Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.16 @ 00:56:15 // AFD2019/Pay2Buy Player: Hermelin Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (131) 655 Value Destroyed (5414) 5414 Prototype IDs (220) 4400 Alien Tech Used (0) 0 Bonus (7035) 7035 TOTAL SCORE: 25204 Bonus ------- High Alert Combat Kills 434 Follower Combat Kills 1830 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Pursued by Intercept 500 Friendly Fire -129 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Improved Launcher Guidance Computer Advanced Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Gyrokinetic Inverter Improved Gyrokinetic Inverter Matter Compressor (250) Experimental Matter Compressor (248) Advanced Reaction Control System Precision Phase Gun Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Spiked Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Matter Compressor Advanced Melee Analysis Suite Improved Launcher Guidance Computer Advanced Core Analyzer Improved Armor Integrity Analyzer Advanced Reaction Control System Advanced Force Field Experimental Hacking Suite > --- WEAPON ----------- Heavy Disruptor Cannon Compact HERF Cannon Light Antimatter Cannon > --- INVENTORY -------- Heavy Siege Treads Biometal Heavy Treads Gyrokinetic Inverter Improved Gyrokinetic Inverter Enhanced Quantum Rifle Tiamat Missile Launcher Molecular Scythe [Rating: 145] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Reactor Particle Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Hover Unit Improved Gyrokinetic Inverter Utility Advanced Core Analyzer Device Advanced Cryofiber Web Storage Matter Compressor Processor Advanced Core Analyzer Hackware Experimental Hacking Suite Protection Powered Armor Weapon Improved Light Cannon Energy Gun Precision Phase Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Slashing Weapon Molecular Scythe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Tes Slots Evolved 14 | . . . 2 . . . 6 . . . . 2 . . . . 2 2 . . . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Utility 9 | . . . 1 . . . 3 . . . . 2 . . . . 1 2 . . . Weapon 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Parts Attached 59 | . . . 4 . . 6 7 . . 4 . 2 1 1 . 7 12 7 7 1 . Power 3 | . . . . . . . 1 . . . . . . . . 2 . . . . . Engine 1 | . . . . . . . 1 . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 2 . . . . . Propulsion 15 | . . . 3 . . 2 1 . . . . . . . . . 3 4 2 . . Treads 6 | . . . . . . 1 . . . . . . . . . . . 3 2 . . Leg 5 | . . . 3 . . 1 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . 3 1 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 28 | . . . . . . 3 5 . . 4 . 2 . 1 . 1 7 3 1 1 . Device 18 | . . . . . . 3 3 . . 3 . 2 . 1 . 1 3 2 . . . Storage 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Processor 5 | . . . . . . . 1 . . . . . . . . . 3 1 . . . Hackware 1 | . . . . . . . . . . . . . . . . . 1 . . . . Protection 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 13 | . . . 1 . . 1 . . . . . . 1 . . 4 2 . 4 . . Energy Gun 3 | . . . . . . 1 . . . . . . . . . . . . 2 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . . . . . 1 . . 4 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . . . Parts Lost 61 | . . . 5 . . 8 . . . 3 . . . 1 3 11 1 9 12 5 3 Power 8 | . . . . . . 1 . . . . . . . . . 3 1 1 1 1 . Propulsion 12 | . . . 1 . . 3 . . . . . . . . 1 1 . 1 3 1 1 Utility 24 | . . . 3 . . 2 . . . 2 . . . 1 1 5 . 5 3 . 2 Weapon 17 | . . . 1 . . 2 . . . 1 . . . . 1 2 . 2 5 3 . Highest Loss Streak 11 | . . . 2 . . 8 . . . 3 . . . 1 3 5 1 5 11 5 3 Average Slot Usage (%) 75 | . 79 85 82 88 88 80 80 80 80 81 80 79 83 81 69 55 76 68 53 36 21 Engine 5 | . . . 11 11 11 5 6 6 6 6 6 5 5 5 5 2 3 . . . . Reactor 3 | . . . . . . 4 6 6 6 6 6 5 5 5 5 4 5 5 5 1 . Treads 3 | . 28 28 6 . . . . . . . . . . . . 3 . 3 6 1 . Leg 13 | . . . 26 33 33 22 13 13 13 13 13 11 11 11 6 5 . . . . . Device 18 | . 