Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.29 @ 11:35:42 Player: Jinx Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (2426) 2426 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 6416 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 57 Met Data Miner 300 Friendly Fire -163 Cogmind --------- Core Integrity 521/700 Matter 272/300 Energy 78/265 System Corruption 0% Temperature Warm (119) Movement Treading (320) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (5) --- Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Sensor Array Signal Interpreter Transmission Jammer > --- WEAPON (3) ------- Heavy Particle Gun Heavy Assault Rifle > --- INVENTORY (20) --- Improved Ion Engine High-capacity Matter Pod (200) Improved Medium Armor Plating System Restoration Module Small Laser Beam Rifle Beam Rifle Particle Gun Beam Cannon Heavy Ion Cannon Light Assault Rifle Gauss Cannon Missile Launcher Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Signal Interpreter Transmission Jammer > --- WEAPON ----------- Heavy Particle Gun Heavy Assault Rifle Heavy Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads High-capacity Matter Pod Improved Medium Armor Plating System Restoration Module Small Laser Beam Rifle Beam Rifle Particle Gun Beam Cannon Heavy Ion Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Cannon Missile Launcher Mace [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 2 | . . 1 1 . . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 61 | 6 2 22 11 8 5 4 . 3 Power 10 | 1 . 4 3 . 1 . . 1 Engine 9 | 1 . 4 3 . . . . 1 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 19 | 2 . 9 2 3 1 1 . 1 Treads 16 | 2 . 6 2 3 1 1 . 1 Leg . | . . . . . . . . . Wheel 3 | . . 3 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 2 4 3 2 2 2 . . Device 10 | . 1 2 1 2 2 2 . . Storage 2 | 1 1 . . . . . . . Processor 2 | . . 2 . . . . . . Hackware . | . . . . . . . . . Protection 2 | . . . 2 . . . . . Artifact . | . . . . . . . . . Weapon 16 | 2 . 5 3 3 1 1 . 1 Energy Gun 7 | 2 . 1 1 3 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | . . 4 2 . . 1 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 17 | . . 4 2 . 1 2 . 8 Power 2 | . . 1 . . . . . 1 Propulsion 11 | . . 3 1 . 1 1 . 5 Utility 1 | . . . 1 . . . . . Weapon 3 | . . . . . . 1 . 2 Highest Loss Streak 8 | . . 2 1 . 1 2 . 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 90 96 99 99 99 99 100 95 Engine 5 | . 14 9 9 7 . . . . Core 2 | . . . . . 6 7 7 5 Treads 33 | . 28 25 36 37 37 37 38 36 Wheel 2 | . . 7 . . . . . . Device 11 | . 4 11 6 7 15 15 15 15 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 7 | . . 9 9 7 7 7 7 7 Protection 2 | . . . 10 6 . . . . Energy Gun 10 | . 28 12 9 15 7 7 7 7 Ballistic Gun 7 | . . 9 9 7 7 6 7 6 Launcher 2 | . . . . . 6 7 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 11 47 53 65 60 62 61 61 61 Greatest Support 109 | 40 40 66 89 109 109 106 106 106 Greatest Overweight (x) 5 | . 1 5 . . . . . . Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 16 20 20 20 20 20 20 20 Most Carried 20 | 4 4 20 20 20 20 19 17 17 Average Carried 17 | 2 4 17 19 19 19 18 17 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 4 4 20 20 20 19 17 17 14 Class Distribution -------------------- 73% | Scavenger-Mutant 14% | Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1557 | 228 52 501 362 95 150 143 . 26 Remotely . | . . . . . . . . . Salvage Created 2850 | . 96 1344 662 248 149 156 . 195 Parts 162 | . 7 82 38 7 10 8 . 10 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . . 13 6 . 5 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 70 | . 5 28 14 5 5 8 . 5 Guns 61 | . 5 28 14 4 5 1 . 4 AOE 8 | . . . . . . 7 . 1 Classes Destroyed 10 | . 2 4 1 2 . . . 1 Worker 1 | . . 1 . . . . . . Recycler 4 | . . 4 . . . . . . Watcher 4 | . . 2 1 1 . . . . Swarmer 29 | . 4 10 3 . 4 5 . 3 Grunt 24 | . 1 12 7 2 . 1 . 1 Brawler 1 | . . . 1 . . . . . Sentry 11 | . . 6 3 . . 1 . 1 Hunter 3 | . . . . 2 1 . . . Programmer 2 | . . . . 1 . 1 . . Tinkerer 1 | . . . . . . . . 1 Best Kill Streak 6 | . 4 6 5 2 4 4 . 2 Combat Bots Only 5 | . 4 4 5 2 4 4 . 2 Max Kills in Single Turn 4 | . 2 2 1 1 1 4 . 2 Gunslinging 1 | . 1 1 . . . . . . Exploded 4 | . . . . . . 4 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 3816 | . 206 949 860 338 382 254 . 827 Core 540 | . 52 234 75 24 . 27 . 128 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 103 | . . . . 103 . . . . Core Remaining (%) 76 | 100 79 41 86 . . . . . Volleys Fired 221 | . 15 98 42 22 16 12 . 16 Largest 3 | . 2 2 2 3 2 2 . 2 Hottest 144 | . 90 90 79 144 78 78 . 78 Shots Fired 451 | . 29 196 82 64 32 17 . 31 Gun 443 | . 29 196 82 64 32 10 . 30 Cannon . | . . . . . . . . . Launcher 8 | . . . . . . 7 . 1 Special . | . . . . . . . . . Kinetic 181 | . . 83 40 22 16 5 . 15 Thermal 262 | . 29 113 42 42 16 5 . 