Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.30 @ 10:21:32 Player: Tyler Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (1736) 1736 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (336) 336 TOTAL SCORE: 5257 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 91 Entered Garrisons 200 Friendly Fire -23 Cogmind --------- Core Integrity 296/700 Matter 300/300 Energy 54/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Humpback Humpback Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Salvage Targeting Computer Reaction Control System Light Armor Plating Light Armor Plating > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Wheel Wheel Wheel Wheel Wheel Cryofiber Web Large Storage Unit Humpback Humpback Compact Matter Pod Improved Salvage Targeting Computer Advanced Targeting Computer Long-range Tractor Beam Long-range Tractor Beam High-powered Shotgun Remote Datajack [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Battle Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 4 | . . . . . 3 1 . Weapon . | . . . . . . . . Parts Attached 83 | 5 14 3 4 11 21 7 18 Power 10 | 1 3 . . 2 2 . 2 Engine 8 | 1 3 . . 2 1 . 1 Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 22 | 2 6 . . 1 5 4 4 Treads . | . . . . . . . . Leg 10 | 2 2 . . . . 4 2 Wheel 12 | . 4 . . 1 5 . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | . 4 . 4 3 6 2 5 Device 11 | . . . . 2 3 1 5 Storage 9 | . 4 . 4 1 . . . Processor 2 | . . . . . 2 . . Hackware . | . . . . . . . . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 27 | 2 1 3 . 5 8 1 7 Energy Gun 6 | 1 . . . 2 1 . 2 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 5 | 1 1 . . . 1 . 2 Ballistic Cannon 5 | . . 1 . 1 3 . . Launcher . | . . . . . . . . Special Weapon 5 | . . 2 . 2 . . 1 Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 4 | . . . . . 1 1 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 32 | . 1 . . 4 2 . 25 Power 3 | . . . . 1 . . 2 Propulsion 11 | . 1 . . 1 1 . 8 Utility 11 | . . . . . . . 11 Weapon 7 | . . . . 2 1 . 4 Highest Loss Streak 19 | . 1 . . 2 1 . 19 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 93 | . 97 100 86 94 94 95 93 Engine 10 | . 13 14 14 13 7 . 2 Leg 6 | . 16 . . . . 29 28 Wheel 20 | . 10 28 28 23 26 . . Device 7 | . . . . 6 21 3 11 Storage 16 | . 26 28 15 20 9 7 7 Processor 4 | . . . . . 7 15 14 Protection 1 | . . . . . 1 14 7 Energy Gun 2 | . 3 . . 9 1 . 1 Energy Cannon 1 | . . . . . 5 . . Ballistic Gun 4 | . 24 10 . . 2 . . Ballistic Cannon 7 | . . 4 14 11 7 . . Special Weapon 6 | . . 13 14 7 . . . Slashing Weapon 2 | . . . . . . 14 12 Naked Turns 3 | . . . . . . . 3 Heaviest Build 61 | 7 36 37 47 61 60 58 58 Greatest Support 80 | 20 20 20 20 20 30 80 80 Greatest Overweight (x) 6 | . 2 1 2 6 2 . 2 Average Overweight (x) 1 | . . 1 1 2 1 . . Largest Inventory Capacity 20 | 5 15 15 20 20 20 20 20 Average Capacity 17 | 5 9 15 19 20 20 20 19 Most Carried 20 | 4 12 15 20 20 20 20 20 Average Carried 16 | 2 9 13 17 19 19 19 19 Final Capacity 20 | 5 15 15 20 20 20 20 5 Final Carried 20 | 3 12 15 20 20 20 20 5 Class Distribution -------------------- 68% | Mutant 19% | Scavenger-Mutant 8% | Scavenger-Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Matter Collected 1623 | 253 203 99 . 402 442 . 224 Remotely 145 | . . . . . 85 . 60 Salvage Created 1842 | 36 274 45 . 144 593 . 750 Parts 84 | 2 12 7 . 7 32 . 24 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 45 | 1 7 3 . 8 12 . 14 Melee 14 | . . . . . . . 14 Guns 15 | 1 7 2 . 3 2 . . Cannons 15 | . . 1 . 5 9 . . Classes Destroyed 9 | 1 2 2 . 1 3 . . Worker 3 | . . . . . 3 . . Builder 1 | . . 1 . . . . . Tunneler 1 | . . 1 . . . . . Watcher 2 | . 1 . . . 1 . . Swarmer 5 | . 2 3 . . . . . Grunt 29 | 1 5 . . 5 5 . 13 Duelist 1 | . . . . . 1 . . Sentry 7 | . . . . . 