Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 03:34:53 Player: cavemonk Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (5) 25 Value Destroyed (158) 158 Prototype IDs (15) 300 Alien Tech Used (2) 400 Bonus (12303) 12303 TOTAL SCORE: 21286 Bonus ------- Pacifist 1987 Met Zhirov 300 Met Sigix 2000 Win 3000 Win Speed 5016 Cogmind --------- Core Integrity 1519/1600 Matter 40/300 Energy 425/430 System Corruption 0% Temperature Cool (5) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Quantum Reactor > --- PROPULSION (8) --- Field Propulsion Drive Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (13) ----- Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Experimental Power Shielding Improved Utility Shielding Advanced Thermal Shield EM Shield Hacking Suite Makeshift Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield Improved System Shield > --- WEAPON (2) ------- Lance Lance > --- INVENTORY (4) ---- Light Particle Reactor Light Particle Reactor Nuclear Pulse Array Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Enhanced Optical Array Improved Stasis Canceller Advanced Transmission Jammer Experimental Power Shielding Improved Utility Shielding Advanced Thermal Shield EM Shield Hacking Suite Makeshift Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield Long-range Tractor Beam > --- WEAPON ----------- Lance Lance > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Nuclear Pulse Array [Rating: 161] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Cesium-ion Thruster Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Transmission Jammer Storage Compact Battery Processor Enhanced Optical Array Hackware Hacking Suite Protection Experimental Power Shielding Weapon Lance Impact Weapon Powered Hammer Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 2 . . . . 2 . . 2 . 2 . 2 Power 1 | . . . 1 . . . . . . . . . . . . . . . Propulsion 6 | . . 2 1 . . . . . . . . . . 1 . 1 . 1 Utility 11 | . . . . 2 2 2 . . . . 2 . . 1 . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 110 | . . 1 7 3 16 4 3 4 7 5 20 . . 5 19 4 3 9 Power 12 | . . 1 1 . 2 . . . . 1 2 . . . 2 1 1 1 Engine 4 | . . 1 . . 1 . . . . . 1 . . . 1 . . . Core 3 | . . . 1 . 1 . . . . 1 . . . . . . . . Reactor 5 | . . . . . . . . . . . 1 . . . 1 1 1 1 Propulsion 36 | . . . 1 . 7 2 1 2 4 . 6 . . 1 9 1 1 1 Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . 1 . . . . . 2 . . . . . . . Flight 33 | . . . 1 . 6 2 1 2 4 . 4 . . 1 9 1 1 1 Utility 57 | . . . 5 3 6 2 2 1 3 4 10 . . 4 8 2 1 6 Device 32 | . . . 2 2 4 2 . 1 1 2 7 . . 1 4 1 1 4 Storage 2 | . . . . . 1 . 1 . . . . . . . . . . . Processor 5 | . . . 2 1 . . 1 . . . . . . . . . . 1 Hackware 7 | . . . 1 . . . . . 1 1 . . . . 2 1 . 1 Protection 11 | . . . . . 1 . . . 1 1 3 . . 3 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 5 | . . . . . 1 . . 1 . . 2 . . . . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 2 . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . 4 1 . . . . . . . . Parts Lost 13 | . . . 1 . 1 1 1 3 . 4 1 . . . 1 . . . Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 7 | . . . 1 . 1 1 1 1 . 2 . . . . . . . . Utility 5 | . . . . . . . . 2 . 1 1 . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . 1 . 1 1 1 3 . 3 1 . . . 1 . . . Average Slot Usage (%) 69 | . . 6 33 30 78 83 85 89 91 96 96 94 . 93 89 94 95 95 Engine 3 | . . 6 7 . 3 5 5 5 5 5 1 5 . 