8 14 6 11 11 20 30 26 26 26 26 32 35 34 35 19 23 10 3 . . Processor 5 | . . . . . . . 6 6 6 6 6 5 5 5 5 5 11 20 19 19 17 Protection 5 | . 14 14 9 11 11 5 2 6 6 5 6 5 5 5 1 . . . . . 4 Ballistic Gun 3 | . . . 1 11 11 11 6 6 6 4 . . . . . . . . 1 1 . Ballistic Cannon 11 | . 28 28 20 11 11 10 6 6 6 10 13 11 11 11 6 9 10 8 4 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 85 | 15 16 16 41 37 37 54 72 72 72 80 74 77 85 77 76 54 51 78 83 37 4 Greatest Support 150 | 40 40 40 41 41 41 100 116 116 116 116 116 116 100 100 100 130 75 150 150 75 28 Greatest Overweight (x) 13 | . . . . . . 3 . . . . . . . . . . 13 1 . 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 1 2 2 6 6 8 10 9 7 7 8 7 9 10 10 10 10 10 10 10 7 7 Average Carried 6 | 1 1 2 5 6 7 8 5 7 7 7 7 8 9 9 9 7 9 9 5 4 7 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 2 2 6 6 8 10 7 7 7 7 7 9 10 9 10 7 10 9 4 7 7 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Garrison Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Tes Matter Collected 5893 | 89 427 . 520 . . 889 213 83 18 531 96 80 147 126 196 811 69 1009 322 267 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4331 | 89 427 . 575 . . 826 126 18 . 281 110 172 31 72 . 346 122 352 463 321 . Parts . | . . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Tes Combat Hostiles Destroyed 107 | . 11 . 22 . . 7 2 1 . 4 4 3 4 2 . 15 6 8 11 7 . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . Guns 17 | . . . 3 . . 3 . . . 1 . . . . . . . . 3 7 . Cannons 70 | . 11 . 19 . . 4 2 1 . 3 4 3 1 2 . 7 1 8 4 . . AOE 18 | . . . . . . . . . . . . . 3 . . 8 5 . 2 . . Classes Destroyed 17 | 3 5 . 2 . . 3 1 . . . 1 . . . . 1 1 . . . . Worker 7 | 1 2 . 2 . . . . . . . . . . . . . 1 . . 1 . Builder 3 | . 1 . . . . . . . . . . 1 . . . . . 1 . . . Tunneler 7 | 5 1 . 1 . . . . . . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recycler 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . Swarmer 39 | . 3 . 11 . . 1 . 1 . . 1 . 4 . . 4 5 . 3 6 . Grunt 31 | . 8 . 6 . . . . . . . 2 1 . 2 . 6 . 1 4 1 . Brawler 1 | . . . . . . . . . . . 1 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . 1 . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . . Sentry 11 | . . . 5 . . 1 1 . . . . 1 . . . . . 2 1 . . Demolisher 3 | . . . . . . 3 . . . . . . . . . . . . . . . Hunter 9 | . . . . . . . 1 . . . . . . . . 4 . 2 2 . . Programmer 4 | . . . . . . 1 . . . . . 1 . . . . . 2 . . . Behemoth 3 | . . . . . . . . . . . . . . . . . 1 1 1 . . Enhanced Grunt 4 | . . . . . . . . . . 4 . . . . . . . . . . . Best Kill Streak 8 | 7 6 . 6 . . 1 1 1 . 2 2 2 4 2 . 4 6 4 8 5 . Combat Bots Only 8 | . 4 . 5 . . 1 1 1 . 2 2 1 4 2 . 4 5 3 8 4 . Max Kills in Single Turn 6 | 1 2 . 2 . . 1 1 1 . 1 1 1 3 1 . 4 6 1 2 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . . 3 . . 4 5 . 2 . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Tes Damage Taken 14326 | . 239 11 1211 47 . 855 254 84 . 1107 189 74 70 145 274 2240 208 1619 3740 1146 813 Core 2038 | . 24 . 59 . . 128 . . . 125 36 . . . 3 327 28 240 309 316 443 Absorbed by Shields 1414 | . . . 147 . . 103 271 87 . 205 58 22 21 43 84 68 . 147 158 . . Reduced by Siege Mode 679 | . . . . . . . . . . . . . . . . . . 42 637 . . Core Remaining (%) 81 | 100 . 90 . . . 53 . . . . 81 . . . . 67 97 . . . . Volleys Fired 402 | 15 27 . 60 . . 74 17 9 . 23 14 7 4 8 2 55 5 40 22 20 . Largest 3 | 2 2 . 2 . . 2 2 2 . 3 2 2 2 2 2 2 2 2 3 1 . Hottest 264 | 78 78 . 78 . . 91 91 91 . 148 123 123 123 123 123 127 127 127 264 94 . Shots Fired 699 | 30 54 . 112 . . 122 34 18 . 55 28 14 5 16 3 58 9 73 48 20 . Gun 173 | . . . 10 . . 81 17 9 . 16 . . . . . . . . 20 20 . Cannon 501 | 30 54 . 102 . . 41 17 9 . 39 28 14 4 16 3 38 8 73 25 . . Launcher 25 | . . . . . . . . . . . . . 1 . . 20 1 . 3 . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 634 | 30 54 . 112 . . 114 34 18 . 55 28 14 4 16 3 38 8 73 25 8 . Thermal 34 | . . . . . . 8 . . . . . . . . . . . . 