Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.18 @ 14:22:21 Player: ILikeMonsters1890 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (84) 420 Value Destroyed (2075) 2075 Prototype IDs (83) 1660 Alien Tech Used (1) 200 Bonus (7638) 7638 TOTAL SCORE: 22693 Bonus ------- Follower Combat Kills 14 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 234 Hacked Protovariant 500 Met Warlord at Research 2000 Win 3000 Friendly Fire -10 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 188/190 System Corruption 0% Temperature Cool (5) Movement Flying (17) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (6) --- Improved Diametric Drive Impulse Thruster Array Cooled Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (15) ----- Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Transport Network Coupler Advanced Reaction Control System Improved Utility Shielding Centrium Medium Armor Plating Graphene Brace Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON (2) ------- Scythe > --- INVENTORY (10) --- Micro Antimatter Reactor Light Quantum Reactor Experimental Q-thruster Long-range Sensor Array Stasis Canceller Advanced Transmission Jammer ECM Suite Transdimensional Reconstructor Micro-nuke Launcher RU-N14's Throwing Claymores v3 (10) Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Cooled Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Utility Shielding Centrium Medium Armor Plating Graphene Brace Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON ----------- Scythe > --- INVENTORY -------- Light Quantum Reactor Improved Diametric Drive Long-range Sensor Array Stasis Canceller Advanced Transmission Jammer ECM Suite Transdimensional Reconstructor Micro-nuke Launcher RU-N14's Throwing Claymores v3 Sigix Corpse [Rating: 150] Favorites ----------- Power Light Fission Core Engine Cooled Deuterium Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Scythe Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Shock Maul Slashing Weapon Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Utility 13 | . . . . . 2 . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 2 . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 180 | 1 2 6 . . 39 8 26 2 1 . 3 14 . 1 2 . 6 . . 10 . 12 2 . 5 . 7 9 18 3 3 Power 31 | . . 1 . . 6 1 7 . . . . 2 . . 1 . . . . . . 3 . . 1 . 1 2 6 . . Engine 10 | . . . . . 1 1 3 . . . . 2 . . . . . . . . . 2 . . . . . . 1 . . Core 16 | . . 1 . . 5 . 4 . . . . . . . 1 . . . . . . 1 . . . . 1 1 2 . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 . . Propulsion 37 | . . 3 . . 11 . 7 . . . . 1 . . . . . . . 3 . 2 . . . . 1 2 3 3 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 8 | . . 3 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Flight 27 | . . . . . 5 . 6 . . . . 1 . . . . . . . 3 . 2 . . . . 1 2 3 3 1 Utility 64 | 1 . . . . 12 2 7 1 . . 1 4 . 1 1 . 5 . . 5 . 5 . . 4 . 5 1 7 . 2 Device 33 | 1 . . . . 6 1 2 . . . . 2 . . 1 . 3 . . 5 . 2 . . . . 5 . 4 . 1 Storage 5 | . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Processor 6 | . . . . . . . 3 . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 Hackware 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . 3 . . Protection 14 | . . . . . 2 1 2 1 . . . 2 . . . . . . . . . 2 . . 3 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 48 | . 2 2 . . 10 5 5 1 1 . 2 7 . . . . 1 . . 2 . 2 2 . . . . 4 2 . . Energy Gun 7 | . . . . . 4 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Energy Cannon 7 | . . . . . . 5 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 6 | . 2 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . 1 . . 2 . 1 1 . . . 1 . . . . . . . 1 . . 1 . . . . 1 . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Slashing Weapon 14 | . . . . . . . 3 . . . 1 5 . . . . . . . . . 2 1 . . . . 1 1 . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . . . 4 2 6 . . . . 1 . . . . . . . 5 . . . . 3 . 1 4 5 1 . Parts Lost 23 | . . 1 . . 12 2 1 1 . . . 1 . . . . . . . . . 1 . . . 1 2 1 . . . Power 6 | . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Utility 7 | . . . . . 2 1 1 1 . . . . . . . . . . . . . 1 . . . 1 . . . . . Weapon 4 | . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Highest Loss Streak 4 | . . 1 . . 4 2 1 1 . . . 1 . . . . . . . . . 1 . . . 1 2 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 99 100 100 95 79 86 89 84 84 90 88 93 93 93 93 92 94 94 96 94 88 89 89 88 85 84 79 80 86 81 Engine 1 | . 14 1 . . 1 1 1 . . . . 6 6 6 5 . . . . . . 4 5 5 5 5 4 . . . . Core 4 | . . 12 14 14 7 7 5 7 7 7 7 . . . . 6 5 5 5 5 5 4 . . . . . 4 . . . Leg 8 | . 28 27 28 28 30 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . . . 1 36 38 38 38 38 38 40 40 40 40 40 35 35 35 35 35 26 26 26 26 26 22 22 21 21 20 Device 13 | . 14 14 14 14 20 18 8 7 7 7 7 12 13 13 13 13 11 11 11 11 11 13 10 10 10 10 18 14 13 13 12 Storage 6 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 7 | . . . . . . . 