4 1 . . . Core 2 | . . . . . 5 5 5 5 5 5 3 . . . . . . . Reactor 1 | . . . . . . . . . . . 4 5 . 4 5 8 8 8 Flight 17 | . . . 7 . 22 24 24 23 25 28 21 21 . 23 19 26 26 28 Device 13 | . . . 7 7 19 17 22 14 5 7 14 21 . 20 19 16 17 18 Storage 1 | . . . . . . 4 . 5 5 5 4 . . . . . . . Processor 5 | . . . 1 14 6 5 6 11 11 11 7 5 . 4 4 4 4 4 Hackware 9 | . . . 8 7 6 5 5 5 9 12 15 15 . 14 15 18 21 20 Protection 5 | . . . . . 5 5 5 5 8 5 8 10 . 10 10 11 8 8 Impact Weapon 2 | . . . . . 3 5 5 8 11 11 4 . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 5 10 . 9 9 8 8 7 Naked Turns 89 | . 51 38 . . . . . . . . . . . . . . . . Heaviest Build 58 | . . 3 6 2 31 31 26 29 28 28 45 43 43 51 48 55 49 58 Greatest Support 78 | 3 3 3 6 3 34 43 35 40 43 41 54 50 50 58 69 55 78 64 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . . . 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . . . . 3 3 3 3 3 3 3 3 4 4 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . . 4 4 4 4 4 3 4 3 4 4 4 4 4 4 4 4 Class Distribution -------------------- 32% | Hacker-Sprinter 29% | Mutant 13% | Sprinter 10% | Machinist-Sprinter 8% | Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Machinist-Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Matter Collected 1000 | . . 200 . . . . 243 91 . 43 127 . . 21 106 131 . 38 Remotely 334 | . . . . . . . 243 91 . . . . . . . . . . Salvage Created 270 | . . . . . . . 91 . . . . . . . 106 35 . 38 Parts 12 | . . . . . . . . . . . . . . . 4 4 . 4 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . Classes Destroyed 3 | . . . . . . . 1 . . . . . . . 1 1 . . Recycler 1 | . . . . . . . . . . . . . . . 1 . . . Watcher 2 | . . . . . . . . . . . . . . . . 1 . 1 Samaritan 2 | . . . . . . . 2 . . . . . . . . . . . Best Kill Streak 1 | . . . . . . . . . . . . . . . 1 1 . 1 Combat Bots Only . | . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . 1 . . . . . . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Damage Taken 3206 | . 54 44 256 329 318 130 99 299 . 376 369 81 . 91 436 163 . 161 Core 1079 | . 54 44 199 300 82 12 . 25 . 96 129 . . . 11 46 . 81 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 78 89 63 57 90 . . . . 78 . . 88 . 99 . 96 94 Volleys Fired . | . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 11 | . . . . . . . 2 . . . 1 . . . 2 3 . 3 Core Hits 4 | . . . . . . . . . . . . . . . 1 2 . 1 Critical Hits . | . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Melee Attacks 37 | . . . . . 1 . 2 3 . . 10 . . 5 3 6 . 7 Impact 12 | . . . . . 1 . 2 3 . . 6 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 25 | . . . . . . . . . . . 4 . . 5 3 6 . 7 Sneak Attacks 7 | . . . . . . . 2 . . . . . . . 2 . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . 1 . . . . 2 . 1 Damage Inflicted 951 | . . . . . . . 247 . . . 33 . . . 223 178 . 270 Guns . | . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 951 | . . . . . . . 247 . . . 33 . . . 223 178 . 270 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 247 | . . . . . . . 247 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 704 | . . . . . . . . . . . 33 . . . 223 178 . 270 Highest Corruption 6 | . . . 2 . 1 . . 3 3 3 . . . . 6 . . . Average Corruption 1 | . . . 2 . 1 . . 2 3 3 . . . . 3 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . 1 1 4 . . . . . . . . Message Errors 3 | . . . . . . . . 1 1 1 . . . . . . . . Heat Flow Errors 3 | . . . . . . . . . . 