Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 18:42:09 Player: toydarian Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (175) 875 Value Destroyed (5720) 5720 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1428) 1428 TOTAL SCORE: 13663 Bonus ------- High Alert Combat Kills 352 Follower Combat Kills 765 Met Data Miner 300 Met Imprinter 300 Friendly Fire -289 Cogmind --------- Core Integrity 0/1000 Matter 223/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Hacking Suite Hacking Suite Hacking Suite Makeshift System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Large Matter Pod (56) Improved Recalibrator Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Cooling System Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Hardened Medium Armor Plating Hacking Suite Makeshift System Shield > --- WEAPON ----------- Minigun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator > --- INVENTORY -------- Large Matter Pod Minigun Precision Rocket Launcher Tiamat Missile Launcher Chainsword [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Medium Treads Leg Improved VSS Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Precision Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 . . 4 . . . . 2 . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . 1 Utility 6 | . . . . . 3 . . . . 2 . . . 1 Weapon 2 | . . 2 . . . . . . . . . . . . Parts Attached 211 | 7 9 24 18 . 20 18 12 1 19 28 3 2 9 41 Power 17 | 1 1 3 . . 1 . 1 . 2 4 . . 1 3 Engine 8 | 1 1 3 . . 1 . . . . 2 . . . . Core 9 | . . . . . . . 1 . 2 2 . . 1 3 Reactor . | . . . . . . . . . . . . . . . Propulsion 39 | 2 4 6 2 . 4 1 2 . . 7 . . 2 9 Treads 5 | . 2 . . . . . 1 . . . . . . 2 Leg 7 | . . . . . . . . . . 4 . . 2 1 Wheel 24 | 2 2 6 2 . 4 1 1 . . . . . . 6 Hover . | . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . 3 . . . . Utility 51 | 2 2 2 . . 9 5 2 1 3 8 2 2 1 12 Device 23 | 1 . . . . 3 3 1 1 . 5 1 1 . 7 Storage 6 | 1 1 1 . . 1 . . . . 1 . . . 1 Processor 10 | . 1 1 . . 3 . . . 1 1 . . 1 2 Hackware 4 | . . . . . . . . . 2 . . . . 2 Protection 8 | . . . . . 2 2 1 . . 1 1 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 104 | 2 2 13 16 . 6 12 7 . 14 9 1 . 5 17 Energy Gun 2 | 1 . . 1 . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . . Ballistic Gun 61 | 1 2 10 10 . 3 8 5 . 3 6 . . 3 10 Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . Launcher 23 | . . 1 3 . . 3 2 . 9 1 . . 2 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 16 | . . 2 1 . 2 1 . . 2 2 1 . . 5 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 1 . . . 2 . . 1 . . Parts Lost 62 | . 5 2 . . 1 3 7 . 16 1 . . . 27 Power 6 | . . . . . . . . . 3 . . . . 3 Propulsion 19 | . 3 . . . 1 . 2 . 2 . . . . 11 Utility 12 | . 1 . . . . 1 2 . 4 1 . . . 3 Weapon 25 | . 1 2 . . . 2 3 . 7 . . . . 10 Highest Loss Streak 6 | . 4 1 . . 1 2 3 . 5 1 . . . 6 To Critical Strikes 2 | . . . . . 1 . . . . . . . . 1 Average Slot Usage (%) 90 | . 96 100 100 100 92 92 89 92 86 74 98 99 100 77 Engine 4 | . 14 11 11 11 7 7 2 . . 4 6 6 1 . Core 2 | . . . . . . . 4 7 6 . . . 4 3 Treads 1 | . 5 1 . . . . . 7 5 . . . . 2 Leg 5 | . . . . . . . . . . 14 20 20 20 7 Wheel 10 | . 22 20 22 22 15 15 13 7 6 . . . . 2 Device 6 | . 7 . . . 8 7 6 15 10 9 7 6 6 4 Storage 5 | . 14 11 11 11 7 7 7 7 6 . . . . 1 Processor 13 | . 5 11 11 11 15 15 15 15 18 12 13 13 16 14 Hackware 5 | . . . . . . . . . . 