Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.22 @ 15:02:31 Player: Vivolorosso Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (2159) 2159 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (654) 654 TOTAL SCORE: 6398 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 674/850 Matter 300/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Advanced Hacking Suite > --- WEAPON (3) ------- Plasma Rifle Power Sword > --- INVENTORY (10) --- Improved Hover Unit Particle Charger Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Humpback Improved Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Heavy Laser Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Improved Hover Unit Large Storage Unit Particle Charger Heavy Assault Rifle [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Improved Hover Unit Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . 1 . . . . Propulsion 1 | . . . . . . 1 Utility 5 | . . 1 . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 82 | 6 13 27 . 5 10 21 Power 16 | 1 1 9 . 1 1 3 Engine 15 | 1 1 9 . 1 . 3 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 19 | 2 2 4 . 1 6 4 Treads 4 | 2 . 2 . . . . Leg 4 | . . . . . . 4 Wheel . | . . . . . . . Hover 9 | . 2 2 . 1 4 . Flight 2 | . . . . . 2 . Utility 18 | 1 5 3 . 2 . 7 Device 7 | . 3 . . . . 4 Storage 5 | 1 1 1 . . . 2 Processor 4 | . 1 2 . 1 . . Hackware 1 | . . . . 1 . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 29 | 2 5 11 . 1 3 7 Energy Gun 16 | 1 3 6 . . 1 5 Energy Cannon 3 | . 1 2 . . . . Ballistic Gun 6 | 1 . 2 . 1 1 1 Ballistic Cannon 3 | . 1 1 . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 24 | . 1 3 . . 3 17 Power 4 | . . 1 . . 1 2 Propulsion 6 | . . 2 . . 2 2 Utility 6 | . . . . . . 6 Weapon 8 | . 1 . . . . 7 Highest Loss Streak 11 | . 1 3 . . 2 11 Average Slot Usage (%) 94 | . 99 99 100 100 92 69 Engine 17 | . 14 21 22 22 15 8 Treads 6 | . 21 13 . . . . Leg 1 | . . . . . . 11 Hover 13 | . 6 8 22 22 20 2 Device 2 | . 5 . . . . 10 Storage 10 | . 12 10 11 11 11 6 Processor 13 | . 9 22 22 14 11 2 Hackware 4 | . . . . 7 11 6 Energy Gun 5 | . 13 9 . . 1 4 Energy Cannon 5 | . 8 2 11 11 4 . Ballistic Gun 8 | . 4 7 11 11 10 4 Ballistic Cannon 2 | . . 2 . . 5 2 Naked Turns . | . . . . . . . Heaviest Build 120 | 10 19 35 35 40 41 120 Greatest Support 46 | 40 46 40 16 16 19 45 Greatest Overweight (x) 14 | 1 1 6 2 2 6 14 Average Overweight (x) 1 | . . . 2 2 1 3 Largest Inventory Capacity 30 | 6 8 10 10 10 10 30 Average Capacity 10 | 5 6 9 10 10 10 22 Most Carried 10 | 4 8 10 10 10 10 9 Average Carried 8 | 3 6 8 10 9 9 5 Final Capacity 10 | 6 8 10 10 10 10 10 Final Carried 10 | 4 8 10 10 10 8 2 Class Distribution -------------------- 40% | Hacker-Mutant 29% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1594 | 148 137 610 . 20 291 388 Remotely . | . . . . . . . Salvage Created 2536 | . 289 831 . . 365 1051 Parts 140 | . 16 73 . . 16 35 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . Prevented 5 | . . . . . 5 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 56 | . 8 26 . . 7 15 Melee 3 | . . . . . . 3 Guns 35 | . 4 18 . . 2 11 Cannons 17 | . 3 8 . . 5 1 Classes Destroyed 13 | . 3 5 . . 1 4 Worker 4 | . . 3 . . . 1 Builder 1 | . . 1 . . . . Tunneler 1 | . . 1 . . . . Hauler 1 | . . 1 . . . . Recycler 1 | . . . . . . 1 Watcher 5 | . 2 3 . . . . Swarmer 18 | . 3 15 . . . . Grunt 25 | . 5 7 . . 5 8 Brawler 2 | . . . . . . 2 Duelist 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 7 | . . 4 . . . 3 Hunter 2 | . . . . . 2 . Best Kill Streak 16 | . 3 16 . . 2 4 Combat Bots Only 6 | . 3 6 . . 2 4 Max Kills in Single Turn 2 | . 2 2 . . 1 1 Gunslinging 1 | . 1 1 . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 3578 | . 401 971 . . 630 1576 Core 626 | . 88 195 . . 167 176 Absorbed by Shields . | . . . . . . . Core Remaining (%) 57 | 100 64 . . . 9 . Volleys Fired 189 | . 26 72 . . 26 65 Largest 3 | . 2 2 . . 2 3 Hottest 161 | . 125 133 . . 93 161 Shots Fired 354 | . 49 138 . . 52 115 Gun 248 | . 32 92 . . 26 98 Cannon 106 | . 17 46 . . 26 17 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 195 | . 9 85 . . 38 63 Thermal 131 | . 40 25 . . 14 52 Explosive . | . . . . . . . Electromagnetic 28 | . . 28 . . . . Robot Hit Streak 42 | . 20 22 . . 22 42 Robot Miss Streak 3 | . 2 3 . . 2 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 294 | . 41 99 . . 42 112 Core Hits 123 | . 16 41 . . 16 50 Critical Hits 3 | . . . . . 