Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 18:39:56 Player: Zeta Lockhart Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (2937) 2937 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (330) 330 TOTAL SCORE: 7007 Bonus ------- High Alert Combat Kills 330 Cogmind --------- Core Integrity 0/850 Matter 299/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Coolant Injector Large Battery (200) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Coolant Injector Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Flak Gun Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Compact Wheel Compact Wheel Improved Heat Sink Coolant Injector Large Battery Precision Beam Rifle Heavy Laser Cooled Particle Cannon Autogun Autogun Gauss Rifle Improved Light Cannon [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 3 | . . 1 1 1 . . Weapon 3 | . . 1 1 1 . . Parts Attached 91 | 7 1 19 24 8 21 11 Power 11 | 1 . 2 3 1 3 1 Engine 7 | 1 . 2 3 . 1 . Core 4 | . . . . 1 2 1 Reactor . | . . . . . . . Propulsion 16 | 2 . 6 1 1 3 3 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 16 | 2 . 6 1 1 3 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 2 1 6 9 3 7 . Device 17 | 1 . 4 5 2 5 . Storage 4 | 1 1 1 . 1 . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 6 | . . 1 3 . 2 . Artifact . | . . . . . . . Weapon 36 | 2 . 5 11 3 8 7 Energy Gun 13 | . . 1 3 2 5 2 Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 18 | 2 . 4 7 . 2 3 Ballistic Cannon 3 | . . . 1 . 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 Parts Lost 50 | . . 8 7 1 11 23 Power 7 | . . 1 2 1 1 2 Propulsion 10 | . . 2 1 . 2 5 Utility 14 | . . 2 2 . 6 4 Weapon 19 | . . 3 2 . 2 12 Highest Loss Streak 23 | . . 5 3 1 4 23 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 100 97 93 85 88 59 Engine 7 | . 14 10 8 5 . 3 Core 1 | . . . . 1 6 . Wheel 17 | . 28 21 17 15 12 9 Device 15 | . 14 20 13 9 16 11 Storage 8 | . 14 11 9 7 7 6 Protection 6 | . . . 8 15 8 3 Energy Gun 10 | . . 6 9 12 17 8 Energy Cannon 1 | . . . . 2 5 1 Ballistic Gun 16 | . 28 26 20 7 2 9 Ballistic Cannon 3 | . . . 2 7 6 3 Peak Build Rating 43 | 7 7 17 29 38 43 42 Average Rating 24 | 4 7 11 25 34 37 27 On Entrance 19 | . 7 7 16 29 38 42 Naked Turns . | . . . . . . . Heaviest Build 91 | 14 89 91 55 63 68 57 Greatest Support 32 | 26 26 26 24 24 32 32 Greatest Overweight (x) 5 | . 3 5 2 2 5 2 Average Overweight (x) 1 | . 1 1 1 2 2 1 Largest Inventory Capacity 25 | 8 25 25 15 15 15 15 Average Capacity 16 | 7 17 20 15 15 15 15 Most Carried 22 | 4 6 22 15 15 15 14 Average Carried 13 | 1 3 14 14 14 14 10 Final Capacity 25 | 8 25 15 15 15 15 15 Final Carried 14 | 2 6 13 14 14 14 3 Class Distribution -------------------- 28% | Tank 24% | Scavenger-Tank 23% | Scavenger-Gunner 15% | Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Storage Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 2516 | 254 42 430 775 42 904 69 Remotely 879 | 134 42 389 68 . 246 . Salvage Created 4372 | 52 22 1171 981 32 2045 69 Parts 184 | 2 3 59 45 1 71 3 Haulers Intercepted 2 | . . . 1 . 1 . Recyclers Shooed 5 | . . 3 . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 67 | . 2 20 16 1 27 1 Melee 1 | . . . . . . 1 Guns 49 | . 2 20 15 . 12 . Cannons 16 | . . . 1 1 14 . Classes Destroyed 11 | 1 1 2 6 . 1 . Worker 1 | . . . 1 . . . Builder 1 | . . . . . 1 . Hauler 2 | . . . 1 . 1 . Recycler 21 | 1 . 7 3 . 10 . Operator 3 | . . . 1 . 2 . Watcher 1 | . . . 1 . . . Swarmer 13 | . 2 8 3 . . . Grunt 29 | . . 