Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 16:23:42 Player: Crackrock_Steady Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2209) 2209 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 5177 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 0/700 Matter 298/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit Improved Signal Interpreter Salvage Targeting Computer Core Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Advanced Cryofiber Web Improved Heat Sink Cooling System Advanced Weight Redist. System Improved Signal Interpreter Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Improved Sensor Array Improved Signal Interpreter Salvage Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Advanced Cryofiber Web Improved Heat Sink Cooling System Advanced Weight Redist. System Visual Processing Unit Improved Signal Interpreter Shield Generator Mini Grenade Launcher Datajack [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Visual Processing Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 5 | . . 2 . 1 2 Weapon . | . . . . . . Parts Attached 74 | 6 3 13 2 29 21 Power 9 | 1 1 1 . 2 4 Engine 8 | 1 1 1 . 2 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 18 | 2 1 3 . 8 4 Treads 3 | . . . . 3 . Leg 8 | 2 1 1 . . 4 Wheel 7 | . . 2 . 5 . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 1 4 . 10 8 Device 6 | . . 1 . 3 2 Storage 4 | 1 . 1 . 1 1 Processor 7 | . 1 1 . 2 3 Hackware 1 | . . . . . 1 Protection 6 | . . 1 . 4 1 Artifact . | . . . . . . Weapon 23 | 2 . 5 2 9 5 Energy Gun 4 | . . 3 1 . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 11 | 2 . 2 1 6 . Ballistic Cannon 3 | . . . . 2 1 Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 40 | . 1 4 2 16 17 Power 8 | . 1 1 . 2 4 Propulsion 12 | . . 1 . 5 6 Utility 12 | . . 1 1 6 4 Weapon 8 | . . 1 1 3 3 Highest Loss Streak 9 | . 1 4 2 8 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 93 89 88 85 83 Engine 7 | . 13 10 11 7 4 Treads 6 | . . . . 7 11 Leg 5 | . 28 8 . . 2 Wheel 7 | . . 10 22 13 . Device 2 | . . 2 . 1 5 Storage 13 | . 14 11 11 12 14 Processor 19 | . 8 22 22 19 20 Hackware 1 | . . . . . 3 Protection 5 | . . 8 1 7 4 Ballistic Gun 12 | . 28 15 16 16 3 Naked Turns . | . . . . . . Heaviest Build 51 | 10 10 34 32 45 51 Greatest Support 60 | 20 20 26 26 60 60 Greatest Overweight (x) 13 | . . 3 1 10 13 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 12 15 15 15 Most Carried 15 | 5 8 15 14 15 15 Average Carried 10 | 1 4 9 13 12 11 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 2 8 15 13 15 7 Class Distribution -------------------- 48% | Scavenger-Mutant 31% | Mutant 19% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1669 | 205 110 254 42 827 231 Remotely . | . . . . . . Salvage Created 2801 | . 271 561 130 1520 319 Parts 146 | . 29 35 6 69 7 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 49 | . 7 8 2 25 7 Melee 3 | . . . . . 3 Guns 31 | . 7 7 2 15 . Cannons 5 | . . . . 4 1 AOE 10 | . . 1 . 6 3 Classes Destroyed 11 | . 4 4 . 3 . Worker 6 | . . 2 1 3 . Builder 4 | . 1 2 . . 1 Hauler 1 | . . . . 1 . Recycler 5 | . . 1 . 4 . Operator 2 | . . 1 . . 1 Watcher 5 | . 2 1 . 2 . Swarmer 5 | . 3 . . 2 . Grunt 33 | . 4 5 2 16 6 Brawler 3 | . . . . 3 . Sentry 7 | . . 3 . 3 1 Hunter 1 | . . . . 1 . Best Kill Streak 14 | . 6 3 4 14 4 Combat Bots Only 10 | . 4 3 2 10 3 Max Kills in Single Turn 4 | . 2 1 1 4 3 Gunslinging 1 | . 1 . . . . Exploded 2 | . . 1 . 2 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 581 | . 34 69 15 257 206 Missed 174 | . 14 18 5 72 65 Damage Taken 5706 | . 197 705 139 2517 2148 Core 1389 | . 53 162 . 469 705 Absorbed by Shields 27 | . . . . . 27 Core Remaining (%) 62 | 100 78 . 59 14 . Volleys Fired 208 | . 18 59 9 102 20 Largest 2 | . 2 2 2 2 2 Hottest 111 | . 40 65 63 96 111 Shots Fired 349 | . 36 93 17 178 25 Gun 297 | . 36 93 17 151 . Cannon 35 | . . . . 23 12 Launcher 17 | . . . . 4 13 Special . | . . . . . . Kinetic 308 | . 36 80 11 174 7 Thermal . | . . . . . . Explosive 17 | . . . . 