Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.31 @ 14:27:48 Player: Dorktron2000 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (2175) 2175 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6331 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1000 Matter 261/300 Energy 31/275 System Corruption 3% Temperature Cool (9) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Large Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (10) --- Light Angular Momentum Engine Flexi-carbon Leg Advanced Heat Sink Improved Particle Charger Arc Projector Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Improved Core Analyzer Improved ECM Suite Advanced Shield Generator Long-range Tractor Beam > --- WEAPON ----------- Heavy Flail Power Maul > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Flexi-carbon Leg Advanced Heat Sink Improved Particle Charger Recalibrator Advanced Reclamation Unit Arc Projector Gatling Laser Gatling Laser Variable Charge Gun Advanced Beam Cannon Improved Light Cannon Tri-rail Accelerator Improved Grenade Launcher Improved Grenade Launcher Power Maul [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 4 | . . 1 1 1 . 1 Utility 6 | . . 1 1 1 2 1 Weapon . | . . . . . . . Parts Attached 83 | 7 11 2 16 15 2 30 Power 7 | 1 . . 1 . . 5 Engine 7 | 1 . . 1 . . 5 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 2 1 1 7 7 . 4 Treads 22 | 2 1 1 7 7 . 4 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 8 1 2 3 2 11 Device 9 | . 1 . . . 1 7 Storage 12 | 2 6 1 1 1 . 1 Processor 3 | . 1 . 1 . . 1 Hackware . | . . . . . . . Protection 5 | . . . . 2 1 2 Artifact . | . . . . . . . Weapon 25 | 2 2 . 6 5 . 10 Energy Gun 10 | 2 2 . . 3 . 3 Energy Cannon 4 | . . . 2 1 . 1 Ballistic Gun 3 | . . . 3 . . . Ballistic Cannon 2 | . . . . 1 . 1 Launcher 3 | . . . 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . . 3 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 2 . 1 Parts Lost 31 | . . . 8 . . 23 Power 2 | . . . 1 . . 1 Propulsion 9 | . . . 3 . . 6 Utility 9 | . . . . . . 9 Weapon 11 | . . . 4 . . 7 Highest Loss Streak 10 | . . . 4 . . 10 Average Slot Usage (%) 94 | . 96 100 97 99 100 85 Engine 7 | . 14 11 8 7 6 4 Treads 32 | . 27 33 34 37 33 27 Device 1 | . . . . . 6 5 Storage 24 | . 27 33 27 23 20 17 Processor 3 | . . . 8 2 . 2 Protection 7 | . . . . 12 20 13 Energy Gun 6 | . 26 22 1 1 . . Energy Cannon 5 | . . . 10 9 6 . Ballistic Gun 1 | . . . 4 . . . Ballistic Cannon 1 | . . . . 2 6 2 Impact Weapon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 97 | 15 39 47 55 73 85 97 Greatest Support 147 | 40 40 60 86 119 119 147 Greatest Overweight (x) 23 | 1 . . 1 . . 23 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 26 | 8 16 20 24 22 22 26 Average Capacity 19 | 6 9 19 20 21 22 22 Most Carried 22 | 7 11 18 20 22 22 22 Average Carried 16 | 3 8 14 18 19 19 19 Final Capacity 22 | 8 16 20 20 22 22 10 Final Carried 22 | 7 11 18 20 20 22 5 Class Distribution -------------------- 83% | Hauler-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1441 | 251 69 80 339 186 40 476 Remotely 89 | . . . . . . 89 Salvage Created 2377 | 100 208 325 940 326 57 421 Parts 117 | 3 9 14 50 13 4 24 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 2 | . 1 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 43 | . 3 4 17 6 1 12 Melee 3 | . . . . . . 3 Guns 18 | . 3 4 9 2 . . Cannons 12 | . . . 6 4 1 1 AOE 7 | . . . . . . 7 Classes Destroyed 11 | 1 1 1 5 2 . 1 Worker 4 | . . . 1 . . 3 Builder 1 | . . . . . . 