Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 17:51:31 // Winter2019/RPGLIKE Player: BadAss McGhee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (1141) 1141 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2967 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/750 Matter 228/350 Energy 380/380 System Corruption 0% Temperature Cool (90) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Improved Signal Interpreter Advanced Terrain Scanner Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- Advanced Beam Rifle High-powered Shotgun Improved Datajack > --- INVENTORY (3) ---- Heavy Ion Engine Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Signal Interpreter Advanced Terrain Scanner Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Heavy EM Shotgun Advanced Beam Rifle High-powered Shotgun > --- INVENTORY -------- Plasma Cutter [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Targeting Computer Device Advanced Terrain Scanner Processor Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 6 | 3 . . 3 Power . | . . . . Propulsion 1 | 1 . . . Utility 3 | 1 . . 2 Weapon 2 | 1 . . 1 Parts Attached 27 | 5 7 5 10 Power 4 | 1 . 1 2 Engine 3 | 1 . . 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 4 | 2 2 . . Treads . | . . . . Leg 4 | 2 2 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | . 2 1 2 Device 1 | . . . 1 Storage . | . . . . Processor 4 | . 2 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 3 3 6 Energy Gun 9 | 2 1 2 4 Energy Cannon 1 | . 1 . . Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 2 | . 1 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 3 | . . . 3 Parts Lost 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . . 1 Average Slot Usage (%) 92 | . 88 100 93 Engine 9 | . 14 5 4 Core 3 | . . 8 5 Leg 26 | . 28 28 20 Device 1 | . . . 8 Processor 21 | . 16 28 25 Energy Gun 19 | . 26 14 13 Energy Cannon 2 | . 1 6 . Ballistic Gun 1 | . . . 9 Special Weapon 3 | . . 7 2 Naked Turns . | . . . . Heaviest Build 18 | 8 10 10 18 Greatest Support 36 | 20 26 26 36 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 3 | 2 2 2 3 Average Capacity 2 | 2 2 2 2 Most Carried 2 | 2 2 2 2 Average Carried 1 | 1 1 1 1 Final Capacity 3 | 2 2 2 3 Final Carried 2 | 2 1 2 2 Class Distribution -------------------- 92% | Mutant 4% | Assassin 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 480 | 250 97 50 83 Remotely . | . . . . Salvage Created 1305 | . 521 504 280 Parts 78 | . 20 41 17 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 27 | . 10 11 6 Guns 14 | . 9 1 4 Cannons 11 | . 1 10 . AOE 2 | . . . 2 Classes Destroyed 6 | . 1 2 3 Worker 1 | . . . 1 Hauler 1 | . . . 1 Watcher 2 | . . 1 1 Grunt 21 | . 10 6 5 Duelist 1 | . . . 1 Sentry 5 | . . 5 . Best Kill Streak 6 | . 3 6 4 Combat Bots Only 6 | . 3 6 3 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1742 | . 668 395 679 Core 1423 | . 536 335 552 Absorbed by Shields . | . . . . Redirected to Core 1078 | . 416 214 448 Core Remaining (%) 66 | 100 50 49 . Volleys Fired 105 | . 44 33 28 Largest 3 | . 2 2 3 Hottest 100 | . 100 60 86 Shots Fired 158 | . 70 42 46 Gun 119 | . 67 9 43 Cannon 26 | . 2 24 . Launcher . | . . . . Special 13 | . 1 9 3 Kinetic 15 | . . . 15 Thermal 84 | . 28 33 23 Explosive . | . . . . Electromagnetic 59 | . 42 9 8 Robot Hit Streak 17 | . 15 17 9 Robot Miss Streak 4 | . 4 3 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 117 | . 49 30 38 Core Hits 57 | . 18 19 20 Critical Hits 3 | . . 3 . Critical Kills 2 | . . 2 . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2205 | . 757 454 994 Guns 1367 | . 626 95 646 Cannons 298 | . 