Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 21:52:47 // Halloween2019/Abominations Player: Infomantis Result: Escaped! Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (110) 550 Value Destroyed (15438) 15438 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3191) 3191 TOTAL SCORE: 25479 Bonus ------- Win 3000 Win Speed 191 Cogmind --------- Core Integrity 450/1450 Matter 186/300 Energy 69/100 System Corruption 11% Temperature Cool (6) Movement Treading (145) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Heavy Treads Wheel Compact Wheel > --- UTILITY (10) ----- Advanced Coolant Injector Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Graphene Brace > --- WEAPON (5) ------- Enhanced Nova Cannon Hardcell Cannon Linear Accelerator > --- INVENTORY (10) --- Biometal Medium Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Centrium Leg Wheel Compact Wheel Peak State ------------ > --- POWER ------------ Light Ion Engine Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Wheel Wheel > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Quantum Rifle Heavy Neutron Cannon Long-range Phase Cannon > --- INVENTORY -------- Light Quantum Reactor Biometal Medium Treads Advanced Heavy Siege Treads Centrium Leg Wheel Wheel Compact Wheel Compact Wheel Enhanced Nova Cannon [Rating: 114] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Wheel Treads Biometal Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Utility Advanced Visual Processing Unit Device Graphene Brace Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Heavy Armor Plating Weapon Heavy Flail Energy Gun Thermic Laser Energy Cannon Long-range Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Power Sword Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . 1 . 1 1 . 1 . . . Utility 8 | . . 1 1 1 . 1 . 2 2 . Weapon 3 | . . . 1 . . 1 1 . . . Parts Attached 170 | 7 3 8 13 18 9 18 16 18 53 7 Power 21 | 1 . 1 . 2 2 1 2 1 10 1 Engine 9 | 1 . 1 . 1 2 1 1 1 1 . Core 1 | . . . . 1 . . . . . . Reactor 11 | . . . . . . . 1 . 9 1 Propulsion 49 | 2 1 4 5 4 2 7 4 6 12 2 Treads 13 | . . 2 2 . . 3 . 1 3 2 Leg 9 | 2 . . 2 2 1 1 1 . . . Wheel 25 | . 1 2 1 2 1 3 2 4 9 . Hover 2 | . . . . . . . 1 1 . . Flight . | . . . . . . . . . . . Utility 48 | 2 1 3 5 7 3 6 1 5 13 2 Device 20 | 1 . . 5 3 1 4 1 1 3 1 Storage 6 | 1 1 . . 1 1 . . . 2 . Processor 14 | . . 1 . 2 1 2 . 3 4 1 Hackware 1 | . . . . 1 . . . . . . Protection 7 | . . 2 . . . . . 1 4 . Artifact . | . . . . . . . . . . . Weapon 52 | 2 1 . 3 5 2 4 9 6 18 2 Energy Gun 10 | 1 . . 2 2 1 . . 2 2 . Energy Cannon 21 | . . . . 1 . 2 2 1 15 . Ballistic Gun 8 | 1 1 . . . 1 1 2 2 . . Ballistic Cannon 4 | . . . . . . . 2 . . 2 Launcher 2 | . . . 1 . . . 1 . . . Special Weapon 2 | . . . . . . . 1 1 . . Impact Weapon 3 | . . . . 2 . . 1 . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . 2 1 4 1 Parts Lost 69 | . 2 3 15 4 1 4 5 11 20 4 Power 12 | . . 1 1 1 1 1 1 1 3 2 Propulsion 25 | . 1 1 6 1 . 1 2 6 7 . Utility 15 | . . 1 3 1 . 1 . 1 6 2 Weapon 17 | . 1 . 5 1 . 1 2 3 4 . Highest Loss Streak 14 | . 1 2 14 1 1 4 3 8 10 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 76 | . 98 97 81 76 76 90 82 63 64 60 Engine 4 | . 14 11 7 1 4 9 3 2 1 . Treads 5 | . . 12 15 . . 3 5 3 7 8 Leg 4 | . 25 . 2 10 12 1 5 1 . . Wheel 8 | . 2 19 5 6 13 16 14 5 6 8 Device 10 | . 14 9 7 13 6 9 9 11 9 10 Storage 5 | . 14 11 8 2 4 5 5 2 3 4 Processor 16 | . . 8 9 15 20 17 15 14 22 10 Protection 1 | . . 2 7 . . . . . 2 . Energy Gun 4 | . 14 11 10 3 4 5 3 . 2 . Energy Cannon 2 | . . . . . . 3 5 5 4 4 Ballistic Gun 2 | . 13 11 6 . 1 5 1 . . . Impact Weapon 3 | . . . . 