Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 00:17:23 Player: Cash Money Result: Destroyed by 5W-07H(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (14) 70 Value Destroyed (347) 347 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (262) 262 TOTAL SCORE: 2879 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 251 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 263/265 System Corruption 4% Temperature Cool (13) Movement Treading (250) Ox1 Location -8/Recycling Parts ------- > --- POWER (1) -------- Improved Ion Engine (fused) > --- PROPULSION (3) --- Armored Treads Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Structural Scanner Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- Particle Gun Heavy Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Nuclear Core Light Treads Aluminum Leg Small Storage Unit ECM Suite Medium Laser High-powered Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Structural Scanner Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Treads Aluminum Leg Aluminum Leg Improved Heat Sink [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 2 . . Weapon . | . . . . . . . Parts Attached 40 | 6 3 . 1 8 20 2 Power 4 | 1 . . . 1 2 . Engine 3 | 1 . . . . 2 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 15 | 2 2 . . 1 9 1 Treads 2 | . . . . . 1 1 Leg 8 | 2 . . . . 6 . Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight 4 | . 2 . . 1 1 . Utility 14 | 1 . . 1 4 7 1 Device 8 | . . . 1 4 3 . Storage 3 | 1 . . . . 1 1 Processor 3 | . . . . . 3 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 7 | 2 1 . . 2 2 . Energy Gun 3 | 1 . . . 1 1 . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 1 . . . 1 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . . . 7 5 . Power 1 | . . . . . 1 . Propulsion 5 | . . . . 3 2 . Utility 3 | . . . . 2 1 . Weapon 3 | . . . . 2 1 . Highest Loss Streak 6 | . . . . 6 3 . To Critical Strikes . | . . . . . . . Average Backups 5 | . 1 2 3 4 3 7 Power 1 | . . . . . 1 2 Propulsion 1 | . 1 2 2 1 . 2 Utility 1 | . . . . 1 1 1 Weapon 1 | . . . 1 1 . 1 Tool/Special . | . . . . . . . Unused Backups 6 | . . . 1 . . 5 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 1 | . . . . . . 1 Weapon 2 | . . . . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 78 | . 83 71 55 47 61 100 Engine 7 | . 14 14 10 2 4 9 Treads 4 | . . . . . . 8 Leg 11 | . 23 . . . 8 18 Flight 5 | . 4 28 22 13 1 . Device 15 | . . . 1 19 15 18 Storage 5 | . 12 . . . 3 9 Processor 11 | . . . . . 16 18 Energy Gun 6 | . 12 . . . 5 9 Ballistic Gun 9 | . 15 28 22 9 2 9 Peak Build Rating 23 | 6 6 5 6 15 21 23 Average Rating 15 | 4 5 5 4 7 13 22 On Entrance 6 | . 6 5 5 6 4 21 Avg Prop Armor Cover (%) 12 | . . . . . . 12 Naked Turns . | . . . . . . . Heaviest Build 25 | 10 10 5 6 12 20 25 Greatest Support 30 | 20 20 8 8 12 30 30 Greatest Overweight (x) 2 | 2 2 . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 8 10 Average Capacity 7 | 7 7 5 5 5 6 9 Most Carried 8 | 1 2 3 5 5 6 8 Average Carried 5 | . 1 2 3 4 3 7 Final Capacity 10 | 8 5 5 5 5 8 10 Final Carried 8 | 1 2 3 4 5 6 8 Class Distribution -------------------- 56% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Matter Collected 708 | 223 26 . . . 429 30 Remotely . | . . . . . . . Salvage Created 365 | . 42 . . 122 201 . Parts 16 | . 6 . . 6 4 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Combat Hostiles Destroyed 11 | . 3 . . 4 4 . Guns 7 | . 3 . . . 4 . AOE 4 | . . . . 4 . . Classes Destroyed 7 | . 1 . . 3 3 . Recycler 1 | . . . . 1 . . Operator 1 | . . . . . 1 . Watcher 1 | . . . . 1 . . Swarmer 6 | . 3 . . 3 . . Grunt 2 | . . . . 1 1 . Brawler 1 | . . . . . 1 . Sentry 2 | . . . . . 2 . Best Kill Streak 6 | . 3 . . 6 4 . Combat Bots Only 4 | . 3 . . 4 4 . Max Kills in Single Turn 2 | . 1 . . 2 1 . Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Rec Hostile Shots Fired 145 | . 31 1 . 62 50 1 Missed 46 | . 3 1 . 30 12 . Hits 99 | . 28 . . 32 38 1 Projectile 99 | . 28 . . 32 38 1 AOE 1 | . . . . 1 . . Critical Strikes 1 | . . . . 1 . . Damage Taken 1516 | . 214 . . 665 616 21 Core 606 | . 50 . . 294 241 21 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 26 | . . . 26 . . . Core Remaining (%) 93 | 100 . 80 100 . . . Volleys Fired 29 | . 10 . . 5 14 . Largest 2 | . 2 . . 2 1 . Hottest 65 | . 60 . . 53 65 . Shots Fired 44 | . 20 . . 9 15 . Gun 39 | . 20 . . 4 15 . Cannon . | . . . . . . . Launcher 5 | . . . . 5 . . Special . | . . . . . . . Kinetic 14 | . 10 . . 4 . . Thermal 25 | . 10 . . . 15 . Explosive 5 | . . . . 5 . . Electromagnetic . | . . . . . . . Robot Hit Streak 7 | . 6 . . . 7 . Robot Miss Streak 3 | . 3 . . 2 1 . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 25 | . 