Cogmind - Beta 14 *** ADVENTURER MODE // 2025.05.04 @ 18:55:16 Player: Olexender Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (3160) 3160 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1358) 1358 TOTAL SCORE: 7003 Bonus ------- High Alert Combat Kills 458 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 296/300 Energy 160/160 System Corruption 1% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Heavy Mace > --- INVENTORY (10) --- Improved Heat Sink Large Storage Unit Medium Matter Pod (100) Particle Gun Light Assault Rifle Light Assault Rifle Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Antigrav System Antigrav System > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Heavy Mace > --- INVENTORY -------- Deuterium Engine Large Storage Unit Medium Matter Pod Matter Filter Long-range Proton Cannon Hypervelocity Gauss Cannon Grenade Launcher Mining Claw [Rating: 45] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Advanced Cooling System Storage Medium Storage Unit Processor Machine Analyzer Protection Hardened Heavy Armor Plating Weapon Heavy Mace Energy Gun Advanced Beam Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 1 1 . . . Weapon . | . . . . . . . Parts Attached 69 | 6 1 7 8 27 3 17 Power 7 | 1 . 1 2 1 . 2 Engine 4 | 1 . 1 1 . . 1 Core 3 | . . . 1 1 . 1 Reactor . | . . . . . . . Propulsion 20 | 2 . 2 2 8 2 4 Treads . | . . . . . . . Leg 18 | 2 . 2 2 6 2 4 Wheel . | . . . . . . . Hover 2 | . . . . 2 . . Flight . | . . . . . . . Utility 11 | 1 1 2 2 3 . 2 Device 5 | . . 2 . 1 . 2 Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 3 | . . . 1 2 . . Artifact . | . . . . . . . Weapon 31 | 2 . 2 2 15 1 9 Energy Gun 2 | . . . 1 1 . . Energy Cannon 5 | . . . . 3 . 2 Ballistic Gun 9 | 2 . 2 1 1 1 2 Ballistic Cannon 4 | . . . . 3 . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 10 | . . . . 6 . 4 Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 22 | . . 1 2 4 . 15 Power 2 | . . . . . . 2 Propulsion 12 | . . . 1 4 . 7 Utility 3 | . . . . . . 3 Weapon 5 | . . 1 1 . . 3 Highest Loss Streak 9 | . . 1 2 3 . 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 83 | . 92 83 94 86 81 70 Engine 3 | . 14 11 9 . . . Core 6 | . . . . 8 9 7 Leg 29 | . 28 28 34 31 27 23 Device 8 | . . 11 9 9 9 8 Storage 10 | . 21 11 9 9 9 9 Processor 1 | . . . 8 1 . . Protection 6 | . . . 6 8 9 4 Energy Gun 1 | . . . . 1 . . Energy Cannon 1 | . . . . 2 . . Ballistic Gun 6 | . 27 21 17 . 6 6 Ballistic Cannon 4 | . . . . 7 9 . Impact Weapon 5 | . . . . 6 2 9 Peak Build Rating 45 | 6 7 12 24 45 36 33 Average Rating 27 | 3 6 9 18 36 35 23 On Entrance 17 | . 6 6 12 24 35 36 Naked Turns . | . . . . . . . Heaviest Build 56 | 14 24 23 27 56 50 43 Greatest Support 45 | 20 20 30 45 45 40 40 Greatest Overweight (x) 6 | . 1 . . 2 1 6 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 Most Carried 10 | 5 7 10 10 10 10 10 Average Carried 8 | 2 4 6 7 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 1 7 6 10 9 10 8 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 1999 | 253 43 136 321 773 222 251 Remotely . | . . . . . . . Salvage Created 1932 | . 84 237 209 679 295 428 Parts 109 | . 8 20 10 41 11 19 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 55 | . 3 7 4 22 6 13 Melee 4 | . . . . 1 . 3 Guns 23 | . 3 7 4 4 3 2 Cannons 20 | . . . . 14 3 3 Classes Destroyed 8 | . 2 2 . 2 . 2 Watcher 2 | . 1 . . 1 . . Swarmer 14 | . 3 3 . 3 . 5 Grunt 19 | . . 3 2 4 4 6 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 10 | . . 1 2 5 2 . Specialist 2 | . . . . 2 . . Assembled 8 | . . . . 8 . . Best Kill Streak 10 | . 3 3 3 4 2 10 Combat Bots Only 10 | . 3 3 3 4 2 10 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 562 | . 8 44 47 154 20 289 Missed 157 | . 1 8 13 49 5 81 Damage Taken 4011 | . 51 345 402 1177 187 1849 Core 650 | . 7 88 84 104 13 354 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1185 | . 