12 6 5 5 2 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 95 | 13 17 28 32 30 32 46 54 61 95 78 Greatest Support 150 | 20 20 26 49 37 40 50 56 44 150 150 Greatest Overweight (x) 9 | . 1 2 3 . 3 1 1 5 9 2 Average Overweight (x) . | . . . 1 . . . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 9 6 8 10 10 8 9 10 Most Carried 10 | 8 10 10 10 5 7 10 10 10 10 8 Average Carried 7 | 3 8 9 9 4 6 9 9 7 7 7 Final Capacity 10 | 8 10 10 5 5 10 10 10 5 10 10 Final Carried 10 | 8 10 10 5 5 7 10 10 5 6 8 Class Distribution -------------------- 64% | Scavenger-Mutant 30% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Gunner | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Matter Collected 2266 | 190 172 94 169 224 120 243 289 223 531 11 Remotely . | . . . . . . . . . . . Salvage Created 5278 | 26 368 259 394 296 323 411 479 193 2216 313 Parts 283 | 5 24 27 25 14 11 18 11 5 137 6 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Combat Hostiles Destroyed 79 | . 7 8 8 7 3 5 6 2 31 2 Melee 5 | . . . . 4 . . . 1 . . Guns 36 | . 7 8 6 1 1 4 . . 9 . Cannons 28 | . . . . . . . 3 1 22 2 AOE 5 | . . . 2 . . 1 2 . . . Classes Destroyed 11 | 1 2 3 . 2 2 . . . 1 . Worker 19 | . . . . . 1 1 3 1 13 . Builder 5 | . . . . 1 . . 1 . 3 . Tunneler 5 | 1 . . . . 1 1 . 1 1 . Hauler 1 | . 1 . . . . . . . . . Recycler 2 | . . . . . 1 . 1 . . . Swarmer 4 | . . 3 . 1 . . . . . . Grunt 11 | . . 2 . 2 1 1 5 . . . Sentry 3 | . . 1 . . 2 . . . . . Programmer 1 | . . . . 1 . . . . . . Abomination 59 | . 7 2 8 3 . 4 1 2 31 1 Anomaly 3 | . . . . . . . . . 3 . Best Kill Streak 8 | 1 2 2 3 4 5 1 5 2 8 2 Combat Bots Only 5 | . 2 2 3 4 3 1 5 2 4 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . 1 . . 1 1 . . . Melee 1 | . . . . 1 . . . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Final Abomination (-1/Lair) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Damage Taken 23725 | . 874 825 3461 2649 604 1236 1276 2331 9172 1297 Core 3535 | . 143 126 527 679 69 207 117 667 896 104 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 262 | . . . . . . . . . 254 8 Redirected to Shielding 151 | . . . . . . . . . 151 . Core Remaining (%) 55 | 100 42 68 4 3 91 79 89 48 . 31 Volleys Fired 446 | 1 51 41 62 6 13 33 25 13 195 6 Largest 4 | 2 2 2 3 1 2 3 3 4 2 3 Hottest 251 | 70 70 70 126 63 113 194 230 197 204 251 Shots Fired 783 | 2 100 75 120 7 20 64 55 28 295 17 Gun 500 | 2 100 75 113 7 20 39 20 2 122 . Cannon 272 | . . . . . . 25 31 26 173 17 Launcher 11 | . . . 7 . . . 4 . . . Special . | . . . . . . . . . . . Kinetic 194 | 1 50 34 43 . 7 15 19 14 . 11 Thermal 543 | 1 50 41 69 5 13 24 27 14 293 6 Explosive 11 | . . . 7 . . . 4 . . . Electromagnetic 35 | . . . 1 2 . 25 5 . 2 . Robot Hit Streak 41 | . 8 9 12 6 12 14 12 16 30 41 Robot Miss Streak 9 | 2 3 5 8 2 3 9 4 1 6 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 1 4 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 593 | . 68 53 82 36 17 38 43 28 214 14 Core Hits 256 | 1 25 20 40 7 17 28 21 6 82 9 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 7 | . . 1 . 5 . . 1 . . . Critical Strikes 38 | . 7 4 6 9 2 6 4 . . . Burn 25 | . 7 3 6 . 2 5 2 . . . Destroy 1 | . . 1 . . . . . . . . Blast 1 | . . . . . . . 1 . . . Corrupt 1 | . . . . . . 1 . . . . Smash 10 | . . . . 9 . . 1 . . . Melee Attacks 54 | . . . . 42 . 2 6 4 . . Impact 54 | . . . . 42 . 2 6 4 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 6 | . . . . 6 . . . . . . Damage Inflicted 19095 | 25 843 641 1544 1627 524 1290 1642 1160 9195 604 Guns 6639 | 25 843 640 1045 71 353 611 216 22 2813 . Cannons 8469 | . . . . . . 