Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.02 @ 23:35:30 Player: Runia Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (152) 760 Value Destroyed (5041) 5041 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1188) 1188 TOTAL SCORE: 10409 Bonus ------- High Alert Combat Kills 907 Follower Combat Kills 81 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 175/300 Energy 100/100 System Corruption 6% Temperature Cool (6) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Armored Scrap Engine Encrypted Comm Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Transmission Jammer System Shield Improved Field Recycling Unit (31) Rocket Launcher Peak State ------------ > --- POWER ------------ Antimatter-Nuclear Reactor > --- PROPULSION ------- Wheeled Titanium-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit System Restoration Module > --- WEAPON ----------- Flak Kinetic Assault Construct/G Kinetic Assault Construct/C > --- INVENTORY -------- Advanced Power Amplifier Improved Heat Sink Improved Cooling System High-capacity Matter Pod Improved Terrain Scanner Target Analyzer Advanced Particle Charger Transmission Jammer Heavy Armor Plating System Shield System Shield Improved Field Recycling Unit Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Rocket Launcher Rocket Launcher Force Lance [Rating: 75] Favorites ----------- Power Antimatter-Nuclear Reactor Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Antimatter-Nuclear Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheeled Titanium-Compact Exoskeleton Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Beam Rifle Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Kinetic Assault Construct/C Launcher Rocket Launcher Impact Weapon Flail Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Low Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . Utility 2 | . . 1 . 1 . . . . Weapon 1 | . . . . . 1 . . . Parts Attached 88 | 2 3 15 26 11 12 12 6 1 Power 8 | . 1 2 2 . 1 1 1 . Engine 3 | . 1 . . . 1 . 1 . Core 5 | . . 2 2 . . 1 . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 3 6 2 1 . . . Treads 12 | 2 . 2 5 2 1 . . . Leg . | . . . . . . . . . Wheel 2 | . . 1 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | . 2 8 3 1 2 5 2 1 Device 12 | . 1 3 . . 2 5 . 1 Storage 3 | . 1 1 . . . . 1 . Processor 3 | . . 1 1 . . . 1 . Hackware . | . . . . . . . . . Protection 6 | . . 3 2 1 . . . . Artifact . | . . . . . . . . . Weapon 42 | . . 2 15 8 8 6 3 . Energy Gun 2 | . . 1 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 20 | . . 1 9 4 3 1 2 . Ballistic Cannon . | . . . . . . . . . Launcher 12 | . . . 1 4 4 3 . . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . 4 . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 3 | . . . . . . 2 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Parts Lost 20 | . . 2 2 . 1 4 11 . Power 4 | . . . . . . 2 2 . Propulsion 6 | . . . . . 1 1 4 . Utility 2 | . . 2 . . . . . . Weapon 8 | . . . 2 . . 1 5 . Highest Loss Streak 6 | . . 1 1 . 1 2 6 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 75 | . 97 97 99 85 70 55 59 20 Engine 4 | . 14 1 . . 10 . 5 . Core 4 | . . 9 10 9 . 3 . . Treads 14 | . 28 29 22 22 6 6 6 . Wheel 4 | . . 1 11 9 7 1 . . Device 10 | . 11 10 1 . 14 15 7 9 Storage 8 | . 14 11 11 9 7 7 6 4 Processor 3 | . . 3 9 9 . . 6 4 Protection 3 | . . 7 11 9 . . . . Energy Gun 3 | . 14 11 1 . . 4 . . Ballistic Gun 11 | . 14 11 19 16 13 4 12 . Ballistic Cannon 1 | . . . . . . 5 4 . Naked Turns . | . . . . . . . . . Heaviest Build 117 | 13 49 100 98 110 110 117 112 5 Greatest Support 109 | 40 40 60 12 12 50 109 109 3 Greatest Overweight (x) 9 | . 