9 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 9 Hackware 5 | . . . . . . . . . . . . . . . . . 9 11 11 11 11 10 10 10 10 10 9 9 15 21 20 Protection 5 | . . . . . 5 7 7 6 7 7 7 6 6 6 6 6 5 5 5 5 5 5 10 10 9 6 4 8 8 8 8 Energy Gun 2 | . 23 . . . 9 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Ballistic Gun 3 | . 3 27 28 28 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 5 4 . . . 1 6 6 6 6 5 5 5 5 5 5 9 10 10 10 8 3 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 43 | 11 15 17 17 17 43 20 25 25 22 22 24 31 30 30 30 25 25 25 25 27 25 38 36 36 36 36 40 40 41 41 42 Greatest Support 50 | 20 20 25 25 25 50 20 25 25 25 25 25 30 30 30 30 25 25 25 25 27 27 39 39 39 39 43 40 40 44 44 42 Greatest Overweight (x) 4 | . . 1 . . 4 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 15 | 7 8 8 8 8 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 4 7 7 8 8 8 9 9 9 9 10 9 9 10 9 9 10 7 9 10 9 10 9 9 10 10 10 9 9 9 9 9 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 7 8 8 8 8 8 9 10 9 10 10 9 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 8 9 10 10 10 Class Distribution -------------------- 34% | Hacker-Scout 19% | Scout 15% | Scavenger-Mutant 11% | Mutant 6% | Wizard-Scout 5% | Derelict-Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -8/Storage Sprinter | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Derelict-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Wizard-Scout | -2/Quarantine Wizard-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Matter Collected 2430 | 210 . 158 . 56 531 . 387 64 10 . 10 157 20 10 3 . 57 20 . 114 . 49 128 . 60 . . 136 190 . 60 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4786 | 179 175 131 . 48 982 . 439 21 . . . 665 185 14 . . 397 279 36 100 . 47 308 73 273 . . 136 116 . 182 Parts 181 | 16 11 10 . 2 41 . 20 . . . . 19 8 2 . . 12 4 2 1 . 3 11 2 2 . . 1 4 . 10 Haulers Intercepted 11 | . . . . . 3 . 1 . . . . 3 . . . . 2 . . . . . . . . . . . 1 . 1 Recyclers Shooed 8 | 2 1 1 . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . . . 2 . . . . 1 2 . . . 3 . 1 . . . . . . Prevented 6 | . . . . . . . . . . . . . 4 1 . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 40 | . 2 7 . 4 16 . 3 3 . . . . . . . . . . . 2 . . 3 . . . . . . . . Guns 22 | . 2 4 . 4 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 17 | . . 3 . . 3 . 3 3 . . . . . . . . . . . 2 . . 3 . . . . . . . . Classes Destroyed 16 | 2 2 1 . 1 6 . 1 . . . . . 2 . . . . . . . . . . . . . . . . . 1 Worker 6 | . . . . . 1 . 2 . . . . . . . . . . . . . . 3 . . . . . . . . . Builder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tunneler 6 | 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . . . . . 3 . 1 . . . . 3 . . . . 2 . . . . . . . . . . . 1 . 1 Recycler 10 | 1 1 . . . 3 . 1 . . . . 3 . . . . . . . . . . . . . . . 1 . . . Minesweeper 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 7 | . . . . . 1 . 2 . . . . . . . . . 3 . . . . . . . . . . . . . 1 Swarmer 15 | . . 4 . 2 . . 3 3 . . . . . . . . . . . . . . 3 . . . . . . . . Grunt 18 | . 2 3 . . 11 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Samaritan 8 | . . . . . . . . . . . . . 2 . . . . 1 . . . . 5 . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | 4 3 3 . 2 5 . 3 3 . . . 2 1 . . . 1 . 1 2 . 3 3 . . . . 1 1 . 2 Combat Bots Only 4 | . 2 3 . 2 4 . 3 3 . . . . . . . . . . . 2 . . 3 . . . . . . . . Max Kills in Single Turn 4 | 1 1 3 . 1 4 . 3 2 . . . 1 1 1 . . 1 1 1 2 . 1 1 . . . . 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . 2 . 3 2 . . . . . . . . . . . 2 . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Damage Taken 3730 | . 121 244 . 64 1115 215 203 111 16 . 100 94 . . . 66 . 18 . . 24 416 207 . . 80 346 188 55 . 47 Core 592 | . 47 11 . . 79 58 37 . . . . 43 . . . 12 . 18 . . . 80 35 . . . 67 80 25 . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 53 | . . . . . . . . . . . . . . . . . . . . . . . 25 . . . 15 13 . . . Regen/Repaired (Parts) 369 | . . . . . . 37 . . . . . . . . 241 . . . . . . 41 . . . . . 50 . . . Core Remaining (%) 91 | 100 . . . 76 . 75 . . . . 94 . . . . 93 . . . . 98 . . . . 90 . 88 . 98 100 Volleys Fired 153 | 15 14 10 . 7 83 3 1 4 2 . . 2 . . . . 8 . . 1 . . 3 . . . . . . . . Largest 2 | 2 2 2 . 2 2 1 1 1 1 . . 1 . . . . 1 . . 1 . . 1 . . . . . . . . Hottest 225 | 80 80 46 . 46 118 75 33 33 75 . . 33 . . . . 225 . . 39 . . 39 . . . . . . . . Shots Fired 269 | 30 28 19 . 14 154 3 1 4 2 . . 2 . . . . 8 . . 1 . . 3 . . . . . . . . Gun 244 | 30 28 18 . 14 146 . . . . . . . . . . . 8 . . . . . . . . . . . . . . Cannon 9 | . . . . . 4 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . 1 . . 4 . 1 4 . . . 2 . . . . . . . 1 . . 3 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 77 | . . 18 . 14 45 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 176 | 30 28 . . . 105 3 . . 2 . . . . . . . 8 . . . . . . . . . . . . . . Explosive 16 | . . 1 . . 4 . 1 4 . . . 2 . . . . . . . 1 . . 