Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 01:43:24 Player: sve9 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (142) 710 Value Destroyed (4338) 4338 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (777) 777 TOTAL SCORE: 9005 Bonus ------- High Alert Combat Kills 777 Cogmind --------- Core Integrity 0/850 Matter 42/300 Energy 279/340 System Corruption 0% Temperature Critical (504) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (5) --- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Flak Gun Coil Gun > --- INVENTORY (10) --- Light Nuclear Core Enhanced Optical Array Improved Light Armor Plating Improved Shield Generator Long-range Tractor Beam Missile Launcher Heavy Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Enhanced Optical Array Improved Shield Generator Long-range Tractor Beam Pulse Rifle Flak Gun Coil Gun Missile Launcher Heavy Missile Launcher Great Axe [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . 1 . 1 1 Utility 3 | . . . 2 1 . Weapon 1 | . . 1 . . . Parts Attached 112 | 7 12 28 20 34 11 Power 16 | 1 2 3 4 3 3 Engine 11 | 1 2 2 3 1 2 Core 5 | . . 1 1 2 1 Reactor . | . . . . . . Propulsion 36 | 2 4 12 5 11 2 Treads . | . . . . . . Leg 36 | 2 4 12 5 11 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 2 3 5 4 8 4 Device 11 | 1 2 1 3 2 2 Storage 3 | 1 1 1 . . . Processor 3 | . . . . 3 . Hackware . | . . . . . . Protection 9 | . . 3 1 3 2 Artifact . | . . . . . . Weapon 34 | 2 3 8 7 12 2 Energy Gun 17 | 2 . 5 4 6 . Energy Cannon . | . . . . . . Ballistic Gun 12 | . 3 2 2 3 2 Ballistic Cannon 1 | . . 1 . . . Launcher 3 | . . . . 3 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Corrupted Parts 2 | . . . 1 1 . System Corruption 5 | . . . 4 1 . Parts Lost 30 | . 2 5 3 12 8 Power 3 | . . 1 2 . . Propulsion 10 | . 1 1 1 3 4 Utility 8 | . 1 1 . 5 1 Weapon 9 | . . 2 . 4 3 Highest Loss Streak 8 | . 1 4 1 5 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 99 93 95 91 Engine 7 | . 14 10 7 . 4 Core 2 | . . . . 6 7 Leg 29 | . 27 33 26 29 30 Device 8 | . 12 3 12 7 4 Storage 9 | . 14 11 9 7 6 Processor 3 | . . . . 11 8 Protection 5 | . . 7 9 6 5 Energy Gun 15 | . 12 15 24 13 12 Ballistic Gun 9 | . 15 14 1 8 6 Naked Turns . | . . . . . . Heaviest Build 59 | 15 19 29 40 47 59 Greatest Support 77 | 20 20 30 38 65 77 Greatest Overweight (x) 1 | . 1 . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 Average Carried 9 | 3 8 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 8 Class Distribution -------------------- 33% | Scavenger-Gunner 32% | Scavenger-Tank 14% | Mutant 10% | Scavenger-Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2063 | 270 197 567 187 690 152 Remotely . | . . . . . . Salvage Created 5278 | 51 586 1241 1290 1408 702 Parts 289 | 3 36 63 64 85 38 Haulers Intercepted 12 | . 2 4 3 3 . Recyclers Shooed 9 | . . 2 . 1 6 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 103 | . 14 23 21 32 13 Melee 1 | . . . 1 . . Guns 79 | . 11 18 13 24 13 Cannons 5 | . . 5 . . . AOE 16 | . 3 . 5 8 . Classes Destroyed 18 | 1 4 3 4 5 1 Worker 4 | . 1 . 1 2 . Builder 6 | . . . 2 3 1 Tunneler 3 | 2 1 . . . . Hauler 12 | . 2 4 3 3 . Recycler 8 | . . 2 3 1 2 Mechanic 2 | . . . 1 1 . Operator 1 | . . . 1 . . Watcher 3 | . . 1 . 2 . Swarmer 23 | . 5 3 7 4 4 Saboteur 1 | . . . . . 1 Grunt 49 | . 9 15 10 10 5 Duelist 3 | . . . . 2 1 Protector 2 | . . . . 2 . Sentry 11 | . . 5 3 1 2 Specialist 1 | . . . . 