1 8 8 9 9 8 3 1 Average Overweight (x) 3 | . . 2 7 8 4 2 . . Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 5 Average Capacity 23 | 8 13 22 25 25 25 25 24 5 Most Carried 25 | 6 8 25 25 25 25 20 18 5 Average Carried 16 | 2 5 18 23 24 13 17 14 5 Final Capacity 25 | 8 20 25 25 25 25 25 5 5 Final Carried 25 | 3 7 22 25 25 17 18 5 5 Class Distribution -------------------- 55% | Mutant 39% | Construct 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Construct | -7/Factory Construct | -7/Garrison Construct | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Low Matter Collected 4533 | 229 155 614 650 174 802 862 1047 . Remotely . | . . . . . . . . . Salvage Created 5175 | 95 243 805 1039 258 975 740 1020 . Parts 304 | 7 15 48 64 24 62 52 32 . Haulers Intercepted 5 | . . 2 1 . 1 1 . . Recyclers Shooed 5 | 1 . 2 . . 1 . 1 . Parts Field Recycled 8 | . . . . . . 8 . . Retrieved Matter 95 | . . . . . . 95 . . Parts Self-Destructed 3 | . . . . . . . . 3 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Low Combat Hostiles Destroyed 124 | . 6 16 24 10 26 33 9 . Melee 3 | . . . . . . 2 1 . Guns 72 | . 6 16 24 2 14 7 3 . Cannons 19 | . . . . . . 14 5 . AOE 30 | . . . . 8 12 10 . . Classes Destroyed 14 | 2 1 6 1 . 4 . . . Worker 3 | . . . 1 1 . . 1 . Builder 3 | . . 1 . . . . 2 . Tunneler 2 | 1 . . . . . . 1 . Hauler 5 | . . 2 1 . 1 1 . . Recycler 12 | 1 . . 1 . 2 . 8 . Watcher 3 | . . 1 . 1 . . 1 . Swarmer 36 | . . 4 7 3 3 19 . . Grunt 52 | . 6 6 10 4 9 9 8 . Duelist 3 | . . 1 . 2 . . . . Protector 2 | . . . . . 2 . . . Sentry 19 | . . 5 7 1 3 2 1 . Specialist 4 | . . . . . 2 2 . . Hunter 3 | . . . . . 2 1 . . Programmer 5 | . . . . . 5 . . . Best Kill Streak 10 | 2 2 5 7 6 10 9 9 . Combat Bots Only 10 | . 2 4 7 6 10 8 3 . Max Kills in Single Turn 6 | 1 1 1 1 3 6 3 2 . Gunslinging . | . . . . . . . . . Exploded 6 | . . . . 3 6 3 . . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Low Damage Taken 7101 | . 413 844 777 180 1068 2070 1612 137 Core 1119 | . 143 127 144 . 123 293 255 34 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 54 | . . . 48 . . . 6 . Core Remaining (%) 68 | 100 42 . 32 100 . . . . Volleys Fired 346 | 3 28 61 58 6 56 65 69 . Largest 3 | 2 2 2 2 2 3 3 3 . Hottest 119 | 60 60 76 79 66 66 119 72 . Shots Fired 714 | 6 56 122 113 11 114 131 161 . Gun 551 | 6 56 122 112 6 103 53 93 . Cannon 139 | . . . . . . 71 68 . Launcher 24 | . . . 1 5 11 7 . . Special . | . . . . . . . . . Kinetic 582 | 3 28 61 108 6 103 112 161 . Thermal 108 | 3 28 61 4 . . 12 . . Explosive 24 | . . . 1 5 11 7 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 22 | 6 13 16 22 5 14 8 12 . Robot Miss Streak 8 | . 2 3 2 2 3 8 4 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 4 | . . 1 3 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 475 | 6 43 80 75 5 82 112 72 . Core Hits 286 | 3 13 35 36 17 66 85 31 . Critical Kills 4 | . . 1 2 . . . 1 . Critical Parts Destroyed 4 | . . . 1 . . . 3 . Critical Strikes 22 | . . 7 3 . . 8 4 . Burn 6 | . . 6 . . . . . . Destroy 8 | . . 1 3 . . . 4 . Blast 8 | . . . . . . 8 . . Melee Attacks 25 | . . . 5 . 3 11 6 . Impact 8 | . . . 5 . 3 . . . Slashing . | . . . . . . . . . Piercing 17 | . . . . . . 11 6 . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12180 | 69 508 1104 1162 889 3209 3283 1954 2 Guns 6568 | 69 508 1104 1162 94 1791 924 916 . Cannons 1996 | . . . . . . 1155 841 . Explosions 3189 | . . . . 795 1418 976 . . Melee 422 | . . . . . . 228 194 . Ramming 5 | . . . . . . . 3 2 Kinetic 7348 | 37 276 554 1133 94 1791 1706 1757 . Thermal 1216 | 32 232 550 29 . . 