Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.22 @ 15:02:31

Player: Vivolorosso

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (69)      345
Value Destroyed (2159)     2159
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (654)                654
              TOTAL SCORE: 6398

 Bonus
-------
High Alert Combat Kills    17
Follower Combat Kills      37
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             674/850
Matter                     300/300
Energy                     150/150
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Angular Momentum Engine
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (7) ------
  Advanced Heat Sink
     Large Storage Unit
  Advanced Hacking Suite
>          --- WEAPON (3) -------
           Plasma Rifle
           Power Sword
>          --- INVENTORY (10) ---
  Improved Hover Unit
           Particle Charger

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Fission Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
           Humpback
  Improved Medium Armor Plating
  Advanced Hacking Suite
>          --- WEAPON -----------
     Heavy Laser
           Gauss Rifle
  Advanced Assault Cannon
>          --- INVENTORY --------
  Improved Ion Engine
           Carbon-fiber Leg
  Improved Hover Unit
     Large Storage Unit
           Particle Charger
     Heavy Assault Rifle
[Rating: 54]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
Propulsion                 Improved Hover Unit
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  5    | .   .   1   .   .   .   4   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             82   | 6   13  27  .   5   10  21  
  Power                    16   | 1   1   9   .   1   1   3   
    Engine                 15   | 1   1   9   .   1   .   3   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   2   4   .   1   6   4   
    Treads                 4    | 2   .   2   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  9    | .   2   2   .   1   4   .   
    Flight                 2    | .   .   .   .   .   2   .   
  Utility                  18   | 1   5   3   .   2   .   7   
    Device                 7    | .   3   .   .   .   .   4   
    Storage                5    | 1   1   1   .   .   .   2   
    Processor              4    | .   1   2   .   1   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | 2   5   11  .   1   3   7   
    Energy Gun             16   | 1   3   6   .   .   1   5   
    Energy Cannon          3    | .   1   2   .   .   .   .   
    Ballistic Gun          6    | 1   .   2   .   1   1   1   
    Ballistic Cannon       3    | .   1   1   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 24   | .   1   3   .   .   3   17  
  Power                    4    | .   .   1   .   .   1   2   
  Propulsion               6    | .   .   2   .   .   2   2   
  Utility                  6    | .   .   .   .   .   .   6   
  Weapon                   8    | .   1   .   .   .   .   7   
  Highest Loss Streak      11   | .   1   3   .   .   2   11  
Average Slot Usage (%)     94   | .   99  99  100 100 92  69  
  Engine                   17   | .   14  21  22  22  15  8   
  Treads                   6    | .   21  13  .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   11  
  Hover                    13   | .   6   8   22  22  20  2   
  Device                   2    | .   5   .   .   .   .   10  
  Storage                  10   | .   12  10  11  11  11  6   
  Processor                13   | .   9   22  22  14  11  2   
  Hackware                 4    | .   .   .   .   7   11  6   
  Energy Gun               5    | .   13  9   .   .   1   4   
  Energy Cannon            5    | .   8   2   11  11  4   .   
  Ballistic Gun            8    | .   4   7   11  11  10  4   
  Ballistic Cannon         2    | .   .   2   .   .   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             120  | 10  19  35  35  40  41  120 
  Greatest Support         46   | 40  46  40  16  16  19  45  
  Greatest Overweight (x)  14   | 1   1   6   2   2   6   14  
  Average Overweight (x)   1    | .   .   .   2   2   1   3   
Largest Inventory Capacity 30   | 6   8   10  10  10  10  30  
  Average Capacity         10   | 5   6   9   10  10  10  22  
  Most Carried             10   | 4   8   10  10  10  10  9   
  Average Carried          8    | 3   6   8   10  9   9   5   
  Final Capacity           10   | 6   8   10  10  10  10  10  
  Final Carried            10   | 4   8   10  10  10  8   2   

