Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.09 @ 21:07:45 // Winter2019/RPGLIKE Player: Zedlic Result: Destroyed self with Long-range Missile Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (248) 1240 Value Destroyed (8478) 8478 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (4455) 4455 TOTAL SCORE: 18613 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3479 Follower Combat Kills 84 Met Imprinter 300 Was Imprinted 300 Friendly Fire -208 Cogmind --------- Core Integrity 0/2250 Matter 219/600 Energy 685/715 System Corruption 1% Temperature Cool (0) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (5) ------ Spectral Analyzer Advanced Sensor Array Advanced Target Analyzer Experimental Target Analyzer Advanced ECM Suite > --- WEAPON (4) ------- Heavy Plasma Cannon Assault Cannon Assault Cannon Long-range Missile Launcher > --- INVENTORY (4) ---- Improved Deuterium Engine Cooled Airjet Phase Shifter Assault Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Spectral Analyzer Advanced Target Analyzer Experimental Target Analyzer Bomb Factory No. 2 > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Kinecellerator Heavy Missile Launcher Precision Grenade Launcher [Rating: 85] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Cooled Airjet Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Cooled Airjet Utility Advanced Sensor Array Device Advanced Sensor Array Storage Compact Matter Pod Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Assault Cannon Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 12 | 4 . 4 2 1 1 . . . . . Power 2 | 1 . . 1 . . . . . . . Propulsion 3 | 1 . 1 . . 1 . . . . . Utility 4 | 1 . 2 . 1 . . . . . . Weapon 3 | 1 . 1 1 . . . . . . . Parts Attached 204 | 5 11 42 37 33 36 4 5 12 11 8 Power 30 | 1 2 9 6 3 4 . . . 3 2 Engine 24 | 1 1 8 4 2 4 . . . 2 2 Core 6 | . 1 1 2 1 . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 1 9 10 . 6 . . . 1 2 Treads 7 | . . . 6 . 1 . . . . . Leg 16 | 2 1 9 4 . . . . . . . Wheel 2 | . . . . . . . . . . 2 Hover 6 | . . . . . 5 . . . 1 . Flight . | . . . . . . . . . . . Utility 69 | . 3 14 8 11 15 . 3 10 3 2 Device 46 | . 2 9 6 9 12 . 1 2 3 2 Storage 2 | . . . 1 1 . . . . . . Processor 11 | . . 1 . . 1 . 1 8 . . Hackware 3 | . . . 1 . 1 . 1 . . . Protection 7 | . 1 4 . 1 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 74 | 2 5 10 13 19 11 4 2 2 4 2 Energy Gun 23 | 1 2 7 6 3 3 . . . 1 . Energy Cannon 3 | . . 2 . . . . . . . 1 Ballistic Gun 7 | 1 . . 3 2 1 . . . . . Ballistic Cannon 19 | . . 1 1 8 1 3 1 2 2 . Launcher 18 | . . . 3 6 5 1 1 . 1 1 Special Weapon 3 | . 2 . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 15 | . . . 4 1 2 . . 7 1 . Parts Lost 3 | . 1 . 1 . . . . . 1 . Power 2 | . 1 . . . . . . . 1 . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon 1 | . . . 1 . . . . . . . Highest Loss Streak 1 | . 1 . 1 . . . . . 1 . Average Slot Usage (%) 95 | . 94 93 94 95 97 100 100 97 93 89 Engine 14 | . 12 16 10 12 15 18 18 18 15 12 Core 3 | . 9 1 7 5 2 . . . 1 6 Treads 4 | . . . 6 20 2 . . . . . Leg 9 | . 25 27 11 . . . . . . . Hover 9 | . . . . . 20 25 25 25 22 5 Device 17 | . 16 17 19 23 19 18 8 11 10 12 Storage 1 | . . . 2 1 3 . . . . . Processor 5 | . . 1 2 . 2 6 11 16 18 18 Hackware 2 | . . . 4 . 2 6 9 . . . Protection 2 | . 5 6 . 4 . . . . . . Energy Gun 7 | . 18 14 15 3 1 2 . . . . Energy Cannon 1 | . . 5 2 . . . . . . 3 Ballistic Gun 1 | . . . 6 1 . . . . . . Ballistic Cannon 9 | . . 