Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.09 @ 23:45:51 Player: raddakar Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (210) 1050 Value Destroyed (8925) 8925 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (4524) 4524 TOTAL SCORE: 22619 Bonus ------- High Alert Combat Kills 1066 Follower Combat Kills 298 Aligned with FarCom 300 Win 3000 Friendly Fire -140 Cogmind --------- Core Integrity 1543/1600 Matter 281/300 Energy 300/310 System Corruption 4% Temperature Cool (20) Movement Treading (180) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION (6) --- Heavy Siege Treads Heavy Siege Treads High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY (11) ----- Advanced Coolant Injector Medium Storage Unit Lightpack 2.0 Advanced Targeting Computer Advanced Force Field Hacking Suite Advanced Hacking Suite System Shield Improved System Shield Improved System Shield > --- WEAPON (5) ------- Enhanced Nova Cannon Heavy Machine Gun KE Penetrator KE Penetrator Hardcell Cannon > --- INVENTORY (28) --- Micro Fission Core Micro Fission Core Heavy Siege Treads Heavy Siege Treads Armored Heavy Treads Advanced Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heat Sink Experimental Coolant Injector High-capacity Storage Unit Advanced Matter Compressor (320) Improved Particle Charger Advanced Weapon Cycler Improved Core Shielding Heavy Machine Gun Micro-nuke Launcher Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Lightpack 2.0 Advanced Matter Compressor Advanced Targeting Computer Advanced Force Field Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Gamma Rifle High-powered Shotgun Coil Gun Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Medium Treads Medium Treads Heavy Treads Improved Heavy Treads Armored Heavy Treads Advanced Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Coolant Injector Experimental Coolant Injector High-capacity Storage Unit Improved Particle Charger Advanced Weapon Cycler Improved Core Shielding Enhanced Nova Cannon Hardcell Cannon Micro-nuke Launcher Neutron Missile Launcher [Rating: 182] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun Gamma Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Shotgun Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . 2 2 2 2 2 Power 2 | . . . . . . . . . . . . . 1 1 Propulsion 4 | . . . . . . 1 1 . . . 2 . . . Utility 9 | . . . . . 2 1 1 . . 2 . 2 . 1 Weapon 3 | . . . . . 2 . . . . . . . 1 . Parts Attached 207 | . 12 . 2 1 15 5 22 3 29 19 6 44 20 29 Power 18 | . 2 . . . 1 2 4 1 1 2 . 2 2 1 Engine 6 | . 2 . . . 1 2 1 . . . . . . . Core 9 | . . . . . . . 2 1 1 1 . 1 2 1 Reactor 3 | . . . . . . . 1 . . 1 . 1 . . Propulsion 55 | . 3 . . 1 5 2 5 . 11 3 6 12 3 4 Treads 41 | . 3 . . 1 4 2 4 . 10 2 5 5 3 2 Leg 1 | . . . . . . . . . . . 1 . . . Wheel 4 | . . . . . . . . . 1 1 . . . 2 Hover . | . . . . . . . . . . . . . . . Flight 9 | . . . . . 1 . 1 . . . . 7 . . Utility 59 | . 2 . 2 . 3 1 5 1 9 5 . 16 4 11 Device 20 | . . . . . . . 1 . 1 . . 6 3 9 Storage 10 | . 1 . 2 . 1 . . . . 2 . 2 1 1 Processor 5 | . 1 . . . . 1 2 . 1 . . . . . Hackware 7 | . . . . . . . . . 