 Class Distribution 
--------------------
 40% | Hacker-Mutant
 29% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
    Hacker-Mutant | -7/Zion
    Hacker-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  
Matter Collected           1594 | 148  137  610  .    20   291  388  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2536 | .    289  831  .    .    365  1051 
  Parts                    140  | .    16   73   .    .    16   35   
Haulers Intercepted        1    | .    .    1    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    11   .    
  Prevented                5    | .    .    .    .    .    5    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  56   | .   8   26  .   .   7   15  
  Melee                    3    | .   .   .   .   .   .   3   
  Guns                     35   | .   4   18  .   .   2   11  
  Cannons                  17   | .   3   8   .   .   5   1   
Classes Destroyed          13   | .   3   5   .   .   1   4   
  Worker                   4    | .   .   3   .   .   .   1   
  Builder                  1    | .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   
  Watcher                  5    | .   2   3   .   .   .   .   
  Swarmer                  18   | .   3   15  .   .   .   .   
  Grunt                    25   | .   5   7   .   .   5   8   
  Brawler                  2    | .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   7    | .   .   4   .   .   .   3   
  Hunter                   2    | .   .   .   .   .   2   .   
Best Kill Streak           16   | .   3   16  .   .   2   4   
  Combat Bots Only         6    | .   3   6   .   .   2   4   
Max Kills in Single Turn   2    | .   2   2   .   .   1   1   
  Gunslinging              1    | .   1   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  
Damage Taken               3578 | .    401  971  .    .    630  1576 
  Core                     626  | .    88   195  .    .    167  176  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         57   | 100  64   .    .    .    9    .    
Volleys Fired              189  | .    26   72   .    .    26   65   
  Largest                  3    | .    2    2    .    .    2    3    
  Hottest                  161  | .    125  133  .    .    93   161  
Shots Fired                354  | .    49   138  .    .    52   115  
  Gun                      248  | .    32   92   .    .    26   98   
  Cannon                   106  | .    17   46   .    .    26   17   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  195  | .    9    85   .    .    38   63   
  Thermal                  131  | .    40   25   .    .    14   52   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          28   | .    .    28   .    .    .    .    
  Robot Hit Streak         42   | .    20   22   .    .    22   42   
  Robot Miss Streak        3    | .    2    3    .    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           294  | .    41   99   .    .    42   112  
  Core Hits                123  | .    16   41   .    .    16   50   
  Critical Hits            3    | .    .    .    .    .    3    .    
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    
Melee Attacks              19   | .    .    .    .    .    .    19   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 19   | .    .    .    .    .    .    19   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5217 | .    524  1486 .    .    741  2466 
  Guns                     3021 | .    313  840  .    .    385  1483 
  Cannons                  1312 | .    211  447  .    .    356  298  
  Explosions               199  | .    .    199  .    .    .    .    
  Melee                    685  | .    .    .    .    .    .    685  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2395 | .    39   767  .    .    640  949  
  Thermal                  1876 | .    485  458  .    .    101  832  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          261  | .    .    261  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 685  | .    .    .    .    .    .    685  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    6    
    Message Errors         1    | .    .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            39   | .    19   .    .    .    .    20   
  Projectiles              19   | .    19   .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    20   | .    .    .    .    .    .    20   
Knockbacks                 4    | .    .    1    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    1    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      22   | .    .    22   .    .    .    .    
  Shots                    1    | .    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        357  | .    357  348  .    .    300  179  
  Average Temperature      108  | .    164  87   .    .    118  59   
  Received Heat Transfer   1326 | .    159  240  .    .    213  714  
  Effects                  4    | .    .    3    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    
    Interference           2    | .    .    2    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    1    1    
  Heat Transferred         3683 | .    1047 855  .    .    185  1596 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac 
Peak Influence             433  | .   127 433 67  .   .   421 
  Initial                  67   | .   .   31  67  .   .   38  
  Average                  161  | .   57  221 67  .   .   189 
Maximum Alert Level        2    | .   .   2   .   .   .   2   
  Low Security (%)         57   | 100 100 34  100 .   .   45  
  Level 1                  39   | .   .   59  .   .   .   52  
  Level 2                  3    | .   .   5   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   5   .   .   .   3   
  Investigation            5    | .   1   4   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac 
Distress Signals           1    | .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              79   | .   10  39  .   .   8   22  
  Peak Tracking Total      7    | .   3   7   .   .   4   6   
  Tactical Retreats        4    | .   .   1   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac 
Traps Triggered            3    | .   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac 
Machines Disabled          2    | .   .   1   .   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac 
Machines Accessed          13   | .   8   5   .   .   .   .   
  Terminals                9    | .   6   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   2   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                31   | .   16  15  .   .   .   .   
  Successful               25   | .   14  11  .   .   .   .   
  Failed                   6    | .   2   4   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   .   
  Terminals                17   | .   9   8   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          11   | .   4   7   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             12   | .   7   5   .   .   .   .   
  Record                   3    | .   3   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
  Alert Level              2    | .   1   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   4   6   .   .   .   .   
  Scan Component           6    | .   2   4   .   .   .   .   
  Repair                   3    | .   1   2   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   3   3   .   .   .   .   
  Full Trace Events        2    | .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   2   .   .   .   .   
  Time                     90   | .   26  64  .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   
  Recycled Matter          97   | .   97  .   .   .   .   .   
  Retrieved Matter         97   | .   97  .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Scr Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro Fac 
Total Allies               6    | .   .   .   .   6   .   .   
  Largest Group            6    | .   .   .   .   6   2   .   
  Highest-Rated Group      204  | .   .   .   .   204 56  .   
  Highest-Rated Ally       42   | .   .   .   .   42  42  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   10  .   
  Total Damage             234  | .   .   .   .   .   234 .   
  Kills                    1    | .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               5110 | 108  743  1356 9    1218 1104 572  
Spaces Moved               2605 | 70   379  672  6    679  690  109  
  Core                     21   | 20   .    1    .    .    .    .    
  Treads                   719  | 50   270  399  .    .    .    .    
  Legs                     92   | .    .    .    .    .    .    92   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    1769 | .    109  272  6    679  686  17   
  Flight                   4    | .    .    .    .    .    4    .    
  Fastest Speed            50   | 50   116  116  176  176  116  120  
  Average Speed            162  | 130  152  153  176  176  145  287  
  Slowest Speed            900  | 160  160  350  176  176  520  900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    62   46   7    87   61   3    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    2    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          8    | .    .    5    .    .    1    2    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    1    2    
  AOE                      5    | .    .    5    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac 
Total                      3129 | 86  499 862 5   705 741 231 
  Wait                     110  | 2   52  52  .   4   .   .   
  Move                     2599 | 69  378 671 5   678 689 109 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  77   | 9   17  23  .   8   5   15  
  Fast Attach              15   | 1   5   5   .   .   4   .   
  Attach                   40   | 5   4   10  .   .   2   19  
  Detach                   2    | .   .   .   .   .   .   2   
  Swap                     27   | .   4   12  .   5   4   2   
  Drop                     49   | .   13  17  .   8   11  .   
  Fire                     189  | .   26  72  .   .   26  65  
  Melee                    19   | .   .   .   .   .   .   19  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   2   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 13)
  109 | -11/Scrapyard      | Entered Materials
  305 | -10/Materials      | Build established: Mutant
  671 | -10/Materials      | Discovered new exit (range 12)
  710 | -10/Materials      | Repaired Lgt. Treads
  793 | -10/Materials      | Discovered new exit (range 16)
  852 | -10/Materials      | Entered another Materials area
  852 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
 1045 | -9/Materials       | Lost 3 parts (1p2n)
 1345 | -9/Materials       | Build established: Scavenger-Mutant
 1668 | -9/Materials       | Discovered new exit (range 17)
 1966 | -9/Materials       | Repaired Particle Gun
 2044 | -9/Materials       | Discovered new exit (range 7)
 2092 | -9/Materials       | Repaired Imp. Ion Engine?
 2208 | -9/Materials       | Entered Mines
 2209 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2217 | -9/Mines           | Entered Zion
 2457 | -7/Zion            | Gained Derelict followers
 2750 | -7/Zion            | Imprinted
 2752 | -7/Zion            | Declared Zion's savior
 2842 | -7/Zion            | Build established: Hacker-Mutant
 3342 | -7/Zion            | Discovered new exit (range 15)
 3435 | -7/Zion            | Entered Proximity Caves
 3435 | -6/Proximity Caves | Accompanied by 2 allies
 3500 | -6/Proximity Caves | Core integrity fell below 50%
 4091 | -6/Proximity Caves | Learned 4 Factory zone layouts
 4401 | -6/Proximity Caves | Discovered new exit (range 14)
 4437 | -6/Proximity Caves | Core integrity fell below 20%
 4539 | -6/Proximity Caves | Entered Factory
 4539 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1
 4698 | -6/Factory         | Garrison activated, responded to threat
 4835 | -6/Factory         | Lost 3 parts (1u2w)
 4912 | -6/Factory         | Discovered new exit (range 15)
 5074 | -6/Factory         | Lost 11 parts (2p2n3u4w)
 5111 | -6/Factory         | Self-destructed