1 1 7 16 20 22 25 21 14 Launcher 3 | . . . 1 12 5 2 2 . . 5 Naked Turns 2 | . . 2 . . . . . . . . Heaviest Build 78 | 5 14 31 46 70 71 54 52 78 77 64 Greatest Support 72 | 20 20 50 72 72 72 67 67 67 67 71 Greatest Overweight (x) 5 | . . 1 3 . 5 . . 2 1 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 4 | . . 3 4 4 4 4 4 4 4 4 Average Capacity 3 | . . 2 3 4 4 4 4 4 4 4 Most Carried 4 | . . 3 4 4 4 4 4 4 4 4 Average Carried 2 | . . 2 3 3 3 3 4 3 2 3 Final Capacity 4 | . . 3 4 4 4 4 4 4 4 4 Final Carried 4 | . . 3 3 4 4 4 4 4 3 4 Class Distribution -------------------- 49% | Generator-Gunner 20% | Mutant 6% | Generator-Mutant 5% | Skirmisher 5% | Scavenger-Gunner 4% | Gunner 3% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Generator-Gunner | -8/Materials Generator-Gunner | -8/Storage Generator-Gunner | -7/Factory Generator-Gunner | -7/Lower Caves Generator-Gunner | -7/Lower Caves Generator-Gunner | -7/Zion Generator-Gunner | -6/Proximity Caves Generator-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Matter Collected 5919 | 250 105 326 1590 972 727 98 825 15 882 129 Remotely . | . . . . . . . . . . . Salvage Created 7876 | . 324 813 2012 2441 821 96 552 . 448 369 Parts 451 | . 25 65 121 104 52 4 17 . 23 40 Haulers Intercepted 9 | . . . 3 5 1 . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . Parts Field Recycled 8 | . . . . . 8 . . . . . Retrieved Matter 148 | . . . . . 148 . . . . . Parts Self-Destructed 46 | . . . . . . 3 18 . 25 . Prevented 1 | . . . . . . . . . 1 . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 191 | . 11 27 41 41 22 5 19 . 13 12 Melee 1 | . . . . . . . . . 1 . Guns 73 | . 10 23 29 10 1 . . . . . Cannons 53 | . . 3 2 4 8 3 13 . 12 8 AOE 53 | . . . 7 21 13 2 6 . . 4 Classes Destroyed 17 | . 2 2 7 3 1 . 1 . 1 . Worker 16 | . . . 1 9 1 . . . . 5 Builder 16 | . . . 6 4 1 . . . . 5 Tunneler 1 | . . . . 1 . . . . . . Hauler 9 | . . . 3 5 1 . . . . . Recycler 7 | . . . 1 4 2 . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 6 | . . 1 1 2 2 . . . . . Swarmer 33 | . 3 11 3 7 . . 1 . 1 7 Saboteur 1 | . . . . . . . . . 1 . Grunt 105 | . 8 11 27 22 13 5 11 . 8 . Brawler 8 | . . . 2 1 . . 5 . . . Duelist 5 | . . . . 2 . . 2 . 1 . Protector 3 | . . . 2 1 . . . . . . Sentry 28 | . . 5 7 7 5 . . . 2 2 Hunter 4 | . . . . 1 2 . . . . 1 Programmer 4 | . . . . . 2 . . . . 2 Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 12 | . 3 4 8 12 8 5 9 . 7 12 Combat Bots Only 10 | . 3 4 5 10 6 5 9 . 7 5 Max Kills in Single Turn 6 | . 1 1 4 6 3 2 2 . 1 4 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . . 2 3 3 2 2 . . 1 Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Damage Taken 8634 | . 881 1203 1587 1543 656 163 970 . 1249 382 Core 6706 | . 650 869 1250 1178 520 135 779 . 1018 307 Absorbed by Shields 19 | . . . 19 . . . . . . . Redirected to Core 5611 | . 527 653 1150 1115 459 104 647 . 726 230 Core Remaining (%) 55 | 100 57 56 . 56 . . . . 10 . Volleys Fired 434 | . 54 75 98 64 43 11 41 . 30 18 Largest 4 | . 2 3 4 4 4 3 4 . 4 4 Hottest 221 | . 80 192 219 187 202 132 176 . 207 221 Shots Fired 1186 | . 75 163 315 173 136 25 136 . 94 69 Gun 597 | . 74 149 290 71 12 . . . 1 . Cannon 457 | . . 14 18 34 94 21 130 . 93 53 Launcher 130 | . . . 7 68 29 4 6 . . 16 Special 2 | . 1 . . . 1 . . . . . Kinetic 557 | . . . 133 47 95 21 130 . 93 38 Thermal 259 | . 40 87 47 58 11 . . . 1 15 Explosive 55 | . . . 7 3 19 4 6 . . 16 Electromagnetic 314 | . 