14 103 114 341 50 563 Core Remaining (%) 91 | 100 97 78 . . . . Volleys Fired 156 | . 6 19 20 76 16 19 Largest 2 | . 2 2 2 2 2 2 Hottest 142 | . 40 40 84 142 86 86 Shots Fired 257 | . 12 37 39 106 32 31 Gun 151 | . 12 37 39 30 16 17 Cannon 106 | . . . . 76 16 14 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 220 | . 12 37 38 70 32 31 Thermal 21 | . . . 1 20 . . Explosive . | . . . . . . . Electromagnetic 16 | . . . . 16 . . Robot Hit Streak 36 | . 2 19 11 36 13 11 Robot Miss Streak 3 | . 2 2 3 3 2 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 2 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 205 | . 5 31 31 74 26 38 Core Hits 75 | . 4 12 11 27 11 10 Critical Kills 10 | . . . . 5 2 3 Critical Parts Destroyed 14 | . . . . 6 3 5 Critical Strikes 28 | . . . . 13 7 8 Burn 2 | . . . . 2 . . Destroy 22 | . . . . 10 7 5 Smash 4 | . . . . 1 . 3 Melee Attacks 192 | . . . . 130 . 62 Impact 180 | . . . . 118 . 62 Slashing 12 | . . . . 12 . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 3 . . Combat Hostiles 2 | . . . . 2 . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 4235 | . 63 397 421 1830 434 1090 Guns 1707 | . 63 397 421 429 256 141 Cannons 1023 | . . . . 672 178 173 Explosions . | . . . . . . . Melee 1505 | . . . . 729 . 776 Ramming . | . . . . . . . Kinetic 2163 | . 63 397 401 554 434 314 Thermal 320 | . . . 20 300 . . Explosive . | . . . . . . . Electromagnetic 247 | . . . . 247 . . Impact 1505 | . . . . 729 . 776 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 265 | . . . . 86 . 179 Projectiles 25 | . . . . 24 . 1 Explosions . | . . . . . . . Melee 240 | . . . . 62 . 178 Knockbacks 18 | . . . . 8 2 8 Impact 6 | . . . . 1 . 5 Kinetic 12 | . . . . 7 2 3 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 56 | . . 1 13 56 26 19 Average Temperature 12 | . . 1 7 13 10 7 Received Heat Transfer 1829 | . . 198 288 425 153 765 Siege Activations . | . . . . . . . Robots Corrupted 8 | . . . . 3 . 5 Combat Hostiles 8 | . . . . 3 . 5 Parts Fried 10 | . . . . 6 . 4 Impact Corruptions 14 | . . . . 5 . 9 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 550 | . . . 37 513 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Peak Influence 1933 | . 87 238 235 1933 1016 905 Initial 811 | . . 31 85 134 811 578 Average 698 | . 67 112 169 941 881 746 Maximum Alert Level 5 | . . 1 1 5 3 3 Low Security (%) 19 | 100 100 78 49 2 . . Level 1 15 | . . 21 50 20 . . Level 2 19 | . . . . 22 . 44 Level 3 24 | . . . . 14 100 55 Level 4 14 | . . . . 28 . . Level 5 5 | . . . . 11 . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . 2 . 2 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 4 9 8 21 6 22 Peak Tracking Total 10 | . 3 5 3 3 2 10 Tactical Retreats 3 | . . . . 1 . 2 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 11 | . 1 . . 5 . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 1 3 . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 15 | . . . . 10 . 5 Max in Single Turn 2 | . . . . 2 . 1 Garrison Relay 6 | . . . . 5 . 1 Phase Generator 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 13 | . 3 2 3 2 2 1 Terminals 7 | . 2 2 . 2 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 1 . 2 . 1 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 27 | . 6 8 5 3 3 2 Successful 21 | . 5 6 5 2 2 1 Failed 6 | . 1 2 . 1 1 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 18 | . 5 8 . 3 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 1 . 4 . 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 13 | . 4 6 . 2 . 1 Record 5 | . 1 4 . . . . Emergency Access Points 2 | . . . . 1 . 1 Reprogram Traps 3 | . 1 2 . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Patrol Navigation 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 1 . 4 . 1 . Report Inventory 4 | . 1 . 2 . 1 . Retrieve Components 2 | . . . 2 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . 2 2 1 1 1 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 22 | . . . . 18 . 4 Machine Destruction 22 | . . . . 18 . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 4156 | 47 321 353 283 2088 255 809 Spaces Moved 1846 | 42 187 220 170 851 99 277 Core 31 | 21 . . . . . 10 Treads . | . . . . . . . Legs 1712 | 21 187 220 170 748 99 267 Wheels . | . . . . . . . Hover 103 | . . . . 103 . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 66 190 120 Average Speed 161 | 85 152 120 120 171 190 192 Slowest Speed 350 | 120 190 120 120 190 190 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 38 30 22 91 11 46 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 69 | . . . . 50 . 19 Terrain Destroyed 141 | . . . . 122 . 19 Melee 69 | . . . . 50 . 19 Projectile . | . . . . . . . AOE 72 | . . . . 72 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 2440 | 52 212 273 209 1140 138 416 Wait 67 | . 12 18 . 15 13 9 Move 1842 | 41 186 219 170 850 99 277 Hop . | . . . . . . . Pick Up 51 | 5 7 6 10 10 4 9 Fast Attach 7 | 2 . . . 4 1 . Attach 31 | 4 1 5 5 5 . 11 Detach 1 | . . . . 1 . . Swap 31 | . . 2 3 18 2 6 Drop 24 | . . 4 1 16 3 . Fire 156 | . 6 19 20 76 16 19 Melee 190 | . . . . 130 . 60 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 40 | . . . . 15 . 25 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 11) 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 704 | -9/Materials | Discovered new exit (range 16) 722 | -9/Materials | Entered another Materials area 722 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1005 | -8/Materials | Identified exit to Garrison 1005 | -8/Materials | Entered Garrison 1014 | -8/Garrison | Assembled breached garrison interior 1029 | -8/Garrison | Build established: Scavenger-Mutant 1207 | -8/Garrison | Lost 3 parts (3n) 1289 | -8/Garrison | Installed Relay Interface Framework 1438 | -8/Garrison | Build established: Mutant 1512 | -8/Garrison | Garrison Relay disabled 1934 | -8/Garrison | Garrison Relay disabled 2048 | -8/Garrison | Discovered new exit (range 14) 2097 | -8/Garrison | Phase Generator disabled 2449 | -8/Garrison | Garrison Relay disabled 2516 | -8/Garrison | Discovered new exit (range 11) 2919 | -8/Garrison | Garrison Relay disabled 2975 | -8/Garrison | Discovered new exit (range 10) 3034 | -8/Garrison | Garrison Relay disabled 3093 | -8/Garrison | Entered Materials 3226 | -8/Materials | Garrison activated, responded to threat 3348 | -8/Materials | Identified exit to Garrison 3348 | -8/Materials | Entered Garrison 3384 | -8/Garrison | Triggered checkpoint 3403 | -8/Garrison | Garrison Relay disabled 3635 | -8/Garrison | Build established: Scavenger-Mutant 3756 | -8/Garrison | Triggered checkpoint 3784 | -8/Garrison | Triggered checkpoint 3788 | -8/Garrison | Core integrity fell below 50% 3789 | -8/Garrison | Triggered checkpoint 3852 | -8/Garrison | Lost 9 parts (1p4n2u2w) 3868 | -8/Garrison | Triggered checkpoint 3874 | -8/Garrison | Destroyed 10 combat bots 3896 | -8/Garrison | Core integrity fell below 20% 3954 | -8/Garrison | Lost 6 parts (1p3n1u1w) 4157 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03939_ Destroyed Imp. Heat Sink. 03939_ G-47 Trooper system corrupted by crushing effect. 03939_ G-47 Trooper knocked back. 03939_ G-47 Trooper misfires. 03940_ G-47 Trooper system terminally corrupted. 03940_ Particle Gun fried. 03943_ System corrupted: Matter fused (-5). 03943_ Acquired 5 matter. 03954_ Acquired Lgt. Nuclear Core. 03961_ Acquired Aluminum Leg. 03980_ Acquired 7 matter. 03982_ Acquired 23 matter. 03997_ Acquired Lgt. Assault Rifle. 04007_ Acquired Particle Gun. 04009_ Acquired 10 matter. 04012_ Acquired Lgt. Assault Rifle. 04090_ Connecting with Garrison Terminal... >>Access(Emergency) Found 54 emergency access points. Map updated. 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