Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.26 @ 11:27:19 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (202) 1010 Value Destroyed (7306) 7306 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 13363 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 70 Met Data Miner 300 Friendly Fire -14 Cogmind --------- Core Integrity 947/1000 Matter 441/500 Energy 900/900 System Corruption 3% Temperature Cool (0) Movement Walking (680) Ox8 Location -5/Factory Parts ------- > --- POWER (2) -------- F-cell Engine F-cell Engine > --- PROPULSION (4) --- Armored Leg > --- UTILITY (8) ------ Advanced Coolant Injector Huge Storage Unit High-capacity Matter Pod Improved Trap Scanner Targeting Computer Precision Matter Filter Improved Core Shielding > --- WEAPON (4) ------- Improved Assault Rifle Improved Assault Rifle Assault Cannon > --- INVENTORY (25) --- Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Advanced Heat Sink Improved Cooling System Advanced Coolant Injector Advanced Energy Well Medium Matter Pod (100) High-capacity Matter Pod (200) Machine Analyzer Advanced Signal Interpreter Phase Shifter Weapon Shielding Layered Medium Armor Plating Powered Armor Disruptor Cannon Phase Cannon Ion Burst Cannon Flak Gun Flak Gun Heavy Pick Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Coolant Injector Advanced Coolant Injector Huge Storage Unit High-capacity Matter Pod Improved Trap Scanner Improved Core Shielding Improved Propulsion Shielding Weapon Shielding > --- WEAPON ----------- Phase Cannon Gauss Cannon Gauss Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Advanced Heat Sink Improved Cooling System Advanced Energy Well Medium Matter Pod High-capacity Matter Pod Machine Analyzer Targeting Computer Precision Matter Filter Phase Shifter Layered Medium Armor Plating Powered Armor Ion Burst Cannon Improved Assault Rifle Improved Assault Rifle Flak Gun Flak Gun Assault Cannon Heavy Pick [Rating: 82] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility High-capacity Matter Pod Device Advanced Coolant Injector Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware System Shield Protection Improved Core Shielding Weapon Enhanced Autogun Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 11 | . 1 2 2 2 2 . . . . 2 Power 1 | . 1 . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 6 | . . . . 2 2 . . . . 2 Weapon 2 | . . 2 . . . . . . . . Parts Attached 116 | 7 11 10 12 16 32 2 . 8 4 14 Power 23 | 1 1 2 2 1 10 . . 1 2 3 Engine 23 | 1 1 2 2 1 10 . . 1 2 3 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 34 | 2 4 1 9 8 4 1 . 2 2 1 Treads . | . . . . . . . . . . . Leg 34 | 2 4 1 9 8 4 1 . 2 2 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 2 1 . 1 4 8 1 . 1 . 5 Device 9 | . . . . 1 5 . . 1 . 2 Storage 5 | 1 1 . 1 1 1 . . . . . Processor 3 | . . . . . 2 . . . . 1 Hackware 1 | . . . . 1 . . . . . . Protection 5 | 1 . . . 1 . 1 . . . 2 Artifact . | . . . . . . . . . . . Weapon 36 | 2 5 7 . 3 10 . . 4 . 5 Energy Gun . | . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 27 | 2 5 7 . 2 7 . . 2 . 2 Ballistic Cannon 5 | . . . . . 2 . . 2 . 1 Launcher 2 | . . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 2 . . 1 . 3 Parts Lost 24 | . . . . . 3 2 . 10 2 7 Power 3 | . . . . . . . . 2 . 1 Propulsion 8 | . . . . . . 1 . 3 2 2 Utility 5 | . . . . . 2 1 . 1 . 1 Weapon 8 | . . . . . 1 . . 4 . 3 Highest Loss Streak 10 | . . . . . 1 1 . 10 2 2 To Critical Strikes 1 | . . . . . 1 . . . . . Average Slot Usage (%) 97 | . 