Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.30 @ 10:21:32

Player: Tyler

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (49)      245
Value Destroyed (1736)     1736
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (336)                336
              TOTAL SCORE: 5257

 Bonus
-------
High Alert Combat Kills    68
Follower Combat Kills      91
Entered Garrisons          200
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             296/700
Matter                     300/300
Energy                     54/100
System Corruption          25%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (6) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Large Storage Unit
        Humpback
        Humpback

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
       Improved Salvage Targeting Computer
                Reaction Control System
          Light Armor Plating
          Light Armor Plating
>               --- WEAPON -----------
                Chainsword
                Chainsword
>               --- INVENTORY --------
                Deuterium Engine
          Micro Nuclear Core
                Wheel
                Wheel
                Wheel
                Wheel
                Wheel
                Cryofiber Web
          Large Storage Unit
                Humpback
                Humpback
        Compact Matter Pod
       Improved Salvage Targeting Computer
       Advanced Targeting Computer
     Long-range Tractor Beam
     Long-range Tractor Beam
   High-powered Shotgun
                Remote Datajack
[Rating: 43]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Battle Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  4    | .   .   .   .   .   3   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             83   | 5   14  3   4   11  21  7   18  
  Power                    10   | 1   3   .   .   2   2   .   2   
    Engine                 8    | 1   3   .   .   2   1   .   1   
    Core                   2    | .   .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   6   .   .   1   5   4   4   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    10   | 2   2   .   .   .   .   4   2   
    Wheel                  12   | .   4   .   .   1   5   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  24   | .   4   .   4   3   6   2   5   
    Device                 11   | .   .   .   .   2   3   1   5   
    Storage                9    | .   4   .   4   1   .   .   .   
    Processor              2    | .   .   .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   1   3   .   5   8   1   7   
    Energy Gun             6    | 1   .   .   .   2   1   .   2   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          5    | 1   1   .   .   .   1   .   2   
    Ballistic Cannon       5    | .   .   1   .   1   3   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   2   .   2   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   
    Slashing Weapon        4    | .   .   .   .   .   1   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   
Parts Lost                 32   | .   1   .   .   4   2   .   25  
  Power                    3    | .   .   .   .   1   .   .   2   
  Propulsion               11   | .   1   .   .   1   1   .   8   
  Utility                  11   | .   .   .   .   .   .   .   11  
  Weapon                   7    | .   .   .   .   2   1   .   4   
  Highest Loss Streak      19   | .   1   .   .   2   1   .   19  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   97  100 86  94  94  95  93  
  Engine                   10   | .   13  14  14  13  7   .   2   
  Leg                      6    | .   16  .   .   .   .   29  28  
  Wheel                    20   | .   10  28  28  23  26  .   .   
  Device                   7    | .   .   .   .   6   21  3   11  
  Storage                  16   | .   26  28  15  20  9   7   7   
  Processor                4    | .   .   .   .   .   7   15  14  
  Protection               1    | .   .   .   .   .   1   14  7   
  Energy Gun               2    | .   3   .   .   9   1   .   1   
  Energy Cannon            1    | .   .   .   .   .   5   .   .   
  Ballistic Gun            4    | .   24  10  .   .   2   .   .   
  Ballistic Cannon         7    | .   .   4   14  11  7   .   .   
  Special Weapon           6    | .   .   13  14  7   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   14  12  
Naked Turns                3    | .   .   .   .   .   .   .   3   
Heaviest Build             61   | 7   36  37  47  61  60  58  58  
  Greatest Support         80   | 20  20  20  20  20  30  80  80  
  Greatest Overweight (x)  6    | .   2   1   2   6   2   .   2   
  Average Overweight (x)   1    | .   .   1   1   2   1   .   .   