1 Hauler 2 | . . . 1 1 . . Recycler 4 | 1 1 1 1 . . . Operator 1 | . . . . 1 . . Watcher 2 | . . . 2 . . . Swarmer 6 | . . . 4 . . 2 Grunt 24 | . 3 2 9 3 . 7 Duelist 1 | . . . 1 . . . Sentry 9 | . . 2 3 2 1 1 Programmer 3 | . . . . 1 . 2 Best Kill Streak 4 | 1 2 3 3 2 1 4 Combat Bots Only 4 | . 1 2 3 2 1 4 Max Kills in Single Turn 3 | 1 1 1 1 1 1 3 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6952 | . 221 181 1286 486 209 4569 Core 1357 | . 28 12 265 40 6 1006 Absorbed by Shields 77 | . . . . . . 77 Core Remaining (%) 88 | 100 88 97 51 94 99 . Volleys Fired 163 | 3 12 15 75 29 5 24 Largest 2 | 2 2 2 2 2 2 2 Hottest 148 | 80 80 80 124 148 107 111 Shots Fired 303 | 6 24 30 137 55 10 41 Gun 155 | 6 24 30 79 13 . 3 Cannon 130 | . . . 57 42 10 21 Launcher 18 | . . . 1 . . 17 Special . | . . . . . . . Kinetic 102 | . . . 67 9 5 21 Thermal 71 | . . . 21 42 5 3 Explosive 18 | . . . 1 . . 17 Electromagnetic 112 | 6 24 30 48 4 . . Robot Hit Streak 33 | 1 5 6 33 13 6 18 Robot Miss Streak 6 | 4 6 2 4 3 1 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 262 | 1 16 20 104 42 6 73 Core Hits 114 | 2 8 10 36 19 1 38 Critical Hits 6 | . . . 3 2 1 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 4 | . . . 2 2 . . Melee Attacks 51 | . . . . . . 51 Impact 51 | . . . . . . 51 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 7 | . . . . . . 7 Damage Inflicted 5844 | 39 195 181 1891 907 110 2521 Guns 1557 | 39 195 181 825 215 . 102 Cannons 1876 | . . . 767 636 110 363 Explosions 1346 | . . . 299 56 . 991 Melee 1065 | . . . . . . 1065 Ramming . | . . . . . . . Kinetic 1306 | . . . 730 166 47 363 Thermal 1151 | . . . 343 643 63 102 Explosive 1154 | . . . 163 . . 991 Electromagnetic 1168 | 39 195 181 655 98 . . Impact 1065 | . . . . . . 1065 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 4 | . . . . . . 4 Message Errors 3 | . . . . . . 3 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 167 | . . . 82 . . 85 Projectiles 35 | . . . 9 . . 26 Explosions 88 | . . . 73 . . 15 Melee 44 | . . . . . . 44 Knockbacks 7 | . . . . . . 7 Impact 3 | . . . . . . 3 Kinetic 3 | . . . . . . 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 498 | . . . 253 . . 245 Shots 8 | . . . 4 . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 586 | 36 198 105 393 586 240 195 Average Temperature 104 | 18 73 36 91 178 105 68 Received Heat Transfer 1695 | . 105 78 423 192 60 837 Effects 13 | . . . 1 12 . . Shutdowns 3 | . . . 1 2 . . Interference 4 | . . . . 4 . . Short Circuit 2 | . . . . 2 . . Damage (major) 4 | . . . . 4 . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . 3 . . . Combat Hostiles 2 | . . . 2 . . . Parts Fried 7 | . 2 . 5 . . . Impact Corruptions 4 | . . . . . . 4 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . 3 . . Heat Transferred 2022 | . . . 520 1204 111 187 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 411 | 5 177 160 411 280 67 370 Initial 168 | . 3 . 67 168 21 32 Average 170 | 2 61 106 263 156 42 204 Maximum Alert Level 2 | . . . 2 1 . 1 Low Security (%) 59 | 100 100 100 24 74 100 36 Level 1 39 | . . . 70 25 . 63 Level 2 1 | . . . 4 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . 1 2 . 6 Investigation 1 | . . . 1 . . . Extermination 3 | . . . . 1 . 2 Reinforcement 2 | . . . . 1 . 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 1 2 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 7 6 30 7 1 26 Peak Tracking Total 5 | . 2 3 4 2 1 5 Tactical Retreats 7 | . 1 1 4 . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . . . . 1 . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 12 | . . 1 3 . . 8 Max in Single Turn 4 | . . 1 2 . . 4 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 20 | . 8 2 5 3 . 2 Terminals 14 | . 7 1 4 1 . 1 Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 . 1 . . Recycling Units 1 | . . . . . . 1 Scanalyzers 2 | . . . 1 1 . . Garrison Access . | . . . . . . . Total Hacks 70 | . 38 4 15 7 . 6 Successful 46 | . 28 1 8 5 . 4 Failed 22 | . 10 3 5 2 . 2 Catastrophic 1 | . 1 . . . . . Database Lockouts 2 | . . . 2 . . . Manual . | . . . . . . . Terminals 46 | . 28 2 12 2 . 2 Fabricators . | . . . . . . . Repair Stations 16 | . 10 2 . 4 . . Recycling Units 4 | . . . . . . 4 Scanalyzers 4 | . . . 3 1 . . Garrison Access . | . . . . . . . Terminal Hacks 29 | . 20 . 5 2 . 2 Record 9 | . 6 . 2 . . 1 Prototype ID Bank 3 | . 3 . . . . . Emergency Access Points 2 | . 2 . . . . . Alert Level 4 | . 2 . 1 . . 1 Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Investigation Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Hauler Manifests 3 | . 2 . . 1 . . Zone Layout 4 | . 2 . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . 8 1 . 3 . . Scan Component 7 | . 4 1 . 2 . . Repair 5 | . 4 . . 1 . . Recycling Unit Hacks 2 | . . . . . . 2 Process 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 5 2 5 2 . 1 Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 4 . . 1 . . Time 157 | . 104 . . 53 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4357 | 134 580 367 1139 833 194 1110 Spaces Moved 1922 | 68 237 190 515 349 100 463 Core 13 | 5 . . . . . 8 Treads 1909 | 63 237 190 515 349 100 455 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 164 164 161 Average Speed 165 | 154 160 160 161 164 164 177 Slowest Speed 1200 | 160 160 160 180 164 164 1200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 4 49 19 39 11 3 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 20 | . . . . . . 20 Terrain Destroyed 171 | . . . 47 6 . 118 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 171 | . . . 47 6 . 118 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2735 | 91 416 223 689 556 121 639 Wait 396 | . 127 8 46 135 9 71 Move 1916 | 67 236 189 514 348 99 463 Hop . | . . . . . . . Pick Up 94 | 14 19 9 24 16 5 7 Fast Attach 6 | . 5 . . 1 . . Attach 56 | 7 4 2 11 9 2 21 Detach 1 | . 1 . . . . . Swap 22 | . 2 . 5 5 . 10 Drop 39 | . 10 . 14 13 1 1 Fire 163 | 3 12 15 75 29 5 24 Melee 42 | . . . . . . 42 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 522 | -10/Materials | Repaired Lgt. Treads 550 | -10/Materials | Repaired EM Pulse Gun 577 | -10/Materials | Repaired Sml. Storage Unit 611 | -10/Materials | Repaired EM Pulse Gun 648 | -10/Materials | Discovered new exit (range 16) 715 | -10/Materials | Entered another Materials area 715 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1000 | -9/Materials | Discovered new exit (range 4) 1003 | -9/Materials | Build established: Hauler-Mutant 1082 | -9/Materials | Entered another Materials area 1082 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1385 | -8/Materials | Lost 4 parts (1p2n1w) 1877 | -8/Materials | Central database locked down 1877 | -8/Materials | Central database locked down 2203 | -8/Materials | Discovered new exit (range 8) 2221 | -8/Materials | Entered Factory 2221 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2822 | -7/Factory | Repaired Broken Arm. Treads 3048 | -7/Factory | Discovered