13 13 13 13 16 Protection 4 | . . . . . 6 7 6 . . 4 10 12 9 1 Ballistic Gun 26 | . 25 43 40 44 26 27 28 30 25 12 20 20 25 15 Slashing Weapon 1 | . . . 2 . 3 1 . . . . . 6 . 1 Peak Build Rating 76 | 7 8 16 21 20 39 40 40 37 43 62 61 63 65 76 Average Rating 38 | 5 7 13 19 20 36 38 38 37 38 42 59 57 61 54 On Entrance 31 | . 7 8 16 20 20 39 40 35 37 11 56 58 58 62 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 76 | 12 29 33 35 35 48 51 51 40 45 40 45 38 41 76 Greatest Support 55 | 20 40 40 24 24 40 40 40 28 28 50 50 50 55 55 Greatest Overweight (x) 7 | . 1 1 1 1 1 1 1 1 3 1 . . . 7 Average Overweight (x) . | . . . 1 1 1 1 1 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 5 5 5 5 20 Average Capacity 11 | 7 14 15 15 15 15 15 15 15 14 5 5 5 5 8 Most Carried 15 | 8 14 15 15 15 15 15 15 7 11 5 5 5 5 11 Average Carried 10 | 4 11 13 14 15 14 14 14 7 9 4 5 5 4 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 8 10 15 15 15 15 15 8 7 5 5 5 5 5 3 Class Distribution -------------------- 24% | Scavenger-Skirmisher 17% | Skirmisher 11% | Scavenger-Tank 9% | Derelict-Skirmisher 6% | Hacker-Mutant 5% | Gunner 5% | Mutant 4% | Tank 4% | Assassin 3% | Commander-Skirmisher 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Storage Skirmisher | -9/Recycling Skirmisher | -7/Factory Tank | -7/Lower Caves Derelict-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Zio Pro Fac Matter Collected 6702 | 393 147 767 591 78 514 532 566 . 502 912 20 84 341 1255 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5809 | 208 178 1004 800 114 542 414 394 . 200 167 45 . 294 1449 Parts 393 | 15 21 77 69 11 32 28 18 . 12 11 3 . 7 89 Haulers Intercepted 2 | . . 2 . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . 10 17 . 17 . 2 . 4 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Zio Pro Fac Combat Hostiles Destroyed 134 | . 12 23 15 2 5 14 10 . 8 4 3 . 10 28 Melee 1 | . . . . . . 1 . . . . . . . . Guns 97 | . 12 21 15 2 5 7 5 . 7 1 1 . 3 18 AOE 36 | . . 2 . . . 6 5 . 1 3 2 . 7 10 Classes Destroyed 17 | 3 1 5 2 . 2 1 1 . 2 . . . . . Worker 11 | 2 . . 1 . 4 . . . . . . . . 4 Builder 6 | . . . . . 3 . . . . . . . . 3 Tunneler 6 | 4 . 1 . . . . . . . . . . . 1 Hauler 2 | . . 2 . . . . . . . . . . . . Recycler 2 | 1 . . . . 1 . . . . . . . . . Operator 5 | . . . 2 . . . . . . 1 . . . 2 Drone 1 | . . . . . . . . . 1 . . . . . Watcher 8 | . . 4 2 . 1 . . . . . . . . 1 Swarmer 52 | . 12 8 3 . . 9 . . 5 . 3 . 5 7 Grunt 35 | . . 9 4 . 1 . 8 . . 1 . . 5 7 Brawler 2 | . . . 1 . 1 . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . Sentry 19 | . . 5 8 2 1 . . . . . . . . 3 Demolisher 3 | . . . . . . . . . 3 . . . . . Hunter 8 | . . . . . . . 2 . . 2 . . . 4 Programmer 10 | . . . . . 2 . . . . 1 . . . 7 Thug 4 | . . . . . . 4 . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 11 | 7 6 10 3 1 5 4 4 . 3 3 3 . 5 11 Combat Bots Only 8 | . 6 8 3 1 3 4 4 . 3 3 3 . 5 6 Max Kills in Single Turn 3 | 1 1 2 2 1 1 3 2 . 2 2 2 . 3 3 Gunslinging 1 | . . . . . . . . . . . . . . 1 Exploded 3 | . . 1 . . . 3 2 . 1 2 2 . 3 2 Melee 1 | . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Zio Pro Fac Hostile Shots Fired 949 | . 94 107 35 10 60 65 79 . 140 43 4 . 45 267 Missed 286 | . 23 22 9 6 19 21 26 . 45 18 . . 10 87 Damage Taken 11098 | . 695 914 291 53 560 783 980 . 1707 360 58 . 623 4074 Core 2275 | . 176 245 53 26 64 55 142 . 310 103 15 . 