35 263 . Explosions 441 | . 96 7 338 Melee . | . . . . Ramming . | . . . . Kinetic 199 | . . . 199 Thermal 1209 | . 335 359 515 Explosive 113 | . . . 113 Electromagnetic 684 | . 422 95 167 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 . . Average Corruption 3 | . 3 . . Corruption Purged . | . . . . Effects 10 | . 10 . . Message Errors 1 | . 1 . . Matter Fused 4 | . 4 . . Heat Flow Errors 1 | . 1 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 2 | . 2 . . Targeting Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 248 | . 31 38 179 Shots 5 | . 1 1 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 467 | . 467 225 181 Average Temperature 117 | . 148 91 82 Received Heat Transfer 738 | . 357 129 252 Effects 10 | . 10 . . Shutdowns 3 | . 3 . . Energy Bleed 1 | . 1 . . Interference 2 | . 2 . . Short Circuit 1 | . 1 . . Damage (minor) 1 | . 1 . . Damage (major) 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 1 . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 2 2 . Heat Transferred 2405 | . 699 901 805 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . 2 1 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 449 | . 220 449 320 Average Influence 160 | . 65 292 219 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 62 | 100 91 28 36 Level 1 29 | . 8 41 63 Level 2 8 | . . 29 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 4 1 1 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . 4 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 24 17 15 Peak Tracking Total 6 | . 6 4 5 Tactical Retreats 7 | . 5 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1366 | 56 629 401 280 Spaces Moved 692 | 42 336 196 118 Core 4 | 4 . . . Treads . | . . . . Legs 688 | 38 336 196 118 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 113 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 55 24 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug 1 | . 1 . . Terrain Destroyed 35 | . 8 7 20 Melee . | . . . . Projectile 1 | . 1 . . AOE 34 | . 7 7 20 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1055 | 48 489 311 207 Wait 182 | . 89 58 35 Move 689 | 41 335 195 118 Hop . | . . . . Pick Up 10 | 2 2 2 4 Fast Attach 16 | 5 4 2 5 Attach 3 | . 1 1 1 Detach 1 | . . 1 . Swap 8 | . 2 2 4 Drop 13 | . 5 3 5 Fire 105 | . 44 33 28 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 28 | . 7 14 7 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 15 | -11/Scrapyard | Discovered new exit (range 17) 57 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 8) 268 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 589 | -10/Materials | Core integrity fell below 50% 655 | -10/Materials | Discovered new exit (range 18) 685 | -10/Materials | Identified exit to Materials 686 | -10/Materials | Entered another Materials area 688 | -9/Materials | Reached level 2 713 | -9/Materials | Core integrity fell below 50% 785 | -9/Materials | Reached level 3 959 | -9/Materials | Discovered new exit (range 4) 1077 | -9/Materials | Discovered new exit (range 10) 1087 | -9/Materials | Entered another Materials area 1088 | -8/Materials | Core integrity fell below 50% 1089 | -8/Materials | Reached level 4 1099 | -8/Materials | Upgraded with Utility slot (x2) 1099 | -8/Materials | Upgraded with Weapon slot (x1) 1139 | -8/Materials | Reached level 5 1322 | -8/Materials | Core integrity fell below 20% 1367 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01244_ Dropped Lgt. Nuclear Core. 01246_ Acquired Hvy. Ion Engine. 01253_ Dropped Broken Hvy. EM Shotgun. 01254_ The unstable cave ceiling collapses. 01254_ R-06 Scavenger collects Adv. Beam Rifle. 