Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 14:41:08

Player: McSaucyNugget

Result: Destroyed by PL-LAYGG4I7H9 with Molecular Scythe

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (24)       4800
Robots Destroyed (336)     1680
Value Destroyed (14115)    14115
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (5515)               5515
              TOTAL SCORE: 30970

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    2400
Follower Combat Kills      695
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Scanned by Researcher      500
Friendly Fire              -480

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     100/100
System Corruption          31%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Testing

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Particle Reactor
     Micro Antimatter Reactor
           Myomer Leg
  Advanced Cryofiber Web
           KE Penetrator

 Peak State 
------------
>          --- POWER ------------
           Quantum Reactor
     Light Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Biometal Leg
           Biometal Leg
           Biometal Leg
           Biometal Leg
           Biometal Leg
>          --- UTILITY ----------
  Advanced Cryofiber Web
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Coolant Injector
     Large Storage Unit
   Compact Battery
  Advanced Signal Interpreter
  Advanced Targeting Computer
           Core Analyzer
  Improved Weapon Cycler
  Advanced Force Field
>          --- WEAPON -----------
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle
  Enhanced Nova Cannon
  Enhanced Nova Cannon
>          --- INVENTORY --------
     Light Antimatter Reactor
           Particle Reactor
     Micro Antimatter Reactor
           Flexi-carbon Leg
           Myomer Leg
           Biometal Leg
  Advanced Cryofiber Web
  Advanced Cooling System
   Compact Matter Pod
           Gamma Rifle
           Phase Gun
   Compact HERF Cannon
           Nova Cannon
           Nova Cannon
           KE Penetrator
[Rating: 167]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Armored Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved System Shield
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Arc Projector
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac DSF Res Res Tes 
Slots Evolved              16   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   2   .   1   .   2   1   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             437  | 7   13  2   5   12  .   12  29  10  9   8   4   18  35  10  16  1   19  58  44  2   12  29  72  10  
  Power                    63   | 1   .   1   .   2   .   2   1   1   .   2   .   2   4   3   2   1   1   8   9   .   2   3   16  2   
    Engine                 20   | 1   .   .   .   2   .   .   .   .   .   1   .   1   3   .   2   1   1   4   4   .   .   .   .   .   
    Core                   20   | .   .   1   .   .   .   2   1   1   .   1   .   1   1   3   .   .   .   4   5   .   .   .   .   .   
    Reactor                23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   16  2   
  Propulsion               96   | 2   5   .   1   4   .   2   14  .   .   1   3   7   5   1   4   .   2   8   9   1   7   3   12  5   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Leg                    80   | 2   5   .   1   4   .   .   7   .   .   1   3   7   5   1   1   .   2   4   9   1   7   3   12  5   
    Wheel                  13   | .   .   .   .   .   .   2   7   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  110  | 2   1   .   1   .   .   2   3   5   .   2   .   3   11  2   4   .   3   14  10  1   1   16  26  3   
    Device                 66   | 1   .   .   .   .   .   1   2   2   .   1   .   1   6   1   3   .   2   8   5   1   1   13  15  3   
    Storage                14   | 1   1   .   1   .   .   .   1   1   .   .   .   2   1   .   .   .   .   1   1   .   .   1   3   .   
    Processor              8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   .   .   1   3   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             21   | .   .   .   .   .   .   1   .   1   .   1   .   .   4   .   1   .   1   3   3   .   .   1   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   168  | 2   7   1   3   6   .   6   11  4   9   3   1   6   15  4   6   .   13  28  16  .   2   7   18  .   
    Energy Gun             51   | .   1   .   .   2   .   1   2   1   4   1   .   1   7   2   3   .   6   9   3   .   1   1   6   .   
    Energy Cannon          39   | .   2   1   1   .   .   3   1   .   1   1   .   3   3   .   1   .   .   7   2   .   .   5   8   .   
    Ballistic Gun          41   | 2   3   .   1   1   .   .   6   2   1   1   1   2   3   .   .   .   1   7   5   .   .   1   4   .   
    Ballistic Cannon       12   | .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   1   .   1   5   2   .   .   .   .   .   
    Launcher               25   | .   1   .   1   2   .   2   1   .   3   .   .   .   2   2   1   .   5   .   4   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Corrupted Parts          6    | .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   1   .   1   .   .   .   .   .   
    System Corruption      28   | .   .   .   .   .   .   9   .   .   .   .   1   11  .   .   .   .   4   .   3   .   .   .   .   .   
Parts Lost                 112  | .   1   1   1   10  .   2   1   3   .   3   .   4   10  1   8   .   5   13  13  .   1   .   12  23  
  Power                    15   | .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   2   .   .   3   2   .   .   .   .   4   
  Propulsion               34   | .   1   .   .   3   .   .   1   .   .   2   .   1   3   1   3   .   1   3   4   .   .   .   3   8   
  Utility                  25   | .   .   .   .   .   .   1   .   .   .   1   .   1   2   .   1   .   1   1   2   .   .   .   8   7   
  Weapon                   38   | .   .   1   1   5   .   1   .   2   .   .   .   2   4   .   2   .   3   6   5   .   1   .   1   4   
  Highest Loss Streak      21   | .   1   1   1   10  .   2   1   2   .   1   .   3   8   1   5   .   4   10  3   .   1   .   2   21  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  99  100 87  88  87  97  98  99  97  99  99  94  95  90  93  90  96  98  100 100 99  99  71  
  Engine                   2    | .   14  2   .   2   11  9   .   .   .   .   .   .   5   7   6   6   6   4   1   5   1   .   .   .   
  Core                     4    | .   .   11  11  3   .   1   9   6   7   6   7   6   4   .   .   .   .   6   8   5   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   9   12  8   
  Leg                      24   | .   27  28  33  32  33  16  19  30  30  27  29  29  24  25  16  6   8   15  22  26  26  22  20  15  
  Wheel                    1    | .   .   .   .   .   .   16  15  .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Device                   11   | .   14  14  11  11  11  4   2   6   7   6   7   8   13  12  8   13  15  12  12  15  15  22  23  13  
  Storage                  10   | .   14  14  11  11  11  11  14  15  15  15  15  15  7   6   6   6   6   4   5   5   5   4   7   5   
  Processor                7    | .   .   .   .   .   .   .   .   7   7   7   7   7   6   6   11  6   6   15  17  15  15  13  11  14  
  Protection               4    | .   .   .   .   .   .   1   9   7   7   7   7   5   4   6   2   6   3   3   3   5   5   6   3   .   
