Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.16 @ 07:51:43 Player: SL7205 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (259) 1295 Value Destroyed (10110) 10110 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3512) 3512 TOTAL SCORE: 19017 Bonus ------- High Alert Combat Kills 3512 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Improved Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- High-capacity Battery (400) Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Salvage Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Layered Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Advanced Plasma Cannon Enhanced Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core High-capacity Battery Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Weapon Cycler Layered Light Armor Plating Improved EM Pulse Cannon Advanced Assault Cannon Gauss Cannon Heavy Missile Launcher [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Core Shielding Weapon Assault Cannon Energy Gun Lightning Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 2 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 7 | . . 2 2 2 . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 205 | 6 7 26 49 48 22 3 44 Power 32 | 1 1 3 9 5 3 . 10 Engine 17 | 1 1 3 1 4 2 . 5 Core 14 | . . . 8 1 1 . 4 Reactor 1 | . . . . . . . 1 Propulsion 42 | 2 . 6 9 10 3 3 9 Treads 25 | 2 . 6 9 2 1 3 2 Leg 17 | . . . . 8 2 . 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 57 | 1 2 6 11 14 8 . 15 Device 16 | . . . 1 6 1 . 8 Storage 7 | 1 1 1 . 2 2 . . Processor 12 | . 1 3 3 2 1 . 2 Hackware . | . . . . . . . . Protection 22 | . . 2 7 4 4 . 5 Artifact . | . . . . . . . . Weapon 74 | 2 4 11 20 19 8 . 10 Energy Gun 35 | 2 2 9 11 9 . . 2 Energy Cannon 6 | . . 1 . 2 1 . 2 Ballistic Gun 13 | . 2 1 2 1 5 . 2 Ballistic Cannon 10 | . . . 2 3 2 . 3 Launcher 10 | . . . 5 4 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . 1 4 2 2 . 1 Parts Lost 68 | . 1 6 13 11 3 . 34 Power 10 | . . 1 1 2 1 . 5 Propulsion 18 | . . 3 3 4 . . 8 Utility 17 | . . . 3 2 . . 12 Weapon 23 | . 1 2 6 3 2 . 9 Highest Loss Streak 13 | . 1 2 4 6 1 . 13 Average Slot Usage (%) 94 | . 99 96 97 90 98 99 88 Engine 6 | . 14 10 1 5 6 7 4 Core 2 | . . . 7 1 . . 3 Treads 12 | . 28 20 16 4 2 13 8 Leg 3 | . . . . 6 10 1 5 Device 8 | . . . 7 11 15 15 13 Storage 11 | . 14 11 9 12 14 15 6 Processor 19 | . 13 22 19 16 23 23 21 Protection 11 | . . 10 17 14 6 7 4 Energy Gun 6 | . 16 15 5 3 2 . 1 Energy Cannon 1 | . . . 1 2 . 7 3 Ballistic Gun 3 | . 10 4 2 1 6 7 3 Ballistic Cannon 3 | . . . 5 4 4 . 4 Launcher 1 | . . . 3 1 . . . Naked Turns . | . . . . . . . . Heaviest Build 85 | 12 24 45 54 79 61 57 85 Greatest Support 66 | 40 40 40 65 49 35 40 66 Greatest Overweight (x) 21 | 2 . 13 2 20 3 2 21 Average Overweight (x) 1 | . . . . 2 1 1 1 Largest Inventory Capacity 12 | 6 10 12 12 12 12 12 12 Average Capacity 11 | 5 8 11 12 12 12 12 12 Most Carried 12 | 6 10 12 12 12 12 12 12 Average Carried 10 | 2 6 11 11 11 11 11 10 Final Capacity 12 | 6 10 12 12 12 12 12 12 Final Carried 12 | 2 10 12 12 12 12 12 4 Class Distribution -------------------- 75% | Mutant 15% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Matter Collected 5371 | 260 108 362 1395 1188 605 51 1402 Remotely . | . . . . . . . . Salvage Created 11180 | . 542 1339 3001 1721 1535 162 2880 Parts 564 | . 34 83 131 90 83 10 133 Haulers Intercepted 9 | . 2 1 3 . 2 . 1 Recyclers Shooed 6 | . 1 1 . 1 1 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 202 | . 12 23 56 40 19 6 46 Guns 107 | . 11 21 26 16 16 4 13 Cannons 67 | . . . 19 14 3 2 29 AOE 26 | . 1 2 10 9 . . 4 Classes Destroyed 19 | . 5 3 6 2 . 1 2 Worker 7 | . . 1 3 . 1 . 2 Builder 9 | . . . 1 4 . . 4 Tunneler 5 | . 1 2 1 . . . 1 Hauler 9 | . 2 1 3 . 2 . 1 Recycler 10 | . . 