4 13 Electromagnetic 24 | . . 13 6 . 5 Robot Hit Streak 32 | . 19 32 10 12 6 Robot Miss Streak 7 | . 3 3 2 7 1 Penetration Max 1 | . . . . 1 . Secondary Targets 7 | . 2 2 1 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 245 | . 29 65 14 111 26 Core Hits 126 | . 16 27 5 64 14 Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 3 | . . . . 3 . Critical Strikes 9 | . . 2 . 3 4 Destroy 5 | . . 2 . 3 . Blast 2 | . . . . . 2 Sever 2 | . . . . . 2 Melee Attacks 12 | . . . . . 12 Impact . | . . . . . . Slashing 11 | . . . . . 11 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5159 | . 244 771 205 2744 1195 Guns 2912 | . 244 710 205 1753 . Cannons 580 | . . . . 361 219 Explosions 1189 | . . 45 . 626 518 Melee 445 | . . . . . 445 Ramming 33 | . . 16 . 4 13 Kinetic 3157 | . 244 561 123 2114 115 Thermal 45 | . . 45 . . . Explosive 1144 | . . . . 626 518 Electromagnetic 335 | . . 149 82 . 104 Impact . | . . . . . . Slashing 445 | . . . . . 445 Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 99 | . . . . 50 49 Projectiles 55 | . . . . 36 19 Explosions 18 | . . . . 14 4 Melee 26 | . . . . . 26 Knockbacks 5 | . . . . 4 1 Impact . | . . . . . . Kinetic 5 | . . . . 4 1 Secondary . | . . . . . . Self-Inflicted Damage 134 | . . 8 . 59 67 Shots 6 | . . . . 2 4 Rammed 12 | . . 1 . 1 10 Targets Rammed 18 | . . 1 . 1 16 Kicked 6 | . . . . . 6 Crushed . | . . . . . . Highest Temperature 300 | . 24 70 42 207 300 Average Temperature 46 | . 11 15 22 44 138 Received Heat Transfer 2562 | . 78 288 84 1197 915 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 1 . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 493 | . 210 287 100 493 266 Initial 224 | . . 88 65 39 224 Average 189 | . 102 196 87 251 153 Maximum Alert Level 2 | . 1 1 . 2 1 Low Security (%) 60 | 100 78 57 100 52 61 Level 1 28 | . 21 42 . 16 38 Level 2 10 | . . . . 30 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 2 . 3 6 Investigation 7 | . 1 1 . 1 4 Extermination 1 | . . . . . 1 Reinforcement 3 | . . 1 . 1 1 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . 1 4 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 10 15 2 37 11 Peak Tracking Total 13 | . 4 5 2 13 5 Tactical Retreats 5 | . . . . 5 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 5 | . 1 . . 4 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 5 | . . 1 . 1 3 Max in Single Turn 1 | . . 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 15 | . 3 3 . 3 6 Terminals 12 | . 3 2 . 2 5 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 46 | . 11 9 . 10 16 Successful 26 | . 9 4 . 6 7 Failed 20 | . 2 5 . 4 9 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual 11 | . 5 1 . 3 2 Terminals 38 | . 11 6 . 6 15 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers 4 | . . . . 4 . Garrison Access . | . . . . . . Terminal Hacks 21 | . 9 3 . 3 6 Record 3 | . 1 . . . 2 Robot Analysis 5 | . 3 . . . 2 Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Disarm Traps 2 | . 1 . . 1 . Recall Reinforcements 1 | . . 1 . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 4 | . 1 1 . 1 1 Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 3 | . . . . 3 . Insert Component 2 | . . . . 2 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 14 | . 3 3 . 3 5 Full Trace Events 11 | . 3 2 . 2 4 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 58 | . . . . . 58 Total Part Build Rating 7 | . . . . . 7 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 5 | . 3 . . . 2 Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3185 | 56 258 641 59 1130 1041 Spaces Moved 1595 | 44 164 355 30 611 391 Core 48 | 14 . . . 5 29 Treads 443 | . . . . 176 267 Legs 417 | 30 164 128 . . 95 Wheels 687 | . . 227 30 430 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 105 90 160 Average Speed 145 | 97 120 128 105 129 207 Slowest Speed 700 | 120 120 330 105 550 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 37 30 13 42 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 9 | . . . . . 