Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.30 @ 18:26:05 Player: tatata Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (1426) 1426 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5201 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Large Storage Unit Force Rifle Heavy Particle Cannon Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Actuator Array Hardened Medium Armor Plating Phasing AFG > --- WEAPON ----------- Heavy Ion Cannon Flak Gun > --- INVENTORY -------- Light Ion Engine Large Storage Unit Compact Battery Improved Light Armor Plating Heavy Particle Cannon Heavy Assault Rifle Flak Gun Grenade Launcher [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 1 2 . . . Weapon . | . . . . . . . . Parts Attached 58 | 6 4 7 15 9 5 3 9 Power 7 | 1 . 1 1 2 1 . 1 Engine 6 | 1 . 1 1 2 . . 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 14 | 2 . 1 6 2 2 . 1 Treads 2 | . . . 2 . . . . Leg 10 | 2 . 1 2 2 2 . 1 Wheel 2 | . . . 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 3 3 3 3 1 3 5 Device 6 | . 1 . 2 1 . 1 1 Storage 5 | 1 1 2 . . . . 1 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 10 | . 1 1 1 2 1 2 2 Artifact . | . . . . . . . . Weapon 15 | 2 1 2 5 2 1 . 2 Energy Gun 5 | 1 1 1 1 . . . 1 Energy Cannon 3 | . . . 2 1 . . . Ballistic Gun 7 | 1 . 1 2 1 1 . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 . Parts Lost 43 | . 3 2 10 3 4 . 21 Power 6 | . . 1 1 1 1 . 2 Propulsion 10 | . . . 3 1 1 . 5 Utility 14 | . 1 . 2 . 1 . 10 Weapon 13 | . 2 1 4 1 1 . 4 Highest Loss Streak 19 | . 2 2 3 2 3 . 19 Average Slot Usage (%) 97 | . 98 98 95 93 95 100 85 Engine 3 | . 14 11 8 6 2 . . Core 4 | . . . . . 3 7 5 Treads 2 | . . . 13 . . . . Leg 26 | . 28 33 9 23 28 30 25 Wheel 2 | . . . 12 4 . . . Device 16 | . 5 11 12 24 23 19 13 Storage 8 | . 14 11 9 7 7 7 7 Protection 15 | . 7 9 13 10 13 18 14 Energy Gun 2 | . 13 11 1 . . . . Energy Cannon 5 | . . . 6 3 7 7 5 Ballistic Gun 8 | . 14 11 10 10 7 7 6 Naked Turns . | . . . . . . . . Heaviest Build 75 | 12 19 47 55 75 75 72 72 Greatest Support 50 | 20 20 30 43 45 45 45 50 Greatest Overweight (x) 21 | 3 . 1 4 2 2 1 21 Average Overweight (x) . | . . . 1 1 1 1 1 Largest Inventory Capacity 12 | 6 8 12 12 12 12 12 12 Average Capacity 11 | 5 7 9 12 12 12 12 12 Most Carried 12 | 6 7 10 12 12 12 12 12 Average Carried 9 | 4 6 7 7 11 8 10 10 Final Capacity 12 | 6 8 12 12 12 12 12 12 Final Carried 12 | 6 7 8 12 12 7 12 5 Class Distribution -------------------- 88% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Matter Collected 1168 | 238 79 79 343 127 132 30 140 Remotely . | . . . . . . . . Salvage Created 1779 | . 177 186 919 192 247 . 58 Parts 73 | . 6 10 30 15 8 . 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 22 | . . . . . 9 6 7 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 31 | . 4 4 14 3 4 . 2 Guns 26 | . 4 4 10 2 4 . 2 Cannons 5 | . . . 4 1 . . . Classes Destroyed 8 | . 1 1 3 1 1 . 1 Worker 1 | . . . . 1 . . . Recycler 3 | . . . 3 . . . . Swarmer 2 | . . . . . . . 2 Grunt 17 | . 4 1 11 . 1 . . Brawler 2 | . . . 1 . 1 . . Duelist 1 | . . . . . 1 . . Sentry 7 | . . 3 1 2 1 . . Hunter 2 | . . . 1 1 . . . Best Kill Streak 6 | . 1 1 6 2 2 . 1 Combat Bots Only 5 | . 1 1 5 1 2 . 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Damage Taken 5947 | . 400 320 928 594 636 . 3069 Core 913 | . 85 82 34 26 29 . 657 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 66 79 93 . . . . Volleys Fired 174 | . 27 19 61 18 24 . 25 Largest 2 | . 2 2 2 2 2 . 2 Hottest 98 | . 70 88 98 98 93 . 93 Shots Fired 301 | . 50 38 121 34 29 . 29 Gun 239 | . 50 38 75 24 24 . 28 Cannon 62 | . . . 46 10 5 . 1 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 191 | . 