  Energy Gun               6    | .   .   .   .   7   11  4   10  4   5   4   7   3   11  12  15  20  14  10  5   10  10  4   5   3   
  Energy Cannon            3    | .   6   13  10  3   .   4   1   .   .   .   .   3   3   6   2   .   .   2   5   .   .   4   8   8   
  Ballistic Gun            11   | .   20  14  22  13  11  11  15  14  14  17  15  14  7   6   6   6   5   7   4   10  10  8   2   .   
Peak Build Rating          167  | 7   11  13  17  20  13  26  44  51  56  56  55  60  70  62  59  54  63  90  92  93  110 131 167 161 
  Average Rating           60   | 4   9   12  16  12  12  15  34  49  50  50  53  52  60  56  53  53  55  76  87  92  106 122 154 113 
  On Entrance              54   | .   7   11  13  17  12  13  26  43  51  51  50  55  57  62  59  53  54  63  89  85  93  108 131 157 
Naked Turns                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  
Heaviest Build             141  | 13  21  21  32  34  30  43  48  47  49  50  51  53  65  67  60  57  64  83  81  65  77  99  141 139 
  Greatest Support         142  | 20  26  26  39  39  30  30  80  80  80  80  75  70  75  65  60  60  60  81  88  88  120 131 142 142 
  Greatest Overweight (x)  20   | 1   1   .   .   .   .   2   2   .   .   .   .   .   1   1   1   .   1   20  1   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   8   10  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  15  15  13  
  Most Carried             15   | 2   10  10  14  14  12  14  15  15  15  15  15  15  15  15  14  7   10  15  15  14  15  15  15  15  
  Average Carried          13   | 1   7   9   9   9   11  12  14  13  14  14  14  13  13  14  10  7   7   13  14  13  14  14  14  12  
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 2   10  9   14  11  12  12  15  15  15  15  15  15  15  14  7   7   8   15  15  13  14  15  15  5   

 Class Distribution 
--------------------
 40% | Scavenger-Gunner
 17% | Gunner
  9% | Mutant
  8% | Scavenger-Skirmisher
  8% | Tank
  5% | Scavenger-Mutant
  5% | Scavenger-Tank
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
               Gunner | -7/Factory
               Gunner | -7/Lower Caves
               Gunner | -7/Lower Caves
                 Tank | -7/Zion
       Scavenger-Tank | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Gunner | -6/Data Miner
     Scavenger-Gunner | -5/Proximity Caves
     Scavenger-Gunner | -5/Factory
     Scavenger-Gunner | -5/Extension
     Scavenger-Gunner | -4/Factory
     Scavenger-Gunner | -4/DSF
     Scavenger-Gunner | -3/Research
     Scavenger-Gunner | -2/Research
     Scavenger-Gunner | -2/Testing

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -2   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  DSF  Res  Res  Tes  
Matter Collected           9239  | 103  345  39   222  136  .    114  825  212  327  574  51   464  468  334  254  .    606  1154 1096 .    245  279  1251 140  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16109 | 12   534  104  494  98   .    316  1038 273  256  563  .    432  995  165  332  .    625  1980 2332 .    428  449  4034 649  
  Parts                    738   | 2    24   3    37   5    .    24   60   19   20   14   .    22   37   4    15   .    10   94   96   .    10   17   199  26   
Haulers Intercepted        8     | .    1    .    1    .    .    .    3    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           10    | .    .    .    1    .    .    1    2    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      48    | .    .    .    .    .    .    .    .    .    9    3    .    7    .    1    13   .    15   .    .    .    .    .    .    .    
  Prevented                12    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    5    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac DSF Res Res Tes 
Combat Hostiles Destroyed  252  | .   10  2   13  2   .   8   16  5   12  8   .   7   19  5   9   .   21  15  34  .   7   3   49  7   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     95   | .   3   .   4   1   .   1   12  3   .   7   .   5   5   .   7   .   6   5   13  .   5   2   15  1   
  Cannons                  71   | .   5   2   5   .   .   .   .   2   .   .   .   .   .   .   1   .   .   10  12  .   .   .   28  6   
  AOE                      75   | .   2   .   3   1   .   7   4   .   12  1   .   2   12  5   1   .   14  .   8   .   2   .   1   .   
Classes Destroyed          23   | 1   5   .   1   1   .   2   2   1   2   1   .   2   .   .   .   .   1   1   1   .   .   .   1   1   
  Worker                   18   | .   2   .   .   1   .   1   3   .   .   .   .   .   1   .   .   .   .   4   4   .   .   .   2   .   
  Builder                  19   | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   7   3   .   .   .   7   .   
  Tunneler                 4    | 1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   8    | .   1   .   1   .   .   .   3   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 14   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   4   .   .   1   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  15   | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   3   3   .   .   2   3   .   
  Swarmer                  58   | .   2   .   4   .   .   3   3   .   8   .   .   .   6   .   5   .   6   .   8   .   .   .   13  .   
  Grunt                    97   | .   8   2   8   .   .   5   6   1   3   .   .   4   9   4   2   .   5   3   18  .   4   .   8   7   
  Brawler                  7    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   3   .   1   .   .   1   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   3   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   20   | .   .   .   1   .   .   .   5   1   .   .   .   .   2   .   1   .   1   .   5   .   .   .   4   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   1   .   
  Hunter                   11   | .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   7   .   
  Programmer               33   | .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   2   10  .   .   .   2   15  .   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   1   .   