9 Terrain Destroyed 111 | . . 3 . 28 80 Melee . | . . . . . . Projectile 11 | . . . . 7 4 AOE 100 | . . 3 . 21 76 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2071 | 57 197 458 40 775 544 Wait 74 | . 1 7 . 1 65 Move 1590 | 43 163 354 29 610 391 Hop . | . . . . . . Pick Up 72 | 8 10 17 . 27 10 Fast Attach 3 | . . . . 1 2 Attach 52 | 6 2 7 2 19 16 Detach 2 | . . 2 . . . Swap 19 | . 1 6 . 9 3 Drop 21 | . 2 5 . 5 9 Fire 208 | . 18 59 9 102 20 Melee 12 | . . . . . 12 Ram 12 | . . 1 . 1 10 Kick 6 | . . . . . 6 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 16) 173 | -10/Materials | Discovered new exit (range 17) 221 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Utility x2 505 | -9/Materials | Lost 4 parts (1p1n1u1w) 753 | -9/Materials | Build established: Scavenger-Mutant 759 | -9/Materials | Discovered new exit (range 15) 808 | -9/Materials | Identified exit to Mines 956 | -9/Materials | Entered Mines 993 | -9/Mines | Learned 4 Materials zone layouts 1000 | -9/Mines | Discovered new exit (range 8) 1013 | -9/Mines | Identified exit to Materials 1015 | -9/Mines | Entered Materials 1015 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1016 | -8/Materials | Identified exit to Factory 1159 | -8/Materials | Garrison activated, responded to threat 1199 | -8/Materials | Lost 4 parts (1p1n1u1w) 1490 | -8/Materials | Build established: Mutant 1622 | -8/Materials | Core integrity fell below 50% 1650 | -8/Materials | Destroyed 10 combat bots 1691 | -8/Materials | Core integrity fell below 20% 1708 | -8/Materials | Lost 8 parts (1p3n2u2w) 1979 | -8/Materials | Build established: Scavenger-Mutant 2145 | -8/Materials | Entered Factory 2145 | -7/Factory | Evolved 2 slots: Utility x2 2292 | -7/Factory | Fabricated Adv. Cryofiber Web (x1) 2437 | -7/Factory | Build established: Scavenger-Skirmisher 2721 | -7/Factory | Lost 4 parts (1p3n) 2924 | -7/Factory | Core integrity fell below 50% 2953 | -7/Factory | Lost 9 parts (2p2n3u2w) 3167 | -7/Factory | Core integrity fell below 20% 3186 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03140_ U-05 Engineer builds a Wall. 03142_ Aluminum Leg destroyed. 03142_ Kicked P-60 Hacker. 03144_ U-05 Engineer builds a Door. 03145_ Kicked P-60 Hacker. 03148_ Door malfunctions. 03148_ U-05 Engineer builds a Wall. 03150_ Kicked P-60 Hacker. 03152_ System corrupted: Aluminum Leg rejected. 03152_ U-05 Engineer builds a Wall. 03153_ Slammed into P-60 Hacker. 03164_ Med. Matter Pod destroyed. 03165_ The unstable cave ceiling collapses. 03165_ Slammed into P-60 Hacker. 03168_ Destabilizing: Core damaged (-21). 03172_ Slammed into P-60 Hacker. 03180_ System corrupted: Matter fused (-8). 03180_ The unstable cave ceiling collapses. 03182_ Slammed into P-60 Hacker. 03186_ Destabilizing: Core damaged (-7). 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"""" # #????????????????? | | # """" # #????????????????? | | # """" # #????????????????? | | # """" # #????????????????? | | # """" # ########????????????????? | | # "" ## #?????????????????????? | | #%!""" #?????????????????? | | #= # ##""""""#????????????????? | | ## # ## #???????????????? | | ? #???????????????? | | # # #???????????????? | | # " # +???????????????? | | # #???????????????? | | " #"""""##???????????????? | | # """ # # """ ???????????????? | | # """ ##### """ #??????????????? | | # "?"" # #?????""???+??????????????? | | #???"" ? #?????? ??????????????????? | | ???? ? #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 800 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 450 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Cryofiber Web | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst GoHome() Please Form A Line Challenges ------------ None Game ------ Seed ExperimentalSlugReactor Manual? 0 Play Time 00:43:06 Cumulative 6.7 hours Start 2024.05.18 @ 15:36:02 End 2024.05.18 @ 16:23:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6812053-01ba-408a-88ea-b2473323b5cb