Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 20:51:33

Player: Helstads_dog

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (70)      350
Value Destroyed (1770)     1770
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 3911

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             464/550
Matter                     284/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (80)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Targeting Computer
  Hardened Medium Armor Plating
           System Shield
>          --- WEAPON (2) -------
  Improved EM Shotgun
  Enhanced Autogun
>          --- INVENTORY (15) ---
     Micro Nuclear Core
     Light Treads
   Armored Treads
  Advanced Treads
           Cryofiber Web
  Hardened Light Armor Plating
     Heavy Particle Cannon
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
           Grenade Launcher
           Axe

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
           Insulated Plating
           System Shield
>          --- WEAPON -----------
     Heavy Particle Cannon
  Enhanced Autogun
>          --- INVENTORY --------
     Micro Nuclear Core
   Armored Treads
  Advanced Treads
           Cryofiber Web
           Disposable Heat Sink
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
  Improved EM Shotgun
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
           Grenade Launcher
           Axe
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Insulated Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             71   | 6   7   13  45  
  Power                    8    | 1   1   2   4   
    Engine                 7    | 1   1   2   3   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               24   | 2   2   4   16  
    Treads                 20   | .   2   4   14  
    Leg                    2    | 2   .   .   .   
    Wheel                  1    | .   .   .   1   
    Hover                  1    | .   .   .   1   
    Flight                 .    | .   .   .   .   
  Utility                  18   | 1   4   2   11  
    Device                 8    | .   1   2   5   
    Storage                4    | 1   2   .   1   
    Processor              2    | .   1   .   1   
    Hackware               1    | .   .   .   1   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   21   | 2   .   5   14  
    Energy Gun             9    | .   .   2   7   
    Energy Cannon          4    | .   .   .   4   
    Ballistic Gun          6    | 2   .   1   3   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   
Parts Lost                 9    | .   .   6   3   
  Power                    .    | .   .   .   .   
  Propulsion               6    | .   .   4   2   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      3    | .   .   2   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   97  99  96  
  Engine                   11   | .   14  14  8   
  Treads                   21   | .   2   27  32  
  Leg                      8    | .   25  .   .   
  Device                   12   | .   8   14  15  
  Storage                  11   | .   14  14  8   
  Processor                2    | .   4   .   2   
  Hackware                 1    | .   .   .   2   
  Protection               2    | .   .   .   4   
  Energy Gun               7    | .   .   12  10  
  Energy Cannon            1    | .   .   .   3   
  Ballistic Gun            12   | .   28  6   3   
  Ballistic Cannon         1    | .   .   8   .   
Peak Build Rating          28   | 6   8   10  28  
  Average Rating           14   | 4   7   8   22  
  On Entrance              6    | .   6   8   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             49   | 12  30  33  49  
  Greatest Support         80   | 20  40  40  80  
  Greatest Overweight (x)  1    | .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   13  15  14  
  Most Carried             15   | 4   15  14  15  
  Average Carried          12   | 2   10  11  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            13   | 4   13  9   13  

