Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.13 @ 23:09:31 Player: ME Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (177) 885 Value Destroyed (6466) 6466 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1008) 1008 TOTAL SCORE: 12979 Bonus ------- Follower Combat Kills 413 Met Imprinter 300 Was Imprinted 300 Friendly Fire -5 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 93/100 System Corruption 15% Temperature Cool (9) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Makeshift Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (5) ------- Phasing Sabre > --- INVENTORY (5) ---- Improved Heat Sink HERF Cannon Hypervelocity Gauss Cannon Makeshift Hammer Phasing Sabre Peak State ------------ > --- POWER ------------ Neutrino Core Micro Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- 0b10 Decoder Chip [Looter] Makeshift Salvage Targeting Computer Advanced Targeting Computer Makeshift Light Armor Plating Focal Shield Advanced Hardlight Generator > --- WEAPON ----------- Gamma Rifle HERF Cannon Railgun Railgun Phasing Sabre > --- INVENTORY -------- Improved Heat Sink HERF Cannon Hypervelocity Gauss Cannon Makeshift Hammer Phasing Sabre [Rating: 105] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion VSS Leg Treads Light Treads Leg VSS Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Makeshift Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Railgun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . 1 . . . . . . . 1 Utility 4 | . . . 1 1 1 . . . . 1 Weapon 3 | . . 1 . 1 1 . . . . . Parts Attached 128 | 5 4 22 18 11 2 3 4 1 23 35 Power 23 | 1 . 4 5 2 . 1 1 . 4 5 Engine 7 | 1 . 3 . . . 1 . . 2 . Core 14 | . . 1 5 2 . . 1 . 2 3 Reactor 2 | . . . . . . . . . . 2 Propulsion 45 | 2 1 10 4 2 . 1 3 . 4 18 Treads 3 | 2 1 . . . . . . . . . Leg 27 | . . 10 4 2 . 1 3 . 2 5 Wheel . | . . . . . . . . . . . Hover 12 | . . . . . . . . . . 12 Flight 3 | . . . . . . . . . 2 1 Utility 19 | . 2 . 3 3 1 1 . 1 3 5 Device 9 | . . . 1 3 1 . . . 1 3 Storage 1 | . . . . . . . . 1 . . Processor 7 | . 2 . 2 . . . . . 1 2 Hackware 1 | . . . . . . 1 . . . . Protection 1 | . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 41 | 2 1 8 6 4 1 . . . 12 7 Energy Gun 19 | . . 7 4 4 1 . . . . 3 Energy Cannon 6 | . . . 1 . . . . . 4 1 Ballistic Gun 10 | 2 . 1 1 . . . . . 4 2 Ballistic Cannon 2 | . . . . . . . . . 2 . Launcher 1 | . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 57 | . . 1 3 1 . . 1 . 22 29 Power 13 | . . . 1 1 . . 1 . 5 5 Propulsion 15 | . . . . . . . . . 4 11 Utility 6 | . . . . . . . . . 2 4 Weapon 23 | . . 1 2 . . . . . 11 9 Highest Loss Streak 9 | . . 1 1 1 . . 1 . 8 9 To Critical Strikes . | . . . . . . . . . . . Average Backups 9 | . 2 4 4 4 5 5 4 13 16 8 Power . | . . . . . . . 1 1 1 . Propulsion 1 | . . . . 2 3 2 1 2 2 . Utility 3 | . . 2 2 1 2 2 2 6 6 2 Weapon 2 | . 1 1 . . . . . 2 5 5 Tool/Special . | . . . . . . . . . . . Unused Backups 20 | . . 4 3 3 . 1 . . . 9 Power 1 | . . . . 1 . . . . . . Propulsion 3 | . . . . 1 . 1 . . . 1 Utility 8 | . . 3 2 1 . . . . . 2 Weapon 8 | . . 1 1 . . . . . . 6 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 86 96 96 97 91 100 94 100 87 75 Engine 4 | . 14 5 1 . . 3 6 6 4 . Core 6 | . . 5 16 13 13 8 1 6 5 3 Treads 1 | . 27 3 . . . . . . . . Leg 17 | . . 27 27 23 20 20 20 20 16 1 Hover 1 | . . . . . . . . . . 8 Flight 1 | . . . . . . . . . 1 4 Device 7 | . . . 8 15 16 18 13 6 5 6 Storage 2 | . . . . . . . . 5 6 1 Processor 14 | . 14 22 18 15 13 13 13 13 10 15 Hackware 2 | . . . . . . 