98 100 99 99 98 98 100 90 90 91 Engine 13 | . 25 20 16 14 11 12 12 9 12 9 Leg 23 | . 24 20 33 27 25 23 25 18 15 17 Device 10 | . . . . 1 17 14 12 15 18 16 Storage 11 | . 12 10 9 14 12 12 12 12 12 11 Processor 1 | . . . . . 1 6 6 2 . 3 Hackware 2 | . . . . 7 4 . . . . . Protection 4 | . 12 10 6 5 . 3 6 6 6 10 Ballistic Gun 21 | . 24 40 33 28 21 18 18 12 6 6 Ballistic Cannon 4 | . . . . . 2 6 6 11 18 13 Naked Turns . | . . . . . . . . . . . Heaviest Build 141 | 19 57 65 70 71 132 132 130 130 132 141 Greatest Support 81 | 20 20 23 72 80 80 78 78 78 81 74 Greatest Overweight (x) 17 | 5 17 3 4 3 2 2 1 3 3 8 Average Overweight (x) 1 | 1 1 2 . . . 1 1 1 2 1 Largest Inventory Capacity 25 | 10 20 20 20 20 25 25 25 25 25 25 Average Capacity 22 | 9 15 20 20 20 24 25 25 25 25 25 Most Carried 25 | 2 9 20 20 20 25 25 24 23 19 23 Average Carried 19 | . 5 13 19 19 23 23 23 19 18 21 Final Capacity 25 | 10 20 20 20 20 25 25 25 25 25 25 Final Carried 25 | 2 9 20 18 20 25 23 23 19 19 23 Class Distribution -------------------- 52% | Hacker-Gunner 30% | Hacker-Tank 9% | Hacker-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Tank | -6/Data Miner Hacker-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 7515 | 211 307 1128 917 628 2783 342 128 213 447 411 Remotely . | . . . . . . . . . . . Salvage Created 9491 | . 296 894 1321 761 4607 432 106 198 325 551 Parts 462 | . 22 60 76 52 193 23 7 4 7 18 Haulers Intercepted 10 | . . 4 1 . 4 . . . . 1 Recyclers Shooed 3 | . . . 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 148 | . 7 9 18 16 55 12 5 4 8 14 Guns 119 | . 7 9 18 16 48 7 5 3 1 5 Cannons 28 | . . . . . 7 5 . 1 7 8 AOE 1 | . . . . . . . . . . 1 Classes Destroyed 17 | . 4 5 1 2 3 1 . . 1 . Worker 13 | . 1 4 2 . 6 . . . . . Builder 10 | . . 1 4 1 4 . . . . . Tunneler 2 | . . . . . 2 . . . . . Hauler 10 | . . 4 1 . 4 . . . . 1 Recycler 10 | . . 1 2 . 7 . . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 6 | . . 1 3 . 2 . . . . . Watcher 12 | . 2 3 2 2 3 . . . . . Swarmer 27 | . 2 . 2 5 3 6 5 . 1 3 Grunt 74 | . 5 4 13 6 33 3 . . 4 6 Brawler 4 | . . . 1 . 1 1 . . 1 . Duelist 1 | . . . . . . 1 . . . . Sentry 18 | . . 5 2 1 7 1 . . 1 1 Demolisher 1 | . . . . 1 . . . . . . Hunter 3 | . . . . . . . . . 1 2 Programmer 15 | . . . . 3 10 . . . . 2 Behemoth 1 | . . . . . 1 . . . . . Enhanced Grunt 4 | . . . . . . . . 4 . . Best Kill Streak 12 | . 3 8 12 4 9 3 3 4 5 5 Combat Bots Only 6 | . 2 4 6 4 3 3 3 4 5 5 Max Kills in Single Turn 2 | . 1 2 2 1 2 2 1 1 2 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Damage Taken 5388 | . 117 232 159 394 1587 243 63 1367 150 1076 Core 376 | . 30 . 8 14 141 29 8 93 . 53 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 215 | . 4 27 6 2 . 7 3 35 . 131 Regen/Repaired (Parts) 660 | . 60 . . 200 400 . . . . . Core Remaining (%) 92 | 100 88 100 98 98 . . . . 68 . Volleys Fired 386 | . 30 29 50 32 156 16 5 16 12 40 Largest 4 | . 2 4 4 4 4 4 4 4 4 4 Hottest 234 | . 46 98 98 98 118 118 118 172 172 234 Shots Fired 1460 | . 60 116 200 125 604 63 20 64 49 159 Gun 1247 | . 60 116 200 124 563 48 15 41 12 68 Cannon 209 | . . . . . 38 15 5 23 37 91 Launcher 4 | . . . . 1 3 . . . . . Special . | . . . . . . . . . . . Kinetic 1450 | . 60 116 200 124 601 63 20 64 49 153 Thermal 6 | . . . . . . . . . . 6 Explosive 4 | . . . . 1 3 . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 45 | . 14 28 15 11 45 17 17 15 10 24 Robot Miss Streak 6 | . 2 6 4 3 2 4 6 3 6 5 Penetration Max 1 | . . . . . 1 . . . 1 . Secondary Targets 15 | . 