Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 14:13:29 Player: wchar_t Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (183) 915 Value Destroyed (6679) 6679 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (3457) 3457 TOTAL SCORE: 17531 Bonus ------- High Alert Combat Kills 1238 Follower Combat Kills 1059 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 54 Friendly Fire -494 Cogmind --------- Core Integrity 879/1150 Matter 216/300 Energy 275/275 System Corruption 0% Temperature Warm (146) Movement Core (400) Ox7 Location -4/Factory Parts ------- > --- POWER (2) -------- Chain-Nuclear Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Scrap Engine Enhanced Optical Array Improved Target Analyzer Experimental Target Analyzer > --- WEAPON (3) ------- Matter Neutralizer > --- INVENTORY (5) ---- Hacking Drone Bay (1/1) Vortex Cannon (26) Enhanced Gauss Cannon Sapper Charge Sapper Charge Peak State ------------ > --- POWER ------------ Light Neutrino Core Chain-Nuclear Reactor > --- PROPULSION ------- Experimental Myomer Leg FC-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Large Storage Unit Enhanced Optical Array Improved Target Analyzer Experimental Target Analyzer Makeshift Ablative Armor > --- WEAPON ----------- Matter Neutralizer Enhanced Gauss Cannon Entropic Construct/C > --- INVENTORY -------- Antimatter Reactor Advanced Heat Sink High-capacity Matter Pod Hacking Drone Bay Heavy Phase Cannon Matter Neutralizer Vortex Cannon Vortex Cannon Enhanced Gauss Cannon Heavy Missile Launcher Heavy Missile Launcher Power Maul Sapper Charge Sapper Charge Sapper Charge [Rating: 115] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Neutrino Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Armored Huge Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Improved Powered Armor Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Thermoblaster Special Weapon Improved Remote Datajack Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 . . 4 . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . . Utility 8 | . . . 1 . . 2 . . . 2 1 . . . . 2 Weapon 1 | . . . . . . 1 . . . . . . . . . . Parts Attached 180 | 8 5 4 18 14 10 30 2 1 1 27 37 6 1 8 . 8 Power 9 | 1 1 . 1 2 . 2 . . . . 2 . . . . . Engine 6 | 1 . . 1 2 . 2 . . . . . . . . . . Core 3 | . 1 . . . . . . . . . 2 . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 40 | 2 . . 8 4 6 4 1 1 . 6 6 1 . 1 . . Treads 22 | 2 . . 6 4 6 4 . . . . . . . . . . Leg 15 | . . . 2 . . . . . . 5 6 1 . 1 . . Wheel 3 | . . . . . . . 1 1 . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 39 | 2 2 . 2 1 1 12 1 . . 5 10 . . 2 . 1 Device 15 | 1 . . 1 . 1 5 . . . 1 6 . . . . . Storage 5 | 1 1 . . 1 . 1 . . . . . . . . . 1 Processor 9 | . . . 1 . . 2 1 . . 2 2 . . 1 . . Hackware 1 | . . . . . . . . . . 1 . . . . . . Protection 9 | . 1 . . . . 4 . . . 1 2 . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 92 | 3 2 4 7 7 3 12 . . 1 16 19 5 1 5 . 7 Energy Gun 6 | 1 . 2 1 2 . . . . . . . . . . . . Energy Cannon 19 | . . . 1 1 . 4 . . . 3 3 2 1 3 . 1 Ballistic Gun 13 | 2 2 . 4 2 1 1 . . . 1 . . . . . . Ballistic Cannon 23 | . . . . 1 1 4 . . . 5 8 1 . 1 . 2 Launcher 27 | . . 2 1 1 1 3 . . 1 6 5 2 . 1 . 4 Special Weapon 1 | . . . . . . . . . . . 1 . . . . . Impact Weapon 3 | . . . . . . . . . . 1 2 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 4 . 1 . . . . 2 . . 3 . . Parts Lost 46 | . 2 . 8 1 2 2 . . 1 9 6 2 . . . 13 Power 7 | . 1 . 1 1 . . . . . 1 1 . . . . 2 Propulsion 15 | . . . 