14 12 . Explosive 25 | . . . . . . . . . . . . . 1 . . 20 1 . 3 . . Electromagnetic 6 | . . . . . . . . . . . . . . . . . . . 6 . . Robot Hit Streak 42 | 10 12 . 13 . . 15 6 3 . 6 3 3 1 5 . 9 12 15 42 8 . Robot Miss Streak 5 | 3 3 . 5 . . 2 3 5 . 3 2 4 2 2 2 2 1 3 2 1 . Penetration Max 2 | . . . . . . 2 1 . . . . . . 1 . 1 . 1 . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 470 | 16 33 . 67 . . 96 19 7 . 32 15 5 1 11 . 47 6 55 42 18 . Core Hits 256 | 7 20 1 32 . . 31 12 2 . 18 7 5 6 6 1 31 10 27 26 14 . Critical Hits 58 | . . . . . . 24 7 3 . 3 6 3 . 5 . 1 1 4 1 . . Critical Kills 21 | . . . . . . 9 2 . . 2 3 2 . 1 . . . 2 . . . Critical Parts Destroyed 29 | . . . . . . 13 5 3 . . 2 . . 3 . . . 2 1 . . Melee Attacks 9 | . . . . . . . . . . . . . . . . . 3 . 4 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . . . . . . . . . 3 . 4 2 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16878 | 373 716 1 1622 . . 1538 450 162 . 795 532 466 361 380 31 3415 1115 2238 2013 670 . Guns 2851 | . . . 110 . . 1028 230 93 . 199 . . . . . . . . 568 623 . Cannons 9330 | 373 716 . 1484 . . 510 220 69 . 596 532 153 35 380 31 1214 215 2227 575 . . Explosions 4454 | . . . . . . . . . . . . 313 326 . . 2201 900 . 714 . . Melee 203 | . . . . . . . . . . . . . . . . . . . 156 47 . Ramming 40 | . . 1 28 . . . . . . . . . . . . . . 11 . . . Kinetic 11179 | 373 716 . 1594 . . 1422 450 162 . 795 532 153 35 380 31 1214 215 2227 586 294 . Thermal 1475 | . . . . . . 116 . . . . . 313 . . . . 322 . 395 329 . Explosive 3806 | . . . . . . . . . . . . . 326 . . 2201 565 . 714 . . Electromagnetic 175 | . . . . . . . . . . . . . . . . . 13 . 162 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 203 | . . . . . . . . . . . . . . . . . . . 156 47 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 3 3 . . . 1 . . . . . 2 2 2 2 4 . 4 4 4 10 Average Corruption 2 | . 2 3 . . . 1 . . . . . 1 2 2 2 3 . 2 4 4 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 67 | . 8 2 . . . 5 . . . . . 1 3 3 4 21 . 5 8 7 . Message Errors 18 | . 3 1 . . . 1 . . . . . . 1 1 2 4 . 1 2 2 . Matter Fused 12 | . . . . . . . . . . . . . . . . 7 . 3 1 1 . Heat Flow Errors 11 | . 2 . . . . . . . . . . . 1 1 1 5 . . 1 . . Energy Discharges 5 | . . . . . . 1 . . . . . . . . 1 . . . 1 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 10 | . . 1 . . . 2 . . . . . . 1 . . 2 . . 2 2 . Targeting Errors 10 | . 3 . . . . 1 . . . . . 1 . 1 . 2 . 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 630 | 24 5 . 9 . . . . . . . 9 94 . . . 241 209 25 14 . . Projectiles 159 | 24 5 . 9 . . . . . . . 9 . . . . 87 . 25 . . . Explosions 471 | . . . . . . . . . . . . 94 . . . 154 209 . 14 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 61 | 2 5 . 12 . . 3 . 1 . 2 4 2 . 2 1 13 . 14 . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . Kinetic 56 | 2 5 . 11 . . 3 . 1 . 2 4 2 . 2 1 12 . 11 . . . Secondary 4 | . . . . . . . . . . . . . . . . 1 . 3 . . . Self-Inflicted Damage 114 | . . . 6 . . . . . . . . . . . . . . . 108 . . Shots 3 | . . . . . . . . . . . . . . . . . . . 3 . . Rammed 6 | . 1 1 1 . . . . . . . . . . . . . . 3 . . . Targets Rammed 12 | . 1 1 7 . . . . . . . . . . . . . . 3 . . . Kicked 6 | . . . 6 . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 438 | 48 104 . 437 . . 179 32 242 . 353 1 . . . 21 205 10 98 438 11 . Average Temperature 91 | 18 31 . 119 . . 68 15 123 . 123 1 . . . 21 90 10 46 212 3 . Received Heat Transfer 1246 | . 39 . 218 9 . 11 67 . . 185 42 6 25 51 . 174 9 105 230 75 . Effects 8 | . . . 4 . . . . . . 3 . . . . . . . . 1 . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . Interference 5 | . . . 2 . . . . . . 3 . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . 1 2 . . Total Turns 74 | . . . . . . . . . . . . . . . . . . 14 60 . . Longest Duration 52 | . . . . . . . . . . . . . . . . . . 14 52 . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1379 | . . . . . . 128 . . . . . 