Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 08:56:19 Player: shapeshifter Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (0) 0 Value Destroyed (30) 30 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (41296) 41296 TOTAL SCORE: 48866 Bonus ------- Pacifist 10869 Entered DSFs 1500 Win 3000 Win Speed 25927 Cogmind --------- Core Integrity 1424/1600 Matter 49/300 Energy 65/100 System Corruption 0% Temperature Cool (1) Movement Flying (45) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (12) -- Impulse Thruster Array Faulty Experimental Q-thruster > --- UTILITY (8) ------ Improved Coolant Injector Advanced Sensor Array Advanced Signal Interpreter ECM Suite System Shield System Shield > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- Micro Fission Core Antimatter Reactor Quantum Reactor Advanced Remote Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Improved Coolant Injector Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Micro Fission Core Q-thruster Improved Plasma Cutter Heavy Flail [Rating: 121] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Field Propulsion Array Hover Unit Linear Gravjet Flight Unit Field Propulsion Array Utility System Shield Device Improved Terrain Scanner Processor Improved Terrain Scan Processor Hackware System Shield Weapon Heavy Flail Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 2 . 2 . . . 2 2 . 2 2 2 Power 2 | . . . . . . 1 . . . . . . . 1 . Propulsion 10 | . . 2 1 1 . 1 . . . . 1 . 2 . 2 Utility 6 | . . . 1 1 . . . . . 2 1 . . 1 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 32 | . . . 3 . . 2 . 1 . 4 . 12 5 4 1 Power 5 | . . . . . . . . 1 . . . 3 1 . . Engine 2 | . . . . . . . . 1 . . . 1 . . . Core 2 | . . . . . . . . . . . . 2 . . . Reactor 1 | . . . . . . . . . . . . . 1 . . Propulsion 12 | . . . 1 . . . . . . 1 . 5 3 1 1 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . . . Flight 11 | . . . 1 . . . . . . . . 5 3 1 1 Utility 14 | . . . 2 . . 2 . . . 3 . 4 1 2 . Device 4 | . . . 1 . . . . . . . . 1 1 1 . Storage . | . . . . . . . . . . . . . . . . Processor 2 | . . . 1 . . . . . . . . . . 1 . Hackware 8 | . . . . . . 2 . . . 3 . 3 . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . 1 . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . 1 1 Parts Lost 18 | . . . . . . . . . 1 2 . 2 7 1 5 Power 3 | . . . . . . . . . . . . . 1 . 2 Propulsion 9 | . . . . . . . . . 1 . . 2 4 . 2 Utility 6 | . . . . . . . . . . 2 . . 2 1 1 Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . . . . . . . . . 1 2 . 2 7 1 5 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 3 | 1 2 2 2 4 4 4 5 5 5 4 5 4 3 4 4 Power 1 | 1 2 2 2 2 2 2 2 1 1 1 1 . 1 2 3 Propulsion . | . . . . . . . . . . . . . . . . Utility . | . . . . 1 1 1 2 2 3 2 2 1 . . . Weapon . | . . . . 1 1 1 1 1 1 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 8 | . . . . . . . . . . . . 2 . 1 5 Power 3 | . . . . . . . . . . . . . . . 3 Propulsion 1 | . . . . . . . . . . . . . . 1 . Utility 1 | . . . . . . . . . . . . 1 . . . Weapon 1 | . . . . . . . . . . . . 1 . . . Tool/Special 2 | . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 33 | . . . 10 23 23 22 33 37 33 28 26 43 62 56 56 Core 1 | . . . . . . . . . . . . 3 7 4 3 Flight 7 | . . . 2 7 7 6 6 6 4 . . 12 22 13 17 Device 5 | . . . . 7 7 6 6 6 6 4 . 1 4 11 12 Processor 4 | . . . 7 7 7 6 6 6 6 5 5 4 . 2 4 Hackware 10 | . . . . . . 2 13 13 10 17 15 17 25 17 11 Peak Build Rating 121 | . . . 9 9 9 18 18 19 19 24 22 105 121 107 112 Average Rating 42 | . . . 3 9 9 10 18 18 15 20 22 61 113 95 102 On Entrance 26 | . . . . 9 9 9 18 18 19 12 22 22 105 85 102 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . . 24 24 . 2 2 Naked Turns 108 | . 33 62 13 . . . . . . . . . . . . Heaviest Build 20 | . . . 1 1 1 1 1 4 4 1 . 11 16 20 20 Greatest Support 76 | 3 3 3 5 5 5 5 5 5 5 3 3 60 76 46 53 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 2 4 4 4 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 2 2 2 4 4 4 5 4 5 4 5 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 2 4 4 4 5 5 5 5 5 5 5 5 4 5 Class Distribution -------------------- 50% | Hacker-Mutant 32% | Mutant 12% | Wizard-Sprinter 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/DSF Wizard-Sprinter | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac DSF Res Res Acc Matter Collected 200 | 200 . . . . . . . . . . . . . . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac DSF Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac DSF Res Res Acc Hostile Shots Fired 226 | . . 15 11 . 10 10 . . 17 8 . 6 85 8 56 Missed 114 | . . 10 8 . 7 7 . . 7 2 . 2 39 4 28 Hits 112 | . . 5 3 . 3 3 . . 10 6 . 4 46 4 28 Melee 6 | . . . . . . . . . 6 . . . . . . Projectile 106 | . . 5 3 . 3 3 . . 4 6 . 4 46 4 28 AOE 1 | . . . . . . . . . 1 . . . . . . Critical Strikes 17 | . . . . . . . . . 3 1 . 1 10 . 2 Damage Taken 2581 | . . 97 40 . 77 36 . . 242 260 . 292 1004 97 436 Core 1185 | . . 97 40 . 77 36 . . 196 195 . 74 275 19 176 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 87 | 100 100 75 92 . 89 . . . 72 80 . 93 78 98 89 Volleys Fired . | . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 13 | . . . . . . . . . . . . . . 8 5 Impact 13 | . . . . . . . . . . . . . . 8 5 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 19 | . . . . . . . . . 12 3 . . . 4 . Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 19 | . . . . . . . . . 12 3 . . . 4 . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 8 8 8 2 . . 1 . . Average Corruption 6 | . . . . . . . 8 8 8 2 . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 5 | . . . . . . . 3 1 1 . . . . . . Message Errors 2 | . . . . . . . 1 . 1 . . . . . . Matter Fused 2 | . . . . . . . 2 . . . . . . . . Energy Discharges 1 | . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . 6 1 . . . 2 . Shots . | . . . . . . . . . . . . . . . . Rammed 5 | . . . . . . . . . 1 3 . . . 1 . Targets Rammed 5 | . . . . . . . . . 1 3 . . . 1 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 242 | . . . . . . . . . . . . . 167 242 . Average Temperature 60 | . . . . . . . . . . . . . 55 92 . Received Heat Transfer 354 | . . 24 27 . 6 15 . . . 18 . . 246 18 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac DSF Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 40 | . . . . . 3 30 25 15 6 15 . 15 40 31 36 Initial 11 | . . . . . 3 1 10 . 6 . . . 8 11 . Average 5 | . . . . . 3 1 4 5 2 3 . 3 11 16 6 Influence Increases 321 | . . . 7 5 . 30 15 19 . 20 . 15 90 45 75 Successful Hack 63 | . . . 7 5 . . . 4 . 5 . . . . 42 Disable Machine 45 | . . . . . . . . . . . . . . 15 30 Destroy Structure 18 | . . . . . . . . . . . . . . 15 3 Partial Spotted 75 | . . . . . . . 15 15 . 15 . . 15 15 . Lose Combat Pursuer 120 | . . . . . . 30 . . . . . 15 75 . . Influence Decreases 306 | . . . 7 . 2 3 45 10 9 20 . . 85 65 60 Entered New Map 43 | . . . . . 2 2 20 . 3 . . . 7 9 . Time Decay 148 | . . . 7 . . 1 10 10 . 20 . . 20 50 30 Lost Part 100 | . . . . . . . . . 6 . . . 58 6 30 Lost Ally 15 | . . . . . . . 15 . . . . . . . . Squads Dispatched 9 | . 1 . 1 . . 3 . . 1 2 . . . 1 . Investigation 2 | . . . . . . 1 . . . . . . . 1 . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 7 | . 1 . 1 . . 2 . . 1 2 . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac DSF Res Res Acc Distress Signals 4 | . . . . . . . . . . . . . 4 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 70 | . 3 4 8 . 2 5 5 . 4 5 . 1 24 6 3 Peak Tracking Total 19 | . 4 4 7 . 2 5 5 . 4 4 . 1 19 6 3 Tactical Retreats 4 | . . . . . . 1 . . . . . 1 2 . . ECM-based Alert Blocks 3 | . . . . . . . . . . . . . 3 . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac DSF Res Res Acc Traps Triggered 2 | . . 1 . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac DSF Res Res Acc Machines Disabled 3 | . . . . . . . . . . . . . . 1 2 Max in Single Turn 1 | . . . . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac DSF Res Res Acc Machines Accessed 19 | . . 2 2 1 . 1 . 1 . 2 3 . 1 1 5 Terminals 13 | . . . 2 1 . 1 . 1 . 1 1 . 1 1 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . . 2 . . . . . . . 1 2 . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 40 | . . 6 5 2 . 3 . 2 . 5 6 . 2 2 7 Successful 19 | . . 1 2 1 . 2 . 1 . 3 3 . 1 . 5 Failed 21 | . . 5 3 1 . 1 . 1 . 2 3 . 