3 2 3 3 4 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . Shots Hit Robots 1045 | . 44 74 127 80 458 43 13 50 33 123 Core Hits 508 | . 18 32 53 38 217 32 8 46 22 42 Critical Kills 8 | . . 1 2 . 4 . . . . 1 Critical Parts Destroyed 2 | . . 1 . . . . . . . 1 Critical Strikes 16 | . . 2 2 . 4 . . . 2 6 Destroy 10 | . . 2 2 . 4 . . . . 2 Blast 6 | . . . . . . . . . 2 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20338 | . 492 1139 2031 1467 9432 1113 246 1111 841 2466 Guns 16162 | . 492 1139 2031 1422 8466 728 246 582 139 917 Cannons 4081 | . . . . . 916 385 . 529 702 1549 Explosions 56 | . . . . 45 11 . . . . . Melee . | . . . . . . . . . . . Ramming 39 | . . . . . 39 . . . . . Kinetic 20089 | . 492 1139 2031 1422 9382 1113 246 1111 841 2312 Thermal 154 | . . . . . . . . . . 154 Explosive 56 | . . . . 45 11 . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . 1 1 3 3 3 3 3 3 Average Corruption 2 | . . . 1 1 1 3 3 3 3 2 Corruption Purged 2 | . . . . 1 1 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 95 | . . . 3 7 29 14 12 5 20 5 Message Errors 27 | . . . . 2 7 3 2 2 10 1 Matter Fused 28 | . . . 1 2 9 4 6 1 4 1 Heat Flow Errors 8 | . . . 1 2 2 1 1 . 1 . Energy Discharges 8 | . . . . . 3 1 2 1 1 . Parts Rejected 1 | . . . 1 . . . . . . . Data Loss (minor) 6 | . . . . . 2 2 1 . . 1 Data Loss (major) 9 | . . . . 1 4 1 . 1 2 . Misfires 3 | . . . . . 1 . . . 1 1 Alerts 3 | . . . . . 1 1 . . 1 . Weapon Failures 2 | . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 87 | . . . . . 10 10 . . 51 16 Projectiles 87 | . . . . . 10 10 . . 51 16 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 24 | . . . . . 7 3 . 1 4 9 Impact . | . . . . . . . . . . . Kinetic 24 | . . . . . 7 3 . 1 4 9 Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 524 | . 71 218 524 266 212 192 148 197 194 199 Average Temperature 94 | . 22 63 144 97 77 98 70 121 103 103 Received Heat Transfer 1479 | . 84 48 117 45 753 36 . . 72 324 Effects 19 | . . 1 18 . . . . . . . Shutdowns 6 | . . . 6 . . . . . . . Energy Bleed 2 | . . 1 1 . . . . . . . Interference 3 | . . . 3 . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . Short Circuit 2 | . . . 2 . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . Damage (major) 4 | . . . 4 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . Heat Transferred 174 | . . . . . . . . . . 174 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Peak Influence 441 | . 170 296 441 246 371 . . . . 279 Initial 99 | . . 16 3 99 10 . . . . 24 Average 93 | . 34 102 204 82 95 . . . . 101 Maximum Alert Level 2 | . . 1 2 1 1 . . . . 1 Low Security (%) 87 | 100 100 69 53 99 87 . . . . 90 Level 1 11 | . . 30 32 . 12 . . . . 9 Level 2 . | . . . 13 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 44 | . 1 2 4 8 25 . . . . 4 Investigation 20 | . 1 1 . 4 12 . . . . 2 Extermination 14 | . . . . 3 9 . . . . 2 Reinforcement 8 | . . 1 3 . 4 . . . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . 1 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 3 | . . . . . 3 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 8 | . 2 4 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 185 | . 13 15 26 20 62 12 5 4 8 20 Peak Tracking Total 5 | . 4 3 4 3 4 3 3 4 5 5 Tactical Retreats 3 | . . . 1 . 1 . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 7 | . 1 1 1 . 4 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 9 | . . 4 . 2 3 . . . . . Reprogrammed 12 | . . . . 6 6 . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 9 | . 