200 . . . . 200 . 444 407 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Tes Peak Influence 860 | 35 363 32 427 81 . . 408 . . . . 321 . . . . 190 860 821 597 335 Initial 645 | . 22 32 12 66 . . 6 . . . . . . . . . . 94 645 461 335 Average 273 | 15 167 32 215 72 . . 103 . . . . 160 . . . . 89 516 718 521 322 Maximum Alert Level 3 | . 1 . 2 . . . 2 . . . . 1 . . . . . 3 3 2 1 Low Security (%) 46 | 100 64 100 39 100 . . 73 . . . . 39 . . . . 100 16 . . . Level 1 26 | . 35 . 52 . . . 23 . . . . 60 . . . . . 19 . . 100 Level 2 18 | . . . 8 . . . 3 . . . . . . . . . . 33 46 100 . Level 3 8 | . . . . . . . . . . . . . . . . . . 30 53 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . 1 . . . 5 . . . . 1 . . . . 1 4 . . . Investigation 3 | . 1 . . . . . . . . . . . . . . . 1 1 . . . Extermination 1 | . . . . . . . . . . . . 1 . . . . . . . . . Reinforcement 7 | . . . 1 . . . 5 . . . . . . . . . . 1 . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . 2 . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Tes Distress Signals 33 | . . . . . . 23 . . . . . 2 . . . . 1 4 . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 202 | . 14 3 32 2 . 22 18 5 . 4 4 9 4 4 3 15 7 23 13 11 9 Peak Tracking Total 9 | . 4 8 5 2 . 4 3 3 . 3 3 3 4 3 3 4 7 5 8 4 9 Tactical Retreats 7 | . . . 1 . . 1 . 3 . . . . . . . . . . 2 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Tes Traps Triggered 6 | . 3 . 1 . . . . . . . . . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 1 . 1 . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Tes Machines Disabled 17 | . 1 . 3 . . 1 . . . . . 3 . . 1 . 3 3 2 . . Max in Single Turn 3 | . 1 . 1 . . 1 . . . . . 3 . . 1 . 2 2 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Tes Machines Accessed 24 | . 7 . 3 . . . . 1 . 4 . . . . 7 . . 1 . 1 . Terminals 10 | . 7 . 3 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Total Hacks 83 | . 24 . 10 . . . . 1 . 24 . . . . 19 . . 3 . 2 . Successful 62 | . 11 . 4 . . . . 1 . 24 . . . . 19 . . 2 . 1 . Failed 20 | . 12 . 6 . . . . . . . . . . . . . . 1 . 1 . Catastrophic 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . Manual 61 | . 9 . 5 . . . 12 . . . . 6 . . . . 16 9 . . 4 Terminals 34 | . 24 . 10 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . 3 . 2 . Terminal Hacks 59 | . 11 . 4 . . . . 1 . 24 . . . . 19 . . . . . . Record 22 | . . . . . . . . . . 11 . . . . 11 . . . . . . Part Schematic 8 | . . . . . . . . . . 4 . . . . 4 . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 3 . . . . . . . . 3 . . . . 4 . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 7 . 3 . . . . . . . . . . . . . . 1 . 1 . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . 4 . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Tes Total Allies 25 | . . . . . 4 2 2 . . . . 5 . . . . 3 9 . . . Largest Group 5 | . . . . . 4 4 4 2 1 1 1 5 3 2 2 . 3 5 4 . . Highest-Rated Group 439 | . . . . . 153 153 238 117 32 32 32 144 84 56 56 . 81 439 188 . . Highest-Rated Ally 103 | . . . . . 39 39 85 85 32 32 32 32 28 28 28 . 29 103 47 . . Zionite Dispatches 11 | . . . . . . . 2 . . . . 2 . . . . 4 3 . . . Heavy 3 | . . . . . . . 1 . . . . . . . . . . 2 . . . Recon 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . 1 . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . Offense Resupply 2 | . . . . . . . . . . . . . . . . . 2 . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 27 | . . . . . . . 6 2 2 . . 3 2 1 . 1 7 3 . . . DROP 5 | . . . . . . . . . . . . 1 . . . . 3 1 . . . EXPLORE 20 | . . . . . . . 5 2 1 . . 2 2 1 . 1 4 2 . . . RETURN 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . Ally Attacks 174 | . . . . . . 42 30 1 . . . 17 10 11 2 . . 54 7 . . Total Damage 7152 | . . . . . . 1137 1704 . . . . 279 70 195 44 . . 3564 159 . . Kills 53 | . . . . . . 10 17 . . . . 4 1 2 . . . 19 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Tes Robot Analysis Total 118 | . 3 . . . . . . . . 