  Samaritan                6    | .   .   .   .   .   .   .   .   .   1   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 1   5   2   6   3   .   4   6   3   4   5   .   3   6   5   7   .   11  9   13  .   7   2   8   4   
  Combat Bots Only         11   | .   4   2   6   2   .   3   6   3   4   5   .   3   6   5   7   .   11  3   5   .   7   2   6   4   
Max Kills in Single Turn   5    | 1   1   1   3   1   .   2   3   1   3   1   .   3   4   2   2   .   3   2   3   .   2   1   5   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 4    | .   1   .   2   1   .   2   3   .   3   1   .   2   4   2   1   .   3   .   3   .   2   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  DSF  Res  Res  Tes  
Hostile Shots Fired        1818  | .    57   5    52   16   .    17   69   57   27   89   .    47   222  16   121  .    75   121  147  .    16   9    386  269  
  Missed                   660   | .    19   .    13   3    .    6    21   25   7    50   .    14   100  6    48   .    22   31   44   .    7    4    143  97   
Damage Taken               20736 | .    567  75   417  553  .    238  732  335  483  564  .    704  1570 243  942  .    1241 1688 2161 .    428  183  4000 3612 
  Core                     3000  | .    113  .    41   100  .    38   108  40   47   20   .    35   404  41   70   .    97   154  170  .    28   25   376  1093 
  Absorbed by Shields      2891  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   282  .    .    .    2284 291  
  Redirected to Shielding  103   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    103  .    
  Regen/Repaired (Parts)   429   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    276  .    .    .    153  .    .    
Core Remaining (%)         73    | 100  .    54   .    .    .    55   80   .    .    .    .    79   .    .    .    .    28   .    67   .    97   98   .    .    
Volleys Fired              706   | 1    49   7    31   40   .    13   52   13   11   39   .    31   32   4    14   .    30   73   76   .    17   28   132  13   
  Largest                  4     | 2    2    2    3    3    .    3    3    3    3    3    .    3    4    4    4    .    4    4    4    .    4    4    4    4    
  Hottest                  418   | 40   76   76   96   120  .    130  124  136  136  116  .    132  259  188  243  .    252  274  290  .    228  289  418  418  
Shots Fired                1906  | 2    98   13   91   53   .    25   142  38   18   114  .    92   76   17   54   .    79   182  220  .    59   68   413  52   
  Gun                      1308  | 2    66   7    62   44   .    14   137  31   7    112  .    77   56   4    47   .    55   125  137  .    56   44   212  13   
  Cannon                   521   | .    29   6    27   4    .    3    3    7    3    2    .    15   17   4    4    .    3    57   73   .    .    24   201  39   
  Launcher                 77    | .    3    .    2    5    .    8    2    .    8    .    .    .    3    9    3    .    21   .    10   .    3    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  864   | 2    65   7    62   38   .    10   92   32   6    95   .    62   17   4    18   .    19   113  84   .    28   24   86   .    
  Thermal                  696   | .    .    .    .    .    .    .    5    5    1    .    .    8    45   4    33   .    33   52   71   .    28   41   318  52   
  Explosive                74    | .    .    .    2    5    .    8    2    .    8    .    .    .    3    9    3    .    21   .    10   .    3    .    .    .    
  Electromagnetic          272   | .    33   6    27   10   .    7    43   1    3    19   .    22   11   .    .    .    6    17   55   .    .    3    9    .    
  Robot Hit Streak         26    | 1    9    4    17   8    .    9    7    11   4    14   .    11   5    5    11   .    15   15   14   .    12   9    26   14   
  Robot Miss Streak        7     | .    3    1    2    3    .    2    6    2    2    7    .    5    4    3    2    .    4    3    4    .    2    3    5    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    1    .    1    .    .    .    .    1    1    1    .    .    .    1    .    
  Secondary Targets        9     | .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    3    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    1    .    
Shots Hit Robots           1104  | 1    61   8    57   29   .    12   77   28   9    85   .    60   40   9    34   .    56   101  110  .    38   26   227  36   
  Core Hits                714   | 2    24   4    25   14   .    22   53   16   19   41   .    41   48   10   20   .    59   66   96   .    20   12   104  18   
  Critical Kills           23    | .    .    .    .    .    .    .    2    .    .    1    .    1    .    .    .    .    1    4    5    .    1    1    6    1    
  Critical Parts Destroyed 11    | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    3    3    .    .    .    2    .    
  Critical Strikes         46    | .    1    .    .    .    .    .    3    1    .    3    .    1    1    .    3    .    2    10   8    .    3    1    8    1    
    Burn                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    3    .    .    2    .    .    .    
    Meltdown               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    4    1    
    Destroy                27    | .    .    .    .    .    .    .    3    .    .    3    .    1    .    .    .    .    1    7    6    .    1    1    4    .    
    Blast                  2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           39142 | 17   935  119  1055 342  .    1176 1876 617  1125 1800 .    1567 2168 1000 859  .    3146 2775 5469 .    1409 818  9313 1556 
  Guns                     16383 | 17   338  30   315  235  .    100  1322 423  44   1636 .    983  620  40   600  .    721  1610 2008 .    820  547  3613 361  
  Cannons                  10702 | .    398  89   450  62   .    20   4    170  12   16   .    103  90   85   61   .    59   897  1541 .    .    271  5285 1089 
  Explosions               11423 | .    189  .    285  45   .    1045 550  .    1069 148  .    481  1408 875  198  .    2366 96   1841 .    589  .    238  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  634   | .    10   .    5    .    .    11   .    24   .    .    .    .    50   .    .    .    .    172  79   .    .    .    177  106  
  Kinetic                  10368 | 17   323  30   315  168  .    43   964  490  10   1541 .    902  238  40   238  .    293  1398 1328 .    416  284  1330 .    
  Thermal                  14779 | .    79   .    .    .    .    260  92   93   34   34   .    371  583  85   423  .    452  1041 1540 .    404  454  7384 1450 
  Explosive                8199  | .    .    .    285  45   .    476  318  .    1009 .    .    .    197  875  198  .    2366 .    1841 .    589  .    .    .    