 Last Messages 
---------------
05019_ Hvy. Laser destroyed.
05031_ Imp. Deuterium Engine destroyed.
05034_ Humpback destroyed.
05035_ R-10 Processor collects Imp. Ion Engine.
05038_ R-10 Processor collects Carbon-fiber Leg.
05040_ Carbon-fiber Leg destroyed.
05041_ R-10 Processor collects Flexi-carbon Leg.
05043_ Adv. Heat Sink destroyed.
05045_ System corrupted: Energy discharge (-58).
05045_ G-67 Veteran destroyed.
05047_ Acquired 15 matter.
05051_ I-36 Angel destroyed.
05055_ Acquired Plasma Rifle.
05058_ Acquired Adv. Heat Sink.
05065_ Destroyed Imp. Hover Unit.
05067_ K-01 Serf collects debris. <x2>
05072_ Acquired 20 matter.
05078_ A-15 Conveyor collects Particle Charger.
Experienced players can activate Tactical HUD mode in the options menu, or
  press Ctrl-F7, for more detailed HUD info.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          31
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          24

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
I'm Back, Baby!
Robot Respite
Serviceable Loadout
Shopping List
The More The Merrier
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              CompositeSpikedFlail
  Manual?         0
Play Time         01:30:58
  Cumulative      5.0 hours
  Start           2021.06.22 @ 10:30:26
  End             2021.06.22 @ 15:02:31
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 25edd2f5-cd7a-4d02-831a-bbfa42c10d19