Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 17:33:36 Player: Runagate Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (150) 750 Value Destroyed (4682) 4682 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9612 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 268/300 Energy 59/100 System Corruption 8% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Improved Target Analyzer > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (5) ---- Improved Medium Armor Plating Gauss Rifle KE Penetrator Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Improved Sensor Array Weapon Cycler Hacking Suite > --- WEAPON ----------- Plasma Rifle Wave Gun KE Penetrator > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Improved Medium Armor Plating Pulse Rifle Plasma Rifle Plasma Rifle Gauss Rifle Gauss Rifle Missile Launcher Great Maul Makeshift Hammer Phasing Sabre [Rating: 76] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Linear Gravjet Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Impact Weapon Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . 2 . . 2 . . . Utility 4 | . . . 1 2 . . . 1 Weapon 1 | . . . 1 . . . . . Parts Attached 133 | 7 12 19 18 22 18 3 . 34 Power 23 | 1 3 1 2 3 2 . . 11 Engine 11 | 1 3 1 1 2 1 . . 2 Core 12 | . . . 1 1 1 . . 9 Reactor . | . . . . . . . . . Propulsion 46 | 2 3 10 7 8 4 2 . 10 Treads 2 | . . 1 . 1 . . . . Leg 36 | 2 3 9 7 7 4 2 . 2 Wheel . | . . . . . . . . . Hover 8 | . . . . . . . . 8 Flight . | . . . . . . . . . Utility 30 | 2 2 3 4 5 8 . . 6 Device 14 | 1 1 . 3 3 5 . . 1 Storage 4 | 1 1 1 . 1 . . . . Processor 3 | . . . . . 1 . . 2 Hackware 1 | . . . . . . . . 1 Protection 8 | . . 2 1 1 2 . . 2 Artifact . | . . . . . . . . . Weapon 34 | 2 4 5 5 6 4 1 . 7 Energy Gun 12 | 1 1 . 3 2 2 1 . 2 Energy Cannon 2 | . 1 . . 1 . . . . Ballistic Gun 14 | 1 1 5 1 3 1 . . 2 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . 1 . 1 . . . . 1 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 41 | . 1 4 1 5 2 1 . 27 Power 2 | . . . . 1 . . . 1 Propulsion 21 | . . 1 . 2 2 . . 16 Utility 10 | . 1 2 . 1 . 1 . 5 Weapon 8 | . . 1 1 1 . . . 5 Highest Loss Streak 8 | . 1 1 1 2 1 1 . 8 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 13 | 1 7 10 14 16 19 17 20 13 Power 1 | . . 2 2 1 1 2 2 1 Propulsion 2 | . 2 1 2 4 4 2 2 1 Utility 4 | . . 2 4 4 7 6 6 3 Weapon 5 | . 3 4 4 5 6 7 10 7 Tool/Special . | . . . . . . . . . Unused Backups 18 | . 1 4 5 . 5 . . 3 Power 1 | . . . . . 1 . . . Propulsion 3 | . . . 3 . . . . . Utility 4 | . . 2 . . 1 . . 1 Weapon 10 | . 1 2 2 . 3 . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 98 99 98 99 100 100 71 Engine 6 | . 14 10 8 2 3 . . 1 Core 2 | . . . . 4 2 6 6 5 Leg 33 | . 28 43 36 28 39 40 40 17 Device 15 | . 13 2 17 22 19 20 20 13 Storage 8 | . 14 11 9 7 6 6 6 3 Protection 4 | . . 7 . 6 6 6 6 2 Energy Gun 8 | . 9 . 8 10 13 13 13 5 Energy Cannon 1 | . 4 2 . . . . . . Ballistic Gun 9 | . 8 18 17 11 5 . . 3 Impact Weapon 1 | . 5 . . . . . . 1 Peak Build Rating 76 | 7 8 18 31 44 62 57 57 76 Average Rating 33 | 6 7 15 26 36 50 54 57 53 On Entrance 30 | . 7 8 18 27 44 56 57 57 Avg Prop Armor Cover (%) 3 | . . 9 . 