1 1 1 3 3 . . . . . Max in Single Turn 1 | . 1 1 1 . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 32 | . 5 2 1 7 15 . . . . 2 Terminals 20 | . 4 2 1 3 9 . . . . 1 Fabricators 4 | . . . . 1 2 . . . . 1 Repair Stations 5 | . 1 . . 2 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 121 | . 16 7 3 26 64 . . . . 5 Successful 82 | . 14 6 2 15 42 . . . . 3 Failed 39 | . 2 1 1 11 22 . . . . 2 Catastrophic 2 | . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 71 | . 12 7 3 12 34 . . . . 3 Fabricators 10 | . . . . 3 5 . . . . 2 Repair Stations 29 | . 4 . . 10 15 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 10 | . . . . . 10 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 45 | . 10 6 2 7 19 . . . . 1 Record 5 | . 1 . . 1 3 . . . . . Part Schematic 4 | . . . . 1 3 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open DSF 2 | . . . . 1 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 5 | . 2 . 1 . 2 . . . . . Terminal Index 1 | . . . . . 1 . . . . . Alert Level 2 | . 1 1 . . . . . . . . Locate Traps 6 | . 1 1 . 2 2 . . . . . Disarm Traps 3 | . . 1 . 1 1 . . . . . Reprogram Traps 2 | . . . . 1 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 7 | . . 2 1 . 3 . . . . 1 Fabricator Hacks 7 | . . . . 1 4 . . . . 2 Load Schematic 3 | . . . . . 2 . . . . 1 Build 4 | . . . . 1 2 . . . . 1 Repair Station Hacks 23 | . 4 . . 6 13 . . . . . Scan Component 12 | . 2 . . 3 7 . . . . . Repair 11 | . 2 . . 3 6 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . . . 6 . . . . . Insert Component 3 | . . . . . 3 . . . . . Analyze 3 | . . . . . 3 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 4 2 . 5 15 . . . . 2 Full Trace Events 22 | . 3 1 . 4 12 . . . . 2 Feedback Events 4 | . . . . 1 3 . . . . . Corruption 3 | . . . . 1 2 . . . . . Hackware Fried 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 4 | . . . . 4 . . . . . . Authchips . | . . . . . . . . . . . Time 67 | . . . . 67 . . . . . . Total Robot Build Rating 16 | . . . . 16 . . . . . . Part Schematics Acquired 6 | . . . . 1 5 . . . . . Parts Built 4 | . . . . . 4 . . . . . Authchips . | . . . . . . . . . . . Time 217 | . . . . . 111 . . . . 106 Total Part Build Rating 26 | . . . . . 26 . . . . . Parts Repaired 11 | . 2 . . 3 6 . . . . . Time 415 | . 52 . . 56 307 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies 4 | . . . . 4 . . . . . . Largest Group 4 | . . . . 4 . . . . . . Highest-Rated Group 48 | . . . . 48 . . . . . . Highest-Rated Ally 12 | . . . . 12 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 52 | . . . . 52 . . . . . . Total Damage 842 | . . . . 842 . . . . . . Kills 6 | . . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 3 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 12435 | 94 988 942 595 1846 4343 751 696 223 1163 794 Spaces Moved 5184 | 49 360 312 316 804 1886 349 356 77 409 266 Core 18 | 17 1 . . . . . . . . . Treads . | . . . . . . . . . . . Legs 5166 | 32 359 312 316 804 1886 349 356 77 409 266 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 190 260 120 130 130 192 192 190 190 190 Average Speed 203 | 167 226 268 133 189 188 203 192 214 273 232 Slowest Speed 900 | 300 900 330 400 330 270 263 192 330 330 680 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 4 63 34 38 18 45 58 54 66 65 7 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 2 | . . . . . . 1 1 . . . Spaces Dug 9 | . . . . 5 4 . . . . . Terrain Destroyed 83 | . . . . 5 59 . . 1 4 14 Melee . | . . . . . . . . . . . Projectile 22 | . . . . . 