1 1 . 4 . 1 Protection 17 | . . . . . 2 . 2 1 6 2 . 4 . . Artifact . | . . . . . . . . . . . . . . . Weapon 75 | . 5 . . . 6 . 8 1 8 9 . 14 11 13 Energy Gun 5 | . . . . . . . . . . . . 2 1 2 Energy Cannon 3 | . . . . . . . . . . . . 1 1 1 Ballistic Gun 50 | . 3 . . . 6 . 8 1 7 6 . 10 4 5 Ballistic Cannon 9 | . 2 . . . . . . . 1 1 . . 3 2 Launcher 8 | . . . . . . . . . . 2 . 1 2 3 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 1 . 4 . 2 . . 2 3 4 Parts Lost 33 | . . . . 1 1 . . . . 4 2 23 1 1 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 9 | . . . . 1 . . . . . 1 . 7 . . Utility 8 | . . . . . . . . . . 1 1 5 1 . Weapon 15 | . . . . . 1 . . . . 2 1 10 . 1 Highest Loss Streak 9 | . . . . 1 1 . . . . 4 2 9 1 1 Average Slot Usage (%) 92 | . 92 100 99 99 99 100 99 100 96 89 91 78 79 85 Engine 3 | . 14 14 14 14 8 7 . . . . . . . . Core 3 | . . . . . . . 5 6 6 2 . 2 7 12 Treads 17 | . 13 28 28 27 17 23 25 26 19 8 18 11 12 8 Leg 1 | . 14 . . . . . . . . . 3 . . . Wheel 1 | . . . . . . . . . 2 3 1 . . 6 Device 1 | . . . . . . . 2 . . . . 3 9 8 Storage 18 | . 14 14 21 28 27 23 20 20 20 22 21 10 4 8 Processor 8 | . 7 14 6 . . 7 13 13 13 11 10 8 4 4 Hackware 4 | . . . . . . . . . . 4 5 14 17 18 Protection 3 | . . . . . 9 7 3 6 5 4 4 2 1 . Ballistic Gun 18 | . 25 . . . 35 30 25 26 24 14 14 12 7 8 Ballistic Cannon 5 | . 1 28 28 28 . . . . 1 6 5 1 7 7 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 169 | 10 29 29 77 77 120 121 128 129 133 168 165 169 73 85 Greatest Support 225 | 20 40 40 40 40 40 60 92 80 88 110 151 220 225 225 Greatest Overweight (x) 5 | . . . 1 1 2 2 2 1 4 5 5 1 . 4 Average Overweight (x) 1 | . . . . 1 2 1 1 1 2 4 2 . . 1 Largest Inventory Capacity 56 | . 10 10 20 20 28 28 28 28 28 36 36 56 28 28 Average Capacity 26 | . 7 10 15 20 27 28 28 28 28 35 36 29 24 28 Most Carried 36 | . 10 10 13 19 28 28 28 28 28 36 36 36 28 28 Average Carried 25 | . 7 10 10 17 23 27 27 26 27 35 35 28 24 27 Final Capacity 36 | 6 10 10 20 20 28 28 28 28 28 36 36 24 28 28 Final Carried 36 | 6 10 10 13 18 27 28 28 28 28 36 36 24 28 28 Class Distribution -------------------- 63% | Hauler-Skirmisher 13% | Hacker-Skirmisher 10% | Mutant 6% | Hacker-Mutant 6% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Waste Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -4/Factory Hauler-Skirmisher | -3/Research Hacker-Skirmisher | -2/Research Hacker-Skirmisher | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 9966 | 200 520 21 . 441 716 104 1010 178 1286 1294 331 1735 451 1679 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10345 | . 703 . . 119 843 104 1026 . 1410 700 505 2497 562 1876 Parts 482 | . 35 . . 12 35 6 43 . 70 30 25 123 23 80 Haulers Intercepted 10 | . 2 . . . 3 1 1 . 1 2 . . . . Recyclers Shooed 18 | . . . . . 4 . 1 . 2 1 1 7 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 152 | . 16 . . 11 6 1 16 . 21 11 6 23 8 33 Guns 103 | . 14 . . . 6 1 16 . 21 8 3 23 5 6 Cannons 36 | . 2 . . 11 . . . . . 2 3 . 3 15 AOE 13 | . . . . . . . . . . 1 . . . 12 Classes Destroyed 13 | . 4 . . . 3 . 3 . . 2 . 1 . . Worker 13 | . . . . . . . 3 . 3 . . 4 . 