3 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 353 | . . . . . . . 217 . . . . . . . 81 3 . 52 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 353 | . . . . . . . 217 . . . . . . . 81 3 . 52 Knockbacks 1 | . . . . . . . 1 . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 174 | . . . . . 174 10 26 5 1 153 144 3 . 32 . . 44 19 Average Temperature 35 | . . . . . 49 4 12 1 1 61 63 3 . 12 . . 19 7 Received Heat Transfer 666 | . 18 24 108 150 81 27 . 18 . 27 84 18 . . 84 9 . 18 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . . . . . Impact Corruptions 8 | . . . . . . . 8 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Peak Influence 401 | . 64 64 94 72 252 226 . . . . 145 . . 159 235 85 207 401 Initial 124 | . . 26 26 42 35 27 . . . . . . . 48 89 3 56 124 Average 76 | . 13 47 29 47 104 52 . . . . 65 . . 93 106 35 120 230 Maximum Alert Level 2 | . . . . . 1 1 . . . . . . . . 1 . 1 2 Low Security (%) 94 | 100 100 100 100 100 93 96 . . . . 100 . . 100 93 100 98 47 Level 1 5 | . . . . . 6 3 . . . . . . . . 6 . 1 51 Level 2 . | . . . . . . . . . . . . . . . . . . 1 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 1 . 5 2 . . . . 1 . . . 3 . . . Investigation 9 | . . . 1 . 3 2 . . . . 1 . . . 2 . . . Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 4 | . 1 1 . . 2 . . . . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Distress Signals . | . . . . . . . . . . . . . . . . . . . Communications Jammed 22 | . . . . . 2 5 . . . . . . . . 8 . . 7 Distress Signals 22 | . . . . . 2 5 . . . . . . . . 8 . . 7 Times Spotted 157 | . 8 1 7 5 19 13 6 17 . 15 15 6 . 7 17 3 2 16 Peak Tracking Total 16 | . 6 1 6 5 8 6 3 10 . 5 10 6 . 6 16 2 1 11 Tactical Retreats 26 | . 1 . 1 . 4 2 2 3 . 3 3 3 . 1 . . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Traps Triggered 4 | . . . 1 . 2 . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . 3 2 . . 2 . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Machines Disabled . | . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 . . . 1 1 1 . Machines Sabotaged 1 | . . . . . . . . . . . . . . . 1 . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . 1 . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Machines Accessed 70 | . 2 3 3 1 12 6 . . 6 . 7 . . 3 11 3 5 8 Terminals 41 | . 2 2 3 . 7 2 . . . . 4 . . 1 9 1 3 7 Fabricators 7 | . . . . . 4 3 . . . . . . . . . . . . Repair Stations 4 | . . . . . . 1 . . . . . . . 1 1 . . 1 Recycling Units 5 | . . 1 . 1 1 . . . . . 1 . . . . 1 . . Scanalyzers 4 | . . . . . . . . . . . 1 . . 1 1 . 1 . Garrison Access 3 | . . . . . . . . . . . 1 . . . . 1 1 . Total Hacks 205 | . 9 6 9 2 37 19 . . 35 . 17 . . 9 30 3 13 16 Successful 140 | . 2 3 3 1 20 15 . . 35 . 12 . . 8 19 2 11 9 Failed 63 | . 7 3 6 1 17 4 . . . . 5 . . 1 9 1 2 7 Catastrophic 7 | . . 2 . . 3 . . . . . . . . . . 1 . 1 Database Lockouts 2 | . . . . . . . . . . . . . . . 2 . . . Manual 89 | . 9 5 8 . 19 10 . . . . 8 . . . 14 1 5 10 Terminals 112 | . 9 5 9 . 24 8 . . . . 11 . . 2 21 1 8 14 Fabricators 21 | . . . . . 12 9 . . . . . . . . . . . . Repair Stations 10 | . . . . . . 2 . . . . . . . 2 4 . . 2 Recycling Units 6 | . . 1 . 2 1 . . . . . 1 . . . . 1 . . Scanalyzers 16 | . . . . . . . . . . . 2 . . 5 5 . 4 . Garrison Access 5 | . . . . . . . . . . . 3 . . . . 1 1 . Terminal Hacks 77 | . . 1 3 . 9 3 . . 35 . 4 . . 1 12 . 5 4 Record 43 | . . . . . 