Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 20:44:53 Player: Kate+Gabe4evr Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (127) 635 Value Destroyed (4741) 4741 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (221) 221 TOTAL SCORE: 9117 Bonus ------- High Alert Combat Kills 405 Friendly Fire -184 Cogmind --------- Core Integrity 0/850 Matter 208/300 Energy 428/450 System Corruption 19% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Energy Well Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Coil Gun Gauss Cannon > --- INVENTORY (15) --- Makeshift Power Source Advanced Heat Sink Advanced Heat Sink Advanced Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Layered Medium Armor Plating Layered Medium Armor Plating Thermal Shield Improved Hacking Suite Rocket Launcher Plasma Cutter Great Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Layered Medium Armor Plating Thermal Shield > --- WEAPON ----------- Heavy Laser Plasma Rifle > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Advanced Heat Sink Improved Cooling System Energy Well Enhanced Optical Array Advanced Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Phase Shifter Improved Light Armor Plating Heavy Machine Gun Rocket Launcher Plasma Cutter Great Maul [Rating: 71] Favorites ----------- Power Light Fission Core Engine Angular Momentum Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 3 | . . 1 1 1 . . . Utility 4 | . . 1 1 . 2 . . Weapon . | . . . . . . . . Parts Attached 146 | 7 6 24 11 23 60 7 8 Power 25 | 1 . 3 1 6 11 2 1 Engine 15 | 1 . 3 . 3 8 . . Core 10 | . . . 1 3 3 2 1 Reactor . | . . . . . . . . Propulsion 55 | 2 3 10 4 11 22 3 . Treads . | . . . . . . . . Leg 55 | 2 3 10 4 11 22 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 39 | 1 1 6 5 4 18 2 2 Device 19 | . . 2 2 3 10 1 1 Storage 7 | 1 1 1 . 1 1 1 1 Processor 6 | . . 1 2 . 3 . . Hackware . | . . . . . . . . Protection 7 | . . 2 1 . 4 . . Artifact . | . . . . . . . . Weapon 27 | 3 2 5 1 2 9 . 5 Energy Gun 13 | 1 1 4 . 1 6 . . Energy Cannon 4 | . . . 1 1 2 . . Ballistic Gun 7 | 2 1 . . . 1 . 3 Ballistic Cannon 1 | . . . . . . . 1 Launcher 2 | . . 1 . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 2 . 2 2 . . Corrupted Parts 3 | . . . . . . 3 . System Corruption 16 | . . . . . . 16 . Parts Lost 46 | . . 7 4 7 15 8 5 Power 9 | . . 1 . 1 3 2 2 Propulsion 25 | . . 3 2 5 8 6 1 Utility 7 | . . 2 2 . 3 . . Weapon 5 | . . 1 . 1 1 . 2 Highest Loss Streak 7 | . . 3 2 4 7 7 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 80 93 99 97 98 76 76 Engine 7 | . 14 11 2 7 8 3 . Core 4 | . . . 6 6 4 1 10 Leg 29 | . 26 31 35 35 32 18 11 Device 8 | . . 7 9 6 11 8 6 Storage 8 | . 14 11 9 7 6 10 13 Processor 13 | . . 4 13 15 14 20 20 Protection 2 | . . 5 3 . 4 . . Energy Gun 8 | . 12 19 12 4 7 6 4 Energy Cannon 3 | . . . 5 9 1 6 . Ballistic Gun 2 | . 13 2 . . 2 . 6 Peak Build Rating 71 | 6 7 17 28 47 71 63 57 Average Rating 45 | 4 5 15 24 38 64 50 53 On Entrance 27 | . 6 6 17 28 47 63 56 Naked Turns . | . . . . . . . . Heaviest Build 71 | 14 24 33 37 53 71 66 66 Greatest Support 92 | 20 20 30 47 80 92 76 35 Greatest Overweight (x) 5 | 2 5 1 1 1 . 