220 737 939 5982 591 Explosions 1750 | . . . 499 . 162 459 299 . 331 . Melee 2144 | . . . . 1556 . . 390 198 . . Ramming 93 | . . 1 . . 9 . . 1 69 13 Kinetic 2415 | 13 305 157 278 . 137 249 521 452 . 303 Thermal 13150 | 12 538 483 763 71 216 821 397 509 9052 288 Explosive 960 | . . . 499 . 162 . 299 . . . Electromagnetic 333 | . . . 4 . . 220 35 . 74 . Impact 2144 | . . . . 1556 . . 390 198 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . 3 . . 4 . 4 10 . 12 12 Average Corruption 3 | . 1 . . 2 . 2 3 . 3 10 Corruption Purged 5 | . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . Effects 67 | . . . . 10 . 5 5 . 42 5 Message Errors 18 | . . . . 2 . 1 3 . 10 2 Matter Fused 11 | . . . . 2 . 1 . . 8 . Heat Flow Errors 7 | . . . . 2 . . . . 4 1 Energy Discharges 8 | . . . . 1 . 1 . . 5 1 Parts Rejected 2 | . . . . 1 . . . . 1 . Data Loss (minor) 7 | . . . . 1 . 1 . . 5 . Data Loss (major) 6 | . . . . . . 1 2 . 3 . Misfires 1 | . . . . 1 . . . . . . Misdirections 3 | . . . . . . . . . 3 . Weapon Failures 4 | . . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1139 | . . . 11 380 14 104 281 85 263 1 Projectiles 258 | . . . . . . . . 10 248 . Explosions 144 | . . . 11 . 14 104 . . 15 . Melee 737 | . . . . 380 . . 281 75 . 1 Knockbacks 21 | . . . . 11 . . 7 3 . . Impact 13 | . . . . 11 . . 1 1 . . Kinetic 8 | . . . . . . . 6 2 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 235 | . 55 . 110 . 64 . . . 6 . Shots 5 | . 1 . 3 . 1 . . . . . Rammed 13 | . . 1 . . 1 . . 1 8 2 Targets Rammed 13 | . . 1 . . 1 . . 1 8 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 661 | 9 180 277 458 334 118 422 149 597 661 195 Average Temperature 101 | 6 70 76 110 131 42 136 62 135 104 110 Received Heat Transfer 4689 | . 111 384 885 603 180 423 225 447 1224 207 Effects 16 | . . 1 2 1 . 2 . 3 7 . Shutdowns 2 | . . . 1 . . . . . 1 . Energy Bleed 5 | . . 1 1 1 . . . 1 1 . Interference 4 | . . . . . . 2 . 2 . . Short Circuit 2 | . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . 1 . Damage (major) 2 | . . . . . . . . . 2 . Siege Activations 4 | . . . . . . . . . 3 1 Total Turns 110 | . . . . . . . . . 104 6 Longest Duration 85 | . . . . . . . . . 85 6 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 16 | . . . . . . . 8 2 6 . Impact Corruptions 21 | . . . . 12 . . 4 4 . 1 Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 10 | . 1 2 . 1 5 . . . 1 . Heat Transferred 8629 | 37 590 1041 905 120 800 797 985 128 3181 45 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 2 . . 3 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Peak Influence 287 | 5 105 178 86 202 134 275 287 163 150 15 Initial 136 | . 3 38 66 . 11 72 35 136 40 . Average 78 | . 92 114 64 77 28 135 164 125 35 2 Maximum Alert Level 1 | . . . . 1 . 1 1 . . . Low Security (%) 91 | 100 100 100 100 94 100 73 53 100 100 100 Level 1 8 | . . . . 5 . 26 46 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 147 | . 4 3 6 20 15 21 22 15 41 . Investigation 22 | . 2 1 . 2 2 5 4 5 1 . Extermination . | . . . . . . . . . . . Reinforcement 45 | . . 2 3 7 10 4 7 5 7 . Assault 42 | . 2 . 2 6 1 5 5 3 18 . Garrison 38 | . . . 1 5 2 7 6 2 15 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 . 1 . Haulers Reinforced 18 | . . . . 3 5 3 3 1 3 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Distress Signals 94 | . 4 7 5 9 10 11 10 14 24 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 210 | . 12 21 23 35 9 14 15 18 59 4 Peak Tracking Total 12 | . 4 7 8 10 4 8 4 9 12 4 Tactical Retreats 28 | . . 4 2 7 1 2 2 2 8 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Traps Triggered 5 | . . . . 