27 19 72 24 24 . 25 Thermal 110 | . 23 19 49 10 5 . 4 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 31 | . 12 18 31 6 9 . 7 Robot Miss Streak 24 | . 2 1 2 2 2 . 24 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 238 | . 40 32 96 23 25 . 22 Core Hits 88 | . 11 8 31 8 14 . 16 Critical Hits 4 | . 1 . . 1 2 . . Critical Kills 2 | . . . . 1 1 . . Critical Parts Destroyed 2 | . 1 . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3783 | . 399 388 1773 435 434 . 354 Guns 2582 | . 399 388 884 232 353 . 326 Cannons 1201 | . . . 889 203 81 . 28 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2032 | . 174 128 836 232 353 . 309 Thermal 1751 | . 225 260 937 203 81 . 45 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 5 | . . . 5 . . . . Projectiles 5 | . . . 5 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 390 | . 390 44 12 120 63 . 16 Average Temperature 93 | . 227 14 4 51 22 . 4 Received Heat Transfer 1443 | . 210 135 468 108 171 . 351 Effects 2 | . 2 . . . . . . Energy Bleed 2 | . 2 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 2 1 . . . . Heat Transferred 3222 | . 595 629 1517 296 111 . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Peak Influence 243 | . 114 232 243 234 . . . Initial 109 | . . 43 26 109 . . . Average 108 | . 45 142 88 189 . . . Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 80 | 100 100 59 87 75 . . . Level 1 19 | . . 40 12 24 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . 3 . . . . Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . 2 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Distress Signals 4 | . 1 2 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 9 16 25 3 8 . 16 Peak Tracking Total 13 | . 3 5 3 1 7 . 13 Tactical Retreats 7 | . . 1 3 . 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Accessed 5 | . 1 2 1 1 . . . Terminals 4 | . 1 2 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 10 | . 3 4 2 1 . . . Successful 7 | . 2 3 1 1 . . . Failed 3 | . 1 1 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . . . . . 5 . Terminals 9 | . 3 4 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 6 | . 2 3 1 . . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . Emergency Access Points 3 | . 1 2 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 1 . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 . Highest-Rated Group 156 | . . . . . . 156 . Highest-Rated Ally 40 | . . . . . . 40 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Turns Passed 4434 | 65 232 457 685 252 297 2115 331 Spaces Moved 2579 | 38 121 267 326 128 143 1404 152 Core 21 | 18 . . . . . . 3 Treads 90 | . . . 90 . . . . Legs 2240 | 20 121 267 50 86 143 1404 149 Wheels 228 | . . . 186 42 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 105 105 150 150 150 Average Speed 145 | 132 120 131 133 139 157 150 171 Slowest Speed 1100 | 200 120 150 240 180 180 150 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 23 29 27 3 27 90 26 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 3 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 5 | . . . 4 . 1 . . Melee . | . . . . . . . . Projectile 5 | . . . 4 . 1 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total 2965 | 49 162 339 452 171 186 1412 194 Wait 99 | . 8 36 31 3 15 . 6 Move 2572 | 37 120 266 325 127 142 1403 152 Hop . | . . . . . . . . Pick Up 45 | 6 2 7 15 8 . 5 2 Fast Attach 16 | 6 2 1 5 1 . 1 . Attach 35 | . 1 4 10 6 5 . 9 Detach . | . . . . . . . . Swap 8 | . 1 2 1 2 . 2 . Drop 16 | . 1 4 4 6 . 1 . Fire 174 | . 27 19 61 18 24 . 