2 . . . 35 . . . . . 5 . 1 . Part Schematic 3 | . . . 2 . 1 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . 1 1 . . . . 1 . . . . . . . Open Door 3 | . . . . . . . . . . . . . . 1 1 . . 1 Level Access Points 4 | . . 1 . . 1 . . . . . . . . . 1 . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Terminal Index 3 | . . . . . . 1 . . . . . . . . . . 1 1 Fabricator Index 2 | . . . . . 1 . . . . . 1 . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . 1 . Unreport Threat 3 | . . . . . . . . . . . . . . . 3 . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . 1 . Zone Layout 3 | . . . . . . . . . . . 1 . . . 1 . . 1 Fabricator Hacks 10 | . . . . . 7 3 . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . Load Schematic 5 | . . . . . 4 1 . . . . . . . . . . . . Build 4 | . . . . . 3 1 . . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . 2 . . . . . . . 2 3 . . 2 Scan Component 5 | . . . . . . 1 . . . . . . . 1 2 . . 1 Repair 4 | . . . . . . 1 . . . . . . . 1 1 . . 1 Recycling Unit Hacks 4 | . . . . 1 1 . . . . . 1 . . . . 1 . . Report Inventory 1 | . . . . . . . . . . . . . . . . 1 . . Retrieve Components 3 | . . . . 1 1 . . . . . 1 . . . . . . . Scanalyzer 13 | . . . . . . . . . . . 2 . . 5 3 . 3 . Insert Component 7 | . . . . . . . . . . . 1 . . 2 2 . 2 . Analyze 6 | . . . . . . . . . . . 1 . . 3 1 . 1 . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . 1 1 . Seal Access 3 | . . . . . . . . . . . 1 . . . . 1 1 . Unauthorized Hacks 23 | . 2 2 . . 3 6 . . . . 4 . . . 1 . 2 3 Terminals 18 | . 2 2 . . 2 2 . . . . 4 . . . 1 . 2 3 Track 6 | . . . . . 1 1 . . . . 2 . . . . . . 2 Assimilate 6 | . . . . . 1 1 . . . . 1 . . . . . 2 1 Botnet 4 | . 2 2 . . . . . . . . . . . . . . . . Sabotage 2 | . . . . . . . . . . . 1 . . . 1 . . . Fabricators 5 | . . . . . 1 4 . . . . . . . . . . . . Prioritize 2 | . . . . . 1 1 . . . . . . . . . . . . Siphon 1 | . . . . . . 1 . . . . . . . . . . . . Overload 2 | . . . . . . 2 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 2 3 3 1 11 2 . . . . 6 . . 2 8 1 4 7 Full Trace Events 7 | . 2 . 1 . 3 . . . . . . . . . 1 . . . Feedback Events 2 | . . . . . 1 . . . . . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 2 . 1 . . . . . 1 . . 2 1 . 1 . Parts Built 6 | . . . . . 4 2 . . . . . . . . . . . . Matter 584 | . . . . . 438 146 . . . . . . . . . . . . Time 255 | . . . . . 182 73 . . . . . . . . . . . . Total Part Build Rating 18 | . . . . . 12 6 . . . . . . . . . . . . Parts Repaired 4 | . . . . . . 1 . . . . . . . 1 1 . . 1 Time 107 | . . . . . . 38 . . . . . . . 26 25 . . 18 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . 2 3 . . . . . 3 . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . . 1 . . 2 1 . 1 . Part Schematics Acquired 5 | . . . . . . . . . . . 1 . . 2 1 . 1 . Parts Damaged 1 | . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Total Allies 5 | . . . . . . 1 . . . . 1 . . . . . 2 1 Largest Group 2 | . . . . . . 1 . . . . 1 . . . . . 2 1 Highest-Rated Group 88 | . . . . . . 10 . . . . 26 . . . . . 88 44 Highest-Rated Ally 44 | . . . . . . 10 . . . . 26 . . . . . 44 44 Total Orders 2 | . . . . . . 1 . . . . . . . . . . . 1 STAY 2 | . . . . . . 1 . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 . . . 2 . . . . . . Drone Launches 3 | . . . . . . . 3 . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Turns Passed 2994 | 9 51 87 535 268 419 205 163 114 65 116 239 68 5 143 204 65 56 182 Spaces Moved 6249 | 18 101 170 312 289 851 485 475 319 167 388 601 250 19 380 396 198 233 597 Core 776 | 18 101 170 132 289 66 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 5473 | . . . 180 . 785 485 475 319 167 388 601 250 19 380 396 198 233 597 Fastest Speed 20 | 50 50 50 40 50 28 28 28 31 27 25 25 27 27 25 24 23 20 20 Average Speed 30 | 50 50 50 44 50 32 30 30 31 29 26 26 27 27 25 30 23 20 21 Slowest Speed 103 | 50 50 50 50 50 50 31 31 34 103 29 29 27 27 25 96 23 23 23 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . 2 5 . 1 . . 6 . . 7 9 1 5 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 31 | 4 24 20 30 11 29 19 77 52 63 57 14 61 7 13 61 10 27 23 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . 3 . . . . . . . . . Known Exits Taken 4 | . . 1 . . 1 . . . . . . . . 1 1 . . . Unknown Exits Taken 14 | 1 1 . 1 1 . 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 7 | . . . . . . . 2 2 . 2 . 1 . . . . . . Spaces Dug 15 | . . . . . 1 . . 3 . . 6 . . 3 . . . 2 Terrain Destroyed 15 | . . . . . 1 . . 3 . . 6 . . 3 . . . 2 Melee 15 | . . . . . 1 . . 3 . . 6 . . 3 . . . 2 Projectile . | . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Total 7212 | 17 100 170 708 412 983 534 488 328 180 398 664 249 18 417 466 209 236 635 Wait 744 | . . . 376 116 110 44 6 . . . 11 . . 26 32 . . 23 Move 6146 | 17 100 169 311 288 846 474 474 316 166 387 588 249 18 368 378 195 223 579 Hop 39 | . . . . . 2 5 . 1 . . 6 . . 4 8 1 4 8 Pick Up 54 | . . . 7 3 4 2 2 3 2 2 10 . . 5 6 2 3 3 Fast Attach 74 | . . 1 5 1 11 4 1 . 7 3 15 . . 2 14 3 1 6 Attach 33 | . . . 1 2 4 . 2 3 1 3 4 . . 3 5 1 1 3 Detach 6 | . . . 1 . . . . . . . 1 . . 2 1 . . 1 Swap 5 | . . . 1 . 1 . . 1 . . 1 . . . . . 1 . Drop 82 | . . . 6 2 4 5 1 1 4 3 20 . . 4 19 3 3 7 Fire . | . . . . . . . . . . . . . . . . . . . Melee 29 | . . . . . 1 . 2 3 . . 8 . . 3 3 4 . 5 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: [*Upp] / Arm) -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 12) 10 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Discovered new exit (range 7) 61 | -10/Materials | Entered another Materials area 61 | -9/Materials | Evolved 2 slots: Propulsion x2 108 | -9/Materials | Identified exit to Materials 148 | -9/Materials | Entered another Materials area 148 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 312 | -8/Materials | Build established: Mutant 653 | -8/Materials | Discovered new exit (range 16) 683 | -8/Materials | Entered Factory 683 | -7/Factory | Evolved 2 slots: Utility x2 884 | -7/Factory | Discovered new exit (range 20) 951 | -7/Factory | Entered another Factory area 951 | -6/Factory | Evolved 2 slots: Utility x2 1028 | -6/Factory | Fabricated Cesium-ion Thruster (x2) 1075 | -6/Factory | Fabricated Cesium-ion Thruster (x2) 1155 | -6/Factory | Identified exit to Lower Caves 1258 | -6/Factory | Identified exit to Factory 1370 | -6/Factory | Entered another Factory area 1370 | -5/Factory | Evolved 2 slots: Utility x2 1375 | -5/Factory | Spotted B-75 Beast 1414 | -5/Factory | Repaired Cesium-ion Thruster 1515 | -5/Factory | Fabricated Cesium-ion Thruster? 