3 . . 1 4 14 AOE 61 | . . . . 5 56 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total 6448 | 57 479 368 425 1083 2442 366 362 103 424 339 Wait 668 | . 67 3 39 215 339 . . . . 5 Move 5174 | 48 359 311 315 803 1885 348 355 76 408 266 Hop . | . . . . . . . . . . . Pick Up 53 | 2 7 11 2 6 13 . 1 3 . 8 Fast Attach 31 | 7 6 1 . 4 6 . . 1 2 4 Attach 33 | . 1 2 4 2 7 2 . 7 1 7 Detach 5 | . 1 . . 1 1 . . . . 2 Swap 52 | . 4 7 8 10 19 . . . 1 3 Drop 45 | . 4 4 7 10 15 . 1 . . 4 Fire 386 | . 30 29 50 32 156 16 5 16 12 40 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 95 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Evolved 1 slot: Power x1 277 | -10/Materials | Identified exit to Mines 277 | -10/Materials | Discovered exit to Mines (range 11) 306 | -10/Materials | Build established: Hacker-Mutant 535 | -10/Materials | Repaired Aluminum Leg 582 | -10/Materials | Repaired Assault Rifle 724 | -10/Materials | Identified exit to Materials 724 | -10/Materials | Discovered exit to Materials (range 4) 1083 | -10/Materials | Entered another Materials area 1083 | -9/Materials | Evolved 2 slots: Weapon x2 1384 | -9/Materials | Build established: Hacker-Tank 1408 | -9/Materials | Identified exit to Mines 1900 | -9/Materials | Identified exit to Materials 1900 | -9/Materials | Discovered exit to Materials (range 4) 2025 | -9/Materials | Entered another Materials area 2025 | -8/Materials | Evolved 2 slots: Propulsion x2 2508 | -8/Materials | Garrison activated, responded to threat 2572 | -8/Materials | Identified exit to Factory 2572 | -8/Materials | Discovered exit to Factory (range 16) 2620 | -8/Materials | Entered Factory 2620 | -7/Factory | Evolved 2 slots: Utility x2 2647 | -7/Factory | Found Powered Armor 2732 | -7/Factory | Fabricated S-27 Virus? 3121 | -7/Factory | Garrison activated, responded to threat 3595 | -7/Factory | Repaired VSS Leg 3828 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3851 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4425 | -7/Factory | Identified exit to Factory 4425 | -7/Factory | Discovered exit to Factory (range 16) 4427 | -7/Factory | Build established: Hacker-Gunner 4466 | -7/Factory | Entered another Factory area 4466 | -6/Factory | Evolved 2 slots: Utility x2 5255 | -6/Factory | Found Prototype Processor 5256 | -6/Factory | Identified Exp. Targeting Computer 5333 | -6/Factory | Fabricated Adv. Coolant Injector (x2) 5793 | -6/Factory | Spotted B-75 Beast 5951 | -6/Factory | Identified exit to Factory 5951 | -6/Factory | Discovered exit to Factory (range 9) 6192 | -6/Factory | Repaired Enh. Autogun 6253 | -6/Factory | Repaired Enh. Autogun 6315 | -6/Factory | Repaired Enh. Autogun 6367 | -6/Factory | Repaired Imp. Assault Rifle 6420 | -6/Factory | Repaired Imp. Assault Rifle 6991 | -6/Factory | Destroyed B-75 Beast 7083 | -6/Factory | Noticed a derelict Sapper rigging charges 7605 | -6/Factory | Repaired Lgt. Angular Momentum Engine 7718 | -6/Factory | System Shield fried by hacking feedback 8549 | -6/Factory | Fabricated KE Penetrator? 