35 76 128 65 10 . . . . . Robot Hit Streak 29 | . 14 13 19 29 19 6 8 . 6 10 Robot Miss Streak 5 | . 5 5 4 2 5 1 5 . 4 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 20 | . 2 4 13 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . Shots Hit Robots 727 | . 49 97 233 113 78 15 73 . 44 25 Core Hits 425 | . 20 38 112 93 53 10 46 . 22 31 Critical Hits 18 | . . . 2 . 2 . 1 . 6 7 Critical Kills 8 | . . . . . 1 . . . 4 3 Critical Parts Destroyed 9 | . . . 2 . 1 . 1 . 2 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 22555 | . 583 1309 5149 4911 3535 801 2921 . 1359 1987 Guns 6182 | . 583 1174 3224 1023 157 . . . 21 . Cannons 6755 | . . 82 229 567 1557 290 1968 . 1338 724 Explosions 9614 | . . 53 1692 3321 1821 511 953 . . 1263 Melee . | . . . . . . . . . . . Ramming 4 | . . . 4 . . . . . . . Kinetic 7717 | . . . 1395 723 1589 290 1968 . 1338 414 Thermal 3755 | . 329 714 1183 994 204 . . . 21 310 Explosive 5366 | . . . 1091 260 1288 511 953 . . 1263 Electromagnetic 5713 | . 254 595 1476 2934 454 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 1 . . 3 2 1 . 5 . 1 Average Corruption 1 | . 1 . . 1 1 1 . 5 . 1 Corruption Purged 2 | . . . . . 1 1 . . . . Effects 16 | . . . . 5 1 . . 10 . . Message Errors 7 | . . . . 2 . . . 5 . . Matter Fused 1 | . . . . . . . . 1 . . Heat Flow Errors 2 | . . . . 1 . . . 1 . . Energy Discharges 4 | . . . . 1 1 . . 2 . . Data Loss (minor) 1 | . . . . . . . . 1 . . Targeting Errors 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 536 | . . . 47 134 161 50 78 . 12 54 Projectiles 157 | . . . . . 79 24 40 . 12 2 Explosions 379 | . . . 47 134 82 26 38 . . 52 Melee . | . . . . . . . . . . . Knockbacks 26 | . . . 1 2 5 1 9 . 6 2 Impact . | . . . . . . . . . . . Kinetic 26 | . . . 1 2 5 1 9 . 6 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 536 | . . . 115 286 18 . 58 . . 59 Shots 26 | . . . 4 16 1 . 2 . . 3 Rammed 1 | . . . 1 . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 487 | . 415 487 87 183 44 . 27 94 39 96 Average Temperature 102 | . 168 140 17 112 19 . 11 65 13 35 Received Heat Transfer 2986 | . 402 351 730 441 168 99 411 . 372 12 Effects 16 | . 3 13 . . . . . . . . Shutdowns 8 | . 1 7 . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . Interference 5 | . 2 3 . . . . . . . . Matter Decay 2 | . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 9 | . . 1 3 5 . . . . . . Combat Hostiles 8 | . . 1 3 4 . . . . . . Parts Fried 40 | . 1 2 13 24 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . 1 . . 2 . . . . . . Combat Hostiles 3 | . 1 . . 2 . . . . . . Parts Melted 13 | . 3 5 1 4 . . . . . . Heat Transferred 7085 | . 750 1728 1810 1981 316 . . . 50 450 Parts Sabotaged 3 | . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 21 | . . 1 7 12 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Peak Influence 1843 | . 152 719 1556 1601 1843 . . . . 537 Initial 728 | . . 49 193 657 728 . . . . 60 Average 740 | . 66 433 897 1242 1160 . . . . 153 Maximum Alert Level 5 | . . 3 4 5 5 . . . . 2 Low Security (%) 22 | 100 100 16 1 . . . . . . 77 Level 1 9 | . . 26 13 . . . . . . 12 Level 2 20 | . . 54 19 14 3 . . . . 9 Level 3 22 | . . 2 38 19 57 . . . . . Level 4 16 | . . . 27 55 3 . . . . . Level 5 7 | . . . . 10 34 . . . . . High Security . | . . . . . 2 . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . 2 3 8 8 6 . 1 . 1 2 Investigation 6 | . 1 . . 3 2 . . . . . Extermination 2 | . . . . . 1 . . . . 1 Reinforcement 12 | . 1 3 4 3 . . . . . 