7 3 3 . . Naked Turns 23 | . . . . . . . . 23 Heaviest Build 87 | 13 21 34 45 72 76 77 77 87 Greatest Support 105 | 20 20 46 51 58 98 85 85 105 Greatest Overweight (x) 9 | . 1 1 . 2 1 1 . 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 20 20 20 20 20 Average Capacity 15 | 7 8 10 15 18 20 20 20 14 Most Carried 20 | 2 10 13 15 20 20 20 20 20 Average Carried 13 | 1 7 10 14 16 19 17 20 13 Final Capacity 20 | 8 10 15 15 20 20 20 20 5 Final Carried 20 | 2 10 13 15 20 20 20 20 3 Class Distribution -------------------- 44% | Scavenger-Tank 26% | Mutant 13% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 3686 | 297 185 624 538 812 455 148 . 627 Remotely . | . . . . . . . . . Salvage Created 5844 | 245 377 1070 1060 1441 599 49 . 1003 Parts 341 | 32 10 58 63 71 38 6 . 63 Haulers Intercepted 5 | . 1 2 1 1 . . . . Recyclers Shooed 6 | 1 . . . 4 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . . Prevented 3 | . . . . . . 3 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 104 | . 6 22 19 20 11 3 . 23 Melee 10 | . 2 . . . . . . 8 Guns 79 | . 3 18 19 18 7 1 . 13 Cannons 6 | . . 4 . 1 . . . 1 AOE 4 | . . . . . 2 2 . . Classes Destroyed 14 | 3 4 2 2 2 . . . 1 Worker 12 | 2 1 1 1 5 2 . . . Builder 5 | . 1 . . . 2 . . 2 Tunneler 10 | 8 . . . . 2 . . . Hauler 5 | . 1 2 1 1 . . . . Recycler 8 | 1 . . 2 5 . . . . Operator 1 | . . . 1 . . . . . Watcher 5 | . 1 1 1 1 . . . 1 Swarmer 29 | . . 2 4 4 3 3 . 13 Grunt 43 | . 6 13 10 7 5 . . 2 Duelist 1 | . . . 1 . . . . . Sentry 17 | . . 7 4 4 1 . . 1 Hunter 5 | . . . . 3 . . . 2 Programmer 8 | . . . . 2 2 . . 4 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 6 | 3 3 4 5 5 6 3 . 6 Combat Bots Only 6 | . 2 4 4 5 6 3 . 6 Max Kills in Single Turn 3 | 1 1 2 2 2 2 2 . 3 Gunslinging 2 | . . 1 1 1 1 . . 2 Exploded 2 | . . . . . 2 2 . . Melee 1 | . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 775 | . 44 117 53 201 94 5 . 261 Missed 231 | . 14 34 11 60 23 3 . 86 Hits 544 | . 30 83 42 141 71 2 . 175 Melee 5 | . . . 2 . . . . 3 Projectile 539 | . 30 83 40 141 71 2 . 172 AOE 4 | . . . . . . . . 4 Critical Strikes 21 | . . 3 4 3 2 . . 9 Part Disruptions 3 | . . . . 1 . . . 2 Damage Taken 8542 | . 374 1090 621 1601 1197 33 . 3626 Core 1477 | . 70 64 56 118 146 . . 1023 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 72 | . . 55 17 . . . . . Core Remaining (%) 85 | 100 72 84 89 83 . . 82 . Volleys Fired 351 | 27 30 73 54 78 35 4 . 50 Largest 3 | 2 2 2 3 3 3 3 . 3 Hottest 231 | 60 85 83 109 160 186 186 . 231 Shots Fired 871 | 54 47 146 156 225 99 10 . 134 Gun 829 | 54 46 128 156 217 95 8 . 125 Cannon 35 | . 1 18 . 8 . . . 8 Launcher 7 | . . . . . 4 2 . 1 Special . | . . . . . . . . . Kinetic 469 | 27 17 128 106 120 25 . . 46 Thermal 382 | 27 30 18 50 97 70 8 . 82 Explosive 7 | . . . . . 4 2 . 1 Electromagnetic 13 | . . . . 8 . . . 5 Robot Hit Streak 41 | 7 7 41 20 15 16 5 . 10 Robot Miss Streak 10 | 2 3 8 7 6 10 1 . 8 Penetration Max 1 | . . . . 1 1 . . 1 Secondary Targets 23 | . 1 4 3 5 4 . . 6 Max Gunslinging Chain 2 | . 1 1 1 2 1 . . 2 Shots Hit Robots 596 | 35 43 111 103 153 56 5 . 90 Core Hits 294 | 18 14 43 46 78 48 3 . 44 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 5 | . 