1 2 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 Average Capacity 14 | 6 9 10 15 15 15 15 15 Most Carried 15 | 2 6 15 15 15 15 14 15 Average Carried 13 | 1 4 9 14 13 14 13 14 Final Capacity 15 | 8 10 15 15 15 15 15 15 Final Carried 15 | 2 6 15 15 15 14 13 13 Class Distribution -------------------- 77% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Matter Collected 2087 | 240 88 318 90 242 865 121 123 Remotely . | . . . . . . . . Salvage Created 5847 | . 88 1561 282 739 2683 374 120 Parts 261 | . 2 106 19 28 89 11 6 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 5 | . . . . . 5 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . 1 4 Prevented 5 | . . . . . . 5 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 111 | . . 37 9 13 44 4 4 Guns 75 | . . 36 7 2 27 2 1 Cannons 25 | . . . 1 11 11 2 . AOE 6 | . . 1 . . 2 . 3 Classes Destroyed 16 | . 1 8 1 3 2 1 . Worker 3 | . . 3 . . . . . Tunneler 1 | . . . . . 1 . . Hauler 1 | . . 1 . . . . . Recycler 6 | . 1 2 . . 3 . . Mechanic 1 | . . 1 . . . . . Operator 2 | . . . . 1 1 . . Watcher 1 | . . 1 . . . . . Swarmer 28 | . . 15 5 1 3 . 4 Saboteur 1 | . . . . . 1 . . Grunt 36 | . . 12 1 4 15 4 . Brawler 4 | . . 1 . 1 2 . . Duelist 3 | . . . . 1 2 . . Sentry 24 | . . 9 2 3 10 . . Hunter 5 | . . . 1 . 4 . . Programmer 10 | . . . . 3 7 . . Decomposer 1 | . . . . . . 1 . Samaritan 3 | . . . . . . 3 . Savage 1 | . . . . . . . 1 Best Kill Streak 12 | . 1 12 3 3 6 3 4 Combat Bots Only 11 | . . 11 3 3 4 3 4 Max Kills in Single Turn 2 | . 1 2 1 1 2 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 . . 2 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Hostile Shots Fired 1100 | . . 179 60 154 608 46 53 Missed 351 | . . 45 13 51 223 7 12 Damage Taken 9165 | . . 1436 621 1252 4553 638 665 Core 1382 | . . 271 98 153 557 113 190 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 100 | . . 100 . . . . . Ignored by Resistances 480 | . . . . . 369 111 . Core Remaining (%) 78 | 100 100 32 82 78 . . . Volleys Fired 405 | . 3 105 42 46 175 21 13 Largest 2 | . 1 2 2 2 2 2 2 Hottest 165 | . 20 122 136 165 145 155 110 Shots Fired 773 | . 3 206 74 89 339 41 21 Gun 611 | . 3 205 63 23 278 21 18 Cannon 159 | . . . 11 66 61 20 1 Launcher 3 | . . 1 . . . . 2 Special . | . . . . . . . . Kinetic 123 | . 3 24 . . 80 . 16 Thermal 627 | . . 181 74 89 259 21 3 Explosive 3 | . . 1 . . . . 2 Electromagnetic 20 | . . . . . . 20 . Robot Hit Streak 30 | . 2 7 15 17 26 30 14 Robot Miss Streak 9 | . 1 5 9 3 4 2 9 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 4 . . 2 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 536 | . 2 106 47 69 268 35 9 Core Hits 228 | . 2 47 11 22 110 26 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 23 | . . 11 4 2 6 . . Burn 23 | . . 11 4 2 6 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13787 | . 21 2136 924 2203 6980 1060 463 Guns 9637 | . 21 2092 774 630 5371 573 176 Cannons 3512 | . . . 150 1552 1313 476 21 Explosions 501 | . . 27 . . 208 . 266 Melee . | . . . . . . . . Ramming 137 | . . 17 . 21 88 11 . Kinetic 1678 | . 21 208 . . 1317 . 132 Thermal 10995 | . . 1884 924 2182 5367 573 65 Explosive 501 | . . 27 . . 208 . 266 Electromagnetic 476 | . . . . . . 476 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . . . 1 3 19 19 Average Corruption 6 | . . . . 1 2 7 19 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 87 | . . . . 6 22 26 33 Message Errors 30 | . . . . 2 8 9 11 Matter Fused 22 | . . . . 1 5 8 8 Heat Flow Errors 5 | . . . . . 3 1 1 Energy Discharges 11 | . . . . 1 . 