4 . 1 2 . . 1 2 . 1 . . . 4 Utility 11 | . 1 . 1 . . . . . . 3 2 . . . . 4 Weapon 13 | . . . 2 . 1 . . . . 3 3 1 . . . 3 Highest Loss Streak 11 | . 1 . 2 1 2 1 . . 1 4 3 1 . . . 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 87 100 85 96 81 70 82 84 82 76 73 81 82 82 82 71 Engine 4 | . 3 . 3 8 11 6 7 7 7 6 2 . . . . . Core 3 | . 9 14 1 . . . . . . . 4 11 11 11 11 7 Treads 14 | . 28 28 21 33 28 13 7 7 7 4 5 5 5 2 . . Leg 6 | . . . 7 . . 5 7 7 5 9 10 11 11 11 11 10 Device 9 | . 2 . 4 11 11 8 13 7 7 12 11 11 11 11 11 9 Storage 7 | . 14 14 11 11 11 7 7 7 7 6 5 5 5 5 5 5 Processor 10 | . . . 10 11 . 9 8 15 15 13 11 17 17 15 17 15 Protection 2 | . . 14 4 . . 3 . . . 2 3 5 5 5 5 4 Energy Gun 1 | . 14 13 4 1 . . . . . . . . . . . . Energy Cannon 4 | . . . 5 9 2 3 7 7 7 5 3 3 4 5 5 5 Ballistic Gun 4 | . 14 14 11 7 8 . 7 7 4 . . . . . . . Ballistic Cannon 5 | . . . . 3 9 6 7 7 7 7 7 5 5 5 5 6 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 103 | 13 30 31 33 97 97 103 45 44 47 47 82 67 67 83 71 81 Greatest Support 112 | 40 40 40 60 60 64 64 20 28 28 41 80 45 35 91 112 82 Greatest Overweight (x) 32 | . . . 2 1 4 32 4 14 1 2 2 1 1 2 . 1 Average Overweight (x) . | . . . . . 1 2 3 1 1 . . 1 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 15 15 15 15 15 15 15 15 15 15 Average Capacity 18 | 7 13 15 15 22 25 24 15 15 15 15 15 15 15 15 15 14 Most Carried 25 | 4 15 15 15 25 25 23 15 15 15 15 15 13 10 15 15 15 Average Carried 16 | 3 10 15 12 21 23 19 14 14 15 14 13 10 9 13 15 14 Final Capacity 25 | 8 15 15 15 25 25 15 15 15 15 15 15 15 15 15 15 5 Final Carried 24 | 4 15 15 15 24 22 15 14 15 15 15 12 9 10 15 14 5 Scrap Engine Consumption 74 | . . . . . 7 14 . . 4 17 17 3 . 12 . . Constructs Created 7 | . . . . . 1 1 . . 1 1 1 . . . . 2 Constructs Modified 22 | . . . . . . 3 . . 1 6 6 . . 3 3 . Class Distribution -------------------- 71% | Mutant 13% | Commander-Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp War Pro Fac Matter Collected 4874 | 205 286 141 516 291 303 539 96 10 84 676 1203 175 65 218 58 8 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5894 | 39 270 28 1124 389 438 708 40 . 92 1040 1270 172 46 14 . 224 Parts 291 | 6 19 10 66 20 14 32 1 . 5 40 45 7 4 3 . 19 Haulers Intercepted 9 | . 1 . 2 3 1 . . . . 1 1 . . . . . Recyclers Shooed 10 | 1 . . 1 . 3 2 . . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 7 . . 5 3 . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 149 | . 4 5 27 6 11 18 . . 3 22 32 7 4 1 . 9 Guns 20 | . 4 1 13 2 . . . . . . . . . . . . Cannons 69 | . . . 9 3 3 14 . . 1 9 22 3 1 1 . 3 AOE 56 | . . 4 5 . 8 4 . . 2 12 8 4 3 . . 6 Classes Destroyed 17 | 1 3 1 3 . 3 1 1 . 1 1 1 . . . . 1 Worker 4 | . . . . . . . . . . 1 1 . . . . 2 Builder 3 | . . . . . . . . . . 3 . . . . . . Tunneler 4 | 2 . 1 . . 1 . . . . . . . . . . . Hauler 9 | . 1 . 2 3 1 . . . . 1 1 . . . . . Recycler 7 | . . . 2 . . 2 . . . 2 1 . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . Drone 1 | . . . . . . . . . 1 . . . . . . . Watcher 4 | . 3 . 1 . . . . . . . . . . . . . Swarmer 42 | . . 5 9 2 1 3 . . . 4 7 1 4 1 . 5 Grunt 56 | . 4 . 13 1 . 7 . . 2 13 12 3 . . . 1 Brawler 5 | . . . 1 . . 2 . . . 1 1 . . . . . Duelist 2 | . . . . . . . . . . . . . . . . 2 Protector 3 | . . . . . 1 . . . . 1 1 . . . . . Sentry 17 | . . . 4 3 5 2 . . . . 2 1 . . . . Demolisher 1 | . . . . . . 1 . . . . . . . . . . Hunter 6 | . . . . . 3 . . . . . . 2 . . . 1 Programmer 18 | . . . . . 2 4 . . . 3 9 . . . . . Decomposer 2 | . . . . . . . 