115 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . Drone Launches 24 | . . . . . . . 6 2 1 . . 2 2 1 . 4 4 2 . . . Drone Recoveries 19 | . . . . . . . 5 2 1 . . 2 2 . . 1 4 2 . . . Zionite Intel Received 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Tes Turns Passed 9152 | 113 619 107 689 44 1186 863 620 307 227 186 474 276 432 256 464 840 238 604 291 290 26 Spaces Moved 6594 | 43 323 66 377 37 932 555 416 254 164 104 391 236 419 231 455 499 268 481 126 189 28 Core 31 | . . . . . . . . . . . . . . . . . 1 . . 3 27 Treads 1280 | 43 323 66 57 . . . . . . . . . . . . 436 23 143 126 63 . Legs 4568 | . . . 320 37 932 546 416 254 164 104 391 236 419 231 455 63 . . . . . Wheels 124 | . . . . . . . . . . . . . . . . . . . . 123 1 Hover 591 | . . . . . . 9 . . . . . . . . . . 244 338 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 160 120 120 120 100 110 110 110 110 110 100 100 100 100 100 58 58 145 100 50 Average Speed 114 | 160 160 160 126 120 120 114 110 110 110 110 110 100 100 100 100 140 68 91 150 116 92 Slowest Speed 700 | 160 160 160 160 120 120 250 110 110 110 110 110 110 100 100 100 145 700 160 160 200 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 73 15 56 16 89 63 35 82 46 77 69 16 56 80 95 62 20 22 42 8 8 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 35 | . . . . . 5 . 10 . . 17 . . . . 3 . . . . . . Known Exits Taken 3 | . 1 . 1 . . . . . . . . . . . . . . 1 . . . Unknown Exits Taken 17 | 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 5 | . . . . . . . . . . . . . . . . . 5 . . . . Terrain Destroyed 338 | 7 4 . 19 . . 3 . . . 1 4 49 21 1 . 178 10 17 20 4 . Melee 3 | . . . . . . . . . . . . . . . . . 3 . . . . Projectile 69 | 7 4 . 7 . . 3 . . . 1 4 2 2 1 . 11 2 17 4 4 . AOE 266 | . . . 12 . . . . . . . . 47 19 . . 167 5 . 16 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Gar Res Tes Total 7564 | 58 371 67 481 36 999 692 551 267 210 134 407 260 426 240 461 579 307 573 181 236 28 Wait 431 | . 21 1 33 . 66 30 110 5 47 2 3 13 2 1 5 14 9 27 20 22 . Move 6574 | 42 322 66 376 36 931 554 415 253 163 103 390 235 418 230 454 498 267 480 125 188 28 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 21 | . . . . . 2 3 1 . . 1 . 2 . . . 1 5 5 1 . . Fast Attach 12 | . . . . . . 2 . . . . . . . . . 1 7 2 . . . Attach 40 | . . . 3 . . 4 6 . . 2 . 1 . 1 . 6 5 5 7 . . Detach 18 | 1 . . 1 . . 1 . . . . . . 1 . . 3 3 3 2 3 . Swap 7 | . . . 1 . . . 1 . . 2 . 1 1 . . . . . . 1 . Drop 21 | . . . . . . 7 1 . . 1 . . . . . 1 3 8 . . . Fire 402 | 15 27 . 60 . . 74 17 9 . 23 14 7 4 8 2 55 5 40 22 20 . Melee 9 | . . . . . . . . . . . . . . . . . 3 . 4 2 . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . 7 . . . . . . . . . . . . . . . . . . Crush 4 | . 1 . . . . . . . . . . . . . . . . 3 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 18 | . . . . . . 17 . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Garrison -3/Research -3/Testing History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 14) 537 | -10/Materials | Central database locked down 566 | -10/Materials | Discovered new exit (range 16) 574 | -10/Materials | Identified exit to Mines 733 | -10/Materials | Entered Mines 757 | -10/Mines | Discovered new exit (range 10) 821 | -10/Mines | Assembled infested the area 826 | -10/Mines | Assisted by a Guerilla fighting off Assembled 840 | -10/Mines | Entered Materials 840 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1216 | -9/Materials | Identified exit to Mines 1308 | -9/Materials | Discovered new exit (range 16) 1375 | -9/Materials | Discovered new exit (range 16) 1529 | -9/Materials | Entered Mines 1530 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1573 | -9/Mines | Entered Zion 1638 | -7/Zion | Given A8's code to call for help 1747 | -7/Zion | Identified exit to Deep Caves 1896 | -7/Zion | Given the Hacking Drone Bay 1898 | -7/Zion | Found Prototype Device 1997 | -7/Zion | Learned