5 5 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 10 | . . . . 1 2 2 5 Data Loss (major) 2 | . . . . . . . 2 Misfires 4 | . . . . 1 2 . 1 Weapon Failures 2 | . . . . . 1 1 . Overload Shots 55 | . . . . 23 32 . . Effects 5 | . . . . 2 3 . . Energy Bleed 1 | . . . . 1 . . . Heat Surge 3 | . . . . 1 2 . . Short Circuit 1 | . . . . . 1 . . Overflow Damage 159 | . . . . 72 41 29 17 Projectiles 101 | . . . . 72 . 29 . Explosions 58 | . . . . . 41 . 17 Melee . | . . . . . . . . Knockbacks 2 | . . . . . 1 . 1 Impact 1 | . . . . . 1 . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 75 | . . 22 . . . . 53 Shots 3 | . . 1 . . . . 2 Rammed . | . . . . . . . . Targets Rammed 19 | . . 3 . 4 11 1 . Kicked 19 | . . 3 . 4 11 1 . Crushed . | . . . . . . . . Highest Temperature 462 | . . 426 420 411 462 281 150 Average Temperature 95 | . . 94 140 131 72 123 91 Received Heat Transfer 2535 | . . 294 207 279 1395 360 . Effects 15 | . . 3 4 3 4 1 . Shutdowns 5 | . . 1 . 1 3 . . Energy Bleed 3 | . . . 1 1 . 1 . Interference 3 | . . 1 2 . . . . Matter Decay 1 | . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 2 | . . 1 . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . 3 . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . 1 . 4 . . Combat Hostiles 5 | . . . 1 . 4 . . Parts Melted 54 | . . 4 8 10 30 2 . Heat Transferred 20705 | . . 4329 2035 2935 9931 1325 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Peak Influence 858 | . 17 540 450 158 858 . . Initial 228 | . . 7 228 157 29 . . Average 259 | . 6 255 336 68 377 . . Maximum Alert Level 3 | . . 2 2 . 3 . . Low Security (%) 45 | 100 100 32 . 100 21 . . Level 1 32 | . . 51 80 . 38 . . Level 2 15 | . . 16 19 . 23 . . Level 3 7 | . . . . . 15 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . . 4 . 4 13 . . Investigation 5 | . . 3 . 1 1 . . Extermination 9 | . . . . 3 6 . . Reinforcement 4 | . . 1 . . 3 . . Assault 1 | . . . . . 1 . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Distress Signals 12 | . . 7 3 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 172 | . 3 60 17 16 64 6 6 Peak Tracking Total 8 | . 3 8 4 3 8 4 4 Tactical Retreats 17 | . . 6 4 . 6 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Traps Triggered 8 | . 2 2 . 3 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Disabled 8 | . . 3 2 . 3 . . Max in Single Turn 3 | . . 1 1 . 3 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Accessed 33 | . 3 11 1 7 10 . 1 Terminals 28 | . 2 9 1 7 9 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 84 | . 5 37 5 17 19 . 1 Successful 45 | . 4 26 2 6 6 . 1 Failed 39 | . 1 11 3 11 13 . . Catastrophic 7 | . . 2 . 2 3 . . Database Lockouts . | . . . . . . . . Manual 77 | . 5 37 5 17 13 . . Terminals 70 | . 2 29 5 17 17 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 11 | . 3 8 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 13 | . 1 8 . 2 1 . 1 Open Door 2 | . . . . . 1 . 1 Terminal Index 2 | . . 1 . 1 . . . Recycling Unit Index 2 | . 1 1 . . . . . Alert Level 3 | . . 3 . . . . . Unreport Threat 3 | . . 2 . 1 . . . Recall Investigation 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 22 | . 1 11 2 4 4 . . Terminals 21 | . 1 10 2 4 4 . . Assimilate 1 | . . 1 . . . . . Botnet 18 | . 1 8 1 4 4 . . Operators 2 | . . 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Tunnel 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . Used . | . . . . . . . . Hacking Detections 27 | . 