Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.02 @ 00:23:37 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (2056) 2056 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4186 Bonus ------- None Cogmind --------- Core Integrity 8/550 Matter 299/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Large Matter Pod (150) Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Flak Cannon Missile Launcher Ripper Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Improved Assault Rifle High-powered Shotgun > --- INVENTORY -------- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Matter Pod Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating EM Pulse Gun Missile Launcher Ripper [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 71 | 6 10 3 12 40 Power 11 | 1 2 . 3 5 Engine 10 | 1 2 . 3 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 17 | 2 1 1 1 12 Treads 4 | 1 . . 1 2 Leg 9 | . . . . 9 Wheel 4 | 1 1 1 . 1 Hover . | . . . . . Flight . | . . . . . Utility 23 | 1 3 . 5 14 Device 12 | . 1 . 1 10 Storage 4 | 1 2 . . 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 5 | . . . 3 2 Artifact . | . . . . . Weapon 20 | 2 4 2 3 9 Energy Gun 11 | 1 2 . 1 7 Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | 1 . . 1 2 Ballistic Cannon 3 | . 2 1 . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 25 | . 1 1 2 21 Power 2 | . . . 1 1 Propulsion 8 | . . 1 1 6 Utility 6 | . . . . 6 Weapon 9 | . 1 . . 8 Highest Loss Streak 7 | . 1 1 1 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 94 99 95 95 Engine 9 | . 14 14 10 7 Treads 8 | . 14 14 10 5 Leg 9 | . . . . 16 Wheel 7 | . 14 13 11 2 Device 14 | . 10 14 11 16 Storage 10 | . 14 14 11 9 Processor 9 | . . . 5 14 Protection 3 | . . . 12 3 Energy Gun 10 | . 15 . 8 9 Energy Cannon 1 | . . . 8 . Ballistic Gun 3 | . . . . 7 Ballistic Cannon 4 | . 10 26 4 . Naked Turns . | . . . . . Heaviest Build 43 | 12 30 30 40 43 Greatest Support 47 | 10 10 10 10 47 Greatest Overweight (x) 12 | 1 2 9 3 12 Average Overweight (x) 1 | . 1 2 2 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 Most Carried 15 | 7 14 15 15 15 Average Carried 13 | 5 9 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 14 15 15 15 Class Distribution -------------------- 63% | Mutant 25% | Skirmisher 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 1547 | 225 113 366 237 606 Remotely . | . . . . . Salvage Created 2524 | . 330 19 494 1681 Parts 124 | . 28 1 30 65 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 58 | . 10 7 8 33 Guns 37 | . 6 . 3 28 Cannons 9 | . 3 . 5 1 AOE 8 | . 1 7 . . Classes Destroyed 11 | . 4 1 5 1 Worker 3 | . 1 1 . 1 Hauler 1 | . . . 1 . Recycler 2 | . . . 1 1 Operator 1 | . . . 1 . Watcher 4 | . 2 . 1 1 Swarmer 10 | . 6 . . 4 Grunt 26 | . 4 . 3 19 Duelist 1 | . . . 1 . Sentry 12 | . . . 4 8 Hunter 2 | . . . . 2 Assembled 7 | . . 7 . . Best Kill Streak 7 | . 3 7 5 6 Combat Bots Only 7 | . 3 7 2 6 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging . | . . . . . Exploded 2 | . 1 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 3955 | . 324 194 368 3069 Core 711 | . 76 51 42 542 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 . 49 89 . Volleys Fired 212 | . 32 12 30 138 Largest 2 | . 2 2 2 2 Hottest 121 | . 80 70 96 121 Shots Fired 379 | . 56 14 60 249 Gun 287 | . 34 . 17 236 Cannon 82 | . 22 4 43 13 Launcher 10 | . . 10 . . Special . | . . . . . Kinetic 110 | . 23 4 26 57 Thermal 169 | . . . . 169 Explosive 10 | . . 10 . . Electromagnetic 90 | . 33 . 34 23 Robot Hit Streak 23 | . 9 3 6 23 Robot Miss Streak 7 | . 7 2 3 3 Penetration Max . | . . . . . Secondary Targets 5 | . . . . 5 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 273 | . 27 8 40 198 Core Hits 129 | . 15 19 17 78 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 22 | . 1 . 2 19 Burn 18 | . . . . 18 Destroy 1 | . . . . 1 Blast 3 | . 1 . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4751 | . 465 422 700 3164 Guns 3399 | . 276 . 155 2968 Cannons 892 | . 99 53 545 195 Explosions 459 | . 90 369 . . Melee . | . . . . . Ramming 1 | . . . . 1 Kinetic 1205 | . 99 53 254 799 Thermal 2121 | . 90 . . 2031 Explosive 369 | . . 369 . . Electromagnetic 1055 | . 276 . 446 333 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 10 | . 3 3 4 . Impact . | . . . . . Kinetic 8 | . 2 2 4 . Secondary 2 | . 1 1 . . Self-Inflicted Damage 65 | . . 65 . . Shots 3 | . . 3 . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 361 | . 102 15 126 361 Average Temperature 70 | . 32 7 44 96 Received Heat Transfer 1346 | . 36 80 105 1125 Effects 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . . . 3 3 Impact Corruptions . | . . . . . Robots Melted 4 | . . . . 4 Combat Hostiles 4 | . . . . 4 Parts Melted 20 | . . . . 20 Heat Transferred 6451 | . 50 . . 6401 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 241 | . 153 31 227 241 Initial 57 | . . 1 11 57 Average 80 | . 