Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.03 @ 21:46:51 Player: lcbb_tuk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (84) 420 Value Destroyed (2236) 2236 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4336 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Advanced Heat Sink Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Disposable Heat Sink Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Cryofiber Web > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Shock Rifle Shock Rifle EM Pulse Cannon EM Pulse Cannon [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Flight Unit Flight Unit Utility Cryofiber Web Device Cryofiber Web Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Power Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 4 | . . 2 2 Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 80 | 5 16 34 25 Power 18 | 1 2 13 2 Engine 18 | 1 2 13 2 Core . | . . . . Reactor . | . . . . Propulsion 17 | 2 4 2 9 Treads 4 | 2 . . 2 Leg 11 | . 2 2 7 Wheel . | . . . . Hover . | . . . . Flight 2 | . 2 . . Utility 11 | . 3 4 4 Device 7 | . . 4 3 Storage 2 | . 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 34 | 2 7 15 10 Energy Gun 22 | 2 6 9 5 Energy Cannon 6 | . . 2 4 Ballistic Gun 2 | . 1 . 1 Ballistic Cannon . | . . . . Launcher 4 | . . 4 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 30 | . 3 5 22 Power 7 | . . 2 5 Propulsion 6 | . 1 . 5 Utility 2 | . . . 2 Weapon 15 | . 2 3 10 Highest Loss Streak 5 | . 2 2 5 Average Slot Usage (%) 85 | . 84 96 50 Engine 22 | . 14 29 10 Treads 3 | . 12 . 2 Leg 15 | . 2 22 9 Flight 2 | . 12 . . Device 14 | . . 18 15 Storage 2 | . 7 1 . Protection 2 | . 9 1 . Energy Gun 16 | . 23 17 4 Energy Cannon 2 | . . 2 5 Ballistic Gun 1 | . 2 . 1 Naked Turns . | . . . . Heaviest Build 37 | 8 26 37 29 Greatest Support 40 | 40 40 34 34 Greatest Overweight (x) 6 | . 6 2 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 4 10 10 4 Average Capacity 5 | 4 6 4 4 Most Carried 10 | 2 6 10 4 Average Carried 3 | 1 3 4 1 Final Capacity 10 | 4 10 4 4 Final Carried 5 | 2 5 4 2 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 970 | 244 135 385 206 Remotely 61 | . . . 61 Salvage Created 2881 | . 532 1553 796 Parts 171 | . 36 94 41 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . . 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 73 | . 14 40 19 Melee 1 | . . . 1 Guns 48 | . 12 28 8 Cannons 14 | . . 6 8 AOE 8 | . 2 4 2 Classes Destroyed 9 | . 4 4 1 Worker 1 | . 1 . . Recycler 2 | . 1 1 . Operator 2 | . . 1 1 Watcher 6 | . . 5 1 Swarmer 30 | . 6 17 7 Grunt 32 | . 8 14 10 Duelist 2 | . . 2 . Sentry 8 | . . 7 1 Hunter 1 | . . . 1 Best Kill Streak 7 | . 7 7 5 Combat Bots Only 7 | . 6 7 3 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . 1 . . Exploded 2 | . 2 2 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3569 | . 375 1095 2099 Core 831 | . 84 196 551 Absorbed by Shields . | . . . . Core Remaining (%) 72 | 100 66 51 . Volleys Fired 224 | . 46 101 77 Largest 2 | . 2 2 2 Hottest 126 | . 80 126 116 Shots Fired 377 | . 74 184 119 Gun 297 | . 74 162 61 Cannon 76 | . . 18 58 Launcher 4 | . . 4 . Special . | . . . . Kinetic 27 | . 4 4 19 Thermal 118 | . 43 33 42 Explosive 4 | . . 4 . Electromagnetic 228 | . 27 143 58 Robot Hit Streak 23 | . 21 23 19 Robot Miss Streak 3 | . 1 3 2 Penetration Max . | . . . . Secondary Targets 5 | . 2 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 282 | . 56 134 92 Core Hits 136 | 1 27 59 49 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5056 | 1 669 2485 1901 Guns 3062 | . 572 1785 705 Cannons 1275 | . . 319 956 Explosions 584 | . 94 314 176 Melee . | . . . . Ramming 135 | 1 3 67 64 Kinetic 283 | . 40 38 205 Thermal 1713 | . 379 494 840 Explosive 72 | . . 72 . Electromagnetic 2853 | . 247 1814 792 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Effects 1 | . . . 1 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 14 | . . 12 2 Projectiles 7 | . . 5 2 Explosions 7 | . . 7 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 44 | . . 25 19 Shots . | . . . . Rammed 45 | 2 1 8 34 Targets Rammed 58 | 2 2 12 42 Kicked 12 | . . 4 8 Crushed 1 | . 1 . . Highest Temperature 805 | . 132 805 199 Average Temperature 122 | . 40 147 103 Received Heat Transfer 1344 | . 180 255 909 Effects 19 | . . 19 . Shutdowns 5 | . . 5 . Energy Bleed 2 | . . 2 . Interference 1 | . . 1 . Short Circuit 6 | . . 6 . Damage (major) 4 | . . 4 . Damage (core) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Fried 20 | . 1 18 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 1 . Heat Transferred 3057 | . 885 875 1297 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . 2 3 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 310 | . 256 310 247 Average Influence 122 | . 88 138 121 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 83 | 100 90 78 91 Level 1 16 | . 9 21 8 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 4 7 3 Investigation 10 | . 4 4 2 Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . 1 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 112 | . 22 55 35 Peak Tracking Total 6 | . 5 5 6 Tactical Retreats 13 | . . 5 8 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 5 1 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 2 . 