373 . . Explosive 3189 | . . . . 795 1418 976 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 422 | . . . . . . 228 194 . Highest Corruption 6 | . . . 2 . 2 2 6 6 Average Corruption 2 | . . . 2 . 1 1 6 6 Corruption Purged 2 | . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . 10 . 11 10 2 4 Message Errors 10 | . . . 2 . 2 3 1 2 Matter Fused 11 | . . . 4 . 3 2 . 2 Heat Flow Errors 4 | . . . . . 2 2 . . Energy Discharges 5 | . . . 2 . 1 2 . . Data Loss (minor) 3 | . . . 1 . 1 . 1 . Misfires 2 | . . . 1 . 1 . . . Weapon Failures 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 42 | . . . . 7 . 35 . . Projectiles . | . . . . . . . . . Explosions 42 | . . . . 7 . 35 . . Melee . | . . . . . . . . . Knockbacks 25 | . . . . . . 18 7 . Impact . | . . . . . . . . . Kinetic 23 | . . . . . . 18 5 . Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 97 | . . . . . . 95 1 1 Shots 4 | . . . . . . 4 . . Rammed 3 | . . . . . . . 1 2 Targets Rammed 3 | . . . . . . . 1 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 237 | . 78 62 39 33 131 237 142 . Average Temperature 44 | . 48 18 11 13 33 78 50 . Received Heat Transfer 2364 | . 228 291 234 72 432 471 603 33 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . Heat Transferred 3079 | 75 525 1850 74 . . 555 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Low Peak Influence 1300 | 10 206 327 650 466 537 1300 852 . Initial 682 | . 6 1 18 240 211 375 682 . Average 442 | 7 69 121 349 392 340 872 665 . Maximum Alert Level 4 | . 1 1 2 2 2 4 3 . Low Security (%) 24 | 100 98 69 31 . . . . . Level 1 25 | . 1 30 17 34 72 4 . . Level 2 28 | . . . 51 65 26 28 42 . Level 3 17 | . . . . . . 44 57 . Level 4 4 | . . . . . . 22 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 . 6 . 5 . 4 . Investigation 2 | . 2 . . . . . . . Extermination 4 | . . . . . 3 . 1 . Reinforcement 7 | . . . 3 . 2 . 2 . Assault 1 | . . . . . . . 1 . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Low Distress Signals 12 | . . 3 3 . 4 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 190 | . 7 26 36 12 43 37 21 8 Peak Tracking Total 13 | . 2 6 6 6 13 4 6 10 Tactical Retreats 12 | . 1 2 2 . . 2 4 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Low Traps Triggered 10 | . . . 2 . 3 5 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Low Machines Disabled 5 | . . . 3 2 . . . . Max in Single Turn 2 | . . . 1 2 . . . . Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Low Machines Accessed 24 | . 3 5 7 1 3 2 3 . Terminals 18 | . 2 5 5 1 1 2 2 . Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . . 1 . . . 1 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 64 | . 7 20 16 6 3 4 8 . Successful 30 | . 4 10 9 2 1 1 3 . Failed 34 | . 3 10 7 4 2 3 5 . Catastrophic 5 | . . . 2 1 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 29 | . 3 9 8 5 . . 4 . Terminals 56 | . 6 20 13 6 1 4 6 . Fabricators 1 | . . . . . 1 . . . Repair Stations 4 | . . . 2 . . . 2 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . Terminal Hacks 23 | . 3 10 6 2 . 1 1 . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 5 | . 2 2 1 . . . . . Open Door 2 | . . . 2 . . . . . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . . Alert Level 2 | . . . 1 1 . . . . Unreport Threat 4 | . . 3 . 1 . . . . Locate Traps 3 | . 1 2 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 3 | . . 2 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . 2 . Scan Component 2 | . . . 1 . . . 1 . Repair 2 | . . . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . Unlock Access 1 | . . . . . 