2 9 1 7 8 . . Full Trace Events 5 | . 1 2 . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Turns Passed 9368 | 73 211 1522 458 1913 3466 891 834 Spaces Moved 5441 | 62 155 835 187 1192 2136 484 390 Core 27 | 25 2 . . . . . . Treads . | . . . . . . . . Legs 5414 | 37 153 835 187 1192 2136 484 390 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 120 120 190 Average Speed 132 | 99 124 131 121 124 121 163 199 Slowest Speed 300 | 150 300 190 190 192 124 190 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 5 33 80 19 35 52 69 65 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 4 | . . 1 . . . 1 2 Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 4 | . . . . . . . 4 Spaces Dug . | . . . . . . . . Terrain Destroyed 72 | . . 7 2 4 37 . 22 Melee . | . . . . . . . . Projectile 21 | . . . 2 4 12 . 3 AOE 51 | . . 7 . . 25 . 19 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total 6820 | 69 167 1051 341 1540 2687 536 429 Wait 667 | . . 60 99 239 238 24 7 Move 5434 | 61 154 834 186 1191 2135 483 390 Hop . | . . . . . . . . Pick Up 60 | 1 3 12 2 17 21 . 4 Fast Attach 53 | 6 6 8 2 9 15 4 3 Attach 36 | . . 5 5 4 19 1 2 Detach 12 | . 1 2 1 1 6 . 1 Swap 57 | 1 . 11 4 10 26 2 3 Drop 77 | . . 11 . 19 41 . 6 Fire 405 | . 3 105 42 46 175 21 13 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 19 | . . 3 . 4 11 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 6) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 328 | -9/Materials | Build established: Mutant 739 | -9/Materials | Destroyed 11 combat bots 895 | -9/Materials | Lost 3 parts (1p2n) 914 | -9/Materials | Discovered new exit (range 10) 1138 | -9/Materials | Discovered new exit (range 13) 1194 | -9/Materials | Core integrity fell below 50% 1266 | -9/Materials | Build established: Scavenger-Mutant 1712 | -9/Materials | Discovered new exit (range 16) 1805 | -9/Materials | Identified exit to Materials 1807 | -9/Materials | Entered another Materials area 1807 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2246 | -8/Materials | Discovered new exit (range 15) 2263 | -8/Materials | Identified exit to Factory 2265 | -8/Materials | Entered Factory 2265 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2525 | -7/Factory | Lost 4 parts (3n1w) 3887 | -7/Factory | Discovered new exit (range 12) 3900 | -7/Factory | Identified exit to Lower Caves 3964 | -7/Factory | Discovered exit to Lower Caves (range 3) 4159 | -7/Factory | Discovered new exit (range 9) 4167 | -7/Factory | Identified exit to Factory 4178 | -7/Factory | Entered another Factory area 4178 | -6/Factory | Evolved 2 slots: Utility x2 5031 | -6/Factory | Discovered new exit (range 6) 5037 | -6/Factory | Identified exit to Factory 6097 | -6/Factory | Build established: Mutant 6415 | -6/Factory | Discovered exit to Factory (range 7) 6512 | -6/Factory | Discovered exit to Factory (range 12) 6741 | -6/Factory | Build established: Scavenger-Mutant 6945 | -6/Factory | Core integrity fell below 50% 6963 | -6/Factory | Garrison activated, responded to threat 6978 | -6/Factory | First assault squad dispatched 7051 | -6/Factory | Discovered exit to Factory (range 15) 7102 | -6/Factory | Lost 7 parts (2p2n2u1w) 7169 | -6/Factory | Discovered new exit (range 5) 7173 | -6/Factory | Identified