1 . Hunter 7 | . . . 1 6 . Programmer 5 | . . . . 5 . Heavy 1 | . . . . 1 . Best Kill Streak 18 | 2 4 6 6 18 9 Combat Bots Only 12 | . 3 6 5 12 7 Max Kills in Single Turn 3 | 1 3 1 3 3 2 Gunslinging 1 | . . . 1 . . Exploded 3 | . 3 . 2 2 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 710 | . 68 155 94 218 175 Missed 178 | . 16 33 20 83 26 Damage Taken 7957 | 21 662 1491 1024 2420 2339 Core 1858 | 21 106 263 114 487 867 Absorbed by Shields 66 | . . . . . 66 Core Remaining (%) 56 | 91 49 34 79 30 . Volleys Fired 298 | 4 58 85 48 65 38 Largest 3 | 2 2 3 3 3 3 Hottest 185 | 90 90 144 185 178 180 Shots Fired 747 | 7 116 231 131 170 92 Gun 724 | 7 116 215 131 163 92 Cannon 16 | . . 16 . . . Launcher 7 | . . . . 7 . Special . | . . . . . . Kinetic 308 | . 68 120 11 69 40 Thermal 393 | 4 36 111 96 94 52 Explosive 7 | . . . . 7 . Electromagnetic 39 | 3 12 . 24 . . Robot Hit Streak 24 | 7 21 11 24 14 22 Robot Miss Streak 10 | . 4 5 7 4 10 Penetration Max 1 | . . . . 1 1 Secondary Targets 17 | . 3 2 4 5 3 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 538 | 7 80 148 90 135 78 Core Hits 375 | 2 34 53 48 149 89 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 18 | . 2 6 3 6 1 Burn 15 | . 1 6 2 6 . Destroy 2 | . 1 . . . 1 Smash 1 | . . . 1 . . Melee Attacks 8 | . . . 8 . . Impact 8 | . . . 8 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11590 | 153 1040 2219 2070 4203 1905 Guns 8793 | 80 823 2038 1437 2510 1905 Cannons 175 | . . 175 . . . Explosions 2409 | 73 217 . 428 1691 . Melee 202 | . . . 202 . . Ramming 11 | . . 6 3 2 . Kinetic 3337 | . 442 1075 72 999 749 Thermal 5855 | 111 456 1138 1483 1511 1156 Explosive 1691 | . . . . 1691 . Electromagnetic 494 | 42 142 . 310 . . Impact 202 | . . . 202 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 4 5 . Average Corruption 2 | . . . 4 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . . 21 . Message Errors 5 | . . . . 5 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 5 | . . . . 5 . Energy Discharges 2 | . . . . 2 . Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 2 | . . . . 2 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 100 | . . . 85 15 . Projectiles . | . . . . . . Explosions 21 | . . . 6 15 . Melee 79 | . . . 79 . . Knockbacks 7 | . . 3 4 . . Impact 3 | . . . 3 . . Kinetic 3 | . . 3 . . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 332 | 21 78 . 85 148 . Shots 10 | 1 3 . 2 4 . Rammed . | . . . . . . Targets Rammed 4 | . . 1 1 2 . Kicked 4 | . . 1 1 2 . Crushed . | . . . . . . Highest Temperature 821 | 57 324 454 353 286 821 Average Temperature 145 | 30 75 151 101 102 300 Received Heat Transfer 2079 | . 276 693 387 216 507 Effects 65 | . . 12 . 3 50 Shutdowns 17 | . . 1 . . 16 Energy Bleed 6 | . . 2 . 1 3 Interference 17 | . . 9 . 2 6 Matter Decay 6 | . . . . . 6 Short Circuit 1 | . . . . . 1 Damage (minor) 3 | . . . . . 3 Damage (major) 9 | . . . . . 9 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 4 . . Impact Corruptions 3 | . . . 3 . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 18 | . 3 6 7 2 . Heat Transferred 10472 | 161 1127 3219 2818 2187 960 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | 1 3 . 3 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 921 | 10 284 437 698 921 692 Initial 396 | . 6 38 184 251 396 Average 369 | 4 106 221 478 612 495 Maximum Alert Level 3 | . 1 2 2 3 3 Low Security (%) 31 | 100 84 49 3 . . Level 1 28 | . 