2 1 2 3 1 1 Carrier 1 | . . . 1 . . . . Mechanic 1 | . . . . . . . 1 Operator 2 | . . . 1 . 1 . . Drone 6 | . . . . . . 6 . Watcher 13 | . 3 2 4 3 . . 1 Swarmer 23 | . 6 . 8 9 . . . Saboteur 1 | . . . . . . . 1 Grunt 115 | . 6 16 38 15 11 . 29 Brawler 4 | . . . 2 1 . . 1 Duelist 9 | . . . 2 5 1 . 1 Protector 3 | . . . 1 1 . . 1 Sentry 25 | . . 7 5 4 7 . 2 Hunter 10 | . . . . 1 . . 9 Programmer 6 | . . . . 4 . . 2 Best Kill Streak 10 | . 3 5 10 7 6 2 10 Combat Bots Only 8 | . 3 3 8 6 5 2 8 Max Kills in Single Turn 5 | . 2 2 2 4 2 1 5 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . 1 1 1 1 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Damage Taken 13066 | . 386 780 2984 3375 724 . 4817 Core 2242 | . 33 104 442 512 127 . 1024 Absorbed by Shields 98 | . . . . 98 . . . Core Remaining (%) 57 | 100 86 74 19 . . 8 . Volleys Fired 697 | . 49 86 183 169 57 20 133 Largest 3 | . 2 2 2 2 2 2 3 Hottest 188 | . 90 121 125 124 75 60 188 Shots Fired 1296 | . 95 146 322 267 110 36 320 Gun 783 | . 95 146 184 134 74 20 130 Cannon 478 | . . . 118 120 36 16 188 Launcher 35 | . . . 20 13 . . 2 Special . | . . . . . . . . Kinetic 686 | . 38 57 169 117 79 20 206 Thermal 318 | . 46 39 45 78 24 16 70 Explosive 15 | . . . . 13 . . 2 Electromagnetic 277 | . 11 50 108 59 7 . 42 Robot Hit Streak 48 | . 40 48 34 26 33 19 44 Robot Miss Streak 3 | . 1 2 3 2 2 2 3 Penetration Max 1 | . . . 1 . . . 1 Secondary Targets 7 | . 3 1 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 1055 | . 83 129 264 211 92 20 256 Core Hits 512 | . 30 56 114 109 78 7 118 Critical Hits 26 | . . 2 2 2 1 . 19 Critical Kills 10 | . . . 1 . 1 . 8 Critical Parts Destroyed 15 | . . 2 1 2 . . 10 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 26268 | . 900 1901 6719 6339 2147 342 7920 Guns 11592 | . 839 1590 3004 1856 1374 179 2750 Cannons 9159 | . . . 2054 2189 773 163 3980 Explosions 5493 | . 61 311 1652 2290 . . 1179 Melee . | . . . . . . . . Ramming 24 | . . . 9 4 . . 11 Kinetic 11523 | . 221 518 3004 1782 1668 179 4151 Thermal 7985 | . 565 689 889 2536 363 163 2780 Explosive 1496 | . . 89 . 1260 . . 147 Electromagnetic 5240 | . 114 605 2817 757 116 . 831 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 1 3 5 5 4 2 Average Corruption 2 | . . 1 1 2 4 2 1 Corruption Purged 7 | . . . . . 1 4 2 Effects 86 | . . 4 19 34 26 3 . Message Errors 25 | . . 2 3 12 7 1 . Matter Fused 12 | . . . 2 6 4 . . Heat Flow Errors 6 | . . . 4 2 . . . Energy Discharges 6 | . . . 1 2 2 1 . Data Loss (minor) 10 | . . 1 3 2 3 1 . Data Loss (major) 3 | . . . . 2 1 . . Misfires 2 | . . . . . 2 . . Targeting Errors 21 | . . 1 6 8 6 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 776 | . . 3 170 318 . 4 281 Projectiles 244 | . . . 107 61 . 4 72 Explosions 532 | . . 3 63 257 . . 209 Melee . | . . . . . . . . Knockbacks 61 | . . . 23 13 1 . 24 Impact . | . . . . . . . . Kinetic 56 | . . . 21 13 1 . 21 Secondary 5 | . . . 2 . . . 3 Self-Inflicted Damage 978 | . . 112 340 397 . . 129 Shots 31 | . . 3 14 11 . . 3 Rammed 6 | . . . 2 1 . . 3 Targets Rammed 8 | . . . 2 1 . . 5 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 527 | . 286 148 360 221 . . 527 Average Temperature 97 | . 92 39 100 63 . . 210 Received Heat Transfer 4594 | . 222 387 1539 754 357 . 1335 Effects 13 | . 1 . 5 . . . 7 Energy Bleed 3 | . 1 . 1 . . . 1 Interference 6 | . . . 3 . . . 3 Matter Decay 1 | . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Fried 17 | . . . 10 4 . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . 2 2 . 1 . . 7 Heat Transferred 11784 | . 1446 1434 1606 3057 668 250 3323 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 16 | . 1 4 6 3 . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Peak Influence 1666 | . 187 264 1088 1061 721 320 1666 Initial 1014 | . . 