9 2 . 17 1 Sentry 18 | . . 3 7 . 8 . Hunter 6 | . . . 3 1 2 . Heavy 1 | . . . 1 . . . Best Kill Streak 14 | 1 2 6 3 1 14 1 Combat Bots Only 6 | . 2 6 3 1 5 1 Max Kills in Single Turn 2 | 1 1 2 2 1 2 1 Gunslinging 1 | . . 1 1 . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 684 | . 6 91 93 6 288 200 Missed 201 | . 3 15 15 4 107 57 Damage Taken 6760 | . 28 865 1241 118 1841 2667 Core 1323 | . . 190 72 . 211 850 Absorbed by Shields . | . . . . . . . Redirected to Shielding 105 | . . . 62 . 43 . Core Remaining (%) 81 | 100 100 52 86 . 69 . Volleys Fired 212 | 3 3 60 70 4 65 7 Largest 5 | 2 2 3 4 4 5 4 Hottest 326 | 40 40 108 218 213 326 166 Shots Fired 761 | 6 6 171 262 15 281 20 Gun 625 | 6 6 171 247 11 170 14 Cannon 136 | . . . 15 4 111 6 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 452 | 6 6 129 201 9 86 15 Thermal 309 | . . 42 61 6 195 5 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 3 2 11 16 1 16 9 Robot Miss Streak 9 | 1 3 9 8 9 7 3 Penetration Max 1 | . . . 1 . . . Secondary Targets 6 | . 1 4 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 464 | 4 2 111 148 4 180 15 Core Hits 259 | 2 3 79 53 1 111 10 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 17 | . . 1 6 . 10 . Burn 6 | . . . 3 . 3 . Destroy 3 | . . 1 2 . . . Blast 8 | . . . 1 . 7 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8264 | 46 28 1121 2326 133 4282 328 Guns 5577 | 46 28 1121 1877 19 2293 193 Cannons 2632 | . . . 413 114 1989 116 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 55 | . . . 36 . . 19 Kinetic 4179 | 46 28 674 1704 133 1390 204 Thermal 4030 | . . 447 586 . 2892 105 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 4 . 1 2 . Average Corruption 2 | . . 3 . 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . 3 . . 7 . Message Errors 2 | . . 1 . . 1 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots 1 | . . . . . 1 . Overflow Damage 148 | . . . 49 . 99 . Projectiles 148 | . . . 49 . 99 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 15 | . . . 3 1 8 3 Impact 2 | . . . 2 . . . Kinetic 13 | . . . 1 1 8 3 Secondary . | . . . . . . . Self-Inflicted Damage 25 | . . . 17 . . 8 Shots . | . . . . . . . Rammed 10 | . . . 3 . . 7 Targets Rammed 10 | . . . 3 . . 7 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 378 | . . 354 196 168 378 81 Average Temperature 73 | . . 68 47 85 97 27 Received Heat Transfer 2037 | . . 384 405 . 813 435 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 16 | . . . 5 . 11 . Heat Transferred 7837 | . . 555 1520 . 5576 186 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Peak Influence 810 | 5 53 386 511 245 810 368 Initial 368 | . 3 22 133 199 106 368 Average 322 | 2 14 185 361 230 506 293 Maximum Alert Level 3 | . . 1 2 1 3 1 Low Security (%) 24 | 100 100 45 8 . 9 23 Level 1 39 | . . 54 45 100 10 76 Level 2 34 | . . . 46 . 70 . Level 3 2 | . . . . . 8 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . 1 5 1 6 . Investigation 3 | . . . 1 . 2 . Extermination . | . . . . . . . Reinforcement 10 | . . 1 4 1 4 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 3 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 10 | . . 3 2 . 3 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 3 27 29 2 36 7 Peak Tracking Total 9 | . 3 9 5 1 5 7 Tactical Retreats 3 | . . 2 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 5 | . . 2 1 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 6 | . . . 3 . 3 . Max in Single Turn 1 | . . . 1 . 