Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.11 @ 12:37:52

Player: Leech

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (66)      330
Value Destroyed (1596)     1596
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 3386

 Bonus
-------
High Alert Combat Kills    60

 Cogmind 
---------
Core Integrity             0/400
Matter                     284/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (166)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
   Armored Treads
   Armored Treads
    Medium Treads
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (2) -------
  Improved Assault Rifle
      Mini Grenade Launcher
>          --- INVENTORY (15) ---
    Cooled Ion Engine
    Cooled Ion Engine
    Cooled Ion Engine
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Flight Unit
           Xenon Bombardment Thruster
  Advanced Weight Redist. System
  Advanced Weight Redist. System
  Advanced Weight Redist. System
           Reflective Plating
           Particle Cannon
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
    Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
     Light Armor Plating
           System Restoration Module
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
    Cooled Ion Engine
    Cooled Ion Engine
    Cooled Ion Engine
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Flight Unit
           Xenon Bombardment Thruster
  Advanced Weight Redist. System
  Advanced Weight Redist. System
  Advanced Weight Redist. System
           Reflective Plating
           Particle Cannon
      Mini Grenade Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Transport Network Coupler
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             54   | 7   4   4   36  3   
  Power                    8    | 1   .   .   7   .   
    Engine                 8    | 1   .   .   7   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   3   .   9   1   
    Treads                 12   | .   2   .   9   1   
    Leg                    3    | 2   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 2   1   2   6   1   
    Device                 2    | 1   .   .   .   1   
    Storage                5    | 1   1   1   2   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   .   4   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   .   2   14  1   
    Energy Gun             3    | .   .   .   3   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          12   | 2   .   .   10  .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   .   
Parts Lost                 14   | .   .   4   8   2   
  Power                    4    | .   .   1   3   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   4    | .   .   2   2   .   
  Highest Loss Streak      4    | .   .   4   2   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 96  96  95  
  Engine                   10   | .   14  12  9   11  
  Treads                   27   | .   4   27  32  33  
  Leg                      4    | .   23  .   .   .   
  Device                   3    | .   14  5   .   6   
  Storage                  11   | .   14  14  11  11  
  Processor                7    | .   .   8   11  1   
  Protection               7    | .   .   .   10  8   
  Energy Gun               1    | .   .   .   2   .   
  Ballistic Gun            20   | .   28  18  18  17  
Peak Build Rating          28   | 9   10  10  24  28  
  Average Rating           17   | 5   9   7   20  25  
  On Entrance              8    | .   9   10  3   21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             95   | 12  87  87  95  37  
  Greatest Support         68   | 20  40  40  60  68  
  Greatest Overweight (x)  3    | 3   2   2   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  15  
  Average Capacity         15   | 7   10  8   17  15  
  Most Carried             18   | 3   11  11  18  15  
  Average Carried          11   | 2   6   8   13  14  
  Final Capacity           25   | 8   25  8   15  15  
  Final Carried            15   | 3   11  8   14  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  
Matter Collected           1605 | 217  233  69   773  313  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2125 | 36   219  98   1643 129  
  Parts                    149  | 5    14   5    110  15   
Haulers Intercepted        6    | .    1    .    5    .    
Recyclers Shooed           3    | .    .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  50   | .   5   2   36  7   
  Guns                     43   | .   5   2   32  4   
  AOE                      7    | .   .   .   4   3   
Classes Destroyed          10   | 1   3   .   6   .   
  Worker                   1    | .   .   .   1   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   6    | .   1   .   5   .   
  Recycler                 1    | .   .   .   1   .   
  Operator                 2    | .   .   .   2   .   
  Watcher                  3    | .   .   .   3   .   
  Swarmer                  16   | .   3   .   9   4   
  Grunt                    27   | .   2   2   20  3   
  Sentry                   7    | .   .   .   7   .   
Best Kill Streak           6    | 1   2   2   6   4   
  Combat Bots Only         4    | .   2   2   4   4   
Max Kills in Single Turn   3    | 1   1   1   3   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        371  | .    34   41   273  23   
  Missed                   83   | .    8    7    62   6    
Damage Taken               3614 | .    272  600  2434 308  
  Core                     648  | .    76   165  362  45   
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   116  | .    .    .    116  .    
  Regen/Repaired (Parts)   531  | .    .    .    531  .    
Core Remaining (%)         51   | 100  .    3    .    .    
Volleys Fired              210  | 4    35   7    155  9    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  85   | 40   40   40   85   53   
Shots Fired                395  | 8    70   14   285  18   
  Gun                      388  | 8    70   14   281  15   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 7    | .    .    .    4    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  354  | 8    70   14   247  15   
  Thermal                  34   | .    .    .    34   .    
  Explosive                7    | .    .    .    4    3    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         24   | 3    8    8    24   11   
  Robot Miss Streak        5    | 1    4    1    5    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    1    .    4    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           268  | 5    36   12   203  12   
  Core Hits                104  | 2    11   6    76   9    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         2    | .    .    .    2    .    
    Destroy                2    | .    .    .    2    .    
Melee Attacks              9    | .    .    9    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 9    | .    .    9    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4001 | 51   387  161  3066 336  
  Guns                     3448 | 51   381  131  2722 163  
  Cannons                  .    | .    .    .    .    .    
  Explosions               500  | .    .    .    327  173  
  Melee                    30   | .    .    30   .    .    
  Ramming                  23   | .    6    .    17   .    
  Kinetic                  3183 | 51   381  131  2457 163  
  Thermal                  265  | .    .    .    265  .    