15 38 21 33 34 Level 2 26 | . . 11 75 14 65 Level 3 13 | . . . . 51 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 25 | . 2 3 5 10 5 Investigation 7 | . 2 2 3 . . Extermination 2 | . . . . 2 . Reinforcement 9 | . . 1 1 5 2 Assault 6 | . . . 1 3 2 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . 1 . 2 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 160 | . 24 33 31 55 17 Peak Tracking Total 13 | . 6 7 7 13 9 Tactical Retreats 9 | . 2 2 1 4 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . 1 . 1 2 1 Max in Single Turn 1 | . 1 . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 26 | . 8 6 6 6 . Terminals 23 | . 8 5 5 5 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 80 | . 31 19 17 13 . Successful 37 | . 19 11 4 3 . Failed 43 | . 12 8 13 10 . Catastrophic 11 | . 1 3 3 4 . Database Lockouts . | . . . . . . Manual 37 | . 11 8 9 9 . Terminals 72 | . 31 15 15 11 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . 4 2 . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 16 4 . . . Record 5 | . 4 1 . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 3 | . 2 1 . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 2 | . 2 . . . . Hauler Manifests 2 | . 1 1 . . . Registered Components 3 | . 2 1 . . . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 4 2 . . Insert Component 3 | . . 2 1 . . Analyze 3 | . . 2 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 3 3 2 3 . Terminals 11 | . 3 3 2 3 . Botnet 11 | . 3 3 2 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 26 | . 8 6 6 6 . Full Trace Events 9 | . 4 2 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 2 1 . . Part Schematics Acquired 3 | . . 2 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4675 | 112 853 1199 851 1211 449 Spaces Moved 2570 | 67 513 625 434 716 215 Core 1 | 1 . . . . . Treads . | . . . . . . Legs 2569 | 66 513 625 434 716 215 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 116 Average Speed 122 | 118 120 120 126 127 116 Slowest Speed 190 | 120 190 120 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 5 86 54 37 20 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 7 | . . . . 7 . Terrain Destroyed 57 | . 4 . 11 42 . Melee . | . . . . . . Projectile 5 | . . . . 5 . AOE 52 | . 4 . 11 37 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3495 | 89 648 910 624 880 344 Wait 372 | 7 45 141 86 32 61 Move 2565 | 66 512 624 433 715 215 Hop . | . . . . . . Pick Up 56 | 5 9 8 9 17 8 Fast Attach 39 | 6 4 6 10 8 5 Attach 28 | 1 1 7 2 13 4 Detach 2 | . . 2 . . . Swap 45 | . 7 15 8 13 2 Drop 78 | . 12 21 19 15 11 Fire 298 | 4 58 85 48 65 38 Melee 8 | . . . 8 . . Ram . | . . . . . . Kick 4 | . . 1 1 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 16) 766 | -10/Materials | Discovered new exit (range 12) 873 | -10/Materials | Core integrity fell below 50% 906 | -10/Materials | Discovered new exit (range 3) 947 | -10/Materials | Build established: Scavenger-Mutant 966 | -10/Materials | Entered another Materials area 966 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1341 | -9/Materials | Build established: Scavenger-Tank 1364 | -9/Materials | Discovered new exit (range 13) 1424 | -9/Materials | Core integrity fell below 50% 1442 | -9/Materials | Lost 4 parts (1p1n1u1w) 1607 | -9/Materials | Discovered new exit (range 8) 1724 | -9/Materials | Build established: Scavenger-Gunner 2039 | -9/Materials | Build