6 . 1 Assembled 3 | . . . . 3 . . . Best Kill Streak 6 | 1 4 4 . 3 5 . 6 Combat Bots Only 6 | 1 4 3 . 3 3 . 6 Max Kills in Single Turn 2 | 1 1 1 . 1 2 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Damage Taken 3834 | 11 290 113 . 456 690 . 2274 Core 692 | . 72 14 . 81 121 . 404 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 70 | 100 . . . 33 78 . . Volleys Fired 160 | 1 26 17 . 62 49 . 5 Largest 2 | 2 2 2 . 2 2 . 2 Hottest 139 | 60 60 120 . 139 112 . 90 Shots Fired 253 | 2 49 21 . 88 85 . 8 Gun 94 | 2 49 10 . 12 14 . 7 Cannon 123 | . . . . 52 71 . . Launcher . | . . . . . . . . Special 36 | . . 11 . 24 . . 1 Kinetic 162 | 1 44 10 . 52 51 . 4 Thermal 84 | . . 11 . 36 34 . 3 Explosive . | . . . . . . . . Electromagnetic 6 | 1 5 . . . . . . Robot Hit Streak 17 | 2 11 6 . 7 17 . 6 Robot Miss Streak 6 | . 3 3 . 3 6 . 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 197 | 2 35 10 . 30 62 . 58 Core Hits 103 | 2 15 5 . 11 51 . 19 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 9 | . 1 . . . 2 . 6 Meltdown 1 | . . . . . 1 . . Destroy 2 | . 1 . . . 1 . . Sever 6 | . . . . . . . 6 Melee Attacks 68 | . . . . . . . 68 Impact . | . . . . . . . . Slashing 68 | . . . . . . . 68 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 8 | . . . . . . . 8 Damage Inflicted 4464 | 23 401 203 . 660 1212 . 1965 Guns 1068 | 23 395 107 . 138 310 . 95 Cannons 1394 | . . . . 492 902 . . Explosions . | . . . . . . . . Melee 1870 | . . . . . . . 1870 Ramming 12 | . 6 . . 6 . . . Kinetic 1779 | 10 358 107 . 492 752 . 60 Thermal 753 | . . 96 . 162 460 . 35 Explosive . | . . . . . . . . Electromagnetic 50 | 13 37 . . . . . . Impact . | . . . . . . . . Slashing 1870 | . . . . . . . 1870 Piercing . | . . . . . . . . Highest Corruption 25 | . 1 1 1 1 . . 25 Average Corruption 1 | . 1 1 1 1 . . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . 4 1 4 8 . . . Message Errors 6 | . 1 . 2 3 . . . Matter Fused 1 | . 1 . . . . . . Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 2 | . . . 1 1 . . . Parts Rejected 1 | . 1 . . . . . . Data Loss (minor) 4 | . 1 1 . 2 . . . Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 110 | . . 4 . 25 5 . 76 Projectiles 34 | . . 4 . 25 5 . . Explosions . | . . . . . . . . Melee 76 | . . . . . . . 76 Knockbacks 19 | . 1 . . 8 10 . . Impact 1 | . 1 . . . . . . Kinetic 16 | . . . . 8 8 . . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 6 | . 3 . . 3 . . . Shots . | . . . . . . . . Rammed 2 | . 1 . . 1 . . . Targets Rammed 3 | . 2 . . 1 . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 324 | . 36 80 265 324 151 . 24 Average Temperature 86 | . 15 26 135 138 42 . 10 Received Heat Transfer 1888 | 6 168 . . 298 333 . 1083 Effects 3 | . . . . 3 . . . Energy Bleed 1 | . . . . 1 . . . Interference 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 4 | . . . . 1 3 . . Heat Transferred 1508 | . . 200 . 383 851 . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Peak Influence 624 | 20 227 156 . 95 464 206 624 Initial 206 | . 13 10 . . 37 206 154 Average 171 | 2 142 79 . 45 229 206 366 Maximum Alert Level 2 | . 1 . . . 2 1 2 Low Security (%) 59 | 100 51 100 . 100 40 . 12 Level 1 28 | . 48 . . . 41 100 44 Level 2 12 | . . . . . 17 . 42 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . . . 3 . . Investigation 2 | . 1 . . . 1 . . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Distress Signals 5 | . 1 1 . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | 1 11 6 . 11 33 . 25 Peak Tracking Total 9 | 1 6 3 . 3 6 . 9 Tactical Retreats 14 | . 1 2 . . 6 . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Traps Triggered 3 | . 1 . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Accessed 14 | . 4 . 4 2 3 1 . Terminals 8 | . 4 . . 1 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 77 | . 