3 . 2 . . . . . Critical Strikes 22 | . 3 1 2 1 8 . . 7 Burn 12 | . . . . 1 8 . . 3 Destroy 3 | . . 1 2 . . . . . Smash 3 | . 3 . . . . . . . Sever 4 | . . . . . . . . 4 Melee Attacks 58 | . 20 1 5 . . . . 32 Impact 29 | . 20 1 5 . . . . 3 Slashing 29 | . . . . . . . . 29 Piercing . | . . . . . . . . . Sneak Attacks 4 | . 2 . 2 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 Damage Inflicted 12364 | 326 774 1769 1779 2945 1495 219 . 3057 Guns 9515 | 326 332 1472 1549 2717 1357 89 . 1673 Cannons 693 | . 17 280 . 214 . . . 182 Explosions 611 | . . . . . 109 130 . 372 Melee 1470 | . 423 . 227 . . . . 820 Ramming 75 | . 2 17 3 14 29 . . 10 Kinetic 5387 | 141 114 1472 959 1553 442 . . 706 Thermal 4488 | 185 235 280 590 1164 915 89 . 1030 Explosive 611 | . . . . . 109 130 . 372 Electromagnetic 333 | . . . . 214 . . . 119 Impact 701 | . 423 . 227 . . . . 51 Slashing 769 | . . . . . . . . 769 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 4 . . . 8 Average Corruption 3 | . . . . 3 . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . . 23 . . . 6 Message Errors 7 | . . . . 6 . . . 1 Matter Fused 8 | . . . . 7 . . . 1 Heat Flow Errors 4 | . . . . 2 . . . 2 Energy Discharges 3 | . . . . 2 . . . 1 Data Loss (minor) 5 | . . . . 5 . . . . Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 133 | . 101 . . . . . . 32 Projectiles . | . . . . . . . . . Explosions 32 | . . . . . . . . 32 Melee 101 | . 101 . . . . . . . Knockbacks 2 | . . . 1 1 . . . . Impact 2 | . . . 1 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 254 | . . . . . 1 . . 253 Shots 4 | . . . . . 1 . . 3 Rammed 1 | . . . . . . . . 1 Targets Rammed 10 | . 1 3 1 2 2 . . 1 Kicked 9 | . 1 3 1 2 2 . . . Crushed . | . . . . . . . . . Highest Temperature 395 | 40 60 246 57 233 395 57 . 271 Average Temperature 70 | 17 22 46 15 63 155 27 . 99 Received Heat Transfer 2112 | . 210 513 324 351 342 . . 372 Effects 4 | . . . . . 1 . . 3 Interference 3 | . . . . . . . . 3 Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . 1 . . 1 . . . . Combat Hostiles 2 | . 1 . . 1 . . . . Parts Fried 7 | . 3 . . 2 . . . 2 Impact Corruptions 6 | . 6 . . . . . . . Robots Melted 3 | . . . . . 2 . . 1 Combat Hostiles 3 | . . . . . 2 . . 1 Parts Melted 19 | . . . . 1 10 2 . 6 Heat Transferred 10668 | 425 524 592 1332 2479 2850 200 . 2266 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 99 | 100 100 98 100 100 100 . . 100 Level 1 . | . . 1 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 201 | 15 65 201 192 140 157 . . 187 Initial 81 | . 3 . 63 81 66 . . . Average 58 | 3 11 107 76 57 39 . . 66 Influence Increases 3160 | 55 235 636 531 600 344 70 . 689 Destroy 0b10 Robot/C 2080 | . 120 440 380 400 220 60 . 460 Destroy 0b10 Robot/NC 230 | 55 20 20 30 60 30 . . 15 Destroy Leader 480 | . 34 106 94 114 50 10 . 72 Successful Hack 70 | . 14 23 9 24 . . . . Disable Machine 90 | . . 15 . . 15 . . 60 Destroy Structure 90 | . 2 2 3 2 29 . . 52 Lose Combat Pursuer 120 | . 45 30 15 . . . . 30 Influence Decreases 3043 | 50 240 484 503 644 329 221 . 572 Entered New Map 317 | . 2 . 89 99 70 57 . . Time Decay 2356 | 50 228 444 414 495 239 154 . 