44 1042 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 7 | . . . . . . . . . . . . 7 . . Core Remaining (%) 49 | 100 29 . . 19 . . . . 18 . . . 80 . Volleys Fired 357 | 14 44 57 38 6 24 21 17 . 42 20 3 . 12 59 Largest 4 | 2 2 4 4 4 4 4 4 . 4 4 4 . 4 4 Hottest 137 | 60 60 93 92 92 92 115 115 . 122 106 126 . 137 127 Shots Fired 1142 | 28 70 228 128 24 95 84 64 . 121 42 10 . 40 208 Gun 1089 | 28 70 227 124 24 95 80 60 . 95 41 9 . 35 201 Cannon . | . . . . . . . . . . . . . . . Launcher 53 | . . 1 4 . . 4 4 . 26 1 1 . 5 7 Special . | . . . . . . . . . . . . . . . Kinetic 1070 | 14 65 227 124 24 95 80 60 . 95 41 9 . 35 201 Thermal 19 | 14 5 . . . . . . . . . . . . . Explosive 53 | . . 1 4 . . 4 4 . 26 1 1 . 5 7 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 17 | 14 5 17 8 6 14 6 10 . 9 10 3 . 6 10 Robot Miss Streak 7 | 1 6 4 4 2 7 3 3 . 5 4 1 . 3 5 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 20 | . 3 3 1 . 2 4 . . 2 . . . . 5 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . 1 . . . . 1 Shots Hit Robots 654 | 21 36 139 63 14 55 50 35 . 70 30 3 . 20 118 Core Hits 341 | 8 17 51 31 4 24 28 26 . 38 16 3 . 21 74 Critical Kills 12 | . . . 1 . . . . . 1 1 . . 1 8 Critical Parts Destroyed 11 | . . . . . . . . . . 3 . . 2 6 Critical Strikes 24 | . . . 1 . . 1 . . 1 4 . . 3 14 Destroy 23 | . . . 1 . . . . . 1 4 . . 3 14 Sever 1 | . . . . . . 1 . . . . . . . . Melee Attacks 55 | . . 3 3 . 13 8 . . 4 8 1 1 . 14 Impact . | . . . . . . . . . . . . . . . Slashing 55 | . . 3 3 . 13 8 . . 4 8 1 1 . 14 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . 1 . . . . . . . 1 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15879 | 239 371 1820 1020 220 948 1329 972 . 2410 742 252 . 1262 4294 Guns 9170 | 239 371 1610 979 220 851 691 480 . 944 339 44 . 243 2159 Cannons . | . . . . . . . . . . . . . . . Explosions 6160 | . . 146 41 . . 414 492 . 1466 315 208 . 1019 2059 Melee 533 | . . 64 . . 97 224 . . . 88 . . . 60 Ramming 16 | . . . . . . . . . . . . . . 16 Kinetic 9024 | 115 349 1610 979 220 851 691 480 . 944 339 44 . 243 2159 Thermal 954 | 124 22 . . . . . . . 108 . . . . 700 Explosive 5271 | . . 65 41 . . 414 492 . 1358 315 208 . 1019 1359 Electromagnetic 81 | . . 81 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 533 | . . 64 . . 97 224 . . . 88 . . . 60 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . 2 2 2 2 2 . . . . 16 Average Corruption 2 | . . . . . 1 2 2 2 2 . . . . 5 Corruption Purged 7 | . . . . . 2 . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 123 | . . . . . 11 19 25 2 25 . . . . 41 Message Errors 34 | . . . . . 4 6 6 2 10 . . . . 6 Matter Fused 20 | . . . . . 1 5 5 . 4 . . . . 5 Heat Flow Errors 13 | . . . . . 2 2 2 . 4 . . . . 3 Energy Discharges 15 | . . . . . . 2 4 . 2 . . . . 7 Parts Rejected 3 | . . . . . . . . . . . . . . 3 Data Loss (minor) 17 | . . . . . 2 3 4 . 3 . . . . 5 Data Loss (major) 6 | . . . . . 1 . 3 . 2 . . . . . Misfires 4 | . . . . . . . 1 . . . . . . 3 Alerts 2 | . . . . . 1 1 . . . . . . . . Misdirections 6 | . . . . . . . . . . . . . . 6 Weapon Failures 3 | . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 315 | . . . . . 11 . 19 . 7 89 . . 97 92 Projectiles . | . . . . . . . . . . . . . . . Explosions 226 | . . . . . . . 19 . 7 11 . . 97 92 Melee 89 | . . . . . 11 . . . . 78 . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 252 | . 82 . . . . 36 . . 20 . . . 47 67 Shots 5 | . 