1 6 6 5 . Energy Gun 19 | . . 23 15 29 27 33 33 33 13 2 Energy Cannon 1 | . . . 1 . . . . . 3 4 Ballistic Gun 4 | . 16 6 7 . . . . . 3 9 Slashing Weapon 1 | . . . . . . . . . 3 5 Peak Build Rating 105 | 5 7 16 35 44 54 56 57 59 73 105 Average Rating 48 | 3 6 12 25 43 48 54 53 58 55 72 On Entrance 36 | . 5 7 16 35 44 54 54 57 59 73 Avg Prop Armor Cover (%) 7 | . . . . . . . . . 7 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 103 | 7 8 16 25 30 35 39 38 75 103 103 Greatest Support 52 | 40 40 40 49 49 41 44 52 47 47 46 Greatest Overweight (x) 25 | . . . . . . . . 1 25 12 Average Overweight (x) . | . . . . . . . . . 2 1 Largest Inventory Capacity 20 | 5 5 5 5 5 5 5 5 20 20 20 Average Capacity 11 | 5 5 5 5 5 5 5 5 19 20 9 Most Carried 20 | . 5 5 5 5 5 5 5 14 20 18 Average Carried 9 | . 2 4 4 4 5 4 4 13 16 8 Final Capacity 20 | 5 5 5 5 5 5 5 5 20 20 5 Final Carried 17 | . 5 5 5 5 5 5 5 14 17 5 Class Distribution -------------------- 49% | Scavenger-Gunner 17% | Hacker-Gunner 9% | Mutant 8% | Gunner 4% | Tank 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Matter Collected 2886 | 122 176 634 250 125 . 50 90 20 416 1003 Remotely . | . . . . . . . . . . . Salvage Created 7605 | . 290 1285 848 414 . 455 563 . 1129 2621 Parts 350 | . 22 75 34 15 . 15 20 . 37 132 Haulers Intercepted 5 | . 1 3 . . . . . . . 1 Recyclers Shooed 3 | . 1 . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . . 14 18 . 48 . Prevented 5 | . . . . . . . . . 5 . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 140 | . 10 27 18 6 . 13 14 . 20 32 Melee 16 | . 1 . . . . . . . 1 14 Guns 98 | . 5 20 18 6 . 11 13 . 10 15 Cannons 8 | . . . . . . . . . 5 3 AOE 10 | . 4 6 . . . . . . . . Classes Destroyed 18 | . 4 5 2 1 . 1 . . 3 2 Worker 4 | . . 2 . . . . . . . 2 Builder 8 | . . 1 . . . . . . 2 5 Tunneler 1 | . . . . . . . . . . 1 Hauler 5 | . 1 3 . . . . . . . 1 Recycler 5 | . . . . 1 . . . . 1 3 Mechanic 1 | . . . . . . . . . . 1 Operator 4 | . . . 3 . . . . . . 1 Drone 1 | . . . . . . . . . 1 . Watcher 9 | . 2 4 1 . . . . . 1 1 Swarmer 31 | . 3 3 3 . . 6 7 . 3 6 Grunt 66 | . 7 15 12 2 . 5 4 . 7 14 Brawler 3 | . . 1 . . . . 1 . 1 . Duelist 3 | . . 1 . . . . 1 . . 1 Protector 1 | . . . . . . . . . 1 . Sentry 18 | . . 7 2 4 . 1 1 . 3 . Hunter 8 | . . . 1 . . . . . 3 4 Programmer 8 | . . . . . . 1 . . . 7 Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 7 | . 5 7 6 6 . 5 4 . 5 7 Combat Bots Only 6 | . 5 6 6 4 . 5 4 . 3 6 Max Kills in Single Turn 4 | . 1 3 1 2 . 3 4 . 2 2 Gunslinging 3 | . . 1 . 1 . 2 3 . . . Exploded 1 | . 1 1 . . . . . . . . Melee 1 | . 1 . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 867 | . 40 106 80 73 . 36 27 . 185 320 Missed 234 | . 13 31 26 30 . 10 5 . 47 72 Hits 633 | . 27 75 54 43 . 26 22 . 138 248 Melee 4 | . . 1 . . . . . . . 3 Projectile 629 | . 27 74 54 43 . 26 22 . 138 245 AOE 2 | . . . . . . . . . . 2 Critical Strikes 15 | . . . 2 . . . . . 2 11 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 8457 | . 266 722 583 303 . 356 235 . 2117 3875 Core 1797 | . 72 137 67 28 . 68 42 . 370 1013 Absorbed by Shields 68 | . . . . . . . . . 20 48 Ignored by Resistances 2412 | . 84 217 168 96 . 125 68 . 600 1054 Core Remaining (%) 77 | 100 71 65 87 96 . . . . 43 . Volleys Fired 280 | . 27 68 46 9 . 11 11 . 43 65 Largest 5 | . 2 3 3 4 . 5 5 . 5 4 Hottest 405 | . 50 157 240 320 . 405 405 . 405 233 Shots Fired 788 | . 39 179 118 36 . 55 55 . 154 152 Gun 698 | . 27 166 117 36 . 55 55 . 107 135 Cannon 65 | . . . 1 . . . . . 47 17 Launcher 25 | . 