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -8   
-----------                Run  | Yrd  Mat  Sub  Mat  
Matter Collected           1460 | 184  446  225  605  
  Remotely                 .    | .    .    .    .    
Salvage Created            2707 | .    705  371  1631 
  Parts                    156  | .    41   25   90   
Haulers Intercepted        6    | .    2    .    4    
Recyclers Shooed           5    | .    1    .    4    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      18   | .    .    18   .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  46   | .   10  12  24  
  Guns                     29   | .   10  7   12  
  Cannons                  13   | .   .   5   8   
  AOE                      1    | .   .   .   1   
Classes Destroyed          13   | .   6   3   4   
  Worker                   1    | .   .   .   1   
  Builder                  2    | .   .   .   2   
  Hauler                   6    | .   2   .   4   
  Recycler                 4    | .   2   .   2   
  Operator                 3    | .   1   .   2   
  Turret                   2    | .   .   2   .   
  Watcher                  6    | .   3   .   3   
  Swarmer                  15   | .   3   4   8   
  Grunt                    16   | .   7   .   9   
  Brawler                  2    | .   .   .   2   
  Sentry                   5    | .   .   1   4   
  Hunter                   1    | .   .   .   1   
  Subdweller               7    | .   .   7   .   
Best Kill Streak           7    | .   3   4   7   
  Combat Bots Only         6    | .   3   2   6   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              1    | .   .   1   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        259  | .    33   104  122  
  Missed                   76   | .    13   37   26   
Damage Taken               2691 | .    229  1015 1447 
  Core                     318  | .    72   160  86   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   467  | .    .    .    467  
Core Remaining (%)         53   | 100  .    7    .    
Volleys Fired              200  | .    50   52   98   
  Largest                  2    | .    2    2    2    
  Hottest                  150  | .    40   110  150  
Shots Fired                391  | .    100  103  188  
  Gun                      328  | .    100  76   152  
  Cannon                   63   | .    .    27   36   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  183  | .    100  46   37   
  Thermal                  148  | .    .    57   91   
  Explosive                .    | .    .    .    .    
  Electromagnetic          60   | .    .    .    60   
  Robot Hit Streak         15   | .    13   15   10   
  Robot Miss Streak        4    | .    4    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    3    1    2    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           276  | .    69   83   124  
  Core Hits                112  | .    32   24   56   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         13   | .    .    7    6    
    Burn                   9    | .    .    4    5    
    Destroy                3    | .    .    2    1    
    Blast                  1    | .    .    1    .    
Melee Attacks              2    | .    .    2    .    
  Impact                   .    | .    .    .    .    
  Slashing                 2    | .    .    2    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4553 | .    894  1140 2519 
  Guns                     3450 | .    894  741  1815 
  Cannons                  936  | .    .    399  537  
  Explosions               165  | .    .    .    165  
  Melee                    .    | .    .    .    .    
  Ramming                  2    | .    .    .    2    
  Kinetic                  1811 | .    894  539  378  
  Thermal                  1886 | .    .    601  1285 
  Explosive                .    | .    .    .    .    
  Electromagnetic          854  | .    .    .    854  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            8    | .    .    .    8    
  Projectiles              8    | .    .    .    8    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 9    | .    .    9    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  9    | .    .    9    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      29   | .    .    .    29   
  Shots                    1    | .    .    .    1    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        343  | .    20   2    343  
  Average Temperature      83   | .    6    2    87   
  Received Heat Transfer   1032 | .    123  315  594  
  Effects                  3    | .    .    .    3    
    Interference           3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    .    2    
  Combat Hostiles          2    | .    .    .    2    
  Parts Fried              4    | .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             5    | .    .    1    4    
  Heat Transferred         4459 | .    .    1901 2558 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             434  | .   252 .   434 
  Initial                  .    | .   .   .   .   
  Average                  122  | .   94  .   146 
Maximum Alert Level        2    | .   1   .   2   
  Low Security (%)         77   | 100 84  .   71  
  Level 1                  22   | .   15  .   27  
  Level 2                  .    | .   .   .   1   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   3   .   4   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           5    | .   2   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              72   | .   19  15  38  
  Peak Tracking Total      5    | .   5   4   5   
  Tactical Retreats        7    | .   2   4   1   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            6    | .   2   3   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          4    | .   1   2   1   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          17   | .   9   1   7   