Largest Inventory Capacity 20   | 5   15  15  20  20  20  20  20  
  Average Capacity         17   | 5   9   15  19  20  20  20  19  
  Most Carried             20   | 4   12  15  20  20  20  20  20  
  Average Carried          16   | 2   9   13  17  19  19  19  19  
  Final Capacity           20   | 5   15  15  20  20  20  20  5   
  Final Carried            20   | 3   12  15  20  20  20  20  5   

 Class Distribution 
--------------------
 68% | Mutant
 19% | Scavenger-Mutant
  8% | Scavenger-Skirmisher
  3% | Scavenger-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Gar 
Matter Collected           1623 | 253 203 99  .   402 442 .   224 
  Remotely                 145  | .   .   .   .   .   85  .   60  
Salvage Created            1842 | 36  274 45  .   144 593 .   750 
  Parts                    84   | 2   12  7   .   7   32  .   24  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Combat Hostiles Destroyed  45   | 1   7   3   .   8   12  .   14  
  Melee                    14   | .   .   .   .   .   .   .   14  
  Guns                     15   | 1   7   2   .   3   2   .   .   
  Cannons                  15   | .   .   1   .   5   9   .   .   
Classes Destroyed          9    | 1   2   2   .   1   3   .   .   
  Worker                   3    | .   .   .   .   .   3   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   
  Swarmer                  5    | .   2   3   .   .   .   .   .   
  Grunt                    29   | 1   5   .   .   5   5   .   13  
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   7    | .   .   .   .   .   6   .   1   
  Assembled                3    | .   .   .   .   3   .   .   .   
Best Kill Streak           6    | 1   4   4   .   3   5   .   6   
  Combat Bots Only         6    | 1   4   3   .   3   3   .   6   
Max Kills in Single Turn   2    | 1   1   1   .   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  
Damage Taken               3834 | 11   290  113  .    456  690  .    2274 
  Core                     692  | .    72   14   .    81   121  .    404  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    .    .    33   78   .    .    
Volleys Fired              160  | 1    26   17   .    62   49   .    5    
  Largest                  2    | 2    2    2    .    2    2    .    2    
  Hottest                  139  | 60   60   120  .    139  112  .    90   
Shots Fired                253  | 2    49   21   .    88   85   .    8    
  Gun                      94   | 2    49   10   .    12   14   .    7    
  Cannon                   123  | .    .    .    .    52   71   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  36   | .    .    11   .    24   .    .    1    
  Kinetic                  162  | 1    44   10   .    52   51   .    4    
  Thermal                  84   | .    .    11   .    36   34   .    3    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          6    | 1    5    .    .    .    .    .    .    
  Robot Hit Streak         17   | 2    11   6    .    7    17   .    6    
  Robot Miss Streak        6    | .    3    3    .    3    6    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           197  | 2    35   10   .    30   62   .    58   
  Core Hits                103  | 2    15   5    .    11   51   .    19   
  Critical Kills           2    | .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    
  Critical Strikes         9    | .    1    .    .    .    2    .    6    
    Meltdown               1    | .    .    .    .    .    1    .    .    
    Destroy                2    | .    1    .    .    .    1    .    .    
    Sever                  6    | .    .    .    .    .    .    .    6    
Melee Attacks              68   | .    .    .    .    .    .    .    68   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 68   | .    .    .    .    .    .    .    68   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        8    | .    .    .    .    .    .    .    8    
Damage Inflicted           4464 | 23   401  203  .    660  1212 .    1965 
  Guns                     1068 | 23   395  107  .    138  310  .    95   
  Cannons                  1394 | .    .    .    .    492  902  .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    1870 | .    .    .    .    .    .    .    1870 
  Ramming                  12   | .    6    .    .    6    .    .    .    
  Kinetic                  1779 | 10   358  107  .    492  752  .    60   
  Thermal                  753  | .    .    96   .    162  460  .    35   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          50   | 13   37   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1870 | .    .    .    .    .    .    .    1870 
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         25   | .    1    1    1    1    .    .    25   
  Average Corruption       1    | .    1    1    1    1    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  17   | .    4    1    4    8    .    .    .    
    Message Errors         6    | .    1    .    2    3    .    .    .    
    Matter Fused           1    | .    1    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    .    