1 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 16 | . 2 3 2 1 8 . Terminals 14 | . 2 3 1 . 8 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 33 | . 5 5 4 2 17 . Successful 16 | . 3 4 3 . 6 . Failed 17 | . 2 1 1 2 11 . Catastrophic 4 | . . . 1 . 3 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 29 | . 5 5 2 . 17 . Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 15 | . 3 4 2 . 6 . Open Door 3 | . . . . . 3 . Emergency Access Points 3 | . . . 1 . 2 . Alert Level 1 | . . . 1 . . . Locate Traps 4 | . 1 3 . . . . Hauler Manifests 2 | . 1 . . . 1 . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 10 | . 2 1 1 1 5 . Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 2797 | 59 149 666 942 131 730 120 Spaces Moved 1499 | 42 123 349 557 83 281 64 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1491 | 34 123 349 557 83 281 64 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 95 105 120 110 100 Average Speed 117 | 82 109 119 113 120 131 115 Slowest Speed 175 | 90 135 175 120 120 165 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 31 36 53 3 72 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 55 | . . . 11 1 43 . Melee . | . . . . . . . Projectile 55 | . . . 11 1 43 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 2043 | 60 132 487 712 104 455 93 Wait 95 | . . 8 22 . 61 4 Move 1493 | 41 122 348 556 82 280 64 Hop . | . . . . . . . Pick Up 88 | 9 5 33 18 6 17 . Fast Attach 13 | . . 2 7 . 4 . Attach 56 | 7 . 10 10 6 12 11 Detach . | . . . . . . . Swap 23 | . 1 7 8 2 5 . Drop 53 | . 1 19 18 4 11 . Fire 212 | 3 3 60 70 4 65 7 Melee . | . . . . . . . Ram 10 | . . . 3 . . 7 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 13) 209 | -10/Materials | Entered another Materials area 209 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 537 | -9/Materials | Lost 5 parts (1p1n1u2w) 809 | -9/Materials | Build established: Scavenger-Gunner 860 | -9/Materials | Discovered new exit (range 10) 875 | -9/Materials | Entered another Materials area 875 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1055 | -8/Materials | Lost 3 parts (1p1u1w) 1805 | -8/Materials | Discovered new exit (range 11) 1817 | -8/Materials | Entered Factory 1817 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1925 | -7/Factory | Discovered new exit (range 16) 1948 | -7/Factory | Entered Storage 2192 | -7/Storage | Build established: Tank 2297 | -7/Storage | Lost 4 parts (1n1u2w) 2596 | -7/Storage | Lost 3 parts (1n2u) 2649 | -7/Storage | Discovered new exit (range 11) 2678 | -7/Storage | Entered Factory 2678 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2782 | -6/Factory | Core integrity fell below 50% 2792 | -6/Factory | Core integrity fell below 20% 2798 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 02788_ Penetrated by Slug. 02789_ Slammed into G-50 Soldier. 02791_ G-50 Soldier destroyed. 02791_ Penetrated by Slug. 02791_ Slug penetrates G-50 Soldier. 02791_ K-01 Serf collects debris. 02792_ Acquired 69 matter. 02792_ Com. Wheel destroyed. 02792_ R-10 Processor collects Hvy. Laser. 02793_ Slammed into G-67 Veteran. 02793_ U-05 Engineer builds a Door. 02793_ Penetrated by Slug. 02793_ Com. Wheel destroyed. 02793_ Slug penetrates Wall. 02793_ R-10 Processor collects Carbon-fiber Leg. 02794_ Slammed into R-10 Processor. 02794_ K-01 Serf collects debris. 02795_ Slug penetrates R-10 Processor. 02797_ Slammed into G-67 Veteran. 02798_ Penetrated by Slug. 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