1 Assault 8 | . . . 2 2 2 . 1 . 1 . Garrison 3 | . . . 2 . 1 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Distress Signals 17 | . 3 3 4 6 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 307 | . 24 47 81 56 34 5 23 . 23 14 Peak Tracking Total 12 | . 5 5 9 10 6 5 12 . 7 4 Tactical Retreats 35 | . . 5 12 7 2 . 2 . 5 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 16 | . 2 8 1 4 1 . . . . . Indirectly 3 | . . . . 2 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 12 | . 6 . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . Installed 4 | . . . . . . . . 2 2 . Triggered 2 | . . . . 1 . . . . 1 . Fabricated Traps 4 | . . . . . . . . 2 2 . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 24 | . . 3 1 9 4 . . . . 7 Max in Single Turn 3 | . . 1 1 2 1 . . . . 3 Garrison Access 2 | . . . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 38 | . 4 7 7 6 9 3 1 . . 1 Terminals 20 | . 3 5 6 4 2 . . . . . Fabricators 3 | . . . . . 2 . . . . 1 Repair Stations 4 | . . . 1 1 2 . . . . . Recycling Units 5 | . 1 1 . 1 2 . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 117 | . 14 25 19 25 25 7 1 . . 1 Successful 80 | . 11 17 15 15 14 7 1 . . . Failed 37 | . 3 8 4 10 11 . . . . 1 Catastrophic 4 | . 1 1 . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . . . . . . . . 4 Terminals 71 | . 11 20 16 18 6 . . . . . Fabricators 6 | . . . . . 5 . . . . 1 Repair Stations 13 | . . . 3 6 4 . . . . . Recycling Units 11 | . 3 3 . 1 4 . . . . . Scanalyzers 8 | . . 2 . . 6 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 51 | . 8 12 12 9 2 7 1 . . . Record 25 | . 4 4 4 6 2 5 . . . . Robot Analysis 2 | . . 2 . . . . . . . . Prototype ID Bank 4 | . . 1 2 1 . . . . . . Open Door 5 | . . . . 2 . 2 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Disarm Traps 2 | . 1 . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . Zone Layout 3 | . . 2 1 . . . . . . . Fabricator Hacks 4 | . . . . . 4 . . . . . Network Status 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Build 2 | . . . . . 2 . . . . . Repair Station Hacks 12 | . . . 3 5 4 . . . . . Scan Component 8 | . . . 3 3 2 . . . . . Repair 4 | . . . . 2 2 . . . . . Recycling Unit Hacks 9 | . 3 3 . 1 2 . . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 6 | . 2 2 . 1 1 . . . . . Retrieve Components 2 | . . 1 . . 1 . . . . . Scanalyzer 4 | . . 2 . . 2 . . . . . Insert Component 3 | . . 1 . . 2 . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 3 6 5 4 7 . . . . 1 Full Trace Events 4 | . 1 . . 2 1 . . . . . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . Matter 252 | . . . . . 252 . . . . . Time 134 | . . . . . 134 . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . Matter 146 | . . . . . 146 . . . . . Time 73 | . . . . . 73 . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . Parts Repaired 4 | . . . . 2 2 . . . . . Time 158 | . . . . 108 50 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 66 | . 66 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 11 | . . 10 . . 1 . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . parse_system 1 | . . . . . 1 . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . . Machine Destruction 1 | . . . 1 . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . Hacks Repelled 1 | . . . . . 1 . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Total Allies 12 | . . . . . 3 . 1 8 . . Largest Group 8 | . . . . . 3 1 1 8 8 . Highest-Rated Group 245 | . . . . . 