13 . . . 12 . Core Hits 23 | . 4 . . 12 7 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . . . 5 . Burn 5 | . . . . . 5 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 752 | . 120 . . 419 213 . Guns 341 | . 120 . . 8 213 . Cannons . | . . . . . . . Explosions 411 | . . . . 411 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 66 | . 58 . . 8 . . Thermal 275 | . 62 . . . 213 . Explosive 411 | . . . . 411 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 4 4 Average Corruption 3 | . . . . 3 4 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . . . . 2 5 21 Message Errors 6 | . . . . 1 . 5 Matter Fused 5 | . . . . . 1 4 Heat Flow Errors 6 | . . . . . 1 5 Energy Discharges 2 | . . . . . . 2 Parts Fused 2 | . . . . . 1 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 3 | . . . . 1 . 2 Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 2 | . . . . 2 . . Projectiles . | . . . . . . . Explosions 2 | . . . . 2 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 62 | . . . . 62 . . Shots 2 | . . . . 2 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 244 | . 60 . . 26 126 244 Average Temperature 48 | . 26 . . 9 19 111 Received Heat Transfer 462 | . . . . 171 279 12 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . 1 . . . 8 . Heat Transferred 1001 | . 150 . . . 851 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Maximum Alert Level 2 | . . . . 2 2 . Low Security (%) 75 | 100 100 100 100 48 13 100 Level 1 21 | . . . . 40 79 . Level 2 3 | . . . . 10 6 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 509 | . 60 19 37 509 402 136 Initial 214 | . . 19 . 11 214 136 Average 98 | . 15 10 14 198 276 22 Influence Increases 1447 | . 70 . 72 729 568 8 Destroy 0b10 Robot/C 400 | . 60 . . 80 260 . Destroy 0b10 Robot/NC 15 | . . . . 10 5 . Destroy Leader 112 | . 10 . . 12 90 . Allied During Kill 93 | . . . . . 93 . Successful Hack 27 | . . . 12 7 . 8 Disable Machine 30 | . . . . 30 . . Destroy Structure 35 | . . . . 35 . . Partial Spotted 60 | . . . 15 45 . . Lose Combat Pursuer 675 | . . . 45 510 120 . Influence Decreases 1447 | . 20 50 45 247 725 360 Entered New Map 558 | . . 31 . 16 295 216 Time Decay 549 | . 20 19 45 161 160 144 Lost Part 120 | . . . . 70 50 . Lost Ally 220 | . . . . . 220 . Squads Dispatched 5 | . . . . 3 2 . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 2 | . . . . 2 . . Assault 2 | . . . . . 2 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Distress Signals 5 | . 1 . 1 3 . . Communications Jammed 8 | . . . . 8 . . Distress Signals 8 | . . . . 8 . . Times Spotted 78 | . 5 7 4 41 20 1 Peak Tracking Total 18 | . 3 18 4 12 14 . Tactical Retreats 23 | . . 1 2 14 6 . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Traps Triggered 5 | . . . . 3 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Machines Disabled 2 | . . . . 2 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Machines Accessed 10 | . . . 2 3 1 4 Terminals 8 | . . . 1 3 1 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . . . 5 6 2 6 Successful 6 | . . . 2 1 . 3 Failed 13 | . . . 3 5 2 3 Catastrophic 6 | . . . 2 1 . 3 Database Lockouts . | . . . . . . . Manual 12 | . . . 2 2 5 3 Terminals 14 | . . . 2 6 2 4 Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . . 1 . 3 Branch Access Points 2 | . . . . 1 . 1 Release Object 2 | . . . . . . 2 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 10 | . . . 2 3 2 3 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 13 | . . . 13 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . 2 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Rec Total Allies 12 | . . . . . 12 . Largest Group 10 | . . . . . 10 1 Highest-Rated Group 173 | . . . . . 173 16 Highest-Rated Ally 31 | . . . . . 31 16 Total Orders 3 | . . . . . 2 1 STAY 1 | . . . . . . 1 ROAM 1 | . . . . . 1 . AID 1 | . . . . . 1 . Ally Attacks 64 | . . . . . 64 . Total Damage 950 | . . . . . 950 . Kills 9 | . . . . . 9 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Active Infowar (turns) 1568 | . . . 5 367 321 875 Structural 1568 | . . . 5 367 321 875 Seismic 245 | . . . . 245 . . Jamming 120 | . . . . 120 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Turns Passed 1894 | 48 130 51 102 367 321 875 Spaces Moved 1724 | 33 101 114 224 676 208 368 Core 360 | 7 . . . 283 70 . Treads 353 | . . . . . 3 350 Legs 171 | 26 60 . . . 67 18 Wheels 65 | . . . . . 65 . Hover . | . . . . . . . Flight 775 | . 41 114 224 393 3 . Fastest Speed 34 | 50 37 37 37 34 40 120 Average Speed 91 | 117 89 37 37 41 88 232 Slowest Speed 250 | 150 200 37 37 50 190 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . 3 . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 26 36 30 65 27 80 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 33 | . . . . 33 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 33 | . . . . 33 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Total 1987 | 39 122 122 241 748 324 391 Wait 137 | . 4 8 13 50 47 15 Move 1712 | 32 100 113 223 669 207 368 Hop 3 | . . . . 3 . . Pick Up 14 | 1 1 1 2 3 3 3 Fast Attach 30 | 6 3 . 2 5 13 1 Attach 9 | . . . . 4 5 . Detach 2 | . . . . 1 1 . Swap 8 | . . . . 3 4 1 Drop 18 | . 4 . 1 5 5 3 Fire 29 | . 10 . . 5 14 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 22 | . . . . . 22 . Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 13) 179 | -10/Materials | Entered Mines 180 | -10/Mines | Assembled infested the area 186 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 228 | -10/Mines | Discovered new exit (range 8) 230 | -10/Mines | Entered Materials 230 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Repaired Lgt. Ion Engine 318 | -9/Materials | Discovered new exit (range 15) 332 | -9/Materials | Entered another Materials area 332 | -8/Materials | Evolved 2 slots: Utility x2 332 | -8/Materials | Discovered new exit (range 8) 359 | -8/Materials | Build established: Mutant 576 | -8/Materials | Lost 6 parts (3n1u2w) 584 | -8/Materials | Identified exit to Storage 615 | -8/Materials | Discovered new exit (range 11) 639 | -8/Materials | Core integrity fell below 50% 699 | -8/Materials | Entered Storage 708 | -8/Storage | Met a pair of Derelict thieves 836 | -8/Storage | Core integrity fell below 20% 843 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 869 | -8/Storage | Lost 3 parts (1n1u1w) 940 | -8/Storage | Lost 9 allies 1015 | -8/Storage | Used back door to open Recycling access 1015 | -8/Storage | Discovered new exit (range 5) 1020 | -8/Storage | Entered Recycling 1020 | -8/Recycling | Accompanied by 1 ally 1234 | -8/Recycling | Build established: Scavenger-Mutant 1441 | -8/Recycling | Discovered new exit (range 5) 1852 | -8/Recycling | Scanned before Scraplab entrance 1880 | -8/Recycling | Discovered new exit (range 11) 1887 | -8/Recycling | Entered Scraplab 1895 | -8/Recycling | Angered Scraplab inhabitants 1895 | -8/Recycling | Destroyed by 5W-07H(j) with Overtuned Pulse Rifle Last Messages --------------- 01857_ The wall retracts into the floor. U5-0I0(j): Strange, I checked the recommendation list not long ago and didn't see anyone like you on it. Who recommended you? Anyway, the system is always right, go on in. Not my problem as long as you don't touch anything in here. Just really don't mess with anything in there. Then it'll be my problem, and yours. 01862_ The floor rises up to form a wall. 01880_ EXIT=FOUND 01890_ XO-TF9(c): "A little light reading never hurt anyone, but if you dare try to take our prototype, you'll regret it." 01895_ Connecting with Scraplab SEP... >>Release Inventory Accessing inventory controls... Prototype released... URGENT: Link to external system right away! Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????###########???????????????????? | | ???????????????????##"""""""#" ##????????????????? | | ?????????????######## " X@" ## ##????????????????? | | ????????????######### c ##????????????????? | | ????????????### + ##????????????????? | | ????????????## #####j "##????????????????? | | ????????????### ##### c ""##????????????????? | | ????????????### ##?##"& "& X ""##????????????????? | | ??????????##### #####"""""""" ##????????????????? | | ??????????#######################????????????????? | | ??????????## ##############????????????????? | | ##????????## ##????????????????????????????? | | ##????????## ##???????????????????????????## | | ##????????## ##??????????????????????####### | | ##????#########+#####??????????????????????###### | | ############### ############???????????????## | | ######## ###### ############???#######?????## | | ### #### ##]! % ################### | | ### ### # ####### ######### | | # ### + [ + + | | + ### # % ! #### ## ######### | | # ####### !! #### ### ########## | | # # ####### #### ### !!##????## | | # # ##???## * ### ## ##????####### | | # # ##???## + T ## ##????####### | | # # ###??## ### ## ####??????????? | | # # ###??################## ####??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 35% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SixResetDerivative Manual? 0 Play Time 00:26:56 Cumulative 116.7 hours Start 2025.11.19 @ 23:47:12 End 2025.11.20 @ 00:17:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 39 Adventurer 9 Explorer 15 Win Type - Total 7 Types 4/1/0/0/0/0/0/0/2/0 Lore% 42 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1a941dc-c086-42b8-8bf1-677c00663138