  Explosive                500  | .    .    .    327  173  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 30   | .    .    30   .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    
  Average Corruption       1    | .    .    .    2    1    
  Corruption Purged        2    | .    .    .    .    2    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  12   | .    .    .    11   1    
    Message Errors         2    | .    .    .    2    .    
    Matter Fused           3    | .    .    .    3    .    
    Heat Flow Errors       4    | .    .    .    4    .    
    Data Loss (minor)      1    | .    .    .    .    1    
    Misfires               1    | .    .    .    1    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   4    | .    .    .    4    .    
Targets Rammed             5    | .    1    .    4    .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        354  | .    16   18   354  2    
  Average Temperature      84   | .    9    8    94   2    
  Received Heat Transfer   1188 | .    99   51   1008 30   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    
  Heat Transferred         582  | .    .    .    582  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             606  | 10  223 78  606 320 
  Initial                  235  | .   6   28  14  235 
  Average                  192  | 3   60  67  239 259 
Maximum Alert Level        2    | .   1   .   2   1   
  Low Security (%)         64   | 100 98  100 60  6   
  Level 1                  19   | .   1   .   13  93  
  Level 2                  15   | .   .   .   25  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   .   .   6   1   
  Investigation            6    | .   .   .   5   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           5    | .   2   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              86   | .   15  5   57  9   
  Peak Tracking Total      7    | .   6   3   7   4   
  Tactical Retreats        9    | .   3   2   4   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            3    | .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          9    | .   2   .   6   1   
  Terminals                5    | .   2   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                26   | .   5   .   20  1   
  Successful               19   | .   3   .   15  1   
  Failed                   7    | .   2   .   5   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   4   .   3   .   
  Terminals                11   | .   5   .   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          9    | .   .   .   9   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   2   .   4   1   
  Robot Analysis           2    | .   1   .   1   .   
  Open Door                1    | .   .   .   .   1   
  Branch Access Points     2    | .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   7   .   
  Scan Component           4    | .   .   .   4   .   
  Repair                   3    | .   .   .   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   2   .   5   .   
  Full Trace Events        3    | .   .   .   3   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   
  Time                     140  | .   .   .   140 .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       2    | .   1   .   1   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               4383 | 124  768  286  2664 541  
Spaces Moved               2051 | 85   469  139  1056 302  
  Core                     20   | 20   .    .    .    .    
  Treads                   1535 | .    38   139  1056 302  
  Legs                     496  | 65   431  .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  166  
  Average Speed            167  | 117  135  162  186  166  
  Slowest Speed            320  | 200  320  320  250  166  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 6    54   21   72   39   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             3    | .    .    1    .    2    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          32   | .    .    .    21   11   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      32   | .    .    .    21   11   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  
Total                      2596 | 98   536  169  1470 323  
  Wait                     198  | .    21   6    166  5    
  Move                     2047 | 84   468  138  1055 302  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  46   | 3    7    1    33   2    
  Fast Attach              14   | 7    .    .    7    .    
  Attach                   11   | .    .    1    10   .    
  Detach                   .    | .    .    .    .    .    
  Swap                     29   | .    4    3    19   3    
  Drop                     27   | .    .    4    21   2    
  Fire                     210  | 4    35   7    155  9    
  Melee                    9    | .    .    9    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    
  Crush                    4    | .    .    .    4    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: [*Mat x3] / *Min)
-9/Mines (discovered 3 exits: [*Mat] / [*Exi] / [*Zio])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  125 | -11/Scrapyard | Entered Materials
  237 | -10/Materials | Discovered new exit (range 11)
  316 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Identified exit to Mines
  549 | -10/Materials | Discovered new exit (range 13)
  893 | -10/Materials | Entered Mines
  972 | -10/Mines     | Discovered new exit (range 13)
 1103 | -10/Mines     | Excavation squad dispatched
 1103 | -10/Mines     | A large section of the Mines collapsed
 1128 | -10/Mines     | Core integrity fell below 50%
 1174 | -10/Mines     | Core integrity fell below 20%
 1179 | -10/Mines     | Entered Materials
 1179 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1204 | -9/Materials  | Lost 4 parts (1p1n2w)
 1814 | -9/Materials  | Discovered new exit (range 14)
 1830 | -9/Materials  | Core integrity fell below 50%
 2378 | -9/Materials  | Discovered new exit (range 9)
 2797 | -9/Materials  | Discovered new exit (range 5)
 2885 | -9/Materials  | Identified exit to Mines
 3140 | -9/Materials  | Core integrity fell below 20%
 3515 | -9/Materials  | Repaired Imp. Assault Rifle
 3567 | -9/Materials  | Repaired Imp. Assault Rifle
 3607 | -9/Materials  | Repaired Arm. Treads
 3843 | -9/Materials  | Entered Mines
 3885 | -9/Mines      | Met a Derelict bent on vengeance
 3912 | -9/Mines      | Met a Derelict shopkeep closing up shop
 4101 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4103 | -9/Mines      | Discovered new exit (range 5)
 4165 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 4174 | -9/Mines      | Discovered new exit (range 7)
 4311 | -9/Mines      | Learned 2 Materials zone layouts
 4345 | -9/Mines      | Assembled infested the area
 4350 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 4384 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
  come on!"
U-05 Engineer lays Concrete. <x7>
U-05 Engineer builds a Wall. <x4>
ED-9E6(h): "I'll hold them off! Go on ahead or
  try to find another way!"
C-30 ARC suffers critical hit (Destroy).
C-30 ARC bursts open, deploying its payload.
D-53 Grenadier unfolds itself.
HV Slug penetrates Earth.
U-05 Engineer lays Concrete.
Acquired 11 matter.
U-05 Engineer lays Concrete. <x3>
T-07 Excavator destroyed.
U-05 Engineer lays Concrete.
HV Slug penetrates D-53 Grenadier.
HV Slug penetrates Earth.
ED-9E6(h) destroyed.
U-05 Engineer lays Concrete. <x2>
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x*>

