Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 16:52:57 Player: Shadow Pussy wanter Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (84) 420 Value Destroyed (2502) 2502 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (6255) 6255 TOTAL SCORE: 18417 Bonus ------- Follower Combat Kills 155 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 171/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Machine Analyzer Spectral Analyzer Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Centrium Leg Cloak of Protection Quantum Rifle Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Q-thruster Q-thruster > --- UTILITY ---------- Machine Analyzer Spectral Analyzer Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Reaction Control System System Shield > --- WEAPON ----------- Quantum Rifle Enhanced Nova Cannon Helical Railgun > --- INVENTORY -------- Improved Deuterium Engine Centrium Leg Cloak of Protection Quantum Rifle Heavy Missile Launcher [Rating: 128] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 2 2 . 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 . . . . 2 . . . . . . . . . 2 . . Utility 8 | . . . . . . . 1 . . . . . 2 2 1 . 2 . . . Weapon 4 | . . . . . . . 1 . . . . . . . 1 . . . 2 . Parts Attached 113 | 7 3 . 5 1 1 3 5 21 8 3 . 3 15 14 1 4 5 3 11 . Power 9 | 1 1 . . . . 1 . 1 1 . . . 1 1 . 1 . . 1 . Engine 6 | 1 1 . . . . 1 . 1 1 . . . . . . 1 . . . . Core 2 | . . . . . . . . . . . . . 1 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 46 | 2 1 . 3 1 . 1 1 11 5 . . 3 6 5 1 3 . . 3 . Treads 5 | 1 1 . . . . . . 1 . . . . 2 . . . . . . . Leg 10 | . . . 1 1 . 1 1 2 . . . . 1 1 1 . . . 1 . Wheel 7 | 1 . . 2 . . . . 1 . . . . 2 1 . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . . . Flight 23 | . . . . . . . . 7 5 . . 3 . 3 . 3 . . 2 . Utility 30 | 2 . . 1 . 1 . 2 4 . . . . 5 4 . . 4 1 6 . Device 13 | 1 . . . . . . 1 3 . . . . 3 2 . . 1 1 1 . Storage 4 | 1 . . . . 1 . . . . . . . 1 . . . . . 1 . Processor 9 | . . . . . . . . . . . . . 1 2 . . 3 . 3 . Hackware 1 | . . . . . . . . . . . . . . . . . . . 1 . Protection 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 28 | 2 1 . 1 . . 1 2 5 2 3 . . 3 4 . . 1 2 1 . Energy Gun 8 | 1 . . . . . 1 . . . . . . 2 3 . . . . 1 . Energy Cannon 8 | . . . . . . . 1 2 . 1 . . 1 1 . . 1 1 . . Ballistic Gun 10 | 1 1 . 1 . . . 1 3 . 2 . . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 2 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . . . 1 . . . 1 1 . . Parts Lost 55 | . 1 . 3 2 . 3 . 3 6 6 . 2 3 14 . . . . 1 11 Power 5 | . 1 . . . . 1 . 1 . . . . . 1 . . . . . 1 Propulsion 29 | . . . 1 2 . 1 . . 6 4 . 2 3 5 . . . . 1 4 Utility 14 | . . . 1 . . . . 2 . 1 . . . 6 . . . . . 4 Weapon 7 | . . . 1 . . 1 . . . 1 . . . 2 . . . . . 2 Highest Loss Streak 12 | . 1 . 1 2 . 3 . 2 6 5 . 2 1 12 . . . . 1 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 99 100 99 88 88 82 87 96 70 60 15 16 75 78 7 15 37 52 65 49 Engine 6 | . 13 14 11 11 11 10 9 6 7 5 . . . . . . 4 4 3 . Core 1 | . . . . . . . . . . . . . 6 4 . . . . . . Treads 5 | . 25 28 20 2 . . . 1 . . . . 6 9 . . . . . . Leg 8 | . . . . 16 22 29 30 15 . . . . 5 4 1 2 . . . . Wheel 4 | . 2 . 22 14 11 . . 3 1 . . . 10 4 . . . . . . Flight 9 | . . . . . . . . 23 36 22 7 9 2 5 . 7 14 13 13 8 Device 7 | . 14 14 1 . . . . 6 15 12 7 7 14 12 . . 2 8 7 4 Storage 6 | . 14 14 11 11 11 11 9 7 7 5 . . 