60 20 137 245 245 . Highest-Rated Ally 137 | . . . . . 20 20 137 37 37 . Total Orders 6 | . . . . 2 4 . . . . . ROAM 1 | . . . . . 1 . . . . . FOLLOW 3 | . . . . . 3 . . . . . EXPLORE 2 | . . . . 2 . . . . . . Ally Attacks 39 | . . . . . 16 . 3 . 20 . Total Damage 712 | . . . . . 270 . 97 . 345 . Kills 4 | . . . . . 1 . 1 . 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . . 2 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 . 1 . Drone Launches 14 | . . . . 14 . . . . . . Drone Recoveries 4 | . . . . 4 . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Turns Passed 10890 | 80 1035 1851 1913 1415 1415 556 841 773 539 472 Spaces Moved 11430 | 62 729 1269 999 611 1730 1341 1791 1533 849 516 Core 12 | 2 . 2 1 . 1 . . 3 . 3 Treads 1182 | . . . 452 611 119 . . . . . Legs 2602 | 60 729 1267 546 . . . . . . . Wheels 300 | . . . . . . . . . . 300 Hover 7334 | . . . . . 1610 1341 1791 1530 849 213 Flight . | . . . . . . . . . . . Fastest Speed 38 | 50 120 50 120 161 38 38 38 38 38 38 Average Speed 74 | 117 120 119 146 161 52 38 38 48 42 75 Slowest Speed 300 | 120 120 150 200 161 300 38 38 150 102 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 64 | 3 96 66 68 79 26 96 98 92 71 19 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 6 | . . 1 1 . 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 . . 1 . . . 1 . . Scrap Searched 11 | . . . . . . 4 7 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 769 | . . 3 33 93 228 47 81 . 46 238 Melee . | . . . . . . . . . . . Projectile 115 | . . . . 7 12 7 30 . 46 13 AOE 654 | . . 3 33 86 216 40 51 . . 225 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Total 12947 | 66 813 1438 1259 916 2139 1367 1857 1571 962 559 Wait 437 | . 5 . 18 110 264 . 3 . 37 . Move 11420 | 61 728 1268 998 610 1729 1340 1790 1532 848 516 Hop . | . . . . . . . . . . . Pick Up 55 | . . 4 13 10 15 3 . 6 3 1 Fast Attach 138 | 5 9 35 20 21 19 2 3 10 7 7 Attach 22 | . . 2 4 9 2 . . 2 3 . Detach 34 | . . 2 5 8 1 2 1 9 2 4 Swap 45 | . 2 5 14 3 15 2 2 . 1 1 Drop 152 | . 8 19 32 29 30 5 2 10 8 9 Fire 434 | . 54 75 98 64 43 11 41 . 30 18 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . Trap 4 | . . . . . . . . 2 2 . Miscellaneous 203 | . 7 28 56 52 21 . 15 . 21 3 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 3 exits: *Fac x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 10 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 13) 618 | -10/Materials | Discovered new exit (range 3) 862 | -10/Materials | Discovered new exit (range 12) 1046 | -10/Materials | Discovered new exit (range 9) 1116 | -10/Materials | Entered another Materials area 1118 | -9/Materials | Reached level 2 1118 | -9/Materials | Upgraded with Propulsion slot (x1) 1206 | -9/Materials | Reached level 3 1447 | -9/Materials | Core integrity fell below 50% 1577 | -9/Materials | Reached level 4 1729 | -9/Materials | Upgraded with Utility slot (x1) 1822 | -9/Materials | Discovered new exit (range 15) 2058 | -9/Materials | Reached level 5 2058 | -9/Materials | Upgraded with Weapon slot (x1) 2166 | -9/Materials | Discovered new exit (range 10) 2508 | -9/Materials | Reached level 6 2572 | -9/Materials | Discovered new exit (range 17) 2652 | -9/Materials | Upgraded with Utility slot (x1) 2966 | -9/Materials | Identified exit to Materials 2967 | -9/Materials | Entered another Materials area 2969 | -8/Materials | Reached level 7 3066 | -8/Materials | Build established: Skirmisher 3314 | -8/Materials | Reached level 