3 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 4 6 5 . 1 17 . . 1 . . . . . . . . . . . 1 . . 1 . . . . . . . . Robot Miss Streak 10 | 6 2 2 . 10 6 . 3 4 . . . 2 . . . . . . . . . . 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 268 | 16 18 16 . 5 107 . 13 1 . . . 13 7 1 . . 12 10 3 2 . 4 13 1 5 . . 5 7 2 7 Core Hits 147 | 7 10 13 . 6 50 . 8 3 . . . 10 4 . . . 6 4 . 4 . 3 8 1 3 . . 1 2 . 4 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . . . . . 4 . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . Burn 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . Melee Attacks 381 | . . . . . . . 29 6 . . 15 20 7 2 1 2 58 13 17 17 6 19 22 5 5 9 21 25 37 6 39 Impact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Slashing 360 | . . . . . . . 29 6 . . . 20 7 2 1 2 58 13 17 17 6 19 22 5 5 9 21 19 37 6 39 Piercing 15 | . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . Sneak Attacks 45 | . . . . . . . 5 . . . . 6 5 1 . . 4 3 1 . . 3 10 . . . . 1 2 . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . Damage Inflicted 11057 | 177 199 389 . 74 2895 . 1378 300 . . . 668 428 60 . . 598 624 152 317 . 247 1056 76 343 . . 234 328 90 424 Guns 2444 | 177 196 231 . 74 1766 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 78 | . . . . . 78 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2227 | . . 149 . . 1021 . 145 300 . . . 51 . . . . . . . 287 . . 274 . . . . . . . . Melee 6266 | . . . . . . . 1233 . . . . 617 428 60 . . 598 624 152 30 . 247 782 76 343 . . 234 328 90 424 Ramming 42 | . 3 9 . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 863 | . . 231 . 74 558 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1659 | 177 196 . . . 1286 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2227 | . . 149 . . 1021 . 145 300 . . . 51 . . . . . . . 287 . . 274 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6266 | . . . . . . . 1233 . . . . 617 428 60 . . 598 624 152 30 . 247 782 76 343 . . 234 328 90 424 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 1 . . . . . Average Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 1 . . . . . Corruption Purged 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 2 . . . . . Message Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overflow Damage 1705 | . . 37 . . 170 . 508 40 . . . 2 152 53 . . 34 174 72 . . 34 291 . 61 . . 56 . 21 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 257 | . . 37 . . 170 . . 40 . . . . . . . . . . . . . . 10 . . . . . . . . Melee 1448 | . . . . . . . 508 . . . . 2 152 53 . . 34 174 72 . . 34 281 . 61 . . 56 . 21 . Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 234 | . . . . . 163 . . . . . . . . . . . . . . . . . 71 . . . . . . . . Shots 5 | . . . . . 3 . . . . . . . . . . . . . . . . . 2 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . 1 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 7 | . 1 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 358 | 126 228 58 . 17 293 12 18 14 72 13 12 . . . . 14 358 . . 4 4 20 . . . . . . . . . Average Temperature 51 | 59 119 32 . 14 82 5 4 6 29 6 3 . . . . 8 123 . . 2 2 9 . . . . . . . . . Received Heat Transfer 1064 | . 66 141 . 20 459 90 63 . 6 . . . . . . 18 . 9 . . . 48 12 . . 18 48 66 . . . Effects 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . 2 . . . 5 . . . . . . . . . . . . . . 3 . . . . . . . . . . . Heat Transferred 3551 | 400 450 . . . 2701 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Peak Influence 496 | 30 94 233 . 81 274 262 385 . . . . 156 . . . . 174 . . . . 362 . . . . 434 410 496 274 487 Initial 243 | . 19 36 . . 15 111 119 . . . . . . . . . 9 . . . . 150 . . . . 30 243 220 208 164 Average 151 | 13 45 146 . 55 128 180 139 . . . . 64 . . . . 53 . . . . 217 . . . . 166 309 338 232 290 Maximum Alert Level 2 | . . 1 . . 1 1 2 . . . . . . . . . . . . . . 1 . . . . 2 2 2 1 2 Low Security (%) 69 | 100 100 64 . 100 91 55 69 . . . . 100 . . . . 100 . . . . 70 . . . . 65 . . . 1 Level 1 28 | . . 35 . . 8 44 29 . . . . . . . . . . . . . . 29 . . . . 32 96 87 100 89 Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 12 . 8 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 1 . . . 3 1 2 . . . . 3 . . . 1 4 . . . . 3 . . . . 3 4 3 . 1 Investigation 11 | . . . . . 1 . 1 . . . . 2 . . . . 4 . . . . 1 . . . . . . 2 . . Extermination 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . Reinforcement 13 | . 1 . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . 3 3 1 . 1 Assault 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Distress Signals 20 | . 2 . . 1 5 . . . . . . . . . . . . . . 1 . 1 . . . . 2 2 5 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 260 | . 6 7 . 7 29 13 15 4 1 . 2 6 . . . 20 6 5 . 29 3 18 5 . . 4 28 11 20 4 17 Peak Tracking Total 18 | . 3 3 . 3 4 13 4 4 1 . 2 4 . . . 18 5 5 . 10 2 11 4 . . 4 17 10 5 3 9 Tactical Retreats 26 | . . . . 1 1 . 5 . . . . 1 . . . 1 1 . . . . 4 2 . . 1 4 . 