12 13 . . . . . . . . Special . | . . . . . . . . . . . Kinetic 260 | . 27 34 47 . . . . . 54 98 Thermal 456 | . . 123 70 34 . 55 55 . 91 28 Explosive 25 | . 12 13 . . . . . . . . Electromagnetic 47 | . . 9 1 2 . . . . 9 26 Robot Hit Streak 43 | . 9 24 38 38 . 36 39 . 43 20 Robot Miss Streak 3 | . 1 3 2 1 . 2 2 . 2 1 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 29 | . . 5 5 1 . 4 8 . 1 5 Max Gunslinging Chain 3 | . . 1 1 1 . 2 3 . 1 1 Shots Hit Robots 694 | . 29 139 100 24 . 42 42 . 125 193 Core Hits 394 | . 26 62 50 26 . 41 40 . 75 74 Critical Kills 6 | . . . . . . . . . 4 2 Critical Parts Destroyed 4 | . . . . . . . . . 3 1 Critical Strikes 37 | . . 4 7 . . 1 . . 13 12 Burn 14 | . . 3 7 . . 1 . . 2 1 Destroy 10 | . . . . . . . . . 7 3 Corrupt 3 | . . 1 . . . . . . 2 . Sever 10 | . . . . . . . . . 2 8 Melee Attacks 99 | . . . . . . . . . 12 87 Impact . | . . . . . . . . . . . Slashing 99 | . . . . . . . . . 12 87 Piercing . | . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . . 11 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17527 | . 801 2294 1554 650 . 1200 1107 . 3261 6660 Guns 10927 | . 280 1695 1527 650 . 1200 1107 . 1944 2524 Cannons 1346 | . . . . . . . . . 899 447 Explosions 1271 | . 518 599 . . . . . . 121 33 Melee 3940 | . . . . . . . . . 288 3652 Ramming 43 | . 3 . 27 . . . . . 9 4 Kinetic 3742 | . 280 325 460 . . . . . 780 1897 Thermal 7734 | . . 1271 1067 615 . 1200 1107 . 2030 444 Explosive 1117 | . 518 599 . . . . . . . . Electromagnetic 951 | . . 99 . 35 . . . . 154 663 Impact . | . . . . . . . . . . . Slashing 3940 | . . . . . . . . . 288 3652 Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . 15 Average Corruption 9 | . . . . . . . . . . 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 38 | . . . . . . . . . . 38 Message Errors 6 | . . . . . . . . . . 6 Matter Fused 7 | . . . . . . . . . . 7 Heat Flow Errors 5 | . . . . . . . . . . 5 Energy Discharges 5 | . . . . . . . . . . 5 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 8 | . . . . . . . . . . 8 Data Loss (major) 2 | . . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 567 | . 9 . . . . . . . 31 527 Projectiles 58 | . . . . . . . . . . 58 Explosions 40 | . 9 . . . . . . . 31 . Melee 469 | . . . . . . . . . . 469 Knockbacks 2 | . . . . . . . . . 2 . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 74 | . 72 . . . . . . . . 2 Shots 5 | . 5 . . . . . . . . . Rammed 5 | . 4 . . . . . . . . 1 Targets Rammed 20 | . 5 . 13 . . . . . 1 1 Kicked 14 | . . . 13 . . . . . 1 . Crushed 1 | . 1 . . . . . . . . . Highest Temperature 614 | . 6 357 422 367 . 418 531 . 614 536 Average Temperature 151 | . 3 113 114 143 . 177 187 . 203 157 Received Heat Transfer 2673 | . 84 384 315 99 . 126 99 . 634 932 Effects 46 | . . 2 2 . . 4 3 . 22 13 Shutdowns 16 | . . 1 1 . . 1 1 . 7 5 Energy Bleed 5 | . . 1 . . . . . . 2 2 Interference 8 | . . . . . . 3 . . 5 . Matter Decay 5 | . . . . . . . 1 . 1 3 Short Circuit 3 | . . . 1 . . . . . 2 . Damage (minor) 5 | . . . . . . . 1 . 2 2 Damage (major) 3 | . . . . . . . . . 3 . Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 6 | . . . . . . . . . . 6 Impact Corruptions . | . . . . . . . . . . . Robots Melted 7 | . . 1 . . . 2 1 . 3 . Combat Hostiles 7 | . . 1 . . . 2 1 . 3 . Parts Melted 55 | . . 10 9 6 . 8 9 . 11 2 Heat Transferred 18634 | . . 3356 3144 1400 . 2800 2550 . 4422 962 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . 1 1 . . . . . . . Low Security (%) 77 | 100 100 12 97 100 100 . . . . 100 Level 1 22 | . . 87 2 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 389 | . 