15 Explosive 8 | . . . . . . 7 . 1 Electromagnetic . | . . . . . . . . . Robot Hit Streak 26 | . 7 19 17 26 5 11 . 18 Robot Miss Streak 4 | . 2 4 1 2 2 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 1 3 2 . 1 . . 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 . . 1 Shots Hit Robots 344 | . 21 146 66 50 23 11 . 27 Core Hits 162 | . 8 63 34 15 10 15 . 17 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 17 | . 2 11 2 1 1 . . . Burn 15 | . 2 9 2 1 1 . . . Destroy 2 | . . 2 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5408 | . 248 1712 899 747 394 792 . 616 Guns 4653 | . 248 1712 899 747 394 175 . 478 Cannons . | . . . . . . . . . Explosions 755 | . . . . . . 617 . 138 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1641 | . . 545 468 191 150 77 . 210 Thermal 3012 | . 248 1167 431 556 244 98 . 268 Explosive 755 | . . . . . . 617 . 138 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 4 2 2 1 . . Average Corruption 3 | . . . 4 1 1 1 . . Corruption Purged 3 | . . . . . 2 1 . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . 9 . 4 . . . Message Errors 2 | . . . 1 . 1 . . . Matter Fused 6 | . . . 5 . 1 . . . Energy Discharges 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . 1 . 1 . . . Weapon Failures 2 | . . . 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 13 | . . . . . . 13 . . Projectiles . | . . . . . . . . . Explosions 13 | . . . . . . 13 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 33 | . . . . . . . . 33 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 441 | . 263 202 317 441 . 4 . 110 Average Temperature 92 | . 117 50 111 164 . 4 . 27 Received Heat Transfer 1494 | . 81 486 585 54 . 36 . 252 Effects 4 | . . . . 4 . . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 2 | . . . . 2 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 20 | . 2 9 1 6 . 1 . 1 Heat Transferred 8539 | . 793 4000 1156 1369 555 148 . 518 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 495 | . 144 495 368 257 . . . . Initial 141 | . . 51 113 141 . . . . Average 233 | . 28 310 236 154 . . . . Maximum Alert Level 2 | . . 2 1 1 . . . . Low Security (%) 41 | 100 100 16 43 68 . . . . Level 1 43 | . . 52 56 31 . . . . Level 2 15 | . . 30 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 3 1 3 . . . . Investigation 2 | . . 1 . 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 4 | . . 2 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 6 | . 1 2 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 8 40 18 7 5 6 . 12 Peak Tracking Total 9 | . 3 6 7 3 4 4 . 9 Tactical Retreats 3 | . 1 1 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 1 | . . 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 16 | . 1 7 2 1 1 . 4 . Terminals 9 | . 1 6 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . 2 12 2 4 1 . 28 . Successful 42 | . 1 7 1 4 1 . 28 . Failed 7 | . 1 5 1 . . . . . Catastrophic 2 | . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . 1 1 . . . . . Terminals 15 | . 2 11 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 37 | . 1 6 1 . 1 . 28 . Record 11 | . . . . . . . 11 . Part Schematic 10 | . . . . . . . 10 . Robot Schematic 4 | . . . . . . . 4 . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 4 | . . 1 . . . . 3 . Open Door 1 | . . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . Zone Layout 4 | . 1 3 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 3 1 1 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 52 | . . . . 52 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . . . . 10 Total Damage 321 | . . . . . . . . 321 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 4934 | 79 263 1531 572 602 795 742 135 215 Spaces Moved 2572 | 45 105 818 238 281 462 442 85 96 Core 4 | 4 . . . . . . . . Treads 2140 | 41 105 390 238 281 462 442 85 96 Legs . | . . . . . . . . . Wheels 428 | . . 428 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 110 160 160 160 160 160 160 Average Speed 156 | 150 207 142 160 160 160 160 160 160 Slowest Speed 240 | 160 240 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 26 74 21 8 70 62 70 18 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 3 | . . . . . 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 91 | . . . . . . 72 . 19 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 91 | . . . . . . 72 . 19 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 3069 | 54 122 1005 348 387 484 459 84 126 Wait 157 | . . 35 42 65 2 2 . 11 Move 2564 | 44 104 817 237 280 461 441 84 96 Hop . | . . . . . . . . . Pick Up 37 | 4 . 20 7 6 . . . . Fast Attach 16 | 6 2 4 1 3 . . . . Attach 16 | . . 4 4 2 1 2 . 3 Detach 1 | . . 1 . . . . . . Swap 29 | . . 14 6 3 4 2 . . Drop 28 | . 1 12 9 6 . . . . Fire 221 | . 15 98 42 22 16 12 . 