3 Builder 11 | . . . . . 1 . . . 1 . 1 2 . 6 Tunneler 1 | . . . . . . . . . . 1 . . . . Hauler 10 | . 2 . . . 3 1 1 . 1 2 . . . . Recycler 19 | . 1 . . . 5 . 1 . 2 1 1 7 . 1 Watcher 3 | . . . . . . . . . . . . 1 1 1 Swarmer 32 | . 3 . . 9 . . 4 . . 4 . 3 . 9 Grunt 51 | . 13 . . 2 5 . 8 . 2 1 . 4 4 12 Brawler 2 | . . . . . 1 . . . 1 . . . . . Sentry 23 | . . . . . 1 1 1 . 8 1 3 5 1 2 Hunter 13 | . . . . . . . 1 . 2 1 1 2 . 6 Programmer 31 | . . . . . . . 2 . 8 3 2 9 3 4 Behemoth 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 16 | . 3 . . 3 5 1 4 . 3 5 3 9 5 16 Combat Bots Only 9 | . 3 . . 3 2 1 4 . 2 5 2 5 4 9 Max Kills in Single Turn 5 | . 2 . . 1 1 1 1 . 1 2 2 2 2 5 Gunslinging 1 | . 1 . . . . . . . . . . 1 1 . Exploded 4 | . . . . . . . . . . 1 . . . 4 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Damage Taken 16524 | . 618 11 . 542 567 172 1139 . 1687 1793 1565 5115 1314 2001 Core 1089 | . 77 11 . 52 87 10 84 . 73 45 116 432 45 57 Absorbed by Shields 1395 | . . . . . . . . . . . . . . 1395 Reduced by Siege Mode 1122 | . . . . . . . . . . 44 5 366 375 332 Core Remaining (%) 84 | 100 . . . 44 84 98 . . 81 95 89 66 96 96 Volleys Fired 464 | . 49 1 . 27 41 6 41 . 65 39 16 99 24 56 Largest 5 | . 2 2 . 2 4 4 4 . 4 4 4 4 5 5 Hottest 260 | . 78 78 . 78 86 86 99 . 106 154 142 173 260 260 Shots Fired 1503 | . 98 2 . 54 163 24 166 . 263 113 54 294 92 180 Gun 1243 | . 90 . . . 163 24 166 . 257 73 43 276 63 88 Cannon 236 | . 8 2 . 54 . . . . 6 26 11 17 28 84 Launcher 24 | . . . . . . . . . . 14 . 1 1 8 Special . | . . . . . . . . . . . . . . . Kinetic 1440 | . 98 2 . 54 163 24 166 . 263 99 54 284 71 162 Thermal 4 | . . . . . . . . . . . . . . 4 Explosive 24 | . . . . . . . . . . 14 . 1 1 8 Electromagnetic 35 | . . . . . . . . . . . . 9 20 6 Robot Hit Streak 61 | . 15 . . 8 17 6 25 . 27 32 20 57 39 61 Robot Miss Streak 8 | . 3 . . 3 8 3 3 . 2 3 1 3 1 2 Penetration Max 1 | . . . . . . . . . 1 . 1 1 1 1 Secondary Targets 18 | . 1 . . . 4 . 3 . 3 . . 6 1 . Max Gunslinging Chain 2 | . 1 . . . 1 . 1 . 1 . . 2 1 . Shots Hit Robots 1145 | . 71 . . 32 117 15 133 . 186 79 47 237 80 148 Core Hits 525 | . 34 . . 12 39 7 62 . 69 38 25 123 28 88 Critical Hits 32 | . . . . 1 1 . 2 . 2 4 5 8 2 7 Critical Kills 12 | . . . . 1 1 . 1 . . 2 1 3 . 3 Critical Parts Destroyed 16 | . . . . . . . 1 . 1 2 3 3 2 4 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 27950 | . 971 22 . 631 1435 208 2270 . 3924 2113 1133 5839 2297 7107 Guns 19161 | . 833 . . . 1389 190 2126 . 3839 1050 843 5423 1471 1997 Cannons 4931 | . 137 . . 631 . . . . . 358 290 367 826 2322 Explosions 3468 | . . . . . . . . . . 670 . 31 . 2767 Melee . | . . . . . . . . . . . . . . . Ramming 390 | . 1 22 . . 46 18 144 . 85 35 . 18 . 21 Kinetic 23191 | . 970 . . 631 1389 190 2126 . 3839 1408 1133 5621 1934 3950 Thermal 200 | . . . . . . . . . . . . . . 200 Explosive 3468 | . . . . . . . . . . 670 . 31 . 2767 Electromagnetic 701 | . . . . . . . . . . . . 169 363 169 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . 5 5 14 4 3 24 7 4 Average Corruption 8 | . . . . . . . 