192 389 203 125 . . . . . 178 Initial 150 | . . 63 99 16 . . . . . 150 Average 119 | . 104 281 74 33 . . . . . 67 Influence Increases 4315 | . 358 832 462 175 . 280 320 . 716 1172 Destroy 0b10 Robot/C 2960 | . 200 540 360 120 . 260 280 . 560 640 Destroy 0b10 Robot/NC 205 | . 15 50 20 5 . . . . 40 75 Destroy Leader 546 | . 46 154 72 50 . 20 40 . 40 124 Allied During Kill 61 | . . . . . . . . . 61 . Successful Hack 24 | . . 16 8 . . . . . . . Disable Machine 36 | . . 18 . . . . . . . 18 Destroy Structure 138 | . 67 39 2 . . . . . . 30 Advance Influence 150 | . . . . . . . . . . 150 Lose Combat Pursuer 195 | . 30 15 . . . . . . 15 135 Influence Decreases 4137 | . 180 735 693 219 . 220 380 . 716 994 Entered New Map 336 | . . 115 176 28 . . 17 . . . Time Decay 3131 | . 180 610 337 191 . 220 353 . 521 719 Lost Part 400 | . . 10 30 . . . 10 . 75 275 Lost Ally 120 | . . . . . . . . . 120 . Purge Threat 150 | . . . 150 . . . . . . . Squads Dispatched 20 | . 2 3 2 5 . . . . 1 7 Investigation 9 | . 2 1 1 1 . . . . 1 3 Extermination 4 | . . . . 1 . . . . . 3 Reinforcement 4 | . . 2 1 . . . . . . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Distress Signals 8 | . 1 3 . . . . . . 2 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 194 | . 12 36 25 6 . 13 12 . 34 56 Peak Tracking Total 9 | . 4 4 3 3 . 7 4 . 5 9 Tactical Retreats 9 | . 1 1 . . . . . . 1 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 6 | . 2 1 1 1 . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 7 | . . 2 . . . . . . 3 2 Max in Single Turn 2 | . . 1 . . . . . . 1 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 19 | . 1 6 4 1 1 1 1 . 2 2 Terminals 14 | . 1 5 4 . 1 1 . . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 49 | . 2 19 11 2 1 3 1 . 2 8 Successful 28 | . 1 13 7 . . 3 1 . 2 1 Failed 21 | . 1 6 4 2 1 . . . . 7 Catastrophic 2 | . . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . . 2 2 . . . . 1 . 2 Terminals 38 | . 2 17 11 . 1 3 . . 1 3 Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . 5 Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 24 | . 1 11 7 . . 3 1 . 1 . Record 3 | . . . . . . 3 . . . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 3 | . . 1 2 . . . . . . . Open Door 2 | . . . . . . . 1 . 1 . Emergency Access Points 1 | . . 1 . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . Zone Layout 5 | . 1 2 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . 1 . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . 3 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 12 | . 1 1 3 1 1 1 . . 2 2 Full Trace Events 6 | . . 1 1 1 . 1 . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . 1 . . . . . 5 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total Allies 6 | . . . . . . . . 6 . . Largest Group 6 | . . . . . . . . 6 6 . Highest-Rated Group 203 | . . . . . . . . 203 203 . Highest-Rated Ally 41 | . . . . . . . . 41 41 . Total Orders . | . . . . . . . . . . . Ally Attacks 64 | . . . . . . . . . 64 . Total Damage 1718 | . . . . . . . . . 1718 . Kills 12 | . . . . . . . . . 12 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Active Infowar (turns) 1714 | . . . . . . . . . 85 1629 Sensors 507 | . . . . . . . . . . 507 Decoding 1714 | . . . . . . . . . 85 1629 Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 2 1 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 94 | . . . . . . . . . . 94 Items 94 | . . . . . . . . . . 