1 2 2 Catastrophic 6 | . . 1 1 . . . . . . 1 1 . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 5 | . . . . . . 1 . . . 2 . . . 2 . Terminals 26 | . . . 5 2 . 3 . 2 . 3 1 . 2 2 6 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 14 | . . 6 . . . . . . . 2 5 . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 15 | . . . 2 1 . 2 . 1 . 3 1 . 1 . 4 Open DSF 3 | . . . . 1 . . . 1 . . 1 . . . . Level Access Points 3 | . . . . . . . . . . 1 . . 1 . 1 Branch Access Points 3 | . . . 1 . . . . . . 1 . . . . 1 Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . Zone Layout 3 | . . . 1 . . . . . . . . . . . 2 Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . 1 . . . . . . . . 2 . . . 1 Retrieve Components 4 | . . 1 . . . . . . . . 2 . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 13 | . . 1 1 . . 1 . 1 . 2 2 . 1 1 3 Full Trace Events 4 | . . 1 1 . . 1 . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . 1 . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac DSF Res Res Acc Total Allies 1 | . . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . . . Highest-Rated Group 31 | . . . . . . . 31 . . . . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . 4 . . . . . . . . Total Damage 63 | . . . . . . . 63 . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac DSF Res Res Acc Active Infowar (turns) 581 | . . . 16 6 20 76 67 42 18 107 . . 4 119 106 Sensors 199 | . . . . . . . . . . . . . . 93 106 Terrain 352 | . . . 16 6 20 76 67 42 18 107 . . . . . ECM 229 | . . . . . . . . . . . . . 4 119 106 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac DSF Res Res Acc Turns Passed 969 | 17 33 62 113 6 20 76 67 42 19 116 39 60 74 119 106 Spaces Moved 2139 | 30 66 114 209 16 56 203 151 115 36 210 78 101 219 258 277 Core 685 | 30 66 114 142 . . . . . 12 210 78 33 . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1454 | . . . 67 16 56 203 151 115 24 . . 68 219 258 277 Fastest Speed 28 | 50 50 50 35 35 35 35 35 35 35 50 50 31 28 35 29 Average Speed 38 | 50 50 50 45 35 35 35 35 35 40 50 50 37 29 35 32 Slowest Speed 50 | 50 50 50 50 35 35 35 35 35 50 50 50 50 35 35 45 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . 3 . . 3 . 1 . . . . 1 2 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 23 | 4 22 18 25 1 66 8 73 5 48 8 4 68 13 9 10 Regions Visited 15 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 . . . 1 . 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 6 | . . . . . . . . . . . . . . 5 1 Terrain Destroyed 6 | . . . . . . . . . . . . . . 5 1 Melee 6 | . . . . . . . . . . . . . . 5 1 Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac DSF Res Res Acc Total 2225 | 31 65 118 223 15 55 204 164 115 39 220 77 119 226 272 282 Wait 29 | . . 5 10 . . . 14 . . . . . . . . Move 2104 | 29 65 113 203 15 55 197 150 112 35 210 77 100 216 254 273 Hop 10 | . . . 2 . . 3 . 1 . . . . 1 2 1 Pick Up 25 | 2 . . 5 . . 2 . 1 . 3 . 3 4 3 2 Fast Attach 18 | . . . . . . 1 . . 2 2 . 10 2 1 . Attach 16 | . . . 3 . . 1 . 1 . 2 . 2 3 3 1 Detach . | . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . Drop 7 | . . . . . . . . . 1 1 . 4 . 1 . Fire . | . . . . . . . . . . . . . . . . Melee 13 | . . . . . . . . . . . . . . 8 5 Ram 3 | . . . . . . . . . 1 2 . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory -4/DSF -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 18 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Discovered new exit (range 16) 51 | -10/Materials | Entered another Materials area 51 | -9/Materials | Evolved 2 slots: Propulsion x2 76 | -9/Materials | Discovered new exit (range 4) 112 | -9/Materials | Discovered new exit (range 4) 113 | -9/Materials | Entered another Materials area 113 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 216 | -8/Materials | Discovered new exit (range 16) 226 | -8/Materials | Entered Factory 226 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 232 | -7/Factory | Identified exit to DSF 232 | -7/Factory | Entered DSF 247 | -7/DSF | Discovered new exit (range 15) 252 | -7/DSF | Entered Factory 252 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 314 | -6/Factory | Build established: Mutant 320 | -6/Factory | Spotted B-75 Beast 328 | -6/Factory | Manually triggered Chute Trap 328 | -6/Factory | Sucked down chute 328 | -6/Factory | Entered Waste 329 | -6/Waste | Met a frightened Derelict 331 | -6/Waste | Spotted C-40 Crusher 343 | -6/Waste | EMP discharged 343 | -6/Waste | Spotted C-40 Crusher 355 | -6/Waste | Spotted C-40 Crusher 356 | -6/Waste | Spotted C-40 Crusher 356 | -6/Waste | Spotted C-40 Crusher 390 | -6/Waste | Discovered new exit (range 16) 395 | -6/Waste | Entered Factory 437 | -6/Factory | Identified exit to DSF 437 | -6/Factory | Entered DSF 446 | -6/DSF | Discovered new exit (range 14) 456 | -6/DSF | Entered Factory 456 | -5/Factory | Evolved 2 slots: Utility x2 531 | -5/Factory | Identified exit to Upper Caves 531 | -5/Factory | Identified exit to Extension 537 | -5/Factory | Identified exit to Factory 572 | -5/Factory | Entered another Factory area 572 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 611 | -4/Factory | Identified exit to DSF 611 | -4/Factory | Entered DSF 645 | -4/DSF | Additional patrols routed to DSF 657 | -4/DSF | Discovered new exit (range 11) 671 | -4/DSF | Entered Research 671 | -3/Research | Evolved 2 slots: Propulsion x2 725 | -3/Research | Discovered new exit (range 12) 738 | -3/Research | Identified exit to Research 745 | -3/Research | Entered another Research area 745 | -2/Research | Evolved 2 slots: Power x1, Utility x1 774 | -2/Research | Lost 7 parts (1p4n2u) 860 | -2/Research | Imp. Hacking Suite fried by hacking feedback 862 | -2/Research | Discovered new exit (range 5) 863 | -2/Research | Identified exit to Access 864 | -2/Research | Entered Access 864 | -1/Access | Evolved 2 slots: Propulsion x2 875 | -1/Access | Identified exit to Command 927 | -1/Access | Identified exit to Surface 944 | -1/Access | Spotted B-99 Colossus 955 | -1/Access | Spotted B-99 Colossus 970 | *** | Escaped! Last Messages --------------- 00957_ Slug penetrates Wall. 00957_ Slug penetrates Reinforced Barrier. 00958_ Sealed Heavy Doors breached. 00959_ Slug penetrates Sealed Heavy Doors. 00960_ Mic. Fission Core destroyed. 00960_ Field Propulsion Array destroyed. 00960_ Imp. Diametric Drive blasted off. 00963_ Slug penetrates Sealed Heavy Doors. 00963_ Mic. Antimatter Reactor destroyed. 00963_ Slug penetrates Sealed Heavy Doors. 00964_ B-99 Colossus activates siege mode. 00964_ Field Propulsion Array destroyed. 00964_ Slug penetrates Sealed Heavy Doors. 00964_ Penetrated by Slug. 00964_ Adv. Hacking Suite destroyed. 00964_ Slug penetrates Reinforced Barrier. 00966_ Main Access Shell breached. [Achievement: Straight Shot] [Achievement: Expert Speedrunner] [Achievement: Travel Light] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????""" | | ??????????????????????????????????????????????"""" | | ?????????????????????????????????????????????? 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"""" " # | | ????????????????????"#####################" # | | ?????????????????????????????????????????#"" # | | ?????????????????????????????????????????#"" # | | ?????????????????????????????????????????#"" + | | ?????????????????????????????????????????#"" # | | ?????????????????????????????????????????#"T # | | ?????????????????????????????????????????#"" # | | ?????????????????????????????????????????#"" # | | ?????????????????????????????????????????#"" # | | ?????????????????????????????????????????#"" # | | ?????????????????????????????????????????#" # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 80 Energy Generation 29 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Evasion (%) 64 Offensive Hacking 54 Defensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Expert Speedrunner Straight Shot Travel Light Challenges ------------ None Game ------ Seed DispersionGrenadeTrident Manual? 0 Play Time 00:19:07 Cumulative 496.7 hours Start 2025.11.13 @ 08:38:53 End 2025.11.13 @ 08:56:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 669 Rogue 669 Adventurer 0 Explorer 0 Win Type 0 Total 16 Types 8/0/2/2/1/0/2/1/0/0 Lore% 91 Gallery% 85 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aeddbd5a-bc1e-4883-a7d0-801335391092