4 5 11 2 2 18 6 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 337 | . . . . . . . 32 2 153 24 2 100 6 18 Message Errors 53 | . . . . . . . 8 1 20 9 . 11 1 3 Matter Fused 49 | . . . . . . . 9 . 23 2 . 8 2 5 Heat Flow Errors 21 | . . . . . . . 1 . 10 3 1 5 . 1 Energy Discharges 33 | . . . . . . . . 1 16 4 1 10 . 1 Parts Rejected 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 29 | . . . . . . . 5 . 12 3 . 6 1 2 Data Loss (major) 12 | . . . . . . . 1 . 7 . . 3 1 . Misfires 13 | . . . . . . . 3 . 9 . . 1 . . Alerts 3 | . . . . . . . . . 3 . . . . . Misdirections 35 | . . . . . . . . . 14 . . 21 . . Targeting Errors 79 | . . . . . . . 5 . 32 3 . 33 1 5 Weapon Failures 9 | . . . . . . . . . 6 . . 2 . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 298 | . . . . 8 7 . 16 . . . . . 66 201 Projectiles 107 | . . . . 8 . . . . . . . . 66 33 Explosions 168 | . . . . . . . . . . . . . . 168 Melee 23 | . . . . . 7 . 16 . . . . . . . Knockbacks 40 | . 2 . . 6 . . 2 . 1 4 . 8 3 14 Impact 3 | . . . . . . . 2 . 1 . . . . . Kinetic 33 | . 2 . . 5 . . . . . 4 . 7 3 12 Secondary 4 | . . . . 1 . . . . . . . 1 . 2 Self-Inflicted Damage 174 | . . . . . . . . . 10 17 . 20 . 127 Shots 3 | . . . . . . . . . . . . 1 . 2 Rammed 31 | . 4 4 . . 2 2 3 . 9 1 . 2 . 4 Targets Rammed 34 | . 5 4 . . 2 2 5 . 9 1 . 2 . 4 Kicked 1 | . 1 . . . . . . . . . . . . . Crushed 2 | . . . . . . . 2 . . . . . . . Highest Temperature 328 | . 60 18 . 204 226 76 274 . 250 243 81 216 208 328 Average Temperature 59 | . 15 12 . 64 51 29 36 . 61 48 38 44 88 102 Received Heat Transfer 2184 | . 288 6 . 117 261 54 219 . 408 153 60 360 90 168 Effects 2 | . . . . . . . . . 2 . . . . . Interference 2 | . . . . . . . . . 2 . . . . . Siege Activations 25 | . . . . . . . . . . 2 3 9 2 9 Total Turns 550 | . . . . . . . . . . 40 21 237 85 167 Longest Duration 62 | . . . . . . . . . . 31 10 62 54 34 Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 1 . . . . . . 2 Impact Corruptions 5 | . . . . . 1 . 2 . . . . . 1 1 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . 2 . . Heat Transferred 148 | . . . . . . . . . . . . . . 148 Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Peak Influence 1176 | . 212 110 . 265 209 32 261 11 243 275 187 608 436 1176 Initial 294 | . . 57 . . 25 25 . 11 7 65 30 16 294 228 Average 181 | . 97 87 . 123 88 22 98 11 108 81 101 290 339 696 Maximum Alert Level 4 | . 1 . . 1 1 . 1 . 1 1 . 2 2 4 Low Security (%) 70 | . 82 100 . 78 85 100 90 100 80 92 100 44 . . Level 1 17 | . 17 . . 21 14 . 9 . 19 7 . 18 71 29 Level 2 7 | . . . . . . . . . . . . 37 28 15 Level 3 4 | . . . . . . . . . . . . . . 48 Level 4 . | . . . . . . . . . . . . . . 6 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 31 | . 4 . . . . . 5 . 7 1 3 4 1 6 Investigation 5 | . 1 . . . . . 1 . . . 1 1 . 1 Extermination 16 | . . . . . . . 2 . 6 1 2 3 1 1 Reinforcement 9 | . 3 . . . . . 2 . 1 . . . . 3 Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 21 | . 1 . . . 2 1 1 . 1 4 1 7 . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 248 | . 26 2 . 12 16 1 21 . 37 21 14 49 10 39 Peak Tracking Total 12 | . 6 2 . 3 4 1 5 . 