94 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Turns Passed 10770 | 52 430 1229 834 571 97 701 1037 1625 2565 1629 Spaces Moved 5699 | 29 216 693 489 428 92 571 803 879 852 647 Core 52 | 1 . . . . . . . . 43 8 Treads 320 | 28 216 76 . . . . . . . . Legs 4772 | . . 617 489 428 92 571 803 879 767 126 Wheels . | . . . . . . . . . . . Hover 426 | . . . . . . . . . . 426 Flight 129 | . . . . . . . . . 42 87 Fastest Speed 50 | 50 160 120 120 103 103 103 110 110 185 50 Average Speed 156 | 156 160 124 124 109 103 107 117 183 265 166 Slowest Speed 1300 | 160 160 160 126 126 103 113 123 186 1300 992 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 3 38 60 46 9 2 81 89 89 63 15 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . . . . . 3 3 1 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 161 | . 75 62 . . . . . . . 24 Melee . | . . . . . . . . . . . Projectile 24 | . . . . . . . . . . 24 AOE 137 | . 75 62 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total 6765 | 33 258 926 617 505 93 619 854 888 1037 935 Wait 404 | . 2 113 28 40 . 31 33 . 81 76 Move 5689 | 28 215 692 488 427 91 570 802 878 851 647 Hop . | . . . . . . . . . . . Pick Up 47 | . 3 5 6 5 . 1 1 9 16 1 Fast Attach 70 | 5 4 10 6 3 2 . 1 . 7 32 Attach 20 | . . . 2 1 . . . . 16 1 Detach 5 | . 2 . . . . . . . 1 2 Swap 50 | . . 13 12 8 . 3 3 1 3 7 Drop 77 | . . 25 16 12 . 3 3 . 2 16 Fire 280 | . 27 68 46 9 . 11 11 . 43 65 Melee 99 | . . . . . . . . . 12 87 Ram 1 | . . . . . . . . . . 1 Kick 14 | . . . 13 . . . . . 1 . Crush 5 | . 5 . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x3 / Upp) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 13) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 701 | -9/Materials | Discovered new exit (range 14) 929 | -9/Materials | Discovered new exit (range 13) 994 | -9/Materials | Build established: Scavenger-Gunner 1097 | -9/Materials | Discovered new exit (range 16) 1353 | -9/Materials | Discovered new exit (range 16) 1465 | -9/Materials | Discovered new exit (range 16) 1712 | -9/Materials | Entered another Materials area 1712 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2430 | -8/Materials | Build established: Gunner 2458 | -8/Materials | Discovered new exit (range 16) 2546 | -8/Materials | Entered Factory 2546 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2910 | -7/Factory | Discovered new exit (range 5) 3117 | -7/Factory | Entered another Factory area 3117 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3159 | -6/Factory | Discovered new exit (range 11) 3214 | -6/Factory | Entered Lower Caves 3240 | -6/Lower Caves | Build established: Scavenger-Gunner 3343 | -6/Lower Caves | Attracted the attention of an 0b10 base 3429 | -6/Lower Caves | Learned Research stockpile data 3429 | -6/Lower Caves | Learned Factory stockpile data 3429 | -6/Lower Caves | Learned Extension trap positions 3523 | -6/Lower Caves | Learned Factory terminal intel 3893 | -6/Lower Caves | Discovered new exit (range 8) 3915 | -6/Lower Caves | Entered another Lower Caves area 3935 | -6/Lower Caves | Discovered new exit (range 8) 4068 | -6/Lower Caves | Build established: Hacker-Gunner 4252 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4815 | -6/Lower Caves | Discovered new exit (range 8) 4838 | -6/Lower Caves | Learned 4 Factory zone layouts 4952 | -6/Lower Caves | Entered Zion 5057 | -6/Zion | Discovered new exit (range 15) 5058 | -6/Zion | Build established: Scavenger-Gunner 5141 | -6/Zion | Identified exit to Deep Caves 5487 | -6/Zion | Met Imprinter 5517 | -6/Zion | Imprinted 5519 | -6/Zion | Declared Zion's savior 5928 | -6/Zion | Received a hallucinogenic algorithm 6064 | -6/Zion | Gained Derelict followers 6577 | -6/Zion | Entered Proximity Caves 6577 | -5/Proximity Caves | Accompanied by 6 allies 6579 | -5/Proximity Caves | Spotter reported a threat 6726 | -5/Proximity Caves | Lost 3 allies 6799 | -5/Proximity Caves | Identified exit to Factory 7111 | -5/Proximity Caves | Learned 8 Factory zone layouts 7206 | -5/Proximity Caves | Learned location of 2 exits from Factory 7329 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 7676 | -5/Proximity Caves | Lost 3 parts (1p2w) 7959 | -5/Proximity Caves | Build established: Derelict-Gunner 8075 | -5/Proximity Caves | Spotted B-75 Beast 8200 | -5/Proximity Caves | Lost 8 parts (1p3n4w) 8275 | -5/Proximity Caves | Destroyed B-75 Beast 8463 | -5/Proximity Caves | Build established: Hacker-Gunner 8768 | -5/Proximity Caves | Core integrity fell below 50% 8819 | -5/Proximity Caves | Lost 5 parts (1p1n1u2w) 9142 | -5/Proximity Caves | Entered Factory 9142 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9143 | -5/Factory | Identified exit to Factory 9144 | -5/Factory | Identified exit to Upper Caves 9146 | -5/Factory | Loaded intel: 26 terminal locations 9382 | -5/Factory | Build established: Tank 9610 | -5/Factory | Lost 5 parts (2p3w) 9840 | -5/Factory | Lost 6 parts (1p3n1u1w) 10186 | -5/Factory | System corruption reached 10% 10187 | -5/Factory | Build established: Scavenger-Gunner 10582 | -5/Factory | Core integrity fell below 50% 10646 | -5/Factory | Core integrity fell below 20% 10652 | -5/Factory | Lost 9 parts (2p3n2u2w) 10771 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >> DECODED: Imp. Sensor Array location. K-01 Serf collects debris. System corrupted: Energy discharge (-23). K-01 Serf collects debris. >> DECODED: Adv. Cooling System location. >> DECODED: Wheel location. Acquired Adv. Signal Interpreter. >> DECODED: Microactuators location. W-25 Informer distress signal alerts nearby ally. Acquired 10 matter. System corrupted: Substantial component data lost. >> DECODED: Imp. Remote Datajack location. S-27 Virus destroyed. System corrupted: Matter fused (-5). Penetrated by Slug. Carbon-fiber Leg destroyed. S-27 Virus destroyed. R-10 Processor collects VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ## """" | | ???????????????????????????????????? ## """" | | ???????????????????????????????????? ## """" | | | ???????????????????????????????????? ## | | ?????????????????????!?????????????? #####+#####+# | | ???????????????????????????????????? #???# | | ???????????????????????????????????? #???# | | ??????????????????###??????????????? #???# | | ?????????????????? ??????????????? ##### | | ?????]???????????? ??????????????? | | ?????????????????? " ??????????????? | | ?????????????????? ??????????????? | | ?????????????????? ?????#?????????###### | | ??????????????????# #????? ????????? # #####+# | | ??????????????????# #????# ????????? # #?# | | ??? 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Armor Plating | -9/Materials | Scanalyzed Imp. Actuator Array | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Decoder Ring Ghost 'Em Hydra Look Less Dangerous Next Time Resistances Are Futile Well Done Challenges ------------ None Game ------ Seed AerolevCommWeb Manual? 0 Play Time 01:14:53 Cumulative 33.0 hours Start 2026.02.13 @ 21:56:01 End 2026.02.13 @ 23:09:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 0 Adventurer 48 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 41911c4a-ed5a-4ace-bd05-d45a3cdb4595