1 70 423 301 187 1014 Average 591 | . 65 108 594 777 539 250 1325 Maximum Alert Level 5 | . . 1 3 3 3 1 5 Low Security (%) 28 | 100 100 97 13 . . 13 . Level 1 10 | . . 2 24 . 17 86 . Level 2 18 | . . . 14 32 80 . . Level 3 31 | . . . 47 67 2 . 12 Level 4 9 | . . . . . . . 80 Level 5 . | . . . . . . . 7 High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 51 | . 2 4 14 10 5 . 16 Investigation 12 | . 2 3 . 2 5 . . Extermination 6 | . . . . 4 . . 2 Reinforcement 17 | . . 1 10 1 . . 5 Assault 11 | . . . 3 3 . . 5 Garrison 5 | . . . 1 . . . 4 Intercept . | . . . . . . . . Construction Impeded 4 | . . . 2 . . . 2 Haulers Reinforced 4 | . . . . 1 . . 3 Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Distress Signals 10 | . . 3 4 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 338 | . 19 38 114 70 22 11 64 Peak Tracking Total 9 | . 4 4 8 9 5 2 8 Tactical Retreats 35 | . . 5 16 7 2 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Traps Triggered 4 | . 1 1 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 6 | . . 1 4 . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Machines Disabled 67 | . 1 2 12 37 1 2 12 Max in Single Turn 20 | . 1 1 3 20 1 1 3 Garrison Access 4 | . . . 1 1 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Machines Accessed 48 | . 7 10 4 12 9 2 4 Terminals 27 | . 6 4 3 5 5 2 2 Fabricators 1 | . . . . 1 . . . Repair Stations 8 | . 1 2 . 3 2 . . Recycling Units 5 | . . 2 . . 1 . 2 Scanalyzers 5 | . . 2 1 2 . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 142 | . 18 40 10 38 20 4 12 Successful 89 | . 5 36 6 23 11 2 6 Failed 53 | . 13 4 4 15 9 2 6 Catastrophic 11 | . . 1 2 3 3 1 1 Database Lockouts . | . . . . . . . . Manual 21 | . 6 1 2 3 4 . 5 Terminals 68 | . 16 9 7 14 10 4 8 Fabricators 3 | . . . . 3 . . . Repair Stations 24 | . 2 6 . 9 7 . . Recycling Units 10 | . . 4 . . 2 . 4 Scanalyzers 35 | . . 21 3 11 . . . Garrison Access 2 | . . . . 1 1 . . Terminal Hacks 25 | . 3 6 3 4 3 2 4 Open Door 1 | . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 2 | . . . . . 1 . 1 Terminal Index 1 | . . . . 1 . . . Alert Level 6 | . 1 . . 2 1 1 1 Unreport Threat 2 | . . . . . . . 2 Locate Traps 3 | . . 3 . . . . . Patrol Status 1 | . . . . . . 1 . Assault Status 1 | . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . Recall Assault 1 | . . . 1 . . . . Registered Components 1 | . . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 2 | . . 1 . 1 . . . Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 20 | . 2 6 . 6 6 . . Scan Component 10 | . 1 3 . 3 3 . . Repair 10 | . 1 3 . 3 3 . . Recycling Unit Hacks 5 | . . 3 . . . . 2 Retrieve Matter 1 | . . 1 . . . . . Retrieve Components 4 | . . 2 . . . . 2 Scanalyzer 34 | . . 21 3 10 . . . Insert Component 15 | . . 10 1 4 . . . Analyze 19 | . . 11 2 6 . . . Garrison Access Hacks 2 | . . . . 1 1 . . Seal Access 2 | . . . . 1 1 . . Unauthorized Hacks 1 | . . . . . 1 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Reject 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 42 | . 6 8 4 11 7 2 4 Full Trace Events 12 | . 1 3 . 2 5 1 . Feedback Events 2 | . . 1 . 1 . . . Corruption 2 | . . 1 . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . 9 1 4 . . . Parts Built 1 | . . . . 1 . . . Matter 168 | . . . . 168 . . . Time 42 | . . . . 42 . . . Total Part Build Rating 4 | . . . . 4 . . . Parts Repaired 10 | . 1 3 . 3 3 . . Time 250 | . 26 90 . 77 57 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 28 | . . 17 . . . . 11 Parts Scanalyzed 15 | . . 10 1 4 . . . Part Schematics Acquired 14 | . . 9 1 4 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 7 | . . . 2 3 . . 2 Machine Destruction 7 | . . . 2 3 . . 2 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Turns Passed 11413 | 66 949 1922 2673 3191 875 341 1396 Spaces Moved 4504 | 44 458 809 1154 1074 343 152 470 Core 108 | 22 . 