  Electromagnetic          5162  | .    523  89   450  129  .    386  502  10   72   225  .    294  1100 .    .    .    35   164  681  .    .    80   422  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         31    | .    .    .    .    .    .    13   4    2    6    10   10   19   15   15   15   15   21   9    12   .    .    1    14   31   
  Average Corruption       9     | .    .    .    .    .    .    4    3    2    5    6    9    6    13   15   15   15   16   7    9    .    .    1    11   17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  468   | .    .    .    .    .    .    6    11   8    45   38   11   34   32   34   22   6    42   42   66   .    .    4    51   16   
    Message Errors         111   | .    .    .    .    .    .    2    3    1    16   3    4    10   6    9    6    1    9    11   15   .    .    2    8    5    
    Matter Fused           112   | .    .    .    .    .    .    .    4    2    11   13   3    10   6    6    1    4    11   9    17   .    .    .    12   3    
    Heat Flow Errors       57    | .    .    .    .    .    .    1    2    1    4    2    3    3    4    5    5    .    5    6    9    .    .    1    4    2    
    Energy Discharges      49    | .    .    .    .    .    .    .    1    2    6    8    1    5    1    5    3    .    2    4    6    .    .    .    4    1    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    2    .    
    Parts Fused            5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    2    .    .    .    .    .    
    Data Loss (minor)      43    | .    .    .    .    .    .    1    .    .    4    5    .    3    5    3    .    1    2    4    10   .    .    .    4    1    
    Data Loss (major)      27    | .    .    .    .    .    .    1    .    2    .    2    .    .    4    2    1    .    6    4    2    .    .    .    3    .    
    Misfires               15    | .    .    .    .    .    .    .    .    .    3    1    .    2    3    1    2    .    .    .    .    .    .    .    3    .    
    Alerts                 10    | .    .    .    .    .    .    1    .    .    1    .    .    1    .    1    1    .    .    1    2    .    .    .    2    .    
    Misdirections          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    3    4    
    Weapon Failures        25    | .    .    .    .    .    .    .    1    .    .    3    .    .    3    .    .    .    6    3    3    .    .    .    6    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            910   | .    8    .    18   .    .    38   2    .    59   .    .    47   32   .    .    .    81   77   42   .    2    .    484  20   
  Projectiles              490   | .    8    .    .    .    .    .    .    .    2    .    .    47   .    .    .    .    .    23   11   .    .    .    399  .    
  Explosions               317   | .    .    .    18   .    .    38   2    .    57   .    .    .    32   .    .    .    81   30   31   .    2    .    26   .    
  Melee                    103   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    59   20   
Knockbacks                 11    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    3    3    .    .    .    1    1    
  Impact                   5     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    1    
  Kinetic                  6     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    2    2    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      787   | .    79   .    .    .    .    79   67   .    125  .    .    13   183  .    .    .    153  46   .    .    .    .    34   8    
  Shots                    24    | .    4    .    .    .    .    4    3    .    2    .    .    1    3    .    .    .    5    1    .    .    .    .    1    .    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    5    
Targets Rammed             52    | .    3    .    2    .    .    1    .    2    .    .    .    .    4    .    .    .    .    12   8    .    .    .    7    13   
  Kicked                   44    | .    3    .    2    .    .    1    .    2    .    .    .    .    4    .    .    .    .    9    8    .    .    .    7    8    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        640   | .    167  140  231  122  .    147  313  113  240  174  194  272  640  194  525  .    208  465  457  .    523  196  540  397  
  Average Temperature      125   | .    48   72   102  55   .    33   114  48   79   52   103  87   239  64   250  .    56   109  160  .    238  60   148  160  
  Received Heat Transfer   3177  | .    249  60   156  6    .    126  99   54   99   204  .    132  267  42   177  .    183  252  426  .    12   .    226  407  
  Effects                  78    | .    .    .    .    .    .    .    2    .    .    .    .    1    19   .    19   .    .    4    20   .    7    .    6    .    
    Shutdowns              20    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    3    .    .    1    8    .    1    .    .    .    
    Energy Bleed           7     | .    .    .    .    .    .    .    1    .    .    .    .    1    4    .    1    .    .    .    .    .    .    .    .    .    
    Interference           26    | .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    3    9    .    4    .    6    .    
    Matter Decay           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    1    .    .    .    
    Short Circuit          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    1    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (major)         13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    2    .    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    1    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    1    .    .    
  Combat Hostiles          4     | .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              20    | .    5    .    .    .    .    .    1    .    2    1    .    .    4    .    .    .    .    4    .    .    .    .    3    .    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    1    
Robots Melted              9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    5    1    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    4    .    
  Parts Melted             40    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    8    2    .    2    .    22   3    
  Heat Transferred         18087 | .    100  .    .    .    .    300  111  225  75   50   .    300  1112 150  975  .    1047 1848 2259 .    777  507  6808 1443 
Parts Sabotaged            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    3    .    .    .    .    2    1    .    .    1    .    1    .    .    .    .    .    2    .    .    .    .    .    .    
Latent Energy Used         1487  | .    .    .    .    .    .    170  156  .    154  61   .    218  728  .    .    .    .    .    .    .    .    .    .    .    
  LE Corruption            35    | .    .    .    .    .    .    4    4    .    4    2    .    8    13   .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  DSF  Res  Res  Tes  
Peak Influence             2122 | 5    327  167  292  163  .    230  313  164  .    .    .    .    1057 .    .    .    .    176  799  391  467  398  1405 2122 
  Initial                  918  | .    3    127  .    113  .    .    11   94   .    .    .    .    918  .    .    .    .    127  84   391  277  259  62   789  
  Average                  294  | 1    66   81   107  88   .    102  110  92   .    .    .    .    901  .    .    .    .    87   296  391  417  254  643  1780 
Maximum Alert Level        5    | .    1    .    1    .    .    1    1    .    .    .    .    .    3    .    .    .    .    .    3    1    2    1    4    5    
  Low Security (%)         61   | 100  89   100  70   100  .    93   69   100  .    .    .    .    .    .    .    .    .    100  51   .    .    10   17   .    
  Level 1                  16   | .    10   .    29   .    .    6    30   .    .    .    .    .    .    .    .    .    .    .    21   100  22   89   13   .    
  Level 2                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    77   .    27   .    
  Level 3                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    10   .    .    .    25   .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Squads Dispatched          66   | .    2    .    3    1    .    .    5    2    .    .    .    .    6    .    .    .    1    6    3    .    2    2    16   17   
  Investigation            5    | .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Extermination            11   | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    .    .    .    1    5    .    