25 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 3) 298 | -10/Materials | Entered another Materials area 298 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 320 | -9/Materials | Build established: Mutant 661 | -9/Materials | Discovered new exit (range 13) 666 | -9/Materials | Build established: Scavenger-Mutant 755 | -9/Materials | Entered another Materials area 755 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 906 | -8/Materials | Lost 3 parts (2n1w) 1413 | -8/Materials | Discovered new exit (range 13) 1440 | -8/Materials | Entered Factory 1440 | -7/Factory | Evolved 2 slots: Utility x2 1629 | -7/Factory | Discovered new exit (range 15) 1692 | -7/Factory | Entered Lower Caves 1747 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1845 | -7/Lower Caves | Lost 3 parts (1p1u1w) 1973 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1989 | -7/Lower Caves | Entered Zion 2157 | -7/Zion | Found Prototype Device 2158 | -7/Zion | Identified Phasing AFG 2269 | -7/Zion | Received a hallucinogenic algorithm 2587 | -7/Zion | Learned location of 1 exit from Factory 3552 | -7/Zion | Imprinted 3555 | -7/Zion | Declared Zion's savior 3958 | -7/Zion | Discovered new exit (range 16) 4104 | -7/Zion | Entered Proximity Caves 4365 | -6/Proximity Caves | Spotted B-75 Beast 4422 | -6/Proximity Caves | Core integrity fell below 50% 4434 | -6/Proximity Caves | Core integrity fell below 20% 4435 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04404_ Penetrated by Slug. 04411_ H-66 Slayer destroyed. 04412_ Acquired 40 matter. 04415_ Mak. Thermal Plating destroyed. 04417_ Flak Gun destroyed. 04417_ Penetrated by Slug. 04420_ Mak. Armor Plating destroyed. 04421_ Targeting Computer fries itself beyond repair. 04424_ Penetrated by Slug. 04427_ Slug penetrates Wall. 04427_ Penetrated by Slug. 04428_ Targeting Computer fries itself beyond repair. 04430_ G-50 Soldier springs to life. 04430_ Penetrated by Slug. 04431_ S-27 Virus springs to life. 04433_ Penetrated by Slug. 04434_ H-66 Slayer heat spikes uncontrollably. 04434_ Phasing AFG destroyed. 04434_ Com. Battery destroyed. 04435_ H-66 Slayer heat damages core (-12). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? ###????????????????????? | | ??????????????? ???????# ##???????# ??????????? | | ?????????????? ???#???# #??????# ?????????? | | ?????????????? ???# ?# #?????# ?????????? | | ?????????????? ???+ "# #????# ????????? | | ?????????????? ???? 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"# #### ???????? | | ?????????????## ???# ?"# #; g ????????? | | ?????????????# ####g##; #????????? | | ????????????## #??????????? | | ???????????## s s #???????????? | | ???????????? #?# l #????????????? | | ????????????? ### @ % #? ####?????????? | | ??????????????# ####;h ## #?????????? | | ??????????????# #?;; #?????????? | | ???????????????# ##; #?????????? | | ????############# ## gg ##?????????? | | ##### % ## g #??????? | | """## [ #?? ??????? | | ""##% ######### #???#### ??????? | | "## !#???????## ; #??????????????? | | "### #????##### ; ## #??????????????? | | "### ###### ## #; #? #??????????????? | | "# ######;BB ??#??????????????? | | #????#;BB ????????????????? | | ### #?????# ???????????????? | | ##?# ## #####????? #??????????????? | | #### ##??## ######????????? ##??????????????? | | ???####????##??????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ????????????????????????????######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 16 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperStasisMallet Manual? 0 Play Time 00:58:53 Cumulative 45.0 hours Start 2021.08.30 @ 16:51:55 End 2021.08.30 @ 18:26:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 50 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 32 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8abf65c0-8b37-4460-8203-2804a7bc90be