  Terminals                11   | .   7   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                55   | .   27  5   23  
  Successful               36   | .   19  5   12  
  Failed                   19   | .   8   .   11  
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   30   | .   22  .   8   
  Terminals                30   | .   22  .   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          9    | .   .   .   9   
  Recycling Units          9    | .   5   .   4   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             18   | .   12  5   1   
  Record                   7    | .   2   5   .   
  Robot Analysis           3    | .   3   .   .   
  Prototype ID Bank        5    | .   5   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   .   .   1   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       8    | .   .   .   8   
  Scan Component           4    | .   .   .   4   
  Repair                   4    | .   .   .   4   
Recycling Unit Hacks       3    | .   3   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   4   .   3   
  Terminals                5    | .   3   .   2   
    Botnet                 5    | .   3   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
    Mask                   2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         15   | .   9   .   6   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   .   .   4   
  Time                     104  | .   .   .   104 
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       3    | .   3   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               4409 | 56   1394 997  1962 
Spaces Moved               1944 | 36   645  491  772  
  Core                     3    | 3    .    .    .    
  Treads                   1329 | .    66   491  772  
  Legs                     612  | 33   579  .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  
  Average Speed            167  | 114  174  160  168  
  Slowest Speed            240  | 120  190  160  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       45   | 3    99   33   45   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          36   | .    .    .    36   
  Melee                    .    | .    .    .    .    
  Projectile               15   | .    .    .    15   
  AOE                      21   | .    .    .    21   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Mat  
Total                      2718 | 48   818  591  1261 
  Wait                     412  | 3    96   29   284  
  Move                     1941 | 35   644  490  772  
  Hop                      .    | .    .    .    .    
  Pick Up                  53   | 4    13   3    33   
  Fast Attach              26   | 6    2    .    18   
  Attach                   22   | .    2    8    12   
  Detach                   3    | .    1    .    2    
  Swap                     23   | .    3    5    15   
  Drop                     35   | .    7    2    26   
  Fire                     200  | .    50   52   98   
  Melee                    2    | .    .    2    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    .    .    1    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / [*Rec])
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Discovered new exit (range 15)
  434 | -10/Materials | Identified exit to Materials
  521 | -10/Materials | Discovered new exit (range 14)
  582 | -10/Materials | Identified exit to Mines
  688 | -10/Materials | Discovered exit to Materials (range 10)
 1224 | -10/Materials | Discovered exit to Materials (range 5)
 1439 | -10/Materials | Discovered new exit (range 7)
 1451 | -10/Materials | Entered Subcaves
 1688 | -10/Subcaves  | Discovered new exit (range 12)
 1811 | -10/Subcaves  | Learned 2 Materials zone layouts
 1836 | -10/Subcaves  | Core integrity fell below 50%
 1970 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2059 | -10/Subcaves  | Visited Clippyterm
 2064 | -10/Subcaves  | Learned 40 Factory zone layouts
 2064 | -10/Subcaves  | Learned Factory fabricator intel
 2317 | -10/Subcaves  | Discovered new exit (range 12)
 2357 | -10/Subcaves  | Core integrity fell below 20%
 2448 | -10/Subcaves  | Entered Materials
 2448 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3055 | -8/Materials  | Build established: Scavenger-Mutant
 3227 | -8/Materials  | Lost 3 parts (2n1u)
 3330 | -8/Materials  | Discovered new exit (range 8)
 4172 | -8/Materials  | Garrison activated, responded to threat
 4215 | -8/Materials  | Repaired Lrg. Storage Unit
 4286 | -8/Materials  | Repaired Lgt. Treads
 4314 | -8/Materials  | Repaired Lgt. Treads
 4341 | -8/Materials  | Repaired Lgt. Treads
 4410 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04363_ Lgt. Ion Engine melted.
04363_ S-10 Pest destroyed.
04364_ R-06 Scavenger collects Lgt. Assault Rifle.
04365_ U-05 Engineer destroyed.
04367_ R-06 Scavenger collects Structural Scanner.
04368_ S-10 Pest destroyed.
04370_ Overheating: System interference.
04370_ Enh. Autogun temporarily disabled. <x2>
04370_ Hvy. Particle Cannon temporarily disabled.
04370_ R-06 Scavenger collects Lgt. Ion Engine.
04370_ K-01 Serf collects debris. <x2>
04378_ Dropped Hvy. Particle Cannon.
04380_ Dropped Insulated Plating.
04381_ K-01 Serf collects debris.
04382_ Acquired 35 matter.
04387_ S-10 Pest destroyed.
04388_ K-01 Serf collects debris.
04389_ S-10 Pest destroyed.
04392_ Acquired 33 matter.
04408_ B-36 Bruiser destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          50
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Resistance: EM             15
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoderIonRipteeth
  Manual?         0
Play Time         01:10:09
  Cumulative      37.6 hours
  Start           2024.09.03 @ 19:35:41
  End             2024.09.03 @ 20:51:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          22
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          37x27
Zoom Use          91%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f45999d6-1168-43cd-a5c2-c9ac671cb7ad