4 4 . . . . . . Processor 5 | . . . . . . . . . . . . . 3 9 5 5 11 17 27 26 Protection 3 | . . . 9 11 11 11 11 5 . . . . . . . . . . . . Energy Gun 3 | . 7 . . . . 7 9 . . . . . 9 5 1 . . . 1 . Energy Cannon 3 | . . . . . . . . 5 . 4 . . 5 9 . . 3 4 4 2 Ballistic Gun 10 | . 20 28 22 22 22 12 17 16 . 7 . . . . . . . 4 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 12 14 14 18 18 33 39 49 49 37 43 1 1 36 47 4 10 21 31 70 41 Greatest Support 72 | 10 40 40 26 26 16 35 52 72 41 34 3 3 32 32 3 39 39 39 55 42 Greatest Overweight (x) 13 | 3 1 . . 1 2 2 1 3 1 7 . . 2 2 1 . . . 1 13 Average Overweight (x) . | 1 . . . . 1 1 . . . . . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 15 15 15 15 15 15 5 5 10 10 5 5 5 5 20 5 Average Capacity 10 | 7 8 8 8 8 8 15 15 15 15 13 5 5 9 9 5 5 5 5 5 5 Most Carried 15 | 6 7 8 8 8 8 10 15 15 15 11 5 5 10 10 5 5 5 5 9 5 Average Carried 8 | 4 6 7 6 7 7 8 13 14 12 8 5 5 6 8 5 4 4 4 5 5 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 5 5 5 10 5 5 5 5 5 5 5 Final Carried 15 | 6 6 8 7 7 8 10 15 15 11 5 5 5 10 5 5 4 5 5 5 5 Class Distribution -------------------- 34% | Mutant 18% | Skirmisher 17% | Scavenger-Skirmisher 16% | Scout 6% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Scout | -3/Research Scout | -2/Research Scout | -1/Access Scout | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Com Matter Collected 1955 | 277 110 24 157 47 . 87 84 592 101 77 . 20 185 82 . . 46 . . 66 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 3094 | 135 392 61 393 19 . 47 84 779 99 104 . . 499 436 . . 46 . . . Parts 184 | 5 26 4 26 5 . 3 9 44 8 11 . . 14 27 . . 2 . . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | 1 . 1 1 . . . . 2 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 8 11 . 4 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Com Combat Hostiles Destroyed 59 | . 8 1 10 2 . 1 1 13 8 4 . . 4 7 . . . . . . Guns 38 | . 8 1 10 2 . 1 1 8 . 3 . . 1 3 . . . . . . Cannons 11 | . . . . . . . . 5 . 1 . . 3 2 . . . . . . AOE 8 | . . . . . . . . . 8 . . . . . . . . . . . Classes Destroyed 12 | 2 4 . 3 . . . . 3 . . . . . . . . . . . . Worker 3 | . 1 1 . . . . . . . . . . . 1 . . . . . . Builder 3 | . . . . . . . . 1 . . . . . 2 . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . . . . Recycler 5 | 1 1 . . . . . . 1 . . . . 2 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . 1 . . . . . 1 . . . . . . Watcher 8 | . . . 2 . . . 1 2 . . . . 1 1 . . 1 . . . Swarmer 22 | . 3 . 3 2 . . . . 8 4 . . . 2 . . . . . . Grunt 27 | . 5 1 4 . . 1 . 11 . . . . . 5 . . . . . . Sentry 7 | . . . 3 . . . 1 1 . . . . 2 . . . . . . . Programmer 3 | . . . . . . . . 1 . . . . 2 . . . . . . . Best Kill Streak 4 | 3 4 2 3 2 . 1 1 4 4 4 . . 2 4 . . 1 . . . Combat Bots Only 4 | . 3 1 3 2 . 1 1 3 4 4 . . 1 3 . . . . . . Max Kills in Single Turn 4 | 1 1 1 1 1 . 1 1 2 4 1 . . 1 2 . . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . 4 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Com Damage Taken 7613 | . 295 59 392 62 . 287 120 783 352 319 . 401 443 1172 . . 289 52 366 2221 Core 2910 | . 51 . 30 10 . . 9 100 115 58 . 320 123 385 . . 77 24 58 1550 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 79 . . . 90 98 . . . . 15 85 61 . 100 94 98 . . Volleys Fired 268 | 7 34 6 38 5 . 9 9 45 4 11 . . 30 23 . . 14 3 30 . Largest 3 | 2 2 2 2 2 . 2 3 3 1 3 . . 3 3 . . 1 1 1 . Hottest 255 | 70 70 40 43 43 . 43 115 185 39 126 . . 