4 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Traps Triggered 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 9 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . 3 . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . . 1 1 . . . 2 1 12 . . . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Disabled 16 | . . . . . 7 2 . . . . . 1 . . . . . . . . . . . . . . 1 3 . 1 1 Max in Single Turn 2 | . . . . . 2 1 . . . . . 1 . . . . . . . . . . . . . . 1 1 . 1 1 Garrison Access 7 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Accessed 121 | . 2 1 1 . 8 8 13 . . 3 . 13 . 1 1 . 24 1 . 3 . 8 . . 4 . 5 6 4 6 9 Terminals 65 | . 2 1 . . 6 5 8 . . . . 6 . . . . 11 . . . . 4 . . . . 5 4 3 5 5 Fabricators 6 | . . . . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . Repair Stations 8 | . . . . . . 2 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . 1 Recycling Units 15 | . . . . . 2 1 3 . . . . 3 . . . . 4 . . . . 1 . . . . . . . . 1 Scanalyzers 4 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . . Garrison Access 9 | . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . . . 1 1 2 Total Hacks 353 | . 7 4 4 . 28 18 33 . . 23 . 25 . 1 3 . 68 1 . 11 . 20 . . 17 . 11 14 8 30 27 Successful 206 | . 2 1 4 . 15 10 12 . . 23 . 7 . 1 3 . 38 1 . 11 . 12 . . 17 . 5 8 2 19 15 Failed 144 | . 4 2 . . 13 8 21 . . . . 18 . . . . 29 . . . . 8 . . . . 6 6 6 11 12 Catastrophic 25 | . . . . . 1 3 5 . . . . 6 . . . . 6 . . . . . . . . . 1 1 . 2 . Database Lockouts 3 | . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Manual 82 | . 4 4 . . 10 4 9 . . . . 4 . . . . 15 . . 1 . . . . . . 2 7 1 15 6 Terminals 196 | . 7 4 . . 18 11 23 . . . . 11 . . . . 37 . . . . 12 . . . . 11 10 6 29 17 Fabricators 16 | . . . . . . . 3 . . . . 4 . . . . 6 . . . . 3 . . . . . . . . . Repair Stations 23 | . . . . . . 6 2 . . . . 4 . . . . 1 . . . . 2 . . . . . 2 . . 6 Recycling Units 34 | . . . . . 10 1 5 . . . . 5 . . . . 10 . . . . 1 . . . . . . . . 2 Scanalyzers 12 | . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . 2 . . . Garrison Access 12 | . . . . . . . . . . . . 1 . . . . 4 . . . . 2 . . . . . . 2 1 2 Terminal Hacks 149 | . 2 1 4 . 10 5 9 . . 23 . 3 . 1 3 . 17 1 . 11 . 8 . . 17 . 5 4 1 17 7 Record 24 | . . . 4 . 1 . . . . 6 . . . . . . . 1 . 5 . . . . 5 . . . . . 2 Part Schematic 19 | . . . . . . . . . . 11 . . . . 3 . 1 . . . . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . 1 1 . . 3 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 19 | . 1 1 . . 3 . . . . . . . . . . . 1 . . . . 1 . . 4 . . . . 6 2 Prototype ID Bank 21 | . . . . . 1 . 2 . . 3 . . . . . . 3 . . 5 . 1 . . 4 . 1 . . 1 . Open Door 4 | . . . . . . 1 . . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 Open DSF 4 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . Level Access Points 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 1 Branch Access Points 8 | . 1 . . . 1 1 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 13 | . . . . . 1 1 1 . . . . 1 . . . . 4 . . . . 1 . . . . . . . 4 . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 14 | . . . . . 2 1 1 . . . . . . . . . 2 . . . . 2 . . . . 1 1 . 4 . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 8 | . . . . . . . 2 . . . . . . . . . 4 . . . . 2 . . . . . . . . . Network Status 4 | . . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . . . . 3 . . . . . 1 . . . . . . . . . 2 . . . . . 2 . . 3 Scan Component 7 | . . . . . . 2 . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . 2 Repair 4 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 Recycling Unit Hacks 10 | . . . . . 2 1 1 . . . . 3 . . . . 2 . . . . . . . . . . . . . 1 Retrieve Components 10 | . . . . . 2 1 1 . . . . 3 . . . . 2 . . . . . . . . . . . . . 1 Scanalyzer 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Insert Component 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Analyze 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 1 2 Seal Access 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 1 2 Unauthorized Hacks 14 | . . . . . 3 1 . . . . . . . . . . 5 . . . . . . . . . . 2 . 1 2 Terminals 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 2 Assimilate 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 Operators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Reject 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recyclers 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 94 | . 2 1 . . 8 6 12 . . . . 11 . . . . 21 . . . . 7 . . . . 5 6 3 5 7 Full Trace Events 11 | . . . . . 1 . 1 . . . . 2 . . . . 4 . . . . 1 . . . . . . 2 . . Feedback Events 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Corruption 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 1 1 . . 3 . . . . 2 . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . 134 . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . . . . . . . 11 . . . . 18 . 2 . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 Time 130 | . . . . . . 