location of Warlord (-4) 2140 | -7/Zion | Learned location of Quarantine (-2) 2468 | -7/Zion | Imprinted 2470 | -7/Zion | Declared Zion's savior 2677 | -7/Zion | Discovered new exit (range 15) 2759 | -7/Zion | Entered Proximity Caves 2759 | -6/Proximity Caves | Accompanied by 4 allies 3246 | -6/Proximity Caves | Identified Hacking Drone Bay 3251 | -6/Proximity Caves | Lost 8 parts (1p3n2u2w) 3269 | -6/Proximity Caves | Found Myomer Exoskeleton 3358 | -6/Proximity Caves | Discovered new exit (range 14) 3622 | -6/Proximity Caves | Entered Factory 3622 | -6/Factory | Accompanied by 2 allies 3622 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3652 | -6/Factory | Zion Recon squad teleported in 3969 | -6/Factory | Zion Heavy squad teleported in 4015 | -6/Factory | Found Powered Armor 4136 | -6/Factory | Discovered new exit (range 70) 4136 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4181 | -6/Factory | Discovered new exit (range 7) 4242 | -6/Factory | Entered Lower Caves 4242 | -6/Lower Caves | Accompanied by 2 allies 4243 | -6/Lower Caves | Encountered a Warlord checkpoint 4494 | -6/Lower Caves | Discovered new exit (range 26) 4549 | -6/Lower Caves | Entered another Lower Caves area 4549 | -6/Lower Caves | Accompanied by 1 ally 4697 | -6/Lower Caves | Discovered new exit (range 5) 4776 | -6/Lower Caves | Entered Data Miner 4776 | -6/Data Miner | Accompanied by 1 ally 4776 | -6/Data Miner | Discovered new exit (range 6) 4797 | -6/Data Miner | Met Data Miner 4825 | -6/Data Miner | Learned location of Section 7 (-2) 4825 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4840 | -6/Data Miner | Received God Mode back door access code from Data Miner 4857 | -6/Data Miner | Interfaced with the Data Conduit 4901 | -6/Data Miner | Found Powered Armor 4936 | -6/Data Miner | Lost 3 parts (2u1w) 4962 | -6/Data Miner | Entered Proximity Caves 4962 | -5/Proximity Caves | Accompanied by 1 ally 5422 | -5/Proximity Caves | Discovered new exit (range 10) 5436 | -5/Proximity Caves | Entered Factory 5436 | -5/Factory | Accompanied by 1 ally 5436 | -5/Factory | Evolved 2 slots: Utility x2 5437 | -5/Factory | Loaded intel: 287 machine locations 5446 | -5/Factory | Zion Explosive Resupply teleported in 5507 | -5/Factory | Zion Fire squad teleported in 5541 | -5/Factory | P-70 Sage assimilated allied RI-N1B(i) 5646 | -5/Factory | Discovered new exit (range 43) 5712 | -5/Factory | Entered Upper Caves 5712 | -5/Upper Caves | Accompanied by 3 allies 5785 | -5/Upper Caves | Encountered a Warlord checkpoint 5933 | -5/Upper Caves | Spotted B-75 Beast 5940 | -5/Upper Caves | Allies destroyed B-75 Beast 6130 | -5/Upper Caves | Discovered new exit (range 14) 6144 | -5/Upper Caves | Entered another Upper Caves area 6144 | -5/Upper Caves | Accompanied by 2 allies 6252 | -5/Upper Caves | Discovered new exit (range 122) 6268 | -5/Upper Caves | Spotted B-75 Beast 6282 | -5/Upper Caves | Allies destroyed B-75 Beast 6393 | -5/Upper Caves | Discovered new exit (range 4) 6400 | -5/Upper Caves | Entered Zhirov 6400 | -5/Zhirov | Accompanied by 2 allies 6400 | -5/Zhirov | Discovered new exit (range 3) 6418 | -5/Zhirov | Met Zhirov 6456 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6523 | -5/Zhirov | Attacked by Zhirov 6526 | -5/Zhirov | Cloak Generator disabled 6549 | -5/Zhirov | Zhirov detonated his lab 6580 | -5/Zhirov | Lost 3 parts (1n1u1w) 6864 | -5/Zhirov | Entered Proximity Caves 6949 | -4/Proximity Caves | Lost 3 parts (2u1w) 7065 | -4/Proximity Caves | Lost 5 parts (1n3u1w) 7686 | -4/Proximity Caves | Discovered new exit (range 5) 7704 | -4/Proximity Caves | Entered Factory 7704 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7705 | -4/Factory | Loaded intel: 266 machine locations 7736 | -4/Factory | Zion Hover Resupply teleported in 7756 | -4/Factory | Found Exp. Hacking Suite 7783 | -4/Factory | Zion Recon squad teleported in 7814 | -4/Factory | Zion Offense Resupply