2 . . . . . . . . . Best Kill Streak 10 | 1 2 4 7 2 10 4 . . 2 8 6 5 4 1 . 7 Combat Bots Only 8 | . 1 3 6 2 8 4 . . 2 6 5 5 4 1 . 4 Max Kills in Single Turn 5 | 1 1 3 3 1 5 2 1 . 1 3 3 2 3 1 . 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 3 . 4 1 . . 1 2 3 2 3 . . 3 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp War Pro Fac Damage Taken 13306 | . 336 214 1241 443 974 1229 . . 310 1959 2678 677 72 890 . 2283 Core 1365 | . 64 15 168 31 146 149 . . 53 205 163 60 . 40 . 271 Absorbed by Shields 91 | . . . . . 5 28 . . . . 58 . . . . . Reduced by Siege Mode 38 | . . . . . . . . . . . 38 . . . . . Redirected to Shielding 21 | . . 2 19 . . . . . . . . . . . . . Regen/Repaired (Parts) 1932 | . . . . . 100 100 . . . 564 544 100 . 300 224 . Core Remaining (%) 66 | 100 . 68 . . 13 . . . 71 75 . . . . 73 . Volleys Fired 486 | 6 30 12 83 33 24 63 2 . 10 64 112 16 2 9 5 15 Largest 3 | 2 2 2 2 2 2 2 2 . 3 3 2 2 1 1 1 3 Hottest 260 | 70 70 70 80 107 107 113 88 . 149 146 141 141 57 57 260 194 Shots Fired 852 | 12 60 15 157 67 34 102 4 . 20 111 198 25 3 9 5 30 Gun 241 | 12 60 12 98 44 6 3 2 . 4 . . . . . . . Cannon 550 | . . . 56 22 22 94 2 . 12 98 189 20 1 9 . 25 Launcher 59 | . . 3 3 1 6 5 . . 4 13 7 5 2 . 5 5 Special 2 | . . . . . . . . . . . 2 . . . . . Kinetic 460 | 6 30 11 78 33 20 61 2 . 9 55 126 12 1 8 . 8 Thermal 332 | 6 30 1 76 33 8 36 2 . 7 43 63 8 . . 5 14 Explosive 54 | . . 3 3 1 6 5 . . 4 13 7 5 2 . . 5 Electromagnetic . | . . . . . . . . . . . . . . . . . Entropic 4 | . . . . . . . . . . . . . . 1 . 3 Robot Hit Streak 20 | 4 10 3 14 17 16 13 3 . 5 10 20 5 3 . . 5 Robot Miss Streak 10 | 2 2 4 3 2 2 3 . . 2 5 10 4 . 2 . 4 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . Shots Hit Robots 551 | 9 40 5 110 42 24 76 2 . 13 61 135 15 2 . . 17 Core Hits 374 | 2 13 6 50 12 27 39 1 . 9 66 100 19 3 1 . 26 Critical Kills 4 | . . . . . . . . . . . 3 1 . . . . Critical Parts Destroyed 4 | . . . . 1 . . . . . . . 3 . . . . Critical Strikes 31 | 1 3 . 1 2 . 2 . . . 1 12 4 . 1 . 4 Burn 6 | 1 3 . 1 1 . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . 3 . . . . . Destroy 5 | . . . . 1 . . . . . . . 4 . . . . Blast 16 | . . . . . . 2 . . . 1 9 . . 1 . 3 Sunder 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 2 | . . . . . . . . . . 1 1 . . . . . Impact 2 | . . . . . . . . . . 1 1 . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 19141 | 116 540 352 1911 659 1206 2205 52 . 676 3524 4577 966 325 33 . 1999 Guns 2170 | 116 540 38 872 454 85 47 . . 18 . . . . . . . Cannons 8933 | . . . 822 205 412 1523 52 . 242 1502 3338 188 29 33 . 587 Explosions 7998 | . . 279 217 . 709 632 . . 416 2020 1239 778 296 . . 1412 Melee . | . . . . . . . . . . . . . . . . . Ramming 40 | . . 35 . . . 3 . . . 2 . . . . . . Kinetic 6331 | 67 281 38 691 291 362 1069 . . 87 828 2205 119 29 33 . 231 Thermal 4867 | 49 259 . 1003 368 135 501 52 . 173 674 1293 69 . . . 291 Explosive 7747 | . . 279 217 . 709 632 . . 416 2020 1019 778 296 . . 1381 Electromagnetic 60 | . . . . . . . . . . . 60 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Entropic 96 | . . . . . . . . . . . . . . . . 96 Highest Corruption 21 | . . . 7 7 8 . . . . 21 14 14 14 14 2 . Average Corruption 9 | . . . 6 7 7 . . . . 15 8 14 14 9 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 268 | . . . 18 34 43 . . . . 45 75 34 13 3 3 . Message Errors 61 | . . . 4 11 9 . . . . 8 18 7 2 1 1 . Matter Fused 59 | . . . 4 5 9 . . . . 11 16 6 5 1 2 . Heat Flow Errors 42 | . . . 