26 . . . . . . . . . . . . . . . 50 . . . . . 23 . . 31 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . 3 1 2 . . . . 2 . . . . 3 . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total Allies 13 | . . 5 . . . . 3 . . . 1 . . . . . . . . . . . . . . . . 1 . 1 2 Largest Group 5 | . . 5 5 3 . . 3 . . . 1 . . . . . . . . . . . . . . . . 1 . 1 1 Highest-Rated Group 96 | . . 86 86 40 . . 60 . . . 96 . . . . . . . . . . . . . . . . 45 . 10 45 Highest-Rated Ally 96 | . . 31 31 16 . . 20 . . . 96 . . . . . . . . . . . . . . . . 45 . 10 45 Total Orders 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . GUARD 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 51 | . . . . 46 . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Total Damage 590 | . . . . 405 . . . . . . 185 . . . . . . . . . . . . . . . . . . . . Kills 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Robot Analysis Total 19 | . 1 1 . . 3 . . . . . . . . . . . 1 . . . . 1 . . 4 . . . . 6 2 Derelict Logs Recovered 12 | . . . . . . . . 1 3 . . . 1 1 1 1 . 2 . . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Turns Passed 11196 | 91 262 429 210 296 1830 165 794 115 120 19 404 532 217 188 328 275 1135 312 153 625 65 399 204 92 59 111 237 311 750 112 356 Spaces Moved 17603 | 32 133 307 174 172 898 323 1412 336 374 75 399 1091 576 406 816 339 2014 492 152 827 213 733 369 329 150 361 750 718 1456 364 812 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1545 | 32 133 307 174 172 727 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16058 | . . . . . 171 323 1412 336 374 75 399 1091 576 406 816 339 2014 492 152 827 213 733 369 329 150 361 750 718 1456 364 812 Fastest Speed 15 | 120 120 120 120 120 31 31 25 25 25 25 25 22 22 22 22 25 25 25 25 23 23 21 22 22 22 16 22 23 21 15 15 Average Speed 32 | 120 120 120 120 120 109 31 26 25 25 25 25 23 22 22 22 25 25 25 25 24 23 21 22 22 22 21 22 23 22 16 16 Slowest Speed 400 | 120 120 190 120 120 400 31 28 25 25 25 25 90 22 22 25 25 25 25 25 25 23 22 22 22 22 22 23 23 23 21 17 Overloaded Moves 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 60 | . . . . . . 9 4 . 1 . . 7 . . . . 17 . . . . 2 . . . . 11 6 1 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 23 70 59 34 53 53 38 45 71 72 58 29 84 62 85 50 43 69 38 77 47 24 47 65 61 60 30 51 36 43 23 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 9 | . . . 1 . . 1 . . . 1 . . . . 2 . . . . . . . . 1 3 . . . . . . Known Exits Taken 26 | . 1 . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . 1 . 1 . . . 1 2 . 3 . 1 2 1 . . 3 . . 1 . 1 3 . 2 . . . . . Spaces Dug 210 | . . . . . . . 14 13 . . 14 7 . 1 . 2 44 3 13 9 3 15 7 4 . 8 16 13 14 3 7 Terrain Destroyed 380 | . . 9 . . 74 . 21 38 . . 14 12 . 1 . 2 44 3 13 12 3 15 54 4 . 8 16 13 14 3 7 Melee 202 | . . . . . . . 14 6 . . 14 7 . 1 . 2 43 3 13 9 3 15 7 4 . 8 16 13 14 3 7 Projectile 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . AOE 177 | . . 9 . . 74 . 7 32 . . . 5 . . . . . . . 3 . . 47 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total 22219 | 56 208 350 175 247 1593 376 1770 351 398 74 687 1329 654 501 960 525 2535 661 240 1226 219 942 459 340 168 379 780 819 1817 404 976 Wait 3677 | . 50 17 2 69 513 41 271 2 18 . 267 188 72 89 130 185 432 155 72 356 1 165 68 7 3 11 12 60 292 8 121 Move 17457 | 31 132 306 173 171 897 306 1403 335 371 74 398 1076 575 405 815 338 1982 491 151 826 212 728 368 328 149 360 728 705 1453 359 811 Hop 54 | . . . . . . 7 4 . 1 . . 7 . . . . 14 . . . . 2 . . . . 10 6 1 2 . Pick Up 104 | 5 4 3 . . 23 4 13 . 2 . 1 9 . 2 6 . 8 1 . 1 . 7 1 . 1 . 2 3 4 3 1 Fast Attach 80 | 1 2 1 . . 16 4 11 . . . 2 3 . . . . 2 . . 8 . 1 . . 5 . 3 8 9 2 2 Attach 48 | . . . . . 10 4 4 2 1 . . 8 . . 1 . 3 . . 1 . 7 . . . . 4 1 2 . . Detach 29 | . . . . . 4 3 3 1 1 . . 5 . . . . 1 . . 2 . 3 . . . . 1 2 3 . . Swap 54 | . . 5 . . 14 . 11 . . . 1 3 . 1 1 . 1 . . 1 . 4 2 . 1 . . . 7 1 1 Drop 150 | 4 5 6 . . 29 4 20 1 2 . 3 8 . 2 6 . 8 1 . 13 . 6 . . 5 . 3 9 9 5 1 Fire 153 | 15 14 10 . 7 83 3 1 4 2 . . 2 . . . . 8 . . 1 . . 3 . . . . . . . . Melee 370 | . . . . . . . 29 6 . . 15 20 7 2 1 2 58 13 17 17 6 19 17 5 4 8 17 25 37 6 39 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . 1 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . 18 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: Res x3 / Arm / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 3) 92 | -11/Junkyard | Entered Materials 118 | -10/Materials | Central database locked down 164 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered Mines 397 | -10/Mines | Met a Derelict bent on vengeance 494 | -10/Mines | Discovered new exit (range 11) 518 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 561 | -10/Mines | Central database locked down 742 | -10/Mines | Discovered new exit (range 10) 766 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 766 | -10/Mines | Discovered new exit (range 5) 783 | -10/Mines | Entered Exiles 783 | -10/Exiles | Accompanied by 5 allies 803 | -10/Exiles | Discovered new exit (range 14) 813 | -10/Exiles | Led the pair of lost Derelicts to a safe place 818 | -10/Exiles | Met 8R-AWN 836 | -10/Exiles | Met EX-HEX 882 | -10/Exiles | Met EX-DEC 919 | -10/Exiles | Met EX-BIN 942 | -10/Exiles | Learned location of Zion (-6) 981 | -10/Exiles | Discovered new exit (range 10) 993 | -10/Exiles | Entered Mines 993 | -9/Mines | Accompanied by 3 allies 1030 | -9/Mines | Assembled infested the area 1281 | -9/Mines | Discovered new exit (range 6) 1289 | -9/Mines | Entered Materials 1289 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1422 | -8/Materials | Lost 4 parts (1n1u2w) 1579 | -8/Materials | Build established: Scavenger-Mutant 2303 | -8/Materials | Identified exit to Storage 2902 | -8/Materials | Lost 3 parts (3n) 3101 | -8/Materials | Discovered new exit (range 15) 3119 | -8/Materials | Entered Storage 3157 | -8/Storage | Repaired Lgt. Armor Plating 3162 | -8/Storage | Learned location of Armory (-3) 3168 | -8/Storage | Identified exit to Recycling 3201 | -8/Storage | Used back door to open Recycling access 3280 | -8/Storage | Discovered new exit (range 13) 3284 | -8/Storage | Entered Factory 3284 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3364 | -7/Factory | Discovered new exit (range 9) 3417 | -7/Factory | Identified exit to Lower Caves 3483 | -7/Factory | Discovered new exit (range 8) 3502 | -7/Factory | Identified exit to Factory 3597 | -7/Factory | Build established: Sprinter 3806 | -7/Factory | Discovered exit to Factory (range 18) 3880 | -7/Factory | Discovered exit to Factory (range 14) 3967 | -7/Factory | Fabricated B-48 Gladiator (x3) 3993 | -7/Factory | Build established: Scout 4078 | -7/Factory | Entered Lower Caves 4131 | -7/Lower Caves | Learned 8 Factory zone layouts 4135 | -7/Lower Caves | Spotted B-75 Beast 4191 | -7/Lower Caves | Discovered new exit (range 6) 4193 | -7/Lower Caves | Identified exit to Lower Caves 4193 | -7/Lower Caves | Entered another Lower Caves area 4206 | -7/Lower Caves | Encountered a Warlord checkpoint 4206 | -7/Lower Caves | Learned 4 Factory zone layouts 4248 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4282 | -7/Lower Caves | Learned Factory emergency access door positions 4295 | -7/Lower Caves | Learned Factory terminal intel 4311 | -7/Lower Caves | Discovered new exit (range 13) 4313 | -7/Lower Caves | Identified exit to Data Miner 4313 | -7/Lower Caves | Entered Data Miner 4313 | -7/Data Miner | Discovered new exit (range 6) 4315 | -7/Data Miner | Identified exit to Proximity Caves 4317 | -7/Data Miner | Met Data Miner 4323 | -7/Data Miner | Learned location of Section 7 (-2) 4323 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4326 | -7/Data Miner | Received God Mode back door access code from Data Miner 4332 | -7/Data Miner | Entered Proximity Caves 4694 | -6/Proximity Caves | Spotted B-75 Beast 4728 | -6/Proximity Caves | Discovered exit to Factory (range 14) 4736 | -6/Proximity Caves | Entered Factory 4736 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4737 | -6/Factory | Identified exit to Factory 4739 | -6/Factory | Loaded intel: 26 terminal locations 4782 | -6/Factory | Identified exit to DSF 5016 | -6/Factory | Incoming investigation squad redirected 5031 | -6/Factory | Discovered new exit (range 20) 5047 | -6/Factory | Identified exit to Lower Caves 5209 | -6/Factory | Incoming investigation squad redirected 5268 | -6/Factory | Entered Lower Caves 5335 | -6/Lower Caves | Learned Factory interactive machine intel 5463 | -6/Lower Caves | Encountered a Warlord checkpoint 5483 | -6/Lower Caves | Discovered new exit (range 8) 5484 | -6/Lower Caves | Identified exit to Lower Caves 5485 | -6/Lower Caves | Entered another Lower Caves area 5562 | -6/Lower Caves | Learned location of 1 exit from Factory 5671 | -6/Lower Caves | Discovered new exit (range 10) 5673 | -6/Lower Caves | Identified exit to Zion 5673 | -6/Lower Caves | Entered Zion 5682 | -6/Zion | Given the Hacking Drone Bay 5694 | -6/Zion | Visited the Megawrench Repair Shop 5694 | -6/Zion | Megawrench repaired 9 parts 5733 | -6/Zion | Learned Factory fabricator intel 5768 | -6/Zion | Learned 4 Factory zone layouts 5932 | -6/Zion | Found Prototype Processor 5959 | -6/Zion | Found Prototype Processor 5961 | -6/Zion | Found Prototype Processor 5963 | -6/Zion | Found Prototype Processor 5994 | -6/Zion | Discovered new exit (range 22) 6000 | -6/Zion | Identified exit to Proximity Caves 6001 | -6/Zion | Given A8's code to call for help 6001 | -6/Zion | Entered Proximity Caves 6032 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6036 | -5/Proximity Caves | Learned Factory stockpile data 6255 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6266 | -5/Proximity Caves | Build established: Derelict-Scout 6275 | -5/Proximity Caves | Discovered exit to Factory (range 4) 6276 | -5/Proximity Caves | Entered