exit to Extension 7254 | -6/Factory | Lost 3 parts (1p2n) 7399 | -6/Factory | Discovered new exit (range 21) 7423 | -6/Factory | Identified exit to Lower Caves 7644 | -6/Factory | Entered Lower Caves 7724 | -6/Lower Caves | Learned location of Extension (-6) 7957 | -6/Lower Caves | Lost 7 parts (2p5n) 8237 | -6/Lower Caves | Discovered new exit (range 11) 8254 | -6/Lower Caves | Identified exit to Lower Caves 8440 | -6/Lower Caves | System corruption reached 10% 8535 | -6/Lower Caves | Entered another Lower Caves area 8535 | -6/Lower Caves | Discovered exit to Factory (range 8) 8625 | -6/Lower Caves | Found DCF Scrap (13 items) 9157 | -6/Lower Caves | Discovered new exit (range 14) 9197 | -6/Lower Caves | Core integrity fell below 20% 9240 | -6/Lower Caves | Identified exit to Data Miner 9244 | -6/Lower Caves | Lost 4 parts (2p1n1w) 9369 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09218_ Lgt. Nuclear Core fries itself beyond repair. 09220_ S-27 Virus destroyed. 09221_ Autogun fries itself beyond repair. 09222_ Acquired 9 matter. 09229_ 0DU7=1VOOXELE/NJP56=/#1ADBB 09240_ EXIT=IDENTIFIED: DATA MINER 09241_ The unstable cave ceiling collapses. 09256_ System corrupted: FCS attempts to trigger Coil Gun. 09256_ System corrupted: Coil Gun misfires. 09256_ Slug penetrates Wall. 09341_ System corrupted: Component data lost. 09359_ Slug penetrates Wall. 09359_ H-66 Slayer suffers critical hit (Destroy). 09363_ Penetrated by Slug. 09363_ Slug penetrates H-66 Slayer. 09364_ Penetrated by Slug. 09364_ Hvy. Machine Gun destroyed. 09366_ Slug penetrates Wall. 09366_ Penetrated by Slug. 09369_ H-66 Slayer knocked back. Map ----- +----------------------------------------------------+ | ?????????????? ??????????# ## | | ??????????????? #?????????## ######## | | ???????????????? #?????????## ### ##### | | ?????????????????? ?????????##??## # | | ???????????????????? ????????????## # # | | ?????????????????????# ??????????## % #? | | ??????????????????????# #??????#### % #?# | | ?????????????????????## #????## #?? | | ?????????????????????# ##### #?? | | ??????????????????????# > ## ##?? | | ????????????????????????### ## #??? | | ??????????????????????????## #####??? | | ???????????????????## #### #??????? | | ???????????????????# #??????? | | ????????????? ####### | | ????????????? ### | | ????????????? ###???## ### | | ????????????? ###??????### ##?# " ##### | | ????????????? #??????????? #?## "%" ##??? | | ??????????????????????????# ### " ###? | | ???????????????????######## ### #? | | ????????????????#### hh #### | | ?????????????#### %#?# ###### | | ????????????## #?## ##????? | | ????????????# #### #?????? | | ????????????# @ ### #?????? | | ????????????# ## ##??????? | | ???????????# #?### ##???????????? | | ???????????# ##????# ##?????????????? | | ???????????# #??????# #??????????????? | | ???????????####???????# ####??????????????? | | ??????????????????????#### #?????????????????? | | ?????????????????????????### ##?????????????????? | | ???????????????????????????####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 33 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed MultinovaCompositeBasin Manual? 0 Play Time 01:04:25 Cumulative 46.7 hours Start 2024.10.23 @ 19:43:54 End 2024.10.23 @ 20:44:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22e17937-8c1b-4bf2-bc1f-d2421137ee3b