220 255 . . 90 90 120 . Shots Fired 543 | 14 68 12 75 10 . 15 19 133 4 28 . . 49 69 . . 14 3 30 . Gun 376 | 14 68 12 75 10 . 15 15 96 . 17 . . 19 35 . . . . . . Cannon 163 | . . . . . . . 4 37 . 11 . . 30 34 . . 14 3 30 . Launcher 4 | . . . . . . . . . 4 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 289 | 7 51 12 75 10 . 15 10 92 . 17 . . . . . . . . . . Thermal 246 | 7 17 . . . . . 9 41 . 11 . . 45 69 . . 14 3 30 . Explosive 4 | . . . . . . . . . 4 . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . . . . 4 . . . . . . . Robot Hit Streak 12 | 6 11 7 8 4 . 4 6 11 1 2 . . 12 9 . . 8 . 3 . Robot Miss Streak 7 | 3 3 1 3 3 . 2 4 6 3 3 . . 7 5 . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . 1 . . . . . . Shots Hit Robots 325 | 8 43 9 47 5 . 13 8 84 1 12 . . 38 50 . . 5 . 2 . Core Hits 160 | 5 19 4 25 2 . 5 3 41 9 7 . . 17 21 . . 2 . . . Critical Kills 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . 1 . . . 1 1 . . . . . 3 . . . . . . Burn 3 | . . . . . . . . . . . . . . 3 . . . . . . Destroy 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6425 | 79 431 108 553 79 . 169 132 1632 534 218 . . 984 1245 . . 160 . 84 17 Guns 3515 | 79 431 94 553 79 . 169 132 1002 . 114 . . 358 504 . . . . . . Cannons 2330 | . . . . . . . . 628 . 104 . . 626 728 . . 160 . 84 . Explosions 534 | . . . . . . . . . 534 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 46 | . . 14 . . . . . 2 . . . . . 13 . . . . . 17 Kinetic 2376 | 41 306 94 553 79 . 169 93 927 . 114 . . . . . . . . . . Thermal 3391 | 38 125 . . . . . 39 703 . 104 . . 906 1232 . . 160 . 84 . Explosive 534 | . . . . . . . . . 534 . . . . . . . . . . . Electromagnetic 78 | . . . . . . . . . . . . . 78 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . . . 1 9 . . . . 1 9 Average Corruption 1 | . . . . . . . . . . . . . 1 8 . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 12 | . . . . . . . . . . . . . 9 1 . . . . . 2 Message Errors 1 | . . . . . . . . . . . . . 1 . . . . . . . Matter Fused 5 | . . . . . . . . . . . . . 4 . . . . . . 1 Heat Flow Errors 3 | . . . . . . . . . . . . . 2 1 . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 62 | . . . . . . . . . 35 . . . 3 24 . . . . . . Projectiles 27 | . . . . . . . . . . . . . 3 24 . . . . . . Explosions 35 | . . . . . . . . . 35 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 97 | . . . . . . . . 1 88 . . . . . . . . . . 8 Shots 2 | . . . . . . . . . 2 . . . . . . . . . . . Rammed 7 | . . 4 . . . . . 1 . . . . . 1 . . . . . 1 Targets Rammed 14 | . . 4 . . . . . 1 . . . . . 8 . . . . . 1 Kicked 7 | . . . . . . . . . . . . . . 7 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 868 | 70 246 9 9 . . 15 154 464 22 199 . . 188 868 . . 75 42 297 . Average Temperature 106 | 31 91 9 5 . . 6 64 130 5 117 . . 49 251 . . 32 21 78 . Received Heat Transfer 1500 | . 114 27 141 . . 180 9 345 9 6 . 72 78 378 . . 69 . 27 45 Effects 26 | . . . . . . . . 2 . . . . . 24 . . . . . . Shutdowns 5 | . . . . . . . . 1 . . . . . 4 . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . 2 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . . . Short Circuit 2 | . . . . . . . . 1 . . . . . 1 . . . . . . Damage (minor) 5 | . . . . . . . . . . . . . . 5 . . . . . . Damage (major) 10 | . . . . . . . . . . . . . . 10 . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . . . . . . Parts Melted 20 | . 1 . . . . . . 3 . 1 . . 