    Energy Discharges      2    | .    .    .    1    1    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    1    1    .    2    .    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            110  | .    .    4    .    25   5    .    76   
  Projectiles              34   | .    .    4    .    25   5    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    76   | .    .    .    .    .    .    .    76   
Knockbacks                 19   | .    1    .    .    8    10   .    .    
  Impact                   1    | .    1    .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    .    8    8    .    .    
  Secondary                2    | .    .    .    .    .    2    .    .    
Self-Inflicted Damage      6    | .    3    .    .    3    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   2    | .    1    .    .    1    .    .    .    
Targets Rammed             3    | .    2    .    .    1    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        324  | .    36   80   265  324  151  .    24   
  Average Temperature      86   | .    15   26   135  138  42   .    10   
  Received Heat Transfer   1888 | 6    168  .    .    298  333  .    1083 
  Effects                  3    | .    .    .    .    3    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    
    Interference           2    | .    .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Melted             4    | .    .    .    .    1    3    .    .    
  Heat Transferred         1508 | .    .    200  .    383  851  .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Peak Influence             624  | 20  227 156 .   95  464 206 624 
  Initial                  206  | .   13  10  .   .   37  206 154 
  Average                  171  | 2   142 79  .   45  229 206 366 
Maximum Alert Level        2    | .   1   .   .   .   2   1   2   
  Low Security (%)         59   | 100 51  100 .   100 40  .   12  
  Level 1                  28   | .   48  .   .   .   41  100 44  
  Level 2                  12   | .   .   .   .   .   17  .   42  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   3   .   .   
  Investigation            2    | .   1   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar 
Distress Signals           5    | .   1   1   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              87   | 1   11  6   .   11  33  .   25  
  Peak Tracking Total      9    | 1   6   3   .   3   6   .   9   
  Tactical Retreats        14   | .   1   2   .   .   6   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Traps Triggered            3    | .   1   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar 
Machines Accessed          14   | .   4   .   4   2   3   1   .   
  Terminals                8    | .   4   .   .   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                77   | .   11  .   49  5   11  1   .   
  Successful               67   | .   7   .   49  2   8   1   .   
  Failed                   10   | .   4   .   .   3   3   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   2   .   4   .   .   .   .   
  Terminals                26   | .   11  .   .   4   11  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             65   | .   6   .   49  2   8   .   .   
  Record                   58   | .   2   .   49  1   6   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Alert Level              2    | .   1   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   3   .   .   1   2   1   .   
  Full Trace Events        6    | .   3   .   .   1   2   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Gar 
Total Allies               3    | .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               41   | .   .   .   .   9   32  .   .   
  Total Damage             429  | .   .   .   .   106 323 .   .   
  Kills                    4    | .   .   .   .   2   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Gar 
Turns Passed               3732 | 85  402 412 800 688 718 82  545 
Spaces Moved               2571 | 66  183 361 731 364 545 54  267 
  Core                     21   | 21  .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     473  | 45  108 .   .   .   .   54  266 
  Wheels                   2077 | .   75  361 731 364 545 .   1   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  95  95  110 95  130 110 
  Average Speed            110  | 97  149 95  107 121 95  130 128 
  Slowest Speed            190  | 120 190 95  110 170 110 130 130 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       44   | 7   42  73  92  61  45  3   31  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   1   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             3    | .   .   1   .   2   .   .   .   
Spaces Dug                 9    | .   .   3   .   6   .   .   .   
Terrain Destroyed          25   | .   .   7   .   15  3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               25   | .   .   7   .   15  3   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar 
Total                      3061 | 84  267 387 746 475 666 67  369 
  Wait                     56   | 5   12  1   .   25  8   .   5   
  Move                     2565 | 65  182 360 730 363 544 54  267 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  73   | 8   20  4   5   8   22  1   5   
  Fast Attach              11   | .   2   .   .   1   5   1   2   
  Attach                   52   | 5   9   1   4   5   9   6   13  
  Detach                   13   | .   3   .   3   .   .   5   2   
  Swap                     20   | .   3   2   .   5   7   .   3   
  Drop                     43   | .   8   2   4   5   22  .   2   
  Fire                     160  | 1   26  17  .   62  49  .   5   
  Melee                    59   | .   .   .   .   .   .   .   59  
  Ram                      2    | .   1   .   .   1   .   .   .   