8 3337 | -8/Materials | Core integrity fell below 50% 3416 | -8/Materials | Identified exit to Storage 3616 | -8/Materials | Reached level 9 3736 | -8/Materials | Upgraded with Weapon slot (x1) 3870 | -8/Materials | Build established: Scavenger-Gunner 4042 | -8/Materials | Reached level 10 4053 | -8/Materials | Upgraded with Power slot (x1) 4167 | -8/Materials | First assault squad dispatched 4257 | -8/Materials | Garrison activated, responded to threat 4367 | -8/Materials | Garrison activated, responded to threat 4370 | -8/Materials | Reached level 11 4435 | -8/Materials | Build established: Generator-Gunner 4817 | -8/Materials | Discovered new exit (range 6) 4880 | -8/Materials | Entered Storage 4882 | -8/Storage | Reached level 12 4882 | -8/Storage | Upgraded with Utility slot (x1) 5208 | -8/Storage | Reached level 13 5471 | -8/Storage | Destroyed 7 combat bots 5623 | -8/Storage | Repaired Broken Lgt. Angular Momentum Engine 5662 | -8/Storage | Repaired Nuclear Core 5680 | -8/Storage | First assault squad dispatched 5809 | -8/Storage | Destroyed 10 combat bots 5986 | -8/Storage | Discovered new exit (range 8) 6005 | -8/Storage | Reached level 14 6104 | -8/Storage | Found Prototype Launcher 6104 | -8/Storage | Identified Gui. Missile Launcher 6108 | -8/Storage | Found Gui. Missile Launcher 6163 | -8/Storage | Found Gui. Missile Launcher 6295 | -8/Storage | Entered Factory 6559 | -7/Factory | Repaired Lgt. Angular Momentum Engine 6569 | -7/Factory | Garrison activated, responded to threat 6578 | -7/Factory | Core integrity fell below 50% 6578 | -7/Factory | Reached level 15 6589 | -7/Factory | Upgraded with Propulsion slot (x1) 6631 | -7/Factory | Repaired Lgt. Angular Momentum Engine 6658 | -7/Factory | Discovered new exit (range 15) 6813 | -7/Factory | Fabricated Lgt. Deuterium Engine (x2) 6854 | -7/Factory | Discovered new exit (range 11) 7033 | -7/Factory | Fabricated B-48 Gladiator (x3) 7193 | -7/Factory | Local fabrication network quarantined 7474 | -7/Factory | Reached level 16 7495 | -7/Factory | First assault squad dispatched 7675 | -7/Factory | High security lockdown imminent 7689 | -7/Factory | Identified exit to Lower Caves 7710 | -7/Factory | Entered Lower Caves 7710 | -7/Lower Caves | Accompanied by 1 ally 8039 | -7/Lower Caves | Learned location of 1 exit from Factory 8101 | -7/Lower Caves | Learned 4 Factory zone layouts 8105 | -7/Lower Caves | Learned location of 1 exit from Research 8105 | -7/Lower Caves | Learned Research terminal intel 8105 | -7/Lower Caves | Learned Extension terminal intel 8118 | -7/Lower Caves | Discovered new exit (range 8) 8238 | -7/Lower Caves | Identified exit to Lower Caves 8266 | -7/Lower Caves | Entered another Lower Caves area 8266 | -7/Lower Caves | Accompanied by 1 ally 8382 | -7/Lower Caves | Encountered a Warlord checkpoint 8497 | -7/Lower Caves | Discovered new exit (range 13) 8499 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8553 | -7/Lower Caves | 1C-UTU showed up to help 8555 | -7/Lower Caves | 1C-UTU revealed a hidden path 8556 | -7/Lower Caves | Reached level 17 8575 | -7/Lower Caves | Destroyed 9 combat bots 8614 | -7/Lower Caves | Identified exit to Factory 8829 | -7/Lower Caves | Spotted B-75 Beast 8837 | -7/Lower Caves | Destroyed B-75 Beast 8855 | -7/Lower Caves | Learned 12 Factory zone layouts 8856 | -7/Lower Caves | Discovered new exit (range 16) 9107 | -7/Lower Caves | Identified exit to Zion 9107 | -7/Lower Caves | Entered Zion 9123 | -7/Zion | Found Prototype Device 9132 | -7/Zion | Identified Bomb Factory No. 2 9356 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9392 | -7/Zion | Found Prototype Processor 9392 | -7/Zion | Identified Exp. Target Analyzer 9396 | -7/Zion | Found Prototype Processor 9396 | -7/Zion | Identified Exp. Melee Analysis Suite 9398 | -7/Zion | Found Prototype Processor 9398 | -7/Zion | Identified Exp. Targeting Computer 9401 | -7/Zion | Found Prototype Processor 9401 | -7/Zion | Identified Spectral Analyzer 9403 | -7/Zion | Found Prototype Processor 9403 | -7/Zion | Identified Exp. Terrain Scan Processor 9405 | -7/Zion | Found Prototype Processor 9405 | -7/Zion | Identified Exp. Signal Interpreter 9465 | -7/Zion | Learned Factory repair station intel 9489 | -7/Zion | Found CR-A16's Pointy Stick 9523 | -7/Zion | Gained Derelict followers 9540 | -7/Zion | Imprinted 9542 | -7/Zion | Declared Zion's savior 9703 | -7/Zion | Discovered new exit (range 16) 9714 | -7/Zion | System corruption cleaned by Quarantine Array 9880 | -7/Zion | Entered Proximity Caves 9880 | -6/Proximity Caves | Accompanied by 8 allies 9936 | -6/Proximity Caves | Learned location of 1 exit from Factory 9982 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10000 | -6/Proximity Caves | Reached level 18 10028 | -6/Proximity Caves | Destroyed 7 combat bots 10086 | -6/Proximity Caves | Discovered exit to Factory (range 12) 10170 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10203 | -6/Proximity Caves | Core integrity fell below 20% 10419 | -6/Proximity Caves | Entered Factory 10420 | -6/Factory | Identified exit to Lower Caves 10420 | -6/Factory | Identified exit to Factory 10420 | -6/Factory | Core integrity fell below 50% 10420 | -6/Factory | Core integrity fell below 20% 10421 | -6/Factory | Reached level 19 10422 | -6/Factory | Loaded intel: 6 repair station locations 10471 | -6/Factory | Discovered exit to Factory (range 17) 10741 | -6/Factory | Spotted B-75 Beast 10891 | -6/Factory | Destroyed self with Long-range Missile Launcher Last Messages --------------- 10846_ Subcomponent Replicator disabled. 10850_ Y-54 Guardian destroyed. 10850_ S-27 Virus destroyed. 10852_ The unstable cave ceiling collapses. 10854_ Assembly Bed disabled. 10858_ The unstable cave ceiling collapses. 10858_ S-27 Virus destroyed. 10862_ S-27 Virus suffers critical hit. 10862_ S-27 Virus destroyed. 10864_ The unstable cave ceiling collapses. 10870_ Used Protomatter to restore core integrity (+48, depleted) 10871_ Acquired 23 matter. 10877_ The unstable cave ceiling collapses. 10879_ Used Protomatter to restore core integrity (+12, depleted) 10881_ Acquired 23 matter. 10883_ S-27 Virus destroyed. 10885_ The unstable cave ceiling collapses. 10885_ VTOL Module crushed. 10886_ The unstable cave ceiling collapses. 10887_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | + "T + # """ """ #????????? | | # # """ # """ """ #????????? | | # # """ # #????????? | | ## ## """ # #????????? | | ## ## # #????????? | | ! ## ## # #????????? | | ## ################+#########?????? | | ! ############# ####### ????? | | !?????????????# ????? | | #?????????????# ???? | | #??????????#??# ???? | | #??????""" #??##### # # ???? | | #?????"""" #????# # #?##### ####????????? | | #????""""" #????## ##???????? #???????????? | | #????""""" #?##### # #??????????????????????? | | #??? #?# ##??????????????????????? | | #?? #?# ### # [ #??????????????????????? | | #?? #?