Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.17 @ 03:09:12 Player: HybriD Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (5) 25 Value Destroyed (124) 124 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 2359 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 295/550 Matter 272/300 Energy 140/140 System Corruption 2% Temperature Cool (0) Movement Flying (34) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (3) --- Flight Unit Improved VTOL Module > --- UTILITY (4) ------ Improved Heat Sink Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Flight Unit Minigun Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Visual Processing Unit Reflective Plating > --- WEAPON ----------- Spread Laser Light Assault Rifle > --- INVENTORY -------- Light Nuclear Core Minigun Enhanced Autogun [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Flight Unit Improved VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 19 | 7 . 3 9 Power 4 | 2 . . 2 Engine 4 | 2 . . 2 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 1 3 Treads . | . . . . Leg . | . . . . Wheel 3 | 2 . 1 . Hover . | . . . . Flight 3 | . . . 3 Utility 5 | 1 . 2 2 Device 1 | . . . 1 Storage 1 | 1 . . . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 4 | 2 . . 2 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 10 | . . . 10 Power 2 | . . . 2 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 2 | . . . 2 Highest Loss Streak 9 | . . . 9 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 85 96 81 Engine 12 | . 14 11 14 Wheel 29 | . 28 33 18 Flight 1 | . . . 6 Device 1 | . . . 5 Storage 10 | . 14 11 8 Processor 7 | . . 8 9 Protection 7 | . . 10 4 Energy Gun 1 | . . . 6 Ballistic Gun 20 | . 28 22 8 Naked Turns . | . . . . Heaviest Build 24 | 11 11 18 24 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 3 | 1 . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 7 Most Carried 6 | 3 2 4 6 Average Carried 2 | 1 1 2 3 Final Capacity 8 | 8 8 8 5 Final Carried 4 | 1 2 3 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 360 | 218 52 . 90 Remotely . | . . . . Salvage Created 110 | . . . 110 Parts 9 | . . . 9 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 5 | . . . 5 Guns 5 | . . . 5 Classes Destroyed 2 | . . . 2 Swarmer 3 | . . . 3 Grunt 2 | . . . 2 Best Kill Streak 3 | . . . 3 Combat Bots Only 3 | . . . 3 Max Kills in Single Turn 1 | . . . 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1201 | . 76 284 841 Core 298 | . 10 33 255 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 96 91 . Volleys Fired 22 | . . 2 20 Largest 2 | . . 2 2 Hottest 85 | . . 40 85 Shots Fired 41 | . . 4 37 Gun 41 | . . 4 37 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 27 | . . 4 23 Thermal 14 | . . . 14 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 6 | . . 1 6 Robot Miss Streak 6 | . . 3 6 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 25 | . . 1 24 Core Hits 22 | . . 1 21 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 292 | . . 16 276 Guns 285 | . . 9 276 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 7 | . . 7 . Kinetic 115 | . . 9 106 Thermal 170 | . . . 170 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Matter Fused 2 | . . . 2 Energy Discharges 1 | . . . 1 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 3 | . . 3 . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 326 | . . 1 326 Average Temperature 107 | . . 1 109 Received Heat Transfer 435 | . 42 141 252 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 205 | . . . 205 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 127 | . 83 90 127 Initial 37 | . . 34 37 Average 33 | . 24 20 86 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 2 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 9 16 13 Peak Tracking Total 10 | . 8 10 7 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 10 | . 5 4 1 Terminals 9 | . 5 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 11 16 3 Successful 17 | . 6 10 1 Failed 13 | . 5 6 2 Catastrophic 3 | . 1 1 1 Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 29 | . 11 15 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 6 10 1 Record 2 | . . 2 . Robot Analysis 1 | . 1 . . Prototype ID Bank 3 | . 1 2 . Alert Level 2 | . 1 . 1 Unreport Threat 1 | . . 1 . Locate Traps 1 | . 1 . . Dispatch Records 1 | . . 1 . Maintenance Status 1 | . . 1 . Investigation Status 1 | . 1 . . Reinforcement Status 1 | . . 1 . Zone Layout 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 5 4 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1008 | 47 145 614 202 Spaces Moved 768 | 45 171 375 177 Core 13 | 13 . . . Treads . | . . . . Legs . | . . . . Wheels 670 | 32 171 375 92 Hover . | . . . . Flight 85 | . . . 85 Fastest Speed 32 | 50 80 80 32 Average Speed 77 | 73 80 80 71 Slowest Speed 245 | 100 80 80 245 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 59 29 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1142 | 58 178 685 221 Wait 308 | . 7 301 . Move 765 | 44 170 374 177 Hop . | . . . . Pick Up 23 | 7 1 4 11 Fast Attach . | . . . . Attach 17 | 6 . 3 8 Detach . | . . . . Swap 2 | 1 . . 1 Drop 4 | . . . 4 Fire 22 | . . 2 20 Melee . | . . . . Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 39 | -11/Junkyard | Discovered new exit (range 12) 48 | -11/Junkyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 3) 193 | -10/Materials | Entered another Materials area 193 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 801 | -9/Materials | Discovered new exit (range 7) 807 | -9/Materials | Entered another Materials area 807 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1009 | -8/Materials | Self-destructed Last Messages --------------- 00952_ Critical hit (Burn: +37). 00957_ Acquired Flight Unit. 00963_ Ion Engine destroyed. 00965_ Acquired Flight Unit. 00968_ Acquired 17 matter. 00969_ W-25 Informer sends out distress signal. 00969_ Lgt. Assault Rifle destroyed. 00970_ Acquired Flight Unit. 00975_ Slug penetrates Wall. 00977_ System corrupted: FCS attempts to trigger Spread Laser. 00977_ System corrupted: Spread Laser misfires. 00978_ Reflective Plating destroyed. 00978_ Penetrated by Slug. 00984_ Spread Laser destroyed. 00985_ Flight Unit destroyed. 00988_ Dropped Sml. Storage Unit. 00990_ Slug penetrates Terminal. 00990_ Terminal disabled. 00997_ Material Processor disabled. 01001_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | ???????? """"" + """"" """ #???? | | ???????? """"" # [ #???? | | ???????? """"" # % %* #???? | | ???????? """ # ""T"" #???? | | ???????? !#! 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