teleported in 7820 | -4/Factory | Found Molecular Scythe 7863 | -4/Factory | Zion Offense Resupply teleported in 7890 | -4/Factory | Spotted B-86 Titan 7897 | -4/Factory | Destroyed B-86 Titan 7920 | -4/Factory | Discovered new exit (range 20) 7925 | -4/Factory | Retrieved Zion intel report: Guard Positions 7942 | -4/Factory | Entered Research 7942 | -3/Research | Evolved 2 slots: Utility x2 7943 | -3/Research | Loaded intel: 93 machine locations 7949 | -3/Research | Zion Heavy Resupply teleported in 7985 | -3/Research | Zion Heavy squad teleported in 8030 | -3/Research | Zion Heavy squad teleported in 8040 | -3/Research | Spotted B-86 Titan 8047 | -3/Research | Destroyed B-86 Titan 8236 | -3/Research | Intercept squad dispatched 8243 | -3/Research | Lost 5 parts (1n3u1w) 8254 | -3/Research | Spotted Tracker 8260 | -3/Research | Allies destroyed Tracker 8306 | -3/Research | Spotted Combat Programmer 8309 | -3/Research | Combat Programmer assimilated allied 1C-US6(Z) 8312 | -3/Research | Allies destroyed Combat Programmer 8482 | -3/Research | Identified exit to Garrison 8546 | -3/Research | Entered Garrison 8546 | -3/Garrison | Accompanied by 4 allies 8547 | -3/Garrison | Loaded intel: 18 machine locations 8602 | -3/Garrison | Spotted B-86 Titan 8604 | -3/Garrison | Triggered checkpoint 8622 | -3/Garrison | Triggered checkpoint 8678 | -3/Garrison | Destroyed B-86 Titan 8699 | -3/Garrison | Destroyed 8 combat bots 8706 | -3/Garrison | Lost 11 parts (1p3n3u4w) 8722 | -3/Garrison | Triggered checkpoint 8793 | -3/Garrison | Discovered new exit (range 13) 8817 | -3/Garrison | Attempted to install RIF, but system incompatible 8821 | -3/Garrison | Attempted to install RIF, but system incompatible 8824 | -3/Garrison | Attempted to install RIF, but system incompatible 8827 | -3/Garrison | Attempted to install RIF, but system incompatible 8837 | -3/Garrison | Entered Research 8838 | -3/Research | Loaded intel: 111 machine locations 8946 | -3/Research | Core integrity fell below 50% 8986 | -3/Research | Lost 5 parts (1p1n3w) 9122 | -3/Research | Discovered new exit (range 6) 9127 | -3/Research | Entered Testing 9128 | -3/Testing | Loaded intel: 70 machine locations 9138 | -3/Testing | Core integrity fell below 20% 9148 | -3/Testing | System corruption reached 10% 9153 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Component Schematics ] [ 2 : Trap Installations ] [ 3 : Active Terminals ] [ 4 : Component Stockpiles ] >>\\ZION-ROSTER [ Establishing connection... ] [ Error: Unable to find teleport path. ] [ Suggest relying on intel support. ] >>\\ZION-SEEK-2 [ Targeting Trap Installations... ] 09137_ U-05 Engineer lays Concrete. 09146_ P-80 Master resets U-05 Engineer, system corruption cleaned. 09147_ Critical hit. 09148_ Adv. Melee Analysis Suite destroyed. 09149_ U-05 Engineer destroyed. 09151_ Mak. Armor Plating destroyed. 09151_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ????????????"""??????????????????????????????????? | | ????????????""????????????????????????????????"??? | | ????????????""F"????????????"""""????????????"""?? | | ????????????""""????????????"""""????????????""""? | | ?????????????"""????????????"""""?????????????""?? | | ????????????????????????????"""""????????????????? | | ?????????????????????????????????????????????????? | | ??????????????"""""??????????????????????????????? | | ??????????????"""""?????????????????????"""??????? | | ???????"""????"""""?????????????????????"""??????? | | ??????""""??????????????????????????????"""?????"" | | ??????""""???????????????????????????????"??????"? | | ??????"""???????????????????????????????????????"? | | ????????????????????????????????????????"""??????? | | S"""????????????????????????"""?????????"?"??????? | | ?"""???????##+#####?????????"""?????????"""??????? | | ???????????# ?????????"""??????????????????? | | ???????????# ?????????? ? ?? ??????????????? | | ""?"""?"""