11 . 70 . . 5 Treads 3332 | 22 458 798 1154 337 110 129 324 Legs 1064 | . . . . 667 233 23 141 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 150 155 155 150 Average Speed 188 | 123 160 181 168 231 180 184 187 Slowest Speed 1100 | 160 160 700 200 1050 210 210 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 5 72 72 76 23 41 43 12 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 419 | . 6 26 54 188 3 9 133 Melee . | . . . . . . . . Projectile 77 | . . . 10 4 3 9 51 AOE 342 | . 6 26 44 184 . . 82 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Total 6300 | 55 589 1125 1571 1526 522 186 726 Wait 651 | . 56 168 119 186 77 5 40 Move 4497 | 43 457 808 1153 1073 342 151 470 Hop . | . . . . . . . . Pick Up 109 | 6 14 16 27 21 7 2 16 Fast Attach 67 | 2 . 10 13 14 11 2 15 Attach 63 | 4 3 4 15 15 1 . 21 Detach . | . . . . . . . . Swap 76 | . 4 12 21 19 10 1 9 Drop 132 | . 6 21 38 28 17 5 17 Fire 697 | . 49 86 183 169 57 20 133 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick 2 | . . . . . . . 2 Crush 3 | . . . 2 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -7/Recycling -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 6) 450 | -10/Materials | Repaired Med. Laser 627 | -10/Materials | Discovered new exit (range 9) 951 | -10/Materials | Discovered new exit (range 7) 1016 | -10/Materials | Entered another Materials area 1016 | -9/Materials | Evolved 2 slots: Utility x2 1025 | -9/Materials | Identified exit to Mines 1963 | -9/Materials | Repaired Lgt. Ion Engine 1990 | -9/Materials | Repaired Core Shielding 1999 | -9/Materials | Discovered new exit (range 14) 2147 | -9/Materials | Build established: Scavenger-Mutant 2399 | -9/Materials | Discovered new exit (range 18) 2801 | -9/Materials | Repaired Lgt. Nuclear Core 2850 | -9/Materials | Discovered new exit (range 16) 2938 | -9/Materials | Entered another Materials area 2938 | -8/Materials | Evolved 2 slots: Utility x2 3317 | -8/Materials | Build established: Mutant 3481 | -8/Materials | Destroyed 8 combat bots 3661 | -8/Materials | Discovered new exit (range 17) 4255 | -8/Materials | Garrison activated, responded to threat 4605 | -8/Materials | Discovered new exit (range 19) 4866 | -8/Materials | Core integrity fell below 50% 4938 | -8/Materials | First assault squad dispatched 5046 | -8/Materials | Lost 4 parts (1p3w) 5459 | -8/Materials | Core integrity fell below 20% 5611 | -8/Materials | Entered Factory 5611 | -7/Factory | Evolved 2 slots: Utility x2 6194 | -7/Factory | Fabricated Enh. Optical Array (x1) 6392 | -7/Factory | Repaired Utility Shielding 6411 | -7/Factory | First assault squad dispatched 6514 | -7/Factory | Lost 6 parts (1p2n1u2w) 7497 | -7/Factory | Core integrity fell below 50% 7579 | -7/Factory | Repaired Hcp. Battery 7619 | -7/Factory | Repaired Carbon-fiber Leg 8067 | -7/Factory | Discovered new exit (range 8) 8802 | -7/Factory | Entered Storage 8953 | -7/Storage | Core integrity fell below 20% 9154 | -7/Storage | Repaired Imp. Deuterium Engine 9303 | -7/Storage | Build established: Scavenger-Mutant 9478 | -7/Storage | Repaired Hcp. Battery 9502 | -7/Storage | Repaired Hvy. Missile Launcher 9543 | -7/Storage | Used back door to open Recycling access 9543 | -7/Storage | Discovered new exit (range 5) 9675 | -7/Storage | Build established: Mutant 9677 | -7/Storage | Entered Recycling 9748 | -7/Recycling | Spotter reported a threat 9833 | -7/Recycling | Spotter reported a threat 9869 | -7/Recycling | Spotter reported a threat 9913 | -7/Recycling | Spotter reported a threat 9918 | -7/Recycling | Spotter reported a threat 9951 | -7/Recycling | Discovered new exit (range 20) 10000 | -7/Recycling | Spotter reported a threat 10018 | -7/Recycling | Entered Factory 10018 