 Map 
-----
+----------------------------------------------------+
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| ##???#      #????????????????????????????????????? |
|  #####      ###########??????????????????????????? |
|                       #?? #??????????????????????? |
| >          #########  ##  #??????????????????????? |
| ########  ##?#####?#      #??????????????????????? |
| #??????# #####   ###  #####??????????????????????? |
| ???????# ###        t #??????????????????????????? |
| ???????# ##       ##  #######????????????????????? |
| ?#####?# ##      ###        #????????????????????? |
| ##   ### ##     ##?#        #?#??????????????????? |
| #        ##    ##??#####    # #??????????????????? |
|       ## ##    #####     @    #??????????????????? |
|      ### ##     ##          ###??????????????????? |
| #    ### #      [           #????????????????????? |
| ##   ##         *           #????????????????????? |
| ?#  ###           d        ##????????????????????? |
| ?#  #?#    #    [ d       ##?????????????????????? |
| ?#  #?#  %      u*       ##??????????????????????? |
| ?#  #?#                 ##???????????????????????? |
| ?#  ## %          u    ##????????????????????????? |
| ?#  #####               ##???????????????????????? |
| ##% #???##               ##############??????????? |
|     ########   r                           #?????? |
| ##  ##             #   ################??????????? |
| ?#  ## ######     ##  ##?????????????????????????? |
| ?#  #???????##   ###  #??????????????????????????? |
| ##  #????????#   #?#   ??????????????????????????? |
|     #????????#   #?#    ?????????????????????????? |
| !   #????????#    #######????????????????????????? |
| #####????????##   #??????????????????????????????? |
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|   #### ### ??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             10
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
 Imp. Flight Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Safety First

 Challenges 
------------
None

 Game 
------
Seed              SchematicGuidedStreamer
  Manual?         0
Play Time         00:33:57
  Cumulative      15.3 hours
  Start           2025.03.11 @ 12:06:38
  End             2025.03.11 @ 12:37:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          17
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 685aa8a3-427a-4841-a599-c3162ce6a074