established: Scavenger-Tank 2079 | -9/Materials | Discovered new exit (range 10) 2165 | -9/Materials | Entered another Materials area 2165 | -8/Materials | Evolved 2 slots: Utility x2 2696 | -8/Materials | Discovered new exit (range 7) 2829 | -8/Materials | Discovered new exit (range 15) 2864 | -8/Materials | Build established: Tank 2965 | -8/Materials | First assault squad dispatched 3016 | -8/Materials | Entered Factory 3016 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3520 | -7/Factory | Cargo convoy interrupted 3590 | -7/Factory | Lost 5 parts (2u3w) 3623 | -7/Factory | Destroyed 12 combat bots 3712 | -7/Factory | Core integrity fell below 50% 3771 | -7/Factory | Lost 3 parts (2n1u) 3816 | -7/Factory | First assault squad dispatched 3821 | -7/Factory | Build established: Scavenger-Gunner 4189 | -7/Factory | Discovered new exit (range 13) 4227 | -7/Factory | Entered another Factory area 4227 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4577 | -6/Factory | First assault squad dispatched 4599 | -6/Factory | Garrison activated, responded to threat 4656 | -6/Factory | Destroyed 7 combat bots 4663 | -6/Factory | Core integrity fell below 50% 4669 | -6/Factory | Core integrity fell below 20% 4677 | -6/Factory | Core destroyed Last Messages --------------- 04666_ Overheating: Imp. Deuterium Engine damaged (-17). 04666_ VSS Leg destroyed. 04667_ Overheating: System interference. 04667_ Imp. Targeting Computer temporarily disabled. 04668_ Overheating: System interference. 04668_ Coil Gun temporarily disabled. 04669_ Power failure, Mic. Nuclear Core shutdown. 04669_ Overheating: Core damaged (-144). 04670_ Overheating: Matter decay (-8). 04670_ Y-54 Guardian destroyed. 04671_ Overheating: Matter decay (-15). 04674_ Overheating: System interference. 04674_ Flak Gun temporarily disabled. 04674_ Acquired Carbon-fiber Leg. 04675_ Power failure, Imp. Deuterium Engine shutdown. 04675_ Overheating: Energy bleed (-73). 04676_ Power failure, Mic. Nuclear Core shutdown. 04677_ Overheating: Core damaged (-85). 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[%#%= ##???????? | | ??????????????# =%#=%!* ######????????? | | ??????????????# # =*[% #?????????????? | | ??????????????# ! ###=%=###?????????????? | | ??????????????# #?# ==#????????######## | | ??????????????# #?# = #????????# | | ??????????????##############?# #????????# | | ????????????????????????????## ##???????# | | ????????????????????????????# !######### """ | | ????????????????????????????# [ # """ | | ????????????????????????????# + """ | | ????????????????????????????# # | | ????????????????????????????# # """ | | ????????????????????????????##### """ # """ | | ????????????????????????????????# """ # """ | | ????????????????????????????????# """ # | | ????????????????????????????????# "" + ! | | ????????????????????????????????# = "" ######## | | ????????????????????????????????# #######? | | ????????????????????????????????# #? | | ????????????????????????????????# #? | | ????????????????????????????????#### #? | | ?????????????????????????????????###+###### #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed ActivePrecisionPropulsion Manual? 0 Play Time 01:10:04 Cumulative 23.1 hours Start 2024.04.27 @ 00:31:03 End 2024.04.27 @ 01:43:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 28 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3d4e9fc2-e432-4362-9422-4831a0313b44