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 10318 | -5/Factory | First assault squad dispatched 10378 | -5/Factory | Garrison activated, responded to threat 10422 | -5/Factory | Destroyed 8 combat bots 10518 | -5/Factory | Found Hvy. Insulated Plating 10694 | -5/Factory | Build established: Scavenger-Gunner 10800 | -5/Factory | Lost 5 parts (1p2n1u1w) 10808 | -5/Factory | Garrison activated, responded to threat 11040 | -5/Factory | Lost 3 parts (1n2u) 11126 | -5/Factory | Core integrity fell below 50% 11164 | -5/Factory | Lost 13 parts (2p3n3u5w) 11169 | -5/Factory | Destroyed 7 combat bots 11406 | -5/Factory | Core integrity fell below 20% 11414 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 11379_ K-01 Serf collects debris. 11380_ Acquired Carbon-fiber Leg. 11382_ K-01 Serf collects debris. 11383_ R-10 Processor collects Cesium-ion Thruster. 11389_ Adv. Assault Cannon destroyed. 11389_ Lgt. Angular Momentum Engine destroyed. 11390_ Adv. Heat Sink destroyed. 11391_ Lgt. Fission Core destroyed. 11398_ Carbon-fiber Leg destroyed. 11398_ Recoil Nullifier destroyed. 11402_ Hvy. Laser destroyed. 11402_ Slammed into L-41 Fighter. 11405_ K-01 Serf collects debris. 11406_ Armor Integrity Analyzer destroyed. 11406_ R-10 Processor collects Propulsion Shielding. 11408_ Slammed into L-41 Fighter. 11408_ Destabilizing: System corrupted (+2). 11409_ K-01 Serf cleans the Recycling Unit. 11412_ K-01 Serf collects debris. 11413_ Slammed into L-41 Fighter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????""?????#????????????????????? | | ?????????????????????"" ??? #?? ?????????????????? | | ???????????????# ???""" """ #?? #????????????????? | | ???????????????# #? #????????????????? | | ???????????????# """ """ #? #????????????????? | | ???????????????# p """ """ #? #????????????????? | | ????????????????? ! """ """ # #????????????????? | | ??????????????????? # #????????????????? | | ????????????????????? # #????????????????? | | ??????????????????????? pl ? #????????????????? | | ?????????????????????####@### #????????????????? | | ?????????????????????# =g! #????????????????? | | ?????????????????????#%=gkg! #????????????????? | | ?????????????????????#Rk"*" #????????????????? | | ?????????????????????# "Y" %#????????????????? | | ?????????????????????# """ #????????????????? | | ?????????????????????# #????????????????? | | ??????????????######## ########?????????? | | ??????????????# #?????????? | | ??????????????+ R #?????????? | | ??????????????# % #?????????? | | ??????????????######## """" """" #?????????? | | ?????????????????????# """" """" #?????????? | | ????????????? ?#?#???# """" """" #?????????? | | ???????????" # # ?# #?????????? | | ??????????? " # """" """" #?????????? | | ???????############### """" """" #?????????? | | ???????# # %%%%% %"%" ###???????? | | ???????# # ########### | | ???????# # %% | | ???????# +% % | | ???#???# ### ######### %^ | | ######## # # #??????## ^^ | | ## ### #???????# %^^ | | """ ## ! ### #???????# "" "" ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 34 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 33 Recoil Reduction 6 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Sml. Laser | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed Adv. Heat Sink | -7/Factory | Scanalyzed Enh. Optical Array | -7/Factory | Scanalyzed Weapon Cycler | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Optical Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalCoolingProtomatter Manual? 0 Play Time 01:33:20 Cumulative 68.9 hours Start 2021.07.15 @ 22:45:04 End 2021.07.16 @ 07:51:43 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 14 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 61 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9cb9293-2621-4f30-a4e5-f8904f9b34de