1567 | -5/Factory | Discovered new exit (range 4) 1575 | -5/Factory | Entered Upper Caves 1628 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1733 | -5/Upper Caves | Discovered new exit (range 15) 1738 | -5/Upper Caves | Entered another Upper Caves area 1786 | -5/Upper Caves | Learned Factory terminal intel 1851 | -5/Upper Caves | Encountered a Warlord checkpoint 1851 | -5/Upper Caves | Discovered new exit (range 5) 1852 | -5/Upper Caves | Entered Zhirov 1852 | -5/Zhirov | Discovered new exit (range 3) 1858 | -5/Zhirov | Met Zhirov 1866 | -5/Zhirov | Found Alien Artifact 1871 | -5/Zhirov | Identified Integrated Reactor 1871 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 1873 | -5/Zhirov | Found Alien Artifact 1874 | -5/Zhirov | Lost 3 parts (1n2u) 1904 | -5/Zhirov | Learned location of Quarantine (-3) 1904 | -5/Zhirov | Learned location of Testing (-2) 1904 | -5/Zhirov | Learned location of Command (-1) 1910 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 1917 | -5/Zhirov | Entered Proximity Caves 1918 | -4/Proximity Caves | Identified Transdimensional Reconstructor 1918 | -4/Proximity Caves | Warped through subspace 2010 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2031 | -4/Proximity Caves | Discovered new exit (range 8) 2033 | -4/Proximity Caves | Entered Factory 2033 | -4/Factory | Evolved 2 slots: Utility x2 2034 | -4/Factory | Identified exit to Armory 2035 | -4/Factory | Loaded intel: 19 terminal locations 2061 | -4/Factory | Lost 3 parts (1p2n) 2205 | -4/Factory | Build established: Hacker-Sprinter 2271 | -4/Factory | Discovered new exit (range 4) 2272 | -4/Factory | Entered Upper Caves 2282 | -4/Upper Caves | Learned location of 1 exit from Research 2284 | -4/Upper Caves | Encountered a Warlord checkpoint 2288 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2304 | -4/Upper Caves | Learned Research trap positions 2337 | -4/Upper Caves | Discovered new exit (range 9) 2340 | -4/Upper Caves | Entered another Upper Caves area 2344 | -4/Upper Caves | Discovered new exit (range 6) 2345 | -4/Upper Caves | Encountered a Warlord checkpoint 2345 | -4/Upper Caves | Entered Research 2345 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2346 | -3/Research | Identified exit to Quarantine 2347 | -3/Research | Loaded intel: 55 trap records 2375 | -3/Research | Repaired Exp. Power Shielding 2488 | -3/Research | Entered Quarantine 2540 | -3/Quarantine | Repaired Lgt. Angular Momentum Engine 2636 | -3/Quarantine | Met incapacitated Sigix Warrior 2636 | -3/Quarantine | Lockdown squad dispatched 2637 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 2638 | -3/Quarantine | Unlocked Sigix quarantine chamber 2653 | -3/Quarantine | Hacking Suite fried by hacking feedback 2670 | -3/Quarantine | Spotted Lightning 2670 | -3/Quarantine | Spotted Lightning 2676 | -3/Quarantine | Identified exit to Research 2676 | -3/Quarantine | Spotted Lightning 2692 | -3/Quarantine | Central database locked down 2692 | -3/Quarantine | Central database locked down 2692 | -3/Quarantine | Entered Research 2692 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2751 | -2/Research | Discovered new exit (range 17) 2757 | -2/Research | Entered Testing 2810 | -2/Testing | Discovered new exit (range 9) 2813 | -2/Testing | Entered Access 2813 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2841 | -1/Access | Repaired Lance 2924 | -1/Access | Identified exit to Surface 2925 | -1/Access | Spotted B-99 Colossus 2941 | -1/Access | Spotted B-99 Colossus 2995 | *** | Escaped! Last Messages --------------- Trojan loaded successfully. Testing... Tracking enabled and active. 