3 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . . . . 2 . Melee Attacks 19 | . . . . . . 19 Impact . | . . . . . . . Slashing 19 | . . . . . . 19 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5217 | . 524 1486 . . 741 2466 Guns 3021 | . 313 840 . . 385 1483 Cannons 1312 | . 211 447 . . 356 298 Explosions 199 | . . 199 . . . . Melee 685 | . . . . . . 685 Ramming . | . . . . . . . Kinetic 2395 | . 39 767 . . 640 949 Thermal 1876 | . 485 458 . . 101 832 Explosive . | . . . . . . . Electromagnetic 261 | . . 261 . . . . Impact . | . . . . . . . Slashing 685 | . . . . . . 685 Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 39 | . 19 . . . . 20 Projectiles 19 | . 19 . . . . . Explosions . | . . . . . . . Melee 20 | . . . . . . 20 Knockbacks 4 | . . 1 . . . 3 Impact . | . . . . . . . Kinetic 4 | . . 1 . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 22 | . . 22 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 357 | . 357 348 . . 300 179 Average Temperature 108 | . 164 87 . . 118 59 Received Heat Transfer 1326 | . 159 240 . . 213 714 Effects 4 | . . 3 . . 1 . Energy Bleed 1 | . . . . . 1 . Interference 2 | . . 2 . . . . Matter Decay 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 2 | . . . . . 1 1 Heat Transferred 3683 | . 1047 855 . . 185 1596 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 433 | . 127 433 67 . . 421 Initial 67 | . . 31 67 . . 38 Average 161 | . 57 221 67 . . 189 Maximum Alert Level 2 | . . 2 . . . 2 Low Security (%) 57 | 100 100 34 100 . . 45 Level 1 39 | . . 59 . . . 52 Level 2 3 | . . 5 . . . 1 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 5 . . . 3 Investigation 5 | . 1 4 . . . . Extermination . | . . . . . . . Reinforcement 1 | . . 1 . . . . Assault 1 | . . . . . . 1 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 10 39 . . 8 22 Peak Tracking Total 7 | . 3 7 . . 4 6 Tactical Retreats 4 | . . 1 . . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 1 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . 1 . . . 1 Max in Single Turn 1 | . . 1 . . . 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 13 | . 8 5 . . . . Terminals 9 | . 6 3 . . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 2 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 16 15 . . . . Successful 25 | . 14 11 . . . . Failed 6 | . 2 4 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 17 | . 9 8 . . . . Fabricators . | . . . . . . . Repair Stations 11 | . 4 7 . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 7 5 . . . . Record 3 | . 3 . . . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . Alert Level 2 | . 1 1 . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . 1 . . . . Transport Status 1 | . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . 4 6 . . . . Scan Component 6 | . 2 4 . . . . Repair 3 | . 1 2 . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 3 . . . . Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 2 . . . . Time 90 | . 26 64 . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 97 | . 97 . . . . . Retrieved Matter 97 | . 97 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 6 | . . . . 6 . . Largest Group 6 | . . . . 6 2 . Highest-Rated Group 204 | . . . . 204 56 . Highest-Rated Ally 42 | . . . . 42 42 . Total Orders . | . . . . . . . Ally Attacks 10 | . . . . . 10 . Total Damage 234 | . . . . . 234 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 5110 | 108 743 1356 9 1218 1104 572 Spaces Moved 2605 | 70 379 672 6 679 690 109 Core 21 | 20 . 1 . . . . Treads 719 | 50 270 399 . . . . Legs 92 | . . . . . . 92 Wheels . | . . . . . . . Hover 1769 | . 109 272 6 679 686 17 Flight 4 | . . . . . 4 . Fastest Speed 50 | 50 116 116 176 176 116 120 Average Speed 162 | 130 152 153 176 176 145 287 Slowest Speed 900 | 160 160 350 176 176 520 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 5 62 46 7 87 61 3 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 2 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 8 | . . 5 . . 1 2 Melee . | . . . . . . . Projectile 3 | . . . . . 1 2 AOE 5 | . . 5 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3129 | 86 499 862 5 705 741 231 Wait 110 | 2 52 52 . 4 . . Move 2599 | 69 378 671 5 678 689 109 Hop . | . . . . . . . Pick Up 77 | 9 17 23 . 8 5 15 Fast Attach 15 | 1 5 5 . . 4 . Attach 40 | 5 4 10 . . 2 19 Detach 2 | . . . . . . 2 Swap 27 | . 4 12 . 5 4 2 Drop 49 | . 13 17 . 8 11 . Fire 189 | . 26 72 . . 26 65 Melee 19 | . . . . . . 