16 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 11) 305 | -10/Materials | Build established: Mutant 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 433 | -9/Materials | Discovered new exit (range 16) 586 | -9/Materials | Identified exit to Mines 666 | -9/Materials | Discovered exit to Mines (range 14) 891 | -9/Materials | Build established: Scavenger-Mutant 1809 | -9/Materials | Core integrity fell below 50% 1848 | -9/Materials | Discovered new exit (range 16) 1872 | -9/Materials | Identified exit to Materials 1874 | -9/Materials | Entered another Materials area 1874 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2434 | -8/Materials | Identified exit to Factory 2446 | -8/Materials | Entered Factory 2446 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2558 | -7/Factory | Repaired Sensor Array 2586 | -7/Factory | Repaired Lgt. Treads 2867 | -7/Factory | Build established: Scavenger-Skirmisher 3011 | -7/Factory | Discovered new exit (range 10) 3046 | -7/Factory | Identified exit to Lower Caves 3048 | -7/Factory | Entered Lower Caves 3110 | -7/Lower Caves | Encountered a Warlord checkpoint 3122 | -7/Lower Caves | Learned Factory terminal intel 3320 | -7/Lower Caves | Learned Factory emergency access door positions 3349 | -7/Lower Caves | Build established: Scavenger-Mutant 3827 | -7/Lower Caves | Discovered new exit (range 10) 3841 | -7/Lower Caves | Identified exit to Lower Caves 3843 | -7/Lower Caves | Entered another Lower Caves area 3905 | -7/Lower Caves | Discovered new exit (range 6) 3913 | -7/Lower Caves | Identified exit to Factory 4308 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4474 | -7/Lower Caves | Learned location of Zion (-6) 4556 | -7/Lower Caves | Discovered new exit (range 14) 4583 | -7/Lower Caves | Identified exit to Data Miner 4585 | -7/Lower Caves | Entered Data Miner 4585 | -7/Data Miner | Discovered new exit (range 6) 4592 | -7/Data Miner | Identified exit to Proximity Caves 4617 | -7/Data Miner | Met Data Miner 4649 | -7/Data Miner | Learned location of Section 7 (-2) 4649 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4678 | -7/Data Miner | Received God Mode back door access code from Data Miner 4720 | -7/Data Miner | Entered Proximity Caves 4786 | -6/Proximity Caves | Escorted by Enhanced Grunt 4804 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4878 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4935 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04890_ S-27 Virus destroyed. 04890_ Mic. Nuclear Core destroyed. 04893_ Slug penetrates Wall. 04898_ Penetrated by Slug. 04904_ Hvy. Rocket Launcher destroyed. 04904_ Penetrated by Slug. 04910_ Acquired 3 matter. 04912_ Imp. Treads destroyed. 04912_ Penetrated by Slug. 04912_ Hvy. Assault Rifle destroyed. 04920_ Lgt. Treads destroyed. 04926_ S-27 Virus destroyed. 04926_ Switching to secondary target: G-50 Soldier. 04927_ Critical hit (Burn: +37). 04930_ VTOL Module fries itself beyond repair. 04930_ Lgt. Treads destroyed. 04932_ G-50 Soldier destroyed. 04932_ Switching to secondary target: G-50 Soldier. 04933_ Critical hit (Burn: +37). 04934_ VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###?????????????### | | ??????????????????????????????## #????????????# # | | ????????????????????###????#### #???????????? | | ????????????????????# ???# #???????????? | | ?????????????######## #### #??????###### | | ?????????? gYs ## ##?????# # | | ?????????? g @%!#?# ##?#### | | ??????????????##/+++######%g#??# ### | | ??????????????"" ? 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" ??# #### # | | ????????????????? ?# | | ???????????????????? ?# #### | | ??????????????????????# # %#### #??## | | ??????????????????????# " %##?#### #??# | | ??????????????????????# %/%! #????####?# # | | ??????????????????????# %/= % #???# ## | | ????????????????????? / %# % #???# ### | | ???????????????????" #### % ### #???###??## | | ??????????????????"" ???# #???#?###?????# | | ?????????????????""" ????# % #???## ##????## | | ????????????????? ?????# %##??## ##????# | | ????????????????? ??????# %###?? #????## | | ?????????????????#####???# #???? ?? ?????## | | ?????????????????? ???? #??? ?? ???????## | | ?????????????????? ???? #??? ???# #????????#" | | ???????????????#### ???? ###?? #???# #?????####" | | ?????????????### ????%?#### ???## #???### | | ????????????## ??????# ????# #???# | | ????????????# #??????# #???## #####! | | ???????????## ##?????# ##### | | ???????????# ####### * | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Phase Shifter | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionAerolevBeamcaster Manual? 0 Play Time 01:00:19 Cumulative 32.7 hours Start 2022.05.27 @ 22:23:54 End 2022.05.29 @ 11:35:42 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type - Total 1 Types 0/1/0/0/0/0/0/0/0 Lore% 30 Gallery% 29 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bad29d02-d6bc-4420-954c-5038fec68d4f