  Reinforcement            27   | .    1    .    2    1    .    .    4    1    .    .    .    .    2    .    .    .    .    3    2    .    2    .    8    1    
  Assault                  16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    13   
  Garrison                 7    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Construction Impeded       12   | .    .    .    1    1    .    .    2    1    .    .    .    .    1    .    .    .    .    2    1    .    .    .    3    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac DSF Res Res Tes 
Distress Signals           23   | .   3   .   2   .   .   .   5   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   8   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              457  | .   21  2   22  7   .   8   26  7   12  14  .   16  19  5   14  .   23  29  52  .   10  6   80  84  
  Peak Tracking Total      42   | .   4   2   6   17  .   3   6   2   4   6   .   4   5   5   7   .   7   8   8   .   4   1   7   42  
  Tactical Retreats        47   | .   3   .   3   4   .   .   2   1   .   2   .   .   2   .   5   .   .   3   4   .   2   2   7   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac DSF Res Res Tes 
Traps Triggered            11   | .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac DSF Res Res Tes 
Machines Disabled          21   | .   1   .   1   .   .   .   3   .   .   .   .   .   5   .   .   .   1   1   5   .   1   .   3   .   
  Max in Single Turn       2    | .   1   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   1   1   2   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac DSF Res Res Tes 
Machines Accessed          29   | .   3   .   3   .   1   .   3   .   1   .   .   .   1   1   .   4   .   3   4   1   .   3   1   .   
  Terminals                18   | .   2   .   3   .   .   .   2   .   .   .   .   .   .   1   .   .   .   2   4   1   .   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                75   | .   6   .   7   .   1   .   6   .   1   .   .   .   2   1   .   30  .   5   7   1   .   7   1   .   
  Successful               54   | .   5   .   2   .   1   .   2   .   1   .   .   .   1   1   .   30  .   2   4   1   .   4   .   .   
  Failed                   21   | .   1   .   5   .   .   .   4   .   .   .   .   .   1   .   .   .   .   3   3   .   .   3   1   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                33   | .   4   .   7   .   .   .   4   .   .   .   .   .   .   1   .   .   .   3   7   1   .   5   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             46   | .   3   .   2   .   1   .   1   .   1   .   .   .   .   1   .   30  .   .   4   1   .   2   .   .   
  Record                   15   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   11  .   .   .   .   .   2   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         14   | .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   3   .   .   2   1   .   
  Full Trace Events        4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   12  .   .   .   .   .   .   .   4   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Time                     82   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   56  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac DSF Res Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -2   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  DSF  Res  Res  Tes  
Total Allies               25   | .    .    .    .    6    .    .    .    .    .    2    3    .    .    .    .    .    1    .    13   .    .    .    .    .    
  Largest Group            7    | .    .    .    .    5    5    2    .    .    .    2    4    4    .    .    .    .    1    .    7    7    5    .    .    .    
  Highest-Rated Group      331  | .    .    .    .    103  103  32   .    .    .    62   93   93   .    .    .    .    96   .    331  331  141  .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    31   31   16   .    .    .    31   31   31   .    .    .    .    96   .    159  159  39   .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               143  | .    .    .    .    6    .    4    .    .    .    20   .    24   .    .    .    .    19   .    46   .    24   .    .    .    
  Total Damage             2885 | .    .    .    .    87   .    43   .    .    .    250  .    506  .    .    .    .    509  .    1094 .    396  .    .    .    
  Kills                    18   | .    .    .    .    1    .    1    .    .    .    4    .    .    .    .    .    .    4    .    7    .    1    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac DSF Res Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   2   .   2   .   .   .   .   1   3   .   1   .   1   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  DSF  Res  Res  Tes  
Turns Passed               22135 | 69   1137 743  710  677  536  428  1483 843  1581 1217 1401 1127 1067 915  425  162  846  1945 1851 6    231  863  1577 295  
Spaces Moved               13459 | 48   442  465  358  464  446  148  867  505  1147 790  1053 795  494  723  250  95   414  1039 1255 4    139  433  884  201  
  Core                     72    | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    61   
  Treads                   483   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   95   310  .    .    .    .    .    .    .    
  Legs                     11868 | 38   442  465  358  464  446  56   290  505  1147 790  1053 795  494  723  172  .    104  671  1255 4    139  433  884  140  
  Wheels                   1036  | .    .    .    .    .    .    92   577  .    .    .    .    .    .    .    .    .    .    367  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  95   95   130  130  126  126  125  120  120  120  170  120  95   105  108  108  114  110  50   
  Average Speed            123   | 112  120  120  120  120  120  124  113  130  130  128  129  125  123  121  135  170  173  130  110  108  117  117  112  98   
  Slowest Speed            1050  | 120  190  120  120  120  120  190  270  130  130  130  132  130  190  190  190  170  250  1050 186  108  120  120  185  185  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       52    | 4    70   84   31   68   88   23   68   11   97   69   85   81   10   82   33   75   53   21   94   .    53   13   31   26   
  Regions Visited          24
    Branch Regions         14
  Pre-discovered Areas     2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    1    .    1    .    1    .    .    .    .    1    .    .    .    1    .    .    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      16    | 1    .    1    .    1    .    1    1    1    1    .    1    1    1    .    1    1    .    1    1    .    .    1    1    .    
Scrap Searched             19    | .    .    1    .    1    .    .    .    .    3    1    4    1    .    5    1    .    2    .    .    .    .    .    .    .    
Spaces Dug                 60    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    6    4    .    .    13   33   3    
Terrain Destroyed          872   | .    8    .    11   27   .    47   20   .    84   8    .    18   73   59   28   .    155  34   146  .    29   19   94   12   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               193   | .    .    .    .    .    .    .    1    .    1    .    .    3    1    .    1    .    3    23   35   .    1    19   93   12   
  AOE                      678   | .    8    .    11   27   .    47   19   .    83   8    .    15   72   59   27   .    152  11   111  .    28   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  DSF  Res  Res  Tes  
Total                      17590 | 58   962  639  582  541  447  368  1256 661  1219 904  1089 856  882  748  299  95   480  1472 1577 5    184  755  1247 264  
  Wait                     2431  | .    433  163  174  20   1    186  258  121  49   34   23   .    296  .    17   .    12   227  85   .    3    233  85   11   
  Move                     13434 | 47   441  464  357  463  445  147  866  504  1146 789  1052 794  493  722  249  94   413  1038 1254 3    138  432  882  201  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  197   | 3    13   1    10   5    1    5    22   6    2    3    4    5    11   4    .    .    3    36   26   .    5    12   20   .    