8746 | -6/Factory | Identified exit to Lower Caves 8746 | -6/Factory | Discovered exit to Lower Caves (range 6) 8809 | -6/Factory | Entered Lower Caves 8917 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9399 | -6/Lower Caves | Encountered a Warlord checkpoint 9542 | -6/Lower Caves | Identified exit to Lower Caves 9542 | -6/Lower Caves | Discovered exit to Lower Caves (range 3) 9560 | -6/Lower Caves | Entered another Lower Caves area 9622 | -6/Lower Caves | Identified exit to Data Miner 10256 | -6/Lower Caves | Entered Data Miner 10256 | -6/Data Miner | Identified exit to Proximity Caves 10256 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 10293 | -6/Data Miner | Met Data Miner 10349 | -6/Data Miner | Data Conduit disabled 10403 | -6/Data Miner | Lost 10 parts (2p3n1u4w) 10479 | -6/Data Miner | Entered Proximity Caves 10481 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11007 | -5/Proximity Caves | Build established: Hacker-Tank 11618 | -5/Proximity Caves | Discovered exit to Factory (range 9) 11642 | -5/Proximity Caves | Entered Factory 11642 | -5/Factory | Evolved 2 slots: Utility x2 11664 | -5/Factory | Build established: Scavenger-Tank 12436 | -5/Factory | Self-destructed Last Messages --------------- 12368_ Acquired 29 matter. 12375_ Acquired 25 matter. 12375_ U-05 Engineer builds a Door. 12388_ System corrupted: Matter fused (-6). 12390_ Slug penetrates Wall. 12392_ ALERT: Rogue bot located, Programmers report to Factory Zone 8F. 12396_ Penetrated by Slug. 12402_ Slug penetrates Wall. 12405_ U-05 Engineer builds a Wall. 12405_ H-66 Slayer knocked back. 12405_ Slug penetrates H-66 Slayer. 12405_ H-66 Slayer Hvy. Assault Rifle blasted off. 12405_ H-66 Slayer knocked back. 12406_ Penetrated by Slug. 12415_ Slug penetrates Wall. 12421_ Penetrated by Slug. 12424_ Gauss Cannon destroyed. 12426_ H-66 Slayer destroyed. 12427_ U-05 Engineer builds a Door. 12429_ Acquired 47 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ???????????? | | ????????????????????????????####### ???????????? | | ??????????###############?? ??????????? | | ??????????# #?? ??????????? | | ??????????# #?? ??????????? | | ??????????# ### ?????????? | | ??????????# # ?????????? | | ??????????# # w ????????? | | ??????????# [=#[% % ????????? | | ??????????# %*/@! ????????? | | ??????????# % !#u % ????????? | | ??????????# u # ????????? | | ??????????# # % ????????? | | ??????????# =%[ # % ????????? | | ?#+##################"### %% ?????????? | | ?# #?#%### % ?????????? | | ## #?# ###%%% % ??????????? | | ## ### ###* % ??????????? | | + ??????????? | | # ???????????? | | # ####### ???????????? | | # ??????# % ????????????? | | + ??????# ????????????? | | # ? #?????# = % ??????????????? | | ####??# #???#####+####### ??????????????? | | #?????# #???# #??####### ???????????????? | | ###### #??# #?????????? ???????????????? | | ## # #??????????????????????????? | | ##### ## # #??????????????????????????? | | ###### #???# #??????????????????????????? | | + # ##### #??????????????????????????? | | ## + + #??????????????????????????? | | ?# ####### #??????????????????????????? | | ?# #?????###########??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 200 Energy Generation 33 Energy Capacity 900 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Heavy Armor Plating | -7/Factory | Hacked Adv. Coolant Injector | -6/Factory | Hacked Imp. Heavy Treads | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Assault Rifle | -6/Factory | Scanalyzed KE Penetrator | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Adv. Coolant Injector | x2 | -6/Factory KE Penetrator | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterSalvageProcessor Manual? 0 Play Time 01:15:23 Cumulative 1023.2 hours Start 2022.03.20 @ 15:01:57 End 2022.03.26 @ 11:27:19 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 761 Rogue 62 Adventurer 0 Explorer 699 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c091dda4-1d80-43bf-9bca-470bd4303419