1 . . . . 1 . . 1 . . . 1 1 Rammed 2 | . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 437 | . . 301 57 49 267 437 242 . 261 56 130 . 348 273 Average Temperature 77 | . . 80 20 22 73 189 86 . 112 20 71 . 158 55 Received Heat Transfer 1683 | . . 306 66 9 129 320 165 . 72 9 . . 117 490 Effects 8 | . . . . . . 2 . . . . . . 6 . Shutdowns 2 | . . . . . . 1 . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . . . . . . . . Interference 5 | . . . . . . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 805 | 275 50 . . . . . . . 80 . . . . 400 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Zio Pro Fac Peak Influence 960 | 35 325 584 527 158 105 . . . . 334 . . . 960 Initial 246 | . 22 84 246 103 2 . . . . 15 . . . 69 Average 261 | 12 198 404 315 97 29 . . . . 204 . . . 429 Maximum Alert Level 3 | . 1 2 2 . . . . . . 1 . . . 3 Low Security (%) 52 | 100 60 20 15 100 100 . . . . 62 . . . 32 Level 1 20 | . 39 15 52 . . . . . . 37 . . . 9 Level 2 24 | . . 63 31 . . . . . . . . . . 45 Level 3 2 | . . . . . . . . . . . . . . 11 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 4 3 . 3 . . . . 8 . . . 13 Investigation 6 | . . 3 . . . . . . . 2 . . . 1 Extermination 8 | . . . . . 2 . . . . 2 . . . 4 Reinforcement 13 | . 1 1 2 . 1 . . . . 4 . . . 4 Assault . | . . . . . . . . . . . . . . . Garrison 5 | . . . 1 . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Zio Pro Fac Distress Signals 29 | . 2 5 . . . . . . 18 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 230 | . 20 34 22 2 10 14 14 . 22 17 5 . 11 59 Peak Tracking Total 8 | . 5 5 3 1 4 4 4 . 3 4 4 . 6 8 Tactical Retreats 23 | . 1 1 . . 1 . 3 . 4 2 1 . 1 9 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Zio Pro Fac Traps Triggered 10 | . 1 2 . . 2 . . . 2 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Most Traps Carried 4 | . . . . . . . 2 2 4 . . . . . Objects Rigged 2 | . . . . . . . . . . . . . . 2 Exploded 1 | . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Zio Pro Fac Machines Disabled 26 | . 3 1 3 . . 1 . . 3 2 . . . 13 Max in Single Turn 4 | . 2 1 1 . . 1 . . 1 1 . . . 4 Garrison Access 2 | . . . 1 . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Zio Pro Fac Machines Accessed 49 | . 3 10 10 5 4 1 . 4 . 6 . . . 6 Terminals 38 | . 3 10 9 5 3 . . . . 3 . . . 5 Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . 1 . . . 1 Total Hacks 138 | . 9 23 22 14 9 1 . 31 . 19 . . . 10 Successful 89 | . 6 9 15 10 4 1 . 31 . 8 . . . 5 Failed 49 | . 3 14 7 4 5 . . . . 11 . . . 5 Catastrophic 6 | . . 2 1 . 1 . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 79 | . 7 22 18 11 4 . . . . 8 . . . 9 Terminals 95 | . 9 23 21 14 7 . . . . 12 . . . 9 Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . Garrison Access 5 | . . . 1 . . . . . . 3 . . . 1 Terminal Hacks 56 | . 3 3 9 6 . 1 . 31 . 2 . . . 1 Record 11 | . . . . . . . . 11 . . . . . . Part Schematic 12 | . . . . . . . . 12 . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . Open Door 3 | . . . 2 . . 1 . . . . . . . . Level Access Points 2 | . . 1 . 1 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . Alert Level 5 | . . . 2 3 . . . . . . . . . . Unreport Threat 3 | . . . 2 1 . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . . . . 1 Dispatch Records 2 | . 1 1 . . . . . . . . . . . . Security Status 3 | . . . 2 . . . . . . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . 1 . . . . Seal Access 2 | . . . 1 . . . . . . 1 . . . . Unauthorized Hacks 26 | . 3 6 5 4 2 . . . . 2 . . . 4 Terminals 25 | . 3 6 5 4 2 . . . . 2 . . . 3 Botnet 24 | . 3 6 5 4 2 . . . . 2 . . . 2 Detonate 1 | . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . . . . . . 1 Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 8 3 1 3 . . . . 5 . . . 4 Full Trace Events 2 | . . 1 . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 5 . . . 2 . . Robots Built 3 | . . . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . 134 . . . . Total Robot Build Rating 12 | . . . . . . . . . . 12 . . . . Part Schematics Acquired 29 | . . . . . 1 . . 12 . . . 16 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Zio Pro Fac Total Allies 16 | . . . 10 . . . . . 1 3 . . . 2 Largest Group 10 | . . . 10 1 1 . . . 1 4 . . . 1 Highest-Rated Group 170 | . . . 88 8 8 . . . 96 170 . . . 29 Highest-Rated Ally 96 | . . . 16 8 8 . . . 96 96 . . . 29 Total Orders 3 | . . . . . . . . . . . 3 . . . ROAM 2 | . . . . . . . . . . . 2 . . . RETURN 1 | . . . . . . . . . . . 1 . . . Ally Attacks 112 | . . . 41 . 1 . . . 18 42 . . . 10 Total Damage 2482 | . . . 344 . . . . . 621 1402 . . . 115 Kills 27 | . . . 5 . . . . . 4 16 . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 3 2 . 1 . 1 . 2 . Drone Launches 2 | . . . . . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Zio Pro Fac Turns Passed 15767 | 141 585 1105 1213 520 1403 1359 1635 196 2090 1076 772 993 778 1901 Spaces Moved 12040 | 102 424 885 953 476 1121 1116 1288 82 966 1088 744 979 673 1143 Core 728 | 1 . . . . . . . . 139 413 . . . 175 Treads 992 | . 60 32 . . . . 66 82 651 . . . . 101 Legs 3402 | . . . . . . . . . . 569 744 979 673 437 Wheels 6812 | 101 364 853 953 476 1121 1116 1222 . 176 . . . . 430 Hover . | . . . . . . . . . . . . . . . Flight 106 | . . . . . . . . . . 106 . . . . Fastest Speed 29 | 50 80 95 100 105 101 110 110 240 50 29 100 100 100 50 Average Speed 113 | 79 103 98 103 105 109 110 116 240 190 72 100 100 108 136 Slowest Speed 400 | 80 240 160 105 105 110 110 240 240 240 112 100 100 110 400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 69 | 4 85 78 97 90 31 97 95 71 89 24 79 85 89 25 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . 1 . . . 1 . . Known Exits Taken 12 | . 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . . . . . Scrap Searched 20 | . . . . . . 5 2 . 5 . 4 2 2 . Spaces Dug 79 | . . 2 25 . 8 . . . 2 7 24 . . 11 Terrain Destroyed 460 | . 28 3 45 . 8 47 20 . 4 16 24 . 80 185 Melee 31 | . . 2 . . 8 . . . 2 7 1 . . 11 Projectile 15 | . . . . . . . 1 . . . . . . 14 AOE 413 | . 28 1 45 . . 47 19 . 2 9 23 . 80 159 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Zio Pro Fac Total 13339 | 130 508 1005 1100 483 1229 1184 1387 82 1127 1335 763 991 697 1318 Wait 474 | . 20 10 66 . 20 18 61 . 58 171 12 8 . 30 Move 12024 | 101 423 884 952 475 1120 1115 1287 81 965 1085 743 978 672 1143 Hop 1 | . . . . . . . . . . 1 . . . . Pick Up 79 | 8 8 12 8 1 8 1 5 . 11 5 . . 1 11 Fast Attach 67 | 7 . 2 4 . 4 . . . 5 19 2 2 1 21 Attach 50 | . 5 4 . . 6 3 7 1 12 2 . . 1 9 Detach 20 | . . 1 . . 5 . . . 7 2 . . . 5 Swap 94 | . 4 18 14 . 10 15 5 . 2 7 1 . 7 11 Drop 98 | . 4 14 15 1 11 3 5 . 11 15 1 2 3 13 Fire 357 | 14 44 57 38 6 24 21 17 . 42 20 3 . 12 59 Melee 55 | . . 3 3 . 13 8 . . 4 8 1 1 . 14 Ram 2 | . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . 8 . . . 10 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Ext) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 16) 478 | -10/Materials | Discovered new exit (range 5) 503 | -10/Materials | Identified exit to Materials 562 | -10/Materials | Core integrity fell below 50% 650 | -10/Materials | Lost 4 parts (3n1w) 662 | -10/Materials | Discovered exit to Materials (range 3) 727 | -10/Materials | Entered another Materials area 727 | -9/Materials | Evolved 2 slots: Weapon x2 876 | -9/Materials | Discovered new exit (range 13) 1058 | -9/Materials | Build established: Scavenger-Skirmisher 1096 | -9/Materials | Discovered new exit (range 7) 1132 | -9/Materials | Destroyed 8 combat bots 1232 | -9/Materials | Core integrity fell below 50% 1265 | -9/Materials | Discovered new exit (range 15) 1370 | -9/Materials | Identified exit to Materials 1568 | -9/Materials | Identified exit to Mines 1568 | -9/Materials | Identified exit to Storage 1816 | -9/Materials | Build established: Skirmisher 1832 | -9/Materials | Entered Storage 2238 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2407 | -9/Storage | Discovered exit to Materials (range 17) 2540 | -9/Storage | Build established: Commander-Skirmisher 2737 | -9/Storage | Garrison activated, responded to threat 2783 | -9/Storage | Lost 3 allies 2808 | -9/Storage | Used back door to open Recycling access 2808 | -9/Storage | Discovered new exit (range 3) 3045 | -9/Storage | Entered Recycling 3045 | -9/Recycling | Accompanied by 1 ally 3055 | -9/Recycling | Build established: Skirmisher 3087 | -9/Recycling | Identified exit to Factory 3238 | -9/Recycling | Core integrity fell below 20% 3565 | -9/Recycling | Entered Factory 3565 | -7/Factory | Accompanied by 1 ally 3565 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4338 | -7/Factory | Build established: Assassin 4714 | -7/Factory | Discovered new exit (range 8) 4720 | -7/Factory | Identified exit to Factory 4831 | -7/Factory | Discovered exit to Factory (range 5) 4929 | -7/Factory | Discovered new exit (range 13) 4967 | -7/Factory | Identified exit to Lower Caves 4968 | -7/Factory | Entered Lower Caves 4971 | -7/Lower Caves | Learned location of 1 exit from Factory 4981 | -7/Lower Caves | Learned Factory non-interactive machine intel 5197 | -7/Lower Caves | Build established: Skirmisher 5210 | -7/Lower Caves | Ambushed by wild Derelicts 5475 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5512 | -7/Lower Caves | Build established: Tank 5587 | -7/Lower Caves | Discovered new exit (range 12) 5598 | -7/Lower Caves | Identified exit to Lower Caves 6327 | -7/Lower Caves | Entered another Lower Caves area 6328 | -7/Lower Caves | Encountered a Warlord checkpoint 6376 | -7/Lower Caves | Discovered exit to Factory (range 5) 6417 | -7/Lower Caves | Build established: Derelict-Skirmisher 6742 | -7/Lower Caves | Learned Factory terminal intel 7015 | -7/Lower Caves | Spotted B-75 Beast 7760 | -7/Lower Caves | Lost 3 parts (2n1w) 7774 | -7/Lower Caves | Learned Factory terminal intel 7787 | -7/Lower Caves | Discovered new exit (range 15) 7822 | -7/Lower Caves | Lost 3 parts (2u1w) 7837 | -7/Lower Caves | Identified exit to Data Miner 7962 | -7/Lower Caves | Entered Data Miner 7963 | -7/Data Miner | Discovered new exit (range 6) 7978 | -7/Data Miner | Identified exit to Proximity Caves 8007 | -7/Data Miner | Met Data Miner 8055 | -7/Data Miner | Learned location of Section 7 (-2) 8055 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8078 | -7/Data Miner | Build established: Scavenger-Skirmisher 8107 | -7/Data Miner | Received God Mode back door access code from Data Miner 8158 | -7/Data Miner | Entered Proximity Caves 8350 | -6/Proximity Caves | Learned Factory stockpile data 8542 | -6/Proximity Caves | Spotted B-75 Beast 9188 | -6/Proximity Caves | Found DCF Scrap (11 items) 9469 | -6/Proximity Caves | Build established: Gunner 9870 | -6/Proximity Caves | Core integrity fell below 50% 10114 | -6/Proximity Caves | Escorted by Enhanced Grunt 10143 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 10180 | -6/Proximity Caves | Discovered exit to Factory (range 15) 10196 | -6/Proximity Caves | Core integrity fell below 20% 10248 | -6/Proximity Caves | Entered Factory 10248 | -6/Factory | Accompanied by 1 ally 10248 | -6/Factory | Evolved 2 slots: Utility x2 10249 | -6/Factory | Identified exit to Lower Caves 10250 | -6/Factory | Identified exit to Factory 10252 | -6/Factory | Loaded intel: 171 non-interactive machine locations 10253 | -6/Factory | Loaded intel: 26 terminal locations 10418 | -6/Factory | Build established: Hacker-Mutant 10967 | -6/Factory | Fabricated L-41 Fighter? 11069 | -6/Factory | Discovered exit to Factory (range 10) 11120 | -6/Factory | Lost 3 allies 11324 | -6/Factory | Entered Lower Caves 11687 | -6/Lower Caves | Learned Factory security intel 11725 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11755 | -6/Lower Caves | Identified exit to Zion 11889 | -6/Lower Caves | Encountered a Warlord checkpoint 11901 | -6/Lower Caves | Build established: Scavenger-Tank 12096 | -6/Lower Caves | Entered Zion 12147 | -6/Zion | Discovered new exit (range 10) 12156 | -6/Zion | Identified exit to Proximity Caves 12256 | -6/Zion | Given the Hacking Drone Bay 12257 | -6/Zion | Found Prototype Device 12257 | -6/Zion | Identified Hacking Drone Bay 12474 | -6/Zion | Met Imprinter 12501 | -6/Zion | Given A8's code to call for help 12508 | -6/Zion | Learned Factory emergency access door positions 13089 | -6/Zion | Entered Proximity Caves 13137 | -5/Proximity Caves | Spotted B-75 Beast 13411 | -5/Proximity Caves | Learned 12 Factory zone layouts 13558 | -5/Proximity Caves | Learned Factory garrison access intel 13743 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 13807 | -5/Proximity Caves | Discovered exit to Factory (range 14) 13867 | -5/Proximity Caves | Entered Factory 13867 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13868 | -5/Factory | Identified exit to Factory 13868 | -5/Factory | Identified exit to Extension 13871 | -5/Factory | Loaded intel: 27 terminal locations 13872 | -5/Factory | Loaded intel: 4 garrison access locations 14702 | -5/Factory | Lost 6 parts (3n1u2w) 14728 | -5/Factory | Garrison activated, responded to threat 14998 | -5/Factory | Lost 5 parts (1p2n2w) 15388 | -5/Factory | Build established: Hacker-Assassin 15426 | -5/Factory | Crushed by falling debris 15426 | -5/Factory | System corruption reached 10% 15457 | -5/Factory | Lost 3 parts (2u1w) 15509 | -5/Factory | Core integrity fell below 50% 15551 | -5/Factory | Lost 3 parts (1n2w) 15748 | -5/Factory | Discovered exit to Factory (range 9) 15749 | -5/Factory | Core integrity fell below 20% 15768 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- Trojan loaded successfully. Testing... Scanning machine control network... Found 2 applicable machines. 