  Fast Attach              97    | 6    5    .    .    1    .    .    5    1    .    1    2    2    5    1    2    .    3    20   9    .    1    10   19   4    
  Attach                   106   | 1    1    1    3    8    .    5    3    6    1    1    .    3    13   4    9    .    5    13   14   2    1    5    5    2    
  Detach                   31    | .    .    .    .    .    .    2    1    1    .    .    .    .    3    3    3    .    3    6    4    .    .    4    1    .    
  Swap                     234   | .    7    1    2    3    .    7    21   3    8    6    2    13   17   5    5    1    11   25   21   .    10   14   48   4    
  Drop                     210   | .    10   2    3    1    .    2    28   4    1    4    6    8    8    5    .    .    .    22   29   .    9    17   47   4    
  Fire                     706   | 1    49   7    31   40   .    13   52   13   11   39   .    31   32   4    14   .    30   73   76   .    17   28   132  13   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    6    
  Kick                     44    | .    3    .    2    .    .    1    .    2    .    .    .    .    4    .    .    .    .    9    8    .    .    .    7    8    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    11   
  Rewire                   79    | .    .    .    .    .    .    .    .    .    1    27   .    .    .    .    .    .    .    .    51   .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Extension (discovered 2 exits: *Fac / [*Cet])
-4/Factory
-4/DSF
-3/Research
-2/Research
-2/Testing

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Discovered new exit (range 15)
    70 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   676 | -10/Materials      | Identified exit to Mines
   804 | -10/Materials      | Discovered new exit (range 16)
   970 | -10/Materials      | Discovered new exit (range 16)
  1207 | -10/Materials      | Entered Mines
  1468 | -10/Mines          | Learned Materials terminal intel
  1618 | -10/Mines          | Discovered new exit (range 15)
  1872 | -10/Mines          | Found a hidden stash of uninstalled traps
  1928 | -10/Mines          | Discovered new exit (range 3)
  1950 | -10/Mines          | Entered Materials
  1950 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1951 | -9/Materials       | Identified exit to Mines
  1952 | -9/Materials       | Loaded intel: 12 terminal locations
  2257 | -9/Materials       | Build established: Gunner
  2660 | -9/Materials       | Entered Mines
  2713 | -9/Mines           | Learned Materials trap positions
  2723 | -9/Mines           | Learned location of Zion (-7)
  2783 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2805 | -9/Mines           | Discovered new exit (range 4)
  2831 | -9/Mines           | Assembled infested the area
  2952 | -9/Mines           | Lost 10 parts (2p3n5w)
  3105 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3193 | -9/Mines           | Build established: Scavenger-Mutant
  3253 | -9/Mines           | Discovered new exit (range 12)
  3277 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  3323 | -9/Mines           | Discovered new exit (range 5)
  3337 | -9/Mines           | Entered Exiles
  3337 | -9/Exiles          | Accompanied by 5 allies
  3338 | -9/Exiles          | Identified exit to Mines
  3366 | -9/Exiles          | Met 8R-AWN
  3367 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  3387 | -9/Exiles          | Met EX-HEX
  3423 | -9/Exiles          | Met EX-BIN
  3439 | -9/Exiles          | Aligned with FarCom system
  3441 | -9/Exiles          | Given EX-Vault access code
  3468 | -9/Exiles          | Opened EX-Vault
  3475 | -9/Exiles          | Found Latent Energy Streamer
  3502 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3536 | -9/Exiles          | Met EX-DEC
  3611 | -9/Exiles          | Discovered exit to Mines (range 14)
  3696 | -9/Exiles          | Visited The Gauntlet
  3873 | -9/Exiles          | Left Exiles lab with Latent Energy Streamer
  3873 | -9/Exiles          | Entered Mines
  3873 | -8/Mines           | Accompanied by 2 allies
  4251 | -8/Mines           | System corruption reached 10%
  4279 | -8/Mines           | Discovered new exit (range 11)
  4301 | -8/Mines           | Entered Materials
  4301 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4302 | -8/Materials       | Loaded intel: 17 trap records
  4534 | -8/Materials       | Build established: Scavenger-Skirmisher
  4568 | -8/Materials       | Discovered new exit (range 13)
  5207 | -8/Materials       | Discovered new exit (range 3)
  5579 | -8/Materials       | Build established: Skirmisher
  5784 | -8/Materials       | Entered Factory
  5784 | -7/Factory         | Evolved 2 slots: Utility x2
  6234 | -7/Factory         | Discovered new exit (range 4)
  6506 | -7/Factory         | Discovered new exit (range 14)
  6627 | -7/Factory         | Entered Lower Caves
  6919 | -7/Lower Caves     | Build established: Gunner
  6977 | -7/Lower Caves     | Discovered new exit (range 16)
  7587 | -7/Lower Caves     | Learned Factory stockpile data
  8208 | -7/Lower Caves     | Entered another Lower Caves area
  8242 | -7/Lower Caves     | Discovered new exit (range 11)
  8435 | -7/Lower Caves     | Learned Factory stockpile data
  8839 | -7/Lower Caves     | Attacked by a faux Warlord
  9085 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9215 | -7/Lower Caves     | Learned 4 Factory zone layouts
  9217 | -7/Lower Caves     | Identified exit to Zion
  9352 | -7/Lower Caves     | Build established: Tank
  9410 | -7/Lower Caves     | System corruption reached 10%
  9425 | -7/Lower Caves     | Entered Zion
  9425 | -7/Zion            | Accompanied by 1 ally
  9560 | -7/Zion            | Discovered new exit (range 16)
  9646 | -7/Zion            | System corruption cleaned by Quarantine Array
  9764 | -7/Zion            | System corruption cleaned by Quarantine Array
 10114 | -7/Zion            | Rebuked by Imprinter
 10380 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 10704 | -7/Zion            | Gained Derelict followers
 10826 | -7/Zion            | Entered Proximity Caves
 10826 | -6/Proximity Caves | Accompanied by 4 allies
 10887 | -6/Proximity Caves | Spotted B-75 Beast
 10923 | -6/Proximity Caves | Spotter reported a threat
 10940 | -6/Proximity Caves | Destroyed B-75 Beast
 10954 | -6/Proximity Caves | Lost 4 allies
 10967 | -6/Proximity Caves | Spotter reported a threat
 10970 | -6/Proximity Caves | Lost 3 parts (1n2w)
 10976 | -6/Proximity Caves | Spotter reported a threat