11 . 49 5 11 1 . Successful 67 | . 7 . 49 2 8 1 . Failed 10 | . 4 . . 3 3 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . 2 . 4 . . . . Terminals 26 | . 11 . . 4 11 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 65 | . 6 . 49 2 8 . . Record 58 | . 2 . 49 1 6 . . Robot Analysis 1 | . . . . . 1 . . Open Door 1 | . . . . 1 . . . Alert Level 2 | . 1 . . . 1 . . Locate Traps 1 | . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 3 . . 1 2 1 . Full Trace Events 6 | . 3 . . 1 2 . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 3 . . Highest-Rated Group 40 | . . . . 40 40 . . Highest-Rated Ally 16 | . . . . 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 41 | . . . . 9 32 . . Total Damage 429 | . . . . 106 323 . . Kills 4 | . . . . 2 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Turns Passed 3732 | 85 402 412 800 688 718 82 545 Spaces Moved 2571 | 66 183 361 731 364 545 54 267 Core 21 | 21 . . . . . . . Treads . | . . . . . . . . Legs 473 | 45 108 . . . . 54 266 Wheels 2077 | . 75 361 731 364 545 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 95 110 95 130 110 Average Speed 110 | 97 149 95 107 121 95 130 128 Slowest Speed 190 | 120 190 95 110 170 110 130 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 7 42 73 92 61 45 3 31 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 9 | . . 3 . 6 . . . Terrain Destroyed 25 | . . 7 . 15 3 . . Melee . | . . . . . . . . Projectile 25 | . . 7 . 15 3 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Total 3061 | 84 267 387 746 475 666 67 369 Wait 56 | 5 12 1 . 25 8 . 5 Move 2565 | 65 182 360 730 363 544 54 267 Hop . | . . . . . . . . Pick Up 73 | 8 20 4 5 8 22 1 5 Fast Attach 11 | . 2 . . 1 5 1 2 Attach 52 | 5 9 1 4 5 9 6 13 Detach 13 | . 3 . 3 . . 5 2 Swap 20 | . 3 2 . 5 7 . 3 Drop 43 | . 8 2 4 5 22 . 2 Fire 160 | 1 26 17 . 62 49 . 5 Melee 59 | . . . . . . . 59 Ram 2 | . 1 . . 1 . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis 6 | . . . . . . . 6 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 86 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 17) 488 | -10/Materials | Entered Mines 559 | -10/Mines | Learned 4 Materials zone layouts 780 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 894 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 895 | -10/Mines | Discovered new exit (range 5) 900 | -10/Mines | Entered Exiles 916 | -10/Exiles | Discovered new exit (range 15) 942 | -10/Exiles | Met 8R-AWN 958 | -10/Exiles | Met EX-HEX 1024 | -10/Exiles | Met EX-DEC 1087 | -10/Exiles | Met EX-BIN 1241 | -10/Exiles | Learned location of Zion (-7) 1325 | -10/Exiles | Discovered new exit (range 14) 1404 | -10/Exiles | Visited The Gauntlet 1700 | -10/Exiles | Entered Mines 1718 | -9/Mines | Met a Derelict bent on vengeance 1839 | -9/Mines | Excavation squad dispatched 1839 | -9/Mines | A large section of the Mines collapsed 2027 | -9/Mines | Core integrity fell below 50% 2089 | -9/Mines | Excavation squad dispatched 2216 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2316 | -9/Mines | Learned Materials emergency access door positions 2328 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2339 | -9/Mines | Excavation squad dispatched 2381 | -9/Mines | Discovered new exit (range 3) 2388 | -9/Mines | Entered Materials 2388 | -8/Materials | Accompanied by 3 allies 2388 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2389 | -8/Materials | Identified exit to Factory 3106 | -8/Materials | Entered Factory 3106 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3107 | -7/Factory | Identified exit to Storage 3188 | -7/Factory | Identified exit to Garrison 3188 | -7/Factory | Entered Garrison 3210 | -7/Garrison | Triggered checkpoint 3314 | -7/Garrison | Build established: Scavenger-Mutant 3414 | -7/Garrison | Triggered checkpoint 3438 | -7/Garrison | Triggered checkpoint 3497 | -7/Garrison | Lost 3 parts (1p2u) 3554 | -7/Garrison | Triggered checkpoint 3697 | -7/Garrison | Triggered checkpoint 3731 | -7/Garrison | System corruption reached 10% 3733 | -7/Garrison | Core integrity fell below 50% 3733 | -7/Garrison | Self-destructed Last Messages --------------- 03722_ Visual Processing Unit destroyed. 