8 7 . . . . . . Heat Transferred 6977 | 111 370 . . . . . 74 1348 . 200 . . 1725 2825 . . 250 . 74 . Parts Sabotaged 1 | . . . . . . . . . . . . 1 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Com Peak Influence 326 | 15 245 130 304 59 . 60 90 175 . . . . 172 164 30 21 240 231 326 208 Initial 208 | . 9 95 . 29 . . 23 40 . . . . 21 29 30 21 11 135 90 208 Average 83 | 4 108 96 148 49 . 43 38 83 . . . . 52 69 30 21 61 150 124 172 Maximum Alert Level 1 | . 1 . 1 . . . . . . . . . . . . . 1 1 1 1 Low Security (%) 95 | 100 87 100 70 100 . 100 100 100 . . . . 100 100 100 100 97 98 89 49 Level 1 4 | . 12 . 29 . . . . . . . . . . . . . 2 1 10 50 Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 . 3 . . . 1 3 . . . 1 4 3 1 . . . 2 . Investigation 5 | . 1 . . . . . . 1 . . . . 1 1 1 . . . . . Extermination 5 | . . . . . . . . 1 . . . . 2 1 . . . . 1 . Reinforcement 10 | . 2 . 3 . . . 1 1 . . . . 1 1 . . . . 1 . Assault 1 | . . . . . . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . 1 . 1 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Com Distress Signals 7 | . . . . . . . 1 1 . . . . 1 . . . 3 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 198 | . 12 1 23 3 . 3 8 25 15 5 . 12 10 21 . 1 16 14 24 5 Peak Tracking Total 13 | . 3 1 6 3 . 3 7 4 9 4 . 10 3 6 . 1 12 8 13 5 Tactical Retreats 21 | . . . 2 . . 1 . 2 4 1 . 1 . . . . 3 2 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Com Traps Triggered 6 | . . . . . . . . 1 . . . . 3 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Com Machines Disabled 2 | . . . . . . . . . . . . . 1 1 . . . . . . Max in Single Turn 1 | . . . . . . . . . . . . . 1 1 . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Com Machines Accessed 43 | . 3 1 3 . 1 . 4 4 . . 4 . 6 4 2 . 5 . 4 2 Terminals 32 | . 3 . 3 . . . 3 3 . . . . 6 3 1 . 4 . 4 2 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . . . 1 . . 1 . . . Total Hacks 114 | . 11 1 10 . 1 . 11 10 . . 28 . 12 9 6 . 7 . 6 2 Successful 64 | . 5 1 5 . 1 . 6 6 . . 28 . 6 1 2 . 1 . 1 1 Failed 50 | . 6 . 5 . . . 5 4 . . . . 6 8 4 . 6 . 5 1 Catastrophic 4 | . 1 . . . . . . . . . . . 1 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 68 | . 11 . 10 . 1 . 9 9 . . . . 12 6 . . 5 . 5 . Terminals 73 | . 11 . 10 . . . 9 9 . . . . 12 7 1 . 6 . 6 2 Fabricators 5 | . . . . . . . . . . . . . . . 5 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 1 . . . . . 2 . . 1 . . . Terminal Hacks 38 | . . 1 3 . 1 . 2 1 . . 28 . . . 1 . . . . 1 Record 11 | . . . . . . . . . . . 11 . . . . . . . . . Part Schematic 11 | . . . . . . . . . . . 11 . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . 3 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . . . . . . . Unauthorized Hacks 23 | . 5 . 2 . . . 3 4 . . . . 6 1 . . 1 . 1 . Terminals 23 | . 5 . 2 . . . 3 4 . . . . 6 1 . . 1 . 1 . Assimilate 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Botnet 20 | . 3 . 2 . . . 3 3 . . . . 6 1 . . 1 . 1 . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 3 . 3 . . . 3 3 . . . . 5 4 1 . 5 . 4 1 Full Trace Events 4 | . 1 . . . . . . 1 . . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . 11 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Com Total Allies 4 | . . . . . . . . . . . . 1 . 3 . . . . . . Largest Group 3 | . . . . . . . . . . . . 1 . 3 . . . . . . Highest-Rated Group 96 | . . . . . . . . . . . . 96 . 93 . . . . . . Highest-Rated Ally 96 | . . . . . . . . . . . . 