19 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . 2 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 109 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 671 | -10/Materials | Discovered new exit (range 12) 710 | -10/Materials | Repaired Lgt. Treads 793 | -10/Materials | Discovered new exit (range 16) 852 | -10/Materials | Entered another Materials area 852 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1045 | -9/Materials | Lost 3 parts (1p2n) 1345 | -9/Materials | Build established: Scavenger-Mutant 1668 | -9/Materials | Discovered new exit (range 17) 1966 | -9/Materials | Repaired Particle Gun 2044 | -9/Materials | Discovered new exit (range 7) 2092 | -9/Materials | Repaired Imp. Ion Engine? 2208 | -9/Materials | Entered Mines 2209 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2217 | -9/Mines | Entered Zion 2457 | -7/Zion | Gained Derelict followers 2750 | -7/Zion | Imprinted 2752 | -7/Zion | Declared Zion's savior 2842 | -7/Zion | Build established: Hacker-Mutant 3342 | -7/Zion | Discovered new exit (range 15) 3435 | -7/Zion | Entered Proximity Caves 3435 | -6/Proximity Caves | Accompanied by 2 allies 3500 | -6/Proximity Caves | Core integrity fell below 50% 4091 | -6/Proximity Caves | Learned 4 Factory zone layouts 4401 | -6/Proximity Caves | Discovered new exit (range 14) 4437 | -6/Proximity Caves | Core integrity fell below 20% 4539 | -6/Proximity Caves | Entered Factory 4539 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 4698 | -6/Factory | Garrison activated, responded to threat 4835 | -6/Factory | Lost 3 parts (1u2w) 4912 | -6/Factory | Discovered new exit (range 15) 5074 | -6/Factory | Lost 11 parts (2p2n3u4w) 5111 | -6/Factory | Self-destructed Last Messages --------------- 05019_ Hvy. Laser destroyed. 05031_ Imp. Deuterium Engine destroyed. 05034_ Humpback destroyed. 05035_ R-10 Processor collects Imp. Ion Engine. 05038_ R-10 Processor collects Carbon-fiber Leg. 05040_ Carbon-fiber Leg destroyed. 05041_ R-10 Processor collects Flexi-carbon Leg. 05043_ Adv. Heat Sink destroyed. 05045_ System corrupted: Energy discharge (-58). 05045_ G-67 Veteran destroyed. 05047_ Acquired 15 matter. 05051_ I-36 Angel destroyed. 05055_ Acquired Plasma Rifle. 05058_ Acquired Adv. Heat Sink. 05065_ Destroyed Imp. Hover Unit. 05067_ K-01 Serf collects debris. 05072_ Acquired 20 matter. 05078_ A-15 Conveyor collects Particle Charger. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. Map ----- +----------------------------------------------------+ | ????????????????????? ? *# #??? | | ?????????????????????? ? # #??? | | ?????????????????????? """ """ # #??? | | ??????????????????????? """ """ # #??? | | ??????????????????????? """ """ # % ##?? | | ???????????????????????# "" "" # % [ "#?? | | ???????????????????????# "" "" #####%######## | | ???????????????????????# !%=% | | ?????????????????????### """ /% = | | ????????????????????? """ ! ! | | ???????????????????????#% """ "" =%! | | ???????????????????????# ""!!G" | | ???????????????????????# !%!"" """ ####### | | ???????????????????????# = * #?????? | | ???????????????????????# %! #?????? | | ???????????????????????#%###### #?????? | | ???????????????????????# #????# #?????? | | ?????????????????????### ###??# #?????? | | ????????????###???#### #??# #?????? | | ???????????? # #######+#########?????? | | ??????????????? """ + % %+ #???????? | | ??????????????? !""" #^ ## """ """ #???????? | | ???????????????" F" # g ## """ ""????????????? | | ???????????????"! ""?## ### """ "?????????????? | | ???????????????? ???# #?# ?????????????? | | ????????????????? ????# @#?# """ "?????????????? | | ????????????????#?????# #?# """ "?????????????? | | ??????????????????????#A #?# """ ""????????????? | | ????????????????????? ?# ??????????????? | | ????????????????????# ?? *????????????????? | | ????????????????????# ?? ????????????????? | | ????????????????????# %< ?? ????????????????? | | ????????????????????# ? ###????????????????? | | ????????????????????# ?#???????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????####+###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I'm Back, Baby! Robot Respite Serviceable Loadout Shopping List The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed CompositeSpikedFlail Manual? 0 Play Time 01:30:58 Cumulative 5.0 hours Start 2021.06.22 @ 10:30:26 End 2021.06.22 @ 15:02:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25edd2f5-cd7a-4d02-831a-bbfa42c10d19