83 18 103 82 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 95 | 100 100 100 79 98 Level 1 4 | . . . 20 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 . 2 7 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 9 | . 1 . 2 6 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 4 | . . . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 18 7 13 50 Peak Tracking Total 7 | . 3 7 4 7 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 12 | . 6 . 2 4 Terminals 12 | . 6 . 2 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 16 . 8 7 Successful 16 | . 8 . 4 4 Failed 15 | . 8 . 4 3 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 26 | . 12 . 8 6 Terminals 31 | . 16 . 8 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 5 . . 4 Record 1 | . . . . 1 Robot Analysis 3 | . 3 . . . Branch Access Points 1 | . 1 . . . Unreport Threat 2 | . . . . 2 Locate Traps 1 | . 1 . . . Recall Reinforcements 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 3 . 4 . Terminals 7 | . 3 . 4 . Assimilate 3 | . 1 . 2 . Botnet 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 6 . 2 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 . . Highest-Rated Group 10 | . 10 10 . . Highest-Rated Ally 10 | . 10 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 4132 | 61 835 301 694 2241 Spaces Moved 2355 | 54 693 242 446 920 Core 24 | 9 . 1 . 14 Treads 15 | . . . . 15 Legs 642 | . . . . 642 Wheels 1674 | 45 693 241 446 249 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 110 110 120 Average Speed 117 | 84 99 111 124 131 Slowest Speed 650 | 95 110 500 125 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 55 | 4 97 61 35 79 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 66 | . 6 60 . . Melee . | . . . . . Projectile . | . . . . . AOE 66 | . 6 60 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 3338 | 66 784 258 529 1701 Wait 609 | . 34 . 18 557 Move 2351 | 53 692 241 445 920 Hop . | . . . . . Pick Up 50 | 7 9 2 9 23 Fast Attach 21 | 5 2 . 5 9 Attach 25 | 1 2 1 4 17 Detach 3 | . 1 . 2 . Swap 25 | . 6 2 3 14 Drop 41 | . 6 . 13 22 Fire 212 | . 32 12 30 138 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 16) 62 | -11/Junkyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 356 | -10/Materials | Identified exit to Mines 505 | -10/Materials | Discovered new exit (range 7) 702 | -10/Materials | Discovered new exit (range 7) 897 | -10/Materials | Entered Mines 897 | -10/Mines | Accompanied by 1 ally 908 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 973 | -10/Mines | Assembled infested the area 1021 | -10/Mines | Core integrity fell below 50% 1045 | -10/Mines | Destroyed 7 combat bots 1121 | -10/Mines | Discovered new exit (range 9) 1136 | -10/Mines | Found a hidden stash of uninstalled traps 1198 | -10/Mines | Entered Materials 1198 | -9/Materials | Evolved 2 slots: Utility x2 1875 | -9/Materials | Discovered new exit (range 4) 1879 | -9/Materials | Identified exit to Materials 1892 | -9/Materials | Entered another Materials area 1892 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2147 | -8/Materials | Lost 7 parts (1n4u2w) 2463 | -8/Materials | Build established: Scavenger-Mutant 2628 | -8/Materials | Core integrity fell below 50% 2632 | -8/Materials | Lost 7 parts (4n1u2w) 3034 | -8/Materials | Build established: Skirmisher 3601 | -8/Materials | Discovered new exit (range 9) 4050 | -8/Materials | Core integrity fell below 20% 4113 | -8/Materials | Discovered new exit (range 16) 4133 | -8/Materials | Self-destructed Last Messages --------------- 04069_ Dropped Imp. Heat Sink. 04069_ Acquired Imp. Heat Sink. 04070_ K-01 Serf cleans the Recycling Unit. 04074_ K-01 Serf collects debris. 04111_ Slug penetrates Wall. 04113_ EXIT=FOUND 04113_ Imp. Terrain Scanner destroyed. 04113_ Critical hit (Blast). 04120_ Hpw. Shotgun destroyed. 04120_ Critical hit (Blast). 04120_ Knocked back. 04122_ Penetrated by Slug. 04122_ Knocked back. 04128_ H-61 Shepherd calls for reinforcements. 04128_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04128_ Titanium Leg destroyed. 04129_ U-05 Engineer builds a Wall. 04132_ Imp. Assault Rifle destroyed. 04132_ Knocked back. 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"?"? ## """ # # # | | #####??#?? ???" ## """ # # # | | ##?#???????? ## # # "Y" ! # | | T#????? ? ? ## # # """ =# | | T ####?#####+######+### # # | | ##+###### | | %###### | | ###### | | !###+########## #####+########## | | #?? ???#?##### # ! ### | | #????? ?#??### # ### | | #??? ? ?###### # ##? | | #####??"" #?#?### # [ ### | | ##### ""? ####?## # ##? | | #?#?# """ #####?# ####+########### | | ##?##?#?########## #### ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalDirtyFlail Manual? 0 Play Time 00:38:39 Cumulative 101.8 hours Start 2023.07.01 @ 23:51:23 End 2023.07.02 @ 00:23:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 663e1119-1481-4555-a8b6-ce70f51ac4b4