 . 2 . . Crush . | . . . . . . . . . Escape Stasis 48 | . . . . . . 3 . 45 Rewire 3 | . . . . . . . . 3 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 401 | -10/Materials | Identified exit to Mines 458 | -10/Materials | Discovered new exit (range 14) 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 677 | -9/Materials | Destroyed 9 combat bots 984 | -9/Materials | Build established: Scavenger-Mutant 1117 | -9/Materials | Repaired Aluminum Leg 1328 | -9/Materials | Discovered new exit (range 12) 1437 | -9/Materials | Discovered new exit (range 10) 1537 | -9/Materials | Entered another Materials area 1537 | -8/Materials | Evolved 2 slots: Utility x2 1658 | -8/Materials | Build established: Mutant 2047 | -8/Materials | Discovered new exit (range 14) 2067 | -8/Materials | Entered Factory 2067 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2156 | -7/Factory | Discovered new exit (range 15) 2580 | -7/Factory | Garrison activated, responded to threat 2648 | -7/Factory | Sucked down chute 2648 | -7/Factory | Entered Waste 2661 | -7/Waste | Spotted C-40 Crusher 2668 | -7/Waste | Spotted C-40 Crusher 2675 | -7/Waste | Spotted C-40 Crusher 2675 | -7/Waste | Spotted C-40 Crusher 2680 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2684 | -7/Waste | Spotted C-40 Crusher 2746 | -7/Waste | Spotted C-40 Crusher 2792 | -7/Waste | Discovered new exit (range 12) 2807 | -7/Waste | Entered Factory 3708 | -7/Factory | Discovered new exit (range 10) 4265 | -7/Factory | Found Prototype Launcher 4371 | -7/Factory | Core integrity fell below 50% 4680 | -7/Factory | Build established: Scavenger-Mutant 5052 | -7/Factory | Build established: Mutant 5821 | -7/Factory | Build established: Scavenger-Mutant 5863 | -7/Factory | Identified Rocket Array 5920 | -7/Factory | Discovered new exit (range 6) 5928 | -7/Factory | Core integrity fell below 20% 5929 | -7/Factory | Entered another Factory area 5929 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5949 | -6/Factory | Identified exit to DSF 5956 | -6/Factory | Lost 6 parts (1p2n2u1w) 6113 | -6/Factory | Lost 5 parts (3n2w) 6169 | -6/Factory | Identified exit to Garrison 6169 | -6/Factory | Entered Garrison 6221 | -6/Garrison | Build established: Mutant 6228 | -6/Garrison | Found embedded Infiltrators 6241 | -6/Garrison | Triggered checkpoint 6244 | -6/Garrison | Garrison Relay disabled 6375 | -6/Garrison | Triggered checkpoint 6451 | -6/Garrison | Triggered checkpoint 6512 | -6/Garrison | Installed Relay Interface Framework 6533 | -6/Garrison | Spotted B-75 Beast 6626 | -6/Garrison | Self-destructed Last Messages --------------- Initiating installation procedure... Relay Interface Framework installed. JH-CRV(x) triggered Fusion Bomb Trap. An explosion rips through the floor. The unstable cave ceiling collapses. An alarm sounds. B-75 Beast springs to life. Slug penetrates B-75 Beast. Slug penetrates Wall. Slug penetrates B-75 Beast. JH-CRV(x) destroyed. Acquired 2 matter. The unstable cave ceiling collapses. Acquired 8 matter. S-27 Virus destroyed. Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. Adv. VSS Leg destroyed. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ??????????? | | ????????????????????????????????????? ??????????? | | ??????????????????+?????????????????? ??????????? | | ????????????????????????????????????# #?????????? | | ??????????????????+?????+??????????? +??????#### | | ???????????????????????????????????? #??????#% | | ???????????????????????????????+????# #??????+ | | ??????????????????????????????# #???# #??????# # | | ????????????????+????????????? #???# #??????# # | | ????????????+?????????????????# #???# ##?????# # | | ??????????????????????????????# #???# "#?????# # | | ??????????????????????????????# #???# "####+## " | | ??????????????????????????????# #???# "# ## " | | ???????????????????????######## #??## ## ##%!" | | ???????????????????????# #T##s####% BB% !%!% | | ???????????????????????#g s= ; [ % | | ???????????????????????#g@ ####### % % | | ???????????????????????# ###?????# [## ## | | ??????????????+????????#gg #?????### ## ## | | ???????????????????????#####?????# = | | ?????????????????????????????????# [ ^ | | ?????????????????????????????????# =! | | ??????????????????????????###????#[ ! = | | ??????????????????????????# #?###### [* # ##^ ^ | | ????????????????????????###"###"##" % " ##^^^ | | ????????????????????????#" % % | | ????????????????????????#" | | ????????????????????????#" %""####"" | | ????????????????????????#" " #??####+###""""## # | | ????????????????????????#" ###???????????????# # | | ????????????????????????## "#????????????????# # | | ?????????????????????????#^ ##????????????????? # | | ?????????????????????????# +????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ????????????????########## #????????????????????? | | ????????????????# #???????????????????+? | | ????????????????# +????????????????????? | | ????????????????# ##### ###????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 14 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Imp. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalGrapheneCloak Manual? 0 Play Time 01:05:02 Cumulative 51.0 hours Start 2025.04.07 @ 18:15:17 End 2025.04.07 @ 21:17:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 55 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 42 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e93f6841-ccdd-4132-b46b-86fcbe2023c4