?? ?????????""" ???????????????? | | ""?"""?"""?? """????????""" ???????????????? | | ""?"""?"""??? """????????""" ????????????????? | | ""?"""?"""??? """??????? ????????????????? | | ""?"""?"""???? ?????????? """ #???????????????? | | ?????????????? ????????? """ #???????????????? | | #+#+###########+########## """ #???????????????? | | # ss @ #???????????????? | | # %s s #???????????????? | | # pppp #???????????????? | | # p #???????????????? | | ####+### #################+####???????????????? | | ???????# ####???????????????????????"""???????? | | ???????# #???????"S??????????????"?"???????? | | """????# #???????"""?"""""???????"""???????? | | """????# #????????""?"""""?????????????????? | | """????# ####???????????"""""????????"????????? | | ???????# #??????????????????????????"""???????? | | ???????# #?????????????????????????""""???????? | | T"?????# #??????????????????????????""????????? | | ""?????# #????????????????????????????????????? | | ???????# ###??????????????????????????????????? | | ???????# T"#??????????????????????????????????? | | ???????# ""#??????????????????????????????????? | | ???????# ###??????????????????????????????????? | | ???????# #????????????????????????????????????? | | ????# ?????????????????????????????????? | | ????# #####????????????????????????????????? | | ????# ######????????????????????????????????????? | | ????###??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 53 Energy Capacity 600 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 200 Heat Shielding 100 Armor Coverage 600 Resistance: TH 25 Resistance: EM 25 Evasion (%) 67 Targeting Accuracy 8 Melee Accuracy 8 Launcher Accuracy 30 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 16 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exposed Challenges ------------ None Cogshop Purchases (63) ------------------------ Lgt. Treads (749) Lgt. Treads (749) Imp. Light Cannon (769) Imp. Light Cannon (769) Hcp. Matter Pod (599) Med. Armor Plating (699) Imp. Heat Shielding (Loot Box) Carbon-fiber Leg (Loot Box) Enh. Autogun (824) Hardlight Generator (663) Hvy. Ion Engine (670) Aluminum Leg (Loot Box) Component Analysis Suite (Loot Box) Energy Filter (Loot Box) Arm. Leg (Loot Box) Imp. Deuterium Engine (Loot Box) Hrd. Heavy Armor Plating (Loot Box) Pulse Rifle (Loot Box) Cooling System (674) Imp. Force Field (Loot Box) Imp. Remote Shield (Loot Box) Imp. Recalibrator (Loot Box) Matter Compressor (Loot Box) Adv. Core Analyzer (Loot Box) Reaction Control System (Loot Box) Hyp. Mass Driver (Loot Box) EM Shield (Loot Box) Antigrav System (Loot Box) Particle Reactor (Loot Box) Adv. Cryofiber Web (Loot Box) Exp. Hacking Suite (Loot Box) Myomer Exoskeleton (Loot Box) Powered Armor (849) Powered Armor (849) Imp. Thermal Shield (926) Enh. Gauss Cannon (1193) Adv. Cooling System (926) Power Amplifier (Loot Box) Particle Reactor (Loot Box) Molecular Scythe (3590) Mapping Drone Bay (1276) Com. Mass Driver (1700) Centrium Leg (Loot Box) Hvy. Gauss Cannon (Loot Box) Adv. Reaction Control System (Loot Box) Biometal Heavy Treads (Loot Box) Mak. Power Source (1141) Lgt. Quantum Reactor (Loot Box) Imp. Quantum Reactor (1696) Lgt. Antimatter Cannon (1431) Adv. Force Field (1371) Imp. Quantum Reactor (2014) Hvy. Disruptor Cannon (1652) Com. HERF Cannon (1790) Enh. Quantum Rifle (Loot Box) Adv. Reaction Control System (Loot Box) Enh. Quantum Rifle (Loot Box) Helical Railgun (1261) Exp. Matter Compressor (497) Prc. Phase Gun (1144) Arm. Huge Wheel (850) Enh. Nova Cannon (Loot Box) Mak. Armor Plating (344) Game ------ Seed ShieldPlasmaMeganuke Manual? 0 Play Time 01:42:39 Cumulative 418.6 hours Start 2020.12.15 @ 22:38:19 End 2020.12.16 @ 00:56:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 157 Rogue 154 Adventurer 3 Explorer 0 Win Type - Total 7 Types 4/1/0/1/0/1/0/0/0 Lore% 90 Gallery% 94 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee85c03a-d171-4829-bbe7-d1592ac19a40