4 7 4 12 3 6 Tactical Retreats 12 | . . . . 1 1 . 1 . 1 2 1 5 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 13 | . 2 . . . . 1 2 . 3 1 . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 7 | . . . . . 1 . . . 3 1 . . . 2 Max in Single Turn 1 | . . . . . 1 . . . 1 1 . . . 1 Garrison Access 4 | . . . . . . 1 . . 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 59 | . 2 . 1 . 5 5 4 . 13 10 3 6 4 6 Terminals 32 | . 1 . . . 3 2 . . 7 6 1 6 2 4 Fabricators 2 | . . . . . . . . . . 1 . . 1 . Repair Stations 12 | . 1 . . . 1 1 4 . 3 . 1 . . 1 Recycling Units 3 | . . . . . . 1 . . 1 1 . . . . Scanalyzers 5 | . . . . . 1 . . . 1 1 1 . 1 . Garrison Access 4 | . . . . . . 1 . . 1 1 . . . 1 Total Hacks 131 | . 3 . 1 . 10 7 8 . 28 30 13 11 6 14 Successful 68 | . 2 . 1 . 4 3 6 . 14 15 11 4 1 7 Failed 63 | . 1 . . . 6 4 2 . 14 15 2 7 5 7 Catastrophic 14 | . 1 . . . . . . . 6 1 . 3 1 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 18 | . . . 1 . 2 . . . 3 1 . 8 1 2 Terminals 68 | . 1 . . . 7 4 . . 15 20 2 11 2 6 Fabricators 6 | . . . . . . . . . . 4 . . 2 . Repair Stations 30 | . 2 . . . 2 1 8 . 8 . 3 . . 6 Recycling Units 3 | . . . . . . 1 . . 1 1 . . . . Scanalyzers 18 | . . . . . 1 . . . 3 4 8 . 2 . Garrison Access 5 | . . . . . . 1 . . 1 1 . . . 2 Terminal Hacks 28 | . . . 1 . 2 1 . . 7 8 1 4 1 3 Prototype ID Bank 1 | . . . . . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 5 | . . . . . 1 . . . . . 1 1 1 1 Branch Access Points 3 | . . . . . . . . . . 1 . 1 . 1 Emergency Access Points 1 | . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . Alert Level 7 | . . . . . 1 1 . . 2 2 . 1 . . Unreport Threat 3 | . . . . . . . . . 3 . . . . . Locate Traps 4 | . . . . . . . . . 1 2 . 1 . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 19 | . 2 . . . 2 . 6 . 4 . 2 . . 3 Scan Component 10 | . 1 . . . 1 . 3 . 2 . 1 . . 2 Repair 9 | . 1 . . . 1 . 3 . 2 . 1 . . 1 Recycling Unit Hacks 2 | . . . . . . 1 . . . 1 . . . . Report Inventory 2 | . . . . . . 1 . . . 1 . . . . Scanalyzer 13 | . . . . . . . . . 2 3 8 . . . Insert Component 7 | . . . . . . . . . 1 2 4 . . . Analyze 6 | . . . . . . . . . 1 1 4 . . . Garrison Access Hacks 4 | . . . . . . 1 . . 1 1 . . . 1 Seal Access 4 | . . . . . . 1 . . 1 1 . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 49 | . 1 . . . 5 4 2 . 11 9 3 6 4 4 Full Trace Events 1 | . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 1 1 3 . . . Parts Built 1 | . . . . . . . . . . 1 . . . . Matter 285 | . . . . . . . . . . 285 . . . . Time 76 | . . . . . . . . . . 76 . . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . . Parts Repaired 8 | . 1 . . . 1 . 3 . 1 . 1 . . 1 Time 287 | . 26 . . . 26 . 77 . 118 . 28 . . 12 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . . . . 1 2 4 . . . Part Schematics Acquired 5 | . . . . . . . . . 1 1 3 . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 17 | . . 1 . 3 . . . . . 12 1 . . . Largest Group 12 | . . 1 . 3 3 . . . . 12 1 . . . Highest-Rated Group 315 | . . 31 . 40 40 . . . . 315 56 . . . Highest-Rated Ally 56 | . . 31 . 16 16 . . . . 31 56 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 94 | . . 