1 . . 3 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Machines Disabled 14 | . 1 . . . 2 6 4 . 1 . Max in Single Turn 4 | . 1 . . . 2 4 2 . 1 . Garrison Access 10 | . . . . 2 . . 2 2 4 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Machines Accessed 27 | . 3 1 . 4 3 4 5 3 4 . Terminals 15 | . 3 1 . 1 2 3 2 2 1 . Fabricators 4 | . . . . 1 1 1 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . 1 . . 1 . 1 . Scanalyzers 3 | . . . . 1 . . . 1 1 . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 75 | . 10 3 . 8 6 16 12 9 11 . Successful 25 | . 3 1 . 2 4 5 5 3 2 . Failed 50 | . 7 2 . 6 2 11 7 6 9 . Catastrophic 12 | . 2 . . 2 1 1 1 1 4 . Database Lockouts . | . . . . . . . . . . . Manual 23 | . 6 . . 2 1 7 4 . 3 . Terminals 48 | . 10 3 . 3 3 13 7 6 3 . Fabricators 10 | . . . . 2 3 3 2 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . 2 . . 1 . 3 . Scanalyzers 7 | . . . . 1 . . . 3 3 . Garrison Access 4 | . . . . . . . 2 . 2 . Terminal Hacks 11 | . 1 1 . . 2 3 3 1 . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . . . . Terminal Index 2 | . . . . . . 1 1 . . . Alert Level 1 | . . . . . . 1 . . . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 3 | . . . . . . . 2 1 . . Fabricator Hacks 2 | . . . . 1 1 . . . . . Network Status 2 | . . . . 1 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 2 1 . Insert Component 2 | . . . . . . . . 1 1 . Analyze 1 | . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 8 | . 2 . . 1 1 2 2 . . . Terminals 4 | . 2 . . . . 1 1 . . . Botnet 4 | . 2 . . . . 1 1 . . . Fabricators 3 | . . . . . 1 1 1 . . . Liberate 3 | . . . . . 1 1 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Recyclers 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 3 1 . 4 2 4 4 3 4 . Full Trace Events 13 | . 2 1 . 1 1 3 2 2 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 17 | . . . . 2 . 4 3 3 5 . Machine Destruction 7 | . . . . 2 . . . 3 2 . Programmers 10 | . . . . . . 4 3 . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Total Allies 9 | . . . . . 3 . 3 . 3 . Largest Group 3 | . . . . . 3 . 3 . 3 . Highest-Rated Group 138 | . . . . . 93 . 90 . 138 . Highest-Rated Ally 46 | . . . . . 31 . 30 . 46 . Total Orders . | . . . . . . . . . . . Ally Attacks 40 | . . . . . 27 . 1 . 12 . Total Damage 747 | . . . . . 552 . 46 . 149 . Kills 2 | . . . . . 2 . . . . . Allies Corrupted 2 | . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Turns Passed 5778 | 77 387 285 424 690 231 718 522 350 2001 93 Spaces Moved 4016 | 49 199 163 219 659 212 629 332 289 1225 40 Core 955 | 4 . . 32 346 72 . . 156 345 . Treads 36 | . . . 20 . . 1 . . 3 12 Legs 226 | 45 172 . 1 5 3 . . . . . Wheels 2799 | . 27 163 166 308 137 628 332 133 877 28 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 90 50 50 50 90 90 50 50 105 Average Speed 92 | 114 119 92 102 73 81 90 96 79 97 132 Slowest Speed 330 | 120 190 110 330 130 200 240 115 155 215 225 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 44 27 41 30 7 25 14 20 41 49 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 2 | . . . . . . 2 . . . . Terrain Destroyed 161 | . 22 . 37 . 14 20 13 1 53 1 Melee 2 | . . . . . . 2 . . . . Projectile 41 | . . . . . . . 4 1 35 1 AOE 118 | . 22 . 37 . 14 18 9 . 18 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Total 5171 | 65 257 229 312 758 248 706 473 378 1688 57 Wait 339 | . 1 8 13 31 8 4 77 37 160 . Move 4005 | 48 197 162 218 658 211 628 331 289 1224 39 Hop . | . . . . . . . . . . . Pick Up 57 | 9 4 5 . 3 4 8 4 1 18 1 Fast Attach 94 | 6 . 3 5 13 5 16 8 11 20 7 Attach 60 | 1 2 3 6 5 2 1 2 7 31 . Detach 27 | . . . 