5 4 2 . . . . 9 16 5 1 . . . Energy Discharges 34 | . . . 1 5 7 . . . . 6 9 4 2 . . . Parts Rejected 4 | . . . . . 2 . . . . 1 1 . . . . . Parts Fused 4 | . . . . . 2 . . . . . 1 1 . . . . Data Loss (minor) 28 | . . . 2 5 4 . . . . 4 8 3 2 . . . Data Loss (major) 14 | . . . . 2 5 . . . . 2 1 3 . 1 . . Misfires 12 | . . . 1 1 2 . . . . 2 2 3 1 . . . Alerts 2 | . . . . 1 . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . . . . 1 1 . . . . . Weapon Failures 6 | . . . 1 . 1 . . . . 1 2 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 317 | . . 8 7 . 23 30 17 . 19 52 76 9 21 . . 55 Projectiles 166 | . . . 7 . . 15 17 . 19 20 71 . . . . 17 Explosions 151 | . . 8 . . 23 15 . . . 32 5 9 21 . . 38 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 55 | . . . . . . 14 . . . 8 27 2 . . . 4 Impact . | . . . . . . . . . . . . . . . . . Kinetic 49 | . . . . . . 11 . . . 7 26 2 . . . 3 Secondary 6 | . . . . . . 3 . . . 1 1 . . . . 1 Self-Inflicted Damage 678 | . . 79 . 23 30 38 . . . 53 101 64 72 . . 218 Shots 21 | . . 3 . 1 2 1 . . . 2 3 3 1 . . 5 Rammed 5 | . . 4 . . . 1 . . . . . . . . . . Targets Rammed 6 | . . 4 . . . 1 . . . 1 . . . . . . Kicked 1 | . . . . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 342 | 18 189 15 276 249 336 342 . . 102 327 237 175 122 . 200 146 Average Temperature 77 | 9 53 10 41 60 147 112 . . 31 113 78 75 74 . 133 60 Received Heat Transfer 2474 | . 225 . 390 114 196 333 . . 63 330 462 99 . 9 . 253 Effects 6 | . . . . 2 1 1 . . . 2 . . . . . . Interference 4 | . . . . 2 . . . . . 2 . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . 3 . . . . . Total Turns 66 | . . . . . . . . . . . 66 . . . . . Longest Duration 35 | . . . . . . . . . . . 35 . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . 1 . . . . . 1 3 . . . . . Combat Hostiles 4 | . . . . 1 . . . . . 1 2 . . . . . Parts Melted 15 | 1 . . 3 4 . 2 . . . 2 3 . . . . . Heat Transferred 8760 | 222 999 . 2294 851 222 888 74 . 222 888 1717 74 . . . 309 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp War Pro Fac Peak Influence 1103 | 10 175 128 481 650 381 373 . . . 1103 1071 . . . . 258 Initial 515 | . 6 16 33 188 184 50 . . . 513 515 . . . . . Average 374 | 2 72 72 319 398 154 165 . . . 904 712 . . . . 135 Maximum Alert Level 4 | . . . 2 2 1 1 . . . 4 3 . . . . 1 Low Security (%) 37 | 100 100 100 21 8 63 58 . . . . . . . . . 57 Level 1 24 | . . . 48 40 36 41 . . . . . . . . . 42 Level 2 23 | . . . 29 51 . . . . . 19 64 . . . . . Level 3 13 | . . . . . . . . . . 62 35 . . . . . Level 4 1 | . . . . . . . . . . 18 . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 . 5 1 . 6 . . . 9 10 . . . . 3 Investigation 6 | . 1 . 3 . . 1 . . . . . . . . . 1 Extermination 12 | . . . . . . 4 . . . 3 5 . . . . . Reinforcement 14 | . 1 . 2 . . 1 . . . 4 4 . . . . 2 Assault 3 | . . . . . . . . . . 2 1 . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 2 1 . . . . 2 Haulers Reinforced 4 | . . . . . . . . . . 1 3 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp War Pro Fac Distress Signals 10 | . 1 . 2 3 . 1 . . . . 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 247 | . 10 7 36 19 11 37 . . 7 39 40 7 1 14 . 19 Peak Tracking Total 10 | . 3 3 6 3 7 6 . . 3 7 7 5 1 8 . 10 Tactical Retreats 20 | . 1 3 1 1 . 10 . . . . 1 . . 3 . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp War Pro Fac Traps Triggered 13 | . 1 . 2 2 . 3 . . . 2 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . . 14 . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp War Pro Fac Machines Disabled 19 | . . . . 5 . . . . . . 12 . . 1 . 1 Max in Single Turn 5 | . . . . 1 . . . . . . 5 . . 1 . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp War Pro Fac Machines Accessed 28 | . 5 1 3 4 4 5 . . . . 4 . . 2 . . Terminals 18 | . 5 1 3 2 4 3 . . . . . . . . . . Fabricators 5 | . . . . . . 2 . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Total Hacks 67 | . 17 1 9 11 10 9 . . . . 8 . . 2 . . Successful 23 | . 3 1 4 4 2 2 . . . . 5 . . 2 . . Failed 44 | . 14 . 5 7 8 7 . . . . 3 . . . . . Catastrophic 10 | . 3 . 1 . 2 4 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 41 | . 11 . 9 3 2 4 . . . 12 . . . . . . Terminals 50 | . 17 1 9 8 10 5 . . . . . . . . . . Fabricators 9 | . . . . . . 4 . . . . 5 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Terminal Hacks 12 | . 2 1 3 2 2 . . . . . . . . 2 . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . 2 . . Branch Access Points 3 | . 1 . 1 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . 3 . . . . . Network Status 2 | . . . . . . 1 . . . . 1 . . . . . Build 2 | . . . . . . . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . 1 1 . 1 . . . . . . . . . . Terminals 4 | . 1 . 1 1 . 1 . . . . . . . . . . Botnet 4 | . 1 . 1 1 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 5 . 3 2 3 5 . . . . 3 . . . . . Full Trace Events 5 | . 1 . 2 . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . Parts Built 3 | . . . . . . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 267 | . . . . . . . . . . . 267 . . . . . Total Part Build Rating 26 | . . . . . . . . . . . 26 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . . . . 1 . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . . . . . Programmers 4 | . . . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . 9 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp War Pro Fac Total Allies 20 | . . . . 1 9 . . 8 . 2 . . . . . . Largest Group 9 | . . . . 1 9 8 . 8 8 4 . . . . . . Highest-Rated Group 262 | . . . . 100 146 131 . 262 262 170 . . . . . . Highest-Rated Ally 100 | . . . . 100 95 34 . 40 40 85 . . . . . . Zionite Dispatches 1 | . . . . . . . . . . 1 . . . . . . Heavy 1 | . . . . . . . . . . 1 . . . . . . Total Orders 2 | . . . . . . 1 . . . . 1 . . . . . STAY 1 | . . . . . . 1 . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . 1 . . . . . Ally Attacks 190 | . . . . 20 4 32 . . 55 79 . . . . . . Total Damage 5190 | . . . . 1234 69 912 . . 922 2053 . . . . . . Kills 43 | . . . . 18 2 5 . . 4 14 . . . . . . Allies Corrupted 2 | . . . . . . 1 . . . 1 . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . 2 . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp War Pro Fac Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . 1 2 1 . . 1 . . 2 . Drone Launches 1 | . . . . . . . . . . . 1 . . . . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . . . . Zionite Intel Received 3 | . . . . . . . . . . 3 . . . . . . Guard Positions 1 | . . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp War Pro Fac Turns Passed 16148 | 129 624 690 1090 1394 1481 2859 324 1240 339 1191 2385 714 298 851 361 178 Spaces Moved 7417 | 63 319 406 452 566 473 740 210 977 238 592 969 341 154 493 313 111 Core 8 | 5 . . . . . 2 . 1 . . . . . . . . Treads 3965 | 58 319 406 387 566 473 738 11 . . 235 723 49 . . . . Legs 1845 | . . . 65 . . . . . . 171 246 292 154 493 313 111 Wheels 1599 | . . . . . . . 199 976 238 186 . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 240 140 115 115 115 122 190 190 113 105 105 Average Speed 184 | 151 160 160 173 215 269 341 149 120 115 159 176 194 190 163 107 106 Slowest Speed 1650 | 160 160 160 260 240 480 1650 320 750 115 260 260 221 190 260 113 174 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . 4 . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 49 | 4 63 92 39 81 95 20 28 90 44 16 22 68 38 72 62 7 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . 1 2 . . . 1 . . . . Known Exits Taken 11 | . 1 . 1 1 . 1 1 1 1 . 1 1 1 . 1 . Unknown Exits Taken 5 | 1 . 1 . . 1 . . . . 1 . . . 1 . . Scrap Searched 17 | . . 2 . . . . 4 3 3 . . 2 1 . 2 . Spaces Dug 19 | . . . . . . . . . . 1 13 . . 5 . . Terrain Destroyed 433 | . . 28 20 7 16 25 . . 14 58 95 44 35 5 25 61 Melee 2 | . . . . . . . . . . 1 1 . . . . . Projectile 42 | . . . . . 1 . . . 1 5 14 7 1 5 . 8 AOE 389 | . . 28 20 7 15 25 . . 13 52 80 37 34 . 25 53 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Fac Upp Upp War Pro Fac Total 9027 | 81 376 429 600 685 647 969 217 1041 285 719 1449 369 158 531 332 139 Wait 663 | . 1 2 37 27 50 109 . 61 35 22 293 3 . 7 14 2 Move 7394 | 62 318 405 451 565 472 732 209 976 237 591 968 340 153 492 312 111 Hop 3 | . . . . . . 3 . . . . . . . . . . Pick Up 89 | 5 15 1 8 22 . 7 1 1 1 5 14 . 1 7 . 1 Fast Attach 71 | 6 3 . 6 6 3 12 2 1 . 11 16 . . 5 . . Attach 45 | 1 . . 8 . 3 10 . . . 5 10 4 1 1 . 2 Detach 29 | . 1 . . . 4 8 . 1 . 2 7 2 1 2 . 1 Swap 64 | 1 2 4 4 8 4 8 . . 1 11 11 2 . 2 . 6 Drop 91 | . 6 1 3 23 4 16 3 1 1 6 17 2 . 6 1 1 Fire 486 | 6 30 12 83 33 24 63 2 . 10 64 112 16 2 9 5 15 Melee 2 | . . . . . . . . . . 1 1 . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 . . . . . . Crush 5 | . . 4 . . . 1 . . . . . . . . . . Escape Stasis 1 | . . . . 1 . . . . . . . . . . . . Rewire 83 | . . . . . 83 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 20 | -11/Junkyard | Discovered new exit (range 15) 130 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 7) 477 | -10/Materials | Identified exit to Mines 754 | -10/Materials | Entered Mines 846 | -10/Mines | Discovered new exit (range 15) 1118 | -10/Mines | Learned Materials stockpile data 1199 | -10/Mines | Discovered new exit (range 7) 1444 | -10/Mines | Entered Materials 1444 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1971 | -9/Materials | Identified exit to Mines 1971 | -9/Materials | Identified exit to Storage 2329 | -9/Materials | Discovered new exit (range 12) 2500 | -9/Materials | Build established: Scavenger-Mutant 2534 | -9/Materials | Entered Storage 2835 | -9/Storage | Identified exit to Recycling 2889 | -9/Storage | Met 01-MTF 3209 | -9/Storage | Garrison activated, responded to threat 3627 | -9/Storage | Discovered new exit (range 15) 3928 | -9/Storage | Entered Recycling 3928 | -9/Recycling | Accompanied by 1 ally (01-MTF) 3933 | -9/Recycling | 01-MTF left 3936 | -9/Recycling | Found Scrap Engine 3981 | -9/Recycling | Core integrity fell below 50% 4242 | -9/Recycling | Core integrity fell below 20% 4261 | -9/Recycling | Build established: Mutant 4273 | -9/Recycling | Destroyed 8 combat bots 4694 | -9/Recycling | Build established: Commander-Mutant 5351 | -9/Recycling | Discovered new exit (range 15) 5409 | -9/Recycling | Entered Factory 5409 | -7/Factory | Accompanied by 8 allies 5409 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6519 | -7/Factory | P-60 Hacker assimilated allied Savior 2a 6824 | -7/Factory | Build established: Mutant 7043 | -7/Factory | Discovered new exit (range 15) 7190 | -7/Factory | Identified exit to Factory 7494 | -7/Factory | Discovered new exit (range 4) 7509 | -7/Factory | Identified exit to Lower Caves 8268 | -7/Factory | Entered Lower Caves 8448 | -7/Lower Caves | Encountered a Warlord checkpoint 8475 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8513 | -7/Lower Caves | Learned location of Zion (-7) 8591 | -7/Lower Caves | Identified exit to Zion 8592 | -7/Lower Caves | Entered Zion 8682 | -7/Zion | Discovered new exit (range 16) 8822 | -7/Zion | Learned 4 Factory zone layouts 8911 | -7/Zion | Received a hallucinogenic algorithm 9036 | -7/Zion | Gained Derelict followers 9280 | -7/Zion | Given A8's code to call for help 9393 | -7/Zion | Given the Hacking Drone Bay 9394 | -7/Zion | Found Prototype Device 9525 | -7/Zion | Imprinted 9527 | -7/Zion | Declared Zion's savior 9768 | -7/Zion | Identified exit to Proximity Caves 9832 | -7/Zion | Entered Proximity Caves 9832 | -6/Proximity Caves | Accompanied by 8 allies 9910 | -6/Proximity Caves | Spotter reported a threat 9910 | -6/Proximity Caves | Spotter reported a threat 9963 | -6/Proximity Caves | Spotter reported a threat 10034 | -6/Proximity Caves | Spotted B-75 Beast 10071 | -6/Proximity Caves | Allies destroyed B-75 Beast 10171 | -6/Proximity Caves | Entered Factory 10171 | -6/Factory | Accompanied by 4 allies 10171 | -6/Factory | Evolved 2 slots: Utility x2 10247 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 10316 | -6/Factory | Retrieved Zion intel report: Guard Positions 10492 | -6/Factory | Crushed by falling debris 10492 | -6/Factory | System corruption reached 10% 10521 | -6/Factory | First assault squad dispatched 10540 | -6/Factory | Lost 4 parts (1n2u1w) 11109 | -6/Factory | Discovered new exit (range 20) 11291 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11292 | -6/Factory | Zion Heavy squad teleported in 11362 | -6/Factory | Entered another Factory area 11362 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11385 | -5/Factory | Identified Hacking Drone Bay 11746 | -5/Factory | Lost 3 parts (1u2w) 12114 | -5/Factory | Fabricated Biometal Heavy Treads (x2) 12409 | -5/Factory | Discovered new exit (range 10) 12478 | -5/Factory | System corruption reached 10% 12765 | -5/Factory | Terminal network hard line cut 12932 | -5/Factory | Fabricated Nova Cannon (x1) 13098 | -5/Factory | Found Imp. Powered Armor 13162 | -5/Factory | First assault squad dispatched 13675 | -5/Factory | Identified exit to Upper Caves 13747 | -5/Factory | Entered Upper Caves 13748 | -5/Upper Caves | Encountered a Warlord checkpoint 13986 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14055 | -5/Upper Caves | Learned location of Armory (-4) 14431 | -5/Upper Caves | Discovered new exit (range 12) 14456 | -5/Upper Caves | Identified exit to Upper Caves 14461 | -5/Upper Caves | Entered another Upper Caves area 14753 | -5/Upper Caves | Discovered new exit (range 3) 14757 | -5/Upper Caves | Identified exit to Warlord 14759 | -5/Upper Caves | Entered Warlord 14826 | -5/Warlord | System corruption cleaned by Quarantine Array 14987 | -5/Warlord | Warlord's base attacked by MAIN.C 15010 | -5/Warlord | Found Prototype Energy Cannon 15010 | -5/Warlord | Identified Vortex Cannon 15014 | -5/Warlord | Found Vortex Cannon 15017 | -5/Warlord | Found Vortex Cannon 15020 | -5/Warlord | Found Vortex Cannon 15327 | -5/Warlord | Rebuked by Warlord 15337 | -5/Warlord | Warlord forces counterattacked 15375 | -5/Warlord | Found Prototype Processor 15375 | -5/Warlord | Identified Exp. Target Analyzer 15527 | -5/Warlord | Opened side exit 15562 | -5/Warlord | Spotted Striker 15596 | -5/Warlord | Discovered new exit (range 13) 15610 | -5/Warlord | Entered Proximity Caves 15624 | -4/Proximity Caves | Identified exit to Factory 15971 | -4/Proximity Caves | Entered Factory 15971 | -4/Factory | Evolved 2 slots: Utility x2 16149 | -4/Factory | Self-destructed Last Messages --------------- 16145_ FC-Biometal Exoskeleton destroyed. 