96 . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 41 | . . . . . . . . . . . . 3 . 38 . . . . . . Total Damage 706 | . . . . . . . . . . . . 136 . 570 . . . . . . Kills 6 | . . . . . . . . . . . . 1 . 5 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . 1 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Com Turns Passed 8241 | 93 394 450 413 142 338 119 764 1562 136 331 49 119 991 765 35 20 360 429 652 79 Spaces Moved 7374 | 57 204 261 301 115 288 50 345 1078 377 286 97 228 722 526 53 31 632 414 1128 181 Core 616 | 30 . . . . . . . . . 97 97 228 23 15 53 22 . . . 51 Treads 402 | . 141 261 . . . . . . . . . . . . . . . . . . Legs 909 | . . . . . . 43 345 478 . . . . 42 1 . . . . . . Wheels 2198 | 27 63 . 301 115 288 7 . 401 . . . . 574 422 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 3249 | . . . . . . . . 199 377 189 . . 83 88 . 9 632 414 1128 130 Fastest Speed 21 | 50 95 160 90 90 115 130 122 28 21 24 50 50 50 32 50 34 34 34 28 31 Average Speed 83 | 101 139 160 90 107 116 181 155 113 30 85 50 50 113 112 61 45 34 34 33 42 Slowest Speed 700 | 200 160 160 90 115 130 190 190 284 107 595 50 50 190 130 100 50 34 34 114 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . 1 . . . . . . . . 17 7 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 43 70 46 15 62 13 30 27 62 49 75 47 22 19 3 42 19 10 26 15 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 4 | . . . . 1 . . . . . . 1 2 . . . . . . . . Known Exits Taken 3 | . . . 1 . . . 1 . . . . . . . 1 . . . . . Unknown Exits Taken 16 | 1 1 1 . 1 1 1 . 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 6 | . . 1 . 1 . 1 . . 1 1 . 1 . . . . . . . . Spaces Dug 39 | . . . . . . . 4 . . . . . . . . . 5 2 28 . Terrain Destroyed 102 | . . . . . . . 4 . 55 . . . . 6 . . 7 2 28 . Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 47 | . . . . . . . 4 . . . . . . 6 . . 7 2 28 . AOE 55 | . . . . . . . . . 55 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Com Total 8955 | 76 250 280 373 123 290 62 560 1317 393 353 96 230 838 639 54 35 743 691 1370 182 Wait 1106 | . 9 8 22 2 . . 186 146 3 46 . . 54 55 . . 108 276 191 . Move 7300 | 56 203 260 300 114 287 49 344 1075 376 285 96 227 721 525 52 30 598 400 1121 181 Hop 26 | . . . . . . . . 1 . . . . . . . . 16 6 3 . Pick Up 61 | 6 1 2 6 1 1 1 11 11 . 2 . . 7 2 . . 2 1 7 . Fast Attach 69 | 7 . . . . . 3 2 12 1 . . 3 15 5 1 3 4 3 10 . Attach 30 | . 1 . 5 1 . . 1 2 6 3 . . 1 8 . 1 1 . . . Detach 6 | . . . . . . . . . 2 2 . . . 2 . . . . . . Swap 15 | . 2 . . . 1 . 2 7 1 . . . . 1 . . . . 1 . Drop 52 | . . . 2 . 1 . 5 17 . 4 . . 2 10 1 1 . 2 7 . Fire 268 | 7 34 6 38 5 . 9 9 45 4 11 . . 30 23 . . 14 3 30 . Melee . | . . . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . 1 . . . . . 1 . . . . . 1 Kick 7 | . . . . . . . . . . . . . . 7 . . . . . . Crush 4 | . . 4 . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . 8 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Sto / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory -4/DSF -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 9) 488 | -10/Materials | Entered Mines 558 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 769 | -10/Mines | Assembled infested the area 774 | -10/Mines | Assisted by a Guerilla fighting off Assembled 923 | -10/Mines | Discovered new exit (range 10) 938 | -10/Mines | Entered Materials 938 | -9/Materials | Evolved 2 slots: Propulsion x2 1158 | -9/Materials | Discovered new exit (range 15) 1175 | -9/Materials | Identified exit to Mines 1351 | -9/Materials | Entered Mines 1488 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1489 | -9/Mines | Discovered new exit (range 5) 1493 | -9/Mines | Entered Exiles 1513 | -9/Exiles | Discovered new exit (range 15) 1528 | -9/Exiles | Met 8R-AWN 1546 | -9/Exiles | Met EX-HEX 1582 | -9/Exiles | Met EX-BIN 1595 | -9/Exiles | Aligned with FarCom system 1596 | -9/Exiles | Given EX-Vault access code 1623 | -9/Exiles | Opened EX-Vault 1633 | -9/Exiles | Found Cloak of Protection 1658 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1693 | -9/Exiles | Met EX-DEC 1752 | -9/Exiles | Discovered new exit (range 15) 1831 | -9/Exiles | Left Exiles lab with Cloak of Protection 1831 | -9/Exiles | Entered Mines 1887 | -8/Mines | Lost 3 parts (1p1n1w) 1933 | -8/Mines | Discovered new exit (range 9) 1950 | -8/Mines | Entered Materials 1950 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2240 | -8/Materials | Build established: Skirmisher 2559 | -8/Materials | Identified exit to Factory 2714 | -8/Materials | Entered Factory 2714 | -7/Factory | Evolved 2 slots: Propulsion x2 2715 | -7/Factory | Identified exit to Storage 3119 | -7/Factory | Build established: Scavenger-Skirmisher 3512 | -7/Factory | Build established: Skirmisher 4271 | -7/Factory | Discovered new exit (range 13) 4276 | -7/Factory | Entered Lower Caves 4291 | -7/Lower Caves | Spotted B-75 Beast 4299 | -7/Lower Caves | Learned Factory stockpile data 4349 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4364 | -7/Lower Caves | Lost 6 parts (6n) 4403 | -7/Lower Caves | Discovered new exit (range 16) 4412 | -7/Lower Caves | Entered another Lower Caves area 4476 | -7/Lower Caves | Learned 4 Factory zone layouts 4670 | -7/Lower Caves | Lost 5 parts (3n1u1w) 4738 | -7/Lower Caves | Discovered new exit (range 11) 4739 | -7/Lower Caves | Encountered a Warlord checkpoint 4743 | -7/Lower Caves | Entered Data Miner 4743 | -7/Data Miner | Discovered new exit (range 6) 4756 | -7/Data Miner | Met Data Miner 4770 | -7/Data Miner | Learned location of Section 7 (-2) 4770 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4780 | -7/Data Miner | Received God Mode back door access code from Data Miner 4792 | -7/Data Miner | Entered Proximity Caves 4839 | -6/Proximity Caves | Escorted by Enhanced Grunt 4839 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4878 | -6/Proximity Caves | Core integrity fell below 50% 4901 | -6/Proximity Caves | Core integrity fell below 20% 4907 | -6/Proximity Caves | Discovered new exit (range 4) 4909 | -6/Proximity Caves | Learned location of Zion (-6) 4911 | -6/Proximity Caves | Entered Factory 4911 | -6/Factory | Evolved 2 slots: Utility x2 4912 | -6/Factory | Identified exit to Lower Caves 4939 | -6/Factory | Build established: Mutant 5320 | -6/Factory | Discovered exit to Lower Caves (range 8) 5371 | -6/Factory | Build established: Scavenger-Mutant 5613 | -6/Factory | Incoming investigation squad redirected 5862 | -6/Factory | Discovered new exit (range 14) 5901 | -6/Factory | Build established: Scavenger-Skirmisher 5902 | -6/Factory | Entered another Factory area 5902 | -5/Factory | Evolved 2 slots: Utility x2 6342 | -5/Factory | Allied Derelicts emerged from ambush trap array 6654 | -5/Factory | Discovered new exit (range 15) 6667 | -5/Factory | Entered another Factory area 6667 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6684 | -4/Factory | Lost 12 parts (1p5n4u2w) 6701 | -4/Factory | Identified exit to DSF 6702 | -4/Factory | Incoming investigation squad redirected 6702 | -4/Factory | Entered DSF 6709 | -4/DSF | Discovered new exit (range 15) 6720 | -4/DSF | Additional patrols routed to DSF 6722 | -4/DSF | Entered Research 6722 | -3/Research | Evolved 2 slots: Utility x2 7073 | -3/Research | Discovered new exit (range 7) 7075 | -3/Research | Found Prototype Processor 7075 | -3/Research | Identified Spectral Analyzer 7082 | -3/Research | Entered another Research area 7082 | -2/Research | Evolved 2 slots: Propulsion x2 7222 | -2/Research | Build established: Scout 7506 | -2/Research | Discovered new exit (range 17) 7511 | -2/Research | Entered Access 7511 | -1/Access | Evolved 2 slots: Weapon x2 7577 | -1/Access | Spotted B-99 Colossus 8160 | -1/Access | Discovered new exit (range 8) 8163 | -1/Access | Entered Command 8199 | -1/Command | Spotted M Guard 8199 | -1/Command | Spotted M Guard 8199 | -1/Command | Spotted Combat Programmer 8199 | -1/Command | Spotted Combat Programmer 8221 | -1/Command | Core integrity fell below 50% 8233 | -1/Command | Met MAIN.C 8234 | -1/Command | Core integrity fell below 20% 8237 | -1/Command | 0b10 Conduit disabled 8242 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- for. In a perfect world we could work together on this, but at this point I can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. [Achievement: Meet Your Maker] 08237_ 0b10 Conduit disabled. 08238_ Slammed into MAIN.C. 08238_ Spectral Analyzer broken. 08238_ Destabilizing: Short circuit. 08240_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????####################?????????????? | | ????????????????""""" """" #?????????????? | | ???????????????? "" #?????????????? | | ?????????????????"" "" ############### | | ?????????????????"""""""" / | | ????????????????? " """ / p | | ????????????????? """""" / p | | ?????????????#"" """""" ############### | | ?????????????# " """""" #?????????????? | | ?????????????# " " @ #?????????????? | | ?????????????# " "MMM ""#?????????????? | | ?????????????#"""""""""MMM """"""#?????????????? | | ??????????????"" MMM"""""""""#?????????????? | | ?????????????# """""""""""#?????????????? | | ?????????????# " " " " #?????????????? | | ?????????????# " " " " #?????????????? | | ?????????????" " " " """" " #?????????????? | | ?????????????" """ " " """" #?????????????? | | ?????????????" " " " " #?????????????? | | ?????????????# """""""""" " #?????????????? | | ?????????????# " """ " """"""""#?????????????? | | ?????????????# ???" " " " #?????????????? | | ?????????????####?????###########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 65 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 20 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 72 Targeting Accuracy 32 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Coil Gun | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Meet Your Maker Challenges ------------ None Game ------ Seed MiniHelicalExoskeleton Manual? 0 Play Time 01:21:09 Cumulative 55.6 hours Start 2022.04.02 @ 15:31:50 End 2022.04.02 @ 16:52:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 47 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d317874d-9a0a-4a78-a315-eb29ad43c00a