332 Lost Part 370 | . 10 40 . 50 20 10 . 240 Squads Dispatched 16 | . 3 . 3 3 4 . . 3 Investigation 3 | . 2 . . 1 . . . . Extermination 6 | . . . . 2 3 . . 1 Reinforcement 7 | . 1 . 3 . 1 . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 8 | . . 2 2 2 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 157 | . 16 31 26 25 12 2 . 45 Peak Tracking Total 13 | . 4 6 4 5 4 2 . 13 Tactical Retreats 7 | . 2 2 1 . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 6 | . 1 . . 3 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 6 | . . 1 . . 1 . . 4 Max in Single Turn 2 | . . 1 . . 1 . . 2 Garrison Access 3 | . . . 1 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 32 | . 7 7 9 5 2 . . 2 Terminals 20 | . 6 6 5 1 2 . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 1 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . 2 3 . . . 1 Garrison Access 3 | . . . 1 1 . . . 1 Total Hacks 76 | . 20 22 18 11 2 . . 3 Successful 42 | . 12 15 10 4 . . . 1 Failed 33 | . 8 7 7 7 2 . . 2 Catastrophic 4 | . . . 1 1 1 . . 1 Database Lockouts 1 | . . . 1 . . . . . Manual 46 | . 17 17 11 . 1 . . . Terminals 53 | . 18 20 11 2 2 . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . 2 2 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 12 | . . . 4 7 . . . 1 Garrison Access 5 | . . . 1 2 . . . 2 Terminal Hacks 3 | . 1 2 . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Registered Components 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 1 2 2 . . . . . Scan Component 3 | . 1 1 1 . . . . . Repair 2 | . . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 1 3 . . . . Retrieve Study 4 | . . . 1 3 . . . . Garrison Access Hacks 3 | . . . 1 1 . . . 1 Seal Access 3 | . . . 1 1 . . . 1 Unauthorized Hacks 27 | . 10 11 6 . . . . . Terminals 27 | . 10 11 6 . . . . . Botnet 8 | . 3 4 1 . . . . . Operators 2 | . 1 1 . . . . . . Skim 17 | . 6 6 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 5 5 4 3 2 . . 2 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . 1 3 . . . . Parts Repaired 2 | . . 1 1 . . . . . Time 58 | . . 32 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 5729 | 138 1065 296 866 989 885 1014 56 420 Sensors 2100 | . . . . . 610 1014 56 420 Seismic 4254 | 138 1065 296 866 989 848 52 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 8052 | 239 1130 1272 1012 1379 1038 1014 56 912 Spaces Moved 4783 | 111 684 639 605 646 711 703 51 633 Core 66 | 5 . . . . . . . 61 Treads 1 | . . 1 . . . . . . Legs 4428 | 106 684 638 605 646 711 703 51 284 Wheels . | . . . . . . . . . Hover 288 | . . . . . . . . 288 Flight . | . . . . . . . . . Fastest Speed 38 | 50 120 120 116 105 111 111 111 38 Average Speed 125 | 116 129 120 118 165 113 140 111 88 Slowest Speed 500 | 120 190 240 120 245 185 183 111 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 8 95 49 58 24 13 83 13 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . . . Unknown Exits Taken 4 | 1 . . . 1 . 1 1 . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug 36 | . 2 1 1 . 13 17 . 2 Terrain Destroyed 92 | . 2 1 1 . 35 29 . 24 Melee 6 | . 2 1 1 . . . . 2 Projectile 1 | . . . . . . . . 1 AOE 85 | . . . . . 35 29 . 