#??# #######??????????????????? | | #? ### ### #??????????????????? | | ###+#####+## " #??????????????????? | | "" #??????????????????? | | u "" #??????????????????? | | = #????? #???????????? | | #########+## # # ####### #???????????? | | # ######## #???????????? | | # #?# @ #???????????? | | #? #?# ##+###???????????? | | #?? #?# """ "" ????????????? | | #?? > #?# """"" #???????? | | #??? #?# """"" #???????? | | #???? #?# """"" =% #???????? | | #???? #?# * #???????? | | #????? #?# #???????? | | #??????###?# ##### # % #???????? | | #??????????# ????## s[ ! #??????? | | #?????????? ??????#########* #??????? | | #?????????????????????????? = #??????? | | #?????????????????????????? ##??????? | | #??????????????????????????? #??????? | | #??????????????????????????? ##??????? | | #??????????????????????????? ##???????? | | #??#######???????????????????## ######????????? | | ###??# #?????????????????????# #?????????????? | | ?????# #??????????????????????##?????????????? | | ?????#]""" #?????????????????????????????????????? | | ###### """ #?????????????????????????????????????? | | ! # """ #?????????????????????????????????????? | | # #?????????????????????????????????????? | | + """ #?????????????????????????????????????? | | # """ #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 55 Energy Capacity 855 Matter Stores 750 Matter Capacity 750 Sight Range 25 Robot Scan Range 26 Terrain Scan Range 16 Terrain Scan Density 435 ECM Strength 3 Armor Coverage 225 Resistance: KI 30 Resistance: TH 10 Resistance: EX 25 Resistance: EM 25 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 62 Target Analysis 12 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Deuterium Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Deuterium Engine | x2 | -7/Factory B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Spy Just What I Needed My Command Is Your Wish Release The Drones! Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Levels Raised 18 | . . 5 5 3 2 . 1 . 1 1 XP Earned 30821 | 3000 1350 6155 8981 3142 3216 346 975 186 1986 1484 XP Spent 29995 | 2960 . 7420 7575 4500 2965 . 1555 . 1320 1700 Upgrades 95 | 16 . 23 24 9 8 . 6 . 4 5 Power Slot 2 | 1 . . 1 . . . . . . . Propulsion Slot 3 | 1 . 1 . . 1 . . . . . Utility Slot 4 | 1 . 2 . 1 . . . . . . Weapon Slot 3 | 1 . 1 1 . . . . . . . Core Integrity 33 | 12 . 10 2 . . . 5 . 4 . Heat Dissipation 9 | . . 4 5 . . . . . . . Energy Generation 2 | . . . 1 1 . . . . . . Energy Storage 6 | . . . 3 3 . . . . . . Matter Storage 6 | . . . 6 . . . . . . . Mass Support 3 | . . 1 1 . 1 . . . . . Inventory Capacity 4 | . . 3 1 . . . . . . . Sight Range 1 | . . 1 . . . . . . . . Sensor Range 5 | . . . 2 . 3 . . . . . Terrain Scan Density 3 | . . . 1 . 1 . 1 . . . KI Resistance % 3 | . . . . 1 . . . . . 2 TH Resistance % 2 | . . . . . 1 . . . . 1 EX Resistance % 3 | . . . . . 1 . . . . 2 KI Damage % 3 | . . . . 3 . . . . . . Protomatter Created 2246 | . 148 337 569 571 272 35 120 . 152 42 Integrity Restored 4455 | . 141 630 1263 1125 450 . 330 . 456 60 Core 4455 | . 141 630 1263 1125 450 . 330 . 456 60 Protomatter Decayed 674 | . 17 127 146 118 40 . . . 226 . Game ------ Seed FlakReactivePerforator Manual? 0 Play Time 07:04:20 Cumulative 32.8 hours Start 2020.11.08 @ 02:12:48 End 2020.11.09 @ 21:07:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 17 Rogue 7 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35ef01e1-86c7-443a-a408-3f2dc3b233f2