  Kick                     1    | .   1   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            6    | .   .   .   .   .   .   .   6   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: Sto / Gar)
-7/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   66 | -11/Scrapyard | Discovered new exit (range 8)
   86 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Build established: Mutant
  388 | -10/Materials | Discovered new exit (range 17)
  488 | -10/Materials | Entered Mines
  559 | -10/Mines     | Learned 4 Materials zone layouts
  780 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  894 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  895 | -10/Mines     | Discovered new exit (range 5)
  900 | -10/Mines     | Entered Exiles
  916 | -10/Exiles    | Discovered new exit (range 15)
  942 | -10/Exiles    | Met 8R-AWN
  958 | -10/Exiles    | Met EX-HEX
 1024 | -10/Exiles    | Met EX-DEC
 1087 | -10/Exiles    | Met EX-BIN
 1241 | -10/Exiles    | Learned location of Zion (-7)
 1325 | -10/Exiles    | Discovered new exit (range 14)
 1404 | -10/Exiles    | Visited The Gauntlet
 1700 | -10/Exiles    | Entered Mines
 1718 | -9/Mines      | Met a Derelict bent on vengeance
 1839 | -9/Mines      | Excavation squad dispatched
 1839 | -9/Mines      | A large section of the Mines collapsed
 2027 | -9/Mines      | Core integrity fell below 50%
 2089 | -9/Mines      | Excavation squad dispatched
 2216 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2316 | -9/Mines      | Learned Materials emergency access door positions
 2328 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2339 | -9/Mines      | Excavation squad dispatched
 2381 | -9/Mines      | Discovered new exit (range 3)
 2388 | -9/Mines      | Entered Materials
 2388 | -8/Materials  | Accompanied by 3 allies
 2388 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2389 | -8/Materials  | Identified exit to Factory
 3106 | -8/Materials  | Entered Factory
 3106 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3107 | -7/Factory    | Identified exit to Storage
 3188 | -7/Factory    | Identified exit to Garrison
 3188 | -7/Factory    | Entered Garrison
 3210 | -7/Garrison   | Triggered checkpoint
 3314 | -7/Garrison   | Build established: Scavenger-Mutant
 3414 | -7/Garrison   | Triggered checkpoint
 3438 | -7/Garrison   | Triggered checkpoint
 3497 | -7/Garrison   | Lost 3 parts (1p2u)
 3554 | -7/Garrison   | Triggered checkpoint
 3697 | -7/Garrison   | Triggered checkpoint
 3731 | -7/Garrison   | System corruption reached 10%
 3733 | -7/Garrison   | Core integrity fell below 50%
 3733 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
03722_ Visual Processing Unit destroyed.
03722_ System corrupted by crushing effect (+1).
03726_ Wheel destroyed.
03727_ Particle Gun destroyed.
03727_ System corrupted by crushing effect (+2).
03728_ Hpw. Shotgun destroyed.
03728_ System corrupted by crushing effect (+1).
03729_ Wheel destroyed.
03729_ Imp. Salvage Targeting Computer destroyed.
03729_ Imp. Heat Sink destroyed.
03729_ System corrupted by crushing effect (+5).
03730_ Hcp. Storage Unit destroyed.
03730_ System corrupted by crushing effect (+3).
03730_ Critical hit (Smash).
03730_ Chainsword destroyed.
03730_ Lrn. Tractor Beam destroyed.
03730_ Imp. Heat Sink destroyed. <x2>
03730_ System corrupted by crushing effect (+4). <x3>
03730_ System corrupted by crushing effect (+1).
03731_ Extracted 12 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                59
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              TransmissionScanChip
  Manual?         0
Play Time         01:03:19
  Cumulative      10.8 hours
  Start           2022.05.30 @ 09:19:09
  End             2022.05.30 @ 10:21:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9e275964-86a3-4417-8da0-ab2f10e5779e