1 . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 2 5 3 1 3 1 3 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . Time 82 | . . . 38 . . . 44 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Gar Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Low Total Allies 3 | . . . . . 3 . . . Largest Group 3 | . . . . . 3 . . . Highest-Rated Group 93 | . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 32 | . . . . . 32 . . . Total Damage 483 | . . . . . 483 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Low Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Low Turns Passed 6716 | 35 489 1021 1072 235 1410 1326 946 182 Spaces Moved 2719 | 14 192 365 378 91 540 642 384 113 Core 116 | . . . . . . . 3 113 Treads 1501 | 14 192 290 . . 122 505 378 . Legs . | . . . . . . . . . Wheels 944 | . . 75 378 91 260 137 3 . Hover . | . . . . . . . . . Flight 158 | . . . . . 158 . . . Fastest Speed 50 | 160 160 160 195 210 195 146 50 50 Average Speed 183 | 160 196 201 197 217 216 163 164 50 Slowest Speed 265 | 160 240 240 210 225 265 231 231 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 29 | 2 30 27 72 16 21 67 10 21 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . 1 . . . . . . 1 Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 23 | . . . 5 . 3 1 14 . Terrain Destroyed 171 | . . . 17 41 39 45 29 . Melee 10 | . . . 5 . 3 1 1 . Projectile 29 | . . . . 1 . . 28 . AOE 132 | . . . 12 40 36 44 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Low Total 3809 | 23 248 534 601 115 700 784 566 238 Wait 466 | . 18 51 104 5 43 32 93 120 Move 2712 | 13 191 364 377 90 539 641 384 113 Hop . | . . . . . . . . . Pick Up 64 | 1 5 25 13 2 11 5 2 . Fast Attach 13 | . 1 5 2 . 1 1 2 1 Attach 25 | 2 . 3 4 2 6 5 3 . Detach 14 | . . . 1 . 8 4 1 . Swap 50 | . 2 7 20 9 5 6 1 . Drop 78 | 4 3 18 17 1 24 4 5 2 Fire 346 | 3 28 61 58 6 56 65 69 . Melee 25 | . . . 5 . 3 11 6 . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 14 | . . . . . 4 10 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 36 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 16) 325 | -10/Materials | Build established: Mutant 417 | -10/Materials | Core integrity fell below 50% 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1313 | -9/Materials | Discovered new exit (range 15) 1476 | -9/Materials | Discovered new exit (range 8) 1476 | -9/Materials | Discovered new exit (range 15) 1546 | -9/Materials | Entered Storage 1779 | -9/Storage | Repaired Nuclear Core 1893 | -9/Storage | Garrison activated, responded to threat 1947 | -9/Storage | Destroyed 7 combat bots 2029 | -9/Storage | Core integrity fell below 50% 2088 | -9/Storage | Discovered new exit (range 12) 2603 | -9/Storage | Discovered new exit (range 6) 2618 | -9/Storage | Entered Materials 2618 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2801 | -8/Materials | Discovered new exit (range 16) 2853 | -8/Materials | Entered Factory 2853 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2860 | -7/Factory | Found Scrap Engine 3821 | -7/Factory | Build established: Construct 3910 | -7/Factory | Allied Derelicts emerged from ambush trap array 4050 | -7/Factory | Cargo convoy interrupted 4080 | -7/Factory | Destroyed 10 combat bots 4261 | -7/Factory | Identified exit to Garrison 4263 | -7/Factory | Entered Garrison 4306 | -7/Garrison | Triggered checkpoint 4377 | -7/Garrison | Discovered new exit (range 5) 4486 | -7/Garrison | Triggered checkpoint 4622 | -7/Garrison | Triggered checkpoint 4640 | -7/Garrison | Triggered checkpoint 4727 | -7/Garrison | Destroyed 8 combat bots 4774 | -7/Garrison | Triggered checkpoint 4968 | -7/Garrison | Discovered new exit (range 14) 5054 | -7/Garrison | Triggered checkpoint 5185 | -7/Garrison | Core integrity fell below 50% 5248 | -7/Garrison | Discovered new exit (range 14) 5589 | -7/Garrison | Entered Factory 5798 | -7/Factory | Repaired System Restoration Module 6007 | -7/Factory | Identified exit to Lower Caves 6389 | -7/Factory | First assault squad dispatched 6481 | -7/Factory | Crushed by falling debris 6531 | -7/Factory | Core integrity fell below 20% 6535 | -7/Factory | Entered Lower Caves 6565 | -7/Lower Caves | Lost 6 parts (2p2n2w) 6652 | -7/Lower Caves | Met a Warlord Commander 6653 | -7/Lower Caves | Learned location of Warlord (-5) 6658 | -7/Lower Caves | Found Encrypted Comm Array 6712 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6717 | -7/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- outlying regions." World map updated: -5/Warlord. 06654_ E5-R7P(g): "Take this and I'm confident we can do great things together." 06655_ E5-R7P(g): "Keep it up and the more garrisons you compromise from the inside, the more forces we can redirect for attacks on primary facilities." 06656_ E5-R7P(g): "Remember: As soon as you see one of those 'Garrison interior compromised' announcements, you've done enough to help and it's time to get out of there!" 06656_ Discarded Target Analyzer. 06657_ E5-R7P(g): "WARLORD FOREVER!" 06657_ E5-R7P(g) slips back into the shadows. 06657_ Dropped Hcp. Matter Pod. 06658_ Acquired Encrypted Comm Array. 06671_ System corrupted: Matter fused (-10). 06678_ G-47 Trooper springs to life. 06693_ UFTKZK6BK%COJWEBF 06712_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 06716_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ????????????????????????????????????????###?## # | | ???????????????????????????????????????## ## | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ?????????????????????????????##?????????# # | | ????????????????????????????## ##???????###### # | | ???????????????????####?????# ######??????## # | | ???????????????????? ?????# #####??# # | | ????????????????????# ??????# ## #??# # | | ????????????????????# #?????# #??## # | | ????????????? ?????# #????# ##??## | | ??????????????? ?????# ???## ##??## | | ???????????????? ???# #### ##### ##### | | ?????????????????# ???# #???### | | ?????????????????# ### #?????# | | ?????????????????# ##?????# | | ?????????????????# ##?????# ###### | | ?????????????????# ####????# ##????## | | ?????????????????# @ #???????# ##??????? | | ?????????????????## Y #???????# #????????? | | ??????????????????# #???????###?????????? | | ??????????????????# #???????????????????? | | ??????????????????# ###???????????????????? | | ????????????????? #####?????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????## #???????????????????????????? | | ????????????????## ????????????????????????????? | | ?????????????????# ?????????????????????????????# | | ?????????????????## ???????????????????????####### | | ??????????????????#????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????? ## # | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 77 Energy Capacity 460 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingMyomerNanovents Manual? 0 Play Time 01:10:26 Cumulative 665.1 hours Start 2022.09.02 @ 22:17:46 End 2022.09.02 @ 23:35:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 612 Rogue 612 Adventurer 0 Explorer 0 Win Type - Total 26 Types 12/4/5/1/1/0/2/1/0 Lore% 91 Gallery% 95 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba377d4e-543c-4281-ac03-88db1357cf2c