2 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 17 | . 5 9 3 Terminals 9 | . 2 6 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 4 | . 2 1 1 Scanalyzers 3 | . . 2 1 Garrison Access . | . . . . Total Hacks 70 | . 27 35 8 Successful 50 | . 18 27 5 Failed 20 | . 9 8 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 33 | . 10 20 3 Fabricators . | . . . . Repair Stations 5 | . 5 . . Recycling Units 24 | . 12 9 3 Scanalyzers 8 | . . 6 2 Garrison Access . | . . . . Terminal Hacks 22 | . 6 14 2 Record 9 | . 4 3 2 Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . . 2 . Locate Traps 2 | . . 2 . Disarm Traps 1 | . . 1 . Reprogram Traps 3 | . 1 2 . Dispatch Records 1 | . . 1 . Hauler Manifests 2 | . . 2 . Registered Prototypes 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 5 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Refit 1 | . 1 . . Recycling Unit Hacks 15 | . 7 7 1 Process 9 | . 4 5 . Report Inventory 1 | . . 1 . Retrieve Matter 1 | . . . 1 Retrieve Components 4 | . 3 1 . Scanalyzer 8 | . . 6 2 Insert Component 4 | . . 3 1 Analyze 4 | . . 3 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . . 1 1 Used 1 | . . 1 . Hacking Detections 15 | . 5 8 2 Full Trace Events 13 | . 5 6 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 2 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter 140 | . 138 2 . Retrieved Matter . | . . . . Retrieved Components 13 | . 3 10 . Parts Scanalyzed 3 | . . 2 1 Part Schematics Acquired 3 | . . 2 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4056 | 86 818 2413 739 Spaces Moved 1989 | 49 391 1267 282 Core 26 | 4 . . 22 Treads 262 | 45 177 . 40 Legs 1525 | . 38 1267 220 Wheels . | . . . . Hover . | . . . . Flight 176 | . 176 . . Fastest Speed 50 | 50 117 130 100 Average Speed 151 | 151 166 148 139 Slowest Speed 520 | 160 520 190 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 5 46 69 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 75 | . 9 45 21 Melee . | . . . . Projectile 4 | . . . 4 AOE 71 | . 9 45 17 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2636 | 57 479 1604 496 Wait 223 | . 16 148 59 Move 1986 | 48 390 1266 282 Hop . | . . . . Pick Up 29 | 2 4 18 5 Fast Attach 27 | 5 5 6 11 Attach 14 | . 2 4 8 Detach . | . . . . Swap 39 | . 9 24 6 Drop 36 | . 5 25 6 Fire 224 | . 46 101 77 Melee . | . . . . Ram 14 | . . . 14 Kick 40 | . . 12 28 Crush 4 | 2 2 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 332 | -10/Materials | Repaired EM Pulse Gun 358 | -10/Materials | Repaired Sml. Laser 854 | -10/Materials | Discovered new exit (range 15) 905 | -10/Materials | Entered another Materials area 905 | -9/Materials | Evolved 2 slots: Power x2 1597 | -9/Materials | Discovered new exit (range 7) 2512 | -9/Materials | Discovered new exit (range 3) 2738 | -9/Materials | Destroyed 7 combat bots 3318 | -9/Materials | Entered another Materials area 3318 | -8/Materials | Evolved 2 slots: Power x2 3634 | -8/Materials | Lost 4 parts (2p2w) 3812 | -8/Materials | Lost 5 parts (2u3w) 3883 | -8/Materials | Core integrity fell below 50% 4050 | -8/Materials | Core integrity fell below 20% 4057 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Carbon-fiber Leg destroyed. System corrupted by crushing effect (+2). Slammed into G-47 Trooper. Destabilizing: System interference. Imp. Terrain Scan Processor temporarily disabled. Slammed into G-47 Trooper. Kicked G-47 Trooper out of the way. Slammed into G-47 Trooper. Carbon-fiber Leg destroyed. Slammed into G-47 Trooper. Destabilizing: Core damaged (-11). Slammed into G-47 Trooper. Destabilizing: Core damaged (-22). Slammed into G-47 Trooper. System corrupted: Matter fused (-9). Acquired 3 matter. Lgt. Ion Engine destroyed. Slammed into G-47 Trooper. Destabilizing: Short circuit. Broken Imp. Terrain Scan Processor permanently disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????########??????????????????? | | ???????????????????????#b%g%= #??????????????????? | | ???????????????????????#%@%g% #??????????????????? | | ???????????????????????#%%""= #??????????????????? | | ???????????????????????#%""" #??????????????????? | | ???????????????????????#%"" #??????????????????? | | ???????????????????????#% #??????????????????? | | ???????????????????????####/###??????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ############+############ ###??????????????????? | | *%== ####???????????????? | | [%[= + "????????????? | | =%= ####???????????????? | | #???######### ###############??????????????????? | | #???#######"# #????????????????????????????????? | | #???#[[[ # #????????????????????????????????? | | #???# [ % / #####????????????????????????????? | | #???# [ =#[ #????????????????????????????? | | #???#### #### #????????????????????????????? | | #??????###### #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 50 Energy Generation 29 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Sml. Battery | -9/Materials | Scanalyzed Shock Rifle | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed TeslaGuidedBarrier Manual? 0 Play Time 00:50:02 Cumulative 10.0 hours Start 2020.02.03 @ 20:57:02 End 2020.02.03 @ 21:46:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e221868b-89e6-47e5-8a3a-26bfb9fef203