2 3 . 1 1 4 16 . Swap 16 | . 1 2 2 . 2 1 6 . 2 . Drop 60 | . 1 4 4 5 2 12 5 12 13 2 Fire 446 | 1 51 41 62 6 13 33 25 13 195 6 Melee 46 | . . . . 34 . 2 6 4 . . Ram 5 | . . 1 . . 1 . . . 3 . Kick . | . . . . . . . . . . . Crush 8 | . . . . . . . . . 6 2 Escape Stasis 8 | . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: *Lai x2) -1/Lair To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 436 | -10/Materials | Core integrity fell below 50% 454 | -10/Materials | Discovered new exit (range 10) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 653 | -9/Materials | Discovered new exit (range 14) 734 | -9/Materials | Discovered new exit (range 8) 750 | -9/Materials | Entered another Materials area 750 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 791 | -8/Materials | Garrison activated, responded to threat 1115 | -8/Materials | Core integrity fell below 50% 1159 | -8/Materials | Core integrity fell below 20% 1172 | -8/Materials | Discovered new exit (range 4) 1174 | -8/Materials | Entered Factory 1174 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1200 | -7/Factory | Lost 14 parts (1p5n3u5w) 1320 | -7/Factory | Garrison activated, responded to threat 1411 | -7/Factory | Garrison activated, responded to threat 1442 | -7/Factory | Garrison activated, responded to threat 1673 | -7/Factory | Build established: Scavenger-Mutant 1677 | -7/Factory | Core integrity fell below 50% 1709 | -7/Factory | Garrison activated, responded to threat 1745 | -7/Factory | Core integrity fell below 20% 1860 | -7/Factory | Discovered new exit (range 8) 1864 | -7/Factory | Entered another Factory area 1864 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1873 | -6/Factory | Identified exit to Factory 1991 | -6/Factory | Garrison activated, responded to threat 1999 | -6/Factory | Build established: Mutant 2087 | -6/Factory | Discovered new exit (range 10) 2095 | -6/Factory | Entered another Factory area 2095 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2144 | -5/Factory | Garrison activated, responded to threat 2195 | -5/Factory | Garrison activated, responded to threat 2464 | -5/Factory | Garrison activated, responded to threat 2594 | -5/Factory | Build established: Scavenger-Mutant 2740 | -5/Factory | Lost 4 parts (1p1n1u1w) 2758 | -5/Factory | Discovered new exit (range 18) 2771 | -5/Factory | Discovered new exit (range 17) 2813 | -5/Factory | Entered another Factory area 2813 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2840 | -4/Factory | Garrison activated, responded to threat 2904 | -4/Factory | Garrison activated, responded to threat 3154 | -4/Factory | Garrison activated, responded to threat 3212 | -4/Factory | Lost 3 parts (1p2w) 3266 | -4/Factory | Garrison activated, responded to threat 3303 | -4/Factory | Discovered new exit (range 5) 3313 | -4/Factory | System corruption reached 10% 3335 | -4/Factory | Entered Research 3335 | -3/Research | Evolved 2 slots: Utility x2 3426 | -3/Research | Garrison activated, responded to threat 3590 | -3/Research | Garrison activated, responded to threat 3619 | -3/Research | Lost 8 parts (1p3n1u3w) 3651 | -3/Research | Discovered new exit (range 18) 3685 | -3/Research | Core integrity fell below 50% 3685 | -3/Research | Entered another Research area 3685 | -2/Research | Evolved 2 slots: Utility x2 3709 | -2/Research | Garrison activated, responded to threat 3770 | -2/Research | Garrison activated, responded to threat 3871 | -2/Research | Spotted B-90 Cyclops 3884 | -2/Research | Lost 4 parts (2n1u1w) 3889 | -2/Research | Discovered new exit (range 