16145_ Arm. Scrap Engine damaged due to network destabilization (-5). 16145_ Arm. Scrap Engine destroyed. 16145_ Scrap Engine core remains intact and functional. 16146_ Penetrated by Slug. 16146_ Slug penetrates Wall. 16146_ Penetrated by Slug. 16146_ Exp. Myomer Leg destroyed. 16146_ G-67 Veteran destroyed. 16146_ L-61 Swordsman destroyed. 16146_ Destroyed Plasma Rifle. 16147_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 16147_ Lrg. Storage Unit destroyed. 16148_ Penetrated by Slug. 16148_ Hvy. Missile Launcher destroyed. 16148_ Slug penetrates G-67 Veteran. 16148_ G-67 Veteran suffers critical hit (Destroy). 16148_ G-67 Veteran destroyed. 16149_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##+????????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? #???????????? | | ####?????????????????????????? #???????????? | | ????????????????????????? #???????????? | | """????????????????????????? ???????????? | | """" ""????????????????????? #???????????? | | """" """???????????????????? #???????????? | | """" """"??????????????????? ????????????? | | """" """" ?????????????????? k?????????????? | | """" """" #????????????????# #?????????????? | | """" """" ################## ##????????????? | | ## # kT#????????????? | | ## # #????????????? | | ! [ ## # #?????????????? | | ## # #?????????????? | | ############# #?????????????? | | ### = #???# #?????????????? | | #?# #???# * #?????????????? | | #?# """ #???# & #?????????????? | | #?# """ #???# ]]g%u= #?????????????? | | #?# """ #???# ]]@g/ #?????????????? | | #??? ????######### *!=[ #?????????????? | | ######+####### hh%=h #?????????????? | | =% #?????????????? | | m #?????????????? | | """ """" """" """" """" #?????????????? | | """ """" """" """" """" #?????????????? | | """ """" """" """" """" #?????????????? | | #### """" """" """" """" ##?????????????? | | ???# """" """" """" """" #??????????????? | | ???# """" """" """" """" u#??????????????? | | ???# """" """" """" """" ??????????????? | | ???# ? ?????????????? | | ?? ?? ????????????? | | ??## ########+###+########???####????????????? | | ???# #???????????????????????????????????????? | | ???#######???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 36 Energy Capacity 345 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 210 Armor Coverage 1200 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 13 Recoil Reduction 3 Defensive Hacking 12 Item Schematics ----------------- Huge Storage Unit | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Biometal Heavy Treads | x2 | -5/Factory | Preloaded Nova Cannon | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveTractorBeam Manual? 0 Play Time 02:08:57 Cumulative 166.1 hours Start 2023.03.12 @ 17:18:34 End 2023.03.13 @ 14:13:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 47 Adventurer 8 Explorer 8 Win Type - Total 11 Types 6/0/2/1/1/1/0/0/0 Lore% 82 Gallery% 74 Achievement% 69 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 185b6e58-b821-43e0-ab03-520ac3c970ba