 11179 | -6/Proximity Caves | Spotter reported a threat
 11202 | -6/Proximity Caves | Build established: Scavenger-Tank
 11232 | -6/Proximity Caves | Spotter reported a threat
 11286 | -6/Proximity Caves | Spotter reported a threat
 11317 | -6/Proximity Caves | Learned 4 Factory zone layouts
 11371 | -6/Proximity Caves | Spotter reported a threat
 11511 | -6/Proximity Caves | Spotter reported a threat
 11673 | -6/Proximity Caves | Spotter reported a threat
 11814 | -6/Proximity Caves | Discovered new exit (range 10)
 11953 | -6/Proximity Caves | Entered Factory
 11953 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
 12303 | -6/Factory         | Search patrols dispatched
 12342 | -6/Factory         | Garrison activated, responded to threat
 12447 | -6/Factory         | System corruption reached 10%
 12501 | -6/Factory         | Lost 8 parts (1p3n2u2w)
 12653 | -6/Factory         | Search patrols dispatched
 12910 | -6/Factory         | Discovered new exit (range 9)
 12962 | -6/Factory         | Build established: Scavenger-Skirmisher
 13003 | -6/Factory         | Search patrols dispatched
 13020 | -6/Factory         | Entered Lower Caves
 13210 | -6/Lower Caves     | Spotted B-75 Beast
 13213 | -6/Lower Caves     | Core integrity fell below 50%
 13224 | -6/Lower Caves     | Destroyed B-75 Beast
 13325 | -6/Lower Caves     | Build established: Scavenger-Gunner
 13663 | -6/Lower Caves     | Learned Factory terminal intel
 13858 | -6/Lower Caves     | Discovered new exit (range 8)
 13869 | -6/Lower Caves     | Identified exit to Lower Caves
 13935 | -6/Lower Caves     | Entered another Lower Caves area
 13936 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13980 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13997 | -6/Lower Caves     | Spotted B-75 Beast
 14227 | -6/Lower Caves     | Lost 5 parts (1p2n2w)
 14245 | -6/Lower Caves     | Destroyed 7 combat bots
 14287 | -6/Lower Caves     | Discovered new exit (range 7)
 14360 | -6/Lower Caves     | Entered Data Miner
 14360 | -6/Data Miner      | Discovered new exit (range 6)
 14393 | -6/Data Miner      | Met Data Miner
 14447 | -6/Data Miner      | Learned location of Section 7 (-2)
 14447 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 14481 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 14522 | -6/Data Miner      | Entered Proximity Caves
 14907 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14946 | -5/Proximity Caves | Escorted by Enhanced Grunt
 15068 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 15122 | -5/Proximity Caves | Lost 4 parts (1n1u2w)
 15124 | -5/Proximity Caves | Destroyed 11 combat bots
 15222 | -5/Proximity Caves | Identified exit to Factory
 15368 | -5/Proximity Caves | Entered Factory
 15368 | -5/Factory         | Evolved 2 slots: Utility x2
 15370 | -5/Factory         | Loaded intel: 28 terminal locations
 15608 | -5/Factory         | Repaired Lrg. Storage Unit
 15987 | -5/Factory         | Cargo convoy interrupted
 16010 | -5/Factory         | Incoming assault squad redirected
 16076 | -5/Factory         | Lost 10 parts (3p2n1u4w)
 17300 | -5/Factory         | Discovered new exit (range 9)
 17313 | -5/Factory         | Entered Extension
 17512 | -5/Extension       | Rescued a captive Derelict
 17776 | -5/Extension       | Spotted B-75 Beast
 17813 | -5/Extension       | Disrupted transfer network
 17842 | -5/Extension       | Lost 3 parts (1p2w)
 18329 | -5/Extension       | Spotted B-75 Beast
 18365 | -5/Extension       | Lost 3 allies
 18372 | -5/Extension       | Rescued a captive Derelict
 18373 | -5/Extension       | Rescued a captive Derelict
 18400 | -5/Extension       | Destroyed B-75 Beast
 18423 | -5/Extension       | Destroyed B-75 Beast
 18580 | -5/Extension       | Rescued A7
 18926 | -5/Extension       | Rescued a captive Derelict
 18926 | -5/Extension       | Rescued a captive Derelict
 19139 | -5/Extension       | Discovered new exit (range 10)
 19140 | -5/Extension       | Discovered new exit (range 6)
 19163 | -5/Extension       | System corruption reached 10%
 19164 | -5/Extension       | Entered Factory
 19164 | -4/Factory         | Accompanied by 7 allies (A7)
 19164 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 19170 | -4/Factory         | Identified exit to DSF
 19170 | -4/Factory         | Entered DSF
 19170 | -4/DSF             | Accompanied by 6 allies
 19201 | -4/DSF             | Discovered new exit (range 11)
 19203 | -4/DSF             | Additional patrols routed to DSF
 19248 | -4/DSF             | Destroyed 7 combat bots
 19261 | -4/DSF             | Lost 5 allies
 19282 | -4/DSF             | Sterilization system engaged
 19302 | -4/DSF             | Ambient heat levels rising (+10)
 19317 | -4/DSF             | Ambient heat levels rising (+10)
 19332 | -4/DSF             | Ambient heat levels rising (+10)
 19347 | -4/DSF             | Ambient heat levels rising (+10)
 19362 | -4/DSF             | Ambient heat levels rising (+10)
 19377 | -4/DSF             | Ambient heat levels rising (+10)
 19392 | -4/DSF             | Ambient heat levels rising (+10)
 19401 | -4/DSF             | Entered Research
 19401 | -3/Research        | Evolved 2 slots: Utility x2
 19518 | -3/Research        | Repaired KE Penetrator
 20237 | -3/Research        | Discovered new exit (range 7)
 20264 | -3/Research        | Entered another Research area
 20264 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 20811 | -2/Research        | System corruption reached 10%
 21056 | -2/Research        | Spotted B-90 Cyclops
 21220 | -2/Research        | Destroyed B-90 Cyclops
 21427 | -2/Research        | Garrison activated, responded to threat
 21518 | -2/Research        | Crushed by falling debris
 21562 | -2/Research        | First assault squad dispatched
 21825 | -2/Research        | Discovered new exit (range 12)
 21840 | -2/Research        | Spotted B-90 Cyclops
 21841 | -2/Research        | Entered Testing
 21842 | -2/Testing         | Maximum security lockdown engaged
 21850 | -2/Testing         | Scanned by Researcher
 21922 | -2/Testing         | Garrison activated, responded to threat
 22085 | -2/Testing         | Core integrity fell below 50%
 22091 | -2/Testing         | Spotted Investigator
 22095 | -2/Testing         | Core integrity fell below 20%
 22117 | -2/Testing         | System corruption reached 30%
 22122 | -2/Testing         | Spotted PL-LAYGG4I7H9
 22136 | -2/Testing         | Destroyed by PL-LAYGG4I7H9 with Molecular Scythe

 Last Messages 
---------------
22126_ Held in stasis.