6) 4322 | -2/Research | Discovered new exit (range 18) 4801 | -2/Research | Discovered new exit (range 5) 4973 | -2/Research | Discovered new exit (range 15) 5411 | -2/Research | Garrison activated, responded to threat 5538 | -2/Research | System corruption reached 10% 5574 | -2/Research | Detected disturbance from likely dimensional gate 5628 | -2/Research | Core integrity fell below 50% 5639 | -2/Research | Lost 10 parts (2p3n2u3w) 5639 | -2/Research | Spotted Striker 5686 | -2/Research | Entered Lair 5740 | -1/Lair | Destroyed Final Abomination 5779 | *** | Escaped! Last Messages --------------- 05771_ Destroyed Imp. System Shield. 05771_ Ultimate Abomination system corrupted by crushing effect. 05772_ Ultimate Abomination absorbs Adv. Weight Redist. System. 05772_ Antigrav Array blinks away. 05772_ Imp. Recalibrator blinks away. 05773_ Ultimate Abomination spits out Enh. Nova Cannon. 05773_ Ultimate Abomination absorbs Enh. Nova Cannon. 05773_ Adv. Melee Analysis Suite blinks away. 05773_ Slammed into Ultimate Abomination. 05774_ Acquired 7 matter. 05775_ Adv. Cryofiber Web blinks away. 05775_ Unstable Anomaly suddenly flashes brightly. 05776_ Warp Anomaly forced to warp away. 05776_ Enh. Quantum Rifle blinks away. 05776_ Imp. Particle Charger blinks away. 05776_ Arm. Heavy Treads blinks away. 05776_ Prototype Ballistic Cannon blinks away. 05777_ Acquired 4 matter. 05778_ Imp. Utility Shielding blinks away. 05778_ Unknown Flight Unit blinks away. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????####????????? | | ???????????????????????????######%%####?????? | | ??????????????????????###### !!!= =###???? | | ?????????????#????#####%%=% ! =!=!!#???? | | ????????? ???# #### !!]!]= =!]! %!! ! ###?? | | ???????? = = ! %== ! != [];#?? | | ???????? / ! ! ] !! =!#?? | | ???????? = = ! = !%##? | | ??????? =n =!! == !! | ; | | ??????? = ]= # %% % %!!! #?? | | ?????? ! = = !#; A!!! %= #?? | | ?????? !! ! ! ]]/ % ]% [#? | | ?????????????#!= ! !n !@ /=###!###] ##? | | ?????????????##### % ! #?###?#! ! ##? | | ?????????????????# = ![%#?????## !#? | | ?????????????????## = ]=##??????#! #? | | ??????????????????# [ ==#???????# ! #? | | ??????????????????# ! !#?????### ! #? | | ?????????????????#A[ = #####! #? | | ???????????????? / = ]= /! / ] #? | | ??????????????!| = ! #? | | ?????????????= ! ! ! % !!!!#? | | ???????????? !/ =] | #? | | ??????????? ! ] !! !#? | | ??????????? n% = #? | | ??????????? ! n % ! !! ! #? | | ???????????##### ! #? | | ???????????????## % ### ### ] ! #? | | ????????????????## | %??#####?## ! |!]#? | | ?????????????????? ! !?????????# %= !#? | | ????????????????????? !!] ?????????# = #? | | ??????????????????????? ! ????????? [ !#? | | ???????????????????????????????????? !#? | | ???????????????????????????????????! ! ]#? | | ??????????????????????????????????? = ##? | | ?????????????????????????????????? #?? | | ?????????????????????????????????? !! ! #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 100 Energy Generation 43 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 160 ECM Strength 1 Additional Mass Support 9 EM Shielding 3 Armor Coverage 1200 Resistance: KI 20 Core Shielding 40 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointVisualMegatreads Manual? 0 Play Time 01:54:13 Cumulative 148.7 hours Start 2022.04.13 @ 19:24:00 End 2022.04.13 @ 21:52:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 110 Rogue 90 Adventurer 6 Explorer 14 Win Type 0 Total 10 Types 6/0/1/1/0/0/1/1/0 Lore% 82 Gallery% 83 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45db2225-612a-4b36-a34a-2a8ac6ccfe64