03722_ System corrupted by crushing effect (+1). 03726_ Wheel destroyed. 03727_ Particle Gun destroyed. 03727_ System corrupted by crushing effect (+2). 03728_ Hpw. Shotgun destroyed. 03728_ System corrupted by crushing effect (+1). 03729_ Wheel destroyed. 03729_ Imp. Salvage Targeting Computer destroyed. 03729_ Imp. Heat Sink destroyed. 03729_ System corrupted by crushing effect (+5). 03730_ Hcp. Storage Unit destroyed. 03730_ System corrupted by crushing effect (+3). 03730_ Critical hit (Smash). 03730_ Chainsword destroyed. 03730_ Lrn. Tractor Beam destroyed. 03730_ Imp. Heat Sink destroyed. 03730_ System corrupted by crushing effect (+4). 03730_ System corrupted by crushing effect (+1). 03731_ Extracted 12 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# ## ## # | | ??????????????????????????????????# ## ## # | | ??????????????????????????????????" " | | ??????????????????????????????????" " | | ??????????????????????????????????" " | | ??????????????????????????????????" " | | ??????????????????????????????????# ## ##^ ^# | | ????????????????????############### ## ##^ ^# | | ????????????????????# # | | ????????????????????# # | | ######??????????????# ^ # | | """""#??????????????# #### ###########""""## ## | | "#??????????????# #??# #???????????????# #? | | "#??????????????# #??# #???????????????# #? | | ## ###??????????????# #??# #???????????????# #? | | ?# #????????????????# #??# #???????????????# #? | | ?# ################## #### #???????????????#^ #? | | ?# #???????????????# #? | | ?#+###### ########### ######???????????????# ## | | ?# ?????# #?????????# #????????????????????# | | ?#??????# #?????????# #????????????????????# | | ????????# #?????????# #????????????????????##### | | ??????### #?????????# ###??????????????????????? | | ??????# #?????????# =!#??????????????????????? | | ??????# *#?????????# g=bb#??????????????????????? | | ??????# =%#?????????# !!b@#??????????????????????? | | ??????###=#?????????# Y%###??????????????????????? | | ????????#%#?????????# [#????????????????????????? | | ????????#!#?????????# #????????????????????????? | | ????????#*#?????????# #????????????????????????? | | ??????###%#?????????# #????????????????????????? | | !######=%!#????????? +????????????????????????? | | !*=+%%=#????????# +????????????????????????? | | !######%= #????????## #????????????????????????? | | ??????### #?????????# ?????????????????????????? | | ????????#%#?????????# ?????????????????????????? | | ????????# #?????????# ?????????????????????????? | | ????????# #?????????# ?????????????????????????? | | ??????### #?????????# ?????????????????????????? | | ??????# #?????????# ?????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????#=%=#??????????????????????????????????????? | | ??????### #??????????????????????????????????????? | | ????????#+#??????????????????????????????????????? | | ???????#! !#?????????????????????????????????????? | | ???????#! !#?????????????????????????????????????? | | ???????#!!!#?????????????????????????????????????? | | ???????#####?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 59 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed TransmissionScanChip Manual? 0 Play Time 01:03:19 Cumulative 10.8 hours Start 2022.05.30 @ 09:19:09 End 2022.05.30 @ 10:21:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e275964-86a3-4417-8da0-ab2f10e5779e