8TDOF9VK6P: Fusion Modulator BSWPXKU1S9: Fusion Modulator Infected machine control systems. 15732_ System corrupted: Energy discharge (-34). 15741_ Arm. Wheel destroyed. 15748_ EXIT=FOUND: FACTORY 15748_ Mic. Fission Core destroyed. 15748_ Arm. Wheel destroyed. 15751_ Slug penetrates Wall. 15752_ Arm. Wheel destroyed. 15752_ Knocked back. 15752_ Triggered Ambush Trap. 15752_ L-41 Fighter emerges from a hatch in the floor. 15752_ G-50 Soldier emerges from a hatch in the floor. 15752_ S-27 Virus emerges from a hatch in the floor. 15757_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ""????????????????????????????????????????? #????? | | ???????????????????????????????????????????+#####? | | ??????????????????????????????????????????? #? | | ??????????????????????????????????????????? #? | | ??????????????????????????????????????????? #? | | ??????????????????????????????????????????? #? | | ??????????????????????????????????????????? #? | | ??????????????????????????????????????????? #? | | ??????????????????????????????????????????? #? | | ??????????????????????????????????????????? #? | | ??????????????????????????????????????????? #? | | ???????????????????????????????????????????######? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##########????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# s""" #????????????????? | | ???????????????????????# """ #???????????????## | | ???????????????????????#= """ ! #???????????????# | | ???????????????????????# l #???????????????# | | ????????????# ?????????# """ #???????????????# | | ?????? ##### ????????#% """g #???????????????# | | ?????? ######?# """ #???????????????# | | ????? # @H #????????###????# | | ???????? ###/############### ###### | | ?????????????????# < + % # | | ?????????????????# ###### ! 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"""" #+ | | ?????????????????# % #????# """" # | | ?????????????????# #????# """" # | | ?????????????????##########+";;""### """" + | | ?????????????????????# "# """" # | | ?????????????????????# % "# """" # | | ?????????????????????# % "" ## | | ?????????????????????# "" "T" #? | | ?????????????????????# """ " ;" """ #? | | ?????????????????????# """ " ;; #? | | ?????????????????????# """ " ;;#+###########? | | ?????????????????????# ;## #??????????? | | ?????????????????????# """ "" ; #??????????? | | ?????????????????????# """ "" #####??????????? | | ?????????????????????# """ "" #??????????????? | | ?????????????????????# #??????????????? | | ??????????????????????#########""##??????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 11 Item Schematics ----------------- Imp. Signal Interpreter | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Adv. Terrain Scanner | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Adv. Sensor Array | -6/Zion | Archive Antigrav System | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Coil Gun | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ L-41 Fighter | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed SurgeRegenerativeTerrabomb Manual? 0 Play Time 02:23:59 Cumulative 70.0 hours Start 2025.03.01 @ 13:21:57 End 2025.03.01 @ 18:42:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 85 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98527779-fa45-4190-a5b7-03c25bf57ee4