21 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 6089 | 168 846 1003 778 804 879 719 50 842 Wait 540 | 22 84 224 62 30 60 3 . 55 Move 4775 | 110 683 638 604 645 710 702 50 633 Hop . | . . . . . . . . . Pick Up 60 | 2 7 15 11 5 12 2 . 6 Fast Attach 35 | 7 . 4 1 1 1 . . 21 Attach 35 | . 2 4 3 6 2 3 . 15 Detach 5 | . . 1 . . . 1 . 3 Swap 133 | . 12 18 19 28 33 3 . 20 Drop 90 | . 7 22 18 9 24 1 . 9 Fire 351 | 27 30 73 54 78 35 4 . 50 Melee 55 | . 20 1 5 . . . . 29 Ram 1 | . . . . . . . . 1 Kick 9 | . 1 3 1 2 2 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Fac] / [*Ext]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 240 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 683 | -10/Materials | Discovered new exit (range 3) 995 | -10/Materials | Discovered new exit (range 14) 1080 | -10/Materials | Learned location of 2 exits from Subcaves 1119 | -10/Materials | Identified exit to Materials 1181 | -10/Materials | Learned 2 Storage zone layouts 1182 | -10/Materials | Learned Storage garrison access intel 1193 | -10/Materials | Identified exit to Subcaves 1212 | -10/Materials | Learned location of 2 exits from Mines 1370 | -10/Materials | Entered another Materials area 1370 | -9/Materials | Evolved 2 slots: Propulsion x2 1371 | -9/Materials | Identified exit to Materials 1371 | -9/Materials | Identified exit to Mines 1896 | -9/Materials | Repaired Imp. Ion Engine 2201 | -9/Materials | Build established: Scavenger-Mutant 2329 | -9/Materials | Learned location of 1 exit from Recycling 2393 | -9/Materials | Learned Storage trap positions 2445 | -9/Materials | Learned location of 1 exit from Recycling 2523 | -9/Materials | Learned 4 Recycling zone layouts 2567 | -9/Materials | Learned location of 1 exit from Materials 2622 | -9/Materials | Learned location of 1 exit from Recycling 2642 | -9/Materials | Entered another Materials area 2642 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2643 | -8/Materials | Identified exit to Factory 2820 | -8/Materials | Repaired Seismic Detector 3385 | -8/Materials | Build established: Scavenger-Gunner 3601 | -8/Materials | Discovered exit to Factory (range 10) 3638 | -8/Materials | Central database locked down 3654 | -8/Materials | Entered Factory 3654 | -7/Factory | Evolved 2 slots: Utility x2 4008 | -7/Factory | Build established: Scavenger-Tank 4767 | -7/Factory | Discovered new exit (range 4) 4988 | -7/Factory | Discovered new exit (range 10) 5033 | -7/Factory | Entered another Factory area 5033 | -6/Factory | Evolved 2 slots: Propulsion x2 5129 | -6/Factory | Discovered new exit (range 7) 5262 | -6/Factory | Identified exit to Lower Caves 5951 | -6/Factory | Cargo convoy interrupted 6071 | -6/Factory | Entered Lower Caves 6531 | -6/Lower Caves | Learned Factory terminal intel 6896 | -6/Lower Caves | Learned Factory terminal intel 7072 | -6/Lower Caves | Discovered new exit (range 13) 7085 | -6/Lower Caves | Entered another Lower Caves area 7124 | -6/Lower Caves | Discovered new exit (range 15) 7141 | -6/Lower Caves | Entered Factory 7141 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7142 | -5/Factory | Loaded intel: 28 terminal locations 7331 | -5/Factory | Lost 4 parts (1n2u1w) 7451 | -5/Factory | Spotted B-75 Beast 7495 | -5/Factory | Destroyed B-75 Beast 7523 | -5/Factory | Lost 8 parts (1p4n1u2w) 7712 | -5/Factory | Released all parts (11) 7728 | -5/Factory | Lost 4 parts (3n1u) 7989 | -5/Factory | Cargo convoy interrupted 8011 | -5/Factory | Discovered new exit (range 16) 8013 | -5/Factory | Lost 6 parts (5n1u) 8019 | -5/Factory | Build established: Mutant 8024 | -5/Factory | Core integrity fell below 50% 8039 | -5/Factory | Core integrity fell below 20% 8048 | -5/Factory | Discovered new exit (range 12) 8053 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 08039_ K-01 Serf collects debris. 08041_ Slug penetrates Wall. 08041_ Missile Launcher+ destroyed. 08042_ The unstable cave ceiling collapses. 08042_ X-77 Beamer destroyed. 08042_ K-01 Serf collects debris. 08044_ System corrupted: Energy discharge (-21). 08044_ K-01 Serf collects debris. 08045_ The unstable cave ceiling collapses. 08045_ Gatling Laser crushed. 08045_ Slug penetrates Wall. 08046_ Slug penetrates Nuclear Reactor. 08047_ Nuclear Reactor explodes. 08047_ K-01 Serf collects debris. 08048_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. [Achievement: Heavy Suspicion] 08048_ Knocked back. 08048_ EXIT=FOUND 08048_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????? ??#+##+# # ######### ## | | ??????????????????"" # ! | | ???????????????????" + %! T | | ?????????????????????# %= | | ???????????????????????# !%# ####### ## | | ???????????????????????# [ ####/#### | | ???????????????????????# ! # | | ??????????????#####????# # """ | | ??????????????? ! #### """" # """"" | | ??????????????? + ^ """??# """"" | | ???????????????? " # """??# | | ?????????????????" # """??# """ | | ?????????????????" """??# """"" | | ?????????????????? """??# """"" | | ???????????????????# ! ""???# | | ???????????????????# ?########/ | | ???????????????????## #?#??????????# | | ????????##########?# "" ###????????????# | | ????????# # G" #???#########??# | | ????????# "" #?# # | | ??????? 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"???# | | ???????????????# """??# #????????? ???## | | ???????????????# """??# !! #?????????????????? | | ???????????????# ""???# !! #?????????????????? | | ???????????????# ?"???# ! #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# ] #?????????????????? | | ??????????????????????##########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 57 Target Analysis 9 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 21% | -9/Materials Seismic Detector | 15% | -8/Materials Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Aluminum Leg | -7/Factory | Hacked Imp. Aluminum Leg | -7/Factory | Hacked Missile Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion You Again Challenges ------------ None Game ------ Seed VoltaicWaveRecalibrator Manual? 0 Play Time 00:55:20 Cumulative 215.1 hours Start 2025.10.23 @ 14:10:55 End 2025.10.23 @ 17:33:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 349 Rogue 347 Adventurer 0 Explorer 2 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 60 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5372090b-12f7-4052-a113-3af0df2da877