7 . . 19 . . . . 51 17 . . . Total Damage 1424 | . . 108 . . 187 . . . . 903 226 . . . Kills 14 | . . 2 . . 6 . . . . 5 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 14697 | . 877 291 698 433 1084 849 1330 145 2665 1817 856 1632 751 1269 Spaces Moved 7401 | 1 478 170 407 191 388 415 571 76 1269 983 429 1059 322 642 Core . | . . . . . . . . . . . . . . . Treads 4793 | . 197 170 407 191 388 415 571 76 800 188 291 516 322 261 Legs 282 | 1 281 . . . . . . . . . . . . . Wheels 1783 | . . . . . . . . . 469 795 138 . . 381 Hover . | . . . . . . . . . . . . . . . Flight 543 | . . . . . . . . . . . . 543 . . Fastest Speed 31 | 120 120 160 160 180 200 186 180 182 140 140 150 31 170 100 Average Speed 157 | 120 136 160 170 180 204 192 183 182 169 155 170 99 179 140 Slowest Speed 240 | 120 160 160 180 180 210 206 206 182 240 200 180 180 180 210 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . 9 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 2 73 44 63 53 27 13 12 66 32 29 11 32 8 19 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 . 1 1 . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . . 1 . . 1 . . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . . . . Spaces Dug 77 | . . . . . . . . . 1 18 . 13 . 45 Terrain Destroyed 277 | . . . . 5 . . . . 4 30 1 25 26 186 Melee . | . . . . . . . . . . . . . . . Projectile 58 | . . . . 5 . . . . 4 3 1 12 10 23 AOE 219 | . . . . . . . . . . 27 . 13 16 163 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Total 9478 | . 612 185 415 227 582 455 765 85 1650 1214 522 1424 446 896 Wait 967 | . 42 11 . 1 95 6 74 . 241 114 54 175 36 118 Move 7369 | . 477 169 406 190 387 414 571 75 1268 982 428 1040 321 641 Hop 9 | . . . . . . . . . . . . 9 . . Pick Up 192 | . 13 . 4 7 27 12 22 3 6 27 7 27 19 18 Fast Attach 76 | . 6 . . . 1 1 8 . 19 3 1 11 11 15 Attach 111 | . 4 . 1 1 13 3 11 3 2 14 4 33 8 14 Detach 14 | . . . . . 2 . 2 . 1 3 . 2 1 3 Swap 20 | . 2 . 1 . 1 1 3 . 8 2 1 . 1 . Drop 208 | . 14 . 3 1 13 10 28 4 31 21 6 25 25 27 Fire 464 | . 49 1 . 27 41 6 41 . 65 39 16 99 24 56 Melee . | . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . 2 1 . 1 . 3 Kick 3 | . 3 . . . . . . . . . . . . . Crush 25 | . 2 4 . . 2 2 5 . 7 . . 2 . 1 Escape Stasis 8 | . . . . . . . . . . 8 . . . . Rewire 5 | . . . . . . . . . . . 5 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 6) 320 | -10/Materials | Build established: Mutant 341 | -10/Materials | Repaired Assault Rifle 588 | -10/Materials | Discovered new exit (range 7) 747 | -10/Materials | Discovered new exit (range 16) 875 | -10/Materials | Identified exit to Mines 878 | -10/Materials | Entered Mines 891 | -10/Mines | Met a Derelict bent on vengeance 894 | -10/Mines | Discovered new exit (range 8) 901 | -10/Mines | Received a Mining Laser from a helpful Derelict 902 | -10/Mines | Identified exit to Materials 987 | -10/Mines | Discovered exit to Materials (range 7) 1163 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1163 | -10/Mines | Discovered new exit (range 5) 1168 | -10/Mines | Identified exit to Exiles 1169 | -10/Mines | Entered Exiles 1209 | -10/Exiles | Met 8R-AWN 1235 | -10/Exiles | Met EX-HEX 1280 | -10/Exiles | Met EX-BIN 1302 | -10/Exiles | Aligned with FarCom system 1304 | -10/Exiles | Given EX-Vault access code 1345 | -10/Exiles | Opened EX-Vault 1384 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1425 | -10/Exiles | Met EX-DEC 1693 | -10/Exiles | Found Lightpack 2.0 1787 | -10/Exiles | Build established: Hauler-Mutant 1844 | -10/Exiles | Discovered new exit (range 14) 1867 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1867 | -10/Exiles | Entered Mines 2124 | -9/Mines | Core integrity fell below 50% 2233 | -9/Mines | Identified exit to Materials 2260 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2300 | -9/Mines | Entered Materials 2300 | -8/Materials | Accompanied by 3 allies 2300 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2395 | -8/Materials | Repaired Lgt. Treads 2481 | -8/Materials | Identified exit to Factory 2589 | -8/Materials | Build established: Hauler-Skirmisher 3384 | -8/Materials | Entered Factory 3384 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3995 | -7/Factory | Discovered new exit (range 12) 4233 | -7/Factory | Entered another Factory area 4233 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4339 | -6/Factory | Repaired Hrd. Light Armor Plating 4379 | -6/Factory | Found Prototype Processor 4379 | -6/Factory | Identified Exp. Signal Interpreter 5438 | -6/Factory | Repaired Lgt. Treads 5551 | -6/Factory | Repaired Hvy. Assault Rifle 5563 | -6/Factory | Sucked down chute 5563 | -6/Factory | Entered Waste 5563 | -6/Waste | The area was eerily silent 5666 | -6/Waste | Discovered new exit (range 13) 5686 | -6/Waste | Identified exit to Factory 5708 | -6/Waste | Entered Factory 6023 | -6/Factory | System corruption reached 10% 6398 | -6/Factory | Repaired Arm. Treads 8268 | -6/Factory | Discovered new exit (range 15) 8300 | -6/Factory | Identified exit to Factory 8373 | -6/Factory | Entered another Factory area 8373 | -5/Factory | Evolved 2 slots: Utility x2 8516 | -5/Factory | Identified exit to Upper Caves 8516 | -5/Factory | Identified exit to Extension 8647 | -5/Factory | Spotted B-75 Beast 8684 | -5/Factory | Destroyed B-75 Beast 8711 | -5/Factory | Lost 4 parts (1n1u2w) 8874 | -5/Factory | Fabricated Cold Fusion Reactor (x1) 10151 | -5/Factory | Discovered new exit (range 16) 10188 | -5/Factory | Identified exit to Factory 10190 | -5/Factory | Entered another Factory area 10190 | -4/Factory | Evolved 2 slots: Propulsion x2 10274 | -4/Factory | Repaired Hvy. Treads 10808 | -4/Factory | Identified exit to Research 11046 | -4/Factory | Entered Research 11046 | -3/Research | Evolved 2 slots: Utility x2 11753 | -3/Research | System corruption reached 10% 11789 | -3/Research | Lost 9 parts (1p3n1u4w) 11981 | -3/Research | Identified exit to Quarantine 12083 | -3/Research | Lost 6 parts (3n1u2w) 12348 | -3/Research | Identified exit to Research 12678 | -3/Research | Entered another Research area 12678 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 12769 | -2/Research | Build established: Hacker-Skirmisher 