Factory 6276 | -5/Factory | Evolved 2 slots: Utility x2 6277 | -5/Factory | Identified exit to Factory 6280 | -5/Factory | Loaded intel: 53 interactive machine locations 6281 | -5/Factory | Loaded intel: 6 fabricator locations 6285 | -5/Factory | Identified Exp. Targeting Computer 6285 | -5/Factory | Identified Exp. Core Analyzer 6285 | -5/Factory | Identified Spectral Analyzer 6285 | -5/Factory | Identified Exp. Armor Integrity Analyzer 6297 | -5/Factory | Identified exit to Upper Caves 6297 | -5/Factory | Identified exit to Extension 6411 | -5/Factory | Incoming investigation squad redirected 6872 | -5/Factory | Build established: Hacker-Scout 7408 | -5/Factory | Central database locked down 7411 | -5/Factory | Entered Upper Caves 7464 | -5/Upper Caves | Learned Factory terminal intel 7574 | -5/Upper Caves | Discovered new exit (range 14) 7584 | -5/Upper Caves | Learned Factory trap positions 7723 | -5/Upper Caves | Identified exit to Upper Caves 7723 | -5/Upper Caves | Entered another Upper Caves area 7732 | -5/Upper Caves | Encountered a Warlord checkpoint 7874 | -5/Upper Caves | Discovered new exit (range 6) 7876 | -5/Upper Caves | Identified exit to Warlord 7876 | -5/Upper Caves | Entered Warlord 7886 | -5/Warlord | Discovered new exit (range 9) 7888 | -5/Warlord | Identified exit to Proximity Caves 7943 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 7965 | -5/Warlord | Found Prototype Special Weapon 7965 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 8002 | -5/Warlord | Found Prototype Device 8002 | -5/Warlord | Identified Minesniffer Drone Bay 8053 | -5/Warlord | Met Warlord 8056 | -5/Warlord | Opened Warlord's prototype stash 8058 | -5/Warlord | Warlord's base attacked by MAIN.C 8064 | -5/Warlord | Found Prototype Device 8064 | -5/Warlord | Identified Exp. Phase Shifter 8125 | -5/Warlord | P-70 Sage assimilated allied XD-JMZ(g) 8408 | -5/Warlord | Warlord forces counterattacked 8416 | -5/Warlord | Spotted Striker 8447 | -5/Warlord | Spotted Executioner 8501 | -5/Warlord | Entered Proximity Caves 8504 | -4/Proximity Caves | Spotter reported a threat 8564 | -4/Proximity Caves | Discovered exit to Factory (range 8) 8566 | -4/Proximity Caves | Entered Factory 8566 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8567 | -4/Factory | Loaded intel: 79 trap records 8568 | -4/Factory | Loaded intel: 26 terminal locations 8631 | -4/Factory | Incoming investigation squad redirected 8692 | -4/Factory | Identified exit to Upper Caves 8871 | -4/Factory | Spotted B-86 Titan 8950 | -4/Factory | Repaired Lgt. Fission Core? 8965 | -4/Factory | Entered Upper Caves 9165 | -4/Upper Caves | Encountered a Warlord checkpoint 9169 | -4/Upper Caves | Discovered new exit (range 5) 9169 | -4/Upper Caves | Identified exit to Upper Caves 9169 | -4/Upper Caves | Entered another Upper Caves area 9248 | -4/Upper Caves | Encountered a Warlord checkpoint 9253 | -4/Upper Caves | Discovered new exit (range 11) 9261 | -4/Upper Caves | Identified exit to Zhirov 9261 | -4/Upper Caves | Entered Zhirov 9261 | -4/Zhirov | Discovered new exit (range 3) 9262 | -4/Zhirov | Identified exit to Proximity Caves 9265 | -4/Zhirov | Met Zhirov 9269 | -4/Zhirov | Learned location of Quarantine (-2) 9269 | -4/Zhirov | Learned location of Testing (-3) 9269 | -4/Zhirov | Learned location of Command (-1) 9271 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9275 | -4/Zhirov | Found Alien Artifact 9279 | -4/Zhirov | Found Alien Artifact 9279 | -4/Zhirov | Identified Integrated Dissipator 9279 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9320 | -4/Zhirov | Entered Proximity Caves 9353 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9354 | -3/Proximity Caves | Spotted B-86 Titan 9430 | -3/Proximity Caves | Discovered new exit (range 4) 9430 | -3/Proximity Caves | Identified exit to Research 9431 | -3/Proximity Caves | Entered Research 9431 | -3/Research | Evolved 2 slots: Utility x2 9432 | -3/Research | Identified exit to Testing 9483 | -3/Research | Identified exit to Research 9486 | -3/Research | Identified exit to Armory 9542 | -3/Research | Spotted B-86 Titan 9642 | -3/Research | Spotted B-86 Titan 9668 | -3/Research | Entered Testing 9703 | -3/Testing | Found Prototype Energy Cannon 9703 | -3/Testing | Identified Cld. Nova Cannon 9787 | -3/Testing | Found Prototype Launcher 9787 | -3/Testing | Identified Tactical Quantum Warhead 9792 | -3/Testing | Spotted Striker 9900 | -3/Testing | Repaired Cld. VTOL Module 9928 | -3/Testing | Protovariant out of control (PX-MV6GS1PMB3) 9928 | -3/Testing | Unleashed a protovariant (PX-MV6GS1PMB3) 9979 | -3/Testing | Entered Research 9979 | -2/Research | Warlord forces began assault on 0b10 9979 | -2/Research | Evolved 2 slots: Utility x2 9998 | -2/Research | Spotted B-90 Cyclops 10008 | -2/Research | Met up with Warlord 10089 | -2/Research | Research machine network offline 10267 | -2/Research | Discovered new exit (range 