new exit (range 4) 3054 | -7/Factory | Entered another Factory area 3054 | -6/Factory | Evolved 2 slots: Utility x2 3240 | -6/Factory | Discovered new exit (range 5) 3248 | -6/Factory | Entered another Factory area 3248 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3513 | -5/Factory | Garrison activated, responded to threat 3621 | -5/Factory | Spotted B-75 Beast 3811 | -5/Factory | Lost 3 parts (2n1u) 3886 | -5/Factory | Lost 3 parts (1n2u) 4132 | -5/Factory | Lost 3 parts (1n2u) 4324 | -5/Factory | Core integrity fell below 50% 4342 | -5/Factory | Core integrity fell below 20% 4358 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04343_ U-05 Engineer builds a Wall. 04344_ Lrg. Storage Unit destroyed. 04344_ K-01 Serf collects debris. 04344_ U-05 Engineer lays Concrete. 04346_ R-10 Processor collects Med. Matter Pod. 04347_ P-70 Sage resets R-10 Processor, system corruption cleaned. 04348_ K-01 Serf collects debris. 04349_ Penetrated by Slug. 04349_ Gatling Laser destroyed. 04349_ U-05 Engineer builds a Wall. 04350_ R-10 Processor collects Welding Torch. 04350_ K-01 Serf collects debris. 04351_ U-05 Engineer builds a Wall. 04351_ Critical hit. 04351_ Gatling Laser destroyed. 04352_ U-05 Engineer repairs door. 04353_ R-10 Processor collects Wheel. 04355_ Penetrated by Slug. 04355_ Imp. Light Cannon destroyed. 04355_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????? ????????????????????? | | ???????????????????????????=?????????????????????? | | ?????????????????????????? =?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????#u#?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ????????????????????????## #?????????+???????????? | | ???????????????????????? u #???????? #???????????? | | ?????????????????????##?#A #?????? ##??????????? | | ?????????????????????# ##! ###### #??????????? | | ??????????????????????# #@ # "????????? | | ???????????????????????##pp k + ???????? | | ???????????????????????## gRk #??????????? | | ???????????????????????## Y ##### #??????????? | | ???????????????????????## u ###?????###??????????? | | ???????????????????????##= ## ???????????????? | | ???????????????????????## ! ##?? #??????????????? | | ???????????????????????##u= ##????#??????????????? | | ????????????????????????# w#????????????????????? | | ???????????????????????## ##???????????????????? | | ???????????????????????# #???????????????????? | | ??????????????#+######## k #???????????????????? | | ????????????# k #???????????????????? | | ????????????# ###### #???????????????????? | | ????????????# ?????# #???????????????????? | | ????????????# ??######+######????????????????? | | ???????????? ??# =% #????????????????? | | ???????+#???# ??# " " #????????????????? | | ??????? ??# ??# """"" #????????????????? | | ???????? ?# #?# """ #????????????????? | | ????????? # #?# #????????????????? | | ?????????? # #?# #????????????????? | | ???????????%+ #?# #????????????????? | | ????????????# ############+#####?????????????? | | ????????????# # #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 675 Weapon Shielding 66 Reclamation Efficiency 20 Evasion (%) 40 Core Analysis 8 Recoil Reduction 6 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- Imp. Light Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryCombatSource Manual? 0 Play Time 01:19:40 Cumulative 16.3 hours Start 2021.08.31 @ 10:56:49 End 2021.08.31 @ 14:27:48 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de52675d-9d7a-4086-af52-a880fe767ad9