01256_ Acquired Imp. Datajack. 01262_ R-06 Scavenger collects Lgt. Nuclear Core. 01269_ K-01 Serf collects debris. 01306_ Upgraded: Inventory Capacity (+1) 01306_ Upgraded: Sensor Range (+4) 01306_ Upgraded: Terrain Scan Density (+300) 01306_ Upgraded: Ranged Accuracy (+5) 01316_ G-47 Trooper destroyed. 01341_ L-31 Rogue destroyed. 01347_ C-30 ARC bursts open, deploying its payload. 01347_ G-50 Soldier unfolds itself. 01347_ G-47 Trooper unfolds itself. 01352_ R-06 Scavenger collects Imp. Heat Sink. 01356_ R-06 Scavenger collects Lgt. Nuclear Core. 01360_ R-06 Scavenger collects Aluminum Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ##?#######???????????????????? | | ????????????????? # ?####????????????????? | | ????????????????# ?# ? # ? ? ?????????????? | | ????????????? ??# #? # ??? ???????????? | | ???????????? ? #? ?? "?" # ???????????? | | ??????????? ? + """"" # ? ????#??????????? | | ?????????? ?? ?# ? """"" ? #?? ???????? | | ?????????? ?? + # """"" ? ? + ???????? | | ???????? ? ?? # """ ?? ?? # ???????? | | ?????????? # ? ##?#?#### ?? ? ??????? | | ??????? #? ##########?##+###?# ? ??????? | | ??????#?#######?? ? ? ? ? ? ?????? | | ??????### # ? ? ? ? ??? ??? | | ???????## """ ? ? ? ? ????? | | ???? ##? ""? # #??###################?##? | | ??????### ""? #? ##### # ? ?# | | ????? ?##? ?? # ?##### "+%"" ? ????# | | ????? ###? ? # ##### # "T? """?""" # | | ???????## ? # ##### # "" """ """?# | | ????? ### # #####/ # ""? "?"?# | | ????? ###? ?? # %"= # ? # | | ????? #?# *# rY #####+################ | | ??????#?# [ %+ g@ ^ | | ????? #?###+#### gg | | ????? % """ """ """ | | ????? w#################### """ """ """ | | ????? ! ? #########?###?###### """ """ """ | | ????? ?####?###?###?##?##?####### | | ??????#? ? ? #?#?############## | | ???????# " """ ? ################# [ | | ??????## T??""? ################?# | | ???????? " "?" ######?########### // [ | | ???????? ? ?###?#######?###?## /% | | ????????? """ ################## */ | | ?????????? ""? #?#######?#############T##### # | | ?????????? """ ?##########?#########?##### | | ???????????? ? #?###################?##?# | | ????????????#########?##??###########????# "" " | | ????????????????##??#########?####??#????# "G " | | ???????????????##?###?##?#########???????# "" " | | ??????????????????#???????????#?????#????# [ | | ??????????????????##??#???##????????#????######### | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 24 Energy Capacity 380 Matter Stores 306 Matter Capacity 350 Sight Range 18 Robot Scan Range 4 Terrain Scan Range 20 Terrain Scan Density 310 Evasion (%) 40 Targeting Accuracy 5 Armor Integrity Analysis 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Levels Raised 4 | . . 2 2 XP Earned 9660 | 3000 1325 2990 2345 XP Spent 8965 | 2955 . . 6010 Upgrades 29 | 11 . . 18 Propulsion Slot 1 | 1 . . . Utility Slot 3 | 1 . . 2 Weapon Slot 2 | 1 . . 1 Core Integrity 3 | 3 . . . Heat Dissipation 1 | . . . 1 Energy Generation 2 | . . . 2 Energy Storage 2 | . . . 2 Matter Storage 1 | . . . 1 Mass Support 2 | . . . 2 Inventory Capacity 3 | 2 . . 1 Sight Range 2 | 2 . . . Sensor Range 2 | . . . 2 Terrain Scan Density 3 | . . . 3 Ranged Accuracy 1 | . . . 1 Melee Accuracy 1 | 1 . . . Protomatter Created 366 | . 54 171 141 Integrity Restored 660 | . 162 333 165 Core 660 | . 162 333 165 Protomatter Decayed 60 | . . 60 . Game ------ Seed FluxGlidesysScreen Manual? 0 Play Time 00:24:58 Cumulative 60.6 hours Start 2019.12.29 @ 17:18:23 End 2019.12.29 @ 17:51:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 29 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c98c0e17-eb83-4dca-87dd-b65cdf29f8b5