12956 | -2/Research | Identified exit to Access 13429 | -2/Research | Entered Access 13429 | -1/Access | Evolved 2 slots: Power x1, Utility x1 13546 | -1/Access | Identified exit to Command 13570 | -1/Access | Identified exit to Surface 13711 | -1/Access | Repaired Hpw. Shotgun 13851 | -1/Access | Destroyed 9 combat bots 14179 | -1/Access | First assault squad dispatched 14698 | *** | Escaped! Last Messages --------------- 14623_ U-05 Engineer builds a Wall. 14626_ Slug penetrates Wall. 14629_ Slug penetrates H-88 Terminator. 14629_ H-88 Terminator destroyed. 14629_ K-01 Serf collects debris. 14632_ Acquired Hvy. Machine Gun. 14633_ Acquired 62 matter. 14636_ Acquired 54 matter. 14638_ Acquired 61 matter. 14642_ Acquired 69 matter. 14645_ Dropped Enh. Quantum Rifle. 14646_ Acquired KE Penetrator. 14680_ K-01 Serf cleans the Terminal. 14683_ Connecting with Terminal... >>Open Sealed Barrier opened. 14684_ K-01 Serf cleans the Terminal. 14687_ System corrupted: Matter fused (-9). 14689_ The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #????????? ???????? | | ???????????????????# "@ #????????? ???????? | | ???????????????????# #????????? #??????? | | ???????????????????# #????????? #??????? | | ???????????????????# #????????? #??????? | | ??????????????????## ##???????? #??????? | | ??????????????????# #???????? #??????? | | ??????????????????##"" ##???????# #??????? | | ???????????????????#"" #????????# #??????? | | ???????????????????#"" #????????# +??????? | | ???????????????????#T #????????# #??????? | | ???????????????????#"" #????????# #??????? | | ??????######???????#"" #???????## ##?????? | | ####### #########"" [ #########=! ####### | | * * ! ! | | ! = [ *| ! | | ####! ############################*[! ####### | | #??##+###??????????????????????????##= ##?????? | | #??? ?????????????????????????????# #??????? | | #??? ?????????????????????????????# #??????? | | #?? ""????????????????????????????# +??????? | | #?? ""????????????????????????????# #??????? | | #? T"???????????????????????????# #??????? | | #? """???????????????????????????# #??????? | | # ""????????????????????????????# #??????? | | # ?????????????????????????????? #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 120 Energy Generation 44 Energy Capacity 310 Matter Stores 533 Matter Capacity 700 Sight Range 22 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 12 Armor Coverage 1200 Resistance: KI 20 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 24 Defensive Hacking 34 Item Schematics ----------------- Cold Fusion Reactor | -6/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed Lrn. Missile Launcher | -4/Factory | Scanalyzed KE Penetrator | -4/Factory | Scanalyzed Med. Storage Unit | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cold Fusion Reactor | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Challenges ------------ None Game ------ Seed AntigravOpticalLeg Manual? 0 Play Time 03:29:44 Cumulative 89.9 hours Start 2021.11.09 @ 17:53:07 End 2021.11.09 @ 23:45:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc38e381-da0b-4e91-837c-822137eccd62