9) 10269 | -2/Research | Identified exit to Access 10296 | -2/Research | Spotted B-90 Cyclops 10372 | -2/Research | Borebot progress halted 10402 | -2/Research | Borebot progress halted 10429 | -2/Research | Spotted Executioner 10450 | -2/Research | Found Prototype Device 10450 | -2/Research | Identified Exp. Shock Absorption System 10454 | -2/Research | Discovered exit to Access (range 17) 10482 | -2/Research | Found Prototype Hackware 10482 | -2/Research | Identified Exp. System Shield 10599 | -2/Research | Spotted B-90 Cyclops 10670 | -2/Research | Spotted B-90 Cyclops 10726 | -2/Research | Discovered new exit (range 6) 10727 | -2/Research | Identified exit to Quarantine 10729 | -2/Research | Entered Quarantine 10782 | -2/Quarantine | Build established: Wizard-Scout 10797 | -2/Quarantine | Found Sigix Corpse 10841 | -2/Quarantine | Entered Access 10841 | -1/Access | Evolved 2 slots: Utility x2 10844 | -1/Access | Identified exit to Command 10879 | -1/Access | Repaired Broken Mic. Antimatter Reactor 10911 | -1/Access | Identified exit to Surface 11127 | -1/Access | Spotted B-99 Colossus 11164 | -1/Access | Spotted B-99 Colossus 11197 | *** | Escaped! Last Messages --------------- Trojan loaded successfully. Testing... System interface override in place. 11180_ O-32 Director accesses terminal... 11180_ O-32 Director IFF database reprogrammed. 11181_ Connecting with Terminal... >>Analysis(B-99 Colossus) Downloading analysis... B-99 Colossus Tier: 10 As the most powerful standard-line combat robot, a B-99 Colossus will only be stationed in areas with a confirmed significant threat. In addition to armor effective against both thermal and electromagnetic damage, the B-99 is equipped to withstand a sustained attack of almost any kind with its advanced force field. Only the most hardened target can withstand its volley of eight simultaneous slugs. 11185_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11185_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ""Y""" ## # #????# #??????? | | ## "" """ # #???## #??????? | | ## ""F""" !# #???#"###########?????? | | ## """"" # #???##"######## ###???? | | ## # #????# #???? | | ## # #????# #???? | | ############### #????# !! #???? | | #???????? #???# #????# ! #???? | | ?? #?????? #????# #????# ! #???? | | ???? #???? #????# #????#"" #???? | | ######+#### #???? ????#""" #???? | | + #???? ????#"R #???? | | # ]!#????? ????#""" #???? | | #?? ]!#????? ????#"" #???? | | +???? #????? ?BB???# #???? | | #??????#??????BB?BB???# Y #???? | | #?????????????BB??????######+##########+ | | A #?????????????????????????# | | ######### #?????????????????????????# | | ????????# #?????????????????????????# ###+ | | ????????# #????????#""""""""""#?????# #??? | | ????????#+#????????# #?????#] #??? | | ???????????????????# #?????# #??? | | ???????????????????# #?????# #??? | | ??????????t????????# "" #???### #??? | | ???????????????????# "@ #???#" #??? | | ???????????????????# o #???#"" #??? | | ???????????????????# #???#"" #??? | | ???????????????????# #???#"" #??? | | ??????????????????## ##??#"" #??? | | ??????????????????# #??#"T #??? | | ??????????????????##"" ##??#"" #??? | | ???????????????????#"" #???#"" #??? | | ???????????????????#"" #???#"" #??? | | ???????????????????#T #???#"" #??? | | ???????????????????#"" #???#" #??? | | ???????????????????#"" #???### #??? | | ??????????????????##"" ####### ##?? | | ????????H R | | ??????? #### | | ???????? ########################## ##??? | | ????????????????????????????????????# #???? | | ????????????????????????????????????# #???? | | ????????????????????????????????????# #???? | | ????????????????????????????????????# #???? | | ???????????????????????????????????? #???? | | ???????????????????????????????????? #???? | | ????????????????????????????????????#+########???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 225 Utility Shielding 66 Evasion (%) 78 Offensive Hacking 40 Defensive Hacking 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Hyp. Gauss Rifle | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Adv. Particle Charger | -7/Data Miner | Free Tesla Rifle | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Mass Driver | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Beamcaster | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Hvy. Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Lrn. Sensor Array | -5/Factory | Hacked Spectral Analyzer | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ C-17 Slicer | -8/Storage | Hacked S-27 Virus | -7/Factory | Hacked G-50 Soldier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaClaymoresEngine Manual? 0 Play Time 04:09:07 Cumulative 246.2 hours Start 2023.11.15 @ 23:34:08 End 2023.11.18 @ 14:22:21 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type 0 Total 13 Types 9/0/3/1/0/0/0/0/0 Lore% 83 Gallery% 72 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae1a9b8a-4e9c-4e67-ac4b-2e1ce50ed2e6