02972_ Sneak attack on W-44 Eye. 02972_ W-44 Eye destroyed. 02974_ Acquired 38 matter. 02974_ Dropped Imp. Thermal Generator. 02975_ Acquired Adv. Sensor Array. 02977_ Discarded Enh. Optical Array. 02977_ Acquired Adv. Signal Interpreter. 02982_ K-01 Serf cleans the Anti-Orbital Battery. 02982_ K-01 Serf collects debris. 02987_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 2C layout... Downloaded map data. 02993_ Connecting with Terminal... >>Open Sealed Barrier opened. 02993_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# ####+ | | ??????????????######################+########## | | ????????????? | | ????????????? u | | ????????????????????# ""############+### | | ????????????????????# ""#????# #### | | ????????????????????# ""#????# #??# | | ????????????????????# T#????#" #??#! | | ????????????????????# ""#????#"" #??# | | ????????????????????# ""#????#"" #### | | ???????????????????## ""##???#"" # = | | ???????????????????# #???#"" # ##+ | | ???????????????????## ##???#"T # # | | ????????????????????# #????#"" # # | | ????????????????????# #????#"" ] # # | | ????????????????????# #????#"" # # | | ????????????????????# @" #????#"" # # | | ????????????????????# "" #????#" # # | | ????????????????????# #????# # # | | ????????????????????# #????# # # | | ????????????????????# #????# #R### | | ????????????????????#""""""""""#????# # #?? | | ???????????????????????""""""""#????# # #?? | | ???????????????????????""""""""#????########## #?? | | ???????????????????????""""""""#?############# #?? | | ????????????????????? #?# + #?? | | ????????????????????? BB BB #?# ##### #?? | | ??????????????????????BB BB #?# ##### ### | | ?????????????????????? ???????# ?# | | ?????????????????????? ???????# # | | ??????????????????????? ??????# ] # | | ??????????????????????? ??????# + "" | | ???????????????????????# ??????# # "T | | ???????????????????????# ??????# # | | ????????????????######## ??????# ?# | | ????????????????# ??????# ?# | | ????????????????# ?????# ??######### | | ????????????????# ?????################? | | ????????????????# ??###### #? | | ????????????????# ??# + #? | | ????????????????# ??# # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 53 Energy Capacity 540 Matter Stores 290 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 20 Resistance: TH 30 Resistance: EM 25 Power Shielding 90 Utility Shielding 66 Phase Shifting 5 Evasion (%) 72 Stasis Canceling 2 Offensive Hacking 47 Defensive Hacking 22 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Adv. Sensor Array | -6/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Scanalyzed Gyrokinetic Inverter | -3/Research | Scanalyzed Imp. Medium Armor Plating | -3/Research | Scanalyzed Field Propulsion Array | -3/Quarantine | Scanalyzed Imp. Stasis Canceller | -2/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cesium-ion Thruster | x2 | -6/Factory Cesium-ion Thruster | x2 | -6/Factory Cesium-ion Thruster | x2 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Cya! False Reunion Ride The Lightning Challenges ------------ None Game ------ Seed GyrokineticInsulatedBlade Manual? 0 Play Time 02:09:13 Cumulative 116.3 hours Start 2020.09.15 @ 01:19:00 End 2020.09.15 @ 03:34:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 53 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d0836d7-3045-4646-bd6e-f5dd2c9d951b