22126_ Investigator is analyzing...
22126_ Engulfed in stasis bubble. <x2>
22126_ PL-LAYGG4I7H9 engulfed in stasis bubble.
22127_ Stasis bubble strength at 194.
22127_ PL-LAYGG4I7H9 stasis bubble bursts.
22128_ Stasis bubble strength at 188.
22129_ Stasis bubble strength at 182.
22130_ Stasis bubble strength at 176.
22131_ Stasis bubble strength at 170.
22132_ Stasis bubble strength at 164.
22133_ QTB2H|C|/>GFH,J0GTJ%6R/C8P A2WWV
22133_ Stasis bubble strength at 158.
22133_ Held in stasis.
22133_ Investigator is analyzing...
22134_ Stasis bubble strength at 152.
22135_ Stasis bubble strength at 146.
22136_ Stasis bubble strength at 140.
[Achievement: 30k Club]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ???????????????????????? ????????????????????????? |
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|    ] #?????????????????# #???????????????????????? |
|      #?? ??????????????+ #???????????????????????? |
|      #?? ??????????????# #???????????????????????? |
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| """  #?# ??????????????# #???????????????????????? |
| """  #?# #?????????????# #???????????????????????? |
| """  ##   ##############w#???????????????????????? |
|      ## ]  ggYp b %%h%p  #???????????????????????? |
| """  ##   ##l###########c#???????????????????????? |
| """  #?# #?# #??????####/#########???????????????? |
| """  #?# #?# #??????#   m        #???????????????? |
|      #?# ###/######?#            #???????????????? |
| """  #?#C#        #?#      """   #???????????????? |
| """  #?#Y# """""  #?#     """"   #???????????????? |
| """  ###i#g"""""  #?#     ""     #???????????????? |
|         p# """""  #?#     "      #???????????????? |
|          +        #?#   le""     #???????????????? |
| ########## """""  #?#    @"" "   +???????????????? |
| ?????????# """""  #?#     """"   #???????????????? |
| ?????????# """""  #?#     """"   #???????????????? |
| ?????????#        #?#            #???????????????? |
| ?????????####" "###?#           ?????????????????? |
| ????????????#"T"#???############?????????????????? |
| ?????????????"""?????????????????????????????????? |
| ???????????????#?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????o????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           163
Coolant Potential          100
Energy Generation          65
Energy Capacity            890
Matter Stores              300
Matter Capacity            450
Sight Range                20
Terrain Scan Density       10
Jamming Range              12
Base Temperature (-)       200
Armor Coverage             450
Propulsion Shielding       66
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                70
Targeting Accuracy         8
Target Analysis            6
Core Analysis              9
Recoil Reduction           3
Energy Filtering           30
Particle Charging          20
Kinecelleration            40
Trap Extractor Capacity    8

 Item Schematics 
-----------------
                Weapon Cycler | -7/Zion       | Archive
                 Plasma Rifle | -7/Zion       | Archive
                 Phase Cannon | -7/Zion       | Archive
              Arm. Huge Wheel | -7/Zion       | Archive
            Matter Compressor | -7/Zion       | Archive
               Kinecellerator | -7/Zion       | Archive
       Field Propulsion Drive | -7/Zion       | Archive
            Imp. Trap Scanner | -7/Zion       | Archive
        Imp. Carbon-fiber Leg | -7/Zion       | Archive
                   Hvy. Laser | -7/Zion       | Archive
             Hyp. Gauss Rifle | -7/Zion       | Archive
                   Chainsword | -7/Zion       | Archive
                  Power Sword | -7/Zion       | Archive
             Coolant Injector | -7/Zion       | Archive
            Enh. Gauss Cannon | -7/Zion       | Archive
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
  Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
               Exp. Heat Sink | -6/Data Miner | Free
 Hvy. Proton Missile Launcher | -6/Data Miner | Free
          Adv. Surge Thruster | -6/Data Miner | Free
               Graphene Brace | -6/Data Miner | Free
             Hyp. Mass Driver | -6/Data Miner | Free
           Adv. Plasma Cannon | -6/Data Miner | Free
     Adv. Transmission Jammer | -6/Data Miner | Free
                   Myomer Leg | -6/Data Miner | Free
                Quantum Rifle | -6/Data Miner | Free
  Exp. Biometal Medium Treads | -2/Testing    | Archive
              Graviton Cannon | -2/Testing    | Archive
        Thermal Defense Suite | -2/Testing    | Archive
              Cld. Q-thruster | -2/Testing    | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion       | Archive
 B-48 Gladiator | -7/Zion       | Archive
  Y-45 Defender | -7/Zion       | Archive
  Y-54 Guardian | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
       E-15 Imp | -2/Testing    | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
30k Club
Achiever
Adventurer
Can't Touch This
Dynamic Key
Explorer
Giant Slayer
Prison Break
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              ScanMiniMount
  Manual?         0
Play Time         04:01:51
  Cumulative      29.4 hours
  Start           2025.03.26 @ 12:59:37
  End             2025.03.28 @ 14:41:08
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           14
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          30
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: e6652ca1-ef64-412d-b60a-27a841b23e4b